What’s Next for Assassin’s Creed?

(Sorry for the brief hiatus; I was inadvertently and unintentionally off the grid last week.)

1. I finished AssCat last week.  I don’t know how many hours I put into it, but I finished with an 84% completion rate; there are a few side missions (Dickens, Darwin, Doyle) yet to do, and I suppose I could go out and hunt down every last collectible though there’s really no point now – I’m level 10 and more or less completely maxed out, and so a slight uptick in weaponry effectiveness as a reward for finding every single chest isn’t going to make that much of a difference at this stage, and I certainly don’t lack for money or crafting materials – nor do I have anything left to craft).  As a whole, I can comfortably say that it would fit somewhere in my top 3 AC games, alongside AssBro and BlackAss; whatever faults it has – and there are plenty – are more than mitigated by Evie Frye, my favorite of all the AC protagonists.  The larger question, though, is this:  even if AssCat is one of the best games in the franchise, what does that even mean anymore?

Let me back up, though, because while I certainly enjoyed my time with the game, I have a rather lengthy list of problems that I have to address.  And at the very top of this list is Evie’s brother Jacob.  As awesome as Evie is – and she’s awesome, and I could easily spend 1000+ words talking about it – Jacob is, unquestionably, the worst protagonist in the franchise, and one of the only playable characters in my entire history of gaming that I’ve ever wanted to repeatedly punch in the face.  I find his entire character arc bewilderingly stupid, and find it impossible to accept that his current form was the result of focus testing and deliberate design choices.  He is a stupid, brutish asshole, and he does stupid, brutish things, and he makes incredibly stupid and brutish mistakes, and I dreaded having to play his missions because I didn’t want to spend any more time with him than I had to.  Sequence 8 in particular is more or less entirely a Jacob sequence, where he does one stupid thing after another and then has the temerity to be outraged that the villain he was knowingly helping ends up turning on him – which is doubly stupid because it’s not like Jacob cares about the sanctity of human life either, given that he is, you know, a fucking Assassin – and the whole sequence was, on a narrative level, so incredibly stupid that I couldn’t even appreciate the mechanics of the sequence’s final assassination (which, in retrospect, is actually kind of neat). Every time I fucked up and Jacob died, or every time the controls didn’t respond to me and Jacob died, a part of me smiled inside, because that stupid asshole had it coming.

Speaking of which – yeah, the controls.  Oy.  Kotaku’s Kirk Hamilton says it better than I could; I only wish I’d beaten him to it with the rant that the controls deserve.  I seem to recall that when the very first game was announced, the thing that the developers wanted us to focus on – more than the climbing or the combat – was the quality of the animation.  And there’s no question that the animation is still, for the most part, astonishingly good and believable (even as our heroes do impossible things).  But it’s 2015 now, and this is the, what, eighth iteration of these games?  The simple act of moving forward shouldn’t require the pressing of more than two buttons.  And if the on-screen prompt tells me that pressing certain buttons means I’m going to drop down, then that’s exactly and only what I want to do.  Even though AssCat is mostly good about this, especially when compared to other AC games, “mostly good” shouldn’t be the standard we’re aiming for.

I could go on, but it’s actually been a few days since I last fired up the game, and I’m having a hard time remembering some of the more specific nits I could pick.  I suppose part of the problem is that, unlike other open-world adventure games I could name, I have literally no desire to go back and get 100% in this one.  I’d maxed out Jacob and Evie’s stats and gadgetry long before I’d finished the main story, and at this point doing stupid errands for famous people feels like a waste of time.

So, then, let’s get back to my original question:  even if AssCat ranks as one of the three best games in the franchise, and completely wipes away the bad taste that AssUnit left behind, what does that mean anymore?  There’s going to be a new one of these games next year, and I already don’t care about it.  The gameplay of AssCat is still more or less the same as it was in the original game; there’s only been iteration upon iteration, rather than any sense of evolution.  (Black Flag certainly feels like an aberration at this point, doesn’t it?)  The AC game we’re going to get next November will take place in another unique place and time, but it will also most likely be the exact same thing we’ve already done 8 or 9 times already, and it’s hard to care about it anymore – especially as those things we keep doing are still retaining the original game’s jankiness.  I beg you, Ubisoft – take a year or two off.  Let people miss these games again.  Take however much time you need to fix the controls, and get your narrative shit together.

2.  I’ve been dabbling in Halo 5, for some reason.  I have zero interest in the multiplayer, which means I’m playing the campaign, and holy shit the campaign is so dumb.  I’ve decided that I’m only playing the campaign in online co-op with my buddy Greg, because that’s the only way I can get through it without beating my head against the coffee table.  The mission designs are so antiquated and unoriginal that it’s actually a little hard to believe that this game was intended to come out this year; the end of Mission 2 has you defending your position while your escape ship prepares itself for lift-off, which is only a thing I’ve done several thousand times before.  I pity the poor voice actor who plays Governor Sloan in Mission 3; he has some of the dumbest lines of dialogue this side of a Metal Gear Solid game, and he delivers them with all the gravitas of an over-baked ham sandwich.  Luckily, I’m about to be heavily distracted by this week’s new releases.

3.  And speaking of those new releases… well, look.  I’ve got a lot of things going on all of a sudden; I’m very much re-engaged with this music project that I’d put on the back-burner for the last few months, and free time is at a premium.  To that end, I’m going to be playing Rise of the Tomb Raider first, because that’s definitely more my speed at the moment, and by the time I finish that, hopefully Fallout 4 will have received some of the necessary patches that it apparently needs.  (Also, it should be noted that I’m not even sure where my Pip-Boy edition even is; I haven’t heard anything from Bethesda since October 22.)

3a.  (I also ordered a Steam Link and a Steam Controller a while ago, and those are similarly lost in the FedEx ether.

4.  I was gonna whine a little bit about the Xbox One backwards compatibility list and how none of the games I was hoping to see made it on this initial reveal – no Portal 1/2, no Red Dead (or really anything by Rockstar for that matter), etc.  But it’s OK, really; even if I can play Fallout 3 again, there’s no way I’m actually going to.

5.  I’ve been remiss in talking about books lately.  I’ve been working my way very slowly through “City on Fire“, which I’m not enjoying as much as I’d hoped I would.  It’s not that it’s bad; it’s just not really hitting any of my buttons.  In fairness, I didn’t pick it up at all last week, and so whatever momentum I might’ve had has been lost.  But it also should be noted that I’m not particularly filled with any nostalgic yearning for the dirty, grimy NYC of the 70s.  Yes, it would’ve been cool to have seen Television or the Talking Heads at CBGBs, but I was not a punk, and I would’ve been beaten to death had I set foot anywhere east of Broadway.  (Hell, when I was at NYU in the early 90s, anything east of 2nd Avenue was considered dangerous and sketchy; when I lived on East Houston Street after I graduated, Ludlow Street was still somewhat dirty.  Now there’s a fucking Whole Foods two blocks away from my old apartment.)

Wrapping up the Knight, and Looking Ahead to the Fall

1.  I’ve been toying with the idea of reviving my personal WP blog, which I’d impulsively shut down a few years ago for reasons I can’t quite recall anymore.  But I did want to revive two specific lists – my top 50 albums of the 80s and 90s.  I liked writing those lists, and they still feel more or less accurate, and I figured they ought to resurface.  (Speaking of which – please let me know if, for some reason, those links don’t work for you; I’m not 100% sure I’ve figured out how to mass-edit privacy settings.)

2.  Unlike games, which I have no problem giving up on if I’m not enjoying them, I am debating giving up on Joshua Cohen’s “The Book of Numbers“.  It’s a difficult book, but usually that’s not that big a problem; it’s more that I started reading it right before work got crazy, and I put it down, and when I pick it up now I’m totally clueless as to what is going on and, to the extent I remember any of the characters, why I should care about them.  I’d like to get back to it at some point – he’s extraordinarily gifted with words and phrases – but I think I need to read something a little bit less obtuse.

3.  I finished the main Scarecrow-centric Batman Arkham Knight storyline the other night, and yet I’d only completed 64% of the game.  I took a much-needed sick day yesterday and ended up finishing almost everything else – there’s only one or two more militia-themed sidequests to finish, as well as some kidnapped firemen to track down – which brings me up to around 91% completion.  That said, I’ve only found 25% of the Riddler’s question marks, and if I have to find all of them in order to fully activate the Nightfall protocol, I’ll just watch it on YouTube.  Can’t be bothered with that bullshit.

Overall – I think it’s fair to say I liked it, though I did find it tedious and repetitive at times, and almost all the militia-themed quests are straight-up filler and get super-ridiculous towards the end.  (The bomb quests in particular, where you eventually have to fend off 50+ drones, are just flat-out stupid.)

It’s hard to discuss the story without spoiling everything, but I did find it both effective and affecting; if this is indeed Rocksteady’s last Batman game, they went about as all-out as they possibly could, and I commend them for that.  I don’t know that I’ll find myself itching to play it again, though, the way I did with Asylum.

4.  Speaking of what to play next…. I’m looking at the release calendar and it looks pretty goddamned depressing.  Next week is the new EA golf game (which I can’t not call Tiger Woods, just out of habit)… and then:

  • Mad Max (I want to hope this isn’t terrible – there was an interesting-looking preview video a little while ago that suggested it was a bit more ambitious than you’d think – and the fact that it’s telling its own story and isn’t necessarily a naked licensed cash grab seems promising – but I haven’t seen any coverage about it since that video in April, and its September release date isn’t that far away)
  • Metal Gear Solid V (I’m renting this and I fully expect to send it right back.)
  • Forza Motorsport 6 (I missed Forza 5; I’m curious as to whether or not I’m going to like this, given how much I prefer the Forza Horizon games.*)
  • Tony Hawk Pro Skater 5 (wouldn’t it be great if this game didn’t suck?  I miss the old THPS games like crazy.  I have little faith that this won’t be a piece of shit, but little > none, so…)
  • Assassin’s Creed Syndicate (I’ll play this for at least a little while, I suppose.  It’s gotta be better than Unity, right?  I just need to figure out its nickname; AssSyn?)
  • Halo 5: Gaurdians (I’m at least renting this because I own an Xbox One and I feel obligated to, but I haven’t enjoyed a Halo game since maybe Halo 2.)
  • Fallout 4 (I cancelled my PipBoy preorder, mostly because I couldn’t figure out which system to get it for – has anyone confirmed whether the PS4 is getting mod support the way that the XB1 is?)
  • Rise of the Tomb Raider (This and FO4 are the only two games I could see knocking Witcher 3 out of the top spot in my GOTY ranking.  For some reason – perhaps simply my desire to play a good, fun action/platformer – I think I’m going to like this one more than Fallout 4.)
  • Star Wars Battlefront (I’m not really a multiplayer shooter kind of dude, but I loved the original games, and I’d like to think this would be fun enough for a little while)
  • Just Cause 3 (sure, why not)

And then there’s a bunch of remastered editions which I may/may not check out purely out of graphics-whore-ishness, like Uncharted, Gears of War and God of War.


* I forgot to mention that I tried the PS+ edition of Driveclub the other day; I did about a lap and a half of the first race and couldn’t figure out whether it was meant to be arcade-y or a sim, and while it’s pretty it didn’t grab me, and I promptly uninstalled it to make room for future HD installs.  Much ado about nothing, I guess.

E3 2015: What Are We Excited About, Really?

I’ve always wondered who cheers and claps their hands and loudly yells “WOO!!!” during E3 keynote presentations; I’d been under the impression that they were press-only events, and even if “common folk” were allowed entry due to winning a contest, they’d still be outnumbered by the press by a wide margin.

But, then again, here are some of my Tweets during the Microsoft and Sony press conferences the other day:

in response to Microsoft announcing backwards compatibility:

in response to a Cuphead trailer:

in response to the Minecraft/HoloLens demonstration:

in response to the beginning of Sony’s press conference, before we realized we were seeing Last Guardian footage:

in response to the No Man’s Sky demo:

in response to FFVII Remake:

in response to Shenmue III:

So, yes, in the heat of the moment, I was very much jumping up and down and hooting and hollering, and if I’d been in the actual room surrounded by actual journalists, I probably would’ve forgotten myself and jumped up and down and hooted and hollered.   GUILTY AS CHARGED.

But now that it’s been a few days, and I’ve had some distance and some time to process everything we all saw, I’m feeling… well, maybe I’m still a bit pessimistic.

For starters:  almost all of Sony’s announcements, as dramatic and breath-taking as they were, did not contain any release dates – and when they did, almost none of them were for this year.

For another:  almost everything I hooted and hollered about above involved a known quantity.  I’ve already played Final Fantasy VII (well, the first 8-10 hours of it, I suppose); I’ve played ICO and at least half of Shadow of the Colossus and so while Last Guardian is technically “new”, it’s certainly somewhat familiar; I’ve played Shenmue 1 and 2 (and I have more to say on that in a bit); my primary reason for being excited for Xbox 360 compatibility (and cross-save support) is only because I love Red Dead Redemption too much to let it die (as do a lot of other people, too, apparently).

I’m very excited about what we saw of the new Tomb Raider; I’m hoping that Uncharted 4 doesn’t disappoint me the way that U3 did.  (The gameplay shown of each game at their respective presentations goes a long way towards explaining why I feel the way I do; both were exciting, but in very different ways – Tomb Raider’s slice was a very exciting and tense environmental gauntlet, whereas Uncharted 4’s slice began with gunfire and a car chase.  My favorite parts of both of these franchises are the non-combat environmental platforming, and Uncharted seems to be putting more emphasis on shooting people, and this is disappointing for reasons I’ve already talked about.)

I suppose I’m excited about Fallout 4, but when push comes to shove, I gotta say:  The Witcher 3 has raised the bar so fantastically high in terms of open-world RPGs that I’m not really 100% sure that Fallout 4 can hack it.  (And this is coming from someone who has devoured all of Bethesda’s big games, at least since Oblivion; the first time you play them, they’re quite stunning, but when you come back to them later they feel awfully stiff and archaic and janky as hell.)

I was impressed that Sony followed the Last Guardian reveal with a brand-new IP from the makers of Killzone, and which stars a female protagonist; I’ve already forgotten the name, and I don’t really know what it actually is.  I’m still really anxious to get my hands on No Man’s Sky, though even after the presser’s demo I’m still not 100% sure I know what that game is, and/or how I won’t eventually get bored with it.

And Shenmue… yeah.  We should probably talk about that.  I feel more than a little weird about the Kickstarter, as do a lot of people; on the one hand, I’m glad that people are giving it record-setting amounts of money, and I’m glad to know that I’ll eventually be able to play it, but it seems more than a bit strange that Sony would announce it in the form of a Kickstarter without also disclosing that they were going to contribute to its development.  I don’t pretend to know anything about Yu Suzuki or what he’s been up to for the last however many years, but up on that stage he looked like a man who’s been through hell, and the Kickstarter felt like some sort of strange attempt at maintaining pride and dignity.

And when I think about Shenmue 3…. do I even know what it is that I’m hoping for?  I finished the first game and got a few hours into the second one before getting incredibly frustrated by the controls and putting it down; I have no idea how the story ended.  Did I love the first game?  No, not particularly – I bought it because I owned a Dreamcast and I was contractually obligated to buy it, especially since its pre-release hype was breathtaking and deafening and I wasn’t yet properly cynical of these sorts of things (I have a memory of reading about its development – probably in the Official Dreamcast Magazine – and read something about how the game was so detailed that when Ryo went to drink a can of soda, the soda itself was motion captured), and yet it’s stuck with me in ways that many other, better games haven’t.  Something about it deeply resonated with me, even as I’m at a loss to explain what it was.  I remember it being somewhat stiff and clunky (especially Ryo’s voice acting), and I remember wanting to explore the city but always feeling pressured by the real-time clock and my in-game curfew; I remember the combat being better than expected, and the QTEs being interesting and innovative (Shenmue might’ve been the first game on that sort of grand scale to use them to their greatest effect), but also some ridiculously absurd forklift business towards the back third.  (Which, in a way, reminded me a little bit of GTA V‘s big heist, wherein part of Michael’s subterfuge involves literally mopping the floor.)   Above all else, I recall that Shenmue felt very honest and sincere about its intentions; it wasn’t being clever with its technology, but rather tried to be generous and inviting.  It had a story to tell and a world that the story inhabited, and the game very much wanted you to live that story in a way that no other game I’d played to that point had ever tried.

Time and technology have changed rather dramatically since those first two games, of course; I was 24 when I last played the first Shenmue, and when Shenmue 3 comes out – which, if it holds to its Kickstarter promise and is released in December 2017 – I’ll be 42.  I am curious; that’s about as optimistic as I can allow myself to be.

Asleep at the Wheel: E3 2015 prognosticaions and other ramblings

1.  Now that Fallout 4 has been officially revealed – and a new Gears of War game has been very strongly implied by the formation/re-naming of its development studio – it was put to Twitter to determine what unannounced game could possibly upstage those two.

I have two answers:  Red Dead Redemption 2, and/or Portal 3: Cake or Death (co-starring Eddie Izzard, obviously).

I’d of course love to see release dates (and gameplay footage) for Mirror’s Edge 2 and the new Crackdown, and certainly I’d like to know what Criterion is up to (as well as what Three Fields is doing (the new studio formed by Criterion’s founders)).  No Man’s Sky should be getting a more thorough rundown, and I’d love to get more information about The Witness.  I’d be incredibly surprised and pleased to hear more definitive information about the new Mass Effect game (and less surprised but certainly intrigued by a seemingly inevitable ME original trilogy HD remaster, and I’d buy that in a heartbeat if I could somehow import my save data from my 360 playthroughs).

On that note, now that the Uncharted HD trilogy has been more or less announced, one wonders what other last-gen games will be announced at E3 for a current-gen treatment.  I still maintain that a Bioshock HD trilogy is a no-brainer, though perhaps it would make sense to release closer to whatever’s next for that franchise; I also maintain that a Rockstar remastered box set of Red Dead 1, GTA4, Max Payne 3, and/or L.A. Noire is an impossible (but near-orgasmic) dream.

As I write this, I see that the first official Steam Machines will be coming out this fall.  If the specs are good, I might end up getting one of these – my current PC is starting to show its age, and it’d be nice to keep my gigantic Steam library as part of my rotation.  (I will hopefully be moved in to the new house by then, too, and so having a Steam Machine will make my gaming man-cave more or less complete.)

Beyond that, I’m kinda just curious to see how it goes.  I have no real expectations.  I am hopeful that I can live-blog my impressions of each press conference, though that may be impossible for various real-world reasons.

2.  A whole bunch of boffo iOS games have come out lately.  Last night saw the release of You Must Build a Boat, the sequel to the much-beloved 10000000, as well as Hitman: Sniper, which is very much like that PC demo from a few years back.  I’ve also been playing the shit out of Lara Croft Relic Run, which might be the most ambitious endless runner ever made; and I’m also helplessly addicted to Ball King, which is a free basketball shooter with lo-fi graphics but really good physics, which makes hitting tough shots ridiculously satisfying.  And I’d be remiss if I didn’t also mention Twenty, which is a maddeningly addictive hybrid of Drop 7 and Threes.

3.  I’ve taken a 2-day break from The Witcher 3.  I’ve been meaning to write about it all week but haven’t been able to put my thoughts in order.  (I’m about to hit level 15, and I’m kinda just messing around with side-quests in Novigrad.)

My original thesis was that I loved it to death, and that I loved it specifically because I didn’t feel alienated by how it goes about its business (the way I felt about, say, GTA V or Far Cry 4 or any other AAA game of recent years).  Witcher 3 scratches a lot of the same itches that Red Dead Redemption does (which is great), and it also solves some of Red Dead’s narrative problems by making Geralt exactly the sort of person who would do random things for people – that’s his job.  And I also love that when he’s given stupid stuff to do, he’s really funny about it – for example, there’s an early story sub-quest wherein you have to find a goat for the local witch doctor.  Geralt rolls his eyes but knows he has to do it, and when he finds the goat (by ringing a little bell), he says something very much like “Hurry up and follow me, you stupid piece of shit”, which is something that had me literally laughing out loud right up until we both got jumped by a bear.  I love that each person you meet has their own quest line, which makes you feel more invested in what they have to say and how they’re helping you along in your own quest.  I said this before but it bears repeating – I love that the conversation system isn’t always obviously good/bad, which makes role-playing that much more immersive; more often than not, Geralt will have an option to say the thing that I personally would say, and I appreciate the level of nuance that the writers have carefully crafted into each situation.

That being said, I can’t help but notice that everybody is white, and that all the ladies with speaking roles have their boobs hanging out all the time.  I suppose I can appreciate the argument that, while more diversity in games is necessary, it isn’t always appropriate, but I can’t not notice that of the hundreds and hundreds of digital people and dwarves and elves and monsters and fiends and such that I’ve come across in Witcher 3, not a single one of them is a person of color.  Again – I appreciate that this is a Polish-made game that reflects Slavic mythological fantasy, but I also note that nearly every speaking voice is that of a Brit, and that this game was built to be sold to a Western audience.

On the lighter side, I do hope they patch in a photo mode.

4.  I finished Neal Stephenson’s Seveneves earlier this week; I’m not about to write a full review of it here, but the short version is that it’s my favorite thing he’s written in quite a long time.  It has more than a few spots where it’s a little dry, and the subject matter of the final third is a bit…. hmm… troubling?  Is that a good way to describe eugenics, even if it’s done out of necessity and not out of some sort of Hitler-inspired craziness?  In any event, it’s stuck with me ever since I put it down, and I may end up needing to read it again soon.