of piracy and patience

1. I’d hoped to get the 360/PS3 post up before Thanksgiving, but you know what?  It can wait.  There’s no rush.  I’m dealing with a thousand other distractions, to be sure, but the fact remains that this generation is still not over.  And in any event, I’d rather put the post up when people are back in front of their computer monitors, freed from tryptophan-induced eye-glazing (and family-induced eye-rolling).

2. I continue to be tremendously impressed with Assassin’s Creed 4, even if I’m starting to realize that the reasons why I’m enjoying it so much are because of all the things that are cribbed from other games.  The platforming is still very much classic AC, though the controls feel much tighter (most likely influenced by Uncharted and Tomb Raider), but the hunting and crafting is straight out of Far Cry 3, a lot of the treasure map stuff and related ambient events feels lifted wholesale out of Red Dead Redemption, and the customization of the Jackdaw reminds me very much of Mass Effect‘s Normandy.  All games steal from everybody else, and it just so happens that these are good things to steal from, and I’m very glad to have them in this particular context.

Moreover, I love that the game is letting me play at my own pace.  If there’s an undiscovered island between my ship and my next mission objective, you can be damned sure I’m going over there and clearing out as much of it as I can – opening chests, chasing down sea shanty pages, clambering towards Abstergo artifacts.   And along those lines, I’m happy that the incentives for finding all of that side stuff are, for the most part, worthwhile.  (The sea shanties alone are worth it.)  The Mayan statues are a far cry from the weird future glyph puzzles in Assassin’s Creed Brotherhood, but they’re a fun enough diversion.

And even though I’m not particularly interested in the naval combat (partially because I’m not particularly good at it), I don’t necessarily have to engage with it if I don’t want to.  I suppose I’ll have to get better at it at some point, as I’m sure the game will require me to engage in some heavy-duty naval battles in order to get through the narrative, but for the time being I’m happy to ignore it, and I’m pleased to not be punished for doing so.

I’m also really intrigued by AC4’s “modern” storyline, though I’m reluctant to say more on that until I get around to a full-on spoiler post.

I guess the thing that’s impressed me the most is how relatively un-glitchy it is, especially compared to AC3.  I’m probably 12-15 hours in at this point, and I’ve only ever gotten stuck in a tree once.   That being said, the glitch in the video below is maybe the best glitch I’ve ever seen:

3.  While I’m glad that I’m still resolute in my decision to hold off on buying one of the new consoles (even if it’s been less than a week since the Xbox One launched and I’m already getting super-fidgety), I’m finding that the decision itself is becoming harder and harder to make as more impressions come in.  I suppose this is a good thing.  Ever since E3, I had always been hell-bent on acquiring a PS4 as soon as possible, but the more and more I hear about the XBO, the more intrigued I get.  The short version of this argument is that the PS4 is, essentially, a super-deluxe version of the consoles we currently have, but that the XBO is a machine from the future.  Of course, the Kinect is still a bit buggy, and the idea of constantly talking to my television is strange (especially during the hours when the baby is sleeping in the next room), but that’s stuff that can be fixed with software patches, and I expect that when that stuff is working the way it’s supposed to, it’s going to be very cool indeed.  If any of you have either or both of the new consoles, I’m very curious to hear your thoughts and impressions.

weekend recap: patience and more patience

It’s hard for me to admit this, but I feel I must be honest; I’m starting to get a little squirmy for the new consoles, even though (a) there’s nothing on them that I need to play just yet, and (b) I simply can’t afford them.  My plan has always been to wait until the spring, when more (and better) games are due to arrive, and each console would have had their chances to get the inevitable patch-jobs that fix the many things that need fixing, and – most importantly – that I’d have enough information to make a definitive decision between the PS4 and the Xbox One (since, at this point, I can really only buy one).  See, while my heart is with the PS4 right now, I’m still a 360 fanboy, and I’d like Microsoft to get their shit together and make a more compelling case.  (To wit:  I’m gonna need more than Titanfall.)

In the meantime, I’m still working on the 360/PS3 farewell post(s).  I’d like to think I can get them up by the end of the week, although who knows; every day for the last week, a new category will pop into my head that’s mind-bogglingly obvious, and I wonder why I hadn’t already thought about it, and then my lingering paranoia rears its ugly head about this thing not being as comprehensive as I want it to be, and on and on.  Even so, it’s over 5,000 words now, and I don’t have an extra set of eyes to make sure it’s doing what it needs to do.

And as for games – I continue to plug away at Lego Marvel Heroes, which continues to be fun and frustrating in equal parts.  Also, Steam had Rayman Legends for 50% off this weekend, and I felt compelled to pick it up at that price.  (I’d very much enjoyed my time with it on the 360, but had to send it back to Gamefly before I was done with it in order to keep the Queue moving along).  The PC version looks and plays flawlessly, as you might expect.

All that gets pushed aside this week, though, because the PC version of Assassin’s Creed 4 will be at the top of my to-do list.  Oh, and I think that new 3DS Legend of Zelda game comes out later this week, too, and that’s been getting really great reviews.  And once I’m finished with those two titles, I think I can start putting together my 2013 Year In Games post – I don’t think there’s anything of any significance due to arrive this year (except maybe Walking Dead Season 2, which I’m not 100% sure I’m going to pick up – as great as the first game was, there’s only so much darkness I can deal with these days).

talkin’ next-gen blues

This is my mantra for the next few months:

I CAN WAIT.

I CAN WAIT.

I CAN WAIT.

I can, too, is the thing.  I have never bought a new console on launch day.  My Dreamcast was a birthday gift from a (now ex-) girlfriend; my purchase of an Xbox was almost a full year after it first came out; I bought a 360 via Craigslist about 2-3 months after it came out, so I suppose I was weak in that moment, but I didn’t get a PS3 until 2008, and at the time it was mostly being used as a Blu-Ray player.   And Wiis were impossible to find for the longest time, too; I think it took me at least 6-8 months to get one after it launched.

The point is: I’ve established a precedent when it comes to not buying a console on day one.

Furthermore, the launch lineups for both systems are, in my opinion, kinda weak – especially with Watch_Dogs getting pushed back.   Yes, Titanfall looks amazing, but I’ve never been much of an online-multiplayer-shooter dude, so it does nothing for me.  Yes, the next-gen versions of Assassin’s Creed 4 look impressive, but I can also play it on my PC.   (Side note: I think I’ve decided that I will play it after all.  *sigh*)

Let’s also not forget how gimped both the PS4 and the XboxOne are going to be out of the box; both systems will require rather sizable software patches out of the box, and those patches will most likely require patches of their own.

To be honest, the money I have saved for a next-gen console could just as easily be spent upgrading my PC graphics card; I’m already doing most of my gaming on the PC anyway, and even though my PC currently runs with an ancient nVidia card that still manages to pump out nice graphics, a newer card would make everything look a hell of a lot nicer.  (And now that I’ve successfully swapped out a busted hard drive for a new one, I feel a bit more comfortable swapping out a graphics card…. like that GeForce GTX 770….)

And I’ve still got a rather sizable backlog of current-gen games to get through…

…and I’m still not necessarily done with GTA V Online…

…and…

….and….

um…

[I CAN WAIT.

I CAN WAIT.

I CAN WAIT.]

belt tightening

Last night, the wife and I had a tough conversation about money.

Our 3-month old son (that’s him in the site’s header image, by the way) had his first “transition” daycare visit this morning, and he starts going in earnest in 2 weeks.  And for us to be able to afford daycare – and keep ourselves in baby supplies, and pay the rent and the rest of our bills, and also eat – well, we’re already cutting it pretty close, and there’s not a hell of a lot of wiggle room.  I’ve also got some rather sizable debt to pay off, too, and while I’ve made considerable progress on that front I’ve still got a ways to go, which makes this all the more anxiety-inducing.

Something’s got to give, basically.

And after some online banking and some soul-searching (and a little bit of drinking), I came to the realization that the only thing I really spend any extra money on these days is games.

This kinda sucks, as you might imagine – I am a self-professed consumer whore – but the more I think about it, this is not the worst time to be a broke gamer.   If I’m truly honest with myself, there’s really only one game coming out this year that I need in any sort of non-negotiable way.  Steam will have having its Summer Sale any minute now, too, and I could probably see myself picking up one or two things on my wishlist if they’re discounted enough – but let’s be honest here, after all the previous Steam Sales, there’s really not all that much that’s left for me to buy.  And I can certainly pare down my Gamefly account to one game at a time, as opposed to three, to be able to handle the rest of the to-do list.

Hell, let’s look at that to-do list (aka my GameQ) while we’re here, and I’ll take this opportunity to debut a new feature I’m calling Keep or Cut:

  • Shin Megami Tensei IV (3DS) – I don’t even know what this is, to be honest – I’d just heard some positive word of mouth, and I wanted any excuse to keep my 3DS busy.  Will most likely CUT.
  • Mario & Luigi Dream Team (3DS) – if I can finish The Last of Us quickly enough, I should be able to rent this close to its release date.  Since Mario Golf: World Tour got pushed to 2014, this is the only must-have 3DS game I can see for the rest of 2013.  KEEP.
  • Saints Row 4 – I’m a big Saints Row fan, but I’ve had my doubts about this ever since they first announced it.  I do not expect high review scores, though I’d love to be pleasantly surprised.  KEEP, but with reservations.
  • Splinter Cell: Blacklist – this was always only going to be a rental.  Chaos Theory was the high watermark for the series, and everything since then has been pretty disappointing.  Haven’t seen any indication that I should revise my expectations.  CUT.
  • Rayman Legends – Assuming this is as delightful as Origins was, this is an automatic KEEP.  Though I really ought to go back and finish Origins first.
  • GTA V – I’m not sure why this is still on my rental queue, as I’m probably going to pre-order it as soon as I finish this post.  (Still hoping for a PC release, though.)  KEEP.
  • Beyond: Two SoulsIs this the PS3’s final swan song?  More to the point – do I care?  While I remain in awe of David Cage’s wild ambition, I never finished Heavy Rain and didn’t really enjoy what I’d played, either.  Still, I’m cautiously optimistic, so this gets a KEEP.
  • Batman: Arkham Origins – as far as I can tell, this is the last “big” release of 2013 for current-gen consoles that I have any real interest in, since I don’t care about Call of Duty and I’ve lost all my faith in Assassin’s Creed.   But we all know this isn’t a Rocksteady joint, and this game is starting to smell like a cash-in.  CUT.

Now, you’ll notice that there’s no next-gen titles on this list.  That’s because I probably can’t afford a next-gen console this year; but even if I could, I still haven’t yet decided between the PS4 and the Xbox One.  I’m obviously leaning towards the PS4, but if Microsoft continues its backtracking ways and decides to play ball with indie developers by putting a less-restrictive self-publishing policy in place, well, that might keep the pendulum swinging the other way.  In any event, the only real “next-gen” game that speaks to me in any meaningful way is Watch Dogs, and that’s also coming to PC – which is a platform that already speaks to my current gaming habits anyway.

And speaking of the PC, the other clear upside to being on an austerity budget for the foreseeable future is that there’s really no excuse anymore for me to not finally tackle the GIGANTIC backlog of unfinished games I have in my Steam library.  Hell, even if I only stuck to seeing all the stuff in Skyrim that I never saw on the 360, that would be plenty.  (Now I just need to get over my seething Skyrim rage, which I’ve never quite managed to quell.)

I kinda don’t feel so terrible about this anymore.  I’ll call that a win.

The Xbox180

Before I get into today’s post, I just want to congratulate Giant Bomb’s Patrick Klepek on breaking the story about the Xbox DRM policy reversal.  Say what you will about Giant Bomb’s cult of personality, but Klepek has been an ace reporter, a fount of knowledge, and my primary reason for tuning in to / putting up with the Bombcast every week.  His audio diary of this year’s E3 was arguably more interesting/informative than any other reporting I absorbed, and he deserves all the credit in the world for getting this story right.

And, so:  the morning after the backtrack heard ’round the world, I find myself still leaning in the PS4’s direction, even if I’m appreciative that Microsoft paid attention to the backlash and did something about it.   As I’ve said before, I was never particularly troubled about the always-online aspect of the Xbox One, because I’m fortunate enough to already have an always-on wi-fi in my apartment, and I don’t buy used games.  (It would’ve fucked up my Gamefly account, though, and that is a big deal.)

Still, my hesitance about the One is less about the online stuff and more about their very stubborn refusal to play ball with indie developers and self-publishers.  As I find myself increasingly turned off by AAA shooters, I find that the indie space is where the really neat stuff is happening – maybe the graphics aren’t as impressive, but the gameplay mechanics are more interesting, the narratives take real risks, and the overall experience is far more satisfying because it feels crafted by people who actually give a shit, and that means something to me.   It’s the exact opposite of the feeling I get about knowing that Ubisoft has 1,000 people all over the world slaving away at various Assassin’s Creed sequels that get shoved out the door every year.

Sony made a very big deal out of the indie space in their press conference, and some of the games shown in their little stage demo montage are the games I’m probably most looking forward to.   And the rockstars of the indie scene (Phil Fish, Jonathan Blow, to name a few) are very appreciative of what Sony is trying to do, as well as being increasingly frustrated with what Microsoft isn’t doing.

Here’s the deal:  I’m in a financial position where I could only afford one of the new consoles at launch – assuming that either console had a Day One launch lineup that was actually worth getting in on (and neither console is offering anything must-buy with launch, as far as I’m concerned).  Ultimately, my decision will depend on the following factors:

  • which console will have better exclusive titles?
  • which console will have the better version of a multi-platform title?
  • where will my friends be?

I’ve been a very happy 360 owner, even if I’m currently on my 4th 360 (which has been dying a slow death for a few months now).  And to be honest, I originally only bought a PS3 so that I could have a blu-ray player, once the blu-ray/HD-DVD format war was decided.  As it happens, I still think the 360 is the superior console of this current generation, and it’s certainly where I spent the bulk of my time; but I also must say that Sony’s 1st party library in the last few years has been the strongest by a pretty wide margin.   (Speaking of which, I’ll have more to say about Naughty Dog’s The Last of Us in a future post.)

Ultimately, it’s the games that matter.  It’s why I haven’t bought a Vita, or a WiiU (and it’s why I got rid of my Wii).  The PS4, right now, has a brighter future on the software front.  There’s still plenty of time left for things to change, of course, and Microsoft can still turn their ship around.  But they’ve got a lot of work to do on that front, and a lot of the work involved requires a radical rethinking of their business philosophies, and I’m not entirely sure how willing they are to do what needs to be done.

E3 2013: Nintendo and the morning after

As per usual, I missed most of the Nintendo briefing due to the day job.  The little I saw, though, didn’t interest me all that much – which shouldn’t come as a surprise, as I am not, nor have I ever been, a Nintendo fanboy.  I suppose I was hoping to see some new, exciting stuff for the 3DS, but from my vantage point Nintendo isn’t all that worried about the 3DS – it’s the WiiU that needs all the TLC it can get, and that’s what was mostly talked about this morning.  But, again, since I don’t particularly care about first-party Nintendo titles, and since I can realistically only afford one of the new consoles, I would’ve needed something tremendous and undeniably exciting in order to turn my head away from Sony.

Speaking of which.

The question for every E3, for the last however many years, has always ultimately boiled down to this:  “Who won?”  And for the most part, every console’s fans could make reasonable sounding arguments that their console won that particular year, and flame wars and impolite discourse would ensue, as per usual.  So it strikes me as highly unusual to see a clear, unambiguous, unanimously decided winner crowned even before E3 officially starts.  

What Sony managed to pull off last night was unprecedented.  They fired their shots with grace, tact and humility – and they did not miss.  And as much as I get confused by cheering audiences during what are supposed to be press-only events, the excitement in the room seemed genuine and sincere.  It’s not just that Sony delivered good news; it’s that they delivered the right news, at the right time, and completely owned the moment.  Twitter was exploding once those announcements started rolling out.   We all gasped as the former champion-turned-underdog delivered one knock-out punch after another.  And then, when they announced the $399 price, pretty much everybody wrote “Game Over” in their notebooks.

I did, in fact, go to sleep last night without pre-ordering a PS4, though I must admit I was dangerously close to doing so.  (I  even got as far as putting it in my Amazon cart and trying to figure out where I wanted it shipped.)   There’s still a lot (well, all) of E3 left, and I’d like to think there are some surprises left as far as console-exclusives are concerned.  So even if Sony has “won”, I’ve still not seen any games that I need to put on my must-play list.

And, again – even if Sony has won, I still can’t see myself committing to a purchase until I see how the multi-console development shakes out for third-party developers.   The biggest reason why Microsoft won this last generation, in my opinion, is because, by and large, 360 versions of multi-platform games looked and played better than their PS3 counterparts.  This is why Sony’s announcement of their new partnership with Bethesda took me utterly by surprise – PS3 owners got shafted with a piss-poor port of Skyrim, and I seem to recall Fallout 3 being somewhat inferior as well, and wasn’t there a lengthy delay between the 360 version of Oblivion and the PS3?  I probably spent over 250 hours in those 3 games alone on the 360.  So for the PS4 to be getting a console version of the Elder Scrolls MMO – as well as a console exclusive beta – well, that’s huge.  That’s Sony saying to Bethesda that they’ll do whatever it takes to make sure that PS4 owners get the experience they’re pay for and expect to receive.

Now, on the other hand, it will be very interesting indeed to see how Microsoft answers, if at all.  Their messaging ever since the console reveal has been inconsistent, wishy-washy, and wildly tone-deaf to the consumer; the only thing that has been clear is that they are aiming to please publishers.  Nobody wants Kinect; even people who have Kinect (like me) don’t want it or use it.  The Xbox One will continue to be the primary home for multiplayer FPS games, and, so, good for those people.  They are a large audience, they will eat that shit up.  But there’s so much more that games are capable of, and Sony seemed hell-bent on letting us know that they are intent on courting developers of all sizes in an effort to make their library as diverse as possible.

Very much looking forward to the rest of the show – my RSS feed is exploding and I must get caught up!

Backwards Compatibility

The Gameological Society has a brilliant column today in which the games industry is shooting itself in the foot by not embracing its past and enabling backwards compatibility on the next generation of consoles.

As far as I’m concerned, there are only two arguments against backwards compatibility that make any sense:

  1. The technology and methodology required to make old software work on new/different hardware is too expensive to justify; and
  2. Old games – even the best of them – can look and feel incredibly dated.

I don’t know enough about #1 to make any sort of coherent argument for or against it; I’m probably only repeating it here since it’s pretty much what the console manufacturers have said about it.

#2 is something I can understand, I suppose.  If you play GTA3 right after playing GTA4, the differences between the two games are so profound that GTA3 becomes almost unplayable.  Similarly, while System Shock 2 might be an incredible game, it’s also incredibly archaic and unintuitive in terms of its mechanics; there’s a reason why those older games had lengthy tutorials that explicitly showed you how everything worked.

But to throw out an entire generation’s worth of content simply because the format has changed?

Imagine if you couldn’t listen to the Beatles anymore simply because the world had moved on from vinyl to CD and the record companies found it too cost-prohibitive to transfer their libraries over.   Or if movie companies decided that transferring VHS movies to DVD was, to paraphrase Microsoft’s Don Mattrick, “backwards-thinking”.

Here’s the key section from the GS article linked to above:

…Sony’s PlayStation 3 launched in 2006 with full backward compatibility for all previous PlayStation formats. PS2 compatibility was achieved through specialized hardware on the PS3 circuit board. 2008 saw the removal of PS2 compatibility from all future PS3 revisions as a cost-cutting measure, with a cheaper software-only solution being deemed [unfeasible] by Sony. Yet in 2011 Sony began selling PS2 games digitally on PS3. Hackers have since discovered that these games are running via a surprisingly robust backward compatibility solution that could be applied to old PS2 discs, but is not.

I have to surmise from all of this that backward compatibility for games would be possible but expensive. Sony and Microsoft could have been faced with a choice between two expensive forms of backward compatibility, and they chose to support one medium, video, but not the other, games.

This sends a clear message that these companies consider the medium of film and television to be more important than the medium of games. Why would two companies with such enormous investments in games make such a seemingly skewed judgment call? Well, they would probably argue that the culture has made it for them, by giving film and television pride of place in society, and relegating games as a lesser medium. And this may be the case. But when gaming’s industry leaders buy into that broader belief, it hurts the long-term health of the art form.

I hate to keep bringing up Red Dead Redemption – I feel like it’s been in every post I’ve written lately – but it’s a key example of the legacy we’d be losing without backwards compatibility.  I’ve been starting to work on my BEST GAMES OF THIS GENERATION post, and RDR is most likely right up at the top of my Top 10 list.  For me, RDR is Rockstar’s finest hour – a masterpiece top to bottom, and one of the finest games ever made.  And once the new consoles arrive, there will only be two ways I can continue to play it – either Rockstar re-releases it to work on the XB1 and the PS4 (which seems unlikely, given that they never even gave it a PC port), or I continue to hold on to my dying 360 and hope it doesn’t completely break (since I wouldn’t be able to replace it).

 

 

XboxOne reveal impressions

It’s hard to not be a little disappointed that there weren’t more games announced at today’s XboxOne reveal, even though I think we all knew, deep down, that today’s reveal was about the actual box itself, and that if they blew their wad on game announcements today, there’d be nothing left to surprise us at E3.  Even the vague announcement of 15 exclusive games, including 8 all-new franchises, doesn’t necessarily inspire confidence – those 8 all-new franchises could very easily be new Kinect titles, which nobody will care about.

And it’s also just been revealed, via The Verge, that XboxOne will not feature backwards compatibility.  Not necessarily that big a surprise, but still.  The PS4 won’t feature back-compat either, but they will offer PS3 games via their cloud; it’s unclear if Microsoft will offer something similar.  (I bring this up specifically because the lack of a PC version of Red Dead Redemption means that the 360 is the last place I’ll be able to play one of my favorite games of all time.)

Still, though – it’s a good-looking device, and that new controller is sexy as all get-out.   If I’m less-than-crazy about the name, it’s because I already refer to the original Xbox as Xbox1.  But then again, I have no idea how to refer to my 3rd generation iPad, either.

The TV stuff – eh.  If it helps me to eventually be able to get rid of Time Warner Cable, I’ll be thrilled.  The snappiness of the Kinect functionality was impressive, though it’s unclear if that was real or not.  (I speak as someone who’s been using Kinect voice functionality to watch HBO with a baby in the room, and while it’s very nice to be able to say “Xbox Pause” when the baby needs attending to and I can’t find the remote, it’s also a little annoying when I say something to my wife and my Xbox starts fast-forwarding for no apparent reason.)

It’s too soon to pick a winner between PS4 and XboxOne until they start revealing games and release dates and prices.  Watch Dogs, which accompanied the PS4 reveal, has been confirmed to be an XboxOne title (as well as Assassin’s Creed 4); the Call of Duty stuff that closed out the show doesn’t interest me in the slightest.   And I’m not that big a fan of any of the 4 EA Sports titles they talked about (although, if they can introduce some of that new tech in Tiger Woods 16, I’ll be happy for the year delay.)  When they talked about the new cloud service and the 300,000 servers that will be powering this thing, they also seemed to imply that XboxOne would be able to handle MMO experiences; this bodes well for stuff like Bungie’s Destiny, but I wonder if they they are also ultimately talking about games like Dota and League of Legends.

(It’s also too soon to pick a winner, because we’ve yet to see the Steam Box.  And if I had to pick one, it’s entirely possible that’s the one I’d pick.)

What did you think?