Happy 15th Birthday, Dreamcast

Dreamcast-Console-Set

Oh, Sega Dreamcast.  You were so great, and you could’ve been so much more.

You gave us Soul Calibur, one of the greatest 3D fighters ever made; you gave us Skies of Arcadia, my first JRPG and still one of the best games I’ve ever played; you gave us Shenmue, one of the most wildly over-ambitious messes of all time.  And you also gave us Seaman, which… yeah.

You introduced us to the NFL2K franchise, and coincidentally you gave me my first real reason to hate EA (because they refused to publish Madden in lieu of the PS2, which might as well have been the first domino to fall in your eventual demise).

You gave us the best version of Rayman 2, which remains my favorite 3D platformer and one of my top 10 favorite games.

You also started the unfortunate trend of shitty Sonic games, and you’re also why I can’t play Crazy Taxi anymore, such is my utter distaste for the Offspring.

You were my first console that I owned as an adult (even if it was technically a gift), and your DNA was more or less absorbed into the original Xbox, which was my second.  You were way ahead of your time, and we just weren’t ready for you.

Shine on, you crazy diamond.

Hypothetical: The Inevitable HD Remake List

My digital copy of Destiny finished pre-loading over the weekend.  I have a thing tomorrow night, though, and I’m not sure if I’ll be awake enough when I get home to do much more than create a character and go through the first 1-2 levels before hitting the hay; therefore, being that anyone reading this will likely have already played through what I wouldn’t get to until Wednesday at the earliest, there probably won’t be a “First Few Hours” post.  And, ultimately, I expect the opening hours to be more or less what we played in the beta, albeit with some additional graphical spit-shining (and (hopefully) some new Dinklage VO).

In the meantime, I think I’ve burned myself out on Diablo III.  (Speaking of which:  if you haven’t yet read Carolyn Petit’s take on Diablo 3 and Dark Souls 2, you should fix that ASAP.)  I find that, these days, I can really only play it for about 30-45 minutes these days before feeling restless and bored; coincidentally, 30-45 minutes is actually just enough time to run some bounties and/or run a Nephalem Rift, get some new gear, and log out.   The bounties don’t seem to change, though; every time I log in it’s the same stuff.  Do I have to finish all 5 bounties in all 5 Acts before they refresh?  That seems… kinda dumb.

So, in order to keep the ol’ wheels turning here at SFTC, and because I’m in a somewhat cynical mood, I’ve spent the last few days guessing what the next inevitable HD remakes are going to be.

We already know about these AAA re-releases, which have either already come out or have been announced as forthcoming.

  • Tomb Raider
  • The Last of Us
  • Metro Redux
  • GTA V
  • Sleeping Dogs
  • Saints Row 4
  • Halo 1-4 box set

By the way, the AAA designation is specific and necessary to this discussion.  I’m well aware of stuff like Fez,  Minecraft, Abe’s Oddysee, Hotline Miami, Journey/Flow/Flower and other such indies getting ported to the new consoles; I’m also going to be the first person to buy the Grim Fandango restoration as soon as it’s released.  But I’m specifically talking about AAA titles from the 360/PS3 generation, as those games seem to generate the most press from the big sites – and porting those games also serves as valuable experience for the developers in terms of learning how their existing tech works on the new systems.  (I believe Naughty Dog talked about this specific idea when they ported The Last of Us to PS4 – it helped them learn how to best tweak their engine before getting Uncharted 4 off the ground.)

So, then, what other AAA franchises from the last console era might we expect to see in the future?

  • Beyond: Two Souls is almost certainly getting a PS4 port, according to a number of sources (1, 2, 3).
  • Mass Effect trilogy.  I’ve heard this rumored more than a few times, and it’s not necessarily a bad idea (though it’s asking quite a lot for people who sunk hundreds of hours already to do it again in a higher resolution).  That being said, the boring bits in ME1 would still be boring in 1080p, and the ending in ME3 would still be the ending.  I don’t think Bioware would spend the energy tweaking that stuff when they’d rather work on the new ME game.
  • Bioshock 1, 2, Infinite.  The more I think about it, this seems like a no-brainer.  Consider: the recent iOS port of Bioshock 1; Irrational Studios is all but shut down; TakeTwo surely considers Bioshock a formidable IP that they don’t want to lose.  Just imagine what Bioshock 1 would look like on new hardware.
  • Uncharted 1-3.  Probably a long shot, given that Naughty Dog is already working on Uncharted 4 (and that, as said above, that they learned what they needed to learn about their engine through porting The Last of Us), but it wouldn’t surprise me if Sony outsourced this to another dev house.  Sony’s stated reason for re-releasing last year’s TLOU was because a lot of people who bought a PS4 never owned a PS3; it stands to reason that those same people have never played what is arguably Sony’s biggest exclusive franchise.
  • Gears of War 1-3.  Probably less of a long shot, given that Microsoft needs anything they can get their hands on to get the Xbox One into more living rooms, and given that the Halo box set is a thing that’s already happening.  But this might depend more on Epic and Unreal Engine 4.
  • This most certainly won’t happen, but I personally wouldn’t mind seeing Rockstar come out with their own Orange Box, with Max Payne 3, L.A. Noire, and Red Dead Redemption in one HD package.  For me, personally, that would be my birthday and Christmas every day for the rest of my life.  Hell, I’d just be happy with Red Dead.  It will be a sad day when my 360 dies; RDR is the only reason why I haven’t yet pulled the plug myself.
  • Similarly, I would be very, very surprised to see Bethesda do ports of OblivionSkyrim or Fallout 3/New Vegas.  I’d be inclined to check those out, certainly, but the amount of work necessary to properly port those games seems far too excessive, and it’s all but certain that work on Elder Scrolls VI and Fallout 4 are well underway already.  (And, of course, the PC modding community is also doing a bang-up job as far as those games are concerned.)

What would you like to see?  Or are you done with HD remasters?

How The Mighty Have Fallen

Jervo:
so: the new Microsoft promotion for next week is that if you buy an Xbox One, you get one free game – ANY game – to go along with it.
i’m hard-pressed to know what game I’d even want, given that i still don’t give a shit about Titanfall, and that every other game that’s out I’ve already played on PS4.
*maybe* Forza5, or Dead Rising 3.

Greg:
they are aggressively trying to play catchup, which makes sense even if it costs them a ton of money. if they can’t get a good install base early, it’ll be awfully tempting for some devs to forego publishing on XBO altogether, i would think.
Jervo: well, they did buy exclusivity for Tomb Raider 2
Greg:
yes
Jervo: and i’m sure they’ll continue to be aggressive with that
Greg:
can you get a pre-order with this promotion?
ie could you reserve TR2?
Jervo:
no preorders

existing games only

I’d reserve Horizon 2, if that were the case
even Peggle 2 is coming to PS4 pretty soon

Greg:
wikipedia says crackdown 3 is going to be
XBO exclusive? i don’t think i knew that?

i would consider that a “wait for the reviews” game,
but if it’s a return to form you can’t sit that out.
Jervo:
it was always an Xbox franchise; makes sense it would stay that way. problem is, Crackdown 1 was brilliant but Crackdown 2 was a fucking disaster

Sunset Overdrive and Forza Horizon 2 are the only 2 real big games that look appealing to me on the XBO, and neither one of them are available in this promotion.

you’ve got an XBO, are you using it at all?
Greg:
i haven’t played a game on my xbone in a long time.

 i’m sure i’ll play a ton of horizon and probably
sunset overdrive, but ps4 remains my primary
game console by a large margin
Jervo:

(shakes head)
man, how the mighty have fallen.

The First Few Hours (Again): Diablo 3 on PS4

Author’s Note:  What I really want to do is talk about #GamerGate and the attendant bullshit that surrounds it, but for reasons you’ll see below I hadn’t written anything in a week (until yesterday, when I decided to dip my toes into Twitter).  Basically, I’m super-rusty with words right now, and I’d rather talk about that stuff when I’ve regained some balance in my writing legs.  I mean, I’ve started and restarted this post about a dozen times since yesterday, and if you’re reading this at all it’s probably because of a coin flip.

I should also say that it’s also super-weird to be back in full-on internet mode.  It was kinda nice to be away from the constant distraction of social media, even if I was feeling like total shit.

Regarding #GamerGate, though:  I think it’s kind of amazing that I used the hashtag literally once and immediately got flooded with Twitter mentions and one person even telling me that I “was part of the problem.”  To be fair, I was curious to see if they’d come after me, and they did not disappoint.  Interestingly, I then went on a bit of a mini-rant and ended up writing what has turned out to be my most popular tweet:

So, then, what follows are some ramblings that I’ve pieced together over the last week (before getting sick, and after) on the PS4 version of Diablo 3.


OK, so:  I was going to put up a First Few Hours post about Diablo 3 last Monday.  For a number of reasons, that didn’t end up happening.  I was also feeling a bit under the weather, and took off Tuesday from work.  I went to the doctor on Wednesday, where I was diagnosed with pneumonia, and so I’ve been stuck at home ever since.  [Author’s note:  until today, that is.]

As it turns out, being home alone and feeling miserable is a perfect way to play Diablo 3; and so this will not be a First Few Hours post, because I ended up beating the game AND hitting the level cap and getting up to (at least) Paragon level 25 by the time this post goes up.

Considering that it took me at least a month or two to hit level 60 on the PC version – and that it took me less than a week to hit level 70 on the PS4 version (while starting from scratch), the short version of what I’m about to write boils down to this:  the PS4 version is so vastly superior that I might as well uninstall the PC version, as the PS4 version is the only version of Diablo 3 that I’ll play from this point forward, and I may very well end up continuing to play it a lot.  It will certainly be holding my attention until Destiny arrives, that’s for sure.

Let me back up, though.

I did not ever expect to be writing about Diablo 3 again.  Actually, let me rephrase that:  I did not expect that I’d want to write about Diablo 3 again.  I’d already played it to death on the PC, and only considered renting the PS4 version if the summer release calendar was slow enough; and even then, considering that I couldn’t transfer my PC characters over to the console, I wasn’t exactly excited to start over from scratch.  But my buddy Greg was about to start playing it for the first time, and the reviews started coming out saying that the PS4 version was, in fact, the best version of the game, and my curiosity got the better of me, and before I knew it I’d bought the digital version.

And now here I am, a week later, having blasted through the campaign, smashing through the level cap and still feeling compelled to come back.

level70

I’m hard-pressed to determine why my console experience has been so much better than my time with the PC version, though my time spent with the Reaper of Souls DLC earlier this year (on PC) was indicative that the game had changed significantly for the better since the last time I’d touched it, and the PS4 version incorporates those changes.  I debated changing classes for my PS4 campaign, but at the end of the day I really liked playing as a Monk; this time, though, I knew how to properly build and develop her, and I ended up finishing the game on Hard without really dying much at all.  Hell, I’m doing all the bounties now on Master difficulty, and I’m running into very little resistance.  Which is kind of awesome, I think; it means I built my PS4 Monk the right way, whereas during my PC campaign I had no idea what I was doing.

Maybe it’s just that playing with a controller feels better than mouse clicking, though.  Sure, I’m still pressing the attack button an awful lot, but it feels more visceral.  Pulling the R2 trigger and unleashing an electric column of pain on swarms of enemies feels infinitely more satisfying than hitting the 6 key.

Maybe it’s also that the endgame is better designed (or, really, designed at all).  When I beat the game on PC, my only real option was to play it again on a higher difficulty, and so on and so forth.  My keep/sell ratio of loot saw only marginal improvements during each playthrough, and most of my best gear was acquired through the Auction House.  On PS4, though, I’ve acquired great loot pretty much from the get-go, and it keeps getting better and better.

Maybe it’s simply that I was able to keep playing during that DDoS attack on Sony’s servers last weekend.  Considering that I could barely maintain a stable connection when the PC game launched (and for a few weeks afterward), this felt like a minor miracle.

The larger point of this post, though, is that the Diablo 3 “action RPG hack-and-slash” experience makes a tremendous amount of sense in a console context, and I’m at somewhat of a loss to figure out why there haven’t been more Diablo-esque console games.  Off the top of my head, I can think of only three that I’ve played and enjoyed:  Baldur’s Gate: Dark AllianceMarvel Ultimate Alliance (only the first one, b/c the second one was garbage), and Torchlight on XBLA.  In any event, the game feels a lot less monotonous when played on a controller as opposed to mouse/keyboard; Diablo 3’s controller layout is intelligent, thoughtfully designed, and (most importantly) feels more viscerally connected to the action on screen than the artless and endless left- and right-clicking.

Anyway, as noted above, I’m going to keep playing until Destiny is released, and I’ve yet to try any co-op.  If you’re online and on a PS4, hit me up:  JervoNYC.

 

7 idle thoughts

I took some melatonin last night to help me sleep, and it worked – I did sleep – but I’m having a gawdawful time waking up, the sort of awful zombie nightmare hangover that no amount of coffee can rescue me from.  Which is not to say I won’t continue drinking obscene amounts of coffee; I’m just acknowledging how futile everything feels right now.

What follows are some random thoughts – because that’s all I’ve got right now – that are either too long for Twitter, or are adapted from IM conversations I’ve been having with my buddy (and long-ago SFTC contributor) Greg.

1.  King games – Candy Crush, Farm Heroes, Pet Rescue, and my current nemesis, Bubble Witch 2 – are fucking bullshit, and I hate them, and I hate that I’m still suckered into playing them when they’re objectively and obviously horrible.  The games ultimately feel like carnival contests, rigged against you from the moment you get started unless you pay for power-ups.  Skill is helpful but ultimately useless; I fail most levels not because I’ve messed up, but because the algorithm that governs the randomness of the tools at my disposal makes sure that I can’t win – unless I decide to purchase special powerups (at obscene prices).  I refuse to spend money, though, and so I’m stuck banging my head against the wall.  Ironically, the 30-minute wait to refill one (1) life is actually a godsend, because it means that when I run out of lives I don’t have to reload the page for another 2.5 hours, and I can do something meaningful with my life.

2.  I cannot explain why I’m willing to wait for a game like Divinity: Original Sin to appear in a Steam Sale, and yet I’m actually contemplating buying the PS4 version of Diablo III at full price – a game that I’ve already sunk 100+ hours into on PC, and where I can’t transfer those PC characters to my console.  The aforementioned Greg is playing it for the first time, and he appears to be enjoying himself, and I’d love to play co-op with him, and all the big sites seem to indicate that this PS4 edition is the perfect place to play D3, and that it’s worth coming back to.  I did not want to hear this news.

3.  What the hell ever happened to the Steam Box?  I keep hemming and hawing over the Xbox One but if they announced a Steam Box with decent specs (i.e., better than my 4-year-old PC) at a decent price (up to $700), I’d buy it in a heartbeat.

4.  It’s a goddamned shame that the Burnout franchise appears to be dead.  It’s even more of shame that it had to die so that Need For Speed could live.  I suppose I’m bummed that I’ll miss out on Forza Horizon 2; I can only hope that DriveClub and/or The Crew manages to capably scratch my arcade racing itch.

5.  Likewise, I’m ready for a new PS4 DiRT game.  And if Microsoft wants to woo me back, they could certainly find a way to revive the Project Gotham franchise.

6.  Speaking of arcade racers:  as long as they’re making HD remasters of last-gen games, my buddy Greg and I feel very strongly that Split/Second should get a remastered treatment.  That was a criminally underrated (and undersold) game with a ridiculously fun multiplayer side.

7.  I am not necessarily as down on CounterSpy as my friend Carolyn is, but I see her points.  Truth is, the game was never really described all that well; it’s marketed as a stealth game, and it looks like a Metroidvania game, but neither of those impressions are actually true.  For one, stealth is damned-near impossible – you have to kill everyone you see if you hope to find anything of value before exiting the level.  For another, each level is short and procedurally generated, which ostensibly means that no two levels are alike (even though you’ll start to recognize how the different parts repeat and align).  I also wish it performed better on the Vita than it does, because it’s a perfect mobile title – each level takes around 20 minutes to finish, which is a perfect time for a commute – but the load times are horrendous, and the performance is spotty at best.  It plays much smoother on the PS4, but that’s not where I’d prefer to play it – if I do indeed continue to play it at all.

 

What’s Next: Budgeting For the End of 2014

For the second night in a row I’ve woken up in the middle of the night to pee and then been unable to fall back asleep.  And so I’ll find myself looking at Twitter, and looking at Twitter in the twilight hours over the last 2 nights has been, shall we say, deeply unsettling – between the horrifying insanity of Ferguson at night and the horrifying hostility against women in the video games community at all hours of the day, I’m amazed I can sleep at all.

So, then, I’m finding myself compelled to prepare for the inevitable retail therapy that I’m going to indulge in.

And as it happens, I have just been made aware (via Kotaku) of the Always Up-To-Date Calendar of Upcoming Video Game Releases, which is a good thing to be aware of.   And now I’m trying to figure out how the rest of the year is going to shake out.

As always, I’m still on the fence about the Xbox One.  I am tempted by the Sunset Overdrive/XBO bundle, and if I were to go through with that I’d certainly pick up a copy of Forza Horizon 2 as well, and thus it stands to reason that I’d eventually end up with the Halo box set.  But I’m not sure that’s enough, you know?  Forza looks amazing but I’m not sure how much mileage I’m going to get out of Sunset Overdrive, and I’ve already played Halo 1-4.  (Well, a couple hours of 4, at least.)

So, then:  I’m doing this mostly looking at PS4/Vita/PC titles.  What follows are my cherry-picked titles of interest.  Bold indicates a definite buy; italics indicates a curious rental.

August 26:

  • Metro Redux

August 28:

  • Infamous: First Light (I forget that Infamous came out this year.  Haven’t really thought about it at all since I finished it.  If this reviews well, I’d be happy to check it out, but it’s gonna have to review really, really well.)

September 2:

  • Danganronpa 2 (haven’t played the first one, but people rave about it.  If you’ve played it, I’d love to get your impressions.)

September 9:

  • Destiny (I think I pre-ordered the Digital Guardian edition.)

September 23:

  • FIFA 15 (if only because I still have some residual World Cup fever floating around; I don’t expect to hang on to this for very long, and I’d like to think I’d still be deep into Destiny)

September 30:

  • Middle-earth: Shadow of Mordor (I’ve heard too many good things about this, and so now I’m irrationally excited)

October 7:

  • Alien: Isolation (god I hope this isn’t a piece of shit)

October 14:

  • Sleeping Dogs DE (really just want to see the first hour or so in HD.  no intention of playing the whole thing again)
  • The Evil Within (I’m not the biggest fan of horror games, but I’m curious.)

October 24:

  • Civilization: Beyond Earth

October 28:

  • Assassin’s Creed Unity
  • Freedom Wars (Vita)

November 11:

  • The Crew

November 18:

  • Dragon Age Inquisition
  • Far Cry 4
  • Little Big Planet 3

November 30:

  • Project CARS

December 9:

  • Lara Croft and the Temple of Osiris

 

Weekend Recap: moaning and groaning

Truth be told, I don’t feel like writing about games right now.  I’m kinda sickened by what’s happening in Ferguson, and talking about video games seems awfully trite and silly in the wake of Mike Brown’s death.  But I’m going to write about games because if I don’t do something, I’m going to start going crazy.

Ironically, then, there was very little gaming done this weekend; my son was recovering from a bad bit of constipation (that required a visit to the ER on Thursday), and I had (and still have) a pretty bad cold, and we ended up having to cancel a bunch of plans, and when I wasn’t sleeping I was mostly trying to keep my son happy.  That’s a fun game, too, when it’s working.

I did finish The Last of Us Remastered on Friday night, though, and I must admit that I enjoyed it a lot more the second time.  I must also admit (though I’m not ashamed of it) that I played it on Easy, which made it a much less frustrating experience; I still died a few times, but I was able to enjoy and savor the world and the narrative and take many screenshots and still feel dread while not being unnecessarily frustrated.

And speaking of dread, I went ahead and played P.T., and even though I’d already watched a bunch of people’s Let’s Play videos and was somewhat prepared for that first jump scare, it still managed to creep me out.  In this current era of open betas and Early Access and the seeming absence of demos, it is sincerely refreshing to get something like P.T., which is technically a teaser for an upcoming Silent Hill game but which is also a wholly self-contained creep-fest.   As someone with no real hands-on experience with the Silent Hill franchise (beyond a few hours with both SH4 on the 360 and Shattered Memories on the Wii), I came into it not needing to look for hidden SH clues and callbacks, but simply to take in the experience.

And it does capture that feeling of dread pretty goddamned well.  Despite my massive Stephen King collection, I’m not really all that into horror films or games, so I can’t necessarily speak to how effectively creepy it is for other people (although there are lots of YouTube videos of people playing P.T. and freaking out, so I know I’m not alone).  But even just the basic concept of the endlessly looping hallway – my god, it took me right back to a horrific mushroom experience I had in college, where I had the sensation of being caught in a time loop and where the same 2 or 3 things kept happening over and over and over and over and over and over again, and I thought I was going mad.  I might also add that I played P.T. with my wife on Wednesday night, and that’s the night that my son started having stomach pains, and woke us up by crying at 4 in the morning.  So the “crying baby” trope hits pretty goddamned close to home.

I still don’t know whether I’m going to play the actual game.  Like I said – I’m not the biggest fan of horror games, and I’m certainly not a big fan of Hideo Kojima.  That being said, having Guillermo Del Toro on board certainly does a lot to offset Kojima, and if it ends up reviewing well, I will probably feel compelled to check it out.

I’m not sure what’s on tap for this week; I’m not playing the console release of Diablo 3, and in any event most of my recent free time has been taken up by Book 3 of the Locke Lamora series and a rekindled obsession with They Might Be Giants, of which a carefully curated Spotify playlist follows.

On Screenshots and Console Exclusivity

1.  There’s never going to be a SFTC YouTube channel, for whatever it’s worth; I simply can’t consume video the way the rest of the gaming community does, and so I’m incredibly ill-equipped to provide it.  For one thing, I just prefer reading as opposed to watching; for another, my day job is not conducive to watching videos (partly because it’s abundantly clear that I’m not working, partly because my office’s internet is kinda terrible), and when I’m home I’d rather be playing.  That being said, I can’t stop taking screenshots.  Yesterday I posted some shots I took from The Last of Us Remastered, and today I’m posting some shots from Mind: Path to Thalamus, a first-person exploration/puzzle game on the PC that is absolutely stunning to behold.  Everything I want to say about it was already said in this Rock Paper Shotgun review; the short version is that it’s staggeringly beautiful, and the puzzles seem to be smart and challenging without being unfair, but the narrative is, sadly, utterly dreadful and is not helped at all by possibly one of the worst voice-over performances I’ve ever heard in my life.  It’s absolutely worth playing, despite the VO, but just be aware that it’s dreadful and that everything else is terrific.  [EDIT:  I just re-read the RPS review and realized that their page features 2 nearly identical screenshots to ones I took and had originally included below.  I removed mine just so there’d be no confusion, but it was kinda neat to see that we were both taken aback by some of the exact same vistas.]

2.  I was away from the internet yesterday, and so I was only dimly aware of Gamescom.  When I started catching up, I found myself warming up to Microsoft’s news, getting excited about their upcoming indie releases, getting intrigued by the Sunset Overdrive bundle… and then the news about Rise of the Tomb Raider‘s exclusivity hit, and I found myself getting irrationally angry.

Look, I get it; I get that Microsoft is feeling desperate, and that it’s a bitter pill to swallow to find yourself in 2nd place after clearly dominating during the last console generation.  Indeed, Sony was in this exact same position with the PS3, as a matter of fact; they were flying high and mighty after the PS2 and totally misread the marketplace.  The difference, though, is that Sony owned up to their problems, displayed genuine humility, and their solution to win over the hearts and minds of the gaming community was to create spectacular first-party software that simply couldn’t be replicated on their competitor’s console.

So I’m sure Microsoft felt that they had to do something big, something that would make the Xbox One appealing to Sony fans and ex-360 fanboys who were reluctant to upgrade (like me), and so snagging exclusive rights to a highly-anticipated title like Tomb Raider was an absolutely necessary thing to get more people invested in the Xbox One.

But it’s clearly a move made of desperation, not out of humility and genuine concern for gamers.  (Not that I’ve ever thought that Microsoft and Sony’s #1 priority is to genuinely care about gamers, but Sony’s been doing a much better job over the last few years of selling that idea as believable.)  Microsoft isn’t investing in their own development studios and making their first-party portfolio more appealing; they’re simply buying exclusivity from a company that shouldn’t be making this deal in the first place.  Square’s already been on record as saying that the first TR didn’t meet their sales projections, and so putting the new TR on the 2nd place console literally makes no sense unless Microsoft made them an offer that they absolutely couldn’t refuse.

That Microsoft was once again unable to see how this decision would anger the gaming community is, sadly, par for the course.  And the fact that it took less than 24 hours for Phil Spencer to admit that the exclusivity period “has a duration” makes the whole thing just sad.  Microsoft wanted to win me back, but instead they’ve just pushed me farther away.

Hello Goodbye

1.  The short version is that I have decided to stop writing for Gamemoir, for the foreseeable future.  It’s not them, though; it’s me.

The tl;dr version is that I’ve been stressing out about each column for months, frantically trying to find time to concentrate and write something that isn’t terrible, all the while knowing that with one or two exceptions, most of my posts pretty much died on the vine.  I was home sick yesterday, and I hadn’t yet pitched a column for this coming Monday, and I couldn’t think of anything, and I realized that I was going to be super-busy this weekend, and so unless I was able to pull it together under less than ideal circumstances in the few free hours I had, I wasn’t going to get anything handed in.  And I ultimately came to the realization that while I do tend to like the pressure of deadlines, there’s only so much pressure I can take before I feel defeated by simply looking at an empty page.

It’s easier for me to post here, because I can just sit down and stay in my own voice and not be so preoccupied with traffic-grabbing headlines and topics and stuff.  And I think that I’ll probably be able to post a little bit more here, actually, since I won’t feel like I need to “save” anything.  (Indeed, this post ended up at almost 900 words and it only took about 45 minutes to write.)

It’s also a kick in the ass, though.  If I’m ever going to get regular freelance work – and I still feel like I’m a ways off in terms of having the sort of chops that can compete in an over-saturated freelance pool – I need to be able to concentrate, and be able to carve out writing time without losing too much family time (and/or getting in trouble at my day job), and so even just learning what I have to do just to get an 800-1000 word column up every week is an eye-opening experience, to say the very least.

I still plan on trying to pitch to other sites, but only when I feel that I have something good to pitch.

I’m eternally grateful for the patience, the support, and the invaluable experience that the Gamemoir crew gave me in my too-short stay there.

2.  Much to my surprise, I’ve been getting sucked back into The Last of Us Remastered, even though I felt pretty resolute in my decision to bail.  Part of this is almost certainly due to the fact that I’m playing it on Easy, right from the get-go.  It’s still challenging, but it’s not nearly as frustrating as it is on Normal, and so I’m able to explore and move the story forward without getting bogged down in repetitive combat scenarios that lose their effectiveness with every restart.

I’m also surprised as to how much of the game I remember.  True, I’d just played it last year, but I was also playing it under newborn-baby sleep-deprived circumstances.

It’s hard for me to tell if there’s really that much of a graphical difference between the PS3 and PS4 versions.  With other 2014 HD remasters of 2013 games (Tomb Raider immediately comes to mind), the difference between last- and current-gen was actually quite pronounced.  That being said, the PS3 version of TLOU was the best-looking game on that system (and possibly of the entire console generation), and so the PS4 version basically feels slightly more rich, if that makes sense.  Beyond that, I think the only way I’d be able to tell the difference is that the PS4 controller makes the game a lot easier to deal with.

3.  I am really, really, really enjoying The Swapper on Vita.  I liked it on the PC but didn’t get all that far into it and eventually lost interest, but it feels absolutely perfect in my hands (even if I’m currently stuck on 2 different puzzle rooms). I’m especially loving the cross-save support, in that I was able to pick up some orbs on the PS4 (because I wanted to see what it looked like on my TV), and then move that save to the Vita so that I didn’t lose anything.  Cross-save support is the best.  As far as I’m concerned, Sony’s cross-save system might just be the biggest ace up its sleeve in the console war with the Xbox One; having indie games that I can play at home or on the go without losing progress is too good an offer to walk away from.

4.  Speaking of cross-save, I must admit to being a little bummed that I can’t get my PC save of Diablo III over to my PS4.  Blizzard’s doing a hell of a job letting you import console saves from different generations AND different manufacturers, and that’s certainly commendable, but I’m not about to lose over 100 hours of PC playtime just so that I can start over from scratch in my living room.

5.  I am an idiot.  I took a screenshot from The Last Of Us Remastered yesterday and a Twitter pal asked if it would make for a new SFTC mascot, and OF COURSE it would, and now I’m wondering why I haven’t been taking screenshots of couches in every game I’ve played for the last 4 years.