Weekend Recap: Awards!

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GAMES:  Last night was the 4th Annual New York Videogame Critics Circle Awards, and it was a pretty great evening all around.  I was honored and humbled to present the Best Mobile Game award with my buddy Sara Clemens of Videodame, and was personally delighted to see Threes win that category.

The other winners included:

  • Best Children’s Game:  Mario Kart 8
  • Best Handheld Game:  Hearthstone
  • Best World:  Far Cry 4
  • Best Indie Game:  Shovel Knight
  • Best Remake:  GTA V
  • Best Writing:  South Park The Stick of Truth
  • Best eSports Experience:  Super Smash Bros. Melee
  • Best Music:  Transistor
  • Best Acting: Trey Parker, South Park
  • Best Game of the Year:  Wolfenstein The New Order

In other news, I’ve been super-busy with music stuff (which I’ll get to in a second), and as such I haven’t really had time to sink my teeth into Sunless Sea the way I’d hoped – I had about 15 minutes to spend with it the other day, and the only thing I can tell you is that I need a lot more than 15 minutes with it in order to get absorbed into its rhythms.  It’s a slow, methodical drone of a game, and in the right context that’s exactly the sort of thing I want to get into; I just lack that particular context at this particular moment.

So, instead, I’ve been getting back into GTA V HD, for some reason.  Maybe I’m still in Far Cry 4 first-person open world mode?  Dunno.  I’m trying to not pay attention to the characters and the dialogue, and instead I’m really just taking in the first-person perspective as much as I can.  It makes me wonder if Rockstar is going to implement this view with its other IP – specifically, I can’t help but hope that the Red Dead Redemption sequel will get this feature (and that Rockstar will also incorporate a better screenshot utility than GTA V’s smartphone).

MUSIC:  If we’re at the halfway point of the RPM Challenge, then my current tally is at 9 recordings, totaling 16 minutes.  There’s a few additional sketches that I’ve recorded but haven’t bounced or sent out to my beta listeners; and I suppose I’m cheating a little bit by including something I recorded around 2 weeks before the Challenge technically started.  This album is not going to be finished on March 1, of course, and if I’m honest with myself there’s really only 3 or 4 of these 9 recordings that I’d feel comfortable extending into fully-fledged songs.  Still – that’s a very healthy batting average, as far as my personal process is concerned, and so I’m feeling pretty good about things.

All that said, this last week was a weird one, and yet also productive.  I decided to switch gears and start recording with guitar instead of just keyboard, and while that generated some new material very quickly, it also revealed some computer problems.  To wit:  my Macbook is having difficulty recording both audio and MIDI at the same time – so, if I record guitar and then want to put down a synth track, I have to unplug everything and then restart my Mac two or three times and then hope that it decides to record the synth track.  This is certainly not an ideal way to work, but I’m still making progress nonetheless; there’s one new song in particular that I’d originally recorded several different sketches with guitars, but because of the aforementioned technical problems I decided to combine all the sketches into one take and use keyboards instead, and it sounds fucking great, and now I’m wondering if I should even bother with the guitars at all.

I’ve also started to put together some artwork, and I’m also starting to think about lyrics.  The less said about my lyric-writing process, the better; it’s never been an easy process, and considering how long it’s been since I last tried, I’m honestly a bit apprehensive.  I even started flipping through my old songwriting notebooks (and by old, I’m talking late 90s) and started adapting some of those scribblings into something workable – my lyrics were shitty back then, too, but the difference was that I wrote every single day, and now that it’s 20 years later I can maintain some level of objective distance from them, and despite their relative vapidity there are still certain phrases and concepts that stick out and might work.

BOOKS:  I’m now in the last third of Richard Powers’ Orfeo, which I think I’m enjoying.  He’s an absolutely marvelous craftsman of language; every single sentence is beautiful to read.  And the way he writes about the experience of listening to music is rather extraordinary.  The characters, however, have a tendency to feel like props instead of real people, and I’m not entirely sure I’m all that engaged with the story.  This NY Times review describes a lot of what I’m thinking, actually.  All that said, I’ve been listening to a lot of the music that’s described in the book (there’s even a few Spotify playlists that include each piece mentioned), and the experience of listening to the music as I read along with his descriptions is nothing short of exhilarating – Mahler’s Kindertotenlieder, Steve Reich’s Proverb, Messaien’s Quartet For the End of the World.

Weekend Recap: The Muse is Dead, Long Live the Muse

I was away all weekend, so there’s not necessarily much to talk about.  Although there kind of is, actually.

Let’s do the three things, though, because one of them is related to the above paragraph’s cryptic nature.

GAMES:  Nothin’.  I am kinda sorta really wanting to play Sunless Sea, even though I’m not really sure what it is or if I’d actually play it more than once.  I’m tempted to wait to pick it up after I finish recording, as a kind of reward; or perhaps pick it up in a Steam Sale, since the last few sales have been pretty barren as far as stuff being on sale that I don’t already own.

On the other hand, I’ve been thinking about Evolve, and a few things became apparent rather quickly: as much as I really liked the Left 4 Dead games, you really need a reliable group of friends to truly enjoy what they have to offer; my PS4 friends list is pretty small, and I’m honestly not sure if my XB1 friends remember who I am.  In any event, I wasn’t going to be online all that much over the next few weeks anyway (because of this music project), so by the time I made myself available, it’s entirely possible that the Evolve scene will have moved on to something else.  So I’m taking that one off the table, and instead it’s the first entry in my “Notable Omissions” column in my “2015 Games Played” spreadsheet.

BOOKS:  Finished Patton Oswalt’s “Silver Screen Fiend“, which I liked very much even if it wasn’t nearly as dark as it kept implying it would be, and which also has an absurdly long appendix listing every movie he watched in a 4-year span, and which I did not actually read all the way through.  Immediately started Amy Poehler’s “Yes Please“, because reading memoirs by my favorite comedians is a very pleasant way to spend my time.

MUSIC:  So I spent Sunday afternoon going over last week’s demos and loops, and sent them out to a very small group of interested listeners.  I like working this way, I think; I’m definitely not falling into my usual “obsess over one demo and then stop working on anything else” routine.  Unfortunately, I’m also not sure if I still like any of the stuff I recorded, either.  But these Sunday audio dumps aren’t meant to fix problems; they’re only meant for collating and sending out.  Tonight I work on new stuff, rather than obsess and ruminate over last week’s stuff.  (I know I just said that I wasn’t sure if I liked anything I sent out; that’s not 100% true.  There is one idea in particular that I want to develop some lyrics for, actually, and if anything from last week ends up making the final cut, it’ll probably be this one.)

In related news:  I just got rather violently snapped out of that melancholy funk I’ve been wandering around in for the last 4 months.  On the one hand, this is great, because that mood was rather weighty and exasperating to deal with.  On the other hand, the prolonged nature of this mood was a motivating factor in putting together this recording project’s subject matter.  I don’t necessarily believe that you have to be miserable in order to capital-C Create… but… it’s also hard to tap into an emotion that you’re no longer feeling.  In the end, though, fuck it:  I’d rather be happy.  And I am happy.  Happiness is a muse, too.

Weekend Recap: Today We Are All Sharks

I am, to my great relief, not nearly as hungover as I’d anticipated I’d be, and my stomach isn’t in terrible shape either; so even though the end result of the Superbowl was a bit of a disappointment, I’m more than happy to call it even.  The NYC weather, on the other hand… the less said about that, the better.

Three topics to discuss today, and which will likely serve as a preview of the month to come here at SFTC HQ.

MUSIC:  Given that yesterday was the Superbowl, and that in addition to chasing a toddler around a small apartment we were also hosting a small-ish viewing party of sorts, I have not yet started recording anything for this year’s RPM Challenge.  Tonight’s the night, however, where I do get started.  As soon as the kid goes to bed, I’m getting to work.

I’m going to try and do it differently this year than in years past – not just for the RPM Challenge, but for my creative process in general; I’m just aiming to record at least one loop every night, without judging it or revising it or mixing it or converting it to mp3.  If the loop turns into something else while I’m working on it, that’s fine, and I certainly won’t stop myself from adding sections if they’re coming naturally and organically.  But I’m more interested in working in such a way that I can make this a daily routine, rather than a chore that I struggle with.

I may or may not have talked about this before in this blog; I’m sure I’ve talked about it on my retired journals.  But my creative process is in need of a serious shake-up.  I have a tendency, when working on loops and stuff, to end up stuck; I’ll finish a loop, it’ll sound pretty neat, and so I’ll mix it and convert it to mp3 and put it on my iPhone and I’ll go around and listen to it for a few days, and then it’s all I think about, and I think about what I’ll add to it and how I’ll re-arrange it, and then I never actually do any of that stuff, and the loop ends up just the same as it was when I started it.  And then instead of going back to record the next day, I put it off and put it off and then 6 months go by and I’ve got nothing to show for it.

Instead, I’m aiming to simply record and record and record and then, every Sunday, listen back to everything and then make some sense of it.  I’ll be sending out the week’s collection to a friendly set of ears, under the caveat that everything is deliberately and necessarily raw and unfinished and underdeveloped, and this set of ears may or may not offer feedback; the feedback isn’t necessarily as important to me right now as just the idea that someone else is keeping tabs on me and making sure that the work I promised to deliver is there.  At the end of the month, if all goes well, I should have 20+ recordings and sketches of varying quality, and at that point we’ll listen to everything and see how we want to proceed.  The RPM Challenge may end on March 1, but that’s not my deadline, nor my destination; I’m mostly interested in what happens over the next 28 days, given that I’m going to be building stuff from scratch.

I was asked if there’s any particular idea behind this album I’m working on; that’s hard to say, given that I don’t yet know what I’m going to be recording.  But certainly the feelings and emotions and memories that got stirred up from my aborted NaNo attempt are still very much lingering in my brain, and I’d imagine that whatever music I end up making is going to be colored by those feelings – regardless of whether I write lyrics or not.

Unlike NaNo, though, where I was feeling incredibly intimidated by the blank page, I’m feeling very energized and psyched and ready to do this.  Unless I already have a song assembling itself in my head, I tend to work best when I’m building from scratch, and because I’m trying to produce a ton of stuff without paying attention to quality, rather than obsessing over each 45-second loop and making sure it’s perfect and then realizing that I’ve done nothing else for a month, I’m hoping that the sheer act of daily work becomes its own reward.

GAMES:  Because the music stuff is going to be taking priority for the next few weeks (and also that there’s not much coming out in February that I’m all that excited about), it’s doubtful that I’ll have much to offer in this particular area.  For whatever it’s worth, I’m around 5 or 6 story missions away from finishing Far Cry 4; I’ve hijacked every radio tower, and I’ve only got 2 or 3 more outposts to liberate; I’ve crafted every item except one, and the only side stuff I’m paying attention to are propaganda posters, death masks, and mani wheels.  It has become a pleasant grind, even as the narrative remains dumb and everything else remains silly; I’m letting it be my post-recording reward, to unwind for 45 minutes or so and slowly turn off my brain before trying to fall asleep.

BOOKS:  I finished Your Face Tomorrow, Volume 2 this morning and am anxious to start (and finish) Volume 3.  I am racing through them, but not necessarily because I’m enjoying them; rather, there are certain areas where the narrator’s digressions become painfully tedious and repetitive and ridiculous, and they don’t enrich the reading experience as much as the writer thinks they might.  That being said, there is an interesting story starting to brew, and there are frequent insightful and resonant passages that I’ve been highlighting and saving, and so I’m finding myself still invested in the trilogy as a whole, and so I certainly can’t stop reading now.  They are a hard recommendation, for sure, and my 3-out-of-5 star reviews aren’t really telling the whole story; perhaps I’ll have more to say about it when I finish this last one.

I haven’t yet decided what I’m reading next, either, though I suspect I’ll need something to cleanse the palate before diving into something heavy, so maybe it’ll be Amy Poehler’s memoir, and/or Patton Oswalt’s new book.

Weekend Recap: Before the Storm

Some quick ramblings while the snow starts to accumulate:

1.  I’m roughly 14.5 hours into Far Cry 4.  The front splash screen tells me I’m only 36% complete.  I clutch my head in despair.  I find myself pressing on in spite of everything telling me to stop, including the game itself.  For example:  I’m in the mood to do some of the propaganda missions, so I open up my map, set a waypoint to the nearest one, and then find a car.  5 seconds after I start driving, I get a radio message telling me that the camp I just left is under attack, and so if I don’t immediately turn around and defend it, I lose the camp again.  This doesn’t feel like dynamic, organic gameplay in a living, breathing world; this feels like the game yelling at me to do a chore that I already did.  And yet, as I said, I’m compelled to keep playing.  In addition to the numerous side activities, I did quite a few campaign missions over the weekend; I visited Shangri-La for the first time; I conquered my first fortress; I upgraded my homestead.  I do appreciate that I can make a 15-minute session as productive as a 4-hour binge, if I so choose.  But it’s hard to get past the underlying blandness that permeates everything.

Speaking of which:

2.  The last FC4 campaign mission I finished before checking out for the weekend involved me taking over a “brick factory” / opium den, and once I was inside my character started hallucinating (i.e., things changing colors, weapons changing at whim, enemies exploding into colorful chalkdust).  This reminded me quite a bit of Saints Row 4, and then I remembered – oh yeah, I rented the Xbox One version that just came out last week, why not check that out?  And, um, it’s pretty underwhelming.  I’d finished the original game on my PC, and while my PC is not a powerhouse by any standard it still looks better there than in this XB1 version.  I can forgive that to a certain extent, but more troubling was that the combat/shooting felt kinda terrible, too; maybe it’s because I’ve been playing a lot of FC4 and GTA5 lately, where the combat feels quite good (or maybe it’s just the lock-on targeting in those games is a bit more pronounced and I know how to use it well), but I felt wildly inaccurate when shooting in SR4’s opening missions; and I’d be remiss not to mention that the combat didn’t feel particularly powerful or meaningful.  Granted, I know full-well that you have to play SR4 for more than 10 minutes before it starts getting meaningfully insane, but given that I’ve already played it… I’m not sure I need to continue.  As far as HD remasters go, this one is pretty disappointing.

3.  Surprise surprise, I splurged a little bit in the weekend PSN Flash Sale / 10% Discount.  Among the haul:

  • Super Mega Baseball
  • Costume Quest 2
  • Guacamelee
  • Shadow Warrior
  • Geometry Wars 3

And, separately, I pre-ordered Grim Fandango Remastered.  Yes, I know I said I wouldn’t pre-order anything this year, but Grim is a special case.  And given that NYC might be under 12 feet of snow tomorrow, I’d rather have that shit already downloaded before I need to worry about power outages.  (Which is to say – I’d like to have the Vita version downloaded as well, so that I can actually play it in the event of a power outage.)

4.  I’m about to finish reading Your Face Tomorrow, Volume 1.  I’m enjoying it, and I’m looking forward to the next one, but it’s a very hard book to recommend; for a 380+ page book that I was given to understand is a postmodern spy novel, very little actually happens – it’s mostly a series of endless paragraphs filled with laconic, obsessively detailed observations about human nature.  There is value in such a thing, and I’ve been highlighting quite a few passages that resonate with me very strongly, and it’s because the writing is so unique that it doesn’t often get tedious.  But I’ve found that it can be difficult to stay engaged with it when I’m in bed.

I thought I had enough for a 5th bullet point, but I guess not.  If you’re in the Northeastern US, stay safe and warm and indoors.

The 3-Day Weekend Hangover

It’s nearly 5:00 pm and I’m only now getting over last night’s NyQuil haze.  This doesn’t bode well for future winter-related headcolds, and I barely managed to put this thing together as it is:

1.  I’d hoped to unveil a new feature today – the SFTC KILL COUNTER, which would be a running tally of how many people I’ve killed across all the games I play this year.  Unfortunately, the PS4 version of Far Cry 4 doesn’t seem to have this sort of stat handy, and I wasn’t about to start keeping manual tabs on it as I played.  So, then:  know that if it did, I’d start up a widget post-haste.  (Maybe it’s OK to wait on this, given that FC4 is, technically, a 2013 game.)

2.  In lighter, non-virtual murder news, I’m finding myself surprisingly excited by the prospect of a new, current-gen Rock Band, and I’ll be even more excited if a new Rock Band works with my old, 360-era plastic instruments (and DLC, of course).

3.  As much as I liked the idea of Borderlands, and as much as I liked the actual Borderlands 2 game (even as the Vita version was kinda shitty), I am not necessarily all that enthused about the forthcoming Borderlands HD remasters.  I don’t need to play those games again.  I’d rather wait for a completely new title.

4.  I will not playing the Resident Evil REmake.  I only barely touched the original game, and so there’s no nostalgic value for me to tap into.

5.  I will be playing a little bit of the new Saints Row thing (on Xbox One).  I don’t expect to get particularly far into it, given that I already finished SR4 on my PC; I skipped the PC version’s DLC (which, apparently, is just as well), and so I’m really just curious to see what it’s like on a console.  I’m also curious to see if my current distaste for virtual murder can be alleviated by SR4’s completely batshit insanity.

On that note – and also to call back to #1 above – I’m still plugging away at Far Cry 4, doing some more sidequests, trying to finish my upgrades, etc.  My opinions about that game have not changed, and the fact that I’m still going back to it is only indicative of the fact that there’s not much else holding my interest at the moment.  The story is garbage, and the only saving grace to that game is that there’s so much else to do in spite of it.  Is that a good thing?

Weekend Recap: Wishes Upon Wishes

BOOKS:  Finished Arthur Phillips’ The Egyptologist very late last night, which made for some strange dreams.  It’s very nearly impossible to discuss without spoiling what makes it so intriguing and puzzling, and it’s got the sort of ending that you’ll need to re-read at least twice, and then also flip back to the very first chapter, and then step back and realize what the fuck just happened.  That being said, it’s an excellent book, a “literary murder mystery/adventure” story set in a rather unique period in history (and one that certainly piqued my interest, being that I – as I’m sure many other people my age – had a rather rabid interest in ancient Egypt as a kid); and so even if I can’t remember why I bought it, I’m very glad I did.

Next up: at long last, Your Face Tomorrow, Volume 1.  I sincerely hope I haven’t set myself to be majorly disappointed, given how badly I’ve wanted to read this for so long.


GAMES:  There was more free gaming time this weekend than I expected to get – chalk it up to the wife’s recent promotion, which means she also has to bring work home with her on occasion.  Still, I’m in that awkward situation where, while I do have a backlog to deal with, I’m remembering why that stuff got put on the backlog in the first place, and so I’m kinda just flipping back and forth between a few different things, not really getting into the rhythm of anything in particular.

Specifically, my attention was split between four games this weekend:

GTA V, which made me wish I was playing Saints Row.  Honestly, I never thought I’d ever say that, but it’s true; playing GTA V for the second time makes the experience a hell of a lot more tedious and annoying – not just the horrific dialogue and misogyny and everything else, but the actual missions you do.  Like Trevor loading cargo containers onto a truck, or Franklin towing cars all over town.  Dockwork went out of style with Shenmue, for fuck’s sake.  While it’s true that the Saints Row franchise has never had a city that is as engrossing to be in as GTA, it’s also true that Saints Row stopped caring about “realism” right from the get-go, and has taken the concept of the “open world sandbox” to ludicrous extremes.  Actually, now that I’ve remembered that it’s coming out, I think I’m going to at least rent the Saints Row IV HD remaster thing that comes out later this month; I think that’ll be a lot of fun.

Destiny, which makes me wish I was playing Mass Effect.  I really only fired it up to pick up whatever legendary presents I’d been given, and then I did a Daily Story Mission or whatever it’s called, just to see if I still cared about it.  Yeah, the shooting’s still good, but there’s so little else there worth caring about.  I’m also a little pissed off; I thought I’d bought the Digital Guardian edition, and I’d bought that thinking that it was a season-pass thing for DLC.  But when I fired it up, I saw that The Dark Below expansion still cost $20.  If $20 is actually a reduced price for an expansion, then I might as well just delete the damned thing from my hard drive and be done with it.

Far Cry 4, which makes me wish I was re-playing Far Cry 3, or really anything else.  It’s also very disorienting after playing Destiny and also GTA V in first person, too, which shouldn’t be the case, since FC4 is actually supposed to be played in the first person.  I’m really just kinda nibbling at FC4; I’m unlocking towers and hideouts, and doing a mission here and there, but I’m mostly hunting if only so that I can craft everything I need to craft and then never worry about it again.  I will say that it’s a little comical to watch an eagle lift a goat straight up off the ground, but I’m not sure if that’s supposed to be intentionally comical or not.

Infamous First Light DLC, which I only really dabbled in for a brief period – it’s a free download this month for PS+ member, which is honestly the only reason why I picked it up.  Surprisingly, it was kinda neat to be back in that game again – I did like the original game even if it was somewhat empty and forgettable, and I forgot how good it looked.  I’ll probably keep this in the rotation for a little while, though it’s been so long since I beat the original game that it might take me a bit to get my bearings.

The Last Weekend Recap of 2014

2015 will be upon us in just a few days.  This would be an opportune time to whip up a “Top 10 Games I’m Looking Forward To” post, or even a “New Year’s Resolution” post, and perhaps I’ll get one of those going before long.  I do have material for both of those posts, because I am nothing if not over-prepared.

But I’m finding it hard to be upbeat about gaming right now, and it’s hard to look forward when the present is still dragging me down.  We’re still in 2014, after all, only a few days removed from the PSN/XBL hack that ruined everyone’s Christmas break.

So as far as a weekend recap is concerned, well:  what could any of us do?  As it was, pretty much every game I have stored on my PS4 and XB1 was impossible to play, given that everything needed an internet connection, even the single-player stuff.  Thank God I’d already finished my Dragon Age campaign, or else I would’ve lost my friggin’ mind.    (Speaking of which, for a few days there I thought my Vita was broken, too – although now that the networks are back up, it appears all is well.)

In any event, because Xbox Live came back faster than PSN – and it’s more than a little distressing at how Sony still doesn’t have their online shit together – I did end up getting back into Forza Horizon 2; I’m now only 2 championships away from the Finale.  Goddamn, I love that game.  I can’t tell if the computer AI is too easy, or if I’m really good at it, or what – I win nearly every race, but they’re always close, and they’re almost always really entertaining.

I only found out that PSN was starting to come back online because I’ve been waking up at 3am every night for the last 2 weeks, and so during Saturday’s insomnia I decided to check my iPhone and see if I could log into the PSN app, and – lo and behold – I could.  So I downloaded Lara Croft and the Temple of Osiris (which was part of the PSN Holiday Sale), and… it’s good?  I liked the first one a lot, and this one seems like more of that same thing, but it seems like it’d be much better with friends, so I think I’ll save that for online buddies.

And speaking of sales, I succumbed to my better judgment and picked up a few things in the Steam Holiday Sale:

  • Divinity: Original Sin
  • Secrets of Raetikon
  • Shadowrun: Dragonfall
  • Super Time Force Ultra

Of those four, Divinity is the biggest pickup on my list, though after Dragon Age I can’t help but wonder if I’m epic-RPG’d out.


What else… oh yeah, I’m nearly finished with Michel Faber’s “The Book of Strange New Things“, which is absolutely heartbreaking and devastating and maybe not the best thing to read at 3 in the morning during a seasonal depression.  But it’s also really good, and I’m looking forward to diving into his back catalog.

Speaking of which, I already have a sizable book backlog to get to, though I also can’t help but notice that the Your Face Tomorrow trilogy by Javier Marías is finally available on Kindle, and so I’m kinda itching to get started on that, given that I’ve been wanting to read it for several years now.  I’m really trying to not buy anything new until I finish everything old (and this goes for games, too) but this is a special case, and I’ve got some Amazon credit burning a hole in my wishlist.

Also also:  the wife and I watched Don Hertzfeldt’s “It’s Such A Beautiful Day“, which is available on Netflix streaming.  I’ve been a fan of his work for years, and I’ve been eyeing his progress on this film for quite a long time, and then to suddenly find out it was on Netflix was a very happy accidental Christmas present.  The film itself?  Not necessarily what you’d call “happy.”  But it’s utterly brilliant and dark and amazing and considering it was basically one dude working in isolation for 10 years doing these incredible in-camera hand-drawn animations, it makes me feel like I’ve been wasting my creative life.

So look forward to my new album, which I am determined to start and finish next year.

DAI: It’s all over

DAI_fade

It’s all over.  At just over 50 hours, and with still tons more side-stuff to do, I have finished the Dragon Age Inquisition campaign.

If you want the short version:  it’s very good.   It’s the best BioWare console experience I’ve had since Mass Effect 2, that’s for sure.  Is it my Game of the Year?  That’s a tougher question.  I stand by its inclusion in my top 5, but I don’t know that it was the “best thing I played all year.”

For one thing, even though it ran pretty smoothly for me, there were a handful of times when the game locked up and crashed on me – including the literal moment before the final battle started, which meant I had to re-load the game and go through the opening cutscenes again, wondering if I’d lost any progress (since I hadn’t done a hard save before I started the mission).

And honestly?  I’m kinda glad it’s over, because holy shit it’s been a while since I sunk that much time into a game; even if, at the same time, it’s been a long time since I played a game that I enjoyed for that long without getting bored.  Sure, some things are tedious; I read the subtitles quicker than the voice actors say their lines; towards the end I opted to fast-travel instead of walk, because I don’t particularly care to inspect every single goddamned inch and harvest every single goddamned herb and mineral; but what would an RPG be if not slightly tedious at times?  The overall experience was far more enjoyable than any moment-to-moment tedium.


What to do now?  There’s something freeing about finishing a massive game like DAI; it’s like finally finishing a huge book, where you’re kinda sad to see it go, but also glad that you can move on to something new – or just take a little break altogether, now that you’re not shackled to anything in particular.

I may go back and finish some of DAI’s side-stuff – there are still a large number of small quests I never finished, and plenty of places I never fully explored, and that stuff can be dealt with in short bursts.

I may go back to Forza Horizon 2 (henceforth, “Forizon 2”) and might even get that new DLC island.

I may dip my toes back into Far Cry 4, or also Shadow of Mordor, and if Sony puts Alien Isolation on sale, I might buy it and try to finish it.

One thing I’m not going to do, though, is finish Assassin’s Creed Unity.  I gave it a quick go yesterday afternoon, once the latest patch was installed, and the simple fact that it took me almost 3 minutes of staring at the map to figure out where the hell the next story mission was located was all I needed to say, “I don’t have time for this shit.”

Speaking of which, one of the categories in my GOTY post that I didn’t get to this year was “A Once-Favorite Franchise That I’m More Or Less Ready To Give Up On”, and it should go without saying that the winner of that particular category would be Assassin’s Creed.  I’m done.  I don’t care about next year’s installment; I don’t believe it will fix the things that need fixing, nor do I have faith that it will be shipped in a working state.  And considering the current state of Ubisoft game design, why should I bother playing an Assassins Creed game when I could play Far Cry 5, or Watch Dogs 2, or whatever else they decide to rush out the door?


 

And speaking of the GOTY post, three other notable omissions:

1.  In the “Did Not Get To” pile, the biggest name on that list is Kentucky Route Zero.  I’ve been meaning to sit down and give KRZ a serious go for basically the whole year, and for whatever reason I never found myself in the right frame of mind and with enough time to give each episode a proper go.  (“Right frame of mind” doesn’t necessarily imply a state of sobriety, mind you; it simply means being open and un-distracted for a different sort of pace.)  I’ve heard nothing about raves about both Episode 3 and a Side Story thing, and I need to get on this soon.

2.  Also in the “Did Not Get To” pile, but with the caveat that I simply hadn’t bought it yet, is Lara Croft and the Temple of Osiris.  I was a big fan of the first game, and this appears to be more of the same; I just haven’t gotten around to pulling the trigger yet.

3.  I did end up playing the first 10 minutes of Danganronpa over the weekend, which is (obviously) not nearly enough time to figure out just what the hell is going on.  I would like to give it at least an hour or so to figure it out, and then decide whether I should push on with it or send it back.  I don’t necessarily regret buying the Vita, but I never have a proper opportunity to play it, and, so, there it is.

 

on GOTY paralysis, Hatred & Valve, and @Nero’s review of DAI

Look, I don’t really even know what to write about today.  I feel like I’ve gotta say something, if only to justify the expensive site redesign.

I’m still playing Dragon Age but I feel like I’ve run out of things to say about it, even if I’m 40-50 hours in and have no idea how much is left.  As far as proper story missions go, I finished “Wicked Eyes and Wicked Hearts” last night; but meanwhile “Here Lies the Abyss” is still open because I started it before I was properly leveled up.  According to IGN’s walkthrough*, I have 4 main storyline missions to complete, but I’m also doing pretty much every single sidequest I can find – all my companion quests, all the random environmental quests, and most of the fade rifts I come across (although I get bored of those and don’t find them especially compelling).

I intend to finish it – and, indeed, I want to finish it – but I also feel like I have to finish it because only then can I start moving on to the other stuff I’ve put aside.  I’m looking at my GOTY post-in-progress and there’s just so much I’ve yet to get to.  I know I said as much last week, but man.

Why this quest for completeness?  Why am I feeling pressure?  I’m not getting paid for this!  Nobody’s asking for it!  Someone once yelled at me for a post I wrote that I was just writing inflammatory shit “for the clicks” – but on a good day this site gets maybe 20 hits.  I get more views just from cross-posting at Kotaku’s TAY forum, which I’ve only done like 3 or 4 times.

*sigh*

In other words, I’m having trouble even finishing this post because I’m distracted by:

  1. Valve putting “Hatred” up on Greenlight, and then promptly removing it; and
  2. Milo “Nero” Yiannopoulos’ “review” of Dragon Age.

Regarding 1:  I never actually ended up posting my thoughts regarding Hatred when it was originally announced, though they more or less aligned with Polygon’s opinion article.  I just turned 39 and I’ve been playing games for most of my life, and so I’m sure the number of virtual people I’ve killed is in the 6-7 digit range by this point; but as I’ve grown older I’ve found it becoming less and less enjoyable**.  Even so, I continue to do it, if only because the context of these virtual killings is more or less understood to be “entertaining”, and not literal.  But I still have limits.  I tried playing Rockstar’s infamous Manhunt a million years ago and found myself nauseated by the snuff-film aesthetic; I tried playing Postal and just found it hideously stupid.

Hatred, on the other hand, is different.  Hatred is specifically about going on a suicidal shooting spree, massacring as many innocent civilians and police officers as possible.  (Yes, you can do this in GTA if you feel like it; the key phrase in that sentence, though, is “if you feel like it”.)  To quote the developers themselves:

The answer is simple really. We wanted to create something contrary to prevailing standards of forcing games to be more polite or nice than they really are or even should be.

Yes, putting things simply, we are developing a game about killing people. But what’s more important is the fact that we are honest in our approach. Our game doesn’t pretend to be anything else than what it is and we don’t add to it any fake philosophy.

In fact, when you think deeper about it, there are many other games out there, where you can do exactly the same things that the antagonist will do in our project. The only difference is that in Hatred gameplay will focus on those things.

I personally find the game distasteful, disgusting, hideous, nightmarish.  I wouldn’t play it; I wouldn’t accept money to review it for a publication; I wouldn’t want anything to do with it.  Frankly, I find its mere existence to be nauseating, as is the community that’s rallied around to support it.  Even the name smacks of opportunism, a brazen attempt to be “un-PC” while being willfully ignorant that being “un-PC” is, in fact, a very clear political agenda.

Does that make Valve’s decision to pull it right?  Paul Tassi in Forbes makes some interesting observations (the whole article is worth a read):

Though you could also make the mass media argument that if something like Human Centipede (and its even-worse sequel) is available to stream freely on Netflix, that it’s not the most ludicrous thing in the world for Steam to consider allowing Hatred to exist there. Not that I’m encouraging that, but Hatred is hardly the first piece of media to glorify or stylize the murder of innocent people. I really don’t care to defend Hatred as the content is frankly nauseating, but it just seems weird where the line is drawn when we look at what other types of violent media are hugely popular and widely distributed.

Valve is a storefront, and I think they have the right to sell whatever they want; they’re not censoring it, they’re just refusing to sell it.  Valve’s near-ubiquity in the PC market might make some people wonder what the effective difference is, since if you’re not sold on Steam, where can you be?  It’s a tricky question, and I’d like to hear Valve offer some clearer guidelines as to what it chooses to sell, but by the same token I also agree with Tassi’s conclusion:

I think it has the right to exist, but if it doesn’t, I certainly don’t think the world has lost a valuable piece of media.

Regarding 2: I’ll have more to say about Milo in my 2014 GOTY post, but in the meantime, that “review” is one of the most ridiculous things I’ve ever read.  It’s enraging, it’s ludicrous, it’s impossible to take seriously; it’s an expert bit of trolling by a guy who’s clearly pandering to an audience.  (The review apparently came out within 24 hours of his announcement of his forthcoming book about GamerGate, in a funny bit of irony.)   The Gamergate audience claims they want “unbiased objectivity” in their reviews, and yet this review is nothing but bias – sexist, transphobic bias – and it’s also full of straight-up lies and made-up bullshit.  The more you read it – if you can stomach it – the more you wonder if he actually played it.

I’ll let @untimelygamer take it from here:


* I know I say this every time I link to a walkthrough, but I’m saying it again for clarity – I’m not using a walkthrough, I’m just curious to see how much is left.

** Which is probably why I’ve been avoiding Far Cry 4, frankly.

The (Dragon) Age of Anxiety

1.  I’m 20 hours deep in Dragon Age Inquisition now, and I think it’s fair to say that any doubts I might have had about BioWare following the 1-2 punch of Mass Effect 3‘s controversial ending and The Old Republic‘s failure to topple World of Warcraft can be put to rest; BioWare’s got their mojo back, big-time.

But let me qualify that “20 hours” first:  20 hours is a rather considerable length of time as far as games are concerned, and yet I’m still dickering around in the early areas of the game… because I haven’t yet decided to align with the Mages or the Templars.

I mean, the Templars were huge dicks when I met them, and the Mages weren’t, and it seems pretty straightforward to me that the Mages would be better for an alliance… but this is BioWare, and they’ve been known to throw curveballs before, and I don’t want to piss off Cassandra (even though she hasn’t been rolling in my party for the last few hours).

I guess the thing I’m most concerned about is making the wrong choice, even if it’s the one I believe is right, which is why I’ve been grinding sidequests for the last dozen hours and trying to gain more powerful equipment.

I could, of course, consult a walkthrough and see what happens; I could also manually save before making my decision and see for myself how things play out.  And I could also just arbitrarily decide to do one thing and then play through the campaign again as a different character (in all senses of that word) and then really play up every opposite choice I made the first time around.  But all of those actions feel like I’m simply hedging my bets; while I’d like to think that my Herald of Andraste is a woman who carefully considers her options before taking decisive action, I can’t very well believe that if I’m taking advantage of a design flaw of the medium itself.

Real life does not contain these sorts of loopholes.

It should go without saying that being afraid of making the wrong choice, even if it’s the one I believe is right, is a fear of mine that extends to nearly every avenue of my life.  Jobs, friendships, romantic entanglements; I get paralyzed by fear and doubt and anxiety and more often than not I end up simply treading water until something else happens, and then the decision is made for me.  In those instances where I do take charge and make a difficult decision, I actually do feel a bit empowered and accomplished; but it can be terrifying to make that leap.

In the game, however, I can essentially continue treading water forever; there’s no alarm bell ready to go off if I haven’t committed to a specific story-driven course of action by a certain time, and so I’m free to dick around in the Hinterlands until I’ve seen every single blade of grass.  And so I’m grinding because I’m procrastinating, so at least I’m being productive.

It is to the game’s immense credit that there is so much to do, and that so much of it is actually worthwhile, and – most importantly and refreshingly – that it treats its open world with a careful, considered grace, unlike the spatter paintings that become the Ubisoft maps in Assassin’s Creed and Far Cry.  I don’t feel the need to explore in those games, because more often than not, anything I come across is likely some variant of something I’ve already done.

I haven’t enjoyed questing like this probably since Oblivion or Fallout 3.  And even then, the writing is so much stronger than in Bethesda’s games; I love this world, I love seeing what there is to see, and I love that the game’s letting me see it instead of constantly reminding me of other stuff.  At some point I’m going to have to actually make a choice, though, even if only because there’s a lot more world out there that I’m going to want to see.

2.  I don’t mean to keep harping on Ubisoft.  The truth is, I did end up giving Assassin’s Creed Unity another go, now that it’s been patched rather thoroughly.  The patches have helped, I think; the game certainly seems to be running smoother, and now I’m in this weird state where I’m reluctantly finding myself wanting to finish it, even if it hurts.  At the very least, I fully levelled up the Theater Cafe and did all its missions, and so now I have a very healthy stream of income coming in.  I bought some bad-ass weaponry, too, and all my gear is 4 stars or better, and so now my enemies are cleaved in half like a soft pat of butter.  If I must proceed, at least the proceeding is relatively easy-peasy.

The thing is:  while I appreciate that the Paris of Unity is gigantic and really quite spectacular to behold, it’s also quite tedious after a few hours.   I rarely actually walk from point A to point B any more; if there’s a fast travel location anywhere near where I want to go, I use it.  Why bother walking?  So I can get chased by bad guys simply because I’m running?  So I can collect hidden collectibles that don’t actually offer anything worthwhile?  So I can open hidden chests that don’t contain anything useful?  So I can engage in those murder mystery side quests that are just mind-bogglingly dumb?  The only reason to walk from one side of the map to the other is so that the in-game clock continues to run and that I can collect more money in the Theater.  (Speaking of which – the fact that this money isn’t directly deposited and must instead be manually claimed is absolutely insane.)  The world may be historically accurate, but that doesn’t mean I want to walk every inch of it when so much of it doesn’t really matter.  GTA 4‘s Liberty City felt like New York, but it certainly wan’t an inch-by-inch recreation, and it was a lot more fun to explore in that regard.

3.  Speaking of GTA:  the more I replay GTA V, the more difficult it is to take seriously.  Let me rephrase that:  the GTA franchise is “satirical”, a playful poke in the eye of American pop culture, and so it’s not necessarily meant to be taken seriously.  But in light of what’s happening in Ferguson, it’s incredibly difficult to play Franklin’s storyline and not feel like it’s just a way for white kids to feel OK with casual use of the “n-word”.  Indeed, it’s almost as if GTA V was specifically built for people like Michael’s spoiled, privileged son Jimmy, even as it makes fun of Jimmy at every single turn.  It’s hard not to feel that Rockstar has moved from satire to outright contempt.  And while American pop culture is certainly deserving of contempt, it’s hard not to feel disappointed that the game’s writing is so lazy about it.

Here, Carolyn Petit said 1000x better than I ever could:

I don’t think the so-called satire in GTA is daring at all. I don’t think it “goes far” at all. I don’t think it takes guts at all to reinforce traditional notions of masculinity, to mock women and trans folks, to reinforce the status quo. I don’t think there is a single moment in GTA V when the average straight male player will find his worldview challenged, his notions about masculinity seriously called into question, when he will feel in any way threatened or caught off-guard by anything the game is saying about our culture.

It doesn’t take nerve to side with the powerful and to punch down.

4. Aside from my initial splurge, I’ve been trying to ignore the Steam sale, even if there’s a few things on my wishlist that I keep thinking about.  On the one hand, do I really intend to play Resident Evil 5 again – a game I might be alone in saying that I enjoyed far more than 4, and played to death on the 360 – even if it’s only $6.79?  On the other hand, knowing that my PC can run it but not necessarily run it well, do I even want to bother trying Divinity Original Sin at 33% off, especially while I have my hands more than full at the moment?

As it is, I tried playing Vanishing of Ethan Carter before I left on Wednesday night, and the damned thing crashed on me about 20 minutes in.  So that’s a drag.  Supposedly there’s a PS4 version coming in 2015; I suspect it’ll run much better there, but I wasn’t necessarily planning on buying it twice.

I’m also kinda debating whether or not I should get Geometry Wars 3 – and if so, what system to get it for.  It’s a little ridiculous that it’s not on the Vita, I think, which is why I haven’t already bought the PS4 version.  The reviews are on the lukewarm side of positive, which makes me more inclined to wait it out for the time being.  Again – there’s way too much on my plate as it is.