A New Tune, and The Same Old Story

MUSIC:  Not other people’s, but my own!  Yes, I’ve finally gotten my recording studio set up again – I disassembled everything when my kid was born in order to make extra room (and also to make sure he couldn’t knock anything over), but that’s just a convenient excuse for me saying “I’m too exhausted to be creative right now.”  I’ve been wanting to get back to work for a long time, and the other day I decided that I’d procrastinated for too long.

Now, I’m not necessarily going to be posting everything that I end up making – I gotta save some stuff for the album I want to make, after all – but I am going to post bits and bobs every once in a while.

This particular loop is basically the first thing I’ve recorded in… almost 2 years, I think.  This is mostly a proof-of-concept, that I could successfully loop something in a 5/4 time signature, while also serving as proof that I still know how all my software works.  I guess I’m mostly just pleased that it’s not terrible.  It’s obviously going to need some further development, but in any event there’s something about this in its current state that’s pleasing to me.

Pity, though – while I’m relieved that my MacBook still works and that I remember how to use Logic, it seems that my external hard drive is dead, and so all the rough drafts I’d recorded since 2011 (some of which are pretty good, actually) are going to remain in the rough draft form I left them in unless I re-record them all from scratch.  Perhaps I’ll upload those to Soundcloud as well, just so that they can exist in some form beyond my iTunes library.


GAMES:  When I’m in need of a recording break, I’m continuing on with Far Cry 4.  I’ll find a tower I need to unlock, or a base to liberate, and then once those are over, I’ll save/quit.  The individual arcs to each of these events are enjoyable enough, but the game is rapidly becoming overstuffed with random side-stuff, and at this point I have absolutely no idea where I’m supposed to go in order to continue the story.  Maybe that’s not a bad thing, given that what I’ve seen of the story so far is kinda dumb, and in any case the game is so tonally all over the place that I’d much rather make my own way than try to engage with the game in any serious way.  I’m mostly focusing on trying to finish crafting all the stuff I need to craft, which requires liberating towers in order to open up the map to see where the various necessary materials are, and then I just hope I don’t die along the way.

Also:  I’m always a sucker for a match-3 RPG, and to that end I must recommend Hero Emblems on iOS ($2.99), which is surprisingly deep for one of these sorts of things – there’s an element of strategy involved where you must think offensively and defensively, all the while setting up combos and match-4s and the like.  Plus, the writing is pretty charming thus far, and I almost always skip past the writing in these sorts of things.  (Also, the King’s name is Henry, so.  GOTY, is all I’m saying.)

I have no opinion on today’s Nintendo news.  A new 3DS?  Of course.  Would I be able to play the new Majora’s Mask on my old 3DS XL?  Have I even turned my 3DS on in the last year, ever since I was so thoroughly disappointed by the new Mario Golf?  Meh, I say.  The impending re-release of Grim Fandango is way more important to me than anything Nintendo’s got to offer.

One response

  1. Pingback: RPM 2015 | Shouts From The Couch

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