that thing where everything sucks

1. First thing’s fuckin’ last:  my first piece in Videodame’s Co-op Campaign is up, in which me and my buddy Sara start our discussion about Uncharted 4.  I’d deliberately avoided talking about U4 in these pages because I knew this thing was going to start up, so go on and give it a spin, why don’t you?

2. I’m in a weird place, gaming-wise.  I’m not playing anything with any enthusiasm.  Work has been killing me and my three-year-old is a vortex of I’m exhausted, for one thing, and so if I do end up playing anything it’s not for very long; I’m inching along in Witcher 3: Blood and Wine for this very reason.  (Also, I appear to be wildly under-levelled for some of the sidequests, and so I’m kinda just treading water.)  I gave up on Mirror’s Edge Catalyst, because it was hopelessly dumb; one particular side quest has a broken Runner’s Vision thing which kept sending me off a ledge too high for me to survive, and it’s not like I particularly cared about what I was doing.  I’ve more or less given up on Trials of the Blood Dragon, because the off-bike stuff is soooooo bad.  My rental copy of Lego Star Wars: The Force Awakens should be arriving next week, but if the demo is any indication, it’s still the same old broken platforming bullshit that’s been plaguing this series for years.

I honestly can’t remember what else is on my plate at the moment.  I beat the new Gauntlet mode in Swapperoo, my current iOS GOTY candidate; woo-hoo.

3. I’ve read a hell of a lot of books lately, though.  Of note:

  • I finished Justin Cronin’s “City of Mirrors”.  Among the few friends of mine who’ve also read it, I probably have the highest opinion of it; I think, if nothing else, that it ends quite well.
  • Victor LaVelle’s “The Ballad of Black Tom” is a very short Lovecraftian novella that inverts Lovecraft’s latent racist attitudes into something much more powerful.
  • Joe Hill’s “The Fireman” is a really interesting premise and an absorbing read, though I wouldn’t call it a horror novel.
  • Daniel O’Malley’s “Stiletto” is the 2nd installment of his Rook series, and it’s arguably more entertaining than the first entry; the premise is essentially if the X-Men were running the British Secret Service and defending the country from other supernatural forces.  Very witty, very clever, and this 2nd book is very exciting indeed.
  • Sylvain Neuvel’s “Sleeping Giants” had been popping up in my periphery for a while, and I started it last night on the train and finished it this morning.  If this is the beginning of a new franchise (there is at least one more book coming next year), consider me signed on.
  • And now I just started Emma Straub’s “Modern Lovers”, which is very much NOT action/sci-fi.

4.  This eulogy for Other Music is hitting me in the feels. I might as well have written it myself.

…My scramble for self-identity was tied up in records, and Other Music was where I went to get myself sorted out. What did I like? What did I want? Which section did I want to start flipping through first, and what did that say about me? The classification of a person via her cultural preferences and proclivities—maybe that’s something we should be glad to wave goodbye to. One is no longer either a punk or a goth, In or Out; one merely is.

But it’s also why I think of Other Music as an integral player in my making, and why witnessing its end feels especially personal. We all experience some version of this dissociation a million times in a life: a drawbridge being raised behind you. The sense that you couldn’t re-create yourself now if you tried. When I needed it to, Other Music turned the whole notion of “Other” into something prideful—it forced me to make a choice about who I thought I was, or could be—and for that I’ll always be grateful, beholden.

And just like that, the day job is busy again.  Until next time!  [Exits, pursued by a bear]

preposterous architecture

First thing’s first:  regular readers of this blog know that I have a tendency to post somewhat irregularly.  Unfortunately, due to events beyond my control (i.e., my day job just moved to a new location and my computer monitor is now far more visible than it ever was at the old location), this is probably only going to get worse before it gets better.


I’ve been stressed out about the Goodreads challenge.  I am still 2 books ahead of schedule, but I don’t like only being 2 books ahead of schedule; there’s not a lot of breathing room.  But more to the point, I don’t like feeling like I need to read quickly just to hit some arbitrary number that I selected at the end of last year.

In any event, I finished David Means’ excellent and very trippy meta-Vietnam-memoir “Hystopia” this morning, which means I can now jump to “The City of Mirrors”, the just-released and final installment in Justin Cronin’s wonderful Passage trilogy.  I recently re-read the first two in order to get better prepared; I’d always adored the first book, but wasn’t quite as hot on the second.  After this re-read, though, I thought the 2nd book was much better – possibly because the first book was still fresh in my mind, and also possibly because I wasn’t rushing through the ending and so I found myself better able to follow what was happening.  I still think he’s better at writing about people than he is at constructing elaborate action set-pieces, and to that end the 2nd book is still problematic, but it’s still engaging.



As for games:  I’m finding myself having conflicting thoughts about Uncharted 4, the longer I stay away from it.  It’s tricky.  While I was playing it, I was thoroughly enraptured by it; the pacing is so fucking good and I always felt involved and invested in what was happening.  But now that it’s over, and I’ve read some more critical appraisals, I’m starting to wonder if it’s “THE BEST GAME EVER MADE.”  I certainly wouldn’t go quite as far as, say, David Shimomura’s disemboweling of it in Unwinnable, but there are some interesting points raised therein.

I had planned on replaying it, but as it happens, I’ve found myself more and more entranced by the new Doom.  It started off very slow, almost alarmingly slow – though I concede that this might’ve been because my initial hour or so was spent in that post-Uncharted 4 haze.  But it’s become quite enjoyable.

I don’t have the same relationship with Doom that most people do; I played the first few levels back in the day but I don’t think I ever beat it.   Same thing with Castle Wolfenstein.  The only games I had access to in those years, for whatever reason, were Duke Nukem 3D and then Quake 2.  I’m sure I bought the Xbox Arcade version of Doom, just to have it, but I don’t know that I did anything with it.

Point being, even in my limited experience, I’m familiar with the old Doom enough to recognize that this new Doom feels like it’s coming from the same place.  Certainly the movement feels similar.  The momentum through a combat arena feels the same – constant movement, jumping all over the place, nonstop action, and then a very pleasing break after that last kill, when the music calms down, and then you can begin to explore for hidden stuff (most of which I can’t find, even though I do look for it – even with my recon upgrades, I’m still missing things all the time).  It has the same confounding first-person platforming bits on preposterous architecture.   My first visit to Hell felt… well, not particularly hellish the way a more modern horror game might depict it, but it certainly felt like a Doom version of Hell should, which is appropriate.

I don’t give a shit about the narrative and, refreshingly, the game knows it.  It gives you just enough to point you in the right direction, but doesn’t overplay its hand; nobody’s playing this for the story.  (Which, again, is an interesting thing to experience after playing Uncharted 4, a game in which there are several different levels specifically dedicated to wandering around a person’s private residence, where every single item is part of a larger character study.)


So, yes:  it’s going to be quiet-ish around here for a little bit, until I can better figure out how to write without making it profoundly obvious that I’m not doing actual work-work.  Bear with me.