Keeping The Past Alive

In today’s edition of Three Things, I’m going to get the easy stuff out of the way first.

GAMES:  Finished the GTA V campaign (again).  Now I remember the finale’s “choice” that I mentioned I’d forgotten in last week’s entry; in the heat of the moment I chickened out and did what I did on the 360 (the “suicide mission”) for two very specific reasons:  (1) I don’t want to have to play this goddamned game again, and (2) I recall hearing that in these re-releases, there was going to be an L.A. Noire-ish mission for Michael to do, and I wanted to keep my options available if that was indeed the case.  Haven’t yet encountered it, and it may not in fact be in place just yet.  After that, I decided to give Shadow of Mordor another try, but it needed an 8GB download first, and I wasn’t about to wait that long.

BOOKS:  Finished J.M. Ledgard’s “Submergence”, which is admittedly very beautifully written, but I don’t understand why it exists.  Its two main characters meet in a hotel and fall in love and then go in wildly different directions, never meeting again, and it’s totally unclear to me what their parallel stories had to do with each other – especially since the book is not told in chronological order, meaning that their affair is interspersed with current action throughout, and there’s no discernible rhyme or reason that I can make out.  It’s a quick read, so it has that going for it.  I’m now reading Charlie Huston’s “Skinner”, which I’m enjoying even though it’s unnecessarily difficult to figure out who is talking in any given scene, given that every character talks in short bursts, and nobody is properly identified, and because this is a spy novel, it’s impossible to know who knows what – which is to say, in a conversation that’s almost entirely devoid of verbs, either person could be speaking at any given time.  It’s deliberately disorienting and it’s almost annoying.

MUSIC:  It’s March 1, which means the RPM Challenge is over.  Did I complete the Challenge’s objectives?  No, though of the 15+ things I recorded, I did bounce 11 of them to mp3, and I’m quite happy with 4 of them.  I’ve also figured out how to trick my Mac into recording guitars and MIDI stuff at the same time, which means I now have a much bigger arsenal to work with.  I always kinda knew in the back of my head that this project wouldn’t really kick into the next gear until I could figure that part out, and now that I’ve figured it out, I can continue writing brand-new stuff while also expanding some of this new material into fully-fledged songs.  This is exciting.

Even if I’m no longer carrying this burden of melancholic nostalgia around with me, I’m still working with it as a source of inspiration, and as such I’m still going through my old notebooks, looking for who knows what.

This brings us to this entry’s title, because poor archiving – in any medium – is a big deal.

I’ve always been a lousy lyric writer.  In my high school band, I wrote tons of lyrics, but I never paid attention to how good they were; it just mattered that I had something to sing.  In the bands I was in during college, though, I suddenly became very aware of how terrible they were, being that I was surrounded by English majors, one of whom was not at all shy in letting me know that my stuff wasn’t very good.  Eventually I got to the point where I simply made them up during shows; I knew that nobody was able to hear the singing anyway during a performance because, at least in my experience, nobody wants to turn their amps down on stage.  (I also had a terrible time memorizing my own lyrics – which is odd, considering that I never had trouble memorizing lines for plays; it also should be noted that the band I was in at that particular time was more interested in jamming than in songwriting, and we were especially interested in playing at very loud volumes, and in any event none of us were clear-headed enough to notice whether or not I was singing actual English words.)

Point being:  the other day I started thinking about one of these new songs, and a random lyric couplet suddenly popped into my head.  As I said, my lyrics are mostly forgettable, but every now and then I come up with something that’s not terrible, and so in this case I immediately started wondering if there was more at the source.  I started going through my old notebooks and diaries and discovered that even though I referred to it (“Farewell”) on numerous occasions as one of that band’s better songs, I never actually wrote a chart for it, or a formal set of lyrics.  I found the relevant couplet, but the only other relevant bits were these sketches, neither of which ring any bells.

Farewell 2 Farewell 1

My only other option was to go through my gigantic box of rehearsal cassettes and hope that I had a recording of it somewhere.  Sadly, I don’t.  This song – however great it might’ve been – is gone, forever.

Going through my old cassette tapes, I did find another gem; one of this band’s last gigs was a very strange 3-hour show at a dimly-lit East Village dive, and someone recorded it for us; and within that gigantic mess of noise was, as I recall it, a pretty amazing cover of “Starla” by Smashing Pumpkins.  I found that tape, and found that jam, and was able to convert it to mp3.  Sadly, my memory of it is much different from what it actually turned out to be, even if I found myself able to air-guitar along to it perfectly after not hearing it for almost 15 years; in its 10+ minutes, there’s a very beautiful quiet section that maybe isn’t quite as orgasmically incredible as I remember, but there’s also a whole bunch of nonsense at the end (most of which I am largely responsible for – at the climactic chord change, I stomped on my distortion pedal and walloped a D chord that inadvertently broke at least 2 guitar strings, resulting in a ridiculous cacophony, and instead of dealing with it I ended up going with it, playing louder, which – hearing it now – was perhaps not the greatest idea).

Not everything from that era needs to be saved, of course, but the sad truth is that those tapes are all I’ve got left of that era; while the bands I was in from 1995-2000 taped nearly every rehearsal, we only ever made perhaps 3 or 4 formal recordings, and we never took the time to convert those cassette tapes into something more permanent.  I can’t speak for the other guys, but I always assumed I’d have a cassette player handy if I ever wanted to hear that stuff again; it’s alarming how quickly tapes died out once iPods appeared on the scene.

Even more frightening is that everything else I recorded on my own between 2000 and 2014 only exists in my Macbook’s iTunes.  Between dead technologies and crashing hard drives (and my stepbrother accidentally taping over a solo show that contained the only decent recording of maybe the best songs I ever wrote), I’ve lost all of the original files, and if my Mac dies, that’s it.  It might not matter to anybody else, but it matters to me, and for all my obsessive documentation I never actually backed up the stuff that matters.   (This is why, when I finally release this album, I’ll most likely put the demos and sketches up too, just so that they’ll exist.)

Snow Day

1.  Yesterday was my first snow day as a parent, which meant that, among other things:

  • my wife and I still had to wake up at 6:30 and be coherent and spatially aware enough to change a morning diaper;
  • all the candy and booze I’d stockpiled couldn’t actually be used during normal business hours; and
  • our usual snowday routine of movie and videogame marathons had to be put on hold.

Instead of getting drunk and watching every Wes Anderson movie in chronological order or what-have-you, we instead had to watch marathons of Team Umizoomi and Blue’s Clues and build forts under our kitchen table and such.  This is fun, in and of itself, and the kid is adorable, and we had a lot of fun.  BUT.  It made me realize that snow days will never be the same again.

2.  Yesterday was also the release of Grim Fandango Remastered, which (after much hair-pulling) I finally managed to get working after the kid went to sleep.  Grim is one of my favorite games of all time, and I hadn’t been able to play it in probably 15 years, and so I was very anxious to get my hands on it and see if the game still held its own against my murky memories of playing it.

After about an hour or so, I came to a few conclusions.

  • The game is still remarkably well-written.
  • The puzzles are still astoundingly obtuse, and I’m never going to finish it without a walkthrough.
  • I’m not sure that Tim Schafer – and I’ve played nearly everything he’s ever made – had ever made a truly great game.  His writing is always terrific, his characters are always interesting and relatable, his world-building is always unique, his situations are always engrossing.  But the part where you actually play the thing has never really been all that great.  Psychonauts is probably the closest he’s ever come to a complete package, and even then it wasn’t without some significant flaws (i.e., the Meat Circus).  Brutal Legend… well, I’ve talked at length about how sad I am about how that game turned out.  Broken Age is certainly promising, but it’s also (currently) half-finished, and it’s also not terribly innovative – it is, by definition, a call-back to these old-school point-and-click adventure games, which is what brings us back to Grim Fandango.

The “remastering” isn’t a top-to-bottom remake, like what happened with Oddworld: New & Tasty.  Which isn’t necessarily a bad thing; I kinda like that it’s still a little fuzzy around the edges.  The art style is still bold and vivid even if it’s not in crystal-clear 1080p; the music apparently has been re-recorded, however, and it’s as wonderful now as it was then.  The control scheme has been modified, which is much appreciated – even if it’s still wonky at times.

No, the problem is the puzzles, which are as mind-clutchingly obtuse as they ever were.  I managed to make it up to the point where our hero, Manny Calavera, meets his femme fatale, Mercedes Colomar, and that’s only because I happened to remember how certain puzzles were solved after all these years; and even then, I only vaguely remembered what it was that I was supposed to be doing at any given time.  For example – I remembered that I needed to put one of Manny’s playing cards in the secretary’s hole puncher, but I couldn’t remember why; I also had a vague recollection that I needed some empty balloons and that I needed to screw up the pneumatic tube system, but it took me a while to remember how that worked, and even now I can’t recall why I needed to do that.  The game doesn’t really ever tell you what it is you need to do next, which is why I’m sure I’ll need a walkthrough before too long.  (Fortunately, it would appear that the same walkthroughs I used all those years ago are still useful today.)

3.  On a related note, ye gods, PSN still drives me up the goddamned wall.  It turns out that anyone who pre-ordered and pre-loaded Grim Fandango for their PS4 wouldn’t actually be able to play Grim Fandango because of a technical SNAFU that wasn’t ever adequately explained.  I was eventually able to get it working (which involved deleting it from my PS4 hard drive, then re-downloading it from a certain queue in the PSN web store on my computer), and it should be noted that because I was playing with my kid all day I wouldn’t have been able to play it until the evening hours anyway, even if it had been working the way it was supposed to.  It’s a minor annoyance in the grand scheme of things, but had I been devoid of parental duties and spousal company and thus free to finally replay one of my favorite games in almost 20 years, only to find that my pre-ordered copy didn’t work, I would’ve lost my mind.

The 3-Day Weekend Hangover

It’s nearly 5:00 pm and I’m only now getting over last night’s NyQuil haze.  This doesn’t bode well for future winter-related headcolds, and I barely managed to put this thing together as it is:

1.  I’d hoped to unveil a new feature today – the SFTC KILL COUNTER, which would be a running tally of how many people I’ve killed across all the games I play this year.  Unfortunately, the PS4 version of Far Cry 4 doesn’t seem to have this sort of stat handy, and I wasn’t about to start keeping manual tabs on it as I played.  So, then:  know that if it did, I’d start up a widget post-haste.  (Maybe it’s OK to wait on this, given that FC4 is, technically, a 2013 game.)

2.  In lighter, non-virtual murder news, I’m finding myself surprisingly excited by the prospect of a new, current-gen Rock Band, and I’ll be even more excited if a new Rock Band works with my old, 360-era plastic instruments (and DLC, of course).

3.  As much as I liked the idea of Borderlands, and as much as I liked the actual Borderlands 2 game (even as the Vita version was kinda shitty), I am not necessarily all that enthused about the forthcoming Borderlands HD remasters.  I don’t need to play those games again.  I’d rather wait for a completely new title.

4.  I will not playing the Resident Evil REmake.  I only barely touched the original game, and so there’s no nostalgic value for me to tap into.

5.  I will be playing a little bit of the new Saints Row thing (on Xbox One).  I don’t expect to get particularly far into it, given that I already finished SR4 on my PC; I skipped the PC version’s DLC (which, apparently, is just as well), and so I’m really just curious to see what it’s like on a console.  I’m also curious to see if my current distaste for virtual murder can be alleviated by SR4’s completely batshit insanity.

On that note – and also to call back to #1 above – I’m still plugging away at Far Cry 4, doing some more sidequests, trying to finish my upgrades, etc.  My opinions about that game have not changed, and the fact that I’m still going back to it is only indicative of the fact that there’s not much else holding my interest at the moment.  The story is garbage, and the only saving grace to that game is that there’s so much else to do in spite of it.  Is that a good thing?

A New Tune, and The Same Old Story

MUSIC:  Not other people’s, but my own!  Yes, I’ve finally gotten my recording studio set up again – I disassembled everything when my kid was born in order to make extra room (and also to make sure he couldn’t knock anything over), but that’s just a convenient excuse for me saying “I’m too exhausted to be creative right now.”  I’ve been wanting to get back to work for a long time, and the other day I decided that I’d procrastinated for too long.

Now, I’m not necessarily going to be posting everything that I end up making – I gotta save some stuff for the album I want to make, after all – but I am going to post bits and bobs every once in a while.

This particular loop is basically the first thing I’ve recorded in… almost 2 years, I think.  This is mostly a proof-of-concept, that I could successfully loop something in a 5/4 time signature, while also serving as proof that I still know how all my software works.  I guess I’m mostly just pleased that it’s not terrible.  It’s obviously going to need some further development, but in any event there’s something about this in its current state that’s pleasing to me.

Pity, though – while I’m relieved that my MacBook still works and that I remember how to use Logic, it seems that my external hard drive is dead, and so all the rough drafts I’d recorded since 2011 (some of which are pretty good, actually) are going to remain in the rough draft form I left them in unless I re-record them all from scratch.  Perhaps I’ll upload those to Soundcloud as well, just so that they can exist in some form beyond my iTunes library.


GAMES:  When I’m in need of a recording break, I’m continuing on with Far Cry 4.  I’ll find a tower I need to unlock, or a base to liberate, and then once those are over, I’ll save/quit.  The individual arcs to each of these events are enjoyable enough, but the game is rapidly becoming overstuffed with random side-stuff, and at this point I have absolutely no idea where I’m supposed to go in order to continue the story.  Maybe that’s not a bad thing, given that what I’ve seen of the story so far is kinda dumb, and in any case the game is so tonally all over the place that I’d much rather make my own way than try to engage with the game in any serious way.  I’m mostly focusing on trying to finish crafting all the stuff I need to craft, which requires liberating towers in order to open up the map to see where the various necessary materials are, and then I just hope I don’t die along the way.

Also:  I’m always a sucker for a match-3 RPG, and to that end I must recommend Hero Emblems on iOS ($2.99), which is surprisingly deep for one of these sorts of things – there’s an element of strategy involved where you must think offensively and defensively, all the while setting up combos and match-4s and the like.  Plus, the writing is pretty charming thus far, and I almost always skip past the writing in these sorts of things.  (Also, the King’s name is Henry, so.  GOTY, is all I’m saying.)

I have no opinion on today’s Nintendo news.  A new 3DS?  Of course.  Would I be able to play the new Majora’s Mask on my old 3DS XL?  Have I even turned my 3DS on in the last year, ever since I was so thoroughly disappointed by the new Mario Golf?  Meh, I say.  The impending re-release of Grim Fandango is way more important to me than anything Nintendo’s got to offer.

Backlogs and futurelogs

1.  I finished Lara Croft and the Temple of Osiris last night.  I’m not sure that “underwhelmed” is the right word to describe my experience with it, though I’m having trouble finding something more apt.  The original game felt really fresh and new, and this feels very much like a safe treading over the same ground; there’s no flash or spark of inspired design.  The single-player campaign was surprisingly short, too, and even though I’ve still got some side stuff to do, it’s not all that much.  I’d still like to kick the tires on online co-op; I’ve heard that some of the puzzles change when there’s more than one person involved, and so maybe that would keep things from getting stale.  Nevertheless, I’m not feeling pulled back to beat my high scores the way I was the last time around.

2.  After finishing LC, I wanted to give Far Cry 4 another go, but for some reason I was having trouble logging in.  I’m not sure that the PS4 was having the same problems that Xbox One owners were, but the Ubisoft servers were taking a really, really, abnormally long time to get going, so I put it aside and went back to Dragon Age Inquisition to take a look at some sidequests.  Man, that game is hard to go back to once the campaign is over; suddenly all these quests seem frivolous and padded out.  I was able to overlook that when I was playing the campaign – if only because I was mostly just grinding, and the grinding was relatively fun to do – but now that there’s nothing big to work towards, I’m having a really hard time staying invested.

3.  I’m also kinda dabbling again in the PS4 version of GTA V; I’m far enough now where I’ve finished the first heist and I’ve unlocked Trevor.  Get ready for some hyperbole:  Michael is one of the worst “protagonists” in the history of the medium.  He’s such an obnoxious asshole; every word out of his mouth makes me cringe.  This is partly because the dialogue is so rotten and riddled with misogyny and condescension, but it’s also because the voice actor thinks he’s in Goodfellas or the Sopranos.  Even playing as the psychotic Trevor seems like a breath of fresh air.  I had a hard time with the game the first time around; it’s really excruciating to get through this second time, and I’m not sure I’m going to play much more of the campaign.  I don’t really know what the current state of the online side of things is; if you’re there, is it worth checking out?  I’d gotten my character to level 10 on the 360 before getting distracted with other things, and I’ve synced it up on the PS4, but… I’m not really interested in getting shot at while walking down the street.

4.  Switching gears:  I’m a little more than halfway through Andy Weir’s The Martian, which is something of a frustrating read.  On the one hand, it’s a fantastic premise for a realistic science fiction story, in that it’s about an astronaut stranded on the surface of Mars and his attempts at surviving and getting back to Earth, and all of his methods seem rooted in real-world tactics – as if the author interviewed a bunch of NASA people and asked them what someone could actually do.  On the other hand, a lot of that stuff ends up being a bit dry.  Furthermore, while the stranded astronaut is rather chipper and funny and is doing his damnedest to keep a smile on his face, there’s really no arc to him; he doesn’t have any feelings or emotions beyond finishing his next task.  The book seems to be much more about making his ordeal (and his attempts to rectify it) as realistic as possible, and I suppose the only way he could survive is if he didn’t stop to take stock about how fucked he is – and even though he does actually, literally say “I’m fucked” an awful lot, he generally manages to get un-fucked within a paragraph or two.  So there’s no real terror or dread to his predicament; he seems resigned to his fate, whether or not he’s successful at fixing it.  That’s an awfully good way to handle his predicament, of course, but it doesn’t make the book particularly moving.

5.  I’ve been trying to stop apologizing for not posting on a regular basis; I do my best to post at least 3 times a week, but sometimes it just doesn’t work out that way – for any number of reasons, none of which I can get into here.  But I suppose I should say that if it does get a little dark here in the next few weeks, it’s only because I’m working on some other projects which I am hoping to share with everyone soon enough.  I’ll keep you all posted on that stuff as it progresses, but in the meantime I’m trying to actually work, as opposed to talking about working (which is what I usually end up doing).

2015 Resolutions and Anticipations

A Preface in Three Parts:

1:  I finished the Forza Horizon 2 Finale race last night.  I’ve apparently still got more to do, as the credits didn’t roll, but that was the big one.  If I were still keeping track of Achievements, and if I still had a category for “Favorite Achievement of the Year”, I suspect the 50 points I picked up for winning that 20-minute gauntlet would rank right up there with anything else I did this year.  After soaking in that victory for a bit, I then headed over to race in Storm Island, and WHOA, that shit is crazy.  Extreme weather, terrain, lighting and visibility – total madness, a complete 180 from the relatively calm and serene mainland campaign.  I’m not sure what the rest of the island is like, but that first race makes one hell of a first impression, and it shakes up the already-excellent formula enough to make it worth spending some more time in.

2:  I hemmed and hawed about whether or not I should buy it; I’d already sunk in a fair amount of time, and felt like I’d seen what I needed to see even if I only got halfway through…. but I also felt like I needed to finish it for real.  And so, in the end, Alien Isolation was on sale for $30 on PSN, and I picked it up, and it remembered my last save point from October.  So that’s something to look forward to.

3: I want to join the chorus in wishing Patrick Klepek the best of luck in his future endeavors.  His is a necessary, vital voice in this business, and I can’t wait to see what he does next.  On a purely personal level, he’s also single-handedly responsible for the biggest spike in traffic this site’s ever gotten (scroll down to #3), and so if nothing else I’m indebted to him for keeping this site visible, however marginally that visibility may be.


 

Pop Culture Consumption Resolutions for 2015:

  1. No more pre-ordering.  As you’ll see below, my “must-have” list of games for 2015 is relatively small, and given what we’ve been through in 2014 with nearly every significant AAA release bogged down by serious issues on release day, I don’t necessarily have any faith that these future releases will be released in an acceptable shape.  I can wait; I can rent.
  2. Along those lines, I’m going to try and beef up my commentary skills this year.  Maybe I’m being overly hard on myself, but most of my analysis is pretty superficial, and doesn’t necessarily get to the core of what’s actually going on.  Even this Cameron Kunzelman piece about how he doesn’t know how to describe Super Time Force Ultra still explains more about his experience playing it than I do on an average day.  I’m always aiming to be a better writer, but now I think I have a better idea of what “being a better writer” actually means (for the purposes of this blog, at least).
  3. I am going to stop.  playing.  Clicker Heroes.
  4. The backlogs are getting dealt with.  And if it means that I’m going to start keeping widgets on the sidebar to further shame myself into finishing stuff that needs finishing, then that’s what it means.
    • As far as my PC goes, I’m rapidly approaching the point where it’s not really capable of performing on par with my PS4 and XB1, but I still have a frighteningly large backlog to address on Steam that it can handle, and I’m gonna have to deal with that at some point.
    • And I still have a bunch of games on my PS4 that I haven’t finished – Shadow of Mordor and Far Cry 4 perhaps being the largest omissions, though there’s also Transistor, Valiant Hearts, and Oddworld New & Tasty.  (And also Sunset Overdrive on the XB1.)
    • Regarding my Kindle backlog – I’m cutting myself off and not buying any more books until I finish my to-read pile, which at this point is probably 20+ titles deep.  (I did end up buying the Your Face Tomorrow trilogy, but that’s it.)

I also further resolve to SPEAK UP and SPEAK OUT when stupid bullshit is happening out there in the world.  I can’t call myself an ally if I’m not doing anything to back that up.  I sincerely hope that 2015 provides less opportunities for shouting, but if it doesn’t, then I aim to shout as purposefully and effectively as I can.

Game Anticipations for 2015:  (with special assistance from this handy Game Informer page)
* denotes a game that I’m not 100% convinced will be coming out in 2015

THE MUST-HAVES

  • Batman: Arkham Knight
  • No Man’s Sky
  • Witcher 3
  • Uncharted 4 *
  • Rise of the Tomb Raider *
  • Firewatch *
  • Superhot
  • Below

THE RENTALS, AT THE VERY LEAST

  • PGA Tour Golf (EA’s first without Tiger, after a year-long hiatus)
  • Crackdown 3 *
  • Everybody’s Gone To The Rapture
  • Final Fantasy XV *
  • Mad Max *
  • Inside (from the makers of Limbo)

THE CURIOSITIES

  • The Order 1886
  • Bloodborne
  • Halo 5
  • Star Wars Battlefront
  • Metal Gear Solid V: Phantom Pain
  • Silent Hills *

Here’s hoping we all have a safe and happy New Year’s, and may 2015 be everything that 2014 wasn’t.  Cheers.

 

Stuffed

Capture

You may or may not have noticed that I keep a widget of what I’m currently playing.  I do my best to keep it accurate and timely, though sometimes I miss a few things here and there.  In any event, I’m marking this specific moment in time here because, if for some strange reason you’re reading this particular post in future weeks/months, it won’t look like that.  The current rotation widget may not look like that ever again.  Such a thing is simply unsustainable, because (i) unless I’m suddenly unemployed and (ii) I am also no longer required to be a parent, there can be no time to play all these games, and (iii) if everything in (i) and (ii) is (god forbid) true, then there’s certainly no money to purchase them.

More than that:  having this sort of to-do list is incredibly intimidating, and we’re not even taking into account my Steam backlog.   I’ve spoken before of the weird need to be part of the conversation, or to at least to have an understanding of what the current conversation is about, and this pathological need to be “up” on as many possible games as my brain can allow is basically a recipe for disappointment.  In my mad rush to dip my toes into all of these games, I’m resistant to letting myself get sucked into any particular one, and so I’m not having nearly as much fun with the fall blockbuster releases as I’d like.

I used to be this way with music.  I’d go to the record store and buy 5-10 CDs all at once (I realize that there might be some of you who are totally unfamiliar with this experience, and for that I pity you – to be fair, I also did this same sort of binging on iTunes and Amazon MP3) and listen to them all, only eventually sticking with the one that I liked the most.   It took two things to get me to stop acting this way:  the first was the realization that taste-making sites like Pitchfork, which I’d been relying upon since a few months after it launched, were no longer in sync with my own personal tastes (this 6.6 for the self-titled Forms album, for example – one of my favorite albums of all time – was the final straw), and the second was Spotify, which I was more than happy to spend $10/month on, considering how much listening I was doing (and continue to do).  (And yes, I do wish Spotify would modify their method of distributing revenue to artists – this Medium article has a much fairer and better approach.)  I still devour new albums and catch up on older ones I’ve missed, but I’m no longer putting self-applied pressure to absorb them into my bloodstream as quickly as possible.

I do still binge on books, but I can only read one thing at a time.  I have a good friend who’s constantly reading 2-3 books at once (while also writing her own novel and poetry), and I have no idea how her brain doesn’t explode.  As far as books go, though, the idea of a book backlog is comforting as opposed to intimidating; I generally read rather quickly, so I know I can get to stuff, but I also like knowing that I have a new book for nearly any mood that might strike.

Games, though… there’s this pressure to play them all, as soon as possible, and the pressure comes from all different angles.  If you’re into multiplayer, you more or less have to start from Day One – I just bought an Xbox One but I can’t possibly imagine jumping into Titanfall right now, since none of my friends are still playing it and I’d have to guess that only the hardest of hard-core fans are still around, which also implies that there’s absolutely no possibility for survival for a noob.  On the flip side, if you’re into single-player, you have to start early, too, so that you’re not accidentally spoiler’d.

There’s also the long-term pressure of simply staying current with the hardware you’re using.  If I’d never gotten around to playing, say, Red Dead Redemption, I’d be totally screwed now – my PS3 is in our bedroom, and my 360 is basically dead.  Sure, the PC is a bit better in terms of legacy titles, but by the same token – why would I want to start Baldur’s Gate 2 right now when I could instead start Divinity: Original Sin, which is itself already a few months old by this point?  And why would I play either of those when I have Dragon Age Inquisition on my PS4 right this very minute?

At some point I know I’ll get over this pressure to be on top of everything, especially since I’m currently under no professional obligations to actually be on top of everything.  But in the meantime, it’s driving me insane.  I think I said this yesterday – wanting to play all these games at the same time means I can’t actually allow myself to get sucked in to any of them.  I was telling a friend this morning – playing the new GTA V right now is an exercise in absurdity, because I’m too used to the first-person controls of Far Cry 4 to be able to deal with the changes in GTA’s 1st person scheme (even if you can change them), and similarly I’ve got Assassin’s Creed Unity in my fingers, which makes moving in GTA’s 3rd person scheme tricky, too (I keep hitting R2 to run, and I end up punching people in the face).  And having all three of those games in my hands means that the aforementioned Dragon Age Inquisition – the one game I genuinely want to play more than any of these others – is basically impossible.


In that list above you’ll also notice I’m currently playing Rollers of the Realm.  It’s a pinball/RPG hybrid, and it’s on the Vita, and it’s everything you could ever want a pinball/RPG hybrid to be.  (Here, let Kotaku’s Leo Wichtowski tell you about it.)  I played it during this morning’s commute and was charmed immensely; the dialogue is unexpectedly sharp and well-written thus far, but the pinball itself is solid and fun, and will be my go-to commute game for the foreseeable future.

I don’t know if this is true for all Vita owners or if it’s just my own particular experience, but my Vita’s download speeds are so ridiculously slow that it defies logic and reason.  Rollers of the Realm is 350 MB.  I started downloading it at 8:00 pm last night.  It didn’t finish until 7:00 this morning.  That’s 11 hours to download 350 MB.  The only reason why a 350 MB download should take 11 hours is because the current year is 1997.

Analysis / Paralysis

I knew this would happen; I’d be unable to choose between Far Cry 4 and Dragon Age Inquisition while still keeping Assassin’s Creed Unity and Forza Horizon 2 in the rotation (side note – originally typed that as Forizon, and I might end up keeping that for shorthand purposes) with periodic messings-about in GTA V and Sunset Overdrive.  And so I kinda just move from one to the other, primarily spending an hour each with both Far Cry and Dragon Age, and those specific two games are so completely different that my brain ends up getting scrambled.

What can I offer in the way of impressions?  Hmm.  After 90 minutes with Far Cry 4, it is essentially Far Cry 3 in a new locale, and while that’s not necessarily a bad thing, it’s not necessarily a new thing.  FC3 felt new and refreshing and daring, and 4 is essentially a refinement of what worked in 3 with a better-looking engine, an absurdly charismatic villain, and a player character so bland and uninteresting that I’d forget his name if everyone in the game didn’t constantly gasp with amazement when I walked into a room.  It’s more of the same, but what made FC3 so good (relatively speaking) was how surprisingly vital it felt, how clearly it was designed with a purpose.  Sure, I’m still very early, and I’m already in an especially cynical mood, but thus far in my time with it FC4’s primary purpose for existing seems to be so that Ubisoft can say they had a robust and diverse holiday release calendar.  This is not to say that FC4 isn’t strikingly pretty, or even fun – it is both of those things – but it’s also relatively mindless, which is a disappointment.

Dragon Age, on the other hand, feels absolutely vital, lovingly crafted and cared for and built by a team that has something to prove, to make up for DA2’s inadequacies and the original’s limited reach.  So that’s wonderful!  BUT: it feels awfully weird in my hands.  This is not necessarily DA’s fault, of course – I’ve still got the Assassin’s Creed Unity controls scheme very much in my fingers, and so every third-person experience is going to take some getting used to (this is also true of my time with GTA V, a game that I’ve already spend 50+ hours with).  That said, BioWare RPGs are almost always magnificent experiences that have kinda clunky combat, and so there’s some precedent here.  Once I decide to remain focused on it, and only it, I suspect I’ll get over my clumsiness quickly.


In BOOKS:  I finished Steven Galloway’s “The Confabulist” yesterday, which is a book I’m not even sure I knew about until just a few days ago.  It presents itself as a magician’s odyssey, the intertwining tales of Harry Houdini and the man who killed him “twice”.  I expected it to feel much like Glen David Gold’s splendid “Carter Beats the Devil”, a similar story about magicians in the early 1900s.  Instead, it’s a book about memory, loss, loneliness and regret, and so while I might have been disappointed that I didn’t get the adventure/mystery I’d thought I was getting, I ended up relating a lot more strongly than I anticipated to the “killer”, Martin Strauss.   Galloway’s prose is unremarkable, and yet in its plainness there are some moving passages that resonated very strongly with me (particularly in light of my own recent bout of memory-induced panic/regret):

It’s inexplicable what causes a person to love someone. It is a feeling so irrational that it allows you to believe that the person you love has qualities they don’t actually possess. And when someone loves you back, it’s nearly impossible not to feel you must never let them see what you are really like, because you know deep inside that you are not worthy of their love.

We talked in a roundabout way about nothing in particular: school, people we knew, things we liked and didn’t like. It was the sort of conversation people who haven’t known each other long but understand they will have many more conversations have, uncomplicated and almost lazy but also anticipatory.

What do you do when the best you have is not very good? I had always been paralyzed by my own inadequacy.

Being a parent is a monumental thing. You shape reality for another person. You cannot be an illusion. You cannot be paralyzed by the fear that you are an illusion. If you have done a bad job, or no job at all, what remains of you is proof that the world is an unfeeling place. If you have done a good job, what remains is the part of you that was magical.

It’s not the sort of must-have book that I’d heartily and eagerly recommend, but it’s certainly an interesting way to spend a few days, and I found myself unexpectedly moved by a reveal that I even sorta saw coming at a certain point.

further thoughts on Assassin’s Creed

I get why people hate on Assassin’s Creed Unity, I do.  I listened to the last two Bombin’ the A.M. with Scoops and the Wolf episodes yesterday and both Messrs. Klepek and Navarro sounded fully exasperated with it, and given that I hold those two gentlemen’s opinions in rather high esteem, it even made me re-evaluate my own experience with it.

I mean, I spent a good 4 hours with Unity last night without even meaning to; I immediately found myself in a good rhythm and cranked through Sequence 7 while also fully upgrading the Cafe Theatre, solving a few murder mysteries (which are a neat idea, if a bit half-baked) and Nostradamus Enigmas (which I can only do with the help of a walkthrough, because I don’t give a shit), upgrading some armor and weaponry, finally figuring out how the different currencies are earned, etc.  The hours flew by, and I only turned it off because I looked at the clock and realized holy shit, I have to wake up in a few hours.

Even though I’m having a good time with it, I can (and will) acknowledge that Unity is deeply, deeply flawed.  Again – technical glitches aside (though that’s not to say they’re excused), it’s ultimately the same exact game we’ve all been playing for the last 7 years, with a ridiculous narrative thread that’s been at the breaking point for at least the last 4.

More to the point:  Ubisoft seems awfully insecure about its ability to keep you entertained.   It’s not just that the map is bursting with stuff to do, it’s that it continually interrupts what you’re doing with other stuff that has nothing to do with what you’re doing.  If you have one (1) unused skill point, you will be reminded every 5 minutes to spend it (even if there are no skills that can be earned with 1 point); if you are tailing someone, random crowd events (thieves, bullies, etc.) will still occur right next to you which are damn near impossible to avoid.  It steadfastly refuses to let you enjoy it on your own terms, which flies against the whole point of an “open world”.  (Indeed, you can apply this paragraph to Watch Dogs and Far Cry and the same issues will still apply.)

This all stems back from the insane amount of overcompensating Ubisoft felt obligated to perform in the wake of the original Assassin’s Creed, which had only 3 or 4 different things to do.  It’s true that those 3-4 tasks grew repetitive, but they also made contextual sense; you eavesdropped, you tailed, you observed, and thus you were properly set up for your ultimate task.  The world was technically a sandbox, but that’s not what the actual game was designed for; they could just as easily have constructed individual levels for each assassination and it would’ve worked just as well.  But because the game became a massive hit, and the larger audience was misled by what the sandbox structure was meant to convey, they built AC2 (and every ensuing title) with the express purpose of making sure that every goddamned square inch of virtual real estate had something for you to do.

And there are moments when this works.  Of all the AC games, Brotherhood remains my personal favorite because the side missions were legitimately interesting (especially those secret platforming puzzles and those weird digital glyph puzzles), the economy was legitimately fun to engage with, the villa’s upgrades were worthwhile (and it was fun to watch it get built up), the idea of building up your own gang of followers was interesting and really well executed, and so on and so forth.

But it’s also my favorite because it surpassed all my expectations for it.  I had absolutely no faith that a sequel to AC2 – especially one that was arriving one year later – would be worth playing, and it ended up improving all the things that were great about AC2.  Consequently, Ubi established an impossible precedent, that these massive and densely-packed adventures could somehow get better with every passing year, and that’s probably why Revelations fell apart for me; the tower defense stuff felt shoehorned in, an obligatory back-of-the-box bullet point, like they were merely capitalizing on the tower defense fad that was swarming everybody’s smartphones at the time, rather than making sure it was (a) contextually relevant and (b) fun to play.

And the less said about AC3, the better.

Last year’s Black Flag felt like a genuine breath of fresh air; it was most certainly not the same game we’d been playing, even as it immediately felt familiar.  Sure, some of the individual missions were tedious and tiresome, but the overall feel of the game was so radically different from what we’d seen before.  Finally, Ubisoft gave us an open world and let us do whatever the hell we wanted; we were free to explore on our own terms, at our own pace, and with our own goals to pursue.

This is why Unity feels like a step backward.  Sure, it looks good (when you’re not moving), but there’s nothing in the game that feels new.  Whatever lessons that Ubisoft may have learned from Black Flag were most certainly not implemented here (which seems especially ridiculous, given that after nearly every goddamned thing you did in Flag, you were asked to rate it out of 5 stars).  I suspect we’ll see those lessons in next year’s game, but even that doesn’t necessarily guarantee that the next game will be technically competent.  It’s hard to be a fan of this franchise without being increasingly cynical, which is why it’s often safer to have no expectations at all.

And yet, and yet, and yet.  I spent 4 hours last night with it without even meaning to.  I managed to ignore the game’s incessant insecurities and pursued my own tasks at my own pace, and was able to rediscover those old familiar rhythms that I love so much.  It’s just a shame that it’s buried under so much nonsense.

_________________________________

Today is the biggest blockbuster day of the release calendar, and I still haven’t yet decided what game comes next.  I had a bit of insomnia last night so I tried out the first 10 minutes of the new-and-improved GTA V; not nearly enough to get a good sense of the game’s visual improvements, or even how the first-person stuff works.  I will mess around with it a bit more, but it’s not necessarily at the top of my to-do list; I’m thinking of it more as a palate cleanser.

I kinda want to play a little bit of Far Cry 4, because I liked FC3 on the PC and I’m curious to see it on the PS4.  I am intimidated by Dragon Age Inquisition, even though I suppose that’s the one I want to spend the most time with.  That’s really what it boils down to, I think; I can bounce between Far Cry and Unity (and also Forza Horizon 2 and Sunset Overdrive) with relative ease, but once I start Dragon Age, that’s pretty much it as far as my attention span is concerned.

Yeah, I’ll probably be flipping a coin.

In Which A Whole Bunch of Navel-Gazing Ensues

1.  My rental copy of Assassin’s Creed Unity has not yet arrived – it might come tonight, it might come tomorrow – and yet considering the spectacular number of glitches and game-crashing bugs that are dominating my Twitter feed, I’m not sure I want to start it until the first wave of patches arrive (and that those patches don’t further break the game).  And by that point, when enough patches have come out so that the game is in a playable state, I could very well be knee-deep in Dragon Age Inquisition and might not want to bother.  The larger problem is that the code isn’t the only thing that appears to be half-baked; Assassin’s Creed games have always been tough nuts to crack from a narrative point of view, and I keep hearing that Unity’s story is bland, boring and nonsensically enigmatic, the way it’s always been.  No amount of patching can fix a busted story.  Do I want to spend 40+ hours of my life wrestling with something this problematic?  I mean, I’ve played pretty much every AC game there is (except the Vita game and Rogue) but I haven’t been afraid to leave them unfinished (i.e., Revelations, AC3).

Furthermore, regarding Ubisoft’s actions with respect to Unity’s release – specifically, the bizarre 12-hour post-release review embargo – well, it smacks of bullshit and corporate shenanigans, a desperate flailing to reduce the number of cancelled pre-orders once the word got out that Unity was straight-up broken.  And considering how the pre-release hype failed to live up to the post-release reality of Watch Dogs, I can’t help but feel very nervous about Far Cry 4.

2.  And speaking of broken stuff, I must admit that I’ve stalled a bit on my NaNo project.  Honestly?  The subject matter started sending me into a very inward-facing, navel-gazing spiral of depression – which was exacerbated by re-reading my college diary – and so I’ve been mired in this weird melancholic funk of nostalgia and regret for the last week (which itself has been exacerbated by a nasty cold that my family has been passing around to each other for the last month or so, as well as some day-job-related stress that I can’t talk about here).  Indeed, this morning I listened to the first half of Marc Maron’s WTF interview with Allie Brosh (of Hyperbole and a Half fame) and what I heard hit me square in the face.  I go through these depressive cycles every once in a while, and they’re a real pain in the ass; I get apathetic, and then I get mad at myself for being apathetic, and then I get mad that I’d rather get mad at myself than stop being apathetic, and so on and so forth.  So, yeah – writing about one of my college friends and collaborators has turned into something a bit uglier.  That doesn’t mean I intend to give up on it, though; it means that I need to approach it in a different way.

3.  Switching back over to games: I beg your forgiveness for all the Xbox One bashing I’ve done this year.  I’ve been playing Sunset Overdrive and Forza Horizon 2 just about every night since I bought the damned thing, and I’ve become rather enamored with it.  So much so that I haven’t decided which platform to play Dragon Age on; frankly, I’m waiting for the Digital Foundry people to get their hands on it (especially once the PS4 patch is in place that supposedly fixes a lot of what was broken during the review period).  Because unless the PS4 version is noticeably and markedly better-looking and performing, I might just stick with the XB1 – even though I have a $15 credit on the PSN store.

4.  And now switching back to books:  I’m trying to keep my good-book-reading streak alive, and so I’m still trying to figure out what to read next.  In addition to the list of 10 as-yet-unpurchased books I put up the other day (as well as the countless already-purchased-and-still-unread books on my Kindle), I’m now tremendously intrigued by Michel Faber, who I’d never heard of until yesterday, when I flipped through this week’s New Yorker and saw his newest book mentioned in their Briefly Noted section.  David Mitchell, writer of this year’s “Bone Clocks” (which is my personal Book of the Year and might end up in my all-time Top 10), calls Faber’s new book “his second masterpiece”, and so I had to find out what the first masterpiece was, which is “The Crimson Petal and the White”, which a few Facebook friends also raved about; and it turns out that he also wrote “Under the Skin”, which is also a movie I’ve been wanting to see all year.  So, then:  if you’ve got anything to say about him, please let me know.