E3 2013: Microsoft impressions

Unfortunately, work got crazy at the exact moment that Microsoft’s press conference started, so as a result I didn’t get a chance to watch much of the livestream, and so I missed a lot of the shittiness (1, 2).

General reaction on Twitter seems to be almost comically negative, even more so than during the initial reveal of the Xbox One (which was already pretty negative).  The disappointment during that first conference seemed focused on two things:  1) there were no games being revealed, and 2) the general ambiguousness and/or perceived awfulness about MS’s policies regarding DRM/always online/privacy/used games/etc.

Microsoft does not appear to have made any appreciable upswing in their PR messaging during the interim between that first conference and today, either.   I can’t speak to any of that, though; almost none of their quote-unquote “disastrous” policies appear to conflict with my personal gaming habits, as I generally only buy new games and my consoles are always connected to my router.  (Of course, the used-games business makes my Gamefly account look pretty worthless, which is a bummer).

As for today’s news, well:  the biggest news (for me, at any rate) is that Microsoft is FINALLY adding value to an XBL Gold membership by giving away two free games every month (which is, of course, what PSN has been doing for a while  now).  The bigger question is:  will any of those free games on the 360 re-appear on the Xbox One?  Since the Xbox One comes out in November (at $500, which, yikes), this “free game” business doesn’t necessarily have that long a life cycle.

And as for the games?  Here’s what they talked about today (some 360, some One):

  • World of Tanks
  • Metal Gear Solid V
  • Dark Souls 2
  • Ryse
  • Killer Instinct
  • Sunset Overdrive (Insomniac)
  • Max: Curse of Brotherhood
  • Forza 5
  • Minecraft (?!!!)
  • D4
  • Below
  • Witcher 3
  • Battlefield 4
  • Quantum Break
  • Dead Rising 3
  • Crimson Dragon (no audio, but still looks really good?)
  • Halo… something
  • Titanfall (Respawn)

Well, that’s some games, and – to be fair – a decent amount of new IP.  But mostly lots of shooting and guns.  The only bit of the livestream that I was able to catch was of Ryse, which looked boooooooooring.  QTEs?  Really?  Ugh.   I’m reluctantly intrigued by the open-world MGS5, and I’m very curious to see what Sunset Overdrive is about.  Below might be the title I’m most interested in, being that it’s made by the Swords & Sworcery people.

Still:  $500 is no joke, and there’s nothing here that I feel like I need to have on launch day.  So I’m inclined to wait it out a bit longer.

I’m very, very curious to see what Sony has up its sleeves.  I’ve seen some Twitter comments that basically amount to Sony only needing to come out, not tell any rape jokes, and announce a launch price of $400 in order to “win” E3.  I’m not sure that Sony is in any sort of financial situation to be able to do that, however, and they certainly need to do some clarification of their own with respect to those same DRM issues that have dogged Microsoft.

Honestly, it’s the third-party press conferences (EA, Ubi, etc.) that I’m mostly concerned about.  I’m hoping we can see some stuff that doesn’t involve shooting FOR ONCE.

E3 2013: a wishlist of impossible things

I’m hopped up on allergy medication and Ativan and a large coffee, so I’m all sorts of weird right now.  This is as good a time as any, then, to get excited about things that I’d like to see at E3, none of which will probably turn out to be true, which will make it that much easier for me to be disappointed like everybody else when it’s all over.

A caveat:  since I obviously can’t predict new IP to get excited about, this is mostly a list of stuff based on existing IP.  Which is perhaps not as inherently exciting as new IP, but – again – I’m in a brain fog.

1.  Red Dead Redemption 2 for PS4/XBO.   Surely this is in the works, right?  I mean, come on.  (Rockstar typically doesn’t attend E3, and Take Two is only holding private meetings.)

2.  Steam Box with specs comparable to PS4/XBO for under $500.  And which I could hook up to my PC monitor, if need be.  Sometimes I forget that I can use Big Picture Mode; man, what a great UI.   (Valve will not be exhibiting at E3 this year, either.)

3.  Speaking of Valve (and ignoring, again, that Valve won’t be at E3), I’ve given up hoping for Half Life 3 news, but I’d love to see something Portal related.  I don’t even know what I’d want it to be, just that it’s continuing to exist.

4.  Criterion Games backtracking and saying, nah, just kidding, we’re totally making a new, next-gen Burnout.

5.  Grim Fandango HD.  And while we’re at it, how about all of those classic LucasArts adventure games getting HD remakes for iOS?  Get on it, Disney.   I’d even take a LucasArts kart racer at this point.

6.  Someone (maybe Bioware’s post-Mass Effect team?) to turn Iain M. Banks’ Culture novels, or even just the universe, into a game.  Special Circumstances is basically SCREAMING for some sort of third-person action adaptation.  I’d do it myself if I knew anything about anything.

7.  I’d like to hear a lot more concrete info about those Oddworld HD remakes.

8.  Fallout 4 with iD Tech 5 graphics.  (That’s what Rage was sorta going for, but it can be done so much better.)

9.  Rock Band: U2.  (I know, I know.  I’d just like one more reason to use my plastic instruments before the kid makes us run out of storage space.)

10.  Finally, I would lose my goddamned mind if Skies of Arcadia came back for a next-gen sequel.  The original SoA was my very first JRPG experience, and it set the bar ridiculously high in doing so.

weekend recap: thrills and pills and headcolds

Not a lot of game-time this weekend; I caught a vicious headcold while in the middle of a double-feature at the movies on Saturday, and so I spent most of Sunday and Monday horizontal, with intermittent breaks for sneezing.

That being said, a few gaming-related items are worth mentioning:

1.  Before the movies on Saturday, I was more or less forced into buying an iPhone 5.  I tried as long as I could to wait until Apple announced the new model, but I couldn’t – not only were my apps struggling to work, but my 4 was missing calls and texts left and right.  (In fact, when my 5 was finally set up with my phone number, a flurry of voicemails appeared that I’d never seen before.)   The 5 has been around awhile, so this is probably old news  for most of you, but WOW – the difference between the 4 and the 5 is staggering.  Apps take almost no time at all to load, and the apps that are optimized for the 5 really show it.  On my 4, Temple Run 2 could barely hold a steady frame rate, but on the 5 it runs as smooth as silk and with lush textures and shadows and details that the 4 only hinted at.  (As I’m a fan of the endless runner genre, it’s very much appreciated to be able to play and know that any deaths are my own fault and not the fault of the phone.)

2.  Picked up The Swapper at some point over the weekend.  My cold kinda kept me from playing anything for more than 10 minutes at a time, but that worked out OK for the Swapper – I’d do a few puzzles and then switch it off.  It has a beautiful aesthetic – it actually reminds me a little bit of Little Big Planet – and the puzzle mechanics are novel and interesting.  Very eager to spend more time with it once my brain is up to the task.

3.  Played a few more missions of Call of Juarez Gunslinger.  As above, I could only really handle one mission at a time, but since most missions are around 10-20 minutes long, that was fine.  I’d stopped paying attention to the story and really just focused on getting through the levels, and that was fun enough.  Giant Bomb’s Patrick Klepek had called it a game for people who were sick of shooters, and I agree with that assessment – it mixes up the shooting formula enough to feel fresh and different.  I think he also mentioned that it reminded him of Bulletstorm, at least in terms of the scoring mechanic, and that’s absolutely spot-on.

4.  I succumbed to the Steam Sale and picked up Devil May Cry for 40% off.  I’d already beaten it on the 360 earlier this year, but I’d been finding myself thinking about it lately, and I was curious to see what it looked like on the PC.  It looks FANTASTIC on the PC, as it turns out, and it’s still as batshit crazy as I thought it was.  I made it to the beginning of the Upside-Down level, which I remember as being one of my favorites.

5.  I played about 10 minutes of Donkey Kong Country Returns 3D for the 3DS, and hated it.  Controls were floaty and imprecise, the difficulty was surprisingly high, and the graphics were a bit jaggy and ugly.  As this was one of the 3DS games I was most looking forward to this year, I’m calling this one a big disappointment.