The First Few Hours: Transistor, Wolfenstein

I’m heading off the grid in a few hours; the wife and I are celebrating our 10-year anniversary and, as such, I will be doing everything I possibly can to not look at the internet for a few days.

Before I go, though, I did want to jot down some thoughts on this week’s big releases.

1.  Transistor, the latest game from Supergiant, certainly appears at first glance to be cut from the same inspirational cloth as their previous release, Bastion: it’s got a remarkable art style, a striking musical backdrop, and a bit of running commentary (from your sword).  The gameplay is quite different than its predecessor, of course; it’s actually got one of the most unique combat systems I’ve ever gotten my hands on.  It’s one part hack/slash, one part turn-based strategy, with both parts happening at the same time.  It sounds complicated, and it sort-of is, at first.  Certainly the special powers you acquire are not all that well explained, and while it’s cool that you can link them together to create unique combinations, it’s not particularly intuitive, and I find myself feeling confused rather than empowered.   I trust that the story will get around to explaining itself a bit more, as the game starts in medias res and hasn’t yet fleshed itself out.  I’m still early on, but I’m feeling a bit put off.

2.  Wolfenstein: The New Order, on the other hand, is something I wasn’t expecting at all – an old-school shooter dressed in next-gen finery, and executed really, really well.  The biggest knock against it from the major sites is that it has a rather inconsistent tone; in one moment you’re surrounded by surprisingly three-dimensional characters that’ve been through hell and back, and in the next moment you’re shooting the crap out of dozens of Nazis and their mechanically-enhanced dogs, all the while scooping up food, ammo and armor like they were candy.  The food in particular makes Bioshock‘s trash-eating look quaint, but it’s also a throwback to the original game, and somehow it works.  I’m happy to turn off my brain for it; the game (and the Dualshock 4) feels quite good in the hands, and the various set pieces I’ve encountered so far are pretty spectacular.  (I’m currently in the London Science Museum, a little bit past the area celebrating the Nazis’ successful moon landing.)  And there’s so many secrets!  So many nooks and crannies!  Oh, man, I know I’ve complained of shooter fatigue but this is very much hitting the spot.

3.  I’ve also been dabbling a bit more in Final Fantasy X on the Vita.  It’s… well, having never played it originally, I’m not really sure what to think about it.  It certainly looks quite nice, and the combat is well-tuned, but the sphere grid is… um… completely insane?  And also the dialogue is mostly ridiculous, and the voice acting is not doing the script any favors?  It’s hard to know how much of it I’m supposed to be taking seriously.  The overall story has a certain momentum that I can stick with, but each moment-to-moment cutscene is just… silly.  I’m rather inexperienced when it comes to Final Fantasy games, having only actually finished 13-1 (before I knew it would have 2 sequels) and having dabbled a bit in a few others, so I have no idea where FFX ranks among the hard-core fans.  I gather it’s mostly notable because it was the first FF game to be fully 3D?  Is that right?  Anyway, the most difficult part for me is finding the time to play it; I’m not thrilled about the idea of pulling it out on the subway, and the Vita is too conspicuous to play at work, and my home-play time is gonna be mostly devoted to Wolfy and Watch Dogs (and Transistor, when I decide to switch it up).

Lastly, I’ll have a piece going up on Monday over at Gamemoir about my guesses for Rockstar’s next title, and I’m also hoping to have this other thing for Videodame that’s turning out to be one of the more difficult and intimidating things I’ve ever written.  I’m a little nervous about it, mostly because it’s me talking about things that I generally don’t talk about, and explaining why I don’t talk about them.  And then I think I’m finally doing something for Unwinnable, and I’m aiming for the first week of June for that one.  It’s weird to be doing more writing about gaming than actually gaming, but that’s also why I’m doing all this in the first place.

Enjoy your weekend, everybody!

Weekend Recap: Fun in the Sun

As with most weekends of late, there wasn’t a lot of gaming done.  Two reasons for this:  (1) I’m not particularly engaged with any specific game right now, and (2) it was an absolutely gorgeous weekend in NYC, and we were out and about for a great deal of it.

I’m still sorta playing Diablo III, though only in quick bursts – which is fine, actually, considering what the new endgame is like.  It’s easy enough to go in to an Act, collect some bounties, enter a rift, and scoop up some nice loot and then hop out after 30 minutes or so.

Did I mention that I formally gave up on Mario Golf: World Tour?  I won the first two tournaments but found the whole thing so empty and shallow that I just wanted it out of my house.  There’s a country club filled with stuff you can’t actually do – including a fully built-out gym, and you’d think you’d be able to hang out in it and do some mini-game exercises to help train your character and improve your stats, but there’s literally nothing to do in there but talk to characters who offer dumb platitudes about hard work – but you still have to walk through it in order to get to the courses.  It makes no sense whatsoever.  And the golf itself is as uninspiring and rote as the rest of the game, which is depressing.

I am now starting to sink my teeth into my Vita, though.  I played enough of my rented copy of God of War Collection to gather that it’s a rather uninspired and bare-boned port of the first two PS2 games, which were much better presented in an HD collection on the PS3.

But I’m also now a few save points into Final Fantasy X, which is, among other things, one of the main reasons why I finally bought the Vita when I did.  Having never played the original game, I can’t really vouch for the Vita experience other than to say that it looks utterly fantastic, even on the Slim’s “inferior” screen (which also, sadly, highlights just how not fantastic the God of War Collection looks).  I am very much looking forward to spending more time with it in the coming weeks, although how much time remains to be seen – Transistor comes out this week, as does Wolfenstein, and then Watch Dogs comes out next week.

And as long as I’m talking about the Vita, I might as well pimp my latest Gamemoir column, “Five Ideas to Help Save the Vita“, which is an admittedly hacky title but comes from a sincere place.  I genuinely dislike those types of SEO-friendly headlines – which is probably why this blog is still pretty small – but in this case, it is what it is.

The Xbox One: What Now?

Even after sleeping on it, I’m still trying to wrap my head around yesterday’s news that Microsoft will start selling the Xbox One without the Kinect in June.  There are so many angles to this story that it’s hard to know where to start.

Well, I suppose I should start with the most obvious question, being that this move seems tailor-made for me in particular*:  Am I now more likely to purchase one?  Well, it’s certainly got my attention, that’s for sure.  I’m still a very happy PS4 owner, even if the games aren’t quite there just yet, but I’m also a long-time Xbox loyalist, and I’m not against owning one – as long as there’s a good reason.  Bringing the price down goes a long way towards making the purchase easier/more justifiable, but it doesn’t solve all the problems the XBO has.

One of those problems – and, indeed, probably one of the biggest reasons why I haven’t bought an XBO yet – is that multiplatform games receive a noticeable, measurable performance boost on the PS4.  With this new, Kinect-less XBO, however, there are reports floating around that the XBO could now theoretically devote extra resources towards game performance, now that it doesn’t have to save those resources for the Kinect.

If this helps to bridge the performance gap with the PS4 as far as multiplatform releases are concerned, that’s also a plus in my book.  But this now reminds me of the early days of the Xbox 360, when it launched without a hard drive.  360s that had hard drives performed better, and games that were designed with the hard drive in mind obviously make life difficult for 360 owners without one.  So, then – what happens to XBO owners who already have the Kinect?  Would they not be able to get these hypothetical performance advantages?  Would the XBO be smart enough to turn the Kinect off if, say, Titanfall 2 or Halo 5 required the extra juice?

That obviously doesn’t concern me, specifically, since I’m not one of those people.  Except that now I can’t help but wonder if it might be better to hold off until Microsoft comes out with a new and improved XBO model in a year or two, with improved specs (and a Kinect-less design philosophy) that can directly compete with the PS4?  This is not unheard of, as both the 360 and PS3 went through a few redesigns, though those were mostly cosmetic.  But in this case, Microsoft – who is clearly trying to right its perceived wrongs as quickly as possible – might very well put out an XBO with specs that could go toe to toe with the PS4, thus ending the performance gap once and for all.

I still maintain that exclusive games are the key to getting my money, and right now the PS4 has the better-looking lineup – especially as far as the indie scene is concerned.  But if Microsoft is making this announcement now, a month before E3, one has to assume that they want their E3 presentation to be as positive, forward-looking and with as much emphasis on games as humanly possible.

So, then:  this looks like it’s going to be yet another really interesting E3.


*  In an interview with Forbes, Yusuf Mehdi, a senior officer at Microsoft, specifically says:

“People have been more satisfied with the Xbox 360 than the PS3, so in that respect people have less of a need to upgrade in the short-term due to regular updates for the Xbox 360…”

This is 100% true.  I still kinda mess around in GTAV on my 360 every once in a while, and I do intend to see that last bit of Mass Effect 3 DLC that I’ve not yet gotten to.  Meanwhile, my PS3 is currently acting as an extra BluRay player for the bedroom TV.  Given that we do not watch BluRays in our bedroom, and also given that we have a Roku in there as well, I literally haven’t turned my PS3 on since I moved it in there to make room for the PS4.

Weekend Recap: Easy Mode

My new piece for Gamemoir just went up:  “There Is No Shame In Easy Mode.”  I feel pretty good about it, though it did go up a few hours before I thought it would, and I would’ve liked one last chance to proof it and make sure it was in tip-top shape.  In any event, it’s too late to take it back now!

Almost no gaming happened this weekend; we were at my mom’s new house for the Mother’s Day weekend, and between the baby and two sets of grandparents and everything else, I barely had the time to finish revising the Gamemoir piece, let alone play anything.

That said, I did finally get a chance to look at Borderlands 2 for my Vita, which took a literal three (3) days to download.  And after all that, it pains me to say that as much as I love Borderlands 2, I’m not sure this port was worth it.  I mean, hey, it’s great, portable Borderlands!  And it’s free, and came with all of the DLC!  But it also kinda looks a little shitty, and the Vita’s controls are just never going to compete with using a real controller.  And yet, because it took 3 days to download, there’s a part of me that would feel stupid to delete it from my memory stick.

I’m also nearly fully soured on Mario Golf World Tour.  I’ve had no desire to play it, or even think about it, and that’s sad; I like golf in videogame form, especially in a portable one.  It’s a rental, and my queue doesn’t get busy for a few more weeks, so I may hold on to it and give it one more real go, but it’s hard to stay excited for it.

No idea what’s happening this week.  I’ve yet to play my rental copy of MLB 14 The Show for PS4; that might be worth checking out, especially since my wife and I just cut the cable cord and no longer have easy access to live sports.  But I’ve always been kinda terrible at the hitting phase of the MLB games, which is (as you might imagine) a rather large part of the gameplay experience.  So I’m not necessarily holding my breath.

In the meantime, check out that Easy Mode column.  I’ve got to start figuring out next week’s pitch, too…

on writing for other people

1.  My living nightmare has come to an apparent end; my new PS Vita Slim arrived yesterday, and it actually appears to work.  I haven’t had a chance to do much of anything with it yet, though, as its download speeds are still as dreadfully slow as they were before – Borderlands 2 is maybe 30% downloaded and I’ve had the thing continually running since last night at 8pm – but I’ve held it in my hands and configured settings and such, and it feels… better, somehow.  My memories of my original Vita are dim, as you might imagine, being that in my 4 weeks of ownership I only actually had it working for 48 hours.  In any event, the new Slim feels nice in the hand; it’s a little light, but that’s probably OK over the long haul.  I look forward to the day when I can actually talk about playing games on it.

(Oh – I did manage to import my PS4 save of Fez over to the Vita, and that’s just a super-cool thing to be able to do.  I also tried using the Vita as the PS4’s second screen, and that kinda looked a little janky – it looked like a very poorly compressed YouTube video.  So I’m not sure how much mileage I’m going to get out of that feature.  But, still, hey.  Maybe I can use it as a BluRay remote for the time being.)

2.  I have a column due on Monday for Gamemoir; it’s a rebuttal to an opinion piece about “The Shame of Playing on Easy Mode” and it ought to be a slam dunk, and yet for some reason I’m having a much more difficult time than I anticipated in making it work.  The most important thing for me is that I don’t want to be mean; I mean, I’m writing a column, I don’t want it to read like it belongs in a comment thread.  But I have very strong feelings on that topic and I’m afraid that I’m going to screw it up somehow by either throwing too much into the post, or else not throwing in enough, or else dwelling on minutia and rushing through the points I actually want to make.

It’s strange, what writing for other sites is doing to my brain.  I mean, I’ve only written 2 pieces for Gamemoir so far (and in the meantime I’ve gone 0-for-2 for pitches to other, bigger sites), but those pieces have reached far bigger audiences than almost anything I’ve written here, and as such I’ve had to craft those pieces a bit differently than how I normally write.  I also get a week to write those pieces, so I have a bit more time to think about them and figure out how to say what I want to say.

The stuff I write here is generally pretty quick; I’ve gotten quite good at not self-censoring myself the way I used to (even on my personal LiveJournal account), but I’m also very informal here, and I have a tendency to fully indulge all the weird linguistic tics and tricks I’ve developed over the years as a writer without a formal editing process.  Like:  this piece is already over 500 words and it’s taken me only about 15 minutes to write.  But it’s also more than likely that this post will be forgotten by everyone (and me, too) about 15 minutes after they’re done with it.  I’m not necessarily crafting anything here; I’m just putting my thoughts up as quickly and as coherently as I can.

If I want to get better as a writer – indeed, if I ever hope to get some freelance work – I need to get better at the craft.  So it’s probably a good thing, then, that I’m struggling with this piece; it means I’m learning something.

3.  There’s not going to be much gaming this weekend; the wife and kid and dogs and I are going out of town for the weekend, to hang out with both of Henry’s grandmothers.  I keep thinking about maybe bringing the Vita along, but I also know that any free time I manage to wrangle will most likely have to be spent in front of my laptop, writing that post.

the rundown

1.  I am beginning to think that the universe does not want me to own a Vita.  After Amazon received my defective unit, I pre-ordered the new Borderlands 2 bundle.  It was supposed to arrive today.  But late last night I received an e-mail from Amazon telling me that it won’t ship until somewhere between mid-May and mid-June.  Honestly, at this point I’d just give up and forget about it… except that I spent nearly $100 on a 32gb memory stick, and it’s loaded with some quality content, and I’d at least like to see some of it one day.

2.  My rental copy of Mario Golf: World Tour for the 3DS arrived last night, and I’m sad to say it’s probably going back to Gamefly relatively soon.  I adored the Mario Golf game for the DS, and played it endlessly, and loved nearly every minute of it.  This… thing, on the other hand, feels so half-baked, utterly bland and devoid of content that one wonders why it kept getting delayed.

3.  A rental copy of MLB 14: The Show will arrive later this week for the PS4.  I’ve said this before, but it bears repeating:  the MLB games are unparalleled in terms of presentation, gameplay and the overall experience.  And I’m also terrible at them, at least as far as hitting is concerned.  I’m excited for next-gen baseball – especially as I recently cut the cable cord and no longer have access to live sports – but I also know that this is probably a “try one game, be impressed while madly flailing at pitches far out of the strike zone, send back” sort of situation.

4.  It would figure that the day after I sing Diablo 3‘s praises for an unprecedented run of incredible loot drops, I’d spend an hour or two and get nothing but crap.  Still having fun, though!  And having fun is all that matters.

5.  Late yesterday afternoon I pitched a feature article to a site I’d very much like to write for, but I haven’t yet heard back.  This is a little depressing, I guess, but in the meantime I’m going to start getting it into shape, and so if it doesn’t go up there, it’ll most likely end up either here or at Gamemoir.  I’m not sure why I’m telling you this, except I always feel compelled to have 5 things in these numbered posts.

Weekend Recap: Back Into Hell

SHAMELESS PLUG ALERT: my new piece for Gamemoir just went up!  
“What the E.T. Game Taught Me About Life, Criticism, and Self-Doubt”


The short version:  I am utterly surprised to find myself thoroughly re-addicted to Diablo III, after spending nearly 2 years away from it in a self-imposed exile.

The question inspired by the long version:  How do you make the simple, repetitive, monotonous and tedious act of left- and right-clicking a million times compelling?  And when one has spent over 80 hours doing this, thoroughly burning themselves out in the process to the point where the mere idea of playing other, similar games causes mild panic attacks (I again apologize to Torchlight II), how do you get them to come back?


This was a busy and productive weekend as far as non-gaming, family business was concerned – though this is not the proper venue to discuss that (at least not quite yet).   But it’s worth bringing up if only to explain what I found myself doing on Saturday morning.

I was a little nervous about our day-trip activities on Saturday; and so, in need of some sort of distraction, I felt compelled to fix my Blizzard account, which had been broken for quite some time.  [For purposes of clarity, I’m going to lay this out in bullet points, mostly because it’s Monday and when I wrote this as a long paragraph, even I lost the thread.]

  • At the height of my Diablo III addiction, I’d attached an Authenticator to my account in the interest of added security.  As you do.
  • But then, at a certain point long after I’d stopped playing regularly, the iPhone that the Authenticator app was attached to broke and needed to be replaced.
  • When I got my iPhone replaced, and when I got around to re-downloading the Authenticator app, the sync was off and I couldn’t log in.
  • As it happens, this wasn’t necessarily the end of the world – my PC hard drive had crashed around the same time, and when I replaced it, I never bothered to reinstall Diablo III, since I figured I was still done with it.
  • When the Reaper of Souls expansion was announced, I found myself mildly curious, but, of course, my account was still screwed up and when I looked into how to fix it, it seemed like too much work to bother.  (Blizzard is really serious about making sure you want to remove your Authenticator, requiring Government-issued IDs and such.)
  • But now there’s Hearthstone, which I’m kinda wanting to start to engage with, and I felt like I really ought to get off my ass and fix the account, since maybe I have friends who are playing?
  • And so I bit the bullet and dealt with Blizzard security and fixed my account.
  • And then I figured, well, now that I can log in again, why not download Diablo III again while we’re out on our adventure so that I can see what’s up when we came back?

Upon our return, and after the kid went to bed, I saw that Diablo III had, in fact, finished downloading.  And so I fired it up.  And then I found myself accidentally on purpose buying the aforementioned Reaper of Souls expansion, and then I looked up and saw that 4 hours had flown by.

Now, as far as I can tell, this post from August 2012 marks the last time I spent any significant time with Diablo III, and that was really just to check out the 1.0.4 patch, in hopes that the tweaks were enough to keep me invested.  [tl,dr:  It was intriguing, but not enough.]

It’s kinda frightening how quickly it all came back.  My stats bore out that I’d already sunk over 80 hours into it when it first came out – I’d hit the level cap with my female Monk*, and I’d gotten 2 other classes somewhat up to speed, and I’d ultimately burned myself out because the endgame was repetitive and tedious and the loot was hardly worth the time or effort – most of what I’d been equipping was stuff from the Auction House anyway.  Indeed, Blizzard had been aware of this very issue, and if I recall correctly that’s what the 1.0.4 patch was intended to address.  It wasn’t enough for me; I’d seen everything the campaign had to offer 10 times over, and the higher loot drop rate just wasn’t enough of a pull anymore.

But nearly 2 years later, the game feels remarkably fresh and revitalized, and – as far as the new campaign is concerned – I’m totally sucked back in.  I have barely scratched the surface of what’s new and improved, as I’ve only touched the new act of the campaign, but I can at least verify firsthand that kick-ass, equippable loot is dropping for me about every 5-10 minutes or so, even on Normal difficulty.  The mind reels at what will start dropping once I finish this run and start at a higher difficulty level.

In fact, here’s my current build – and I’m nearly positive that everything I’ve equipped is all brand-new stuff I’ve picked up since Saturday night, which is insane.  I mean, it used to take me hours just to find one usable weapon that was markedly improved from what I’d equipped; but now, in just a few hours’ worth of play, nearly every equippable slot has seen at least one incredible new drop.

http://us.battle.net/d3/en/profile/JervoNYC-1540/hero/47756480

So, yeah, I’m totally enjoying the shit out of it,again, which I suppose is the greatest surprise of all.  I suppose I’d sort-of been checking out the PS4 version whenever it came out, but I wasn’t sure I wanted to play through the original campaign again – nor was I sure that I’d have access to my current character roster, and the thought of losing 80+ hours of progress just to play the game on my TV wasn’t particularly appealing.  In any event, this is a moot point now – I prefer playing this game with a mouse and keyboard, in the relative quiet of my office, and my PC runs the game quite well.

I’m not sure I can answer the question I posed above – the one about how Blizzard has managed to make me fall in love all over again with something I’d been thoroughly exhausted by – but goddamn, they totally succeeded.  Even if it’s simply a matter of performance – and I should definitely point out that the game is running much smoother now than it ever did before (which I’m sure is a combination of both Blizzard fixing things on their end, and my securing of a faster internet connection since the last time I’d played), it’d be enough to have a transformative experience.   I’d also wager that having a new campaign to play is helping to keep things fresh.

But I suppose the kick-ass loot has something to do with it too.


* I’m not sure why I took the time to mention that she’s female, except that later this month I’ll be publishing something on Videodame.com about my experiences playing as female characters – whether by the game’s choice or my own – and when I was putting together my research and going through all the times I’ve played as a woman, I guess I’d totally forgotten than I’d rolled a female monk in Diablo III, probably because I’d blocked out Diablo III from my brain.

 

The First Few Hours: Child of Light

As noted yesterday, reviews for Ubisoft’s highly anticipated Child of Light are a bit all over the place; they are generally positive, but some are much less effusive in their praise than others.  I tempered my excitement accordingly before firing it up last night.

One thing everyone seems to agree on is that it’s absolutely gorgeous, and in this I absolutely concur.  The game uses the same engine as the fantastic (and equally gorgeous) Rayman Origins and Rayman Legends, and to great effect – every pixel seems to be lovingly hand-crafted and placed with delicate care.

Another thing that people seem to be noticing is that the game is told entirely in verse… and that the writing is not particularly good.  I also concur with this.  I’ve got no problem at all with a game or book or film told in verse, as long as the verse itself is artful and uses the form wisely and to its advantage.  Here, though, the writing is in verse ostensibly because it’s a bedtime story, but there’s no poetry in it – it’s awkwardly written and often seems forced.  After an hour or so of reading this crap, I came to the following conclusions:  either (1) an executive gave a note to the writers to make the poetry a bit less flowery so as not to antagonize dudebros and the writers basically threw their hands up in disgust, got drunk, and rewrote the script in about an hour before storming out of the office, or (2) the decision to go with verse took place at the very last minute, and the writers (or interns, or someone’s friend who had some free time and could work cheap) scrambled to put at least a first draft in place before the code went off for submission.  Or, alternately, what’s in the game is the first draft, and the subsequent revisions got lost in the shuffle.

It’s a shame, basically, because it’s so distracting from what’s otherwise a beautiful fantasy.  The game itself is a Metroidvania adventure-RPG with a sort-of turn-based timed battle system – you gain abilities as you progress and level up and previously inaccessible areas become open for discovery; there are treasure chests (though no real loot to speak of, at least not that I’ve yet come across); there also are some light puzzle elements.

I’m having a nice time with it, and I’m certainly curious to see more of where it’s going.  It’s just a shame that the writing is so dumb.

2 quick updates

Since posting this morning’s entry, two things happened.

1.  When I wrote that the week looks quiet on the new release front, it was because I’d totally forgotten that Child of Light is coming out.  Reviews at the larger outlets have been mixed but generally positive.  I’m not sure I can pick it up this week, but I’m definitely looking forward to checking it out at some point soon.

2.  A nice-sounding dude from the third-party vendor that sold me the fraudulent Vita (once again, their name is Tax Free Distributors) called me to personally apologize for the order, to make sure my refund would be expedited as quickly as possible, and also to offer me $20 in Amazon credit if I would rescind my negative feedback on their storefront page.  I am pleased to report that even though I’m short on cash right now, I still possessed enough moral fiber to tell the guy on the phone that a $20 bribe was disgusting and offensive, and that I would do absolutely no such thing.  As my negative review has already been pushed off their storefront page, I’m resorting to twitter and this blog, where I can keep it up as long as I want.

back from the break

Before I get into the vacation recap, I’ve got an update on my Vita situation.  It’s not good, though there is somewhat of a happy ending.

I came back to work this morning and saw what I assumed to be my repaired Vita waiting for me on my office chair.  But when I opened the box, I instead saw a note that said that the Vita could not be serviced because “it is not a North American product.”  I contacted Sony immediately thereafter, and quickly discovered that the Vita’s serial number does not actually exist in their records, and there’s no manufacturing region that it can be traced back to.  So then I looked at the order on Amazon, and saw that it was sold through a company called Tax Free Distributors.  The Sony customer service guy had never heard of them, and Googling their phone number turned up almost nothing usable.  I’m not sure what their deal is – they seem to operate somewhere in Nevada – but they sold me a fraudulent Vita, and I’m really, really pissed.

Amazon is getting me a full refund, which is great – because now I’ll probably wait for the Vita Slim, which is the thing I was hoping to get in the first place.

But the moral of the story is:  if you buy anything on Amazon that goes through that company, use caution.  Side note:  I left a scathing review on their feedback page and I can’t help but notice that a whole bunch of short 5/5 star reviews are going up really quickly, possibly in an effort to push mine off the page.


henryandme_beach

So, then:  I am back from the first real vacation I’ve had in maybe 3-4 years.  We flew first to Chicago for my great aunt’s 100th birthday and to see my extended family on my mom’s side.  While we were there, my kid took his very first unassisted steps, right in full view of everyone, and we caught it on video.

Then we flew to Naples, Florida, where we spent an absolutely beautiful week with my wife’s parents.  Many more kid firsts:  first time with a babysitter that wasn’t one of our parents (which went just fine), first visit to the ocean (he didn’t like it), first dip in the pool (he loved it), first trip to the zoo (I wasn’t there for this, but he supposedly liked it, even if he conked out towards the end of it).

I should also point out that the thing I was most concerned about – the actual flights themselves – were totally uneventful, as far as the baby was concerned.  He slept through the first two, and while he was a little cranky on the final flight, he did eventually sleep through the back half of that one as well.

It should also go without saying that this was not necessarily a relaxing vacation.  Don’t misunderstand – I loved not being at work, and I loved being out of the dreary NYC weather, and I loved being with my family and (especially) with my kid.  But that’s the rub – when you have a toddler, you can’t really stretch out and relax unless the kid’s asleep.

So, yeah – even if my Vita had been working properly, I probably wouldn’t have used it all that much.  Indeed, I was very nearly entirely game-free the entire vacation.  I did a few levels of Hitman Go on the iPad (which is quite good), and I did a few of the tutorial hands in Hearthstone (which is not grabbing me as much as I’d like, though I didn’t really give it my full attention).  But that’s about it, as far as gaming is concerned.

Did quite a lot of reading, though.  I can highly recommend Max Barry’s “Lexicon”, which I devoured in, like, 2 days.  I also finished The Pioneer Detectives (though it’s pretty short).  I also read through most of “Up Up Down Down Left Write: The Freelance Guide to Video Game Journalism” by Nathan Meunier, which was informative and inspiring (if also a little overly cutesy with pop culture references and is probably geared for someone about 20 years younger than me).  Being that I’m slowly starting to branch out onto other sites, it’s good information to have handy.

We also saw some movies, too, at the absurdly nice Silverspot theater, where the huge leather recliner seats are reserved in advance and where they serve you booze; we saw Captain America (which was awesome) and The Grand Budapest Hotel (which was great, and which keeps growing on me as I continue to think about it).  Also:  I can highly recommend the theater’s Italian Mojito, which was delicious.


I’m back, now, and trying to get into the swing of things, gaming-wise.  Last night I dusted off my PS4 and tried getting back into Trials Fusion – I am now up to the “Hard” difficulty levels and all I’ll say about it is that it’s inspiring me to write a column about frustrating difficulty levels, and why I’m willing to punish myself with Trials while being utterly dismissive about Dark Souls II.  Also did some fooling around with Infamous Second Son‘s new photo mode; I’m not thrilled with the photos I took, but it does seem to be a pretty cool tool.

Mario Golf: World Tour comes out for the 3DS on Friday.  I love video golf in any format, and I loved the DS Mario Golf game, but I’m not thrilled with the reviews that have been trickling out of late, especially as far as the solo campaign is concerned.  Being that I’m somewhat broke for the immediate future, I’m probably going to hold off – or at least I’ll stick with renting it from Gamefly.

Beyond that, it looks like a quiet week, gaming-wise.  I’ve got some columns I need to write up for some other sites, though, so I do need to get caught up on the last week’s worth of RSS feeds…