The Pre-Thanksgiving Reckoning

It’s the day before Thanksgiving, which means that I need to start thinking about organizing my year-end lists.

I’m gonna be honest with you; right now everything’s a bit of a mess.

My games list is basically trash; I bought a lot of games but barely finished any of them, and there were long stretches this year when I was utterly disinterested in anything I was playing.  I’m kinda-sorta back in the swing of things now, but it’s doubtful that I’ll finish – or even get close to finishing – the stuff that will appear on everyone else’s lists.

Music-wise, well… I feel like I’ve talked about this before, but as I have no short-term memory and since this is my own personal blog and I can talk about whatever I want, please indulge me if I’m repeating myself:  I simply don’t listen to music the way I used to.  My commutes are too short to properly digest albums, and now that my day job has turned off access to Spotify, I don’t really get to listen to music during my down time.  Most of what I’ve listened to this year is my Discovery playlist, which continues to have a very high batting average; my Favorites From the Discovery playlist is currently 120+ songs deep, and that’s pretty much all I listen to.  Some of my favorite artists released very good albums this year, but I couldn’t tell you what they were.  (Indeed, King Gizzard and the Lizard Wizard have released four (4) albums already this year, and they’ve promised a 5th before year’s end; I feel tremendous shame that I still haven’t finished my album, which is almost 3 years old at this point.)

As for books – I can probably do a pretty good Books list this year.  I have found that the most effective and most enjoyable form of escaping the news is to get lost in really good books, and as such I’ve enjoyed nearly everything I’ve read this year, and I’ve managed to read quite a lot – far more than I expected to, at any rate.  I don’t know if I’m going to continue to do the Goodreads challenge next year, although I should note that setting the bar artificially low removes a great deal of self-imposed pressure.


On that note, I just want to give a brief shout-out to John Hodgman’s “Vacationland”, which I devoured yesterday and which I can confidently say is one of the best books I’ve read all year.  Rather than the very funny fake-trivia books that he’s famous for, these are memoir-ish essays about middle age and parenthood and home ownership and nostalgia and they are all very funny and they ring very true.  Hodgman is not just a funny writer – he’s a very good writer, which makes his comedy that much more effective; he crafts his prose with pitch-perfect pacing.

In other book news, I finally finished Michel Faber’s “The Crimson Petal and the White”, which was absolutely brilliant except for the ending.  Not that the ending is bad, from a narrative standpoint – it’s ambiguous and unresolved, and that’s OK – but rather it’s very sudden, as if Faber simply ran out of gas and decided he couldn’t write another word.

had intended to start the new Brandon Sanderson, but instead I read this LA times review/overview of John Crowley and decided I needed to read everything he’d written.  I’ve been missing David Mitchell’s fiction something fierce, and it sounds like this might be a suitable stop-gap.  So I’m at the beginning of Little, Big, and we’ll take it from there.


My son and I beat Super Mario Odyssey last night.  Which is to say – we defeated Bowser, skipped past the credits, and now we are back in the Mushroom Kingdom, ready to do whatever happens next.  I’m not sure who was more excited.  Every time we found a moon, he’d jump up and give me a high five.  We evolved our play sessions over time; at first he’d control Mario and I’d be the hat, and eventually we decided that every time we landed in a new area, he’d get the controller and run around and see what there was to see, and when it was time to actually do stuff he’d give me the controller, and then when a moon showed up he’d grab the controller back and collect it, and then we’d high five.

Lots of high fives in our basement over the last week or so.  It made me very, very happy to be able to share that experience with him.  I know I’ve said it a zillion times here, that I inadvertently skipped over the classic Nintendo era in my childhood, and so I’m glad that Henry gets to make up for it, and that I get to participate.  Indeed, he wants me to participate.  For the last week, you can tell that he starts getting excited as he gets closer and closer to finishing his dinner, because he knows that as soon as he brings his empty dish to the sink we get to go downstairs and play.

I never had that.  I didn’t expect it, of course – video games were a new thing when I was a little kid, and I never expected my parents to be engaged with it.  (Nor did I particularly want them to, for that matter.)  But I’ve loved gaming since I was 5 years old, and now that I’ve gotten Henry interested, it’s something we’re going to be able to share together – just the two of us, a father/son thing – for a long time to come.


At some point I’m going to write my thing about idle clickers.  Because I have a thing for idle clickers, and I appreciate that it’s somewhat ridiculous to have a thing for idle clickers.  In any event, I just wanted to link to this thing about the upcoming Clicker Heroes 2, and how the developers decided to do away with the free-to-pay / pay-to-win thing specifically because it bothered them, ethically and morally, and I think that’s pretty amazing:

Games are inherently addictive. That alone is not a bad thing, until it gets abused. In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. Despite this, we found that some number of players spent many thousands of dollars on rubies. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. But I strongly suspect that this is not the case.

We made a lot of money from these players who spent thousands. They are known to the industry as “Whales”. Great. If you’re rich, please be my guest. But we don’t want this kind of money if it came from anyone who regrets their decision, if it made their lives significantly worse as a result. Unfortunately, those who have a problem are usually in denial about it, and would be too ashamed to ask us for a refund. We would give the refund in a heartbeat. It’s not like we have artists drawing each ruby by hand. It costs us nothing but payment processing fees.

We really don’t like making money off players who are in denial of their addiction. And that’s what a large part of free-to-play gaming is all about. Everyone in the industry seems to rationalize it by shifting the blame, assuming way too much cognizance on the part of their victims. People can make their own decisions, right? But it just doesn’t sit well with me. Despite very few of our players having complained, it felt wrong when we started doing it and it still feels wrong now.

I am one of those “whales”, and I’ve had to reckon with that quite a lot over the years, going back at least to the halcyon days of Farmville.  Even as recently as a few weeks ago, I’ve forced myself to delete a ton of apps off of my phone in order to resist the temptation to buy boosters.  (Needless to say, I didn’t even bother taking Battlefront 2 out of the rental envelope, loot boxes or no.)   So I’m grateful that a game developer is, at the very least, cognizant of this phenomenon, and that they’re directly changing their development philosophy because of it.  I should also mention that I still have Clicker Heroes running in another tab at this very moment, because – as noted above – I am insane.


Have a wonderful holiday weekend, everybody; eat, drink, be merry, sleep late, and don’t discuss politics.

 

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