weekend recap: fun in San Andreas, not so much in Blackgate

There was good and bad over the weekend as far as games are concerned, so let’s start with the good.

THE GOOD:

1.  This is something I never thought I’d say, but here goes: GTA V Online is starting to grow on me.

Right off the bat – it is 1000% more stable than it was at launch, which means it is now, more or less, working the way it’s supposed to. Load times are still a bit long, but the important part is that game sessions do finish loading instead of being endlessly hung up, and once you’re in a race or a mission people don’t seem to teleport or glitch out the way they were a few weeks ago.

More to the point, though, the online game is starting to make a bit more sense.  I should back up and say that I didn’t even really start playing online until I’d finished the main story, and so it seemed sort of insane how little there was to do at the outset of my online career, considering how much I’d done in the single-player campaign.  But I’m now up to Level 10, and the activities and customization options that have opened up with each level-up are enough of an incentive to keep me coming back.

For example:  I took a nice chunk of the money I got from being in the beta and bought a deluxe apartment with a 10-car garage.  The apartment itself isn’t necessarily useful except that it’s nice to be able to spawn into it, as opposed to spawning on a street corner and then immediately getting gunned down before I’ve even had a chance to set “passive mode” on.

Another thing (though this feels like an exploit or something) is that you don’t have to play Missions with other people if you don’t want to, and so this is a rather easy way to make money and XP without dealing with jerks and/or long stretches of boredom while you wait for your lobby to fill up.  Nobody seems to want to play the Missions, is the thing – whenever I get into a group with people, the pre-match voting results are almost always a 50/50 split between races and deathmatches – and so it seems silly to sit there doing nothing when the Missions are just as easily doable by yourself.

But, that aside, the more I time I spend with it, the more it feels like it’s the primitive first draft of what a true next-gen GTA should be – one where you design your own character and create your own narrative, and make your own way in the big city.  (Which Saints Row is already sort-of doing, and which the Elder Scrolls games have been doing for ever.)  And it also proves, conceptually at least, that GTA III‘s model of a silent protagonist isn’t necessarily bad.  (Which also works for The Elder Scrolls games, too.)  Like: I’ve decided that I don’t need a fully-voiced character reaction to every minor traffic infraction; if I’m playing as Michael, and I crash into someone while missing a corner at high speed, and then Michael screams “YOU ENTITLED PIECE OF SHIT” at the person I just hit (because he’s certainly not saying that to me, the player)…. well, if it wasn’t funny the first 100 times he said it, it certainly doesn’t get any better.  Truth is, whenever I drop back into the story mode for whatever reason, I find that I’m immediately irked by whoever I choose to play – Michael is just a terrible person, Trevor is, well, Trevor, and Franklin seems like he’d rather be doing something else.

I don’t think Rockstar will go that route, though; they’re too committed to this endlessly repetitive vision of American Satire, and they take their “storytelling” very, very seriously, and in any event they already did the silent-protagonist-climbing-up-the-ranks story in GTA III.  And considering how much money GTA V has just made, it’s easy to presume that the Houser Brothers would feel justified in staying the course.  It’s just that there’s no story quite as compelling as the one you make yourself, and when you’re given a world like the one in San Andreas, every action you take in exploring it becomes more meaningful because it’s you doing it, and because you want to do it.  I’m not saying they can’t have scripted missions – those are still fun, when they’re done right – but I think I’d be a lot more engaged with the next game if I had more control over who I ended up playing, and especially if I could like or at least empathize with the person I was playing.  (And as it turns out, this ability to create your own character and shape your own narrative is something that a lot of my favorite games of this generation  have in common.)

2.  I finished Enslaved.  I was surprised at how much of that game I still remembered – the game feels pretty epic in size, but I forgot how short it is.  It’s not without some problems; a lot of the story beats feel like they come too quickly, and there’s quite a few camera glitches that make the game downright unplayable.  But the action feels good, the platforming is quite fun (albeit completely devoid of challenge), and I still think that the relationship between Monkey and Trip is genuine and convincing.  (Especially the facial animation, which I’d put right up there with the best of this generation.)

3.  I managed to not spend any money in Steam’s Halloween sale, and I also managed to not buy Batman Arkham OriginsLego Marvel, or pre-buy Assassin’s Creed 4.  I will probably end up buying AC4 when it shows up on the PC in a few weeks, but at least I didn’t splurge on it now.

THE BAD:

1.  Part of why I was able to hold off buying Batman was that I’d heard that the game had some crippling, save-corrupting bugs that Warner Brothers actually came out and apologized for; the other part was that I was playing the 3DS version of Batman Arkham Origins Blackgate, which I was hoping would sate my Batman fix.  Alas, it did not, and if anything it further soured my hopes for the PC game.  I can’t speak for the Vita version, which is apparently the better of the two handheld games, but the 3DS version was tremendously annoying to play; and this is very disappointing, because when I heard that the game was trying to mashup the console Batman games with a side-scrolling Metroidvania experience, I expected something amazing.  Instead, it feels very obligatory and uninspired; the map is all but useless; the sidestuff (i.e., evidence for random detective cases) feel utterly meaningless and devoid of any real purpose; and the combat is not nearly as much fun as it should be, because the 3DS buttons are often unresponsive and I ended up taking far too many hits that I shouldn’t have.  I spent about 2 hours or so with it and eventually gave up; I just don’t have the time anymore to push through with games that aren’t doing anything for me, and I especially don’t have time for games that feel like they’re deliberately antagonizing me.

THE UNRELATED:

Saw this link this morning, in which The Verge plays with the Steam Machine, and now I’m really glad I’ve waited on buying a new console (or, alternately, a new video card for my PC):

http://www.theverge.com/2013/11/4/5063760/we-try-the-steam-machine-valves-video-game-console-of-the-future

The Next Few Hours: GTA V and sadness

[I’m around 9 hours into GTA V, and as such, there will probably be some slight early-game spoilers ahead.  But I’m also well aware that anyone reading this who isn’t an immediate family member is also probably playing the game as well, and is probably ahead of me, story-wise, and so I’m not going to sweat it too much.  Still, though, people will gladly accept any excuse to get angry where the internet is concerned, so consider yourself warned.]

I’m in a strange place with respect to GTA V.  I’ve been in a strange place for a while now, to be sure, but I’m specifically talking about this weird feeling I get when I finally get my hands on something long-awaited, whether it’s a game or a book or an album by a favorite band:

  • I get ridiculously excited in the days leading up to its release, so much so that I either have trouble sleeping or I have constant dreams about the thing;
  • and then, when the thing finally shows up, I’m so intimidated by it that I’m sort-of afraid to open it;
  • and then, once I’ve gotten over all that and I’m finally in the thing, it’s hard for me to know if I’m actually enjoying it or not.

But it should also be noted that I’m prone to binging; when I get into something, it is very hard to tear me away from it.  (When Infinite Jest first came out back in 1996, I was so entranced by it that I basically stopped going to class for about a week; I barely slept; I’m not sure I ever changed my clothes.  I devoured it and could not be bothered by anything else.)  But while I’ve played GTA V every night this week, I have only been playing it in short 2-hour bursts, and I’ll often pause it and check in on the baby, or get a snack, or check my email.  To put it another way, I have not taken any sick days, nor do I feel particularly inclined to.

In the case of GTA V, I remain in tremendous awe over the city itself, and the technology that powers it.  I took my first dive into the ocean last night (during an early Michael mission where he’s trying to be involved in his two kids’ lives, one of whom he rescues from a porno yacht) and my jaw dropped when I saw what was under the water.  There is a part of me that kinda wants to ignore the story entirely (and also the mini-map), and line up towards something off on the horizon, and just go.

But this isn’t Skyrim; there aren’t hidden dungeons and treasures.  There are ambient events, of course, but those aren’t quite the same thing.  The game can be enjoyed in whatever fashion you might desire, but the game can only be played by moving the story forward.

And so that’s where I am; I’ve done all the available side missions for both Michael and Franklin, and I’m in the process of getting set up for the first heist.  There’s one last thing I need to do, but that thing is only available at certain times of the day, and since I missed the window I have a few in-game hours to kill; that’s the state of my most recent quick-save.

But in terms of where my head is at?  Well, like I said – I remain in awe of the world.  And the missions themselves are fun, and the new combat controls sure help a great deal, but some of the missions can get a little janky, as open-world games tend to do – that aforementioned mission with Michael and his kids ends in a jet-ski chase and it was very, very unclear what I was supposed to do and where I was supposed to go, and when I managed to outrun the people chasing us I didn’t understand why – they’d been on top of us the whole time, did they suddenly disappear?  I think I ended up trying and failing that mission 6 or 7 times before I stumbled into a Mission Complete – and while I was grateful for the new, less punishing restart feature, I still felt no closer to understanding what the hell was going on.

But the story, and the characters, and that dialogue – it’s making me wonder if I’ve outgrown the franchise, if my being a new father and suddenly seeing the world in a different, protective way makes me somehow less inclined to play along with the game’s ridiculousness.  The game’s outright hostility towards women cannot be excused by the banner of “satire” any more; the incessant vulgarity does not shock any more; the game’s been telling the same satirical jokes about American culture since GTA III, and it’s just not all that funny any more.

So I wonder; is this game really for me, anymore?

*     *     *

As I wrote this, I happened to check Twitter and saw that Leigh Alexander basically just took the words right out of my mouth.

http://www.gamasutra.com/view/news/200648/Opinion_The_tragedy_of_Grand_Theft_Auto_V.php

belt tightening

Last night, the wife and I had a tough conversation about money.

Our 3-month old son (that’s him in the site’s header image, by the way) had his first “transition” daycare visit this morning, and he starts going in earnest in 2 weeks.  And for us to be able to afford daycare – and keep ourselves in baby supplies, and pay the rent and the rest of our bills, and also eat – well, we’re already cutting it pretty close, and there’s not a hell of a lot of wiggle room.  I’ve also got some rather sizable debt to pay off, too, and while I’ve made considerable progress on that front I’ve still got a ways to go, which makes this all the more anxiety-inducing.

Something’s got to give, basically.

And after some online banking and some soul-searching (and a little bit of drinking), I came to the realization that the only thing I really spend any extra money on these days is games.

This kinda sucks, as you might imagine – I am a self-professed consumer whore – but the more I think about it, this is not the worst time to be a broke gamer.   If I’m truly honest with myself, there’s really only one game coming out this year that I need in any sort of non-negotiable way.  Steam will have having its Summer Sale any minute now, too, and I could probably see myself picking up one or two things on my wishlist if they’re discounted enough – but let’s be honest here, after all the previous Steam Sales, there’s really not all that much that’s left for me to buy.  And I can certainly pare down my Gamefly account to one game at a time, as opposed to three, to be able to handle the rest of the to-do list.

Hell, let’s look at that to-do list (aka my GameQ) while we’re here, and I’ll take this opportunity to debut a new feature I’m calling Keep or Cut:

  • Shin Megami Tensei IV (3DS) – I don’t even know what this is, to be honest – I’d just heard some positive word of mouth, and I wanted any excuse to keep my 3DS busy.  Will most likely CUT.
  • Mario & Luigi Dream Team (3DS) – if I can finish The Last of Us quickly enough, I should be able to rent this close to its release date.  Since Mario Golf: World Tour got pushed to 2014, this is the only must-have 3DS game I can see for the rest of 2013.  KEEP.
  • Saints Row 4 – I’m a big Saints Row fan, but I’ve had my doubts about this ever since they first announced it.  I do not expect high review scores, though I’d love to be pleasantly surprised.  KEEP, but with reservations.
  • Splinter Cell: Blacklist – this was always only going to be a rental.  Chaos Theory was the high watermark for the series, and everything since then has been pretty disappointing.  Haven’t seen any indication that I should revise my expectations.  CUT.
  • Rayman Legends – Assuming this is as delightful as Origins was, this is an automatic KEEP.  Though I really ought to go back and finish Origins first.
  • GTA V – I’m not sure why this is still on my rental queue, as I’m probably going to pre-order it as soon as I finish this post.  (Still hoping for a PC release, though.)  KEEP.
  • Beyond: Two SoulsIs this the PS3’s final swan song?  More to the point – do I care?  While I remain in awe of David Cage’s wild ambition, I never finished Heavy Rain and didn’t really enjoy what I’d played, either.  Still, I’m cautiously optimistic, so this gets a KEEP.
  • Batman: Arkham Origins – as far as I can tell, this is the last “big” release of 2013 for current-gen consoles that I have any real interest in, since I don’t care about Call of Duty and I’ve lost all my faith in Assassin’s Creed.   But we all know this isn’t a Rocksteady joint, and this game is starting to smell like a cash-in.  CUT.

Now, you’ll notice that there’s no next-gen titles on this list.  That’s because I probably can’t afford a next-gen console this year; but even if I could, I still haven’t yet decided between the PS4 and the Xbox One.  I’m obviously leaning towards the PS4, but if Microsoft continues its backtracking ways and decides to play ball with indie developers by putting a less-restrictive self-publishing policy in place, well, that might keep the pendulum swinging the other way.  In any event, the only real “next-gen” game that speaks to me in any meaningful way is Watch Dogs, and that’s also coming to PC – which is a platform that already speaks to my current gaming habits anyway.

And speaking of the PC, the other clear upside to being on an austerity budget for the foreseeable future is that there’s really no excuse anymore for me to not finally tackle the GIGANTIC backlog of unfinished games I have in my Steam library.  Hell, even if I only stuck to seeing all the stuff in Skyrim that I never saw on the 360, that would be plenty.  (Now I just need to get over my seething Skyrim rage, which I’ve never quite managed to quell.)

I kinda don’t feel so terrible about this anymore.  I’ll call that a win.

the first few hours: Tomb Raider

[For some reason I feel it necessary to tell you that there’s a bunch of other posts I’m working on, including a special Subway Gamer 3DS post and a revival of the Everything Old is New Again feature (as I play the 3DS version of Ocarina of Time).  In the meantime, I need to talk about Tomb Raider, so here we go.]

I started writing this post yesterday, but I lost interest in it after a while; I couldn’t quite figure out what I was trying to say, and it soon became clear that I just hadn’t played enough of the game to know how I felt about it.  Of course, the whole point of these “first few hours” posts is to provide gut reactions and first impressions, but still – I wanted to at least get past the early tutorial stuff and experience a bit more of what the game had to offer, as that first hour is pretty linear.

So now I’m around 4 hours in; I just made base camp outside the helicopter in the shanty town, if that means anything to those of you who might’ve finished it already.  And I can sum up my experience thusly:  I am enjoying it very much, even if it is not quite the game I’d like it to be.

I never played the original Tomb Raider gamesand from what I understand I’m not necessarily missing all that much.  I did enjoy the 360 games, though – LegendAnniversary, and even Underworld, to a lesser extent.  And the XBLA top-down co-op game that came out a few years ago was quite fun, too.  Those games did well enough for me in the  exploration-to-combat gameplay ratio to make them entertaining; the combat felt obligatory, but at least it was over pretty quickly.  The stories were utterly ridiculous, but I didn’t really care – I liked exploring the tombs and solving the puzzles, and that was enough for me.   As for Lara Croft herself, well, she seemed to be a comic book character with superhuman parkour abilities and some overly generous (some might say borderline-gratuitous) physical endowments.  If I were a 13-year-old boy, it would be one thing.  But as a mid-30s man, it started to get a little embarrassing – sadly, this is pretty much par for the course as far as female videogame characters go.

character design

(source)

This reboot is clearly less about globetrotting and raiding tombs and more about trying to redefine who Lara is – she is young, inexperienced, and is frequently in a great deal of pain.   She is, refreshingly, not gratuitously sexualized; if anything, one could argue that she is perhaps overly victimized.  Terrible things happen to her with a frequency that would be almost comical if she weren’t constantly gasping in agony.

The key part of that last paragraph, though, at least as far as I’m concerned, is that there are hardly any literal tombs to raid – there are certainly some optional tombs to explore, but the three that I’ve found so far consist of basically one puzzle each and took me around 3 minutes to figure out and solve.   That being said, there are certainly a lot of environmental traversal puzzles, and tons of hidden objects to find, and I do enjoy those parts immensely.

In many respects, Tomb Raider reminds me less of, say, Uncharted, and a bit more of Far Cry 3 – especially as there’s one section in Tomb Raider where Lara has to climb a radio tower.  It’s a lot more linear than FC3, but that’s actually OK; the game gives me clearly explained reasons for pushing forward, and so while there’s no countdown urging me to the next objective, I find myself eager to see what happens next.

*       *       *

It’s been interesting (and a little confusing) to hear other people’s reactions to this new Tomb Raider reboot.   I’m only around 4 hours into it, after all, and I can’t necessarily speak to the things these professional critics are responding to – even when they talk in a non-spoilery way.  Rock Paper Shotgun’s review details an experience almost completely different from what I’ve been going through – their guy talks about this feeling of the game constantly interrupting you and your control over the action, but I haven’t really felt that way at all.  And this week’s Giant Bombcast discusses, among other things, the disconnect between Lara’s intense discomfort and revulsion at the things she has to do (like killing people), and the unlocks and perks you can unlock that let Lara perform incredibly gruesome kill maneuvers.

The Bombers also talk about what they wish this game actually was, though, and in that I can absolutely agree.  While I appreciate that the combat in the game is actually pretty good, it’s still the part that I like the least.  What I (and they) love is the exploration and puzzle solving.  I felt this way in Far Cry 3, and Uncharted (both 2 and especially 3), and even Skyrim to a certain extent (not that there’s many puzzles to solve in Skyrim, of course).  I would love a game that forgoes combat altogether and simply gives you a world to explore and solve.  That sort of game is probably too risky to spend AAA development money on, but it’s clear to me from listening to critics and talking with friends that there’s definitely an audience for that sort of experience; hell, look at the success that Dark Souls found in catering to a niche audience.

weekend recap – a much better ending

The big news is that I finished the Borderlands 2 campaign.  Ended at  level 33; put in approximately 40 hours.  Did a lot of the sidequests, but not all of them; it’s a little exhausting, frankly.   And yet, it must be said that it’s a tremendous game, vastly improved over the first – and especially as far as the ending is concerned.  I am torn between starting over in True Vault Hunter mode (which makes the game harder, but where you get much better loot), or starting over with a new character (I’m intrigued by the Siren and the Gunzerker).  I may very well decide to take a break from it, however – it’s a lot of fun in short bursts, but over the course of a long marathon it becomes a little tedious and I end up running to my next objective instead of shooting my way through.

I’ve been struggling to determine the game’s pleasure loop – the thing that keeps me so engaged and eager to press on.  Yes, there’s tons of loot, and there isn’t a single empty crate in the game, and I’d easily say that the ratio of usable loot to trash was far better than the year’s other loot-heavy game, Diablo 3, where I’d spend literally dozens of hours before finding something worth swapping out (although it should be noted that the Auction House played a large factor in that particular instance – I found far better stuff in the AH than I ever did in the game).  But loot is, ultimately, junk – there’s so much of it that it ceases to mean anything after a while, and money eventually becomes no object.  (Which is handy, since I died repeatedly during the final gauntlet – the one right before the final boss, the one that ends with a gigantic Constructor bot – so much so that I ended up losing over $20,000 in resurrection fees.)  The actual shooting itself is fun, although reloading is still a bitch.  The story isn’t terribly engrossing, though it should be noted that the characters are really well written and acted.   I suppose I’m drawn to the exploration of the world – and what a huge and varied world it is – although the game threw so many enemies at me that I never felt that I had the time to truly savor every nook and cranny.

(Honestly?  I’m kinda wanting to go back and re-explore Skyrim on my PC, now that it’s been almost a year since I last played it and don’t really remember everything about it.)

*      *      *      *      *

I also dabbled a little more in Torchlight 2.  It’s… OK.  It’s very hard to not constantly compare it to Diablo 3.  And while I had my problems with D3 – especially in terms of how choppy and laggy that game could be – it can’t be denied that D3 looked fantastic, and (when it ran smoothly) it felt fantastic.  T2 is a far smoother experience than D3, which is very much to its credit, but… well… left/right clicking doesn’t seem to pack the same sort of punch.  It also – and I hate saying this – looks cheap.  Like a top-down World of Warcraft, except somehow with less clarity.  (My PC isn’t a screaming graphics machine, but it’s not shabby, either, and I’m running it with everything turned way, way up.)  I’m not doubting the game’s credentials, or diminishing the work that went into it – Lord knows I loved the hell out of the first game and was eagerly awaiting the sequel – but it feels like a budget title (which, lo and behold, is how it’s priced).  I need (and want) to spend more time with it, of course, both offline and on, before making up my mind; it just makes an underwhelming first impression, I guess, which is a little disappointing.

*      *      *      *      *

Also finally tried the XCOM Enemy Unknown demo; oh man.  OH MAN.   Did the very first mission – the ultra-tutorial – and didn’t even do the base stuff before logging off and keeping the rest unspoiled.  I am READY.  (I played it with a 360 controller instead of mouse/keyboard; still felt like a true, solid experience, and it looked great on my PC.)

*      *      *      *      *

Finally, I must pass along this pre-alpha footage, released over the weekend, of the forthcoming HD remake of Abe’s Oddysee.  I don’t know that I’ve written all that much about the Oddworld games recently, but the short version is that while I’d always been into videogames, I more or less stopped playing altogether between 1993 and, say, 1998 or so – the college years.  I grew up with an Atari 2600, and then played a lot of my younger brother’s Sega Genesis, and that was pretty much it for me until a work colleague bought a PS1 and the Oddworld games (alongside Crash Bandicoot and a Cool Boarders game, I think).  The Oddworld games immediately brought me back into the fold – they were intelligent, they were funny, they were absolutely gorgeous, and they were fun to play with a friend – tossing the controller back and forth after each death, trying to figure out each new dastardly puzzle.  And so looking at this remake – the developers would call it a reimagining, anyway – is making me all sorts of giddy.  Those first two Oddworld games hold a very special place in my heart, and seeing them get this sort of loving treatment for a new audience makes me very happy indeed.  I’m especially intrigued at the change of getting rid of the screen-by-screen design in lieu of a fluid, continual level – back in the old days, one of the ways of fixing a tricky puzzle was simply to step back into the last screen, thereby resetting the next one.  What they’ve done here is changed the enemy AI so that if they’re alarmed, they’ll go on a short alert, then go back to their predefined state, rather than simply resetting (since that’s now impossible).   Anyway, check out the footage – it looks fantastic.

Happy New Year, etc.

I don’t mean to start 2012 on a down note, but here we are.

The main thing on my plate these days is The Old Republic.  My Bounty Hunter/Mercenary is now level 18; I’ve got a bitchin’ spaceship and I’m doling out death and destruction all across the galaxy.  I’m really enjoying my time with it.  As noted the other day, though, my wife is also a full-blown TOR addict; she, in fact, pulled an 11-hour marathon yesterday, which is something that even I haven’t ever done.  She’s having somewhat of a more frustrating time than I am, though, even though she claims she’s still having fun with it.  (I’m definitely going to do a podcast with her in the near future.)

So while she was Jedi-ing yesterday, I was left with my 360.  Normally this wouldn’t be a problem, except that I’m not really into anything at the moment.  As I said last week, I’ve started to sour on Skyrim, which is a bummer.  I finished the Civil War side-quest yesterday – or, at least, I think I did.  Maybe I didn’t.*    The whole thing was unclear, and in any event it was incredibly anti-climactic, riddled with bugs and strangely staged in-game cutscenes where the music was (a) louder than the dialogue, and (b) on an endless loop, which tended to decrease the tension with every subsequent replay.     Now that I’ve beaten the main story, and I’ve discovered most of the stuff that there is to discover, there’s really not a lot pulling me back to the world – it’s certainly not the narrative, which feels positively clunky and dead next to The Old Republic.

I also put some time into the Stranger’s Wrath HD remake on PSN.  The best thing about HD remakes – when they’re done well – is that they don’t diminish your memories of how those games used to look.**  The Oddworld games were always quite pretty, but they were running on primitive hardware (compared to today), and one only needs to look at the PC port that appeared on Steam last year to see how far graphics have come in only 5 or 6 years (or however long it’s been).  The PSN HD remake looks absolutely fantastic – they’ve re-skinned and re-textured pretty much everything, down to the last pixel.  The gameplay is still refreshing and inventive – the live ammo thing is still pretty clever – although the level design feels a bit archaic, with lots of canyons funneling you into small clearings, where the action is.

Finally, I continued to dabble in Assassin’s Creed: Revelations, which remains profoundly disappointing.  I feel terrible about saying this, but I think I’m gonna trade AssRev in.   I’ve played – and loved – each of the three previous games to death, and yet this game feels totally foreign to me.  The controls are far too complicated – there are two different buttons you need to press just to run – and it’s ridiculous that I’m fighting the controls at this point, being that I’ve already sunk probably 100 hours in the franchise already.  Does that make sense?   I used to know how to kick ass and run around and could stealthily eliminate an entire town square, and now I can’t even figure out how to climb a wall.  It should feel familiar, and instead it feels clunky and overly complicated and – most depressingly – uninspired.  I sincerely hope that the inevitable Assassin’s Creed 3 is more of a re-boot – this franchise needs a kick in the ass.

________________

*I got the “Hero of Skyrim” achievement for capturing Solitude?  I have a feeling that there’s yet one more piece to that puzzle, involving the Thalmor.

**  Microsoft might not have been wrong when they made the 360 not-totally backwards-compatible – some of those previous-gen games look kinda terrible running on today’s demanding resolution standards.  Just look at the recent iOS port of GTA3 – yeah, it’s great that it’s running on my iPhone, but it also looks kinda old.

weekend recap: holiday 2011

Here’s hoping you all had a wonderful, loot-filled holiday season.  I certainly did.

Lots to cover today, so let’s get to it:

1.  I finished the main story in Skyrim – almost by accident, similar to what happened at the end of Fallout 3 –  and I think I need a little time away from it.  Certainly I need to wait until a new patch comes out, because a whole slew of my side quests are bugged, and the problems they’re causing are rather serious.  For example:

  • There’s a civil war-related quest where one of the Jarls gave me an axe to give to another Jarl.  Problem is, there’s no dialogue option when I talk to that other Jarl to give him the axe; furthermore, the axe is heavy, and because it’s a quest item I can’t drop it.
  • There’s another quest where I need to retrieve a Forsworn heart in order to concoct some sort of recipe, and I need to kill a specific Forsworn dude in order to get it.  I killed the dude.  I looted him.  I didn’t get the heart.  His corpse is now listed as “empty.”  There’s a gaping hole in his chest, implying that I’ve already taken it.

As much as I’ve enjoyed my time with the game, there’s a reason why I couldn’t put it at #1 in my GOTY post.  Bugged quests are a pretty serious offense – especially since they’re still there, after 2 significant patches have already come out.

2.  I’ve hardly touched The Old Republic since I bought it, but that’s not the game’s fault – it’s my wife’s, as she is a full-blown addict.  She’s gotten her Jedi to (at least) level 10 – she crafted a light saber, acquired a companion and made it off the first planet, if that means anything.  It’s gotten to the point where it’s useless for her to ask me any questions, because at this point she knows more about how the game works than I do.  I’m thinking about running an interview with her, actually, since she’s a prime example of the audience that Bioware was hoping to reach – that of the hard-core Star Wars nerd who doesn’t play games.  This is my wife’s first real game-playing experience, actually – I mean, she’s played DS puzzle games on airplanes and she’s played Rock Band and You Don’t Know Jack, but she’s never actually said “I’m going to play my game now – see you in a few hours” and then strapped in and just straight-up disappeared for an entire afternoon/evening.  She’s never binged, I guess you could say.  But she played 2 or 3 marathon sessions this weekend, and last night she had some Star Wars dreams, which means the addiction is in full effect.  It’s a shame that her laptop doesn’t have a graphics card, too; there’s only one computer in the house that can run it, and it’s mine, and so we can’t play together.

3.  My wife got me a really nice pair of wireless, 7.1 surround headphones for Christmas.  This is great for everyone involved – it means I’m not keeping the house up late at night, and it also means that I get to truly experience the audio side of games for the first time.  As such, I kinda raided my library, wanting to hear the ambient soundscapes in Red Dead Redemption, the ferocious engine roars of Forza 4, and Cave Johnson’s cantankerous baritone in Portal 2.  But ultimately, I spent the most amount of time playing Rayman Origins (which my dad got me for Christmas).  I’d rented it previously and loved it, but I was so focused on Skyrim that I never really gave it proper attention.  And honestly, that game’s got one of the best soundtracks I’ve ever heard, and the headphones truly give it justice.  (This Kotaku feature is an excellent primer – correctly noting the brilliance of the Sea of Serendipity music, and “Lum’s Dream” in particular – and it should be noted I found and downloaded the official soundtrack this morning – for free, no less.  Do a google search and you’ll turn something up.)

4.  I should remember to start my 2012 GOTY post with a category called “The Best Reason to Wait Until January Before Starting a GOTY Post.”  For one thing, I’d be able to talk about The Old Republic at least a little bit, and I’d also be able to correct a glaring hole – that of Battlefield 3.  One of my oldest and best friends bought an Xbox360 last week, and he’d asked me what to get – he thought about picking up Modern Warfare 3, and I said “no no no, if you want to play that sort of game online, you should get BF3.”  And then I felt like a hypocrite, since I hadn’t yet bought it (and hadn’t yet planned on playing it, actually).  Anyway, I bought it, but none of my BF3-playing buddies were online, so I didn’t end up playing very much.  I gave the single-player a whirl, mostly just to learn the control scheme, but I don’t plan on sinking too much time into it – the general consensus is that the single-player campaign is pretty bad, whereas the multiplayer is the best thing going right now.  As I’m not really an online-shooter kind of guy, I’m not expecting to have that great a time, but certainly playing co-op with friends is always fun for a little while, at least.

5.  Finally, I decided to clean up some side missions in Saints Row the Third.  That game’s post-story world isn’t really all that compelling, but it’s still fun in limited doses, and some of the side stuff is fun in and of itself.  I’m not sure I’m ever going to 100% it, as I hate the Snatch missions (and some of the Mayhem missions are fucking impossible), but I’m certainly down for leveling up my dude and making him impervious to everything.

more rambling about Skyrim

I’ve been wanting to write about Skyrim for a while now, but I’m having a hard time figuring out just what to say.

I suppose I should start by mentioning that I’m playing it twice.  I’ve invested around 30 hours into my level 23 character on the 360 – a male Imperial, two-handed weapon specialist with some destruction magic to back it up – but I’ve also working on a female High Elf on my PC*, who is strictly all magic, all the time, and who is less inclined to be polite if the option is available.  This essentially means that I’m still visiting a lot of the same places, but that I’m having totally different experiences.

*   Playing it twice wasn’t my original intention, but I was feeling guilty about hogging the TV in the living room.  This is an ongoing issue in my house.  My wife has always been totally understanding and supportive of my gaming habits, and I do my best to accommodate her when she wants to watch her shows, but I still feel guilty if I’m monopolizing the main room in the apartment.  In a few weeks we’ll be getting multi-room DVR, and that will hopefully alleviate some of this guilt.

This is key, I think.  Every night when I fire up my 360, more than half of my friends are playing Skyrim, but we’re all having vastly different experiences.  This isn’t a bad thing, by the way; it’s just that the very fact that everyone’s experience is unique means that my story won’t be as interesting as yours.  Talking about one’s Skyrim adventure is basically the same thing as talking about one’s dreams; unless you were there as an active participant, you don’t really care.  Even the crazy shit that’s on youtube (Exhibit A) simply serves to remind you that there’s a lot of stuff in the game that you aren’t doing.

And, of course, the game’s got problems.  Tom Bissell wrote an interesting piece over on Grantland basically calling Bethesda out for making the act of getting through the narrative a chore.  The whole piece is worth reading, but I’m copying the meat and potatoes, since Tom’s a much better writer than I am and his points echo my own:

 The real problem with theElder Scrolls games — the real artistic problem, I mean — is that when you’re not out there chopping and shopping, or dropping a Helmet of Alteration to make room for an Axe of Freezing, you’re stuck in some town, being buttonholed by a loquacious elf inexplicably determined to tell you all about a magic tree. The series’ designers have always mercifully allowed the player the option of spamming through the tedious pre-quest dialogue at the speed of thumb, but the problem with the Elder Scrolls games has now grown more significant than its narrative content’s optionality. The problem, it now seems clear, is that the way in which the Elder Scrolls games present their narrative content — the way, in other words, they try to communicate “drama” — has never worked and will never work.

The dialogue in The Elder Scrolls V: Skyrim is without question the best written and most capably performed of any Elder Scrolls game. Another way of saying this: It remains terrible. Please know that, two hours into Skyrim, my astoundometer remained soaringly high. Whether you’re watching some lonely club-carrying giants herd woolly mammoths across the steppe or journeying up a snowy mountain to a hidden monastery or hiding in a watchtower from a poison-breathing dragon or doing something as desultory as catching butterflies, for god’s sake, the game is as visually compelling as it is experientially gratifying. Every time one of Skyrim‘s characters opened his or her mouth, however, I felt my irritation begin to nibble away at Skyrim‘s edges. Irritation in response to a game’s dialogue is especially problematical when said game contains hours upon hours of dialogue. How can it be that the part of the game that exerts so much effort to accomplish something succeeds in accomplishing nothing?

*   *   *

I can hear you: Who cares? None of this has to do with what makes Skyrim so great. I agree. The question becomes why the thing that doesn’t make Skyrim so great is such a prominent part of Skyrim. Why, in fact, is it in Skyrim at all? I ask these questions as an admirer of Skyrim. Everything else in the game — from the beautiful simplicity of the user-interface system (at least when compared to previous Elder Scrolls games) to the crunchiness of the combat to the graphical fidelity of the environments — has improved upon previous Elder Scrolls games, so why hasn’t this? Are we not at the point where dramaturgical incompetence in a game as lavishly produced and skillfully designed as Skyrim is no longer charming?

*   *   *

It surely says something that even my most fervent Skyrim-loving friends cop to skipping through the expository narrative sequences. They laugh when they admit this, and it’s a nervous, uncomfortable laugh — a laugh that suggests they’re wondering why they do this. I’ll tell them: Because the stuff they’re skipping is so bad that it makes the rest of the game seem like a waste of time, which it’s not. When many of a game’s biggest fans are unable to endure large parts of that game, it may be time to reexamine the vitality of certain aspects of the experience…. Like most who play Skyrim, I’m greatly drawn to these incredible environments because the act of exploring them becomes uniquely my experience. When I’m listening to and watching Skyrim‘s interminable characters, I’m skipping through the same dumb cartoon everyone else is.

I don’t know if the narrative sequences are really that bad, but I do skip through them.  I skip through a lot of narrative sequences, actually, although that’s mostly because I play with subtitles on (the audio on my TV is kinda shitty) and I read a lot faster than people talk.  But I would certainly agree that my interactions with NPCs in Skyrim can be kindly described as “stiff” and “awkward.”  That doesn’t stop me from enjoying the overall experience, but it certainly does cause me to spend as much of my time wandering around on my own as possible.

_______________

Meanwhile, I finished Saints Row the Third in a mad rush last Wednesday, when I was home sick from work.  It wasn’t the kind of sick that causes fever dreams, which meant that the stuff that I did and saw in the game actually happened.  And while Saints Row 3 is just as much of a sandbox as Skyrim, it’s also a much more focused experience, which means that anyone who plays it is liable to see the same crazy shit that I saw, which means we can talk about it.

Holy shit.

I won’t spoil it.  Frankly, not enough people on my friends lists are playing it, which is a bummer – I imagine that most people will be playing Skyrim for the foreseeable future in lieu of other games (myself included, which is why I’m not talking about Assassin’s Creed Revelations).  I implore you, though – do not miss it.  And not just because the game is completely insane – it’s also that it’s a really well-made game, with lots of worthwhile additions (the new map system is a thing of genius) and rock-solid fundamentals (it’s still got better combat than GTA) and a new city that might be a little bland and forgettable but still has a ton of stuff to see and do.  Of course, the stuff that makes it insane is why it’s worth picking up – you get a ridiculous amount of firepower in a very short amount of time, and you have plenty of opportunity to use all of it.  You are constantly being rewarded just for messing around – the game keeps track of everything, and so if, for example, you spend all your time driving on the wrong side of the road, you’ll eventually level up and add a perk to your character – you’ll take less damage from bullets, or you’ll carry more ammo, etc.  It’s a really smart system hidden inside a lunatic asylum, and it’s well worth seeking out.

further adventures in multitasking

Firstly – apologies for the weird takedown of the site the other day; WordPress apparently let some feral hamsters inside their servers and shut both of my blogs down for some alleged (and non-existent) violation of their Terms of Service.  They fixed it, apologized, and so here we are, no harm, no foul.  #OccupyWordpress

There’s a lot to talk about, and little time to do it, so here goes.

1.  Gamespot is reporting that Microsoft is going to release its new Xbox next year, during the holiday season.  This is maybe a little on the early side – I wasn’t expecting anything until an announcement in 2013 of a console release in 2014 – but in a way it makes sense.  Judging from the amount of sequels we got this year, I’m thinking that developers are a bit reluctant to launch any new IP so close to the end of the Xbox360’s life cycle.  I’ll have more to say about the next round of consoles in a later post – I’m already starting to ramble (in my head) and I haven’t even gotten started yet.

2.  I’ve started working on my favorite annual post to write – the 2011 Game of the Year.  Problem is, I feel like I can’t really get into the nitty-gritty until I finish Skyrim, Saints Row 3, and Assassin’s Creed Revelations, and meanwhile I’m still plugging away in Modern Warfare 3 and I haven’t even touched Rayman Origins yet.  I don’t think there’s any chance that I’ll be done with Skyrim until next spring, frankly, but I do want to at least put in a good dent – and yet I’m trying to stay away from it until Bethesda releases the patch that will let me install it on my HDD – my 360 (the newest model) tends to get very hot when it spins a disc, and this would be the absolute worst possible time to have a meltdown.

3.  Regarding Modern Warfare 3… I didn’t think I’d get around to playing it, but here I am.  I’m a few missions into Act 3; I have no idea how much farther I have to go before I’m done.  I have no idea what the hell is going on, either; I show up in a strange place and I kill hundreds of enemy soldiers and I press “X” a lot and then a lot of shit blows up.  It occurred to me last night that the Call of Duty games are kind of amazing in that they really don’t allow for any player creativity whatsoever.  You’re almost never alone, for one thing; you’re always part of a group, and you’re being led from place to place by someone else, and if you fail to follow their instructions (i.e., if you move out of stealth or shoot too early), you invariably die and the mission ends.  There aren’t any puzzles; every obstacle is handled by the X button, whether it’s setting a C4 charge, or opening a door, or helping a dying soldier by pressing on a wound.    It’s impossible to get lost; even if you run around looking for “hidden intel”, there’s only so many places you can look – the path is incredibly narrow.  Everything is scripted to within an inch of its life.  If I were the cynical sort – and I am – I’d say that one of the reasons why so much crazy shit happens in Call of Duty campaigns is because it helps distract the player from realizing that they’re not really contributing anything to the experience.   And yet… I’m kinda having fun.  I hate admitting it, and I don’t know why I hate admitting it.

4.  I’ve read in reviews that Assassin’s Creed: Revelations gets off to a slow start, and BOY THEY AREN’T KIDDING AROUND.  It’s funny; I kept being worried about the annualization of the Assassin’s Creed franchise, and yet they’d kept making each successive game better than the last one.  So I had no reason to doubt that this year’s edition would be just as good.  Problem is, it’s coming out at the worst possible time – and not just because so many other great games are fighting for my attention.  It’s that the free-running and building climbing is much better in Uncharted 3, and that the hand to hand combat is much better in Batman Arkham City.  Those two games are still very fresh in my mind, and while I can’t necessarily hold AssRev accountable for other people’s work, nevertheless, I am nonplussed.  The other thing is that the controls are ridiculous.  I’ve played every game in the franchise for many many hours and yet the controls here are still finicky and overly sensitive and contextualized to death, which means that I end up jumping off a cliff instead of climbing a wall, or that I attempt to embrace an enemy instead of killing him with a sword that the game won’t let me pick up.  Being that I’m inundated with other games, I’ve decided that I’ll get to it when I get to it, which at this rate might be July.

5.  I’ve put in an hour or two into Saints Row the Third.  It is, in a word, bananas.  I can’t really offer anything more substantial at this point, since I’ve done maybe 1% of the crazy shit that the game apparently allows me to do.  That said, it looks great, and the combat works and feels responsive and fun, and the driving is a little stiff but I’ll get used to it.  Good times all around.

Skyrim: the first 11 hours

I’m going to be honest here; I’m having a hard time figuring out where to start when it comes to writing about my experience with Skyrim.

The logical answer would be:  the beginning.  But the thing is, Skyrim doesn’t really start out all that well.  The tutorial mission is relentlessly linear and combat-focused, and while that’s more or less a necessity in order to teach you how to play, it’s also woefully misleading (especially if this is your first Elder Scrolls game).  The combat is certainly improved over Oblivion, but it’s still problematic.  The intro is also graphically unimpressive; the people in the game are still ugly and animate strangely, and the creatures don’t look much better. You progress through a murky dark dungeon, kill a few creatures, and then you’re kinda on your own.

Of course, that’s when the game really hits its stride.  The moment I finally emerged into Skyrim proper wasn’t as jaw-dropping as it was in Oblivion, but since I’d already had that moment and knew what to expect, I was more interested in seeing what the world was about.  And it immediately became clear to me that while Bethesda still doesn’t know how to make people or animals look good, they certainly know how to make a world.  Within 5 minutes of aimless wandering I’d found some sort of magic stone that imbued my character (Hermano, an Imperial) with quicker XP bonuses in combat, and then I stumbled upon a dungeon that provided me with some gold and some decent weapons.   And I was hooked.

I’ve played over 100 hours of Oblivion, and certainly at least 40 into Fallout 3, and so Skyrim feels immediately familiar in my hands.  The much-ballyhooed menus are indeed worthy of their praise; they’re much more intuitive and easier to extract useful information from.  (Strangely, though, there’s no sorting option anymore, which makes dealing with over-encumbrance a bit of a pain in the ass.)  I’m a big fan in general of games that level you up based on what you actually do – Resistance 3 did a great job with this in terms of its weaponry – and so I’m seeing tangible results in the skills I’m using the most (i.e., one-handed combat, healing/destructive magic).  The perk system is useful, too – it’s nice to be able to see exactly what you’ll be getting, and the perk trees offer many tantalizing options.

So, yeah.  I managed to squeeze in 11 hours this weekend in short, unconnected bursts, and it’s all I’ve been able to think about today while I’ve been at work.

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