Tag: home recording

Weekend Recap: Staking My Claim

I feel like too much of my idle time is spent being annoyed with social media.  It’s impossible to quit, even if the recent Facebook privacy bullshit makes my blood boil.  And I’m getting bored of myself telling everyone I’m taking a break.   There’s nothing more annoying than logging into Facebook with the sole express purpose of telling everyone that I’m taking a Facebook break, especially since my “breaks” tend to last about 45 minutes.

So, then, I think I’ve finally started to get a handle on how I want to deal with social media.  Which is to say:  I’m gonna start posting here more often (or, at least, as often as I can), and probably only here; this blog gets pushed to my FB and Twitter and Tumblr (which I think I still have?), and so I won’t necessarily vanish, but that’s gonna be about it.

So it’s gonna get a bit more LiveJournal-y around here, is what I’m trying to say.  Be warned.


So the boy turned 5 on March 31st, and then he promptly had the flu for the next 5 days, and so last week kinda just fell apart.  Both my wife and I had been teetering on the edge of coming down with it, too, though I think it’s over now.  His fifth trip around the Sun can only get better from here, right?  Let’s hope.


Now that the basement is back – and better than ever – I’ve been rearranging my music area.  The big news is that I’m getting a brand-new iMac delivered next week, while I’m home on a mini-staycation.  This means that, at long last, I can finally start getting back to work in earnest.

I’ve been re-listening to the stuff I recorded back in 2015, when this album was really getting started (gasp – has it really been three years already?), and while some of it has gone a bit stale, I’m still really happy with quite a lot of it.  And so to be able to return to it with working equipment and a fresh attitude in a really pleasant environment is basically a dream come true.  This is all I’ve wanted since we moved out to the ‘burbs in the first place.  Believe me, I will be Instagramming the shit out of my work space once the computer is set up and ready to go.

I can’t begin to tell you guys how often I’ve considered giving up and just throwing the demos up on Soundcloud or whatever.  I’m really happy with this stuff but I’ve been so frustrated in my inability to finish it, whether it’s making the formal transition from demo to actual recording, in a real studio with real musicians and a real engineer, or even just finishing one (1) goddamned set of lyrics that don’t make me gag.  I don’t think I can afford to bring a full band into the picture, but ideally I’d like to send my finished tracks to a producer I know for a proper mix – I may have to raise some funds for that, but we’ll get there when we get there.  The point is – it’s been three years since I started this thing, and I still like it.  So I’m gonna get it out there.


In the course of getting my workspace set up, I stumbled across some hilarious photos/headshots that must’ve been taken in the late 90s, and MAN.  I have some thoughts.

So there’s a couple things to point out here.

  1. As I’ve probably mentioned here, this album that I’m working on is inspired by a somewhat traumatic re-read of my college and post-college diaries.  And those photos that you see here are, in fact, from that very same time period.  All the neurotic insanity that I was scribbling down on a super-shitty word processor was coming out of the dude in the photos above.  This is hilarious.
  2. I keep joking that it’s only taken me 42 years to finally figure out my look, but it’s absolutely goddamned true.  The doofus in the pictures above had absolutely no idea how to look good.  I never truly felt comfortable in my own skin and clothes and outward presentation until very, very recently, and it’s weird to see these photos and barely recognize myself in them.
  3. I’ve spent most of my last few years of therapy sessions talking about this period of my life (1993-1999), because it’s where, for lack of a better term, the most stuff happened to me.  The best stuff, the worst stuff, the most inane stuff, the weirdest stuff, the scariest stuff, the most heartbreaking stuff.   (My life before college was tumultuous, as is everyone’s, but it wasn’t particularly noteworthy, and it’s been relatively drama-free since 2000, when I met the woman who would become my wife.)  And it just kills me to think that during this era, I looked like that.

*sigh*


Not much to report on the book front.  I’ve been re-reading the first two books of Brandon Sanderson’s “Stormlight Archive” series because I haven’t yet read the third, and even though I like them they get a bit long.  You’d think that I’d be able to re-read these books a bit faster, since I’ve already read them, but instead I’m kinda just putting it off altogether.  It is what it is.


Finally, a few words about Far Cry 5.

I’m around 22 hours into the campaign; I’ve beaten 1 of the 3 sub-bosses, but I’m mostly just screwing around with the world itself and doing everything I can to avoid actually dealing with the story.  This is one of the few times where I’m actually quite grateful that this open world is so stuffed with things to do, because it makes the avoidance of the narrative that much easier to handle.  So while I’m only a third of the way into the campaign, I’ve found dozens of underground bunkers and collectible items and weird side missions, and that shit is great!  So much fun.

But my god, I’m not sure I’ve ever been so compelled to keep playing a game that is so unrelenting in its narrative awfulness.  There’s so many other directions this game could have gone, and it annoys me to no end that they went in this particular direction instead.  To be fair, it definitely has that “over-the-top” Far Cry vibe, but it’s not rooted in anything that is relevant to this moment in time, which is frustrating if only because it has so many relevant things in it.   (There is a side mission that involves you recovering what could only be “the pee tape”, though why it’s in a cult outpost in rural Montana instead of a Russian hard drive in a well-protected safehouse is… well, who knows.)

Whatever; this is the game we’ve got.  Being angry at it because it’s not telling the story I’d like it to tell isn’t fair.  And yet to take it on its own terms is madness.  Nothing about the story makes any sense.  Nothing about this fictionalized Montana, where literally everyone who isn’t a cult member has a stash of heavy weaponry and an underground bunker and yet are wildly impotent in the face of danger, makes any sense.  Any activity that requires talking to a non-player character is frustrating and awful and ridiculous.

AND YET IT’S SO PRETTY AND THE NON-LINEAR STUFF IS SO GOOD.

There are two somewhat spoiler-heavy articles that I’ve read recently that articulate my problems with the game better than I ever could.  And honestly, now that I’ve had the ending spoiled for me, I feel a little better in how I approach the game in the first place.  Anyway, if you’d like to know what I’m dealing with, and you don’t mind INCREDIBLY MAJOR SPOILERS, I heartily encourage you to read the following:

Weekend Recap: Books, Debt, Pause

You ever have one of those weeks where you keep thinking that you have stuff to talk about, but then you start writing it down and none of it seems particularly interesting or important?  That’s where I was last week.  That’s sorta where I still am this week, but the day job is slow at the moment and I need to look busy.  So here we go.


I started reading “The Phantom Tollbooth” to my almost-five-year-old (!) son last week.  It’s one of my all-time favorite books, and it’s one of the two books that I’d been looking forward to reading to him pretty much since he was born – every once in a while he’ll ask me to read “The Monster At The End Of This Book”, but Grover doesn’t mean the same thing to him as it did to me.  In any event, we made it through a chapter and a half before he started losing interest, and rather than force it on him, I figure it’s probably best if we put it to the side, and then he can get back to it when he’s ready.


Speaking of books, I’ve been on a tear of late.  The last book I’d mentioned in these pages was Nick Harkaway’s “Gnomon”.  Since then, I finally finished Zachary Mason’s “Void Star” (interesting premise, though the writing is almost too flowery and obtuse), Donna Tartt’s “The Secret History” (which is as magnificent as everyone says, and which I vastly preferred over “The Goldfinch”), and now I’m catching up on some early George Saunders work – “In Persuasion Nation”, which is brilliant, and “CivilWarLand in Bad Decline”, which is equally brilliant.  I’d never particularly cared for short stories one way or the other – I generally always preferred getting sucked into a very very long novel rather than a short vignette – but what he does with the form is nothing short of revelatory.  And quite frankly, he’s a lot more sci-fi than most people tend to acknowledge – a lot of his stories read like Black Mirror episodes if they were allowed to be absurd, rather than just purely filled with technological dread.


I think I’d mentioned a few weeks back that the wife and I were determined to get back into our respective creative gears this year.  For me, this feels a bit more daunting than it should, because my laptop is running on fumes at this point and buying a new computer is just too goddamned much for me right now, what with credit card debt and the mortgage and car payments and day care and etc.  And yet, if I ever hope to make any money from making music, I need a new computer.  I did end up buying a new input box, but I’m so afraid of it not working that I haven’t yet attempted to hook it up.

It wasn’t always this way, of course.  Back in high school, I was writing music all day; I still have a notebook filled with at least 200+ songs with charts and lyrics and melodies and arrangements and such.  But I never recorded them, beyond sitting in front of a boombox and recording a sketch to show the band.  Eventually I bought a four-track, and that was also just used for sketches (and indeed I never had the proper means to mix them down, and so I ended up sending the mixes through my guitar amp and recording them with a hand-held dictaphone).  And so on and so forth.  The point being, I never needed to have professional equipment at home because there was always a band I could send this stuff to, and if we liked a song well enough to record it we’d just go into a studio and record it properly.  Now, of course, I don’t have a band, and I don’t have the money to pay for a studio (or to hire the musicians necessary to play this stuff), and so if I’m going to release this stuff I need to do it myself.  And so I need a new computer.  Anybody have a spare $2000 they’re not using so I can get an iMac?


If you’re looking for a good time on your mobile phone, you could do a lot worse than The Room: Old Sins.  The story is as obtuse is ever, but that’s hardly the point; this is the best game in the entire series, bar none, and it’s a pleasure to play through from start to finish.


Lastly:  I started playing Monster Hunter World this weekend, like most of the gaming world.  It’s my first foray into the franchise, and my understanding is that it’s the most accessible.  I can’t speak to that; I’m just coming to it as a newbie and hoping it makes sense.  Actually, let me rephrase that – I’m coming to it pretending I’m Geralt from the Witcher franchise, to the point where that’s what my character looks like.  I need to get out of that habit, of course, because the combat in Monster Hunter bears little to no relation to The Witcher, and that’s why I feel like I’m almost about to die quite often.

In any event, I finished the first 3 missions and am now at the point where I can explore without a time limit or without any particular objectives, and I think this is where I can see the game becoming quite awesome.

That being said, the game makes some puzzling design choices; the one that drives me the most insane is that you can’t truly pause the game.  While it’s true that this doesn’t always matter – like when you’re in the starting hub, or if you simply decline to press “A” during a cutscene – it most certainly matters if you’re in the middle of a quest.  My game-playing time is in the evening, after my son goes to bed, and I’m in the basement, two floors below him; if he needs something and my wife isn’t available – or if my dog needs something – or if I need a bathroom break or a snack – I’ve gotta put the controller down and deal with it, and not being able to pause means that meta-Geralt is most likely going to die.  Not being able to pause is a source of needless anxiety and I don’t know how to get around it.  (This is also why I never stuck with the Destiny franchise.)

Fire and Fury, blah blah blah

I’m not so sure I’m gonna bother finishing “Fire and Fury”.  It’s not telling me anything that I didn’t already know; it’s just further confirming that the White House is stacked with dangerously incompetent fools, none of whom actually expected to be there in the first place.  It’s also a pretty trashy read, and Wolff’s writing is pretty terrible.  This is an actual sentence/paragraph from Chapter 5, entitled “Jarvanka”:

“On Friday, February 3, at breakfast at the Four Seasons hotel in Georgetown, an epicenter of the swamp, Ivanka Trump, flustered, came down the stairs and entered the dining room, talking loudly on her cell phone…”

There has to be a less ridiculous way of writing that sentence, right?  And he does this ALL OVER THE GODDAMNED PLACE.  There are also a bunch of little typos and errors that may or may not be due to the conversion from page to e-book – who knows how these things work – and that may very well be because the publisher decided to rush this thing out the door.

In any event; it’s not breaking news that our President is a fucking lunatic.  It’s just disconcerting that we now have 400 pages full of receipts.  That being said, I’d like to think that this is what makes him finally collapse.  The Russia story is far more important, but among Trump supporters nobody cares, and until Mueller comes out with what he’s got, it’s all breathless speculation (regardless of how many hundred-threaded tweets Seth Abramson churns out).  On the other hand, Trump being a lying sack of shit who loathes everything about this job and who will backtrack on all of his promises to his supporters?  That might actually carry some weight.


My wife and I have made a concerted effort to be more creative this year; or, rather, to allow ourselves some creative time during the daylight hours on Sunday.  She works from 10-12 in her office; I work from 2-4 in the recording studio.  I took my opportunity to blow the dust off of my MacBook and make sure that my stuff still works… and, um, it doesn’t.  To be fair, my MacBook is nearly 8 years old at this point; it’s amazing the thing still turns on.  But it’s not recognizing my input device, which means I can’t use MIDI, which is a big deal.

Last night we had dinner with my old bass player and his family, and I told him about my issues, and he told me that my MBox 3 is probably no longer supported – which means I can get a new input device for less than $300 and maybe that’ll solve the problem.  But I’m sure that I’m gonna need to drop a couple thousand on a new computer sooner rather than later, which is disconcerting.  I have no problem spending money, as you know, even when I don’t have any money to spend, but… this is a big deal.


To follow up on last week’s post, and as we are in the winter release lull, I’ve been going back through my Xbox One X library and replaying some older titles on my new fancy TV.  I am sad to say that not every title gets the “enhanced” goods, or even benefits from all the new horsepower.

Now, as noted in previous posts, I feel obligated to reiterate that there are a few of these “enhanced for Xbox One X” games that really do look astounding.  Wolfenstein 2Assassin’s Creed Origins and Rise of the Tomb Raider are among the best-looking games I’ve ever played on a Microsoft console, and given that I played them on both new and old hardware the differences are stark and profound.

But there’s other stuff in my library that I haven’t fully put through its paces.  I gave a quick look to both Titanfall 2 and Destiny 2 last night, and they both look quite good as well.  Perhaps not good enough that I’m going to play them again for any significant amount of time, but still.

I’ve also been running a race or two every night in Forza 7, and that game definitely looks great (though, curiously, not as good as Forza Horizon 3 did – the trees and foliage are quite obviously 2D sprites and it can be jarring if you look too closely at them).  That being said, I haven’t spent serious time with the mainline Forza games since maybe 3 or 4, so if nothing else it’s very interesting and revealing to revisit some of the tracks in 7 that I’d already run hundreds of times in those earlier games, but now in glorious 4K HDR; I get deja vu quite a lot.

But anyway, the point of this whole section here is that while some games do look quite stunning on the new hardware, not every game on the Xbox One X looks and performs better than it did on the vanilla X1.

Case in point:  my son has been really into Lego Batman 3 of late, and this in turn reminds me that I very much love the Arkham games.  So I’m sad to report that Batman Arkham Knight, otherwise known as the one with the endless Batmobile sections, looks like shit.  Now, to be fair, Arkham Knight is not an “enhanced for Xbox One X” title, but I was still hoping to see some sort of performance improvement.  Alas, it looks pretty goddamned terrible.  It’s got a stable frame rate, I suppose, but it’s jaggy as all hell – and maybe it’s my TV, but it arguably looks even worse than it did on the original Xbox One.

Another case in point: Recore, which actually is an “enhanced for Xbox One X” game.  I’d given it a cursory 10 minutes when I’d originally downloaded it last summer, and then promptly forgot about it.  I took it for a more sincere spin this weekend, and… well… it’s not necessarily a bad game, but it does feel very archaic in its design – it feels a lot like “Baby’s Very First Open-World Action RPG” in terms of, well, everything – and the graphical improvements aren’t all that noticeable.  I certainly wouldn’t point to it as a technological show-stopper.  But, of course, it’s not necessarily meant to be; it is what it is.  I could see myself spending some more time with it over the new few weeks; it’s pleasant and diverting enough, for the time being.

But also:  Resident Evil 7, another enhanced game, looks like absolute shit.  I’d rented it on PS4 last year and played the first few hours, and even on a vanilla PS4 on a regular TV it looked far better than this enhanced for Xbox One X version on a 4K HDR TV.

Basically:  if the patch to upgrade your “enhanced” game is under 1GB, it’s not gonna be all that noticeable.


I already have a gigantic book backlog, but given that it’s a new year, it’s time for The Millions Most Anticipated Books of 2018, and GODDAMN there’s a lot of stuff there that I need to read, like, immediately.  Off the top of my head, I need:

  • “Lost Empress”, by Sergio de la Pava;
  • “Grist Mill Road”, by Christopher J. Yates;
  • “The Afterlives”, by Thomas Pierce;
  • “The Immortalists”, by Chloe Benjamin;
  • “The Infinite Future”, by Tim Wirkus; and
  • “The Sky is Yours”, by Chandler Klang Smith.

And I should also point out that Nick Harkaway’s “Gnomon” is coming out this week, I think, which is a book I pre-ordered as soon as it was announced.  So what I’m saying is:  I’ve got stuff to do.

Weekend Recap: The Muse is Dead, Long Live the Muse

I was away all weekend, so there’s not necessarily much to talk about.  Although there kind of is, actually.

Let’s do the three things, though, because one of them is related to the above paragraph’s cryptic nature.

GAMES:  Nothin’.  I am kinda sorta really wanting to play Sunless Sea, even though I’m not really sure what it is or if I’d actually play it more than once.  I’m tempted to wait to pick it up after I finish recording, as a kind of reward; or perhaps pick it up in a Steam Sale, since the last few sales have been pretty barren as far as stuff being on sale that I don’t already own.

On the other hand, I’ve been thinking about Evolve, and a few things became apparent rather quickly: as much as I really liked the Left 4 Dead games, you really need a reliable group of friends to truly enjoy what they have to offer; my PS4 friends list is pretty small, and I’m honestly not sure if my XB1 friends remember who I am.  In any event, I wasn’t going to be online all that much over the next few weeks anyway (because of this music project), so by the time I made myself available, it’s entirely possible that the Evolve scene will have moved on to something else.  So I’m taking that one off the table, and instead it’s the first entry in my “Notable Omissions” column in my “2015 Games Played” spreadsheet.

BOOKS:  Finished Patton Oswalt’s “Silver Screen Fiend“, which I liked very much even if it wasn’t nearly as dark as it kept implying it would be, and which also has an absurdly long appendix listing every movie he watched in a 4-year span, and which I did not actually read all the way through.  Immediately started Amy Poehler’s “Yes Please“, because reading memoirs by my favorite comedians is a very pleasant way to spend my time.

MUSIC:  So I spent Sunday afternoon going over last week’s demos and loops, and sent them out to a very small group of interested listeners.  I like working this way, I think; I’m definitely not falling into my usual “obsess over one demo and then stop working on anything else” routine.  Unfortunately, I’m also not sure if I still like any of the stuff I recorded, either.  But these Sunday audio dumps aren’t meant to fix problems; they’re only meant for collating and sending out.  Tonight I work on new stuff, rather than obsess and ruminate over last week’s stuff.  (I know I just said that I wasn’t sure if I liked anything I sent out; that’s not 100% true.  There is one idea in particular that I want to develop some lyrics for, actually, and if anything from last week ends up making the final cut, it’ll probably be this one.)

In related news:  I just got rather violently snapped out of that melancholy funk I’ve been wandering around in for the last 4 months.  On the one hand, this is great, because that mood was rather weighty and exasperating to deal with.  On the other hand, the prolonged nature of this mood was a motivating factor in putting together this recording project’s subject matter.  I don’t necessarily believe that you have to be miserable in order to capital-C Create… but… it’s also hard to tap into an emotion that you’re no longer feeling.  In the end, though, fuck it:  I’d rather be happy.  And I am happy.  Happiness is a muse, too.

More on the creative process, and etc.

As in my last post, three topics to discuss.

MUSIC.  It occurs to me that, as I glance down the calendar, I’m going to be losing quite a lot of recording time over the next few weeks due to being out of town on the weekends (which often involves travelling on Friday nights, too).  I’m still sticking to my plan, though; at least one loop a night, with no mixing or tweaking or editing or even listening, until Sunday evening.  On Monday night I put down 2 loops; last night I only managed 1, but I think it’s a strong one – or, at least, it probably has some potential if I sit down with it and work with it, though I won’t be doing that until Sunday.

It’s interesting to be working in this way, to just make something and then leave it alone and deliberately ignore it for a specific amount of time; it’s not how I normally work, but then again, I haven’t been this prolific in years.  (And it’s only been 2 days!)  I’m not worrying about if the loops are good or not; my only concern is that they exist.  The thing about loops is that they can be changed and extended and manipulated very easily, whereas whenever I’ve written down chord changes and verse/chorus structures and melodies and such, I have a much harder time deviating away from that script.  (Which becomes especially frustrating when I realize that I can’t accurately recreate on tape what I hear in my head, given my recording and budgeting constraints.)

As I said – I won’t be listening to any of this stuff until Sunday.  Curiously, I haven’t been listening to any other music, either, except at quiet moments at work, and those aren’t really the best conditions to really listen to anything.  I’m curious to find out what happens to my brain after Sunday’s mixdown session, though; will I start obsessively listening to these loops, and thus risk getting creatively stuck again?  Will I start listening to other music?  Will new tunes suddenly pop into my head?  I’ve been very much an empty page this week, and that’s not necessarily a bad thing, but it’s also created a little bit of a sense of disconnection between me and the stuff I’m recording.

It is what it is.  This is an experiment; it’s too soon to tell if it’s working or not.  I’m happy to be working on a regular basis, though, which is perhaps the best part.

BY THE WAY:  I’d mentioned in the last post that I’d had a friendly set of ears that was going to be helping me out with those Sunday mixdown sessions, and some other friends had piped up and said they wanted to lend their ears as well.  I’m inclined to let them, and you, too, if you want, though I’m probably not going to be handing these out to everyone.  Anyway, if you’re interested, let me know.

BOOKS.  Any concerns I’d had about the first two books in the Your Face Tomorrow trilogy have quickly been assuaged by book three.  There is, finally, action.  Plot!  Things moving in time!  Yes, there are still very long digressions and observational wormholes, but suddenly all these images from the first two books (described in occasionally excruciatingly tedious detail) are becoming relevant and clear and meaningful, and meanwhile the current story has a sense of momentum behind it that had been utterly lacking in the previous volumes.

I’m still highlighting passages by the dozens, though; sometimes these endless digressions contain deeply resonant feelings and ideas, and the translation is quite excellent as far as maintaining the author’s poetic prose.  There’s also this hilarious bit in Book Three, though, that is deeply ironic with regards to the narrator’s endless digressions – here he’s complaining about his boss, who also tends to ramble in tangents:

I wasn’t going to allow him to continue wandering and digressing, not on a night prolonged at his insistence; nor was I prepared to allow him to drift from an important matter to a secondary one and from there to a parenthesis, and from a parenthesis to some interpolated fact, and, as occasionally happened, never to return from his endless bifurcations, for when he started doing that, there almost always came a point when his detours ran out of road and there was only brush or sand or marsh ahead.

GAMES.  As noted before, my game playing is taking a backseat to everything else for the next few weeks.  I did one campaign mission in Far Cry 4 last night and upon its conclusion I was told that I should probably take care of any unfinished business before going to the next mission, which implies to me that I should probably finish those last 3 outposts, do that one last Fashion Week hunt, and maybe do the last 2 Shangri-La missions before finishing outright.

A New Tune, and The Same Old Story

MUSIC:  Not other people’s, but my own!  Yes, I’ve finally gotten my recording studio set up again – I disassembled everything when my kid was born in order to make extra room (and also to make sure he couldn’t knock anything over), but that’s just a convenient excuse for me saying “I’m too exhausted to be creative right now.”  I’ve been wanting to get back to work for a long time, and the other day I decided that I’d procrastinated for too long.

Now, I’m not necessarily going to be posting everything that I end up making – I gotta save some stuff for the album I want to make, after all – but I am going to post bits and bobs every once in a while.

This particular loop is basically the first thing I’ve recorded in… almost 2 years, I think.  This is mostly a proof-of-concept, that I could successfully loop something in a 5/4 time signature, while also serving as proof that I still know how all my software works.  I guess I’m mostly just pleased that it’s not terrible.  It’s obviously going to need some further development, but in any event there’s something about this in its current state that’s pleasing to me.

Pity, though – while I’m relieved that my MacBook still works and that I remember how to use Logic, it seems that my external hard drive is dead, and so all the rough drafts I’d recorded since 2011 (some of which are pretty good, actually) are going to remain in the rough draft form I left them in unless I re-record them all from scratch.  Perhaps I’ll upload those to Soundcloud as well, just so that they can exist in some form beyond my iTunes library.


GAMES:  When I’m in need of a recording break, I’m continuing on with Far Cry 4.  I’ll find a tower I need to unlock, or a base to liberate, and then once those are over, I’ll save/quit.  The individual arcs to each of these events are enjoyable enough, but the game is rapidly becoming overstuffed with random side-stuff, and at this point I have absolutely no idea where I’m supposed to go in order to continue the story.  Maybe that’s not a bad thing, given that what I’ve seen of the story so far is kinda dumb, and in any case the game is so tonally all over the place that I’d much rather make my own way than try to engage with the game in any serious way.  I’m mostly focusing on trying to finish crafting all the stuff I need to craft, which requires liberating towers in order to open up the map to see where the various necessary materials are, and then I just hope I don’t die along the way.

Also:  I’m always a sucker for a match-3 RPG, and to that end I must recommend Hero Emblems on iOS ($2.99), which is surprisingly deep for one of these sorts of things – there’s an element of strategy involved where you must think offensively and defensively, all the while setting up combos and match-4s and the like.  Plus, the writing is pretty charming thus far, and I almost always skip past the writing in these sorts of things.  (Also, the King’s name is Henry, so.  GOTY, is all I’m saying.)

I have no opinion on today’s Nintendo news.  A new 3DS?  Of course.  Would I be able to play the new Majora’s Mask on my old 3DS XL?  Have I even turned my 3DS on in the last year, ever since I was so thoroughly disappointed by the new Mario Golf?  Meh, I say.  The impending re-release of Grim Fandango is way more important to me than anything Nintendo’s got to offer.