on David Mitchell, writing lyrics, and celebrity deaths

Between Bowie and Rickman alone, I’m just shredded to bits.  I have work to do, and I can’t focus.  I have emails to respond to, and I don’t know what to say.  I’m writing this post if only so that I can remember how to put words together.

I have completed my chronological journey through David Mitchell’s work, tidying up my second read of “Bone Clocks” during this morning’s commute.  Even though I’m a little sad that this “project” is over, and that there’s nothing of his imminently appearing on the horizon (even if there are a ton of things coming out eventually), I’m glad that I took the opportunity to read it all.  In fact, I think it’s safe to say that he’s become my new favorite author.  I haven’t felt so overwhelmingly book-nerdy since finishing “Infinite Jest” back in college.  Certainly my 2nd reading of “Cloud Atlas” was much more enjoyable than the first, if only because I now have a much better sense of the grander scale that Mitchell is working in.  And seeing familiar characters pop up in different contexts is always neat, and yet it never felt particularly gimmicky; given that all these books are connected, it really just makes them feel somehow truer.  For example:  you already get a really thorough sense of Hugo Lamb when you read his chapter in Bone Clocks, but when you read Black Swan Green, you see him as a teenager through the worshipful eyes of his cousin, and suddenly you have a greater sense of how deep Hugo’s charm is (as well as a brief glimpse of his cunning manipulations).  Similarly, it’s only once you read everything that you see how deep a character like Marinus actually is; it’s one thing to hear him recount his history in Bone Clocks, but it’s quite another to actually be with him in the 1800s in “Thousand Autumns of Jacob de Zoet”.  And it’s also interesting to see how larger-scale events correspond throughout his work – one can suddenly see that the futuristic, very troubled Earth presented in the two late sections of Cloud Atlas are part of the same cataclysm that takes place in the coda of Bone Clocks.

Speaking of which – against the recommendations of all my Facebook friends who are also hard-core Mitchell nerds, the wife and I ended up watching the filmed version of “Cloud Atlas“.  Although, if I’m being honest, we only made it through the first hour or so, before we both started fading out.  I have seen enough of it to know that I probably don’t have to finish it, and my wife (who hasn’t read the book) had little to no idea what the hell was going on, and so I don’t think she’s inclined to finish it either.  That being said, I don’t outright hate it, though there’s plenty of things to be intensely disappointed by.  Yes, the chopping up of the book’s structure is terrible – though I suppose I can understand why the filmmakers felt that they had to do it, given that the book is not necessarily jam-packed with excitement and that fitting this entire book into a 3-hour package is going to mean you need to amp up the pacing a bit.  I suppose I can even get behind the idea of having actors playing multiple roles, although that’s not really what the book is about, and it also means that Tom Hanks is horrendously miscast in nearly every role he steps into.  (To be fair to Tom Hanks, though, I’m also dangerously close to overdosing on him, because my son is obsessed with “The Polar Express“, another film in which Tom Hanks plays multiple roles; I think I’ve seen Polar Express at least 30 times since Christmas.)  And to the film’s credit, I am somewhat astonished at how closely some of the film’s visuals matched my own imagined set design – the Frobisher segment in particular is nearly note for note.  Indeed, for all the film’s flaws, you can’t say that the filmmakers weren’t passionate about the project; this is clearly a labor of love.

The problem, really, is that the book’s most visceral appeal (for me, at least) is in its use of language, and in seeing how language evolves in each of the story’s eras, and in the futuristic sections of the film the viewer is never really given an opportunity to let the language’s evolution sink in.  This is most notable in the post-apocalyptic future, which is damn near unintelligible without subtitles.  If I were scoring this using Nathan Rabin’s “World Of Flops” system, I might feel generous enough to give it a “Fiasco”… but I haven’t finished the film, and it’s probably best if I don’t.  But in reading Rabin’s WoF column about the Wachowski’s “Jupiter Ascending“, this paragraph seems pretty close to capturing what’s up with Cloud Atlas:

…the Wachowskis are auteurs whose failures are as audacious, ambitious, heroically sincere, and achingly romantic as their extraordinary early successes.

As far as filmed adaptations of David Mitchell go, though, I would very highly recommend checking out the 13-minute short film “The Voorman Problem“, which is an adapted excerpt from Mitchell’s second novel, “number9dream” (and which is also later referenced in “Bone Clocks”, as a matter of fact).  It’s very short, excellently cast, exceedingly faithful to the source material, and feels very much like some sort of Twilight Zone nightmare.


 

I was home with my son on Tuesday – he had a bit of a fever – and during his nap I downloaded and started playing Assassin’s Creed Chronicles: India.   I’m playing it on XB1 instead of PS4, if only because, for whatever reason, it was available for download on XB1 several hours before it was on PS4, and I needed something to do.  (I suppose I also bought it there because I needed to further justify my purchase of the XB1’s Elite Controller, which is, without a doubt, the greatest game controller ever made.)  I like these sorts of 2.5D stealth platformers, and I just wish I wasn’t so goddamned terrible at this particular one; I can’t tell if the game is really difficult, or if I’m just very bad at it.  It could be both, frankly, for all I know.  It’s certainly very pretty to look at.  If nothing else, it makes me very hungry for Mark of the Ninja 2, which I very much hope is a thing that exists.

I’m not really playing anything else, though, which I’m strangely OK with.  Like I said at the top of this post – I’ve been very much a book nerd for the last few weeks/months, and I haven’t felt so excited about reading in years, and it’s a really pleasant feeling to have.


I’m hell-bent on getting some lyric-writing done, because once I have lyrics I’ll be able to finish this album, and I need to get it out the door while I still like the music.  Have I talked about my struggles with writing lyrics here?  I might have, which is why I’m reluctant to repeat myself.  In any event, the album was conceived under some heavy-duty emotional stress, and even as I’ve managed to extricate myself from within all that baggage, I still have to look at it in order to write about it.  And it’s hard to write about parts of your past when you’re not particularly proud of yourself.  I feel like I need to apologize to everyone I know, which is difficult when the two people I most need to apologize to won’t respond.  (This is actually true; last year I sent out some emails which were quite difficult to write, and never ended up hearing back.)  That said, it’s still gotta get done, and so I’m pleading with whoever’s in charge of this stuff to PLEASE STOP WITH THE DEATHS OF IMPORTANT PEOPLE.  This is hard enough as it is.

 

On Self-Imposed Exile

Yeah, I know, I’m not writing much these days.  I try to keep writing here as much as I can, but some days it’s harder than others.  Some days it’s crazy busy; some days my brain simply isn’t working; and some days – like today – I find myself in this weird, stupid brain trap where I want to write while also, at the same time, feeling very much like shutting up and never writing again.

This happens to me every once in a while, and I deal with it in different ways each time.  Some times I fight it head-on, hoping that I’ll work my way out of whatever the issue is simply by the process of writing, regardless of whether or not I hit the “Publish” button; sometimes I hide behind a Tumblr-reblog spree; and other times I simply give in and withdraw completely.  No posts anywhere – not on Twitter, nor Tumblr, nor Facebook, nor here.  I vanish.  I hide.  Oh, I keep reading; whenever I announce that I’m taking a break from social media, more often than not what I’m actually saying is that I’m going to lurk.  And even then, there’s varying degrees of lurking.

Today is a day where I’ve been so busy that I simply haven’t been paying attention to the internet; and when I’ve had a few moments of relative peace, I’ve chosen to only look occasionally.


The trouble with writing is that it’s hard to call yourself a writer if you’re not giving anybody anything to read.

The trouble with composing is that it’s hard to call yourself a musician if you’re not giving anybody anything to listen to.

The trouble with being a good friend is that it’s hard to call yourself a good friend if you’re consciously withdrawing from other people.

It’s very easy to invalidate yourself; it can be very difficult to successfully reclaim yourself after you’ve walked away from what you tried to build.


I’m writing this because I’m in this weird stupid head space where I’ve been living for the better part of 2 weeks and it’s annoying and stupid and childish, and it’s my fault that I’ve chosen to put myself in this head space, and I very much want to get out of it.  There are exciting things happening in my life that I’m genuinely excited about – like tomorrow’s home inspection of what will hopefully (fingers crossed) be our new home, later this summer.  Like the album that I’m still working on (even though I’ve been sidetracked and distracted by this whole home-buying process).  Like my son, who is amazing, and who makes my heart smile even during my darkest hours.

But I keep sliding back into this self-imposed exile, this recursive loop of withdrawing, and it’s endlessly frustrating.


Anyway – I’m here, and I’m trying to get back into the swing of things, and I’m sorry if my recent silence has caused you any undue concern.  Here’s hoping that tomorrow’s inspection goes amazing, and that on Friday I’ll be ready to talk about E3 and The Witcher 3 and You Must Build a Boat and other such things.

Weekend Recap: A Farewell to Bad News

THE SHORT VERSION:  I had almost no time to really do anything productive this weekend, and yet:

  • Played five minutes of Bloodborne, hated it, am never playing another ‘Souls game ever again.
  • Finished Greg Sestero’s The Disaster Artist; kinda makes me want to hate-watch The Room again, which doesn’t necessarily make it a successful memoir?  It’s OK.
  • Recorded two new music things yesterday, one of which I think came from a dream (it’s not bad, but my recording isn’t great), the other of which is an idea I’ve been thinking about for around 13 years (and have already recorded twice – once in 2001, and again somewhere between 2003-2006), and which I’m VERY VERY EXCITED ABOUT and want everyone to hear, even though it’s not done yet.

THE LONG VERSION:

Long-time readers of the site may have noticed that I’m not really writing very much about games these days.  There are several reasons for this.  The most obvious is that I’ve been super-focused on writing music, and so that’s taken up a great deal of my available brain-space.  There’s also not a whole hell of a lot going on right now in terms of new games that have caught my interest – I mean, there’s a few indie titles that I was enjoying and want to eventually get back to (especially Ori and the Blind Forest), but, again, any and all free time is being focused on music right now.

But there’s also shit like this, which literally makes me nauseous.  It is mind-boggling to me that we’ve gotten to the point where there’s a convenient and commonly-known name for this activity (“swatting”), and yet somehow the idea that someone wanted to make it even worse is just sickening.  The videogame community at large has been a toxic cesspool for years, and anyone who’s been on the internet since last August is probably sick to death of crap like Gamergate and whatnot, but this sort of “prank” is going to get somebody killed soon, and it makes me want to have nothing to do with a hobby I’ve loved since I was 6 years old.  I’ve thought about getting into streaming, but the idea that a SWAT team could storm my apartment and hold shotguns to my 2-year-old’s face because some bored teenager thought it would be hilarious makes my blood boil.

So given how angry and upset I am over the state of gaming culture, you can probably imagine why I was not really in the mood for something like Bloodborne.  I did give it an earnest go.  I created a character, made my way down the steps of that darkened house, came across a creature, realized I didn’t have any weapons but decided to attack anyway, had a pretty good run at the beastie before getting destroyed, woke up in the courtyard of a weird ghostly manor, resurrected back to the house, saw the beastie, and before I could even press a button I was suddenly killed, and then as I waited 45 seconds for the game to finish taking me back to that ghost manor, I realized that life is too short to be needlessly frustrated by something that I’m not even really sure I’m going to enjoy.


What I have been enjoying lately is making music.  I’ve recorded more music over the last 2 months than in the previous 8 years combined.  I’m reconnecting with a part of myself that I’d more or less put on the shelf after my last band broke up in 2007, and it’s a wonderful, empowering feeling.  I’m really excited by the stuff I’m recording now, whether it’s brand-new or something 20 years old that I’m re-purposing.  Even though I’ve still got a long way to go before this album is finished, I’m feeling as energized and motivated as I ever have before.  Shit, I’ve even got 6 potential album covers ready to go and I don’t even have any song titles yet.

really want to share this stuff with you all; it’s killing me that I have to keep it hidden away.  (As a matter of fact, right this very minute I’m listening to a thing I recorded late last night and it’s all I can do to keep myself from attaching it to this post.) It’s for the best, of course – anything you could hear right now is still very early and unfinished, and I’d rather you hear what you’re meant to hear, and there’s some cool stuff that’s going to happen when this thing is finally ready to go which I can’t talk about just yet.  But I’m in a really good place as far as music is concerned, and that’s putting the rest of my life in a really good place, and I feel like I’m becoming a whole person again, and that’s maybe the best news of all.

Weekend Recap: Noodling Around

MUSIC:  If we’re judging the new album’s progress solely by how much I’m uploading to my Google Drive folder every week, then obviously I’ve slowed down rather considerably since February.  But I’m still working / thinking / contemplating / scribbling down lyrics whenever they pop into my head, nearly every day.

My beta listeners might disagree with my analysis, but as of right now, out of the 20-odd demos I’ve uploaded, I’ve narrowed my attentions down to 10 of them.  One of those 10 is a brand-new thing I recorded the other night, which I was tempted to upload and share immediately after I bounced it to mp3, even though I probably shouldn’t.  I really like it, but I also am fully aware that it’s a nearly 5-minute-long guitar noodle, similar to the looping stuff I was doing about 15 years ago; and if it were to actually make the cut and appear on the album, I’d be doing some drastic edits in order make it a bit less self-indulgent.   (Ironically, this is why I’m tempted to post the original version in all its noodle-tastic glory, given that it’s almost certainly not remaining in its current form.)

I’ve also reached the inevitable crippling self-doubt phase, which is what happens when I listen to these demos too many times and end up either (a) hating them or (b) getting too attached to their rough-draft imperfections and wanting to keep them as is.  That second part is also why it’s hard to make second drafts out of these things sometimes; even though it’s a relatively minor thing to simply cut/paste sections over a few measures to insert some extra time for a verse or whatever, I’ve gotten so used to how these things already sound that even though the adjustment makes the song better, I don’t like it as much.

I might need to take some time away from the demos and simply listen to this stuff in my head for a while.

I also might go ahead and post this new thing anyway, or at least a little snippet of it.


BOOKS:  I realize I haven’t talked about what I’m reading in a while; I’ve been slowly going through David Mitchell’s The Thousand Autumns of Jacob de Zoet for the last few weeks; last night I started Part 3.  I was always apprehensive about starting it (which is why it’s been in my backlog for as long as it’s been), given that I’m not particularly drawn towards historical fiction, especially in an era that I have absolutely no prior knowledge of (in this book’s case, the Dutch/Japanese trade of the very late 1700s).  But Mitchell is still a hell of a writer, and I suspect that his reasons for setting this book in this very specific period and place will make sense, and in any event it’s very cool to see characters from his other books show up in this one.


FILM:  I don’t usually talk about movies in this blog, if only because I simply don’t have the time to consume film the way I used to.  But I did want to take a few minutes to talk about Interstellar, which the wife and I finally saw over the weekend.  I’ve been a devout Christopher Nolan fan ever since Memento exploded my brain – that’s one of the few films I’ve bothered to see in a theater twice – and I’ve enjoyed everything he’s made ever since, despite their varied flaws.  (My biggest problem with Inception, besides the fact that it gave me a panic attack when I saw it in the theater, is that there’s no character development in any line of dialogue; everything’s flat and expository and it’s a credit to his actors that you feel anything at all towards them; a similar line of attack could be levied towards the Batman films, too.)  In any case, I’d heard mixed things towards “Interstellar” but I knew I had to see it for myself anyway, and so I did, and I absolutely loved it.  It’s not without its flaws (though I wouldn’t dream of taking issue with its science; it’s out of my depth anyway, and whether or not it’s 100% scientifically accurate is somewhat besides the point, I think) and I saw certain twists coming, but I still gasped at their reveal, and I can’t help but admit that Matthew McConaughey (an actor I’m not terribly fond of) was really, really, really good.

Side note:  in the wake of the Marvin Gaye/Robin Thicke lawsuit and the troubling precedent it could set, I can’t help but think that Philip Glass could sue the pants off of Hans Zimmer for essentially ripping off Glass’s soundtrack for Koyaanisqatsi.  Which is not to say that I didn’t enjoy the “Interstellar” soundtrack immensely; it just sounded somewhat familiar to me, and then I listened to it on Spotify and realized why.


GAMES:  Lots to talk about.

1.  I finished The Order: 1886.  I stand by my earlier faint praise, though now that it’s all over I can see why people would be disappointed:

  • The game’s premise is still very intriguing – the Knights of the Round Table are quasi-immortal knights currently engaged in a war with vampires – but nothing particularly interesting is done with that premise.
  • For all the game’s cinematic aspirations, it doesn’t stick the landing at all.
  • Any game, film or book that contains a scene between adversaries that has a variation of the line “We’re not so different, you and I” is now getting docked a full point in my arbitrary and non-existent rating system.
  • The combat system never really evolves.  You mostly fight human soldiers, usually head on although there are some stealth sequences here and there; maybe three or four times you fight some beasties, who have a much different attack pattern; and then I think there are two “boss” fights against these monsters which are mostly QTE-enhanced.  I don’t hate QTEs as much as most people, but I don’t necessarily like them all that much either; I don’t mind them here, but that’s also because they don’t pop up all that often.  (That said, the very last shot in the game has a QTE prompt in the dead center of the screen, which robs the moment of whatever gravitas it was aiming for.)
  • The “hidden collectible” aspect of the game is dumb and underdeveloped and a waste of time.

But:  it is absolutely gorgeous, and it’s relatively bug-free (which is very impressive in today’s AAA space), and I think a sequel could be something truly special, if it’s done right.

2.  During this weekend’s 2K sale on Steam, I ended up buying both Civilization Beyond Earth and Sid Meier’s Starships.  I keep forgetting that I need to be in certain moods in order to really get into Civ games, and I was not in those moods this weekend.

3.  On a whim, I decided to get back into Shadow of Mordor, which I’d put aside a few months back.  Decided to start over, from the very beginning, to remember how to play it properly.  Lo and behold, I’m enjoying it about a thousand times more than I did the first time; I don’t know what happened to my brain between then and now, but something about it finally clicked, and now I’m really enjoying it.  I’m also much better at it this time around, for whatever reason; the first time I was getting my ass kicked left and right, but in this second go-round I’m holding my own much better.

4.  My almost-2-year-old son is infatuated with the Lego Movie – and given that I enjoy it as well, I don’t mind him watching it over and over again.  So I decided that this would be as good a time as any to replay the game again, if only so that he could control Emmet directly.  The game is still buggy as hell, but whatever – if Henry wants Emmet to jump, Emmet jumps, and he gets quite a kick out of it.  (Also, my dog Lily is an expert-level photobomber.)

press x for ethics in game journalism
press x for ethics in game journalism

Invisible Ink

I’m in something of a holding pattern right now with respect to the new album; well, maybe “holding pattern” isn’t the correct phrase.  What’s the best way to say “I’m starting to work on lyrics and I’m incredibly intimidated because I’m not as good a writer as I’d like to be and I really want these lyrics to matter“?  There’s one song in particular – it’s been one of the stronger songs right from the beginning – and I think I’ve come up with a chorus for it, but now I need to find a verse.

As I said the other day, writing lyrics is really, really difficult for me.  It’s particularly difficult this time around, though, because I’m not just writing one song; I’m writing an album, mostly from scratch, and while I’d hesitate to call it a “concept album” (because ugh) there’s definitely a thing that spurred this whole project on, and that thing is where all of this music is coming from.

I’ve never been a lyrics-oriented listener.  With a few notable exceptions, when I sit down with an album I almost never pay attention to the words; I’ll listen to the voice, but I’m almost always focused on everything else.  And when I was in my songwriting heyday (1993-1999, back when I was in bands and thinking about music 24/7), I almost always wrote lyrics only because I needed something to sing, rather than because I had something I needed to say.  I dearly wish I could simply be abstract the way Beck and Stephen Malkmus are, but I can’t (and believe me, I’ve tried, and it’s awful).  More often than not, I’m painfully and awkwardly sincere, and to my eyes and ears the words I come up with are cliched and lack any poetry.

I’m trying my best, is all I can say.  In the absence of a lyric-writing partner, that’s about all I can do.  And I’m hoping that with a little creative focus, the words can come a bit easier.


In the meantime, I’m also trying to keep myself distracted, because nothing impedes lyric creativity more effectively than me staring at a blank page for hours at a time.  So I’m getting back into my gaming backlog.

As I mentioned earlier this week, I bought a bunch of indie games; now I’m starting to play them.

I remain frustrated by the Xbox One’s apparent inability to download stuff while in a powered-down state, which was a feature I heartily enjoyed on the 360 and which I still enjoy on the PS4.  It means that I had to leave it powered on all night in order to finish downloading Ori and the Blind Forest, which I’m hoping to get my hands on this evening.  (It doesn’t help matters much that my apartment’s internet is spotty at best, which makes a 7GB download take that much longer.)

I am currently mostly enjoying Never Alone, which is absolutely gorgeous and fascinating and charming and adorable, but marred very occasionally by frustrating controls and unclear platforming puzzles.  Be that as it may, when it works, it’s wonderful.

I’m a little frustrated with Pneuma: Breath of Life; like I said the other day, its over-the-top self-awareness can get exasperating, and not all of its puzzles are fun to solve; it doesn’t do the greatest job of teaching you its rules, and while I certainly don’t need my hand held at all times, I’d appreciate some sort of guidance, however opaque it might be.  Still, though, Achievements!

I was tempted to buy Hotline Miami 2, but then I remembered that I’d never gotten terribly far in the first one on the PC, and that I’d maybe want to replay the first one to make sure I’d even be interested in the sequel, and you know what?  I don’t really like that game.  The controls make no sense to me at all, and one-hit-kills make the learning process incredibly frustrating.  It’s got style out the wazoo, but as a game it makes a rough first impression.

I’m also dabbling in Munin on the PC, which is a puzzle game I bought during the most recent Steam sale.  I forget why it was on my wishlist, but I’m enjoying it nonetheless; it’s a 2D platformer where you progress through each level by rotating each area on the screen in order to move; it has some sort of mythical Nordic art style, and it’s rather beautiful.

New Album Progress Report

MUSIC:  So:  I’ve been busy.  audioThe attached .jpg represents almost everything I’ve uploaded for my beta listeners since I started this recording project in late-January; there’s still a few more sketches on my hard drive that I haven’t uploaded yet, mostly because there’s not much to them.

I’m working on a bunch of things at once; I’m writing brand-new stuff, and also revisiting some much older stuff that’s never been properly recorded, and I’m also now starting to examine everything as a whole, and am beginning the process of separating the keepers from the b-sides.  And at some point I need to start working on lyrics.

All things considered, this is as productive and prolific as I’ve been in years.  For the longest time – like, the last 20 years – I was too complacent and lazy to ever get my ass in gear.  I’ve always wanted to record an album, but couldn’t be bothered to actually write anything, or let myself get into a songwriting routine – I was focused on other things, or just simply too unmotivated to get off the couch.  Hell, I have a hard time even calling “Untrue Songs” a real solo album – it was recorded over the course of 8 years and I wasn’t ever sure if any of it was going to see the light of day at all, and basically I put it out because I wanted my newborn son to know what all the instruments in the office sounded like.

For whatever reason, though, this time is different.  This time I’m genuinely excited to get home and start working.  Even on nights where I say to myself, “you know what, it’s been a long day, let’s take it easy tonight and switch off”, I still end up going into the studio and start tinkering with something.

So even if I technically failed the RPM Challenge, the overall experience has been nothing short of a fantastic success; I’m making music again, and I’m as happy about it as I’ve ever been.  I don’t necessarily have a timeline for finishing this thing, but believe me when I say that I’m as excited to get this new stuff out into the world as anything else I’ve worked on, possibly ever.

GAMES:  Because I’ve been so music-focused lately, games have obviously taken a bit of a back seat.  Obviously, given the current release calendar, I haven’t necessarily been missing all that much.  I treated myself to a bunch of well-regarded indie games last week but haven’t really given myself any time to play them:

  • I did the opening tutorial for Helldivers, and I think that’ll be a lot of fun in co-op.
  • I did the first 3 levels in Pneuma: Breath of Life; it’s an interesting (and beautiful) 1st person puzzler that’s trying just a little bit too hard to be self-aware and meta, taking inspiration from something like Stanley Parable as an obvious example.  It also offers up achievement points like CRAZY; even though that’s a thing I’m not really paying attention to anymore, I couldn’t help but point out that finishing the first 3 levels gave me a whopping 300 points.
  • I played about 30 minutes of the very stylish noir adventure White Night, but can’t offer any insightful commentary beyond its graphics.
  • I bought Never Alone but haven’t yet fired it up.
  • I downloaded OlliOlli2 because it’s free for PS+ members, but I must admit I was afraid to get started on it, because the first one was so fiendishly difficult.  And yet, for whatever reason, I’ve figured this one out, and even though I’ll never be a Jedi master at it, I can get all 5 stars on the early levels, and I’m enjoying it immensely.  It could be simply that there’s no narrative to get lost in; all I have to focus on is level geometry and the proper timing of button presses, and after a while it’s very easy to zone out.

I did end up renting The Order 1886, though it hasn’t arrived yet; I also rented the DmC HD remake, if only because I really like that game and would like to see how it could look even better than it did on my aging PC.

Side note – I am still kinda curious about those upcoming Steam Machines, and if I can get one with great specs for a relatively reasonable price, I very well might buy one and have it replace my PC.

BOOKS:  I finished Charlie Huston’s Skinner this morning.  I liked it, I think?  I don’t know.  It moves quickly, and some of the action set pieces are pretty exciting, but for an action-spy-techno thriller I never felt any danger, and the main characters are impossible to relate to (given their very plot-necessary personality quirks).  Now I’m finally reading David Mitchell’s The Thousand Autumns of Jacob de Zoet, which I’ve been meaning to get to (and yet was very intimidated by, for reason I can’t explain).

Keeping The Past Alive

In today’s edition of Three Things, I’m going to get the easy stuff out of the way first.

GAMES:  Finished the GTA V campaign (again).  Now I remember the finale’s “choice” that I mentioned I’d forgotten in last week’s entry; in the heat of the moment I chickened out and did what I did on the 360 (the “suicide mission”) for two very specific reasons:  (1) I don’t want to have to play this goddamned game again, and (2) I recall hearing that in these re-releases, there was going to be an L.A. Noire-ish mission for Michael to do, and I wanted to keep my options available if that was indeed the case.  Haven’t yet encountered it, and it may not in fact be in place just yet.  After that, I decided to give Shadow of Mordor another try, but it needed an 8GB download first, and I wasn’t about to wait that long.

BOOKS:  Finished J.M. Ledgard’s “Submergence”, which is admittedly very beautifully written, but I don’t understand why it exists.  Its two main characters meet in a hotel and fall in love and then go in wildly different directions, never meeting again, and it’s totally unclear to me what their parallel stories had to do with each other – especially since the book is not told in chronological order, meaning that their affair is interspersed with current action throughout, and there’s no discernible rhyme or reason that I can make out.  It’s a quick read, so it has that going for it.  I’m now reading Charlie Huston’s “Skinner”, which I’m enjoying even though it’s unnecessarily difficult to figure out who is talking in any given scene, given that every character talks in short bursts, and nobody is properly identified, and because this is a spy novel, it’s impossible to know who knows what – which is to say, in a conversation that’s almost entirely devoid of verbs, either person could be speaking at any given time.  It’s deliberately disorienting and it’s almost annoying.

MUSIC:  It’s March 1, which means the RPM Challenge is over.  Did I complete the Challenge’s objectives?  No, though of the 15+ things I recorded, I did bounce 11 of them to mp3, and I’m quite happy with 4 of them.  I’ve also figured out how to trick my Mac into recording guitars and MIDI stuff at the same time, which means I now have a much bigger arsenal to work with.  I always kinda knew in the back of my head that this project wouldn’t really kick into the next gear until I could figure that part out, and now that I’ve figured it out, I can continue writing brand-new stuff while also expanding some of this new material into fully-fledged songs.  This is exciting.

Even if I’m no longer carrying this burden of melancholic nostalgia around with me, I’m still working with it as a source of inspiration, and as such I’m still going through my old notebooks, looking for who knows what.

This brings us to this entry’s title, because poor archiving – in any medium – is a big deal.

I’ve always been a lousy lyric writer.  In my high school band, I wrote tons of lyrics, but I never paid attention to how good they were; it just mattered that I had something to sing.  In the bands I was in during college, though, I suddenly became very aware of how terrible they were, being that I was surrounded by English majors, one of whom was not at all shy in letting me know that my stuff wasn’t very good.  Eventually I got to the point where I simply made them up during shows; I knew that nobody was able to hear the singing anyway during a performance because, at least in my experience, nobody wants to turn their amps down on stage.  (I also had a terrible time memorizing my own lyrics – which is odd, considering that I never had trouble memorizing lines for plays; it also should be noted that the band I was in at that particular time was more interested in jamming than in songwriting, and we were especially interested in playing at very loud volumes, and in any event none of us were clear-headed enough to notice whether or not I was singing actual English words.)

Point being:  the other day I started thinking about one of these new songs, and a random lyric couplet suddenly popped into my head.  As I said, my lyrics are mostly forgettable, but every now and then I come up with something that’s not terrible, and so in this case I immediately started wondering if there was more at the source.  I started going through my old notebooks and diaries and discovered that even though I referred to it (“Farewell”) on numerous occasions as one of that band’s better songs, I never actually wrote a chart for it, or a formal set of lyrics.  I found the relevant couplet, but the only other relevant bits were these sketches, neither of which ring any bells.

Farewell 2 Farewell 1

My only other option was to go through my gigantic box of rehearsal cassettes and hope that I had a recording of it somewhere.  Sadly, I don’t.  This song – however great it might’ve been – is gone, forever.

Going through my old cassette tapes, I did find another gem; one of this band’s last gigs was a very strange 3-hour show at a dimly-lit East Village dive, and someone recorded it for us; and within that gigantic mess of noise was, as I recall it, a pretty amazing cover of “Starla” by Smashing Pumpkins.  I found that tape, and found that jam, and was able to convert it to mp3.  Sadly, my memory of it is much different from what it actually turned out to be, even if I found myself able to air-guitar along to it perfectly after not hearing it for almost 15 years; in its 10+ minutes, there’s a very beautiful quiet section that maybe isn’t quite as orgasmically incredible as I remember, but there’s also a whole bunch of nonsense at the end (most of which I am largely responsible for – at the climactic chord change, I stomped on my distortion pedal and walloped a D chord that inadvertently broke at least 2 guitar strings, resulting in a ridiculous cacophony, and instead of dealing with it I ended up going with it, playing louder, which – hearing it now – was perhaps not the greatest idea).

Not everything from that era needs to be saved, of course, but the sad truth is that those tapes are all I’ve got left of that era; while the bands I was in from 1995-2000 taped nearly every rehearsal, we only ever made perhaps 3 or 4 formal recordings, and we never took the time to convert those cassette tapes into something more permanent.  I can’t speak for the other guys, but I always assumed I’d have a cassette player handy if I ever wanted to hear that stuff again; it’s alarming how quickly tapes died out once iPods appeared on the scene.

Even more frightening is that everything else I recorded on my own between 2000 and 2014 only exists in my Macbook’s iTunes.  Between dead technologies and crashing hard drives (and my stepbrother accidentally taping over a solo show that contained the only decent recording of maybe the best songs I ever wrote), I’ve lost all of the original files, and if my Mac dies, that’s it.  It might not matter to anybody else, but it matters to me, and for all my obsessive documentation I never actually backed up the stuff that matters.   (This is why, when I finally release this album, I’ll most likely put the demos and sketches up too, just so that they’ll exist.)

Where You Been

Has it really been over a week since my last post?  I’ve said repeatedly that I’m tired of apologizing for a lack of updates, but usually that’s just for a brief 2-3 day hiatus, not a week-long vanishing act.

There are several reasons for this break, I suppose, if that counts for anything:

  1. I’ve been unusually busy at work, which severely curtails my potential posting availability;
  2. I hit something of a wall last week working on music, and haven’t quite re-found my footing; and
  3. I’ve been a bit under the weather, including a bit of a headcold over the weekend and a vicious stomach bug that laid me out all day yesterday.  (My stomach is much better today, but the cold has returned; I’ll gladly take this over the reverse, though.)

GAMES:  I’ve been playing (some might say “rushing”) through GTA V‘s story mode on the PS4; I’m in the middle of setting up for the final heist.

MAJOR SPOILERS AHEAD (Greg, please skip past this part)

Part of the reason why I’ve been rushing through it is because of this AV Club / Gameological feature about difficult choices; as far as GTA V is concerned, I have literally no memory of being faced with any particular decision (especially because in my post-complete state on the 360, everybody was still alive).  If I had to do it over, though – and I guess I do, given that I’m heading that way – I’m thinking I might pull the trigger on Michael.  As I’ve been going through this second run, I find him absolutely impossible to like.  I loathe every word that comes out of his mouth.  The “family therapy” scene is especially disgusting – I recall it being gross the first time around, and it’s arguably even more infantile and awful the second time.  I do not empathize with him at all, and I try to play as him as little as possible.

END SPOILERS

Beyond that, I’ve mostly been playing Alto’s Adventure on my iPhone – it’s an absolutely gorgeous 2D side-scrolling, snowboarding endless runner.  Obvious comparisons can be made to Ski Safari, another excellent iOS game, but its artistic flourishes recall both the sand-surfing level in Journey and the pristine environments of Monument Valley.  It’s also one of the few games that doesn’t absolutely destroy my iPhone’s battery, which is necessary these days as even just the simple act of leaving my phone turned on during my subway commute can drain the battery nearly 60% by the time I get to work.  I really need to upgrade, but I’m not eligible for Verizon’s discount until June; I’m hoping I can last until then.

MUSIC:  So, yeah – as stated above, I hit a bit of a wall, and it’s entirely possible that the thing below is what broke me.

If you can’t see it, here’s the note I wrote to accompany it:

yeah, so: this probably isn’t going to be on the upcoming album/ep – at least not sounding like this. it’s too long, it doesn’t build, it’s very noodle-y. BUT. my inner prog-rock-obsessed 15-year-old would love the hell out of this. and i might just have to figure out how to arrange it so that it can stay. (It’s not actually in 19/8 – it’s one measure of 7/8, then one of 12/8, but the only way Logic would record and not freak out was to combine it all as one.)

have done some minor tinkering to it since this demo was uploaded, and it now has a better build and a more focused structure, but I might just have to re-record the whole thing in order to get it right, and I’m not sure it’s worth the trouble.

I’ve also recorded some more sketches here and there, but none of them are particularly good, and on second listen a few of them appear to be subconscious re-workings of earlier sketches I’d worked on a long time ago.

I’ve said for a while that I’m treating the RPM Challenge’s commandments as more of a guideline than a rule, and to that end I’m not feeling particularly bummed that I most likely won’t meet the 10 songs / 35 minutes threshold.  Participating in the challenge was really just a way for me to kick my ass into gear, and in that respect I consider this a pretty wild success; I’ve not been this prolific or productive since I was writing songs during classes in high school.  Most importantly, I wanted to establish a routine for myself, which I’ve never really had before; I also wanted to work under circumstances where I could allow myself to record first drafts and just let them be before listening to them to death.  And I have succeeded on both counts, which is why the Challenge was worth it.

And even if I’ve hit a wall now, that doesn’t mean I’m done; I’m letting my batteries recharge and I’m getting back into the studio as soon as possible, which hopefully means tonight (I do have to finish my taxes, of course).

BOOKS:  I finished Richard Powers’ Orfeo, which is a beautiful, beautiful book that has a lot to say about music and art and science and memory and permanence and loneliness, but which also doesn’t necessarily have the strongest characters or a plot that carries any momentum.  And the ending felt… I don’t want to say forced, but it didn’t feel nearly as effortless as everything else.  I would recommend this book to lovers of 20th Century classical and avant-garde music, though, and I’d strongly recommend listening to a Spotify playlist of the music he writes about, and reading along while you do it.

I’m currently about 2/3rds through Terry Hayes’ I Am Pilgrim, which at first glance appears to be the sort of mystery/thriller you’d pick up in an airport, and which reads very much like the screenplay that will most likely be coming very soon.  It’s great fun, even if it’s not great art, and to that end I’m enjoying it quite a bit.

Three Things for Friday

Prologue to today’s three things:  I’ve had an incredibly stressful week, day job-wise, and yesterday was perhaps the roughest of all.  I was in no mood to make music; I kinda just wanted to play with my kid, have a drink after he went to bed, and then sleep.  On the bright side:  I did end up making music, AND I had a drink, AND I played some games and read.  But I was not in the best of ways, I guess you could say.

GAMES:  As noted above, I was in a rough mood.  I did happen to come across Patrick Klepek’s video/article about Grow Home during one of the quieter moments during yesterday’s storm, though, and that did seem to be the sort of thing that might alleviate some stress.  For those of you that don’t know – Grow Home is an experimental game that Ubisoft just announced only two weeks ago, a prototype thing that they were working on based on procedural animation techniques (and which we’ll probably see an adaptation of in the forthcoming Assassin’s Creed games, I’d bet), and in it you play as a charming little robot named B.U.D. who climbs a gigantic plant.  I was certainly charmed by it, though for some reason the game wasn’t working with my 360 controller, and so I had to use mouse/keys, which was a bit more difficult and not particularly intuitive.  Nevertheless, it was a welcome breath of fresh air; pure platforming, exploration, minor environmental puzzle solving, charming art style and sound design.  Hard to pass up for $7.

After a music session (which I’ll get to in a second), I then ended up finishing Far Cry 4; well, I saw the credits roll, at least, though I still have the very last fortress to conquer and a Golden Path epilogue to watch.  (And all the other side stuff to do, of course, none of which I will be doing.)  Kinda screwed up the ending, though.  I’ll try to talk about it in as non-spoilery a way as possible:  after the climactic battle, I was given the opportunity to confront the big baddie, and then, after a speech, I was given a choice to either do something or wait a bit longer, and because I was tired and a little impatient and perhaps somewhat distrustful, I did that thing instead of waiting, and now I kinda wish I’d waited.  I’m certainly not going to go through all 30 hours of that game again just to get the preferred outcome (I’m sure I could look it up on YouTube) and I don’t necessarily regret my course of action (as I simply didn’t care enough about the plot or the characters), but I do kinda wish I’d been a little more open to the idea of seeing what might happen.

What can I say about FC4 that I haven’t said over the last 2 weeks?  It is the same exact game as Far Cry 3 except more bland and far less risky, filled with superfluous side content that doesn’t really mean anything, some occasional, unnecessary nudity that somehow feels more obligatory than gratuitous, and a whole lot of shooting people and animals until they die.  Now that I’m more or less done with it, I’m sure that the only time I’ll ever think about it going forward will be when Far Cry 5 inevitably arrives.

MUSIC:  Again, as noted above, I was in a rough mood.  Really didn’t want to work on music; all I wanted to do was space out and relax and not be required to think.  But eventually I did relax, and realized that I owed it to myself to stick with this RPM Challenge thing and do it anyway, especially since I’d be missing tonight and tomorrow.  To that end, I decided that instead of working from scratch, I’d try to reinterpret one of my older songs that had never been given a proper recording.  This particular song is a bit tricky, given that it goes from 7/4 to 4/4 a few times; it’s also tricky in that I’d always played it on guitar, but decided this time to try it out on piano.  I only laid down one verse and chorus; I never figured out a bridge for it in the past, and in any event I’m not sure if it will make the final cut.  At the very least I’m glad to have learned how to switch time signatures in Logic.

BOOKS:  I remain flummoxed by the Your Face Tomorrow trilogy; that’s pretty much all I can say at this point.

Weekend Recap: Today We Are All Sharks

I am, to my great relief, not nearly as hungover as I’d anticipated I’d be, and my stomach isn’t in terrible shape either; so even though the end result of the Superbowl was a bit of a disappointment, I’m more than happy to call it even.  The NYC weather, on the other hand… the less said about that, the better.

Three topics to discuss today, and which will likely serve as a preview of the month to come here at SFTC HQ.

MUSIC:  Given that yesterday was the Superbowl, and that in addition to chasing a toddler around a small apartment we were also hosting a small-ish viewing party of sorts, I have not yet started recording anything for this year’s RPM Challenge.  Tonight’s the night, however, where I do get started.  As soon as the kid goes to bed, I’m getting to work.

I’m going to try and do it differently this year than in years past – not just for the RPM Challenge, but for my creative process in general; I’m just aiming to record at least one loop every night, without judging it or revising it or mixing it or converting it to mp3.  If the loop turns into something else while I’m working on it, that’s fine, and I certainly won’t stop myself from adding sections if they’re coming naturally and organically.  But I’m more interested in working in such a way that I can make this a daily routine, rather than a chore that I struggle with.

I may or may not have talked about this before in this blog; I’m sure I’ve talked about it on my retired journals.  But my creative process is in need of a serious shake-up.  I have a tendency, when working on loops and stuff, to end up stuck; I’ll finish a loop, it’ll sound pretty neat, and so I’ll mix it and convert it to mp3 and put it on my iPhone and I’ll go around and listen to it for a few days, and then it’s all I think about, and I think about what I’ll add to it and how I’ll re-arrange it, and then I never actually do any of that stuff, and the loop ends up just the same as it was when I started it.  And then instead of going back to record the next day, I put it off and put it off and then 6 months go by and I’ve got nothing to show for it.

Instead, I’m aiming to simply record and record and record and then, every Sunday, listen back to everything and then make some sense of it.  I’ll be sending out the week’s collection to a friendly set of ears, under the caveat that everything is deliberately and necessarily raw and unfinished and underdeveloped, and this set of ears may or may not offer feedback; the feedback isn’t necessarily as important to me right now as just the idea that someone else is keeping tabs on me and making sure that the work I promised to deliver is there.  At the end of the month, if all goes well, I should have 20+ recordings and sketches of varying quality, and at that point we’ll listen to everything and see how we want to proceed.  The RPM Challenge may end on March 1, but that’s not my deadline, nor my destination; I’m mostly interested in what happens over the next 28 days, given that I’m going to be building stuff from scratch.

I was asked if there’s any particular idea behind this album I’m working on; that’s hard to say, given that I don’t yet know what I’m going to be recording.  But certainly the feelings and emotions and memories that got stirred up from my aborted NaNo attempt are still very much lingering in my brain, and I’d imagine that whatever music I end up making is going to be colored by those feelings – regardless of whether I write lyrics or not.

Unlike NaNo, though, where I was feeling incredibly intimidated by the blank page, I’m feeling very energized and psyched and ready to do this.  Unless I already have a song assembling itself in my head, I tend to work best when I’m building from scratch, and because I’m trying to produce a ton of stuff without paying attention to quality, rather than obsessing over each 45-second loop and making sure it’s perfect and then realizing that I’ve done nothing else for a month, I’m hoping that the sheer act of daily work becomes its own reward.

GAMES:  Because the music stuff is going to be taking priority for the next few weeks (and also that there’s not much coming out in February that I’m all that excited about), it’s doubtful that I’ll have much to offer in this particular area.  For whatever it’s worth, I’m around 5 or 6 story missions away from finishing Far Cry 4; I’ve hijacked every radio tower, and I’ve only got 2 or 3 more outposts to liberate; I’ve crafted every item except one, and the only side stuff I’m paying attention to are propaganda posters, death masks, and mani wheels.  It has become a pleasant grind, even as the narrative remains dumb and everything else remains silly; I’m letting it be my post-recording reward, to unwind for 45 minutes or so and slowly turn off my brain before trying to fall asleep.

BOOKS:  I finished Your Face Tomorrow, Volume 2 this morning and am anxious to start (and finish) Volume 3.  I am racing through them, but not necessarily because I’m enjoying them; rather, there are certain areas where the narrator’s digressions become painfully tedious and repetitive and ridiculous, and they don’t enrich the reading experience as much as the writer thinks they might.  That being said, there is an interesting story starting to brew, and there are frequent insightful and resonant passages that I’ve been highlighting and saving, and so I’m finding myself still invested in the trilogy as a whole, and so I certainly can’t stop reading now.  They are a hard recommendation, for sure, and my 3-out-of-5 star reviews aren’t really telling the whole story; perhaps I’ll have more to say about it when I finish this last one.

I haven’t yet decided what I’m reading next, either, though I suspect I’ll need something to cleanse the palate before diving into something heavy, so maybe it’ll be Amy Poehler’s memoir, and/or Patton Oswalt’s new book.