further adventures in multitasking

Firstly – apologies for the weird takedown of the site the other day; WordPress apparently let some feral hamsters inside their servers and shut both of my blogs down for some alleged (and non-existent) violation of their Terms of Service.  They fixed it, apologized, and so here we are, no harm, no foul.  #OccupyWordpress

There’s a lot to talk about, and little time to do it, so here goes.

1.  Gamespot is reporting that Microsoft is going to release its new Xbox next year, during the holiday season.  This is maybe a little on the early side – I wasn’t expecting anything until an announcement in 2013 of a console release in 2014 – but in a way it makes sense.  Judging from the amount of sequels we got this year, I’m thinking that developers are a bit reluctant to launch any new IP so close to the end of the Xbox360’s life cycle.  I’ll have more to say about the next round of consoles in a later post – I’m already starting to ramble (in my head) and I haven’t even gotten started yet.

2.  I’ve started working on my favorite annual post to write – the 2011 Game of the Year.  Problem is, I feel like I can’t really get into the nitty-gritty until I finish Skyrim, Saints Row 3, and Assassin’s Creed Revelations, and meanwhile I’m still plugging away in Modern Warfare 3 and I haven’t even touched Rayman Origins yet.  I don’t think there’s any chance that I’ll be done with Skyrim until next spring, frankly, but I do want to at least put in a good dent – and yet I’m trying to stay away from it until Bethesda releases the patch that will let me install it on my HDD – my 360 (the newest model) tends to get very hot when it spins a disc, and this would be the absolute worst possible time to have a meltdown.

3.  Regarding Modern Warfare 3… I didn’t think I’d get around to playing it, but here I am.  I’m a few missions into Act 3; I have no idea how much farther I have to go before I’m done.  I have no idea what the hell is going on, either; I show up in a strange place and I kill hundreds of enemy soldiers and I press “X” a lot and then a lot of shit blows up.  It occurred to me last night that the Call of Duty games are kind of amazing in that they really don’t allow for any player creativity whatsoever.  You’re almost never alone, for one thing; you’re always part of a group, and you’re being led from place to place by someone else, and if you fail to follow their instructions (i.e., if you move out of stealth or shoot too early), you invariably die and the mission ends.  There aren’t any puzzles; every obstacle is handled by the X button, whether it’s setting a C4 charge, or opening a door, or helping a dying soldier by pressing on a wound.    It’s impossible to get lost; even if you run around looking for “hidden intel”, there’s only so many places you can look – the path is incredibly narrow.  Everything is scripted to within an inch of its life.  If I were the cynical sort – and I am – I’d say that one of the reasons why so much crazy shit happens in Call of Duty campaigns is because it helps distract the player from realizing that they’re not really contributing anything to the experience.   And yet… I’m kinda having fun.  I hate admitting it, and I don’t know why I hate admitting it.

4.  I’ve read in reviews that Assassin’s Creed: Revelations gets off to a slow start, and BOY THEY AREN’T KIDDING AROUND.  It’s funny; I kept being worried about the annualization of the Assassin’s Creed franchise, and yet they’d kept making each successive game better than the last one.  So I had no reason to doubt that this year’s edition would be just as good.  Problem is, it’s coming out at the worst possible time – and not just because so many other great games are fighting for my attention.  It’s that the free-running and building climbing is much better in Uncharted 3, and that the hand to hand combat is much better in Batman Arkham City.  Those two games are still very fresh in my mind, and while I can’t necessarily hold AssRev accountable for other people’s work, nevertheless, I am nonplussed.  The other thing is that the controls are ridiculous.  I’ve played every game in the franchise for many many hours and yet the controls here are still finicky and overly sensitive and contextualized to death, which means that I end up jumping off a cliff instead of climbing a wall, or that I attempt to embrace an enemy instead of killing him with a sword that the game won’t let me pick up.  Being that I’m inundated with other games, I’ve decided that I’ll get to it when I get to it, which at this rate might be July.

5.  I’ve put in an hour or two into Saints Row the Third.  It is, in a word, bananas.  I can’t really offer anything more substantial at this point, since I’ve done maybe 1% of the crazy shit that the game apparently allows me to do.  That said, it looks great, and the combat works and feels responsive and fun, and the driving is a little stiff but I’ll get used to it.  Good times all around.

weekend recap: poor impulse control

I started playing a lot of games this weekend, and that’s not counting all the stupid shit I bought on Steam.  And the sad part is – I don’t know that I’m ever going to finish any of them, not with Gears 3 arriving tomorrow.

Anyway.  The bulk of the weekend was spent with my rental copy of Resistance 3.  I’d not been a fan of the first 2 games – indeed, I only played about 5 minutes of R2 before boredom set in – but the reviews of R3 were positively glowing, and so I figured why not.

I’m enjoying it, for the most part.  It generally looks really nice – not as jaw-dropping as Killzone 3 but it’s got great lighting and terrific art design.  People move nicely, although their faces (outside of cutscenes) are a little weird.  The weapons are probably my favorite part of the game – every gun is immensely satisfying to use, and I certainly enjoy leveling them up as I progress.  Hell, I like that I keep leveling up even if I die repeatedly (which has happened in a few sections, unfortunately – so much so that I ended up moving the difficult down to Easy just so that I could finish it quickly).  The biggest drawback, though, is the friendly AI, which is either stupid, non-helpful, or just plain broken.  They don’t hit anything, and indeed sometimes they don’t even fire their weapons, even as enemies pour into view.  What makes this even more frustrating is that the enemies seem to know this, also, which is why they only seem to target me.

I’m apparently at the end of Chapter 10 (of 20), so there you go.  As noted above, I’m definitely not going to have a chance to finish it before Gears 3 arrives, and frankly I’m not entirely sure I’m ever going to finish it.  But I’ll hold on to it in the meantime; maybe it’ll be something nice to switch back to if Gears 3 gets frustrating.

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I also spent an hour or two with Dead Island, which I’m playing on my PC.  I’d been hemming and hawing about renting it for a while, and after listening to a bunch of podcasts I decided to forgo the console versions and just give it a download on Steam.  I’ve heard it compared to both Left 4 Dead and Dead Rising, but to be honest the game it most reminds me of is Fallout 3 – specifically in terms of the size of the world, the combat, and the questing.  I think this is a good thing.  It’s a bit clunky in spots, and the writing/voice acting is a bit off, but it also feels wildly ambitious and I feel compelled to give it a good effort.

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I’m still plugging away in Driver: San Fransisco, which I apparently haven’t written about here.  I like it!  It’s a bit frustrating here and there, but I love how completely batshit insane it is, and I especially love how the developers really took this lunatic premise and went all-out with it.  And I also appreciate just how much stuff there is to do, which goes a long way towards easing frustration with story missions or races or what-have-you.

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As for Steam sales… god.  I’m such a whore.  Picked up Darksiders and Mirror’s Edge for 5 bucks apiece – both games I’ve already played before on the 360 – and then I did the Star Wars mega-pack, mostly because we also bought the Star Wars blu-ray set and so we had it on the brain.  (Which I’m sure wasn’t merely a happy coincidence on Valve’s part.)  I did the first 5 minutes of KOTOR and turned it off immediately – it felt very clunky with a mouse and keyboard, and I didn’t want my memories of that game sullied by reality.  Also – the Star Wars: Force Unleashed install was something like 24 gigs?  WTF?

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I keep meaning to do another Subway Gamer piece, and I keep not having time.  So here’s a quick taste of what’s been keeping my iPhone busy of late:

Jetpack Joyride might be my frontrunner for most addicting game of the year.

Quarrel is a fantastic word game – anagrams mixed with Risk.  If it had online multiplayer I’d never turn it off.

Monsters Ate My Condo is… I don’t know how to describe it, but it’s a pretty insane little puzzler, good for quick 5 minute bursts.

Dragon Portals is something I downloaded for free the other day; it’s an intriguing take on the old match-3 formula.  Not sure I’d recommend it at full price, but for a free download it’s certainly worth checking out.

iPhone’d

I finally bought an iPhone this weekend.

I had been hoping to wait until the iPhone 5’s inevitable launch this summer, but I couldn’t; my Droid, already on its last legs, started acting up to an even more unusual degree towards the end of last week, and so my want of the iPhone turned into a sincerely genuine need for a working phone.

I’d already been rocking an iPod Touch for the last 6 months, thought, so I already knew what I was getting into, more or less – hell, I’d accumulated over 10 gigs of apps and the Touch itself was only an 8 gig machine.  As you can well imagine, the Touch was on a steady rotation of apps and music, and so when I plugged my iPhone up to my Mac yesterday, it was a nice surprise to see all these apps that I’d forgotten about (or just put to the side).

In any event, the iPhone 4 is, as everyone already knows, a remarkable device, and it’s something of a relief for me to finally be reduced to just one gadget for walking around – my phone, my music, my camera and my games are all in one pocket.

And I should also say that having an iPhone has pretty much killed any and all curiosity that I might have had for the 3DS, my last post’s skepticism notwithstanding.

>Weekend Recap: the holiday that wasn’t

>If all had gone according to plan, this post wouldn’t exist.  The plan was to leave Thursday morning to go up to my dad’s house for Thanksgiving, and to eventually return to the apartment on Saturday night, and Sunday would be a day of holiday decorating and football.  Instead, my wife had the flu and I had a nagging head cold, and we stayed home.  And so I played a lot of video games. 

In list form, in descending order of time played:

  • finished Assassin’s Creed: Brotherhood
  • got a few hours into Gran Turismo 5
  • kept dabbling in Need for Speed: Hot Pursuit
  • went and bought Burnout Paradise on the PC thanks to yet another ridiculous Steam sale and got back into it very, very quickly
  • Train Conductor 1/2 on the iPhone is insanely addictive
  • played 2 games of NBA JAM HD with my brother, for old time’s sake
  • and some Pinball FX2 with the wife.

I will give AssBro a more thorough examination later, once I’ve had a bit more coffee.  But I can say, now, that I think it’s the best game in the franchise, and it will most likely wind up at #3 in my Top 10 of 2010. 

As for GT5; I’ll be the first person to admit that what I know about cars could be inscribed on the rim of a shot glass with a dull Sharpie.  But I really love driving games, strangely enough, and while I tend to prefer crazy, insanely fast stuff like Burnout, I have been known to get sucked into a Forza game for hours and hours.  (I do have an aversion to NASCAR, though, which is probably similar to my aversion to country music and the tea party movement.)  I needed to see what GT5 was all about for several reasons:

  1. I haven’t played a game on my PS3 since I finished FF13;
  2. The last time I played a GT game was on my friend’s PS1;
  3. I am a graphics whore (which reminds me, at some point I need to talk about this fascinating article, which I got from the lovely and talented Caro), and if there’s one thing that the GT franchise is famous for, it’s graphics; 
  4. I loved the hell out of Forza 3, and felt obligated to see if GT5 was better; and
  5. After 5 years of development and endless delays, the curiosity was killing me.

After 2 hours of playtime, here’s what I can say about GT5.

  1. It’s prettier than Forza 3, generally.  I’ve read lots of people who have been complaining about how horrible some of the cars look; to my eyes, it looks great.  It’s worth finishing a race in last place just so that you can watch the pretty, pretty replays, which are utterly convincing and gorgeous.  Some people complain that it’s bland; I’ve only been on a few tracks, and driven a handful of cars, so I can’t quite speak to that.  One could maybe argue that it’s a little sterile, or perhaps a little too pristine.  
  2. Is it as fun as Forza 3, though?  Not sure.  It’s certainly more accessible than I was expecting it to be, but that’s relative – when you’re buying a new (or used) car, the game doesn’t tell you what the car’s Top Speed is.  When you’re like me and know nothing of horsepower and weight and acceleration, not giving out a car’s Top Speed is basically a slap in the dick, and I ended up losing a ton of races because I had unwittingly bought the wrong car.
  3. Further to that last point, the game doesn’t really dole out new cars and rewards the way Forza does.  I’m still only in the beginner tier of races in the career and at least half of the events I’m looking at require vehicles that I don’t have, and I’ll have to retry events I’ve already won just to earn enough coin to afford an applicable vehicle – a vehicle that I’ll probably only drive once or twice until I get something better.  Seems odd.
  4. I haven’t raced online, but the fact that the game’s single-player campaign was so horribly fucked up because too many people were crushing the game’s servers is absolutely unforgivable, especially for a game of this magnitude.  And if the game’s developer is telling you to pull your PS3 offline so that you can play single-player without running into problems, that’s just absurd.  PlayStation fanboys love talking shit about Xbox Live and how you have to pay for it when PSN is free, but file this under “You Get What You Pay For” as Exhibit 375. 

I remain intrigued, though, and there’s so much content that it’s sure to get me through the winter.  Although I may pull out Forza 3 again, just to compare/contrast.  My gut reaction right now, though, is that Forza feels more generous and accessible; GT5 feels more authoritative and legitimate. 

I was really looking forward to NBA JAM HD, and when my brother came over we finally got to try it out.  My brother had a Sega Genesis as a kid and we played NBA JAM endlessly.  The new game basically feels like the old game, which is great.  The problem is that it’s really meant to be played with someone sitting next to you on the couch, and my brother lives in DC (and doesn’t own an Xbox).  So, while it’s tremendous fun in the right conditions, it seems pointless on its own.  I felt a little sad sending it back to Gamefly, but it is what it is.

AssBro final thoughts will go up either later today or tomorrow.

>uh-oh

>It wasn’t exactly a New Year’s Resolution, but my intention for 2010 was to stop spending so much money on music. Not that I was going to suddenly start stealing it – I was just going to be a little less brash and recklessly impulsive. And so far, I’m actually doing OK – I’m definitely on pace to spend less money on music this year than last year.

The problem, of course, is that those reckless impulses don’t just die; and now that I’ve got a bitchin’ computer and a Steam account that I can actually start paying attention to, I’m falling into the same patterns. To wit: Steam had a gigantic sale on a bunch of Codemasters racing games – 4 of which I’d already played on the 360 – and I bought ’em anyway. Shit, I ended up buying the GTA4 – Episodes from Liberty City pack, which I also own on the 360, and that wasn’t on sale.

I’m such a goddamned whore. And I still haven’t even really touched Dragon Age. (Although it must be noted – even though I’ve only played it for about an hour, it is soooo much better than the 360 port.)

And the thing is, I still spent the most time this weekend on Final Fantasy 13.

Speaking of which – I’m done with Chapter 11!

>The 2010 Lust List

>2009 may have been so-so, but 2010 is going to be balls-out AMAZING. In order to help me keep track of all the craziness, here’s a quick list of what I’m looking forward to.

Bold = must-have
Italics = curious / definite rental
Normal = possible rental

JANUARY

  • Darksiders (360)
  • Bayonetta (360)
  • Matt Hazard: Blood Bath & Beyond (PS3)
  • Serious Sam HD (360)
  • Dark Void (360)
  • Mass Effect 2 (360)

FEBRUARY

  • Heavy Rain (PS3)
  • Blur (360)
  • Aliens v. Predator (360)
  • Gran Turismo 5 (PS3)
  • White Knight Chronicles (PS3)
  • Bioshock 2 (360)
  • Dante’s Inferno (360)
  • Splinter Cell Conviction (360)
  • Lost Planet 2 (360)
  • Sonic & Sega All-Stars Racing (360)
  • Dead to Rights Retribution (360)

MARCH

  • Final Fantasy XIII (360/PS3)
  • God Of War 3 (PS3)
  • Just Cause 2 (360)
  • Ninety-Nine Nights 2 (360)

After that, release dates get hazy, but:

  • Red Dead Redemption
  • Split Second
  • Mafia 2
  • Blur
  • Max Payne 3
  • Alan Wake
  • Alpha Protocol
  • Super Mario Galaxy 2
  • Fallout: New Vegas
  • APB
  • Crackdown 2
  • Batman:AA 2
  • Singularity
  • Dead Rising 2
  • Yakuza 3

2010 looks amazing. And expensive.

>Mass Effect; PS2 Price Cut

>I was insanely busy last week and so I wasn’t as on top of the news coming out of GDC as I wanted to be, but GDC isn’t really a news-generating event as much as it is a conference for game developers (I think that’s why they call it “Game Developers Conference”). That said, there were a few companies touting their wares, and while most gamers are probably foaming at the mouth over Modern Warfare 2, the games I was most excited to hear about were Bioware’s Dragon Age: Origins and Mass Effect 2.

I’m not even sure there was any specific ME2 news, other than some leaked shakycam footage and the revelation that it will feature faster loading times (which (in my opinion) has been the only really consistent problem in Bioware’s console RPG catalog – KOTOR and Jade Empire were annoying in that regard as well). But Mass Effect was part of 2007’s holy trinity of awesome (alongside Bioshock and Portal)*, and I sunk around 50 hours over two (2!) playthroughs, and the thought of a new and improved sequel started getting me giddy…

…and now I’m sorta playing it again, for the third time. I’ve not really been able to really sit down and dig in, though, since I’ve been busy; I raced through the first planet and am kinda speeding through the first visit to the Citadel, and I’m even skimming through conversations. I don’t have any particular agenda this time, either, except to keep the story fresh in my mind and hopefully hit level 60.

My original write-ups on my old GS blog (#1, #2, #3, #4) are pretty badly written, but they provide some context.

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Sony announced yesterday that they were dropping the PS2’s price point to $99, and lemme tell you – I’m sorta considering it. There’s a handful of PS2 games that I’m kinda bummed I never got to play – FFX, Ico, Shadow of the Colossus, the first two God of War games, and I’m sure I’m forgetting a few others – and $99 for access to the PS2’s gargantuan library is pretty tempting, I must admit.

* I still can’t quite believe that Mass Effect, Bioshock and Portal all came out in the six-month period. And to think that Super Mario Galaxy was also in that mix? Jesus Christ. I defy anyone to say that there was a better year in gaming than 2007.

>Goodbye 2008

>Some random ramblings as I fill in the idle hours at work on the last day of the year:

Was listening to the Giant Bomb “Game of the Year” podcast on the way into work this morning, and it suddenly hit me – I played (and liked) every game they talked about. In years past, there would always be a few titles that would be totally alien to me, and I felt like I missing out; missing Super Mario Galaxy in 2007 would be a good example of that. But not this year – this year I was on top of everything.

I think I may have completed my Best Games of 2008 entry a bit prematurely – I’ve been playing the hell out of Banjo Kazooie: Nuts & Bolts over the last week or so, and I’m pretty sure I love it. It could be argued that 2008 was really the break-out year for user-generated content, what with Little Big Planet and Spore (oh, yeah, I downloaded Spore because Steam had that stupid holiday sale), but BK:N&B really does it right, in that it gives you some sort of focus and a specific task. Spore’s creature creator is certainly a fun toy to play with, but ultimately the design of your creature doesn’t necessarily have any practical, tangible result (at least not in my somewhat limited experience with it); and on the other hand, Little Big Planet lets you do so much that it’s a bit overwhelming – I’ve barely even touched the tutorials, because I have no idea what I’d want to create. Nuts & Bolts, on the other hand, does a fantastic job of giving you a specific goal, and giving you the tools to achieve it. Whether you build something totally from scratch or if you simply opt to tweak stuff you already have (which is my preferred method right now), it is immensely satisfying to complete a challenge entirely because of your own ingenuity.

Regarding Spore – yeah, I am a whore. Steam’s holiday sale was as good a reason as any to dip my toe into the Spore experience. I’ve only gotten a little bit into the 2nd evolutionary stage – the one where you emerge from the slime and start walking around – so there’s not a tremendous amount for me to discuss. My computer is getting a bit old, too, so I start to get some serious frame rate hitches every once in a while, which is a drag. It’s an interesting enough diversion, at any rate; I’ve yet to see if it really holds together as a game.

I played an awful lot of Fallout 3 over the break, as well; that game continues to astound and amaze. The stories in that game are top-notch, probably second only to GTA4 this year. My only real problem with that game is the engine; talking to NPCs is still just a little bit weird enough to pull me out of the experience, and it was the same thing in Oblivion. I’m about halfway to level 15 right now, though, and I think I might hold off for a bit until some of the DLC arrives and they lift the level cap.

Speaking of RPGs, I’ve also been playing Chrono Trigger before I go to bed lately. It’s a pretty solid game, and I can see why people love it. (I’m a little lost at the moment, though; I kinda rushed through the dialogue at the end of this one section and so now I’m not entirely sure where I’m supposed to be or what I’m supposed to be doing, and there’s no real way (short of a walkthrough) of solving that problem.) But I’m starting to have a problem with calling these sorts of games “role-playing games.” Fallout is a role-playing game; you inhabit your character and you can make choices and design your skillset and really play the way you want to play and have the experience you want to experience. However, in Chrono Trigger – and, indeed, in every JRPG I’ve ever played – all you do is level up and give your dude new and better gear. There’s no real choice involved; the story is linear and your little dude will play the same way at the end of the game as he will in the beginning. We need some new sort of nomenclature.

My wife and I hosted 2 parties this December – my birthday, and Christmas – and Rock Band 2 was featured prominently at both. Goddamn that game is fun. I love watching people figure out how to play the drums almost as much as I love actually playing them; at first they’re overwhelmed with all the information that’s hurtling towards them at breakneck speeds, but then they figure out how to translate all that arcane symbology into recongizable rhythm, and then the whole concept opens up for them like a flower. It’s really quite something to see.

Finally, I did the math, and barring some gaming tonight before the ball drops, I will have accumulated 12,060 Points in 2008. I will make no predictions about my point-whoring desires for 2009, other than I’d like to cross 50,000 in a cool way. I crossed 30K by playing Call of Duty 4 on a hard difficulty level, and I crossed 40K by playing the guitar on expert difficulty in Rock Band 2. Maybe I’ll cross 50K by doing something awesome in Brutal Legend?

>Back To The Apocalypse

>I find it hard to believe that it’s really December 19. The year was already moving pretty fast, and now I look up and see that Christmas is next fucking week. What the hell happened?

In any event, the release calendar madness has finally slowed down, and now I find myself with a bunch of titles that I finally have some time to enjoy.

First and foremost, I’m getting back into Fallout 3. I had put it down a few weeks ago for some reason, and when I heard about the forthcoming packages of DLC – one of which would raise the level cap and make the endgame a bit more productive – I felt like my time with the game would be better spent with all that stuff intact, instead of playing it now, finishing it, and then coming back later. (I had originally meant to talk about this very thing in relation to this particular article from MTV Multiplayer.) And I guess there’s a part of me that still does feel that way; I’d like to be able to seamlessly incorporate this new DLC into my Fallout experience. That said, last night I found myself with an empty apartment and a lot of options, and I found myself missing the Fallout experience.

Goddamn, that game is awesome. I believe I said in my 2008 wrap-up that I thought I might be a little intimidated by it; it’s such a huge world and there’s so much to do and I still haven’t totally figured out how good or evil I want to be, even though I’m level 10 and have put in a considerable amount of hours into it already. I put it in last night and it only took me about 30 seconds to remember how it worked and I was immediately hooked, again. I’m trying to stay away from the main quest, and as a result I’ve found a ton of other things to see and explore. I used to do this thing in Oblivion – if I was walking towards my targeted location, and another random, undiscovered location started to appear in my map, I’d always feel compelled to stray away just far enough to see what it was that I’d found, and I find myself doing the same thing here in Fallout. And it’s really incredible to see what Bethesda has crammed in there. I’m currently on a side mission that’s taken me to some pretty awesome locations, and the level of detail in every room is just staggering, and it boggles my mind to think that if I had only made a left turn in Rivet City instead of a right, I would never have seen any of it. And the thing of it is, I’m already well aware that there’s a ton of stuff that I’ve already missed because I went one way and not the other. Absolutely incredible.

Rock Band 2 continues to be a nightly source of amusement at my house; my wife has finally graduated to “Medium” difficulty on guitar, and we’re getting back into Tour mode again. I made a brief mention of this in the 2008 Year In Music post on my other blog; there’s 2 songs in particular that I found in the store that I’ve totally fallen in love with, and I ended up purchasing those songs in iTunes – Maximo Park’s “Girls Who Play Guitars” and Silversun Pickups’ “Lazy Eye.” They’re both fun as hell to play on drums, but they also just kick a lot of ass in general.

I made a special category in my 2008 Year in Games post so as to congratulate myself for not being a total whore and buying the Strongbad Games, even though I’m a big fan of the cartoon and an even bigger fan of point-and-click adventure games. Then, of course, it was announced just the other day that they were releasing all 5 adventures on Steam, and so OF COURSE I went and downloaded them immediately. Steam was acting a little weird last night, though, and I couldn’t actually open Episode 1. But I did check out the tutorial in Episode 5, just to make sure I knew what I was getting into, and of course I’m totally fucking hooked.

I finally beat the single-player campaign in Little Big Planet, and then I started dabbling in user-created levels, most of which are kinda shitty. (It does sound strange to use the phrase “single-player campaign” for a game like LBP, but to borrow a phrase from Donald Rumsfeld, you use the nomenclature you have.) I’m not sure I’m ready to begin designing my own levels just yet; I may end up going back into the single-player to try and find all the stickers and objects that I didn’t get the first time. I gotta say – even though the controls are awfully floaty and the back-middle-front aspect of it can get terribly screwed up, that game’s charm is absolutely impossible to deny. I am fully on board the Sackboy bandwagon.

Finally, my DS is finally starting to come to life again. I’ve been getting into Chrono Trigger a little more, and I’ve also been enjoying the newest Castlevania game. I find it incredible that Konami has basically been making the same Castlevania game for a million years and yet it still ends up being pretty awesome every single time.

And so what are you playing this weekend?