the first few hours: Assassin’s Creed 4

My hopes for Assassin’s Creed 4 were virtually non-existent, to be frank.  It wasn’t just a matter of low expectations; it was simply that, after falling in love with Brotherhood and then being so incredibly disappointed by both Revelations and last year’s straight-up broken AC3, I didn’t want to have to care anymore.  I certainly didn’t expect very much out of yet another annual sequel, especially if it was rushed for a new console launch.

But the positive reviews of AC4 got me too curious to sit back; and when I’m curious, I get frisky; and when I’m frisky, I end up spending money before I have a chance to think about what I’m doing.

And so I bought the PC version.  The deluxe edition.

And after around 3 hours or so, I think I’m in love again.

Furthermore, now that I’ve had this joyous introduction with 4, I think I can better explain what went wrong in Rev and 3.  I mean, I’d finished the first three games pretty thoroughly and probably sunk at least 100 hours of playtime over the course of that trilogy, and so I considered myself a pretty hard-core AC fan; but man, Rev and AC3 immediately rubbed me the wrong way, and I never thought I’d go back after feeling so personally affronted.

Basically, the problems with Revolutions were two-fold.  First, there was far too much tutorializing in the early going.  Again, remember that I’d already played the first 3 games and knew them inside and out – I didn’t need to be interrupted every 30 seconds to tell me how to jump or climb or unsheathe a sword.  And it didn’t help that the controls – in Revolutions, at least – didn’t feel right.

But on top of that, there were all these brand-new systems on top of the old ones; I’d just barely finish learning one new thing and the game would already be teaching me 3 new systems, and it became almost impossible to keep track of anything – not just the moves themselves, but the story and the characters and why the hell I was even doing what I was doing.  There was no opportunity to establish any kind of flow.  (I’ll come back to this point in a second.)

Furthermore, the animation, while still beautiful and graceful, was so heavily prioritized over everything else that I’d miss jumps that I shouldn’t have, or I’d still be leaping instead of swinging a sword.  By the time the tower defense stuff started happening in earnest, I’d all but given up.  I didn’t care anymore; I was doing these things not out of story necessity, but because the developers thought that what made Brotherhood so good was the addition of all these new features, and so they felt obligated to throw the entire kitchen sink and the pantry and the dining room table into the mix for Revelations.

The problems with AC3 are a little less complex; basically, that game was just straight-up unfinished.  I’m not sure I’ve ever encountered so many game-breaking bugs in a major console release; I got stuck in geometry more times than I can count.  To its credit, it did at least get out of its own way and let you do a bit more exploring without constantly interrupting you, and so ironically it suffered the opposite problem from Revelations – it introduced a ton of new features but didn’t explain any of them.  None of the trading or hunting stuff made any sense to me, but it also seemed clear that I’d need to get good at those elements in order to stand a fighting chance towards the end of the game; I gave up on it before I allowed myself to get that frustrated.

So the clearest difference between those two games and this new one, then, is how AC4 just kinda starts and gives you an entire island to figure things out on your own, where you can explore at your own pace, and simply learn through doing and seeing how things work in context.  Sure, there’ll be a button prompt here or there, but for the most part the game stays out of your way.

That first island is brilliant, too, because it’s really well designed; there’s tons of hidden things to find and discover, and since that’s the way I like to play, I had an absolute blast with it.  Reminded me a fair amount of Far Cry 3, actually – and I mean that in a good way, because I really enjoyed most of FC3.

As I said before, I’m playing it on my PC, and it looks absolutely beautiful.  So beautiful, in fact, that it’s the first game I’ve played on my PC where I’ve had to really turn things down and/or off in order to get a stable/playable frame rate.  And even then, on the lower settings, it still looks great – maybe not as great as I’d like in order to take screenshots, but it’s definitely nothing shabby.  (Side note – the “modern” sections of the game tend to lock up on me, though, even on those lower settings.)  Frankly, it really makes me want to either get a new graphics card or… um… get a new console.

Anyway – I’m now in Havana, having synchronized almost all the viewpoints there, and I’ve done a fair bit of exploring and random side stuff (found some buried treasure, snatched a few sea shanties and Abstergo fragments, rescued a few pirates, etc.) and now I’m on my 3rd or 4th mission.  Very much looking forward to seeing what happens next.

Happy New Year, etc.

I don’t mean to start 2012 on a down note, but here we are.

The main thing on my plate these days is The Old Republic.  My Bounty Hunter/Mercenary is now level 18; I’ve got a bitchin’ spaceship and I’m doling out death and destruction all across the galaxy.  I’m really enjoying my time with it.  As noted the other day, though, my wife is also a full-blown TOR addict; she, in fact, pulled an 11-hour marathon yesterday, which is something that even I haven’t ever done.  She’s having somewhat of a more frustrating time than I am, though, even though she claims she’s still having fun with it.  (I’m definitely going to do a podcast with her in the near future.)

So while she was Jedi-ing yesterday, I was left with my 360.  Normally this wouldn’t be a problem, except that I’m not really into anything at the moment.  As I said last week, I’ve started to sour on Skyrim, which is a bummer.  I finished the Civil War side-quest yesterday – or, at least, I think I did.  Maybe I didn’t.*    The whole thing was unclear, and in any event it was incredibly anti-climactic, riddled with bugs and strangely staged in-game cutscenes where the music was (a) louder than the dialogue, and (b) on an endless loop, which tended to decrease the tension with every subsequent replay.     Now that I’ve beaten the main story, and I’ve discovered most of the stuff that there is to discover, there’s really not a lot pulling me back to the world – it’s certainly not the narrative, which feels positively clunky and dead next to The Old Republic.

I also put some time into the Stranger’s Wrath HD remake on PSN.  The best thing about HD remakes – when they’re done well – is that they don’t diminish your memories of how those games used to look.**  The Oddworld games were always quite pretty, but they were running on primitive hardware (compared to today), and one only needs to look at the PC port that appeared on Steam last year to see how far graphics have come in only 5 or 6 years (or however long it’s been).  The PSN HD remake looks absolutely fantastic – they’ve re-skinned and re-textured pretty much everything, down to the last pixel.  The gameplay is still refreshing and inventive – the live ammo thing is still pretty clever – although the level design feels a bit archaic, with lots of canyons funneling you into small clearings, where the action is.

Finally, I continued to dabble in Assassin’s Creed: Revelations, which remains profoundly disappointing.  I feel terrible about saying this, but I think I’m gonna trade AssRev in.   I’ve played – and loved – each of the three previous games to death, and yet this game feels totally foreign to me.  The controls are far too complicated – there are two different buttons you need to press just to run – and it’s ridiculous that I’m fighting the controls at this point, being that I’ve already sunk probably 100 hours in the franchise already.  Does that make sense?   I used to know how to kick ass and run around and could stealthily eliminate an entire town square, and now I can’t even figure out how to climb a wall.  It should feel familiar, and instead it feels clunky and overly complicated and – most depressingly – uninspired.  I sincerely hope that the inevitable Assassin’s Creed 3 is more of a re-boot – this franchise needs a kick in the ass.

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*I got the “Hero of Skyrim” achievement for capturing Solitude?  I have a feeling that there’s yet one more piece to that puzzle, involving the Thalmor.

**  Microsoft might not have been wrong when they made the 360 not-totally backwards-compatible – some of those previous-gen games look kinda terrible running on today’s demanding resolution standards.  Just look at the recent iOS port of GTA3 – yeah, it’s great that it’s running on my iPhone, but it also looks kinda old.

further adventures in multitasking

Firstly – apologies for the weird takedown of the site the other day; WordPress apparently let some feral hamsters inside their servers and shut both of my blogs down for some alleged (and non-existent) violation of their Terms of Service.  They fixed it, apologized, and so here we are, no harm, no foul.  #OccupyWordpress

There’s a lot to talk about, and little time to do it, so here goes.

1.  Gamespot is reporting that Microsoft is going to release its new Xbox next year, during the holiday season.  This is maybe a little on the early side – I wasn’t expecting anything until an announcement in 2013 of a console release in 2014 – but in a way it makes sense.  Judging from the amount of sequels we got this year, I’m thinking that developers are a bit reluctant to launch any new IP so close to the end of the Xbox360’s life cycle.  I’ll have more to say about the next round of consoles in a later post – I’m already starting to ramble (in my head) and I haven’t even gotten started yet.

2.  I’ve started working on my favorite annual post to write – the 2011 Game of the Year.  Problem is, I feel like I can’t really get into the nitty-gritty until I finish Skyrim, Saints Row 3, and Assassin’s Creed Revelations, and meanwhile I’m still plugging away in Modern Warfare 3 and I haven’t even touched Rayman Origins yet.  I don’t think there’s any chance that I’ll be done with Skyrim until next spring, frankly, but I do want to at least put in a good dent – and yet I’m trying to stay away from it until Bethesda releases the patch that will let me install it on my HDD – my 360 (the newest model) tends to get very hot when it spins a disc, and this would be the absolute worst possible time to have a meltdown.

3.  Regarding Modern Warfare 3… I didn’t think I’d get around to playing it, but here I am.  I’m a few missions into Act 3; I have no idea how much farther I have to go before I’m done.  I have no idea what the hell is going on, either; I show up in a strange place and I kill hundreds of enemy soldiers and I press “X” a lot and then a lot of shit blows up.  It occurred to me last night that the Call of Duty games are kind of amazing in that they really don’t allow for any player creativity whatsoever.  You’re almost never alone, for one thing; you’re always part of a group, and you’re being led from place to place by someone else, and if you fail to follow their instructions (i.e., if you move out of stealth or shoot too early), you invariably die and the mission ends.  There aren’t any puzzles; every obstacle is handled by the X button, whether it’s setting a C4 charge, or opening a door, or helping a dying soldier by pressing on a wound.    It’s impossible to get lost; even if you run around looking for “hidden intel”, there’s only so many places you can look – the path is incredibly narrow.  Everything is scripted to within an inch of its life.  If I were the cynical sort – and I am – I’d say that one of the reasons why so much crazy shit happens in Call of Duty campaigns is because it helps distract the player from realizing that they’re not really contributing anything to the experience.   And yet… I’m kinda having fun.  I hate admitting it, and I don’t know why I hate admitting it.

4.  I’ve read in reviews that Assassin’s Creed: Revelations gets off to a slow start, and BOY THEY AREN’T KIDDING AROUND.  It’s funny; I kept being worried about the annualization of the Assassin’s Creed franchise, and yet they’d kept making each successive game better than the last one.  So I had no reason to doubt that this year’s edition would be just as good.  Problem is, it’s coming out at the worst possible time – and not just because so many other great games are fighting for my attention.  It’s that the free-running and building climbing is much better in Uncharted 3, and that the hand to hand combat is much better in Batman Arkham City.  Those two games are still very fresh in my mind, and while I can’t necessarily hold AssRev accountable for other people’s work, nevertheless, I am nonplussed.  The other thing is that the controls are ridiculous.  I’ve played every game in the franchise for many many hours and yet the controls here are still finicky and overly sensitive and contextualized to death, which means that I end up jumping off a cliff instead of climbing a wall, or that I attempt to embrace an enemy instead of killing him with a sword that the game won’t let me pick up.  Being that I’m inundated with other games, I’ve decided that I’ll get to it when I get to it, which at this rate might be July.

5.  I’ve put in an hour or two into Saints Row the Third.  It is, in a word, bananas.  I can’t really offer anything more substantial at this point, since I’ve done maybe 1% of the crazy shit that the game apparently allows me to do.  That said, it looks great, and the combat works and feels responsive and fun, and the driving is a little stiff but I’ll get used to it.  Good times all around.

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