Weekend Recap: Fun in the Sun

As with most weekends of late, there wasn’t a lot of gaming done.  Two reasons for this:  (1) I’m not particularly engaged with any specific game right now, and (2) it was an absolutely gorgeous weekend in NYC, and we were out and about for a great deal of it.

I’m still sorta playing Diablo III, though only in quick bursts – which is fine, actually, considering what the new endgame is like.  It’s easy enough to go in to an Act, collect some bounties, enter a rift, and scoop up some nice loot and then hop out after 30 minutes or so.

Did I mention that I formally gave up on Mario Golf: World Tour?  I won the first two tournaments but found the whole thing so empty and shallow that I just wanted it out of my house.  There’s a country club filled with stuff you can’t actually do – including a fully built-out gym, and you’d think you’d be able to hang out in it and do some mini-game exercises to help train your character and improve your stats, but there’s literally nothing to do in there but talk to characters who offer dumb platitudes about hard work – but you still have to walk through it in order to get to the courses.  It makes no sense whatsoever.  And the golf itself is as uninspiring and rote as the rest of the game, which is depressing.

I am now starting to sink my teeth into my Vita, though.  I played enough of my rented copy of God of War Collection to gather that it’s a rather uninspired and bare-boned port of the first two PS2 games, which were much better presented in an HD collection on the PS3.

But I’m also now a few save points into Final Fantasy X, which is, among other things, one of the main reasons why I finally bought the Vita when I did.  Having never played the original game, I can’t really vouch for the Vita experience other than to say that it looks utterly fantastic, even on the Slim’s “inferior” screen (which also, sadly, highlights just how not fantastic the God of War Collection looks).  I am very much looking forward to spending more time with it in the coming weeks, although how much time remains to be seen – Transistor comes out this week, as does Wolfenstein, and then Watch Dogs comes out next week.

And as long as I’m talking about the Vita, I might as well pimp my latest Gamemoir column, “Five Ideas to Help Save the Vita“, which is an admittedly hacky title but comes from a sincere place.  I genuinely dislike those types of SEO-friendly headlines – which is probably why this blog is still pretty small – but in this case, it is what it is.

the rundown

1.  I am beginning to think that the universe does not want me to own a Vita.  After Amazon received my defective unit, I pre-ordered the new Borderlands 2 bundle.  It was supposed to arrive today.  But late last night I received an e-mail from Amazon telling me that it won’t ship until somewhere between mid-May and mid-June.  Honestly, at this point I’d just give up and forget about it… except that I spent nearly $100 on a 32gb memory stick, and it’s loaded with some quality content, and I’d at least like to see some of it one day.

2.  My rental copy of Mario Golf: World Tour for the 3DS arrived last night, and I’m sad to say it’s probably going back to Gamefly relatively soon.  I adored the Mario Golf game for the DS, and played it endlessly, and loved nearly every minute of it.  This… thing, on the other hand, feels so half-baked, utterly bland and devoid of content that one wonders why it kept getting delayed.

3.  A rental copy of MLB 14: The Show will arrive later this week for the PS4.  I’ve said this before, but it bears repeating:  the MLB games are unparalleled in terms of presentation, gameplay and the overall experience.  And I’m also terrible at them, at least as far as hitting is concerned.  I’m excited for next-gen baseball – especially as I recently cut the cable cord and no longer have access to live sports – but I also know that this is probably a “try one game, be impressed while madly flailing at pitches far out of the strike zone, send back” sort of situation.

4.  It would figure that the day after I sing Diablo 3‘s praises for an unprecedented run of incredible loot drops, I’d spend an hour or two and get nothing but crap.  Still having fun, though!  And having fun is all that matters.

5.  Late yesterday afternoon I pitched a feature article to a site I’d very much like to write for, but I haven’t yet heard back.  This is a little depressing, I guess, but in the meantime I’m going to start getting it into shape, and so if it doesn’t go up there, it’ll most likely end up either here or at Gamemoir.  I’m not sure why I’m telling you this, except I always feel compelled to have 5 things in these numbered posts.

Weekend Recap: Back Into Hell

SHAMELESS PLUG ALERT: my new piece for Gamemoir just went up!  
“What the E.T. Game Taught Me About Life, Criticism, and Self-Doubt”


The short version:  I am utterly surprised to find myself thoroughly re-addicted to Diablo III, after spending nearly 2 years away from it in a self-imposed exile.

The question inspired by the long version:  How do you make the simple, repetitive, monotonous and tedious act of left- and right-clicking a million times compelling?  And when one has spent over 80 hours doing this, thoroughly burning themselves out in the process to the point where the mere idea of playing other, similar games causes mild panic attacks (I again apologize to Torchlight II), how do you get them to come back?


This was a busy and productive weekend as far as non-gaming, family business was concerned – though this is not the proper venue to discuss that (at least not quite yet).   But it’s worth bringing up if only to explain what I found myself doing on Saturday morning.

I was a little nervous about our day-trip activities on Saturday; and so, in need of some sort of distraction, I felt compelled to fix my Blizzard account, which had been broken for quite some time.  [For purposes of clarity, I’m going to lay this out in bullet points, mostly because it’s Monday and when I wrote this as a long paragraph, even I lost the thread.]

  • At the height of my Diablo III addiction, I’d attached an Authenticator to my account in the interest of added security.  As you do.
  • But then, at a certain point long after I’d stopped playing regularly, the iPhone that the Authenticator app was attached to broke and needed to be replaced.
  • When I got my iPhone replaced, and when I got around to re-downloading the Authenticator app, the sync was off and I couldn’t log in.
  • As it happens, this wasn’t necessarily the end of the world – my PC hard drive had crashed around the same time, and when I replaced it, I never bothered to reinstall Diablo III, since I figured I was still done with it.
  • When the Reaper of Souls expansion was announced, I found myself mildly curious, but, of course, my account was still screwed up and when I looked into how to fix it, it seemed like too much work to bother.  (Blizzard is really serious about making sure you want to remove your Authenticator, requiring Government-issued IDs and such.)
  • But now there’s Hearthstone, which I’m kinda wanting to start to engage with, and I felt like I really ought to get off my ass and fix the account, since maybe I have friends who are playing?
  • And so I bit the bullet and dealt with Blizzard security and fixed my account.
  • And then I figured, well, now that I can log in again, why not download Diablo III again while we’re out on our adventure so that I can see what’s up when we came back?

Upon our return, and after the kid went to bed, I saw that Diablo III had, in fact, finished downloading.  And so I fired it up.  And then I found myself accidentally on purpose buying the aforementioned Reaper of Souls expansion, and then I looked up and saw that 4 hours had flown by.

Now, as far as I can tell, this post from August 2012 marks the last time I spent any significant time with Diablo III, and that was really just to check out the 1.0.4 patch, in hopes that the tweaks were enough to keep me invested.  [tl,dr:  It was intriguing, but not enough.]

It’s kinda frightening how quickly it all came back.  My stats bore out that I’d already sunk over 80 hours into it when it first came out – I’d hit the level cap with my female Monk*, and I’d gotten 2 other classes somewhat up to speed, and I’d ultimately burned myself out because the endgame was repetitive and tedious and the loot was hardly worth the time or effort – most of what I’d been equipping was stuff from the Auction House anyway.  Indeed, Blizzard had been aware of this very issue, and if I recall correctly that’s what the 1.0.4 patch was intended to address.  It wasn’t enough for me; I’d seen everything the campaign had to offer 10 times over, and the higher loot drop rate just wasn’t enough of a pull anymore.

But nearly 2 years later, the game feels remarkably fresh and revitalized, and – as far as the new campaign is concerned – I’m totally sucked back in.  I have barely scratched the surface of what’s new and improved, as I’ve only touched the new act of the campaign, but I can at least verify firsthand that kick-ass, equippable loot is dropping for me about every 5-10 minutes or so, even on Normal difficulty.  The mind reels at what will start dropping once I finish this run and start at a higher difficulty level.

In fact, here’s my current build – and I’m nearly positive that everything I’ve equipped is all brand-new stuff I’ve picked up since Saturday night, which is insane.  I mean, it used to take me hours just to find one usable weapon that was markedly improved from what I’d equipped; but now, in just a few hours’ worth of play, nearly every equippable slot has seen at least one incredible new drop.

http://us.battle.net/d3/en/profile/JervoNYC-1540/hero/47756480

So, yeah, I’m totally enjoying the shit out of it,again, which I suppose is the greatest surprise of all.  I suppose I’d sort-of been checking out the PS4 version whenever it came out, but I wasn’t sure I wanted to play through the original campaign again – nor was I sure that I’d have access to my current character roster, and the thought of losing 80+ hours of progress just to play the game on my TV wasn’t particularly appealing.  In any event, this is a moot point now – I prefer playing this game with a mouse and keyboard, in the relative quiet of my office, and my PC runs the game quite well.

I’m not sure I can answer the question I posed above – the one about how Blizzard has managed to make me fall in love all over again with something I’d been thoroughly exhausted by – but goddamn, they totally succeeded.  Even if it’s simply a matter of performance – and I should definitely point out that the game is running much smoother now than it ever did before (which I’m sure is a combination of both Blizzard fixing things on their end, and my securing of a faster internet connection since the last time I’d played), it’d be enough to have a transformative experience.   I’d also wager that having a new campaign to play is helping to keep things fresh.

But I suppose the kick-ass loot has something to do with it too.


* I’m not sure why I took the time to mention that she’s female, except that later this month I’ll be publishing something on Videodame.com about my experiences playing as female characters – whether by the game’s choice or my own – and when I was putting together my research and going through all the times I’ve played as a woman, I guess I’d totally forgotten than I’d rolled a female monk in Diablo III, probably because I’d blocked out Diablo III from my brain.

 

A quick addendum, and then a quick adieu

I’m going on vacation tomorrow, and so unless I get really bored and/or really sick and can’t do anything with my family, this blog is going to be silent for the next week.

But before I go, I just wanted to make a quick adjustment to yesterday’s Trials Fusion impressions.  I’d downloaded and played the game on Tuesday night, and so Wednesday morning I’d made mention of the excruciatingly long load times after races.  I played a little bit last night, though, and those long loading times are gone.  Like, completely gone.  So maybe the servers weren’t working right, or something – you can never tell with Uplay-  but in any event, consider that particular demerit scratched out.

I’ve been filling up my iPad with some stuff to play – Hitman GoWarhammer QuestFTLShadowrun, and then finally Hearthstone, which people are flipping out about.

I’m a little concerned about playing Hearthstone, though, specifically because my Blizzard account is totally screwed up.  Back when I was addicted to Diablo 3 on my PC, I’d used the iPhone’s Authenticator app for some added security.  Problem is, the original iPhone that the app was on broke, so I never had a chance to formally remove it or de-authorize it or what-have-you; and when I tried logging in a few months ago, I had to re-download the Authenticator and it was never able to sync up with my account.  So then I tried removing the Authenticator entirely from my account, which is something that apparently requires a passport and possibly a lawyer.

I’ll need to get that problem resolved eventually – there is a part of me that really wants to check out the recent Diablo 3 expansion, either on PC or on PS4 – but in the meantime, I might just have to create a dummy account and hope I don’t screw anything up too terribly.

Anyway.  That’s my problem, not yours.  I’ll see you all on Monday, April 28.  Maybe I’ll have my Vita back by then!

weekend recap – a much better ending

The big news is that I finished the Borderlands 2 campaign.  Ended at  level 33; put in approximately 40 hours.  Did a lot of the sidequests, but not all of them; it’s a little exhausting, frankly.   And yet, it must be said that it’s a tremendous game, vastly improved over the first – and especially as far as the ending is concerned.  I am torn between starting over in True Vault Hunter mode (which makes the game harder, but where you get much better loot), or starting over with a new character (I’m intrigued by the Siren and the Gunzerker).  I may very well decide to take a break from it, however – it’s a lot of fun in short bursts, but over the course of a long marathon it becomes a little tedious and I end up running to my next objective instead of shooting my way through.

I’ve been struggling to determine the game’s pleasure loop – the thing that keeps me so engaged and eager to press on.  Yes, there’s tons of loot, and there isn’t a single empty crate in the game, and I’d easily say that the ratio of usable loot to trash was far better than the year’s other loot-heavy game, Diablo 3, where I’d spend literally dozens of hours before finding something worth swapping out (although it should be noted that the Auction House played a large factor in that particular instance – I found far better stuff in the AH than I ever did in the game).  But loot is, ultimately, junk – there’s so much of it that it ceases to mean anything after a while, and money eventually becomes no object.  (Which is handy, since I died repeatedly during the final gauntlet – the one right before the final boss, the one that ends with a gigantic Constructor bot – so much so that I ended up losing over $20,000 in resurrection fees.)  The actual shooting itself is fun, although reloading is still a bitch.  The story isn’t terribly engrossing, though it should be noted that the characters are really well written and acted.   I suppose I’m drawn to the exploration of the world – and what a huge and varied world it is – although the game threw so many enemies at me that I never felt that I had the time to truly savor every nook and cranny.

(Honestly?  I’m kinda wanting to go back and re-explore Skyrim on my PC, now that it’s been almost a year since I last played it and don’t really remember everything about it.)

*      *      *      *      *

I also dabbled a little more in Torchlight 2.  It’s… OK.  It’s very hard to not constantly compare it to Diablo 3.  And while I had my problems with D3 – especially in terms of how choppy and laggy that game could be – it can’t be denied that D3 looked fantastic, and (when it ran smoothly) it felt fantastic.  T2 is a far smoother experience than D3, which is very much to its credit, but… well… left/right clicking doesn’t seem to pack the same sort of punch.  It also – and I hate saying this – looks cheap.  Like a top-down World of Warcraft, except somehow with less clarity.  (My PC isn’t a screaming graphics machine, but it’s not shabby, either, and I’m running it with everything turned way, way up.)  I’m not doubting the game’s credentials, or diminishing the work that went into it – Lord knows I loved the hell out of the first game and was eagerly awaiting the sequel – but it feels like a budget title (which, lo and behold, is how it’s priced).  I need (and want) to spend more time with it, of course, both offline and on, before making up my mind; it just makes an underwhelming first impression, I guess, which is a little disappointing.

*      *      *      *      *

Also finally tried the XCOM Enemy Unknown demo; oh man.  OH MAN.   Did the very first mission – the ultra-tutorial – and didn’t even do the base stuff before logging off and keeping the rest unspoiled.  I am READY.  (I played it with a 360 controller instead of mouse/keyboard; still felt like a true, solid experience, and it looked great on my PC.)

*      *      *      *      *

Finally, I must pass along this pre-alpha footage, released over the weekend, of the forthcoming HD remake of Abe’s Oddysee.  I don’t know that I’ve written all that much about the Oddworld games recently, but the short version is that while I’d always been into videogames, I more or less stopped playing altogether between 1993 and, say, 1998 or so – the college years.  I grew up with an Atari 2600, and then played a lot of my younger brother’s Sega Genesis, and that was pretty much it for me until a work colleague bought a PS1 and the Oddworld games (alongside Crash Bandicoot and a Cool Boarders game, I think).  The Oddworld games immediately brought me back into the fold – they were intelligent, they were funny, they were absolutely gorgeous, and they were fun to play with a friend – tossing the controller back and forth after each death, trying to figure out each new dastardly puzzle.  And so looking at this remake – the developers would call it a reimagining, anyway – is making me all sorts of giddy.  Those first two Oddworld games hold a very special place in my heart, and seeing them get this sort of loving treatment for a new audience makes me very happy indeed.  I’m especially intrigued at the change of getting rid of the screen-by-screen design in lieu of a fluid, continual level – back in the old days, one of the ways of fixing a tricky puzzle was simply to step back into the last screen, thereby resetting the next one.  What they’ve done here is changed the enemy AI so that if they’re alarmed, they’ll go on a short alert, then go back to their predefined state, rather than simply resetting (since that’s now impossible).   Anyway, check out the footage – it looks fantastic.

a brief sojourn back into Hell

Well, first – thanks for everyone’s feedback yesterday.  I ended up buying my rental copy, and I also decided that I will check out the DLC – as long as it’s not, like, shitty.  That way, everyone wins.  Darksiders 2 is a game I can see myself playing more than once, which is something I’ve been known to do (i.e., a rather high percentage of my Steam library are games that I’ve already played on the 360).   Hell, right now, even though I’m finished with the 2nd “world”, I’ve gone back to the 1st world just to finish up all the side quests that I somehow missed – I somehow spent the first 15 hours of the game without finding the Lure Stone, which led me to believe that it was a thing that only unlocked with a new copy.  (I kept seeing all these bright, shiny gems sticking on every wall and was unable to do anything with them, and it was driving me up the wall.)

As to the topic at hand – I didn’t have access to the TV last night, so I decided to revisit Diablo 3 and see what the hubbub about 1.0.4 was about.  I’d put the game down rather abruptly a few weeks ago, once I saw that I was still getting utterly decimated by elites in Act 1 of Hell difficulty, despite spending hundreds of thousands of virtual gold in the auction house, and that started to get old very quickly.  1.0.4 seems to have made rather sweeping changes to almost every aspect of the game – Hell difficulty has been tweaked considerably, each player class has received numerous updates, and there’s a new XP system for people who’ve already maxed out at level 60.

I would’ve liked to have tried out Hell difficulty, but the thing is, I’d put the game down in a rather sorry state – almost all of my equipment was heavily damaged, and I only had 66 gold to work with.  So I decided to go back to Act 3 of Inferno and farm gold for a bit so that I could at least approach Hell with enough gold for the inevitable repairs I’d have to do, and maybe also see if I could notice any difference.

Can’t say I noticed much of a difference, actually, although it’s hard to say if that’s because of the patch, or because my character is just that powerful.  Back when I was still heavily addicted (and having trouble with Hell), I’d periodically go back to Inferno and farm for a while, and I never had too much trouble.  But last night I mowed through the Battlefield section of Act 3 like a goddamned tornado – I’m not sure my health ever dipped below 50%, actually.  Some of my critical hits were 5 digits long.  I may very well end up farming Inferno Act 4 once more before giving Hell another go – it’s pretty quick, after all, and I should be able to scrounge up enough gold for a few high-quality Auction House items and be able to cover repairs if Hell starts to go bad, again.

Then again, I’m still in deep with Darksiders 2, so maybe I don’t need to do this right away.

Plus, I don’t want to forget about Sleeping Dogs – that’s a game I’d like to finish.

And Borderlands 2 is going to suck up a lot of time, I’m almost positive of that.

Anyway.  If you’ve been away from Diablo 3 for a while, the 1.0.4 patch is substantial enough that you might want to give it another look, if (for some reason) you’re not playing anything else.

Murder, Mayhem and the Matching of Colored Spheres

Couple things to talk about today:

1.  I think I’m done with Diablo 3.  Haven’t touched it in over a week.  It’s basically come down to this choice:  I can either keep re-running Act 3/4 of Hell difficulty until I scrounge up enough gold to buy the equipment I’d need to survive Inferno, or I can just move on with my life.  Starting over with new characters is not really all that appealing to me, either; I’ve played every level so many goddamned times now, and being a wizard or a witch doctor instead of a monk won’t make left-clicking any more interesting.  Ultimately, I definitely got my money’s worth, even if I’m still unsure about how much I actually enjoyed the experience.

2.  My shift from the PC back to the couch meant that I got to play (and finish) Spec Ops: The Line over the weekend.  I wasn’t really planning on playing it;  I only rented after listening to a bunch of Giant Bombcasts.  It’s a hard game to recommend based purely on its gameplay – it’s a third-person action shooter in a military setting, and it’s not like that’s an empty genre that needs filling.  That being said, it takes some very bold moves with its storytelling, and it asks you to do some pretty unsavory things, the repercussions of which are somewhat hard to swallow.  It’s an ambitious game, even if it doesn’t really appear to be at first glance.  It’s also gruesomely, spectacularly violent, and if it makes you feel guilty about all the murdering you’re doing, it also makes sure you see it in slow-motion, where a well-placed head shot literally makes your target’s head explode.  Also, Nolan North says “fuck” a lot and gradually goes insane, which is in many ways the proper response after killing hundreds and hundreds of people (unlike, say, Nathan Drake, who manages to stay calm, cool and collected after killing hundreds and hundreds of people).   As usual, I highly recommend checking out Tom Bissell’s piece in Grantland for further, better-written insight.  (And I’ll probably do a more spoiler-heavy write-up later this week; while the game’s story is based on Heart of Darkness, and while it wears its Apocalypse Now influence proudly on its sleeves (perhaps too proudly – the 60’s soundtrack feels downright anachronistic), there’s another movie whose influence on the story – particularly the ending – is perhaps even more obvious, but to say it basically gives it away.)

3.  Speaking of incredibly dark videogames, I am now fully caught up with The Walking Dead.  I don’t watch the TV show, but my wife is a big fan, and so we’re playing the game together – I drive, she makes the decisions.  Both episodes thus far are quite good – great writing, great voice acting, great art direction.  Tough choices.  And I love the touch at the end, where the game shows you how your decisions compare with everyone else who’s played.   It seems that Episode 1 was pretty even-handed, with the general public mostly split around 50/50 – Episode 2’s results, on the other hand, seemed to be pretty one-sided.  Curious to see how that’ll affect Episode 3’s beats.

4.  All this grisly murder requires an occasional cleansing of the palate, and to that end I am profoundly grateful for last week’s XBLA release of Zuma’s Revenge.  Nothing feels so refreshing after slaughtering thousands of virtual people quite like the matching of brightly colored spheres.  Similarly, I am very much looking forward to this week’s release of Tony Hawk Pro Skater HD.

5.  I’m not the Achievement Whore that I used to be, but I guess it’s worth noting that at some point last week I crossed 80,000.

6.  Finally, I just want to give Valve’s Steam Summer Sale a hearty “fuck you.”  I’ve bought too much already, and we’re not even a week into this thing:

  • SOL: Exodus
  • Legend of Grimrock
  • Saints Row the Third (which I’ve already finished on the 360 – but how could I pass it up for 75% off?)
  • Indie Bundle 2 (Botanicula, EYE, Universe Sandbox, Oil Rush, Splice)
  • Anno 2770

 

 

 

 

inferno and beyond

Is it OK that I’m dwelling solely on Diablo 3 these days?  I don’t know whether it’s worse to be repetitive, or to simply not post at all.

I beat Hell last night and got about 10 minutes into Inferno before going to bed.  I’m tempted to replay Hell’s Act 4 again, though, because I’d inadvertently signed off literally one checkpoint before going into the final boss the previous night, and so when I killed Diablo the loot was, to put it kindly, underwhelming.  The quality of stuff you get when you’ve got 5 stacks of Nephalem Valor (heretofore “5NV”) can’t be denied, even if the vast majority of it remains unusable – but I’d also replay Act 4 with 5NV if only to scrounge up more gold, which can add up pretty goddamned quickly.

I’ve softened my stance on the Auction House.  I was previously angered that the AH was more or less a necessity in order to make any significant progress; instead, now I’m thinking of it as a different kind of in-game vendor.  Which is basically what it is.  I think my total playtime is around 64 hours  – I think the last time I picked up an in-game loot drop that was worth holding onto was about 30 hours ago.   The stuff I’ve found on the AH is profoundly more powerful, and can be very reasonably priced.  All I do now during runs is sell, sell, salvage, sell.  And I’ve more or less given up on making anything with the Blacksmith – he’s been far more miss than hit when it comes to making something with Monk-appropriate stats, and it’s too expensive to experiment.   (Likewise, I’d love to craft more of the super-high-end gems, but those require so much gold that it’s possibly more cost efficient to look for them on the AH.)

Once I finish Inferno, I’m not entirely sure I’ll keep playing.  Blizzard themselves have admitted that the end-game is, in its current state, a bit underwhelming:

We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.

We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

(That’s as far as I read in the thread, by the way – the Diablo 3 forums are filled with perhaps the most horrible, vile people on Earth.)

 

idiocy in action

Let me explain.

I’ve said repeatedly that my normal approach to playing RPGs is to play as a Barbarian/Tank/melee fighter.  When I started Diablo 3, however, I decided to switch it up and try the Monk class – it seemed to be an interesting mix of melee combat with support magic.  And for a long time – probably right up to beating the game on Nightmare difficulty – everything was going fine.

Sort of.  Towards the beginning of the Nightmare run, I – for reasons yet unknown – switched from fist weapons to two-handed staffs and daibos.  I was hitting much harder, but also a bit slower, but I felt the trade-off was worth it.

And then I started playing Hell difficulty, and was getting the shit kicked out of me by elite mobs.  It got to the point where, like I said in the last post, I started up two new characters just to avoid having to go back and deal with what I clearly couldn’t deal with.  And then I bought a legendary two-handed weapon (and some better armor) in the auction house and decided to replay Act 1 of Hell, and things started to go a little better – not much, but I wasn’t dying all the time.

My 2nd run of Act 1 of Hell was a goddamned cakewalk compared to Act II, though – I was still getting crushed left and right, and I couldn’t understand what I was doing wrong.

And then I suddenly remembered that I was playing my Monk like a Barbarian.

I quickly bought some insanely powerful one-handed weapons in the auction house, switched up my skills (more specifically, I got rid of Mystic Ally and put Seven-Sided Strike back in) and started ripping the shit out of everything.  I basically re-ran Act II and got through the first third of Act III dying only once, hitting Level 60 in the process.

Fuck and yes.

* * *

Now, here’s the thing.  I didn’t even open up the Auction House until I started Hell difficulty, but there was absolutely no way I could survive more than 10 minutes of Act 1 of Hell without going to the Auction House.  I’ve forgotten how many hours I’ve put into the game, but I’m sure it’s somewhere between 60-80 hours, and in that time, I’ve had to throw away (or salvage) about 98% of all the loot I’ve picked up.  I’ve taken the Forge guy and the Gem guy up to their maximum levels, but the Forge guy is wildly inconsistent with the stuff he makes for me – I almost always have to junk it because it’s got the wrong specs.  (The Gem guy, on the other hand, is absurdly cheap – until the last three levels of construction, where it costs 30K + Tomes of Secrets (which I’ve only found on the Auction House) just to make 1 gem.)

I kinda think that’s insane.  That in 60-80+ hours, I’ve only been able to use maybe 2% of the stuff I’ve picked up.   That the only possible way I could continue to succeed in the game is to use the Auction House, where I’m seeing stuff that is so absurdly better than the stuff I’d seen in-game that I wonder if I’m playing a different game entirely.  I mean, I don’t mind spending the gold – it would’ve gone to an in-game vendor (although the stuff they sell is pretty terrible, too), but it’s just a little bit nuts that the usable drop rates are so stingy.

(Of course, now that I’ve hit level 60 and had my first experience with the Nephalem Valor buff – and picked up some serious loot in the process – maybe now I’m seeing where all the stuff in the auction house comes from.  I still haven’t had a need for any of the loot I’ve picked up, but at least I can get some decent resale value for it – or, alternately, I can salvage it for my Forge guy.  I might just alternate runs going forward – I’ll fill up my inventory once to sell, and then fill it up again to salvage.  And if I find something useful, well, hooray for me.)

summertime blues (and yellows)

I haven’t felt much of an urge to write lately, and that’s mostly because I haven’t really been doing all that much, game-wise, beyond Diablo 3.  And what, ultimately, is there to say about Diablo 3, anyway?  I’ve gotten to the point where I’m playing it with the sound off and Spotify on, because the act of clicking mindlessly through levels you’ve already been in a dozen times requires a different sort of aural stimulation.

My monk just hit level 57 last night.  It was not an easy road.  After finishing the game on Nightmare with relative ease, I immediately restarted the game on Hell, and found myself dying repeatedly, constantly, by those elite molten mobs with jail/freeze abilities and those goddamned fucking arcane sentry laser beams, which are the bane of my goddamned existence.  I struggled mightily to finish Act 1, found that Act 2 was even harder, and decided to take a little break.

I started up 2 new characters – a Demon Hunter (who’s now at level 12 or so) and a Barbarian (level 5 or 6), just to see the differences.  I may have said this before – normally, when I play any sort of RPG, I tend to pick the Barbarian/Tank character, but for whatever reason I picked a Monk in D3, and after messing with those two other classes, I still feel that for the most part I made the right choice – the Monk is quick and agile, has useful healing abilities, and has some very effective magic spells.

Here’s my current Monk build (I think this is right):

http://us.battle.net/d3/en/calculator/monk#WeXijS!YcU!ccYYcY

Anyway, after getting bored with Normal difficulty, I decided to get back to the Monk.  I went to the Auction House and picked up a pretty amazing weapon, and restarted Act 1.  And whaddya know, suddenly I was kicking the shit out of everything and everyone.  I don’t know if it’s the new weapon, or that I restarted Act 1 at level 56 instead of level 54, but whatever it is, I’m plowing through it with great aplomb.  (I think I’ve only died once so far, actually, and that was due to a lost internet connection.)

——–

Beyond that, there’s not a tremendous amount to report…

  • I’m not nearly as addicted to Pocket Planes as I’d thought I’d be, although it’s still a suitable distraction on the subway…
  • The Xbox and PS3 have been collecting dust, for the most part – I did rent Dirt Showdown, which was sort-of fun (although in order to do multiplayer I would’ve need to buy an online pass, which I wasn’t really inclined to do), and I also rented last year’s Vanquish solely because the guys on the Giant Bombcast were gushing over it – it didn’t do that much for me, I’m afraid.
  • I downloaded Cthulhu Saves the World  last night for my iPad (though I haven’t yet had a chance to mess with it); and then I saw that Cthulhu: The Wasted Land was available for free – I’d heard some decent things about it.  So at least my iPad is full-up with Lovecraftian goodness.
  • Also downloaded Magic 2013 for the iPad, although I’ve never played Magic in my life.  My wife has, though, and she watched over my shoulder as I tried the tutorial.  It’s a beautiful-looking game, but it’s also very complicated, and I ended up bailing on the tutorial because our dinner had arrived, and I don’t know that I’ll get back to it.  (It was a free download, though, so I didn’t necessarily lose anything beyond some hard drive space.)