Remastered Memories – on Uncharted

I’m having a lot of trouble concentrating on writing this post today, to be honest with you.  This morning was my son’s first day at a new pre-school, and… it didn’t go so well.  Now, this is a common thing among toddlers, and it’s a process that he’s already been through a few times, and I should’ve been better prepared for it.  But… man.  I can’t get his face out of my head.  I’ve seen him cry before, but I’m not sure I’ve ever had my heart broken by it the way it broke this morning.  He held on to us as tightly as he ever had; he wasn’t full-out bawling, but rather clenching his jaw and trying to not full-out bawl; I have to stop describing it.  It took all we could to not run back in and take him home and give him hugs and never let him out of our sight for the rest of our lives.  I’m sure he’ll be OK.  Hell, last night he had a tantrum in the bathtub because of some stupid thing and yet within 30 seconds he was happily making towers out of Team UmiZoomi shapes; I know he’ll be OK when my wife picks him up later this afternoon.

But still.  It’s awfully hard to focus on anything when the last image of your child’s face is of a desperate pout, sniffling and sobbing, as you close the door behind you because you have to.

*  *  *

I suspect that one of the many reasons why I’ve never been able to land any games writing gigs is that 99% of my writing samples probably include some sort of personal preamble.  I know that I can write about games and music and books and stuff without adding those sorts of details, but I like it when the writer adds a bit of extraneous context.  It helps me better understand where the person’s coming from; it helps me understand what informs their opinions.  Almost nobody in a professional capacity does it this way, and I totally get that, but it’s become a stylistic tic for me that I can’t shake.  And in any event, I’ve long since resigned myself to the knowledge that I will never have a full-time job writing about games or music or books, so: fuck it.  I’m going to be talking about the Uncharted: Nathan Drake Collection today, because I’ve played quite a lot of it over the last week, even if that wasn’t my original intention.

The original plan for the last week was to spend my free time working on new music (and fixing old music while I was at it).  Alas, I ran into some technical problems that, among other things, made doing any sort of music work impossible.*  So I resigned myself to play Uncharted instead.

Which isn’t a bad thing; I like those games a lot.  And the remasters are about as well-executed as one could hope for, which is saying quite a bit considering that both Uncharted 2 and 3 are among the best-looking games of the previous generation.  I’m not sure that you’d mistake them for current-gen games, especially during the cut-scenes – the faces look a bit plastic and not-quite-but-almost-uncanny-valley-ish – but by and large everything looks fantastic, and the PS4 controller makes the actual playing of these games 1000x less frustrating than they were with the Dualshock 3.

I’ve been bouncing around between all three games, with a primary emphasis on 1 and 3 (since I know 2 the best), and I’ll switch up either during a story break or when I run into a frustrating enemy gauntlet.

Speaking of which – one can’t help but notice how Naughty Dog’s approach changed between each game, even if I feel that they still ultimately paid too much attention to the wrong things – specifically, the combat.  I’m certainly not the first to make the observation (nor is this even my first time making it) that the disconnect between Nathan Drake’s scruffy charm and his murdering of hundreds of enemy soldiers becomes awfully distracting with each successive chapter break, and it’s only because Nolan North’s performance is so disarmingly charming that they can even begin to get away with it.  Still, it feels very much like Naughty Dog threw in as much combat as they could because they weren’t fully confident that the platforming and the exploration would be enough to sustain the kind of massive audience that Sony was hoping for.  Uncharted is primarily a combat game with some platforming thrown in every now and then, and even with some fun set pieces (like the cliff-side machine gun car chase) it gets tedious.

U2 changed this up considerably by putting much more emphasis on the characters and the narrative and integrating the platforming and puzzle-solving a bit more, and even if the game is still over-reliant on combat as the main meat of the experience, it at least makes the combat more spectacular, specifically through some still-extraordinary set pieces.  I mean, the train sequence remains as jaw-dropping as ever; I’m still not 100% sure how they managed to pull off that sequence’s pacing.  (Like: if you start that sequence and simply don’t move for 20 minutes, will you still end up facing off against the helicopter at the end?)

U3, if anything, suffers from a bit of over-confidence, making everything a spectacular set piece at the expense of a coherent narrative.  The character work is still charming, yet it feels obligatory rather than necessary – yes, it’s kinda neat to see how young Nathan Drake met his mentor, Sully, though the relic linking the past and the present is a bit of a stretch in terms of narrative justification.

*  *  *

I just re-read those paragraphs and they make it sound like I’m not enjoying myself; I am picking nits, I guess.  These are extraordinarily well-made games, and they do what they do exceedingly well, and if you haven’t played those games, this is the best way to play them.

Are they as good as I remember them being?  Well… what’s interesting is that they are still very much what I remember them being.  (Also, I keep dying in the same spots, which is either a sign that my blind spots haven’t changed, or that the games have difficulty spikes that can sometimes be overwhelming.)  Uncharted 1 is a promising debut that’s marred by an over-reliance on gunplay, Uncharted 3 is an astonishing technological experience without any real heart or soul, and Uncharted 2 is still one of my favorite games of the last generation.

But if I’m being honest with myself, I think I’m going to enjoy the upcoming Rise of the Tomb Raider a bit more.  I like what that reboot is doing with this genre, specifically how it approaches combat and why combat is necessary.  The first of these reboots handled it quite well; Lara only killed because she had to kill, and it wasn’t something she ever enjoyed doing even as she got better at it.  But the literal very first thing you do in Uncharted 1 is kill a bunch of pirates that are attempting to board your illegally parked boat; you already have your gun, you’re kinda already expecting it, and killing dudes ain’t no thang.  Drake wisecracks his way through hundreds of headshots per game, and I suppose you’d sorta have to in order to not completely lose your humanity.  Even so, the body count becomes absurd, and there’s really no way around that fact.  It is what it is, I guess, and I can only hope that next year’s finale finds a better balance between all its elements.

*  *  *

Earlier this afternoon I managed to snag a Pip-Boy edition of Fallout 4 for the PS4, which ended up answering two questions in one go – (1) which system I was going to get it for, and (2) that I wasn’t nearly as done with pre-ordering as I keep saying I am.  Considering that the XBone is still getting the short end of the technological stick as far as multi-console games go, I couldn’t help but err on the side of the PS4 being a better way to go.  And, I mean, look; the Pip-Boy is maybe the only tangible pre-order bonus I’ve cared about in at least a dozen years.  So, there you go.


* “Impossible” is not necessarily an overstatement, even if it really looks like one.  While it’s true that I’ve written lots of music without having a computer, it’s not really how I work any more, and a lot of the editing work I needed to do required being able to re-record parts, which I simply couldn’t do.  There’s a longer post I could write about my music-writing process – and someday I’ll write it, because frankly I’d like to figure it out – but this is not the time or place for that.

The (Obligatory) 2015 Fall Release Calendar Review

Today is Madden Day, which also generally marks my obligatory annual looking-over of the fall release schedule.  I’m not feeling as gung-ho about it as I usually am, however, and I suppose there are several reasons why.

1. I’m looking over the upcoming releases and there’s not a whole hell of a lot that I’m terribly excited about.  We’ll get to that in a bit, of course, when I run over the list in detail, but here’s the larger point:  of the 14 games that are in my upcoming rental queue, 3 of them are remasters of last-gen games, and 9 of them are sequels.  One of the remaining two is a movie spin-off, and the other is a port of a PC RPG (which I also apparently already own on PC, though I don’t remember buying it – my PC appears to be dying, however, and so if I’m ever going to play it, the console seems like the only place to do it).  There are surely some indie/downloadable games that I’m forgetting about – No Man’s Sky comes to mind, though I can’t recall off the top of my head if that was ever guaranteed a 2015 release date – but that’s neither here nor there.

2. Being a homeowner means paying a mortgage, and even though the house is wonderful and the new town is lovely and we’re all very happy, I’m now – more than ever – very aware of my financial flexibility (or lack thereof), and so when I look at this list, there’s not really all that much that I feel that I can commit to, financially.  (Nor am I certain that I will have 400 spare hours to play Fallout 4 – I would like to spend some time with my wife and child, after all, and I also need to get back to work on the album.)

3. None of these upcoming games are doing anything to cure my general malaise towards gaming in general.  Even my current NG+ playthrough of Witcher 3 is being done in a very half-hearted manner; that game is still my current pick for Game of the Year, but I’m not sure I have the energy to do everything again for another 80 hours, especially since it’s hard for me to make different choices.  There are certain large-scale events that I know I’m going to handle differently, but the smaller conversational stuff… I always feel like I need to answer truthfully, especially when the writing is so good, and so I find myself saying the same things a second time.

It’s strange; I’ve got my gaming situation all hooked up, with a new TV and a new entertainment center and a couch and a table and I’m free to play whatever I want without worrying about making too much noise, and this is a welcome return to all that I’ve ever wanted since I was playing my Atari 2600 (and my brother’s Genesis) in my mom’s basement as a kid, and yet… I kinda don’t really give a shit anymore.  I’d like to think that some of these games are going to be fun to play, but I’m not really feeling pulled towards any one of them in particular, and that’s an awfully strange feeling to have after all this time.

Before I get into this thing, here’s a general question – should I even bother holding on to my 3DS anymore?  I recently plugged it in for the first time in maybe a year, and I was unable to get it to properly update on my home wi-fi (which doesn’t make any sense, but then again, I’ve never had much luck getting a reliable internet connection on that thing ever since I bought it).  In any event, the only thing that interests me on the 3DS’s horizon is Picross 3D 2, but according to this article there’s no North American release date scheduled, and I’ve been so out of the loop as far as Nintendo is concerned that anything involving Amiibos makes me nervous; I don’t know what they are, but neither do I want my 2.5 year old kid to suddenly want them, because I literally can’t afford to get sucked into a toy ecosystem vortex right now.

Anyway, here we go – all titles and release dates via Game Informer.

August 25

  • Calvino Noir (PS4) – I’ll need to read some reviews before I download this one, but it definitely seems up my alley.
  • Dishonored: Definitive Edition – I’ve rented this for the Xbox One, mostly because I guess I’m more of an Achievement Whore than I care to admit.  I’ve already played it on PC, but I never did finish the DLC.  This is more of a curiosity about the graphical upgrade than a sincere attempt at a playthrough, even if I like the game a lot.
  • Gears of War Ultimate Edition – I did pre-order this, for some reason, and it’s sitting on my XB1’s hard drive right now.  I don’t know that I need to play this, but – again – I’m curious to see the graphical upgrades.  And I wouldn’t mind having access to the backwards compatible Gears 2 and 3, either, especially as I’m not sure I still have those 360 discs anymore.
  • Madden NFL 16 – the reviews seem pretty positive for this one, surprisingly enough.  I haven’t really cared about Madden since my brother and I played together – and even then, our sports games of choice were NHL and/or NBA Jam.  [This might be as good a time as any to admit that I joined EA Access on the XB1 a few weeks ago, if only to have a free copy of Dragon Age Inquisition to play (and get Achievements for).  I’ve played maybe the first hour or so, and while it’s still a good game, it made me want to play Witcher 3 again instead.]  Anyway, so – as an EA Access member I was able to download a trial version of Madden, and… I still kinda don’t give a shit.  It’s not bad, per se, but rather – I don’t know enough about how football is played to be able to learn how to play Madden well anymore, and I’m never going to start caring enough to bother to try.

September

  • Mad Max – I’d like this game to be good.  I loved the movie, and the little I’ve seen of this one makes me think that there’s some genuine ambition behind it – that it’s not just a simple, easy cash-in.  But I’m certainly not pre-ordering this one – or anything, actually – and I’m not necessarily keeping my fingers crossed.
  • Metal Gear Solid V: The Phantom Pain – There is no other game on this year’s calendar that’s causing me so much agita.  On the one hand, I think the Metal Gear franchise is the most comically overrated franchise in all of videogames; I think Kojima is the sort of dude who thinks there’s something profound about the smell of his own farts; and for every genuinely thrilling moment I had with MGS4, there was at least an hour’s worth of the most gawdawful cutscenes that would follow.  I also played Ground Zeroes once or twice and found it technologically impressive but also impenetrably dense and ridiculous and not necessarily all that much fun.  On the other hand, it’s being called a genuine masterpiece, far and away the best game in the series, and would appear to be the consensus frontrunner for Game of the Year by everybody who’s played it, even more so than the aforementioned Witcher 3.  With hyperbole like that surrounding this game, it’s going to be impossible for me to not play it.  I will do my best to keep an open mind.  But I’m very skeptical.
  • Tearaway Unfolded – I played about the first third/half on Vita and found it rather delightful, but after putting it down for a while I think I ended up deleting it in order to make room for other stuff.  I wouldn’t mind seeing if it translates to a big TV, but I’m not sure it’ll work in the same way – that game was very specifically designed to show off what the Vita could do, and the PS4 is a completely different animal altogether.
  • Lovers in a Dangerous Spacetime – I’m curious about this if only because I love that title.  I don’t know anything about it.  (quickly finds a YouTube trailer) Well, it certainly looks charming, but it also looks like it needs a good couch co-op partner, and I don’t think my wife’s gonna care about it.
  • Destiny: The Taken King – I deleted Destiny off my PS4’s hard drive at least 6 months ago; I’m so far behind in terms of levelling that I can’t possibly see myself going back.
  • Forza Motorsport 6 – I think I prefer the Horizon side of the Forza franchise, but I’ve always enjoyed the Forza games in general (even though I skipped F5).  I can see myself playing this for a few days, but I’m not sure it’s going to capture my heart enough to warrant a purchase.
  • Lego Dimensions – Ordinarily this is a no-brainer- I like the Lego games a lot, and I’m sure my kid would love this, and the mish-mash of licenses is super-appealing.  But if I’m not mistaken, isn’t this game going to be coming with physical toys and such?  I’m looking at GI’s “4 Reasons to Get Excited” and they have this pricing breakdown that makes my stomach hurt just from looking at it:
  • Starter Packs: $99.99, contains Batman, Wyldstyle, Gandalf, Batmobile, and Lego Gateway
  • Level Packs: $29.99, contains an additional new mission-based game level along with a minifigure, a vehicle, and a weapon.
  • Team Packs: $24.99, provide two minifigures and two vehicles or weapons, all with their own unique abilities.
  • Fun Packs: $14.99, provide a new minifigure and a vehicle or weapon.
  • Tony Hawk’s Pro Skater 5 – obviously I’d be lying if I said I felt confident that this wasn’t going to be a huge steaming piece of shit.  But a boy can dream.

October

  • Rock Band 4 – I’m a little annoyed that the Xbox One version will cost a bit extra if I want to be able to use my Xbox 360 instruments (which I still have), but can you really put a price on family fun?  Especially if I can still have access to my gigantic 360 DLC library of songs?
  • Uncharted: The Nathan Drake Collection – my PS3 is currently set up in the living room – not the man-cave – and I recently tossed in Uncharted 3 just to see if it still looked good, especially on my new TV.  And yeah, it still does!  It’s still also jam-packed with bullet-sponge enemies, and I still hate the PS3 controller with a fiery passion.  I was excited to see that Digital Foundry’s recent analysis seems to indicate that this collection is the real deal, though, and Uncharted is one of the few franchises that I’d gladly buy again on better hardware.  I thought The Last of Us was a vastly better experience on the PS4 if only because the PS4’s controller is so much better to use, and I’d like to think that the same will apply to making Uncharted’s endless combat sections much less annoying to deal with.
  • Assassin’s Creed Syndicate – As much as I enjoyed Black Flag, I actively loathed Unity, and I don’t know why I should keep any hopes up for this one.  This franchise, which I used to adore, positively exhausts me now.
  • Halo 5 – It’s on the list almost purely out of obligation; I own an Xbox One, I should play this.  I haven’t cared about Halo at all since maybe 2 or 3, and unless this wows me from the get-go (and most Halo games take a while to really get going), I can’t see myself finishing it.
  • Divinity Original Sin: Enhanced Edition – this is the aforementioned port of a PC game that I don’t remember buying.  I’ve heard too much good stuff about this to ignore a console version, even though I don’t know if it’ll translate all that well – but, again, my PC is dying and if I’m ever going to play it, this is the only real way I can do it.

November

  • Fallout 4 – I was going to violate my “no more pre-ordering” rule for this one, specifically for that Pip-Boy thing, but because Bethesda wasn’t entirely forthcoming about whether mod support was going to be available for both PS4 and XB1, I didn’t know which system to get it for – in my experience, most multi-platform games run a lot better on the PS4, but the XB1 having PC mod support felt like a strong reason to lean in that direction.  I’m still not sure where I’m going to play this; I will probably wait for Digital Foundry’s analysis.  I’m more concerned about how to play this while still having a job and a family.  I’m also concerned about whether or not I’m going to enjoy this game the way i did with Fallout 3 and Oblivion and Skyrim; Bethesda’s made some great open-world games, to be sure, but those games are hard for me to go back to after spending hundreds of hours with more recent games like Witcher 3 and Red Dead Redemption – which is to say, Bethesda games can get janky sometimes, and their specific jankiness has become somewhat irritating to me.  I’d love to be proven wrong on this one.
  • Rise of the Tomb Raider – honestly, this is the game I’m really looking forward to more than anything else this year.  I adored the last one, so much so that I ended up playing it on 360, PC, PS4 and XB1.  And I had a great time with it each and every time.  And while I was among the many super-pissed-off fans that reacted poorly when the game was announced as a timed Xbox One exclusive, I’ve come around to appreciate the idea that it’s almost certainly in the game’s best interest to have only one console system to design for.  I’m sure the PS4 port will be worth playing – and I suspect I’ll play it again there, too, because I am a whore – but in the meantime, this is how I plan on spending my November.
  • Star Wars Battlefront – Let’s hope this isn’t terrible!
  • Call of Duty: Black Ops III – I’m including this only so that nobody thinks I forgot about it.  I don’t see myself playing it unless it reviews extraordinarily well, and even then, I’m not gonna do much of the multiplayer, which probably begs the question:  why even bother?

December

  • Just Cause 3 – Because why not.

E3 2015: What Are We Excited About, Really?

I’ve always wondered who cheers and claps their hands and loudly yells “WOO!!!” during E3 keynote presentations; I’d been under the impression that they were press-only events, and even if “common folk” were allowed entry due to winning a contest, they’d still be outnumbered by the press by a wide margin.

But, then again, here are some of my Tweets during the Microsoft and Sony press conferences the other day:

in response to Microsoft announcing backwards compatibility:

in response to a Cuphead trailer:

in response to the Minecraft/HoloLens demonstration:

in response to the beginning of Sony’s press conference, before we realized we were seeing Last Guardian footage:

in response to the No Man’s Sky demo:

in response to FFVII Remake:

in response to Shenmue III:

So, yes, in the heat of the moment, I was very much jumping up and down and hooting and hollering, and if I’d been in the actual room surrounded by actual journalists, I probably would’ve forgotten myself and jumped up and down and hooted and hollered.   GUILTY AS CHARGED.

But now that it’s been a few days, and I’ve had some distance and some time to process everything we all saw, I’m feeling… well, maybe I’m still a bit pessimistic.

For starters:  almost all of Sony’s announcements, as dramatic and breath-taking as they were, did not contain any release dates – and when they did, almost none of them were for this year.

For another:  almost everything I hooted and hollered about above involved a known quantity.  I’ve already played Final Fantasy VII (well, the first 8-10 hours of it, I suppose); I’ve played ICO and at least half of Shadow of the Colossus and so while Last Guardian is technically “new”, it’s certainly somewhat familiar; I’ve played Shenmue 1 and 2 (and I have more to say on that in a bit); my primary reason for being excited for Xbox 360 compatibility (and cross-save support) is only because I love Red Dead Redemption too much to let it die (as do a lot of other people, too, apparently).

I’m very excited about what we saw of the new Tomb Raider; I’m hoping that Uncharted 4 doesn’t disappoint me the way that U3 did.  (The gameplay shown of each game at their respective presentations goes a long way towards explaining why I feel the way I do; both were exciting, but in very different ways – Tomb Raider’s slice was a very exciting and tense environmental gauntlet, whereas Uncharted 4’s slice began with gunfire and a car chase.  My favorite parts of both of these franchises are the non-combat environmental platforming, and Uncharted seems to be putting more emphasis on shooting people, and this is disappointing for reasons I’ve already talked about.)

I suppose I’m excited about Fallout 4, but when push comes to shove, I gotta say:  The Witcher 3 has raised the bar so fantastically high in terms of open-world RPGs that I’m not really 100% sure that Fallout 4 can hack it.  (And this is coming from someone who has devoured all of Bethesda’s big games, at least since Oblivion; the first time you play them, they’re quite stunning, but when you come back to them later they feel awfully stiff and archaic and janky as hell.)

I was impressed that Sony followed the Last Guardian reveal with a brand-new IP from the makers of Killzone, and which stars a female protagonist; I’ve already forgotten the name, and I don’t really know what it actually is.  I’m still really anxious to get my hands on No Man’s Sky, though even after the presser’s demo I’m still not 100% sure I know what that game is, and/or how I won’t eventually get bored with it.

And Shenmue… yeah.  We should probably talk about that.  I feel more than a little weird about the Kickstarter, as do a lot of people; on the one hand, I’m glad that people are giving it record-setting amounts of money, and I’m glad to know that I’ll eventually be able to play it, but it seems more than a bit strange that Sony would announce it in the form of a Kickstarter without also disclosing that they were going to contribute to its development.  I don’t pretend to know anything about Yu Suzuki or what he’s been up to for the last however many years, but up on that stage he looked like a man who’s been through hell, and the Kickstarter felt like some sort of strange attempt at maintaining pride and dignity.

And when I think about Shenmue 3…. do I even know what it is that I’m hoping for?  I finished the first game and got a few hours into the second one before getting incredibly frustrated by the controls and putting it down; I have no idea how the story ended.  Did I love the first game?  No, not particularly – I bought it because I owned a Dreamcast and I was contractually obligated to buy it, especially since its pre-release hype was breathtaking and deafening and I wasn’t yet properly cynical of these sorts of things (I have a memory of reading about its development – probably in the Official Dreamcast Magazine – and read something about how the game was so detailed that when Ryo went to drink a can of soda, the soda itself was motion captured), and yet it’s stuck with me in ways that many other, better games haven’t.  Something about it deeply resonated with me, even as I’m at a loss to explain what it was.  I remember it being somewhat stiff and clunky (especially Ryo’s voice acting), and I remember wanting to explore the city but always feeling pressured by the real-time clock and my in-game curfew; I remember the combat being better than expected, and the QTEs being interesting and innovative (Shenmue might’ve been the first game on that sort of grand scale to use them to their greatest effect), but also some ridiculously absurd forklift business towards the back third.  (Which, in a way, reminded me a little bit of GTA V‘s big heist, wherein part of Michael’s subterfuge involves literally mopping the floor.)   Above all else, I recall that Shenmue felt very honest and sincere about its intentions; it wasn’t being clever with its technology, but rather tried to be generous and inviting.  It had a story to tell and a world that the story inhabited, and the game very much wanted you to live that story in a way that no other game I’d played to that point had ever tried.

Time and technology have changed rather dramatically since those first two games, of course; I was 24 when I last played the first Shenmue, and when Shenmue 3 comes out – which, if it holds to its Kickstarter promise and is released in December 2017 – I’ll be 42.  I am curious; that’s about as optimistic as I can allow myself to be.

Weekend Recap: Order out of Chaos

The Game:  The Order: 1886
Current Status:  3-4 hours in, halfway through Chapter 9 (out of 16)

The conventional wisdom on The Order: 1886, as far as I can tell, is the following:

  • for a $60 game, it’s far too short and has no lasting value beyond the initial campaign
  • for a third-person cover shooter, it hardly reinvents the wheel, and the combat is bland and uninspired
  • it’s absolutely gorgeous, though the decision to force black bars on the top and bottom of the screen (to enhance the cinematic widescreen effect) means you see less of the world than you’d like
  • but still, holy shit, the game is gorgeous
  • there’s not much to do beyond shooting, and while there are lots of nooks and crannies off the very narrow path, there’s not as much hidden secret stuff as you’d expect, and the stuff that’s there isn’t particularly interesting or provides any tangible benefit to the player
  • given that Nikola Tesla is basically the game’s version of James Bond’s Q, you’d expect the weaponry to be a bit more diverse than it actually is
  • in any event, the weaponry you encounter in the world is not adequately explained (which is to say it’s not immediately apparent why you’d pick up one weapon as opposed to another when given the choice)
  • also:  lots and lots of QTEs, which are dumb

I can’t really argue with any of that; and yet I’m still finding myself enjoying the game quite a lot.

I think what we’ve got here is essentially an incredibly polished first draft.  The game’s world feels rich and deep, and the characters are acted quite remarkably well, even if the script is somewhat lacking in urgency and certain elements of the plot feel somewhat under-developed.  Perhaps it’s because I’m a sucker for finely delivered British accents that I’m allowing myself to gloss over the story’s shortcomings.

As to whether the game is worth $60 – well, I’m renting it, so I’m not feeling shortchanged.  But I think there’s something to be said about a game’s length in proportion to its intrinsic value.  Not all games need to be 100 hours long in order for me to feel like I got my money’s worth.  I loved Dragon Age Inquisition but there’s a fair amount of padding in that game, and once I finished the main story I lost any and all desire to finish my considerable amount of sidequests.  Meanwhile, I’ve played the considerably shorter Portal and Portal 2 more times than I can count, and I enjoy them every time I do.  Length isn’t the issue; it’s making sure that every moment feels as though it matters.

To that point, I don’t feel like my time is being wasted in The Order: 1886.  It’s not without some considerable problems, but I’m having more fun than I thought I would.  Maybe it’s the graphics whore in me, too – but goddamn, this game is spectacular to behold, even despite the fact that a lot of it is dark and dreary.  I would love to see Dishonored 2 run this well.  (It also reminds me a fair amount of last year’s ill-fated Thief reboot, for whatever that’s worth; games inspired by London in the late 1800s are apparently a thing now, but when they’re done well it’s quite breathtaking.)

Revisiting the Exclusivity Argument

It was revealed today that Rise of the Tomb Raider is not only coming to the Xbox One first, but is in fact being published by Microsoft outright, which more than likely precludes it from ever coming to the PS4 (though PC is not out of the question).

I went on a big rant about this earlier this year, long before I decided to buy an Xbox One – though if I’m honest with myself, I have to admit that this forthcoming Tomb Raider game was definitely part of my decision to finally get one, even if it’s not coming out until next year.

Of course, Sony went ahead and made Street Fighter 5 a PS4 exclusive just this past weekend, thereby raising the ire of many Xbox One fans who were expecting to play it.

I’m not sure why this needs explaining, but I was misunderstood on Twitter, so I figure I might as well give it a shot:

Every console needs exclusives; otherwise there’s no point in having different machines.  I don’t own a Wii U, nor do I ever intend to (regardless of what others might say), but man – people keep talking about how amazing Bayonetta 2 is, and if I’m ever going to play it, that’s the only place to do it.

Still:  there’s a fundamental difference between first- and second-party exclusives, and third-party games which become exclusive.

Brianna Wu – who is much smarter than me – tweeted this:

The problem is that all the games she cited – GOW (whether you’re talking Gears of War or God of War), Titanfall, Forza or Halo – these are known quantities as console exclusives.  Uncharted has always been a Sony exclusive; Forza will always be a Microsoft exclusive.  I was pissed when Tomb Raider 2 was announced as an Xbox One timed exclusive because I didn’t own or plan on owning an Xbox One at the time, but more to the point – I was expecting it to appear on the PS4.  Tomb Raider HD came out on the PS4 earlier this year, and it was fantastic, and no less an authority than Digital Foundry proclaimed the PS4 version to be superior in terms of performance to the Xbox One version.

I don’t have a dog in the Street Fighter 5 fight; I’m not a big fighting game fan, and in any event I own both consoles now, so it doesn’t directly affect me.  But I can guarantee that if I were a big fighting game fan, and I only owned an Xbox One, I’d be just as pissed about this news as I was about Tomb Raider.

Imagine, if you will, that next year’s Batman Arkham Knight – possibly my most heavily anticipated game of 2015 – was suddenly announced as an Xbox One console exclusive.  Or if part of the delay in developing The Witcher 3 was because it was now coming out as a PS4 exclusive.

Your skin is crawling right now because if you only own one console, you were probably expecting to play at least one of those games next year.  And if it came out on the one you didn’t own, you’d feel cheated.

Third-party exclusives feel like a cheat because, well, they’re bought; they weren’t nurtured in-house, but rather procured to fill a competitive need.  Microsoft came out and said they went after Tomb Raider because they didn’t have a first-party response to Uncharted; so rather than taking the time to develop a response, they simply bought the only available competition.  I don’t see consumers winning in that equation.  If anything, consumers lose the possibility of brand-new IP.

All we can realistically hope for, then, is that by focusing Rise of the Tomb Raider’s development specifically for the Xbox One’s architecture – and by Microsoft giving the developers anything and everything they could possibly need – that the best version of that game gets made.  Swap out Street Fighter 5 and Sony in that sentence and the same sentiment is shared.  I’m not happy about this development, but it seems it’s going to become a bigger issue as the console war continues to heat up.

Hello Goodbye

1.  The short version is that I have decided to stop writing for Gamemoir, for the foreseeable future.  It’s not them, though; it’s me.

The tl;dr version is that I’ve been stressing out about each column for months, frantically trying to find time to concentrate and write something that isn’t terrible, all the while knowing that with one or two exceptions, most of my posts pretty much died on the vine.  I was home sick yesterday, and I hadn’t yet pitched a column for this coming Monday, and I couldn’t think of anything, and I realized that I was going to be super-busy this weekend, and so unless I was able to pull it together under less than ideal circumstances in the few free hours I had, I wasn’t going to get anything handed in.  And I ultimately came to the realization that while I do tend to like the pressure of deadlines, there’s only so much pressure I can take before I feel defeated by simply looking at an empty page.

It’s easier for me to post here, because I can just sit down and stay in my own voice and not be so preoccupied with traffic-grabbing headlines and topics and stuff.  And I think that I’ll probably be able to post a little bit more here, actually, since I won’t feel like I need to “save” anything.  (Indeed, this post ended up at almost 900 words and it only took about 45 minutes to write.)

It’s also a kick in the ass, though.  If I’m ever going to get regular freelance work – and I still feel like I’m a ways off in terms of having the sort of chops that can compete in an over-saturated freelance pool – I need to be able to concentrate, and be able to carve out writing time without losing too much family time (and/or getting in trouble at my day job), and so even just learning what I have to do just to get an 800-1000 word column up every week is an eye-opening experience, to say the very least.

I still plan on trying to pitch to other sites, but only when I feel that I have something good to pitch.

I’m eternally grateful for the patience, the support, and the invaluable experience that the Gamemoir crew gave me in my too-short stay there.

2.  Much to my surprise, I’ve been getting sucked back into The Last of Us Remastered, even though I felt pretty resolute in my decision to bail.  Part of this is almost certainly due to the fact that I’m playing it on Easy, right from the get-go.  It’s still challenging, but it’s not nearly as frustrating as it is on Normal, and so I’m able to explore and move the story forward without getting bogged down in repetitive combat scenarios that lose their effectiveness with every restart.

I’m also surprised as to how much of the game I remember.  True, I’d just played it last year, but I was also playing it under newborn-baby sleep-deprived circumstances.

It’s hard for me to tell if there’s really that much of a graphical difference between the PS3 and PS4 versions.  With other 2014 HD remasters of 2013 games (Tomb Raider immediately comes to mind), the difference between last- and current-gen was actually quite pronounced.  That being said, the PS3 version of TLOU was the best-looking game on that system (and possibly of the entire console generation), and so the PS4 version basically feels slightly more rich, if that makes sense.  Beyond that, I think the only way I’d be able to tell the difference is that the PS4 controller makes the game a lot easier to deal with.

3.  I am really, really, really enjoying The Swapper on Vita.  I liked it on the PC but didn’t get all that far into it and eventually lost interest, but it feels absolutely perfect in my hands (even if I’m currently stuck on 2 different puzzle rooms). I’m especially loving the cross-save support, in that I was able to pick up some orbs on the PS4 (because I wanted to see what it looked like on my TV), and then move that save to the Vita so that I didn’t lose anything.  Cross-save support is the best.  As far as I’m concerned, Sony’s cross-save system might just be the biggest ace up its sleeve in the console war with the Xbox One; having indie games that I can play at home or on the go without losing progress is too good an offer to walk away from.

4.  Speaking of cross-save, I must admit to being a little bummed that I can’t get my PC save of Diablo III over to my PS4.  Blizzard’s doing a hell of a job letting you import console saves from different generations AND different manufacturers, and that’s certainly commendable, but I’m not about to lose over 100 hours of PC playtime just so that I can start over from scratch in my living room.

5.  I am an idiot.  I took a screenshot from The Last Of Us Remastered yesterday and a Twitter pal asked if it would make for a new SFTC mascot, and OF COURSE it would, and now I’m wondering why I haven’t been taking screenshots of couches in every game I’ve played for the last 4 years.

The First Few Hours: Oddworld New n’ Tasty

The Oddworld franchise holds a very special place in my heart, if only for the fact that it’s what got me back into gaming after a very lengthy hiatus.  I probably wouldn’t be writing these very words on this very website if I hadn’t gotten so obsessed with it, to be honest.  The Oddworld franchise is why I bought an Xbox instead of a PS2, and this New & Tasty HD remake of the original Abe’s Oddysee is one of the primary reasons why I currently own a PS4.

I’m going to be writing a longer appreciation of the Oddworld franchise for next Monday’s Gamemoir column; this post is, instead, about how this thing actually plays.

While I knew that I was buying it from the moment it was first announced, I can’t honestly say I knew what to expect.  And quite frankly, I was more than a bit nervous about playing it again.  This is a game that I haven’t stopped thinking about – or played – since 1998, and I was worried that my overly fond memories would obscure the quality of the game itself.

Let me say, right off the bat, that this HD remake is, as far as I’m concerned, the gold standard in terms of what I want in an HD remake.  This is no mere up-res with cleaner textures; the whole goddamned thing has been rebuilt in a new engine.   The game is no longer a panel-by-panel experience, but rather a free-flowing one.  There’s new voice work, there’s new animation, there’s new everything.  Even the cutscenes – which were rivaled maybe only by Final Fantasy VII in terms of sheer visual splendor – have been remade, and for the better.

And yet:  this is still Oddworld: Abe’s Oddysee, through and through.  This is still a maddeningly difficult puzzler, requiring a mastery of both physical and verbal dexterity, and even with the many added improvements (including the much-needed quicksave), it is a game where you will repeatedly and endlessly fail, often in spectacularly gruesome fashion.

It is very pleasing to see that my love of the game is not misplaced.

My only real gripe is that of the aforementioned quicksave.  It’s a necessary feature that is somewhat clumsily designed.  On the PS4, you tap the touchpad to Save, and you hold it to Load.  That being said, even if you quicksave during a particularly tricky platforming sequence, you will automatically respawn at the last checkpoint, not at the last manual quicksave; you will then need to hold the touchpad in order to spawn where you actually intended.  Not only that, but there were numerous times last night where I’d get to a safe place in a particularly tricky gauntlet and so I’d emphatically press the touchpad, thinking I’d quicksaved, only to see that I held the pad down just long enough to actually quickload, meaning I’d have to do the whole thing over again.

The aforementioned difficulty, by the way, is no joke.  It starts hard and only gets harder, and it’s somewhat selective in terms of the information that it doles out.  For example, I’d completely forgotten that I could possess enemies by chanting until I was midway through the second chapter; this very well might be why I somehow missed a bunch of secret rooms and thus sending 42 of Abe’s buddies to their doom when I inadvertently started Chapter 2.

That’s the part of the game that’s still very pleasantly intact, though.   This game encourages empathy like no other game I’ve ever played.  I wanted to save all 299 Mudokons when I played it back in the day, and I want to save them all now; they’re sweet and charming and I felt terrible seeing how many I’d missed, realizing that I’d somehow failed to check every nook and cranny in that opening chapter.  (For the record, back in the day I also tried doing the true negative karma thing and get them all killed, but I just couldn’t bring myself to do it.  I’m sure there’s a Trophy/Achievement for it now, but it’s something I have no intention of pursuing.)

I’m really just grateful to have Abe back in my life.  (And I’m really looking forward to the Vita version, because this game is an absolutely perfect fit for it.)  And I’m also glad to see that my son is taken by Abe as well.

The Year (So Far) In Games

A bunch of sites have been putting up “Best Games of the Half-Year” posts this week, and I was tempted to follow suit, but after looking at my Games Played spreadsheet I found myself wondering how I could spin Wolfenstein: The New Order and South Park: The Stick of Truth into 800 words; it’s just not happening.  Those are two surprisingly terrific games, and they’ll most likely end up in my year-end list, and you should play them if you haven’t already.  Beyond that, it’s a bit of a reach.

I don’t know if it’s fair to call the first half of 2014 a disappointment; I expected this transition period between last-gen and current-gen to be a little weird and underwhelming.  That being said, a lot of the year’s biggest-hyped games fell relatively flat for me.  I was certainly impressed with the tech in Infamous: Second Son, but I hardly gave it a second thought after easily getting to 100% completion.  Similarly, there are certainly quite a few things to like about Watch Dogs, but if I think about that game for more than 5 seconds I get irrationally angry.  And Metal Gear Solid: Ground Zeroes is what it is, I guess, though I haven’t felt compelled to pick it back up since I finished it the first time.

I could continue on in this vein – there’s plenty of bummers on my Games Played spreadsheet (*cough* Thief *cough* Mario Golf World Tour *cough*) – but I’d prefer to keep the rest of this somewhat positive.

Jazzpunk!  That’s a spicy meatball if there ever was one.

I enjoyed playing Tomb Raider again on the PS4 and my HDTV, although I suppose its retail success is partially to blame for the HD double-dips that are in our immediate future as we wait for the real next-gen stuff to appear, i.e.The Last of UsGTA VDiablo III, to name a few off the top of my head.  And I’m planning on at least renting all of those games, too, so I suppose I’m partially to blame as well.

Speaking of Diablo III, I suppose I should heap a little bit of praise on its Reaper of Souls DLC and the additional patching that game’s received in the year since I last turned it on; the DLC managed to suck another dozen hours of my life after I’d sworn I was finished with it forever, and the daily missions and objectives are an intriguing carrot that I still consider chasing after.

I really enjoyed Bravely Default right up until I realized that I was going to have to play the entire game a second time; and then I read some walkthroughs that revealed that I’d actually have to play the whole thing 3-4 times before getting to the final ending.  This will not do.

What else, what else… I’ve not yet had that much time to actually play anything in depth on my PS Vita, and yet I keep downloading free games on it.  I’m very happy to finally own it, though.  The port of Fez is great – I just love having it in portable form – and Luftrausers is excellent and I need to get back to it, and Olli Olli hurts my brain but is also really good.

I was also going to include my favorite bits of gaming journalism and criticism, but it’s a gigantic list so far, and it’s also full of rather depressing stories of how toxic this industry is.  Still, if you’d like to check it out, I’ve made it publicly available as a Google Doc.

This weekend I’ll be away with the family, so I’m not sure what gaming there’ll be.  I’m currently playing A Story About My Uncle, which is both exhilarating and frustrating, sometimes simultaneously; I’d like to try and finish it tonight, since I’m not taking my PC with me.  I picked up Civ Rev 2 for my iPhone this morning; it’s not quite as graphically interesting as the 360 version from a few years back, but it’s leaps and bounds better-looking than the previous iOS version, and the touch controls are a lot more intuitive.  I’m still way over my head most of the time, but such is life.  And I guess I’ll bring the Vita along, too, and maybe keep plugging away at Tearaway and also perhaps one of the 6 Final Fantasy games I’ve got on there.  (The voting was inconclusive.  I might go with 8 or 9, since I’ve never touched those before.)

Have a happy and safe 4th, everyone.

The Xbox One: What Now?

Even after sleeping on it, I’m still trying to wrap my head around yesterday’s news that Microsoft will start selling the Xbox One without the Kinect in June.  There are so many angles to this story that it’s hard to know where to start.

Well, I suppose I should start with the most obvious question, being that this move seems tailor-made for me in particular*:  Am I now more likely to purchase one?  Well, it’s certainly got my attention, that’s for sure.  I’m still a very happy PS4 owner, even if the games aren’t quite there just yet, but I’m also a long-time Xbox loyalist, and I’m not against owning one – as long as there’s a good reason.  Bringing the price down goes a long way towards making the purchase easier/more justifiable, but it doesn’t solve all the problems the XBO has.

One of those problems – and, indeed, probably one of the biggest reasons why I haven’t bought an XBO yet – is that multiplatform games receive a noticeable, measurable performance boost on the PS4.  With this new, Kinect-less XBO, however, there are reports floating around that the XBO could now theoretically devote extra resources towards game performance, now that it doesn’t have to save those resources for the Kinect.

If this helps to bridge the performance gap with the PS4 as far as multiplatform releases are concerned, that’s also a plus in my book.  But this now reminds me of the early days of the Xbox 360, when it launched without a hard drive.  360s that had hard drives performed better, and games that were designed with the hard drive in mind obviously make life difficult for 360 owners without one.  So, then – what happens to XBO owners who already have the Kinect?  Would they not be able to get these hypothetical performance advantages?  Would the XBO be smart enough to turn the Kinect off if, say, Titanfall 2 or Halo 5 required the extra juice?

That obviously doesn’t concern me, specifically, since I’m not one of those people.  Except that now I can’t help but wonder if it might be better to hold off until Microsoft comes out with a new and improved XBO model in a year or two, with improved specs (and a Kinect-less design philosophy) that can directly compete with the PS4?  This is not unheard of, as both the 360 and PS3 went through a few redesigns, though those were mostly cosmetic.  But in this case, Microsoft – who is clearly trying to right its perceived wrongs as quickly as possible – might very well put out an XBO with specs that could go toe to toe with the PS4, thus ending the performance gap once and for all.

I still maintain that exclusive games are the key to getting my money, and right now the PS4 has the better-looking lineup – especially as far as the indie scene is concerned.  But if Microsoft is making this announcement now, a month before E3, one has to assume that they want their E3 presentation to be as positive, forward-looking and with as much emphasis on games as humanly possible.

So, then:  this looks like it’s going to be yet another really interesting E3.


*  In an interview with Forbes, Yusuf Mehdi, a senior officer at Microsoft, specifically says:

“People have been more satisfied with the Xbox 360 than the PS3, so in that respect people have less of a need to upgrade in the short-term due to regular updates for the Xbox 360…”

This is 100% true.  I still kinda mess around in GTAV on my 360 every once in a while, and I do intend to see that last bit of Mass Effect 3 DLC that I’ve not yet gotten to.  Meanwhile, my PS3 is currently acting as an extra BluRay player for the bedroom TV.  Given that we do not watch BluRays in our bedroom, and also given that we have a Roku in there as well, I literally haven’t turned my PS3 on since I moved it in there to make room for the PS4.