How To Reappear after Disappearing Completely

I am, I think, finally on the back half of the 2019 edition of our annual WINTER COLD THAT WOULD NOT DIE, which has laid up my entire family for basically the last month. I caught it first, then my son had it – it turned into the flu for him – then my wife got it – which turned into both the flu and strep throat – and then I’ve just had a weird frog in my throat for the last week, which was probably brought on by talking too loudly at an already loud social gathering.

One thing about being cooped up and helpless for so long – it tends to get my depression out and about. Everyone’s depression comes in different forms; mine takes the shape of me isolating myself, turning inwards, shunning social media, and kinda just swimming through a haze of lethargy and exhaustion. This tends to make being an active parent even more difficult. I want to be present in my son’s life, I want to participate in activities with him and keep him interested in what’s going on, and this is VERY HARD TO DO when all I feel capable of is hiding under a pile of blankets in the fetal position. It’s also not a great look to be hiding out in the basement playing video games, especially since he’ll want to come down and play also, and I’ll want to let him, and then I have to watch him be terrible at them.

Anyway. I’m saying this out loud [he typed, bloggingly] because I’ve found that saying things out loud tends to diminish their power. I had a therapy session over the weekend and I talked myself hoarse without meaning to, and a lot of what was discussed was precisely this – that acknowledging depression and anxiety and the act of just saying it out loud gives me an element of control over those feelings; they don’t magically disappear, but they do start to take some sort of shape that I can recognize and then deal with.

I’ve been ready to start finishing up / re-starting this album for a while now, but of course I have trouble getting started because a body at rest tends to stay at rest, and there’s always the inevitable rust that you have to shake off before you can actually start making good stuff. That being said, last night I started to feel like I could actually sit down at my music station and start tooling around and that it wouldn’t sound like shit, and that’s a feeling that is vitally important that I hold on to, because otherwise nothing will continue to happen. I’ve been in a state of heightened listening lately, which usually means that I’m very close to having ideas again. That is a regrettably unusual feeling for me these days, and I gotta keep holding on to it while I still can.

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The one good thing about writing here so infrequently is that when I do bother to show up, I actually have some shit to talk about. I’ve been reading like a man on fire lately, and since my last post I’ve added another eight (8) books to my “finished” pile.

  • The Library at Mount Char, by Scott Hawkins. I can’t recall when or why I picked this up, but I ended up giving it a go, and I’d give it a solid B+. It is a fun and super-fucked up book; the characters aren’t quite as consistent as they could be, which can be distracting, but it’s not a deal breaker. I’m reluctant to say any more, because the less you know about it the better.
  • Circe, by Madeline Miller. This was at the top of quite a few people’s lists last year, and I’m very glad to see what all the fuss was about; it is as magnificent as advertised.
  • Golden State, by Ben H. Winters. This is not quite as brilliant as his Last Policeman trilogy or Underground Airlines; the first 80% of the book is absolutely brilliant and the ending just totally falls apart. But it’s certainly worth checking out for that first 80%.
  • The Reason I Jump, by Naoki Higashida (tr. David Mitchell). Yes, I picked it up because David Mitchell translated it, and I am in desperate need of anything David Mitchell-related. But this is something else entirely – a first person account of life with severe autism. It is gorgeous and illuminating.
  • Last Days, by Brian Evenson. Grisly and unsettling, but with an ambiguous ending that feels more like a cop-out than anything else.
  • The Tombs of Atuan
  • The Farthest Shore, both by Ursula K. Le Guin. I know there are other books in the Earthsea series, but finishing these three feels like a complete cycle. What a magnificent time; her writing is incredible.
  • American Spy, by Lauren Wilkinson. A moving, affecting spy novel; it’s a small story, and it has an ambiguous ending, but it’s not a cliffhanger – the ending is deliberate and it works. This is, to my understanding, a fictional retelling of a true story, that of one of the first black women to be a successful spy.

I have not yet finished Marlon James’ Black Leopard, Red Wolf; the writing is so stylized that it’s somewhat difficult to tell who’s talking and what’s happening. I don’t want to give up on it, but I also don’t want to drive myself crazy, either.

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As this blog is still ostensibly about gaming, I might as well talk about what I’ve been playing of late. Up until Friday, the real answer was “not all that much”; I’d been tooling around replaying stuff I’d already finished last year. But then Friday happened and I went a little nuts and got Crackdown 3, Far Cry New Dawn, and Anthem. I’m saving Anthem for its proper launch date – I gave it a quick spin, saw that it was working better than it was in the beta, and decided to let the big launch-day patch happen before sinking any real time into it.

As for the other two – well, look. I don’t know what to say about Crackdown 3. It is not the debacle that Crackdown 2 was, but it’s also not the must-have console exclusive that I’d been hoping for. It is, instead, for better or worse, basically the exact same experience as Crackdown 1, but with better graphics. It is still janky in the same ways as the original; it might even have some of the same sound effects. But chasing orbs is something that never, ever, ever, ever, EVER gets old, and since I’m a Game Pass member and thus didn’t actually pay for it, I’m certainly getting my money’s worth. In these troubled times, sometimes you just want to turn off your brain and jump really high and throw cars at bad guys, and to that end I can’t really complain.

As for FC:ND – well, I got pretty far into Far Cry 5 but I didn’t actually finish it, so I only know what happened through YouTube. Given that New Dawn very explicitly spoils the ending of FC5, I am not feeling all that inclined to finish it now. But I’m enjoying New Dawn to the extent that it’s a silly Far Cry game, and that it’s absolutely gorgeous, and that the designers have done some cool things to FC5’s existing map; I am traipsing around in places that I recognize, but only vaguely. And I can’t emphasize enough how goddamned beautiful it is.

Old and In The Way

1. I took my much-needed mental health day yesterday, although as it turns out I was also legitimately sick with bad allergies and a worse stomach, and so most of my day was spent sleeping.  This is not a bad way to spend one’s time, especially since I don’t get much of an opportunity to indulge in it.  But it wasn’t the ideal “batteries-recharged” sort of break I was hoping for.  Still, I take what I can get.  At the very least, it was a break from News.

2. I’m roughly halfway through “Oathbringer“, Brandon Sanderson’s massive 3rd volume in the Stormlight Archives.  I re-read the first two massive volumes (because it had been a while, and I’d forgotten quite a lot), and then I had to read the little novella that he specifically asks you to read before starting Oathbringer properly, and so here I am.  I think I’d be enjoying it more if I hadn’t read so much of it already, if that makes any sense.  Or, rather – I’m very much ready to read something else.

3. So:  I think I’m at a point in God of War where all the stuff that’s left requires me to be really good at the game (i.e., the volcano trials), or really patient and also really good (i.e., the endless farming grind for Mist Echoes), and I’m not sure I’m ever going to be that good.  This is not necessarily a bad thing – I definitely got my money’s worth, and for the most part that game is extraordinary – but I suppose there’s a part of me that’s sad that I’m not going to ever 100% it, especially since there’s not that much left to do.  This is less a criticism of the game and more just a reflection of the reality that I’m not as good at games as I thought I was.  This is a bitter pill to swallow, though I suppose it was inevitable; I’ve been gravitating towards playing things on lower difficulty levels for a while now because my time is limited and I like to see as much as I can, and anyone who goes out of their way to taunt a 42-year-old dad for playing single-player games on easy has too much spare time on their hands anyway.

4. On the flip side, this also means that I’m free to dip into my backlog again.  Ni No Kuni 2, I am all yours for the time being.  And also Yakuza 6, of course.  But I’m probably done with Far Cry 5, I think.  I’m at the point in that game where there’s not enough side stuff to do because I’ve done most of it already, which means I sorta have to engage with the narrative, and the narrative is soooooooo bad.  It’s rare that I come across a game where the story is just profoundly and offensively stupid, but here we are.  Oh well.

Anything exciting happening out there?  Tell me some stories.

self-care for the self-aware

 

In these troubled times, it’s important to take time out for self-care.  Self-care comes in many different forms.  For me, lately, one of those methods has been to do some serious heavy-duty organization of my digital media.

Last night, I spent almost two hours curating smaller playlists out of my gargantuan “Favorites from the Spotify Discovery” playlists.  While I appreciate that Spotify’s algorithm knows me so well, it’s made my “best-of” playlists untenable; until last night I’d simply been putting my favorite tracks into a mega-list for each year, and by year’s end I’d have 150+ songs, and so when I’d start a new list for a new year I’d stop listening to the previous year, and so there’s dozens of songs that I’ve kept that I haven’t had a chance to really absorb.  This is nonsensical, I know, but you have no idea how nice it is to know that all the weird space jazz that Spotify feeds me can live in one readily identifiable place.

There’s a lot that I don’t miss about my high school / college / post-college years, but one of the things that I do miss quite terribly is that back then, it was very easy for me to carve out a solid chunk of hours to obsessively listen to music.  I don’t have that luxury any more; my commute is too short, I can’t listen to music at work, and my evening hours are hit-or-miss.   There were a few moments last night while I was in the midst of this curation session when I’d say to myself, ooh, that’s an album I want to spend some time listening to, I’ll get to it later… and then I’d realize, wait, when exactly is “later”?

Anyway.  I know it’s ridiculous, but I sorta have to do this organizational stuff in order to streamline my creative process.  My new computer arrived last week, and it’s awesome, and everything works the way it’s supposed to, and now I have to accept the fact that I haven’t done anything creatively as far as music goes in far, far too long.  (Hell, I need to remember how some of my software actually works.)  And I know that the first few times I sit down to start composing, I’m gonna be rusty and turn out some stupid shit.  But rather than beat myself up about it, I need to make sure that I’m showing up to my sessions in a good mood, and that means I need to listen to inspiring stuff.  And so while it’s fair to say that this could be seen as a highly contrived excuse for procrastination, it’s also productive and useful.


Similarly, I spent a very satisfying hour last week sorting my PS4 Pro’s game library into folders – Sony Exclusives, PS VR, Indies, Multi-Platform.  I sincerely hope that Microsoft lets me create folders for the X, someday; they sorta do this already, in terms of how you can sort your library, but it’d be nice to be able to further customize those categories.

Look, I know this is a super-ridiculous thing but I love it and it makes me very happy.


So last week I took a much-needed (though not terribly satisfying) staycation, and I played a bunch of stuff.

1.  Hellblade: Senua’s Sacrifice.  I’d gotten this on PS4 last year, got stuck, and then forgot about it; but I figured I’d give it another go on the X – I was, if nothing else, curious to see how the X shaped up to the PS4, and the developer happened to mention that if they sold a certain amount of units, they’d be donating a certain amount of their proceeds to certain mental health charities, and that felt like a worthwhile thing to contribute to.  So, yeah – this game is fucking amazing, and it looks extraordinary on the X, and I’m really glad I finally finished it.

2. Yakuza 6 / Ni No Kuni 2.  You couldn’t pick 2 more different games to start playing at the exact same time, but here we are.  Of course, these have been put to the side because of God of War, but I’ll get to that in a sec.  I really like both of what I’ve played of these two, so far, though, and I hope to get back to them in a bit.

3.  Far Cry 5.  So I’ve beaten 2 of the 3 sub-bosses, and I’ve done a fair amount of side stuff, and I’m honestly not sure I need to 100% this.  When I’m goofing off and exploring, it’s fine; when I’m paying attention to the story, everything sucks.

4.  God of War.  Well, look – this is gonna be the main thing I’m playing until I finish it, and even then I don’t know that I’ll want to put it down.  It’s an extraordinary experience on nearly every level.  This is the clear frontrunner for Game of the Year until Red Dead 2 comes out later this year, and the bar for RDR2 is very, very, very high.  I don’t really want to talk about it until I’m done with it; it needs its own post.  Just get it and play it and enjoy it and love it.  And also hug your children.

Weekend Recap: Staking My Claim

I feel like too much of my idle time is spent being annoyed with social media.  It’s impossible to quit, even if the recent Facebook privacy bullshit makes my blood boil.  And I’m getting bored of myself telling everyone I’m taking a break.   There’s nothing more annoying than logging into Facebook with the sole express purpose of telling everyone that I’m taking a Facebook break, especially since my “breaks” tend to last about 45 minutes.

So, then, I think I’ve finally started to get a handle on how I want to deal with social media.  Which is to say:  I’m gonna start posting here more often (or, at least, as often as I can), and probably only here; this blog gets pushed to my FB and Twitter and Tumblr (which I think I still have?), and so I won’t necessarily vanish, but that’s gonna be about it.

So it’s gonna get a bit more LiveJournal-y around here, is what I’m trying to say.  Be warned.


So the boy turned 5 on March 31st, and then he promptly had the flu for the next 5 days, and so last week kinda just fell apart.  Both my wife and I had been teetering on the edge of coming down with it, too, though I think it’s over now.  His fifth trip around the Sun can only get better from here, right?  Let’s hope.


Now that the basement is back – and better than ever – I’ve been rearranging my music area.  The big news is that I’m getting a brand-new iMac delivered next week, while I’m home on a mini-staycation.  This means that, at long last, I can finally start getting back to work in earnest.

I’ve been re-listening to the stuff I recorded back in 2015, when this album was really getting started (gasp – has it really been three years already?), and while some of it has gone a bit stale, I’m still really happy with quite a lot of it.  And so to be able to return to it with working equipment and a fresh attitude in a really pleasant environment is basically a dream come true.  This is all I’ve wanted since we moved out to the ‘burbs in the first place.  Believe me, I will be Instagramming the shit out of my work space once the computer is set up and ready to go.

I can’t begin to tell you guys how often I’ve considered giving up and just throwing the demos up on Soundcloud or whatever.  I’m really happy with this stuff but I’ve been so frustrated in my inability to finish it, whether it’s making the formal transition from demo to actual recording, in a real studio with real musicians and a real engineer, or even just finishing one (1) goddamned set of lyrics that don’t make me gag.  I don’t think I can afford to bring a full band into the picture, but ideally I’d like to send my finished tracks to a producer I know for a proper mix – I may have to raise some funds for that, but we’ll get there when we get there.  The point is – it’s been three years since I started this thing, and I still like it.  So I’m gonna get it out there.


In the course of getting my workspace set up, I stumbled across some hilarious photos/headshots that must’ve been taken in the late 90s, and MAN.  I have some thoughts.

So there’s a couple things to point out here.

  1. As I’ve probably mentioned here, this album that I’m working on is inspired by a somewhat traumatic re-read of my college and post-college diaries.  And those photos that you see here are, in fact, from that very same time period.  All the neurotic insanity that I was scribbling down on a super-shitty word processor was coming out of the dude in the photos above.  This is hilarious.
  2. I keep joking that it’s only taken me 42 years to finally figure out my look, but it’s absolutely goddamned true.  The doofus in the pictures above had absolutely no idea how to look good.  I never truly felt comfortable in my own skin and clothes and outward presentation until very, very recently, and it’s weird to see these photos and barely recognize myself in them.
  3. I’ve spent most of my last few years of therapy sessions talking about this period of my life (1993-1999), because it’s where, for lack of a better term, the most stuff happened to me.  The best stuff, the worst stuff, the most inane stuff, the weirdest stuff, the scariest stuff, the most heartbreaking stuff.   (My life before college was tumultuous, as is everyone’s, but it wasn’t particularly noteworthy, and it’s been relatively drama-free since 2000, when I met the woman who would become my wife.)  And it just kills me to think that during this era, I looked like that.

*sigh*


Not much to report on the book front.  I’ve been re-reading the first two books of Brandon Sanderson’s “Stormlight Archive” series because I haven’t yet read the third, and even though I like them they get a bit long.  You’d think that I’d be able to re-read these books a bit faster, since I’ve already read them, but instead I’m kinda just putting it off altogether.  It is what it is.


Finally, a few words about Far Cry 5.

I’m around 22 hours into the campaign; I’ve beaten 1 of the 3 sub-bosses, but I’m mostly just screwing around with the world itself and doing everything I can to avoid actually dealing with the story.  This is one of the few times where I’m actually quite grateful that this open world is so stuffed with things to do, because it makes the avoidance of the narrative that much easier to handle.  So while I’m only a third of the way into the campaign, I’ve found dozens of underground bunkers and collectible items and weird side missions, and that shit is great!  So much fun.

But my god, I’m not sure I’ve ever been so compelled to keep playing a game that is so unrelenting in its narrative awfulness.  There’s so many other directions this game could have gone, and it annoys me to no end that they went in this particular direction instead.  To be fair, it definitely has that “over-the-top” Far Cry vibe, but it’s not rooted in anything that is relevant to this moment in time, which is frustrating if only because it has so many relevant things in it.   (There is a side mission that involves you recovering what could only be “the pee tape”, though why it’s in a cult outpost in rural Montana instead of a Russian hard drive in a well-protected safehouse is… well, who knows.)

Whatever; this is the game we’ve got.  Being angry at it because it’s not telling the story I’d like it to tell isn’t fair.  And yet to take it on its own terms is madness.  Nothing about the story makes any sense.  Nothing about this fictionalized Montana, where literally everyone who isn’t a cult member has a stash of heavy weaponry and an underground bunker and yet are wildly impotent in the face of danger, makes any sense.  Any activity that requires talking to a non-player character is frustrating and awful and ridiculous.

AND YET IT’S SO PRETTY AND THE NON-LINEAR STUFF IS SO GOOD.

There are two somewhat spoiler-heavy articles that I’ve read recently that articulate my problems with the game better than I ever could.  And honestly, now that I’ve had the ending spoiled for me, I feel a little better in how I approach the game in the first place.  Anyway, if you’d like to know what I’m dealing with, and you don’t mind INCREDIBLY MAJOR SPOILERS, I heartily encourage you to read the following:

The First Few Hours: High Maintenance, Far Cry 5

I don’t have a lot of time today but I did want to put down some thoughts before they vanished from my brain entirely.

1. High Maintenance.

My brother told me about this show over the weekend, and so last night after we put our kid to bed we ended up watching a few episodes.  (I should add that, on his recommendation, we started with Season 2, Episode 1, rather than starting from the very beginning – the show itself is non-linear and episodic and somewhat Black Mirror-ish in that it’s got a mostly different cast in every episode.)  (I should also add that the aforementioned Season 2 opener is fucking incredible and is what got us hooked on watching the rest of it from the beginning; I should also add that even for an HBO show it contains a rather startling amount of sexual content – it makes Game of Thrones look like Sesame Street.)

Anyway, some thoughts.  On the one hand:  it’s a brilliant idea.  The show is basically a series of short stories about the lives of New Yorkers who have nothing to do with each other except that they have the same weed dealer.  Often the “weed guy” is barely in the episode at all – indeed, one particularly moving vignette takes place entirely through the POV of a dog.  It’s a funny show but it’s not necessarily “stoner humor”; instead, the thing I love about it is that it lingers in those ambient and transient moments that occur between other moments, which is the sort of thing that a stoner might find interesting.  It certainly captures those weird 10-15 minutes of hang-out time between the dealer’s arrival and departure.  And if nothing else, it’s the first show I’ve seen since moving out to the suburbs that’s made me miss living in New York City, because it captures the rhythms of city life more accurately than anything else I’ve seen.

On the other hand:  one can’t help but notice that the weed guy is white, and you’re almost never, ever, EVER worried about him getting arrested.  I’ve only seen a handful of episodes, so maybe this gets brought up at some point.  I’m not saying the show ignores race – indeed, the show has a wildly diverse cast from episode to episode in terms of the weed guy’s clientele, and many scenes are filmed in other, native languages with English subtitles, and the accompanying culutural rhythms are presented realistically.  But it’s the sort of thing that, in this current cultural moment, is very hard to ignore.

2. Far Cry 5.

I don’t know how to write about Far Cry 5.  I’ve only dabbled with it for a few hours, so I don’t yet have a full sense of where the game is going.  But it certainly feels like a Far Cry game – well, let me rephrase that.  It feels like an extension of 3 and 4, and that leads me to ask an obvious question:  what is a Far Cry game supposed to feel like?

I can’t pretend to answer that question fairly, because of the 6 and a half Far Cry games that have been released (the half being Far Cry 3: Blood Dragon), I’ve only actually seen the credits roll for one of them (that being Far Cry 4).  I’ve played maybe an hour of the first one and even less of the second; I understand that quite a few critics love Far Cry 2, and if nothing else they call it one of the most avant-garde AAA first-person shooters ever made, but I’ve only seen a tiny sliver of it, and that was at least 3 apartments ago.   I got somewhere near the end of Far Cry 3, but then the shooting at Sandy Hook happened and the act of firing a gun made me feel sick to my stomach, and FC3’s bloodlust felt particularly brutal in that context.  I’ve seen maybe the first half of Primal, which is certainly an interesting experiment, though mechanically it doesn’t necessarily do anything that the other games haven’t already done.

That said, I’ve played enough of 5 to recognize its rhythms.  You meet the game’s villain in the beginning – as you do in 3 and 4 – and then you make a violent escape and eventually take him down by reclaiming the land for the native citizenry.   This time around, of course, the action takes place not in some far-flung tropical island or Himalayan plataeu, but rather in rural Montana; your villain is a cult leader, and you – a lowly police deputy – find yourself forced to take him down in order to escape (since, for some reason, you have no cell phone service and can’t call backup).

Far Cry 5 could be a really interesting bit of social commentary, if it had any courage.  If you say the word “cult”, chances are you’ll think of David Koresh and Waco, Texas – or you might think of Heaven’s Gate, or Jonestown.  If you consider the idea of a gun-crazy group of militiamen who abhor the federal government, you might recall the Bundy family, who took over that wildlife preserve just a few years ago, basically daring the feds to come in shooting.  If you think of armed citizens, you might be tempted to think of any of the dozens of mass shootings that have taken place in the last 6 months.  If you think of the idea of a policeman forced to shoot their fellow Americans, you might be reminded of any of the hundreds of unarmed black Americans that have been killed by police in the last few years.

Far Cry 5 addresses literally none of these things.  It exists in an entirely self-contained universe that, while taking place in the modern United States, has literally nothing to do with the country that we currently live in.  It feels, instead, like a videogame; you shoot the same 3 or 4 grizzled rednecks who are heavily armed but also run in straight lines.  You perform silly side missions for the locals after you liberate their towns from the cult (one early mission I’ve stumbled across requires me to harvest bull testicles for an upcoming town fair).  The most interesting parts of the game (as in 3 and 4 and Primal) are the hidden caches, which usually involve some sort of light environmental puzzle solving.

As a game, it’s fun enough; it’s certainly gorgeous on the X, and the gunplay is solid and you’re never at a loss for things to do.  But as a bit of social commentary – which you can’t help but feel like it should be, considering the subject matter – it comes up wildly short.  One can’t help but wonder what this game would be like if, say, Rockstar had made it.  (Well, I suppose one could just play GTA V in first-person mode and find out.)

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