Further Adventures in Real Estate

1.  In last week’s entry, I wrote that I was incredibly distracted and overwhelmed by the very real possibility that the house we’d fallen love with was going to be ours within a matter of weeks, and that the speed with which this whole thing happened was dizzying and disorienting.  In my excitement and confidence and naivete, I’d told a work colleague that the only two things that could happen to derail this process was that (1) the bank would do their own appraisal and give us far less of a loan than what we’d bid, or (2) the inspector would say “this house is actually just a hologram and doesn’t exist in any sort of physical reality.”

As it turned out, (2) was closer to the truth than (1); the inspection went so terribly that we agreed to abandon it about halfway through, because there was nothing we could see that could possibly make up for what we’d already seen.  Words like “deathtrap” and “shitshow” were thrown around.  The inspector – who was hired by our realtor, and thus was professionally biased on her behalf – said to us, “Look – no problem is unsolvable.  But if you were my own flesh and blood, I’d urge you to walk away.”  I asked our realtor, who’s been doing this for a long time, how this flip ranked in terms of what she’d seen, and she said that it was, in fact, the worst she’d ever seen, and by the time we’d signed the inspection checks, she was already looking at other properties for us to visit.

So there’s that.

At this point, we’ve learned quite a lot in a very short amount of time, the most important of which are:

  • There will never be a situation in which an inspector looks at a house and says, “I can’t find anything wrong, this is a perfect house.”  But there’s a difference between a solvable problem and a waking nightmare.
  • The Venn diagram comprising available houses in this neighborhood in our price range that also meet our specific needs and that aren’t going to collapse in a stiff breeze is going to be very small, and we have to be realistic about what we can expect to find.
  • A good support team is everything.

We’re not giving up; indeed, we went back out there this past weekend and saw something that’s actually quite lovely, and we also learned that the very first house that we ended up being the runner-up bid for might be coming back on the market, and the chance to get a second crack at that one is certainly very intriguing.  But until we finally get out of the nightmare contract and get our money back, we’re still on the outside looking in.

2.  I need to get back to the album at some point, but as you can imagine, it’s just impossible to feel creative and focused when so much big stuff is happening.  Looking at houses is exhausting, especially with a two year old who loves climbing stairs and saying “No.  Stop.”  and hitting you when it’s time to stop climbing steps and leave the house.  I’d hate to think that I’m not going to get back to it until we’re moved in to a new place, because who knows how long this process is going to take; in the meantime, though, it’s rough going.  I’m trying to not beat myself up about it; these are extenuating circumstances, to be sure, and I’m sure that soon enough I’ll be able to carve out some time and mental energy to get back to it in earnest.

3.  I am kinda playing games again, though, if only because that’s easier for me to deal with when I’m collapsed on the couch.  There wasn’t a lot of time this weekend, but there was enough time for me to be able to see a few things.

  • Invisible, Inc. is a really interesting turn-based stealth game – it’s by the team that made the fantastic Mark of the Ninja, and it looks an awful lot like XCOM – and I can’t wait to really settle down and play it for real.  The simple truth is that for me right now, even on the easiest difficulty setting, it’s very stressful, and I’m already too stressed out as it is.  Supposedly it’s coming to PS4 later this year; if it also came to the Vita, I’d gladly buy it twice, as I think it’d be perfect as a handheld title.
  • Project CARS is really beautiful and really obtuse; I played it for about 5 minutes and then put it back in the Gamefly envelope.
  • For some reason, I felt bad that I’d not turned my Xbox One on in a while, and so I decided to rent Dead Rising 3, even though I’ve never really cared for the first 2.  And after 10-15 minutes, I remembered that I’d still not finished Sunset Overdrive, which is one of the games I bought the XBO for in the first place, and that if I had to choose between two zombie apocalypse games, I’d much rather play Sunset Overdrive.
  • Did I end up playing Sunset Overdrive, though?  No, I did not.  Instead, I tried to cram through as much of Wolfenstein: The Old Blood as I could.  I’m about 3/4 of the way through, and even though it’s not nearly as engrossing as last year’s New Order, it’s certainly fun enough in its mindless action, and shooting Nazi zombies is always a gas.  (Even though they also shoot back, which, I mean, come on.)  I’d like to finish it tonight, so that my plate is clear before The Witcher 3 unlocks.

Yeah, The Witcher 3.  I’m trying to keep my expectations in check.  I played bits and pieces of the first two and couldn’t really get into either of them.  The hyperbole surrounding this newest one is ridiculous, which is impossible to ignore; but given that I’m also feeling rather sour about games at the moment, it must be said that I’m kinda putting a lot of pressure on it to really be as good as everyone else seems to say it is.  If The Witcher 3 can’t get me excited about gaming as a medium, then maybe I should start thinking about switching off for good.

Limbo / Endings and Beginnings

I have so many things I need to talk about, and (of course) I have no idea where to begin.  The following image series is more or less what I’ve been doing here for the last few weeks.

1.  One of the many reasons why I’ve been silent here of late is that there’s a BIG BIG THING that is still not 100% finished yet, and I don’t want to jinx it by spilling the beans, but at this point we’re getting pretty close to knowing for sure if this is going to happen or not, and so (since my wife says it’s OK) here’s the news:  It looks like we’re moving out of the city and into the ‘burbs.  We put an offer on a perfect (for us) house in Maplewood, New Jersey; they accepted our offer; we’re already out of attorney review; we’re getting the house inspected tomorrow (while we also examine potential day care solutions); the mortgage application has been filed; the tentative closing date is June 19.  THIS IS HAPPENING SO VERY FAST.

As you might imagine, this has more or less completely taken over my life.  My wife and I aren’t sleeping; we fret about monthly expenses, we worry about day care, we have absolutely no idea what the morning commute is going to look like (before we get on the train, that is; once we’re on the train it’s easy-peasy).  I suddenly have to get a NJ driver’s license and get the car re-registered and inspected and the dogs need to get re-registered and licensed and we need homeowner’s insurance and new car insurance and we have to find a pediatrician and we also know maybe 2 people who live in the town and and and

It’s super-exciting because the house is amazing and the town itself is amazing and we can’t wait to move in, but it’s also terrifying because HOLY SHIT IT’S A HOUSE AND WHAT IF A TREE FALLS ON THE HOUSE AND HOW MUCH WILL A REPUTABLE PLUMBER COST AND HOW WILL WE PAY FOR ANYTHING IF ANYTHING BREAKS.

2.  One of the other reasons why I’ve been silent here – and I’ve probably said this before, during similar lulls – is that it’s hard for me to talk about games when I’m not actively playing anything.  It’s true that I’ve picked up a few things here and there over the last few weeks but nothing’s held my interest; to the extent I’m playing anything at all (besides a few excellent time-wasters on my iPhone), I’ve been wrapping up old side quests in Dragon Age Inquisition since that’s at least something that I’ve already spend a considerable amount of time with.  Most of my evenings of late have been spent with both the consoles and the gaming PC turned off, though, and I haven’t felt much of a pull to get back

But if I’m being honest here, I’ve been starting to wonder how much longer I’m going to talk about games at all.

I’m starting to feel disconnected from gaming.  I’ve talked about this before, I know, but it’s different this time.  I know that I’m distracted right now, what with the house and the album and my kid and everything else, but even the eye-popping advance reviews for The Witcher 3 aren’t necessarily getting me as excited as I might’ve been only a few years ago – and if The Witcher 3 isn’t gonna do it, I honestly have no idea what would.

I had an interesting conversation with David Wolinsky yesterday over twitter.  He’d written a rather breath-taking piece for Unwinnable (which you should read right now) and I felt compelled to thank him, and then I saw his pinned tweet:

I responded that I think I might be in the middle of that specific transition, and it bothered me a little bit.  I’ve been playing games since I was 5 or 6 years old, and with the exception of my college years, I’ve been a dedicated gamer the whole time.  Within the last few years, though, I’ve been feeling myself slowly slip away from it – not just from games themselves, but from reading Twitter, from engaging with the community, from writing about games on other sites, even from delivering soliloquies such as this on this very site, where I’m free from editorial oversight and advertising pressure.  I’m feeling alienated from the culture.  Most AAA games simply aren’t made for 39-year-olds, and that’s a weird thing to wrap my head around.

I’ll end this with something I’ve quoted here before but which bears repeating in light of this feeling of alienation and disengagement – the last 3 paragraphs of Tom Bissell’s Grantland piece about GTA V, which says this so much better than I ever could:

…I have a full Xbox Live friends list, 100 people strong, and last night 25 percent of them were playing GTA V — something I’ve never seen before. The texts and messages started flying: So, what do you think? How far are you? Very few of my friends had good words to say about GTA V, even as the game’s Metacritic score holds firm at a mind-boggling 97. Then I got a text message from a game-dev friend who happens to be one of the smartest, most aesthetically sophisticated people I’ve ever met in games. He wasn’t enjoying the game, and he seemed puzzled by that. We texted for a while. Then he sent this: “I guess I’m mourning the admittance that I’m no longer the target audience of my own work.”

One of GTA V‘s characters admits at the end of the game, “I’m getting too old for this nonsense.” And you know what? I felt the same thing numerous times while playing GTA V, even though I continue to admire the hell out of much of what it accomplishes. So if I sound ambivalent, Niko, I think it’s because I’m part of a generation of gamers who just realized we’re no longer the intended audience of modern gaming’s most iconic franchise. Three steps past that realization, of course, is anticipation of one’s private, desperate hurtle into galactic heat death. I’m left wondering when I, or any of us, express a wish for GTA to grow up, what are we actually saying? What would it even mean for something like GTA to “grow up”? Our most satirically daring, adult-themed game is also our most defiantly puerile game. Maybe the biggest sin of the GTA games is the cheerful, spiteful way they rub our faces in what video games make us willing to do, in what video games are.

Playing GTA used to feel like sneaking out behind school for a quick, illicit smoke. The smoke still tastes good, Niko; the nicotine still nicely javelins into your system. But when you look up, you have to wonder what you’re actually doing here. Everyone is so young, way younger than you, with the notable exception of the guy handing out the cigarettes, and he’s smiling like he just made a billion dollars.

Back in the saddle, more or less

(blows dust off blog)

OK, so: I was on vacation last week, but given certain recent events both personal and professional, I apparently needed to unplug from the internet for quite a bit longer.

i am still here, in my mind.

It’s hard to write about games when you’re not playing anything; it’s hard to write about music when you’d rather have people actually hear what you’re doing instead of poorly describing the process of creating it.  Also it’s hard to write, in general, when certain professional obligations make it impossible to do so.

But:  I’m back from vacation now, with my batteries somewhat recharged (it’s hard to fully relax when you have a two-year-old who’s favorite words are “No!” and “Stop!”), and I’ve returned to a day job that is considerably less stressful now than it was before I left.  These are good things!  Hopefully this means I’ll be writing here a bit more frequently than in recent weeks.


I’ve been thinking a lot about loops lately.  I’ve been watching my two-year-old son get into these “fun loops” at the local playground; he’ll climb up a ladder, run over a bridge, climb some steps, go down a slide, and then run back to the ladder and do the whole thing over and over and over again; he will not be deterred; if a kid gets in his way he either waits for them to pass (if they’re bigger) or steps around them (if they’re smaller) and then continues along his path; he’ll accept a brief respite for me to wipe his nose but that’s the only interruption that’s allowed, and he screams bloody murder if it’s time to go.

Maybe he gets it from me.  I’ve had a thing about loops ever since I can remember.  Not just in terms of games or playing, either.  I remember when I was first getting into music – like, really getting into music, during endless adolescent afternoons, when I would just tune out the entire world and get thoroughly absorbed in a cassette tape – I’d get to a favorite part in a song, and as soon as it was over I’d have to rewind and hear it again, and I’d do this over and over again until I memorized exactly how long I needed to rewind before getting to the beginning of the section.  (I still do this, of course, but instead of memorizing rewind time, I’m now memorizing timestamps.)

The point being:  that famous Halo quote about “30 seconds of fun” would appear to be something that’s hard-wired into our brains from an early age.  Speaking of which, that link above gives that quote a bit more context, in that the guy who said it didn’t mean to imply that in Halo you’re doing the exact same thing over and over again, but instead they’re switching the context on you so that the 30-second rush is constantly new and fresh.  This applies to the music analogy, though, too – if I get caught up in a favorite music section, I’ll listen to something once and then focus on a specific part, and then rewind and focus on a different part, each successive time my brain holding on to something new and different.


I did play some games on vacation – and on my Vita, too, which is nice.  I’d bought a few things before we left – Shovel Knight and Titan Souls, while also still staying heavily engaged with Stealth Inc. 2 – but as it turns out I ended up getting sucked back into SteamWorld Dig, for some reason.  That game is pretty neat, I think.  I’m still very early on, but it seems to be doing this very neat open-world Dig-Dug thing, which I find very pleasing and enjoyable.

I beat the first boss in Shovel Knight, and that game is fun, but – as I’ve said elsewhere – I don’t have that much nostalgic fondness for the 16-bit era that it’s clearly emulating, and so I’m finding that while I appreciate its slavish devotion, I’m not necessarily hungry for it the way everybody else is.  (Same thing goes for Axiom Verge, too – and where’s the Vita version of that, I wonder?)

I’m not sure Titan Souls is for me, though I don’t want to dismiss it out of hand so quickly, given that I’ve only actually beaten the very first boss.

Last night I felt a bit restless (for reasons I’ll explain at a later date, if all goes well) and downloaded Assassin’s Creed Chronicles: China for the PS4.  It’s an absolutely gorgeous 2.5-D stealth platformer that makes me really wish I was playing Mark of the Ninja 2; it’s still very Assassin’s Creed-ish, which means the controls don’t always work the way I expect them to, and the UI is still very crowded (which is annoying, given the aforementioned graphical beauty).  But it’s at least not the same old thing, as far as the AC franchise is concerned, and so I’ll try to stick with it for the time being.


Over the vacation I finished the Valis trilogy by Philip K. Dick.  That’s the first PKD I’ve ever read, by the way, and I’d probably guess that it’s not the best way to start off with him, especially since I’m not what you’d call a religious person by any means.  It’s certainly very interesting and thought-provoking, of course, and after reading VALIS I’m certainly interested in at least thumbing through PKD’s Exegesis, though I know that’s probably a bit too much for me to chew right now.

I did end up breaking my “no new books until I finish the backlog” rule.  (Look – when I go on vacation, I tend to splurge – and given the sort of emotional stress I was going through before we left, I maybe went a bit overboard.)  I bought a bunch of stuff, all of which I really want to get to, but I ended up going with Arthur Phillips’ “The Song is You”, which is exactly what i’d hoped it would be (I really liked his “Egyptologist“, and when I’d read the description of this book I knew I had to read it as soon as humanly possible), and it’s also feeding me lots and lots of lyric ideas, which is useful, given that I really need to get back to work on the album.


OK, so, that’s it – I’m alive, I’m well, I’m getting back to work.  (And if you can, please cross your fingers for me; I’ll explain later.  It’s good news, if the finger-crossing works out, is all I’ll say.)

My Work With John

It’s strange to think that there are no photographs of John and I together, though it occurs to me that most of our collaborations in recent years was through email; constant back and forth, with me submitting sketches and him sending back rough edits and then me sending back music composed to his edits and then him tweaking and sending back, etc.  Every email he ever sent me was always positive and warm and encouraging; and any time I ever made him happy, I knew I’d succeeded, because I always wanted to give him my best work.  I only wish we could have kept on going.

Johnny Rocks.  Always.  (And please continue to give, if you can.)




Please Help.

A caring, attentive friend; a doting husband and adoring father to three beautiful children; an immensely talented filmmaker (who, I now realize, directed almost half of the short films on my reel)… these are but a few of the many ways to describe the one and only John Des Roches.

My heart is breaking, as are the hearts of everyone who knows him; he’s in hospice care right now, and…

I don’t know how to continue this.  As I said, my heart is breaking.

John’s family needs all the support we can give them.  If you can contribute anything – anything at all – it would help immensely.

Weekend Recap: A Farewell to Bad News

THE SHORT VERSION:  I had almost no time to really do anything productive this weekend, and yet:

  • Played five minutes of Bloodborne, hated it, am never playing another ‘Souls game ever again.
  • Finished Greg Sestero’s The Disaster Artist; kinda makes me want to hate-watch The Room again, which doesn’t necessarily make it a successful memoir?  It’s OK.
  • Recorded two new music things yesterday, one of which I think came from a dream (it’s not bad, but my recording isn’t great), the other of which is an idea I’ve been thinking about for around 13 years (and have already recorded twice – once in 2001, and again somewhere between 2003-2006), and which I’m VERY VERY EXCITED ABOUT and want everyone to hear, even though it’s not done yet.

THE LONG VERSION:

Long-time readers of the site may have noticed that I’m not really writing very much about games these days.  There are several reasons for this.  The most obvious is that I’ve been super-focused on writing music, and so that’s taken up a great deal of my available brain-space.  There’s also not a whole hell of a lot going on right now in terms of new games that have caught my interest – I mean, there’s a few indie titles that I was enjoying and want to eventually get back to (especially Ori and the Blind Forest), but, again, any and all free time is being focused on music right now.

But there’s also shit like this, which literally makes me nauseous.  It is mind-boggling to me that we’ve gotten to the point where there’s a convenient and commonly-known name for this activity (“swatting”), and yet somehow the idea that someone wanted to make it even worse is just sickening.  The videogame community at large has been a toxic cesspool for years, and anyone who’s been on the internet since last August is probably sick to death of crap like Gamergate and whatnot, but this sort of “prank” is going to get somebody killed soon, and it makes me want to have nothing to do with a hobby I’ve loved since I was 6 years old.  I’ve thought about getting into streaming, but the idea that a SWAT team could storm my apartment and hold shotguns to my 2-year-old’s face because some bored teenager thought it would be hilarious makes my blood boil.

So given how angry and upset I am over the state of gaming culture, you can probably imagine why I was not really in the mood for something like Bloodborne.  I did give it an earnest go.  I created a character, made my way down the steps of that darkened house, came across a creature, realized I didn’t have any weapons but decided to attack anyway, had a pretty good run at the beastie before getting destroyed, woke up in the courtyard of a weird ghostly manor, resurrected back to the house, saw the beastie, and before I could even press a button I was suddenly killed, and then as I waited 45 seconds for the game to finish taking me back to that ghost manor, I realized that life is too short to be needlessly frustrated by something that I’m not even really sure I’m going to enjoy.


What I have been enjoying lately is making music.  I’ve recorded more music over the last 2 months than in the previous 8 years combined.  I’m reconnecting with a part of myself that I’d more or less put on the shelf after my last band broke up in 2007, and it’s a wonderful, empowering feeling.  I’m really excited by the stuff I’m recording now, whether it’s brand-new or something 20 years old that I’m re-purposing.  Even though I’ve still got a long way to go before this album is finished, I’m feeling as energized and motivated as I ever have before.  Shit, I’ve even got 6 potential album covers ready to go and I don’t even have any song titles yet.

really want to share this stuff with you all; it’s killing me that I have to keep it hidden away.  (As a matter of fact, right this very minute I’m listening to a thing I recorded late last night and it’s all I can do to keep myself from attaching it to this post.) It’s for the best, of course – anything you could hear right now is still very early and unfinished, and I’d rather you hear what you’re meant to hear, and there’s some cool stuff that’s going to happen when this thing is finally ready to go which I can’t talk about just yet.  But I’m in a really good place as far as music is concerned, and that’s putting the rest of my life in a really good place, and I feel like I’m becoming a whole person again, and that’s maybe the best news of all.

The Thousand Autumns

I finished David Mitchell’s The Thousand Autumns of Jacob de Zoet this morning.  I’m still sort of swimming in feelings after that ending – my god, that ending – but I’m too impatient to wait until the coffee kicks in to write something real and meaningful.  So some quick bullet-pointed reactions are as follows:

  • Nobody on this earth writes more satisfying endings than David Mitchell.
  • It’s very interesting to read this book after Bone Clocks and Cloud Atlas, both of which span multitudes of time and space and narrative points of view.  JdZ is much more self-contained, confining the vast majority of its story to one specific place and over the span of just a few years; and yet, upon completing it, it feels no less epic in scope.
  • His writing patterns are interesting in that he starts out drawing these meticulously well-developed characters and putting them in very detailed places, and then he sorta just lets them do their thing, and one’s attention may start to wander as one tries to figure out just where on earth everything is going even as the writing remains engaging, and then there’s an inevitable HOLY SHIT moment when everything suddenly ties itself together and you realize that you’ve been taken on an incredible journey.
  • Why did it take me so long to start this one?  I liked Cloud Atlas very much, and Bone Clocks has become one of my all-time favorites… and I’d bought JdZ right away when it first came out but couldn’t bring myself to start.  Perhaps my disinterest in historical fiction was stronger than my affection for his writing, but I shan’t make the same mistake again.  If he writes it, I’m reading it.

I am trying to figure out what to read next.  I’ve been making excellent progress on my backlog; JdZ is a tough act to follow, so perhaps I should go with something short and ridiculous like Greg Sestero’s The Disaster Artist… or maybe I should start reading one of the 5 Philip K. Dick books on that list.  Or maybe Rachel Kushner’s The Flame Throwers?  Not really feeling up for more Murakami, which is something I never thought I’d ever say; 1Q84 was a huge, huge disappointment.  If you have any ideas, let me know.

Weekend Recap: Noodling Around

MUSIC:  If we’re judging the new album’s progress solely by how much I’m uploading to my Google Drive folder every week, then obviously I’ve slowed down rather considerably since February.  But I’m still working / thinking / contemplating / scribbling down lyrics whenever they pop into my head, nearly every day.

My beta listeners might disagree with my analysis, but as of right now, out of the 20-odd demos I’ve uploaded, I’ve narrowed my attentions down to 10 of them.  One of those 10 is a brand-new thing I recorded the other night, which I was tempted to upload and share immediately after I bounced it to mp3, even though I probably shouldn’t.  I really like it, but I also am fully aware that it’s a nearly 5-minute-long guitar noodle, similar to the looping stuff I was doing about 15 years ago; and if it were to actually make the cut and appear on the album, I’d be doing some drastic edits in order make it a bit less self-indulgent.   (Ironically, this is why I’m tempted to post the original version in all its noodle-tastic glory, given that it’s almost certainly not remaining in its current form.)

I’ve also reached the inevitable crippling self-doubt phase, which is what happens when I listen to these demos too many times and end up either (a) hating them or (b) getting too attached to their rough-draft imperfections and wanting to keep them as is.  That second part is also why it’s hard to make second drafts out of these things sometimes; even though it’s a relatively minor thing to simply cut/paste sections over a few measures to insert some extra time for a verse or whatever, I’ve gotten so used to how these things already sound that even though the adjustment makes the song better, I don’t like it as much.

I might need to take some time away from the demos and simply listen to this stuff in my head for a while.

I also might go ahead and post this new thing anyway, or at least a little snippet of it.


BOOKS:  I realize I haven’t talked about what I’m reading in a while; I’ve been slowly going through David Mitchell’s The Thousand Autumns of Jacob de Zoet for the last few weeks; last night I started Part 3.  I was always apprehensive about starting it (which is why it’s been in my backlog for as long as it’s been), given that I’m not particularly drawn towards historical fiction, especially in an era that I have absolutely no prior knowledge of (in this book’s case, the Dutch/Japanese trade of the very late 1700s).  But Mitchell is still a hell of a writer, and I suspect that his reasons for setting this book in this very specific period and place will make sense, and in any event it’s very cool to see characters from his other books show up in this one.


FILM:  I don’t usually talk about movies in this blog, if only because I simply don’t have the time to consume film the way I used to.  But I did want to take a few minutes to talk about Interstellar, which the wife and I finally saw over the weekend.  I’ve been a devout Christopher Nolan fan ever since Memento exploded my brain – that’s one of the few films I’ve bothered to see in a theater twice – and I’ve enjoyed everything he’s made ever since, despite their varied flaws.  (My biggest problem with Inception, besides the fact that it gave me a panic attack when I saw it in the theater, is that there’s no character development in any line of dialogue; everything’s flat and expository and it’s a credit to his actors that you feel anything at all towards them; a similar line of attack could be levied towards the Batman films, too.)  In any case, I’d heard mixed things towards “Interstellar” but I knew I had to see it for myself anyway, and so I did, and I absolutely loved it.  It’s not without its flaws (though I wouldn’t dream of taking issue with its science; it’s out of my depth anyway, and whether or not it’s 100% scientifically accurate is somewhat besides the point, I think) and I saw certain twists coming, but I still gasped at their reveal, and I can’t help but admit that Matthew McConaughey (an actor I’m not terribly fond of) was really, really, really good.

Side note:  in the wake of the Marvin Gaye/Robin Thicke lawsuit and the troubling precedent it could set, I can’t help but think that Philip Glass could sue the pants off of Hans Zimmer for essentially ripping off Glass’s soundtrack for Koyaanisqatsi.  Which is not to say that I didn’t enjoy the “Interstellar” soundtrack immensely; it just sounded somewhat familiar to me, and then I listened to it on Spotify and realized why.


GAMES:  Lots to talk about.

1.  I finished The Order: 1886.  I stand by my earlier faint praise, though now that it’s all over I can see why people would be disappointed:

  • The game’s premise is still very intriguing – the Knights of the Round Table are quasi-immortal knights currently engaged in a war with vampires – but nothing particularly interesting is done with that premise.
  • For all the game’s cinematic aspirations, it doesn’t stick the landing at all.
  • Any game, film or book that contains a scene between adversaries that has a variation of the line “We’re not so different, you and I” is now getting docked a full point in my arbitrary and non-existent rating system.
  • The combat system never really evolves.  You mostly fight human soldiers, usually head on although there are some stealth sequences here and there; maybe three or four times you fight some beasties, who have a much different attack pattern; and then I think there are two “boss” fights against these monsters which are mostly QTE-enhanced.  I don’t hate QTEs as much as most people, but I don’t necessarily like them all that much either; I don’t mind them here, but that’s also because they don’t pop up all that often.  (That said, the very last shot in the game has a QTE prompt in the dead center of the screen, which robs the moment of whatever gravitas it was aiming for.)
  • The “hidden collectible” aspect of the game is dumb and underdeveloped and a waste of time.

But:  it is absolutely gorgeous, and it’s relatively bug-free (which is very impressive in today’s AAA space), and I think a sequel could be something truly special, if it’s done right.

2.  During this weekend’s 2K sale on Steam, I ended up buying both Civilization Beyond Earth and Sid Meier’s Starships.  I keep forgetting that I need to be in certain moods in order to really get into Civ games, and I was not in those moods this weekend.

3.  On a whim, I decided to get back into Shadow of Mordor, which I’d put aside a few months back.  Decided to start over, from the very beginning, to remember how to play it properly.  Lo and behold, I’m enjoying it about a thousand times more than I did the first time; I don’t know what happened to my brain between then and now, but something about it finally clicked, and now I’m really enjoying it.  I’m also much better at it this time around, for whatever reason; the first time I was getting my ass kicked left and right, but in this second go-round I’m holding my own much better.

4.  My almost-2-year-old son is infatuated with the Lego Movie – and given that I enjoy it as well, I don’t mind him watching it over and over again.  So I decided that this would be as good a time as any to replay the game again, if only so that he could control Emmet directly.  The game is still buggy as hell, but whatever – if Henry wants Emmet to jump, Emmet jumps, and he gets quite a kick out of it.  (Also, my dog Lily is an expert-level photobomber.)

press x for ethics in game journalism
press x for ethics in game journalism

Weekend Recap: Order out of Chaos

The Game:  The Order: 1886
Current Status:  3-4 hours in, halfway through Chapter 9 (out of 16)

The conventional wisdom on The Order: 1886, as far as I can tell, is the following:

  • for a $60 game, it’s far too short and has no lasting value beyond the initial campaign
  • for a third-person cover shooter, it hardly reinvents the wheel, and the combat is bland and uninspired
  • it’s absolutely gorgeous, though the decision to force black bars on the top and bottom of the screen (to enhance the cinematic widescreen effect) means you see less of the world than you’d like
  • but still, holy shit, the game is gorgeous
  • there’s not much to do beyond shooting, and while there are lots of nooks and crannies off the very narrow path, there’s not as much hidden secret stuff as you’d expect, and the stuff that’s there isn’t particularly interesting or provides any tangible benefit to the player
  • given that Nikola Tesla is basically the game’s version of James Bond’s Q, you’d expect the weaponry to be a bit more diverse than it actually is
  • in any event, the weaponry you encounter in the world is not adequately explained (which is to say it’s not immediately apparent why you’d pick up one weapon as opposed to another when given the choice)
  • also:  lots and lots of QTEs, which are dumb

I can’t really argue with any of that; and yet I’m still finding myself enjoying the game quite a lot.

I think what we’ve got here is essentially an incredibly polished first draft.  The game’s world feels rich and deep, and the characters are acted quite remarkably well, even if the script is somewhat lacking in urgency and certain elements of the plot feel somewhat under-developed.  Perhaps it’s because I’m a sucker for finely delivered British accents that I’m allowing myself to gloss over the story’s shortcomings.

As to whether the game is worth $60 – well, I’m renting it, so I’m not feeling shortchanged.  But I think there’s something to be said about a game’s length in proportion to its intrinsic value.  Not all games need to be 100 hours long in order for me to feel like I got my money’s worth.  I loved Dragon Age Inquisition but there’s a fair amount of padding in that game, and once I finished the main story I lost any and all desire to finish my considerable amount of sidequests.  Meanwhile, I’ve played the considerably shorter Portal and Portal 2 more times than I can count, and I enjoy them every time I do.  Length isn’t the issue; it’s making sure that every moment feels as though it matters.

To that point, I don’t feel like my time is being wasted in The Order: 1886.  It’s not without some considerable problems, but I’m having more fun than I thought I would.  Maybe it’s the graphics whore in me, too – but goddamn, this game is spectacular to behold, even despite the fact that a lot of it is dark and dreary.  I would love to see Dishonored 2 run this well.  (It also reminds me a fair amount of last year’s ill-fated Thief reboot, for whatever that’s worth; games inspired by London in the late 1800s are apparently a thing now, but when they’re done well it’s quite breathtaking.)

Invisible Ink

I’m in something of a holding pattern right now with respect to the new album; well, maybe “holding pattern” isn’t the correct phrase.  What’s the best way to say “I’m starting to work on lyrics and I’m incredibly intimidated because I’m not as good a writer as I’d like to be and I really want these lyrics to matter“?  There’s one song in particular – it’s been one of the stronger songs right from the beginning – and I think I’ve come up with a chorus for it, but now I need to find a verse.

As I said the other day, writing lyrics is really, really difficult for me.  It’s particularly difficult this time around, though, because I’m not just writing one song; I’m writing an album, mostly from scratch, and while I’d hesitate to call it a “concept album” (because ugh) there’s definitely a thing that spurred this whole project on, and that thing is where all of this music is coming from.

I’ve never been a lyrics-oriented listener.  With a few notable exceptions, when I sit down with an album I almost never pay attention to the words; I’ll listen to the voice, but I’m almost always focused on everything else.  And when I was in my songwriting heyday (1993-1999, back when I was in bands and thinking about music 24/7), I almost always wrote lyrics only because I needed something to sing, rather than because I had something I needed to say.  I dearly wish I could simply be abstract the way Beck and Stephen Malkmus are, but I can’t (and believe me, I’ve tried, and it’s awful).  More often than not, I’m painfully and awkwardly sincere, and to my eyes and ears the words I come up with are cliched and lack any poetry.

I’m trying my best, is all I can say.  In the absence of a lyric-writing partner, that’s about all I can do.  And I’m hoping that with a little creative focus, the words can come a bit easier.


In the meantime, I’m also trying to keep myself distracted, because nothing impedes lyric creativity more effectively than me staring at a blank page for hours at a time.  So I’m getting back into my gaming backlog.

As I mentioned earlier this week, I bought a bunch of indie games; now I’m starting to play them.

I remain frustrated by the Xbox One’s apparent inability to download stuff while in a powered-down state, which was a feature I heartily enjoyed on the 360 and which I still enjoy on the PS4.  It means that I had to leave it powered on all night in order to finish downloading Ori and the Blind Forest, which I’m hoping to get my hands on this evening.  (It doesn’t help matters much that my apartment’s internet is spotty at best, which makes a 7GB download take that much longer.)

I am currently mostly enjoying Never Alone, which is absolutely gorgeous and fascinating and charming and adorable, but marred very occasionally by frustrating controls and unclear platforming puzzles.  Be that as it may, when it works, it’s wonderful.

I’m a little frustrated with Pneuma: Breath of Life; like I said the other day, its over-the-top self-awareness can get exasperating, and not all of its puzzles are fun to solve; it doesn’t do the greatest job of teaching you its rules, and while I certainly don’t need my hand held at all times, I’d appreciate some sort of guidance, however opaque it might be.  Still, though, Achievements!

I was tempted to buy Hotline Miami 2, but then I remembered that I’d never gotten terribly far in the first one on the PC, and that I’d maybe want to replay the first one to make sure I’d even be interested in the sequel, and you know what?  I don’t really like that game.  The controls make no sense to me at all, and one-hit-kills make the learning process incredibly frustrating.  It’s got style out the wazoo, but as a game it makes a rough first impression.

I’m also dabbling in Munin on the PC, which is a puzzle game I bought during the most recent Steam sale.  I forget why it was on my wishlist, but I’m enjoying it nonetheless; it’s a 2D platformer where you progress through each level by rotating each area on the screen in order to move; it has some sort of mythical Nordic art style, and it’s rather beautiful.