On the one hand, Gareth Martin for KillScreen has a rather remarkable and thought-provoking analysis of The Division, taking it to task specifically for its “perverse and and misanthropic politics”: It’s always been a quirk of videogames that they succeed in depicting believable environments over believable people. The Division feels like the ultimate realization of …

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Current Status:  I’m around 2.5 hours in.  I’ve gotten gold medals in all of the first 2 locations (“Easy”), I’ve completed the third tier with silvers (“Medium”), and I just unlocked the trick system, which also opened up a whole bunch of locations, costumes and bikes (including 4-wheel ATVs). I have been a heavy-duty Trials …

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Critical Distance’s latest bi-monthly topic for the Blogs of the Round Table is as follows: Joysticks. Keyboards and mice. Mashing a controller with your fist. Touching. Poking. Waggling. Wiggling. Moving your head around a virtual reality world. Directing an arc of your own urine. The ways in which we can interact with games have changed from simple electrical …

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1.  Operation Backlog has begun in earnest – even though I did sorta end up buying Need For Speed Rivals as a PC Download from Amazon because it was on sale and I had an extra $5 discount AND I already had a gift card balance, and, so, yeah.  I’m a little disappointed in it, …

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I wasn’t necessarily planning on blogging every GTA V play session, but, well, it’s a slow afternoon. I did the much-ballyhooed “torture” mission last night in which Trevor and Michael are, for some reason, brought in to (a) help the FIB interrogate a prisoner and (b) assassinate someone based on the prisoner’s intel (given under duress). …

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