1. The short version is that I have decided to stop writing for Gamemoir, for the foreseeable future. It’s not them, though; it’s me.
The tl;dr version is that I’ve been stressing out about each column for months, frantically trying to find time to concentrate and write something that isn’t terrible, all the while knowing that with one or two exceptions, most of my posts pretty much died on the vine. I was home sick yesterday, and I hadn’t yet pitched a column for this coming Monday, and I couldn’t think of anything, and I realized that I was going to be super-busy this weekend, and so unless I was able to pull it together under less than ideal circumstances in the few free hours I had, I wasn’t going to get anything handed in. And I ultimately came to the realization that while I do tend to like the pressure of deadlines, there’s only so much pressure I can take before I feel defeated by simply looking at an empty page.
It’s easier for me to post here, because I can just sit down and stay in my own voice and not be so preoccupied with traffic-grabbing headlines and topics and stuff. And I think that I’ll probably be able to post a little bit more here, actually, since I won’t feel like I need to “save” anything. (Indeed, this post ended up at almost 900 words and it only took about 45 minutes to write.)
It’s also a kick in the ass, though. If I’m ever going to get regular freelance work – and I still feel like I’m a ways off in terms of having the sort of chops that can compete in an over-saturated freelance pool – I need to be able to concentrate, and be able to carve out writing time without losing too much family time (and/or getting in trouble at my day job), and so even just learning what I have to do just to get an 800-1000 word column up every week is an eye-opening experience, to say the very least.
I still plan on trying to pitch to other sites, but only when I feel that I have something good to pitch.
I’m eternally grateful for the patience, the support, and the invaluable experience that the Gamemoir crew gave me in my too-short stay there.
2. Much to my surprise, I’ve been getting sucked back into The Last of Us Remastered, even though I felt pretty resolute in my decision to bail. Part of this is almost certainly due to the fact that I’m playing it on Easy, right from the get-go. It’s still challenging, but it’s not nearly as frustrating as it is on Normal, and so I’m able to explore and move the story forward without getting bogged down in repetitive combat scenarios that lose their effectiveness with every restart.
I’m also surprised as to how much of the game I remember. True, I’d just played it last year, but I was also playing it under newborn-baby sleep-deprived circumstances.
It’s hard for me to tell if there’s really that much of a graphical difference between the PS3 and PS4 versions. With other 2014 HD remasters of 2013 games (Tomb Raider immediately comes to mind), the difference between last- and current-gen was actually quite pronounced. That being said, the PS3 version of TLOU was the best-looking game on that system (and possibly of the entire console generation), and so the PS4 version basically feels slightly more rich, if that makes sense. Beyond that, I think the only way I’d be able to tell the difference is that the PS4 controller makes the game a lot easier to deal with.
3. I am really, really, really enjoying The Swapper on Vita. I liked it on the PC but didn’t get all that far into it and eventually lost interest, but it feels absolutely perfect in my hands (even if I’m currently stuck on 2 different puzzle rooms). I’m especially loving the cross-save support, in that I was able to pick up some orbs on the PS4 (because I wanted to see what it looked like on my TV), and then move that save to the Vita so that I didn’t lose anything. Cross-save support is the best. As far as I’m concerned, Sony’s cross-save system might just be the biggest ace up its sleeve in the console war with the Xbox One; having indie games that I can play at home or on the go without losing progress is too good an offer to walk away from.
4. Speaking of cross-save, I must admit to being a little bummed that I can’t get my PC save of Diablo III over to my PS4. Blizzard’s doing a hell of a job letting you import console saves from different generations AND different manufacturers, and that’s certainly commendable, but I’m not about to lose over 100 hours of PC playtime just so that I can start over from scratch in my living room.
5. I am an idiot. I took a screenshot from The Last Of Us Remastered yesterday and a Twitter pal asked if it would make for a new SFTC mascot, and OF COURSE it would, and now I’m wondering why I haven’t been taking screenshots of couches in every game I’ve played for the last 4 years.
— Jeremy Voss (@CouchShouts) August 7, 2014