Snow Day

1.  Yesterday was my first snow day as a parent, which meant that, among other things:

  • my wife and I still had to wake up at 6:30 and be coherent and spatially aware enough to change a morning diaper;
  • all the candy and booze I’d stockpiled couldn’t actually be used during normal business hours; and
  • our usual snowday routine of movie and videogame marathons had to be put on hold.

Instead of getting drunk and watching every Wes Anderson movie in chronological order or what-have-you, we instead had to watch marathons of Team Umizoomi and Blue’s Clues and build forts under our kitchen table and such.  This is fun, in and of itself, and the kid is adorable, and we had a lot of fun.  BUT.  It made me realize that snow days will never be the same again.

2.  Yesterday was also the release of Grim Fandango Remastered, which (after much hair-pulling) I finally managed to get working after the kid went to sleep.  Grim is one of my favorite games of all time, and I hadn’t been able to play it in probably 15 years, and so I was very anxious to get my hands on it and see if the game still held its own against my murky memories of playing it.

After about an hour or so, I came to a few conclusions.

  • The game is still remarkably well-written.
  • The puzzles are still astoundingly obtuse, and I’m never going to finish it without a walkthrough.
  • I’m not sure that Tim Schafer – and I’ve played nearly everything he’s ever made – had ever made a truly great game.  His writing is always terrific, his characters are always interesting and relatable, his world-building is always unique, his situations are always engrossing.  But the part where you actually play the thing has never really been all that great.  Psychonauts is probably the closest he’s ever come to a complete package, and even then it wasn’t without some significant flaws (i.e., the Meat Circus).  Brutal Legend… well, I’ve talked at length about how sad I am about how that game turned out.  Broken Age is certainly promising, but it’s also (currently) half-finished, and it’s also not terribly innovative – it is, by definition, a call-back to these old-school point-and-click adventure games, which is what brings us back to Grim Fandango.

The “remastering” isn’t a top-to-bottom remake, like what happened with Oddworld: New & Tasty.  Which isn’t necessarily a bad thing; I kinda like that it’s still a little fuzzy around the edges.  The art style is still bold and vivid even if it’s not in crystal-clear 1080p; the music apparently has been re-recorded, however, and it’s as wonderful now as it was then.  The control scheme has been modified, which is much appreciated – even if it’s still wonky at times.

No, the problem is the puzzles, which are as mind-clutchingly obtuse as they ever were.  I managed to make it up to the point where our hero, Manny Calavera, meets his femme fatale, Mercedes Colomar, and that’s only because I happened to remember how certain puzzles were solved after all these years; and even then, I only vaguely remembered what it was that I was supposed to be doing at any given time.  For example – I remembered that I needed to put one of Manny’s playing cards in the secretary’s hole puncher, but I couldn’t remember why; I also had a vague recollection that I needed some empty balloons and that I needed to screw up the pneumatic tube system, but it took me a while to remember how that worked, and even now I can’t recall why I needed to do that.  The game doesn’t really ever tell you what it is you need to do next, which is why I’m sure I’ll need a walkthrough before too long.  (Fortunately, it would appear that the same walkthroughs I used all those years ago are still useful today.)

3.  On a related note, ye gods, PSN still drives me up the goddamned wall.  It turns out that anyone who pre-ordered and pre-loaded Grim Fandango for their PS4 wouldn’t actually be able to play Grim Fandango because of a technical SNAFU that wasn’t ever adequately explained.  I was eventually able to get it working (which involved deleting it from my PS4 hard drive, then re-downloading it from a certain queue in the PSN web store on my computer), and it should be noted that because I was playing with my kid all day I wouldn’t have been able to play it until the evening hours anyway, even if it had been working the way it was supposed to.  It’s a minor annoyance in the grand scheme of things, but had I been devoid of parental duties and spousal company and thus free to finally replay one of my favorite games in almost 20 years, only to find that my pre-ordered copy didn’t work, I would’ve lost my mind.

Weekend Recap: Before the Storm

Some quick ramblings while the snow starts to accumulate:

1.  I’m roughly 14.5 hours into Far Cry 4.  The front splash screen tells me I’m only 36% complete.  I clutch my head in despair.  I find myself pressing on in spite of everything telling me to stop, including the game itself.  For example:  I’m in the mood to do some of the propaganda missions, so I open up my map, set a waypoint to the nearest one, and then find a car.  5 seconds after I start driving, I get a radio message telling me that the camp I just left is under attack, and so if I don’t immediately turn around and defend it, I lose the camp again.  This doesn’t feel like dynamic, organic gameplay in a living, breathing world; this feels like the game yelling at me to do a chore that I already did.  And yet, as I said, I’m compelled to keep playing.  In addition to the numerous side activities, I did quite a few campaign missions over the weekend; I visited Shangri-La for the first time; I conquered my first fortress; I upgraded my homestead.  I do appreciate that I can make a 15-minute session as productive as a 4-hour binge, if I so choose.  But it’s hard to get past the underlying blandness that permeates everything.

Speaking of which:

2.  The last FC4 campaign mission I finished before checking out for the weekend involved me taking over a “brick factory” / opium den, and once I was inside my character started hallucinating (i.e., things changing colors, weapons changing at whim, enemies exploding into colorful chalkdust).  This reminded me quite a bit of Saints Row 4, and then I remembered – oh yeah, I rented the Xbox One version that just came out last week, why not check that out?  And, um, it’s pretty underwhelming.  I’d finished the original game on my PC, and while my PC is not a powerhouse by any standard it still looks better there than in this XB1 version.  I can forgive that to a certain extent, but more troubling was that the combat/shooting felt kinda terrible, too; maybe it’s because I’ve been playing a lot of FC4 and GTA5 lately, where the combat feels quite good (or maybe it’s just the lock-on targeting in those games is a bit more pronounced and I know how to use it well), but I felt wildly inaccurate when shooting in SR4’s opening missions; and I’d be remiss not to mention that the combat didn’t feel particularly powerful or meaningful.  Granted, I know full-well that you have to play SR4 for more than 10 minutes before it starts getting meaningfully insane, but given that I’ve already played it… I’m not sure I need to continue.  As far as HD remasters go, this one is pretty disappointing.

3.  Surprise surprise, I splurged a little bit in the weekend PSN Flash Sale / 10% Discount.  Among the haul:

  • Super Mega Baseball
  • Costume Quest 2
  • Guacamelee
  • Shadow Warrior
  • Geometry Wars 3

And, separately, I pre-ordered Grim Fandango Remastered.  Yes, I know I said I wouldn’t pre-order anything this year, but Grim is a special case.  And given that NYC might be under 12 feet of snow tomorrow, I’d rather have that shit already downloaded before I need to worry about power outages.  (Which is to say – I’d like to have the Vita version downloaded as well, so that I can actually play it in the event of a power outage.)

4.  I’m about to finish reading Your Face Tomorrow, Volume 1.  I’m enjoying it, and I’m looking forward to the next one, but it’s a very hard book to recommend; for a 380+ page book that I was given to understand is a postmodern spy novel, very little actually happens – it’s mostly a series of endless paragraphs filled with laconic, obsessively detailed observations about human nature.  There is value in such a thing, and I’ve been highlighting quite a few passages that resonate with me very strongly, and it’s because the writing is so unique that it doesn’t often get tedious.  But I’ve found that it can be difficult to stay engaged with it when I’m in bed.

I thought I had enough for a 5th bullet point, but I guess not.  If you’re in the Northeastern US, stay safe and warm and indoors.

E3 2013: a wishlist of impossible things

I’m hopped up on allergy medication and Ativan and a large coffee, so I’m all sorts of weird right now.  This is as good a time as any, then, to get excited about things that I’d like to see at E3, none of which will probably turn out to be true, which will make it that much easier for me to be disappointed like everybody else when it’s all over.

A caveat:  since I obviously can’t predict new IP to get excited about, this is mostly a list of stuff based on existing IP.  Which is perhaps not as inherently exciting as new IP, but – again – I’m in a brain fog.

1.  Red Dead Redemption 2 for PS4/XBO.   Surely this is in the works, right?  I mean, come on.  (Rockstar typically doesn’t attend E3, and Take Two is only holding private meetings.)

2.  Steam Box with specs comparable to PS4/XBO for under $500.  And which I could hook up to my PC monitor, if need be.  Sometimes I forget that I can use Big Picture Mode; man, what a great UI.   (Valve will not be exhibiting at E3 this year, either.)

3.  Speaking of Valve (and ignoring, again, that Valve won’t be at E3), I’ve given up hoping for Half Life 3 news, but I’d love to see something Portal related.  I don’t even know what I’d want it to be, just that it’s continuing to exist.

4.  Criterion Games backtracking and saying, nah, just kidding, we’re totally making a new, next-gen Burnout.

5.  Grim Fandango HD.  And while we’re at it, how about all of those classic LucasArts adventure games getting HD remakes for iOS?  Get on it, Disney.   I’d even take a LucasArts kart racer at this point.

6.  Someone (maybe Bioware’s post-Mass Effect team?) to turn Iain M. Banks’ Culture novels, or even just the universe, into a game.  Special Circumstances is basically SCREAMING for some sort of third-person action adaptation.  I’d do it myself if I knew anything about anything.

7.  I’d like to hear a lot more concrete info about those Oddworld HD remakes.

8.  Fallout 4 with iD Tech 5 graphics.  (That’s what Rage was sorta going for, but it can be done so much better.)

9.  Rock Band: U2.  (I know, I know.  I’d just like one more reason to use my plastic instruments before the kid makes us run out of storage space.)

10.  Finally, I would lose my goddamned mind if Skies of Arcadia came back for a next-gen sequel.  The original SoA was my very first JRPG experience, and it set the bar ridiculously high in doing so.