So I guess we need to talk about this. Here’s my prediction:  tomorrow they officially reveal Red Dead Revolution, for a Spring 2017 release.  While I’d love to see a protagonist that isn’t an older white man – a POC, a Native American, a woman – I don’t think it’ll happen.  I would be surprised to see …

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In this interview with Take Two Interactive’s Strauss Zelnick, it is tantalizingly revealed that something is happening at this year’s E3: With a number of new games, plus its eSports plans, 2016 is shaping up to be a far busier year for the teams at Take-Two. But could there be more? What about Red Dead Redemption 2? …

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1.  Now that Fallout 4 has been officially revealed – and a new Gears of War game has been very strongly implied by the formation/re-naming of its development studio – it was put to Twitter to determine what unannounced game could possibly upstage those two. I have two answers:  Red Dead Redemption 2, and/or Portal 3: Cake or Death …

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My digital copy of Destiny finished pre-loading over the weekend.  I have a thing tomorrow night, though, and I’m not sure if I’ll be awake enough when I get home to do much more than create a character and go through the first 1-2 levels before hitting the hay; therefore, being that anyone reading this will likely have already …

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On Monday, I said that I wouldn’t write any more about GTA V until I finished it. On Monday night, I finished it.   I pushed through the last 5 or 6 missions in one go, including the setting-up and execution of the last heist, and then finished the final tying up of loose ends.  The Social Club …

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[Editor’s note: I am very much wanting to write about my first few hours with GTA V right now, but I’m also in the middle of a work-related anxiety attack.  I apologize in advance if whatever follows is gibberish.] My weirdness about GTA V continues.  This weekend I was having GTA dreams; then, on Sunday night – …

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I’m hopped up on allergy medication and Ativan and a large coffee, so I’m all sorts of weird right now.  This is as good a time as any, then, to get excited about things that I’d like to see at E3, none of which will probably turn out to be true, which will make it …

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further thoughts on Max and Diablo

May 20, 2012


Gotta say – it’s really nice to be playing real games again.

I ended up finishing Max Payne 3 in one 12-hour sitting on Thursday, and then dabbled in enough of the multiplayer to unlock a few new modes, although I haven’t messed with those yet.

Patrick Klepek, on the most recent Giant Bombcast, said something that’s stuck with me for the last few days, the general idea of which is that he liked the game a lot but wasn’t sure if it was special, the way that GTA or Red Dead was.  I’ve been wondering the same thing myself.  I kinda wish I hadn’t finished it in only one sitting, that instead of powering through it in one day that I finished the campaign over the course of a dew days or a week.  The thing is, the game is exquisitely paced and it’s very hard to put down, and when you’re stuck at home feeling shitty, and there’s nothing else you’d rather do (especially since the Diablo 3 servers are still crap), why wouldn’t you keep playing?

You know what it reminded me of, even though the two franchises couldn’t have less in common?  Uncharted 2/3.  Bear with me here.   The thing that struck me the most in those two Uncharted games was the art direction’s astonishing attention to detail – every single nook and cranny of every single area looked different and unique and lived in, with very few obvious shortcuts.  Lots of games repeat themselves – walls will have repeating textures, buildings on opposite ends of the city/country/galaxy will have similar floorplans, and every enemy you kill might as well be a clone of the one before.   Not so in Uncharted, and not so in Max Payne 3.  Every chapter had its own unique look and feel and rhythm, and while Max might not look as jaw-droppingly beautiful as Uncharted, it’s still pretty damned close.*

Another thing that Max and Uncharted have in common is that there are thousands of enemies, and a lot of those enemies require a LOT of bullets in order to die.  At least in Max’s case, though, having him kill that many people doesn’t cause as much of a weird disconnect, the way it does with Nathan Drake.  Nathan is a charming, adventurous, personable guy who happens to kill hundreds of people during the course of his journey.  Max, on the other hand, is a man who has been through more terrible shit than pretty much any man alive, a man who can only function in this fucked-up world though the total and constant obliteration of his senses through whisky and pills.   According to my Social Club stats, I’ve killed over 1600 enemies during my campaign (and a few runs through one level of Arcade Mode), and Max is a character who feels the weight of every single kill, even if they all deserved what they got.

I only finished the game on Easy Mode.  Which is kind of bullshit – I still died a lot.  As far as I could tell, the only real difference between Easy and Normal is the aiming (i.e., Hard Lock or Soft Lock) – and there wasn’t much of a difference there.  I may end up playing through the campaign at least one more time, all the way on Normal, just to find all the hidden secrets and collectibles (of which there are many, and which scratches a favorite itch).  And I do plan on playing the multiplayer a bit more, too – it’s a lot of fun.  I’d really like to see some co-op modes eventually – if there are any announced, that might just be enough for me to buy the Season Pass.  (If I remember correctly, Red Dead got some co-op modes a few months into its DLC schedule; maybe there’ll be something similar here.)

*        *        *

I’ve continued to plow ahead in Diablo 3 – my lady monk is now level 15, I think – and the game is enjoyable when the lag isn’t killing the experience.  I’ve only been booted off the server once, but I’d say 80% of my playtime has been under some sort of lag duress, and it’s annoying as hell.  (I did end up installing it on my MacBook Pro, and the experience is roughly the same – my MacBook isn’t quite as powerful as my PC, so it runs a little bit slower anyway, but the lag was still an issue.)

It’s weird; I never played the original games, but I played a bunch of their descendants – Baldur’s Gate Dark Alliance, Titan Quest, and Torchlight, to name a few.  I’m a fan of the genre, if not of the genuine article.  There’s something weirdly intimidating about Diablo 3 for me; maybe it’s just that the dungeons have long paths and I never know if I’m going in the right direction.  (Which is sort of the point, right?)

I guess I’m still mostly annoyed at the lag.  As much as I suppose I understand Blizzard’s reasoning behind having an always-online structure, I still find it baffling that I’m experiencing so much lag in a single-player-only experience.  It’s ridiculous.  And while it does seem to be improving with each passing day, it’s still not as good as it should be.

I seem to be running out of steam; that’s it for today, then.

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* When I think about Rockstar games – which I do, quite a lot – I don’t necessarily think of them as a graphics powerhouse, the way I do with a studio like Naughty Dog or Epic, but I must admit that both Red Dead and Max Payne 3 are near the top of my list of this generation’s best-looking games.

3 is a magic number

May 16, 2012


It’s been very quiet here since the last podcast; honestly, there’s not been a hell of a lot to talk about.  If I were a professional games writer, I’d find stuff to post, but I’m pretty sure that those of you who find your way to this corner of the internet aren’t looking for hot scoops.

I’ve been in a rut, basically.  The initial wave of iPad euphoria has subsided, and I’m no longer buying every game that comes out.  (Well, I did buy Lost Winds 2 yesterday, but haven’t played more than the first 20 seconds of it.)   There are plenty of good-looking distractions to be found in the App Store, to be sure, but I am craving a meal, not a snack.  Or maybe I’m just waiting for the iOS ports of Walking Dead and Botanicula to show up.

In the meantime, I’d been kinda tooling around with my backlog.  Finally finished Kingdoms of Amalur: Reckoning, which was a bit dumb.  I mean, it had been dumb for quite some time – I think I ultimately spent over 30 hours in there – but towards the end I just wanted to finish the final boss and be done with it.  I still have at least 20 side quests to finish but I do.  not.  give a shit.  The narrative – to the extent there is one – was boring and uninspired and in any event I couldn’t skip past it quickly enough.   I kinda feel bad for 38 Studios, who are going through some pretty serious money problems; wait a minute, what am I saying?  I hate Curt Schilling.  I feel bad for the non-Curt Schilling people of that company, let’s put it that way.

And I also decided to give up on Tiger Woods 13.  There used to be a time when the Tiger games could easily fill the slow months of the release calendar, but not so much these days.  I appreciate that they’re still making adjustments to the controls, but I can’t help getting annoyed when my perfectly lined-up putt curves away because of some arbitrary stat math.

And yeah, I guess I was also one of the million people who ended up buying Minecraft on XBLA, even though I’d never played the PC version – indeed, I never wanted to play the PC version.  That much freedom is intimidating to me; I have no idea what to do.  (This is is also why the Hitman games tended to scare the hell out of me, too.)  I spent an hour or two with it last weekend; I was pleasantly surprised at how accessible it was, but I’m still not sure I’m going to do very much with it.

This is all to say that yesterday’s releases of Max Payne 3 and Diablo 3 were big fucking deals for me, and I’d guess that if you’re reading this blog, you’re probably either at work, or just taking a break from playing those games.

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I fired up Max Payne 3 first.  I don’t recall how long I played for; I know I finished the first two chapters.

Gut reactions:

  • It’s probably the best-looking game Rockstar’s ever made, especially with regards to the lighting engine – everything is super-crisp and colorful.  This is also probably the best use of that Euphoria physics/rag doll system first seen in GTA4 and later used to marvelous effect in Red Dead Redemption  when you kill people, man, you fuck them up.
  • It’s really remarkable how well they’ve managed to both keep the game feeling fresh while, at the same time, staying true to the iconic features of the original games – the pills-as-powerups, the bullet-time, the noir.  A lot of this has to do with Rockstar’s incredible confidence in its cut-scenes.  Ever since GTA4, those mid-mission story beats started becoming real treats to watch – the dialogue’s always been great (if a little heavy-handed at times), but the scenes themselves became very cinematic – the camera was always in an interesting place, the motion-capture work was expressive and clear, and the characters themselves were engaging and entertaining.  I never found myself impatient and wanting to skip past a scene, the way I do with almost every other game out there.  Anyway, my point is that when the cutscene is over and Max is back in my hands, it still feels like the original games did – even though it’s got a lot of new technology behind the scenes.
  • If there’s one thing that’s a little off to me, it’s that I’m playing this game on the Xbox360.  I played the first two games on the PC, and the mouse and keyboard always felt intuitive and easy to use.  I also played the ports of those games on the Xbox, and the shift to the controller never felt quite right.  That not-quite-right feeling shows up here as well, which is somewhat of a bummer.  Bullet-time – the defining feature of this franchise – is activated by pushing in the right thumbstick, which is not at all intuitive and, if anything, makes it more of a pain in the ass to use.  On the PC, bullet-time was both super fun to watch and useful from a strategic perspective, but here I find myself using it just because I want to see it, not because I need it.
  • Haven’t yet touched the multiplayer, although it looks interesting.  Will try to give that a good look over the next few days, in between breaks from the campaign.

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As for Diablo 3… well, honestly?  I’m a little bummed.  I played for around 5 minutes last night – long enough to see that the weird latency/lag issues that I had in the beta a few weeks ago were still present in the retail release.  This is especially weird since my PC uses a wired connection to my router.  I haven’t yet tried tweaking the graphics settings – I wasn’t sure if this was a CPU issue or a lag issue – but I know that other people are experiencing similar problems.

I’m debating whether or not to install it on my MacBook Pro; the Mac is mainly for music and writing, and I’m a little afraid of
installing such a distraction onto that machine.  But, then again, if it runs better there…

No matter.  My plan is to focus on Max Payne 3 for the time being, and then, hopefully by this time next week, Blizzard will have solved some of these issues and the experience will be smoother.

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