scatterbrained

I might’ve mentioned this already, but I suppose I might as well bring it up again; having a kid has completely changed my gaming habits. Granted, it’s also completely changed nearly every other aspect of my life, too, so the gaming slice of my life pie* was bound to get caught up in the sweeping change that having a kid inevitably brings.

Still, it’s something that I haven’t quite adjusted to yet. I’m finding it harder to get into new games, for one thing; I’m also finding it harder to stay engaged in the games I’m already playing.  And in any event, long gone are the days when I could just plug in to a game and stay there for 8 hours; now I’m lucky if I can stay focused for more than 30 minutes.

I think it’s been at least 2 months since I turned on my 360.  Well, I suppose that’s not entirely true – my kid was a bit restless a few weeks ago so I put in Rayman Origins because I figured it was colorful and musical and would maybe focus his attention for a little bit.  Alas – no such luck; he stuck with it for about 5 minutes before deciding he’d had enough.

This is all to say that I’m not necessarily doing a whole lot of gaming these days, and when I do, it’s very much in short bursts; I’ll get up to a checkpoint, save, quit, try something else; get to a checkpoint, save, quit, try something else.

Case in point: Shadowrun Returns.  I never played the original, and don’t know anything about its history.  Didn’t even follow its Kickstarter, beyond knowing that it had one.  I bought it because it seemed like something right up my alley – a cyberpunk/fantasy/sci-fi setting, a turn-based RPG with a battle system straight out of XCOM, lots of well-written text.  And for the most part, I’m really enjoying it – except for the lack of a quick-save, which means I can’t experiment, and if I die, I have to replay the previous 20 minutes all over again.  And while the text is fun, and the dialogue is sharp and witty, there’s also quite a lot of it, and I find myself scanning it quickly as opposed to taking it in.  And the game doesn’t necessarily explain its mechanics all that well – took me 3-4 battles before figuring out how to throw a grenade.  So, basically, I’m playing it one room at a time; once I finish an area, the game quicksaves, and then I log out.

I’ve been also sorta dabbling in the PC port of Fez, in a sort-of meaningless loyalty gesture to Phil Fish.  When I first played it on the 360, I got very, very deep into the hidden language and went out of my way to scour newsgroup discussions about some of the more obscure puzzles; this time, though, I’m really just out to enjoy the scenery and find some cubes if I see anyway.  It’s a very peaceful world to be in, which is a feeling I don’t often experience in games.

What else, what else… oh, I accidentally-on-purpose picked up XCOM on the iPad last week, when it was on “sale”.  And you know what?  It is perfect on the iPad.  Not that it wasn’t highly enjoyable (if a bit stressful) on the PC/console, but having it on the iPad makes idle moments on the go a lot more interesting.  The touch controls make perfect sense, and the in-between-mission ant-farm view was basically built to be used on an iPad.

Beyond that, I’m kinda just twiddling my thumbs, waiting for GTAV and trying to figure out how to play it without alienating my wife and child.  The next Mario & Luigi RPG comes out on the 3DS next week, which should be fun… Gone Home should be out on Steam next week, too, which I’m very much looking forward to… I’m still skeptical about Saints Row 4, the new Splinter Cell, and that other XCOMThe Bureau thing… and in the meantime, I still have my Steam Summer Sale to go through.

It’s going to be a weird next few weeks, is all I’ll say.  Not at all sure how updated this blog is going to be, though it won’t be for lack of trying.

 

 

* I was going to cut this out, but you know what? It’s not often you come across the worst metaphor in the entire history of written communication. So, really, you ought to be thanking me for leaving it in.  I very nearly changed the name of this site to better serve its honor.

SFTC 400: a bit of a downer

WordPress says this is my 400th post, although that number includes the old posts at the now-defunct blogspot URL and some drafts-in-progress.  Still, though, 400 posts!  Let’s celebrate this historic milestone by talking about anxiety, depression, and my poor impulse control as it relates to Steam Summer Sales.

You see, every time there’s a Steam sale, I get all excited and tingly – which is ridiculous, because according to the Steam Calculator, I already own everything and I’ve only played less than half of it:
  • Games owned: 338
  • Games not played: 166  (49%)
…and so not only do I get excited and tingly for no good reason, but I also, then, find myself getting a little disappointed that there’s nothing new on sale that I haven’t already bought.
Of course, that doesn’t actually stop me.  As of Monday afternoon, here’s my current haul (10 games, approximately $40):
  • Dirt 3
  • Super Puzzle Platformer Puzzle
  • The Last Remnant
  • Home
  • Rogue Legacy
  • Sword & Sworcery EP
  • Thomas Was Alone
  • Far Cry 3: Blood Dragon
  • Bully: Scholarship Edition
  • Toki Tori 2

There’s more stupid irony to come, as you might expect.  3 of the games on that list are games I’ve already played and simply wanted better-looking versions of (Dirt 3, Sword & Sworcery, Bully).  I’d heard good things about Home and Thomas Was Alone, and since I keep saying I’m tired of shooters I figured I’d get on board with some quality indie non-shooters.  I can’t necessarily explain The Last Remnant, other than that every once in a while I get a JRPG itch, and this was $6 or something.  Toki Tori 2… well, for some reason Steam had given me a 10% discount coupon, which on top of the sale discount made it a no-brainer.  Blood Dragon was stupid cheap, and I still sorta-like Far Cry 3.  But the ultimate point that I’m driving at is that of the 10 games on that list above, Rogue Legacy is the only one that I had a genuine hunger for, and while it was modestly discounted it wasn’t even part of the actual sale.

And yet, here’s the dumbest part of this whole enterprise:

Even though I’ve added 10 new games to my already absurd collection, you know what I ended up playing the most this weekend?  Bioshock Infinite and Tomb Raider, which are games that I’d already beaten quite thoroughly earlier this year.

I don’t know why.  I suppose I was curious to see what this Steam Badge thing is all about; I’m still not 100% sure what they are or why I need them, and I’m not about to start annoying my friends list in hopes of completing a set, but after playing for half an hour or so and coming back up for air, I’d see that I’d unlocked a new badge, and so that’s an easy enough carrot to chase.

But I think there’s more to it (i.e., the replaying of finished games) than mere curiosity over Badges.  I think that I just wanted to travel over familiar ground.

This happens sometimes, especially when I’m feeling anxious and/or depressed.  I suppose I’ve been feeling a bit of both, lately. Truth is, I’m in a bit of a life-rut.  I mean, I love my kid, and I love my wife, and those are the most important things and that’s all well and good.  But I’ve been super-stressed out about money, my day job, my music career, my flailing attempts at creativity, my kid’s future and my ability to provide for him, and etc.  And so there’s been times lately when I sit down in front of my computer and I look at my “Installed Games” folder and I’m overcome with a sort of paralysis – I have too many choices, and none of them are scratching the right itch, and so rather than try something new that might be confusing or “arty” or difficult or non-intuitive, which are normally things that I’m intrigued by, I end up going towards the thing that I already know and am familiar with.

Along those lines, I’ve also been punishing myself by replaying a little bit of XCOM: Enemy Unknown.  Playstation Network was offering free copies for PSN users, and so I felt compelled to download it and see how it felt on my TV, and I played for a few minutes… but the PC version just looks and feels better, and there’s also something about playing it in my tiny, cramped office that adds to the tension, so I went back to the PC version.   I’d lost my old game save when my hard drive crashed, so I’ve been starting anew, and it’s been an interesting experience getting back into it – I’m not playing nearly as stupidly as I did the first time around, for one thing, though it’s still very tense and I can only play it for 30 minutes or so before the tension overwhelms the fun.

Regarding the rest of the Steam Sale:  I’m trying to hold off, though there’s really not much else that I’d be picking up at this point that I don’t already have.  I suppose I’d like to see Gunpoint come back – it was up for a community vote and lost, but considering that Dishonored came back after losing a vote, perhaps this one will come back as a featured item.  I’d tried the demo and liked it, but I also knew that at a certain point I’d probably get flustered and frustrated with it… so I’d rather pay less if I’m going to get it.

What about you guys?

weekend recap: thrills and pills and headcolds

Not a lot of game-time this weekend; I caught a vicious headcold while in the middle of a double-feature at the movies on Saturday, and so I spent most of Sunday and Monday horizontal, with intermittent breaks for sneezing.

That being said, a few gaming-related items are worth mentioning:

1.  Before the movies on Saturday, I was more or less forced into buying an iPhone 5.  I tried as long as I could to wait until Apple announced the new model, but I couldn’t – not only were my apps struggling to work, but my 4 was missing calls and texts left and right.  (In fact, when my 5 was finally set up with my phone number, a flurry of voicemails appeared that I’d never seen before.)   The 5 has been around awhile, so this is probably old news  for most of you, but WOW – the difference between the 4 and the 5 is staggering.  Apps take almost no time at all to load, and the apps that are optimized for the 5 really show it.  On my 4, Temple Run 2 could barely hold a steady frame rate, but on the 5 it runs as smooth as silk and with lush textures and shadows and details that the 4 only hinted at.  (As I’m a fan of the endless runner genre, it’s very much appreciated to be able to play and know that any deaths are my own fault and not the fault of the phone.)

2.  Picked up The Swapper at some point over the weekend.  My cold kinda kept me from playing anything for more than 10 minutes at a time, but that worked out OK for the Swapper – I’d do a few puzzles and then switch it off.  It has a beautiful aesthetic – it actually reminds me a little bit of Little Big Planet – and the puzzle mechanics are novel and interesting.  Very eager to spend more time with it once my brain is up to the task.

3.  Played a few more missions of Call of Juarez Gunslinger.  As above, I could only really handle one mission at a time, but since most missions are around 10-20 minutes long, that was fine.  I’d stopped paying attention to the story and really just focused on getting through the levels, and that was fun enough.  Giant Bomb’s Patrick Klepek had called it a game for people who were sick of shooters, and I agree with that assessment – it mixes up the shooting formula enough to feel fresh and different.  I think he also mentioned that it reminded him of Bulletstorm, at least in terms of the scoring mechanic, and that’s absolutely spot-on.

4.  I succumbed to the Steam Sale and picked up Devil May Cry for 40% off.  I’d already beaten it on the 360 earlier this year, but I’d been finding myself thinking about it lately, and I was curious to see what it looked like on the PC.  It looks FANTASTIC on the PC, as it turns out, and it’s still as batshit crazy as I thought it was.  I made it to the beginning of the Upside-Down level, which I remember as being one of my favorites.

5.  I played about 10 minutes of Donkey Kong Country Returns 3D for the 3DS, and hated it.  Controls were floaty and imprecise, the difficulty was surprisingly high, and the graphics were a bit jaggy and ugly.  As this was one of the 3DS games I was most looking forward to this year, I’m calling this one a big disappointment.

Behind The Music: review commentary

So one of the reasons why I was so quiet last week was because I was working on a review of Luigi’s Mansion: Dark Moon for the New York Videogame Critics Circle, which can be found here.

This was my first experience writing a review the way the professionals do it:  with a free download code given out a week before the game’s release.   So not only was I flying somewhat blind (in terms of not knowing how the other gaming outlets were going to score it), but I was also flying without a walkthrough.   This turned out to be not that big a deal, because the places where I was getting stuck were less about not knowing how to solve a puzzle and more about not being able to adjust to the rather sudden difficulty spike in the later levels.   That being said, I would’ve hated to have not been able to finish the game because I couldn’t figure out what to do next!

Still, though, I wrote the review (and the epilogue) without having finished the game.   Still haven’t finished the game.  Haven’t even thought about the game since I turned in the epilogue on Thursday.  Don’t want to think about the game.  I’m so close to the end, but there’s no way that the actual end will be worth all the bullshit it takes to get there.  If I am going to think about the game, I’d rather remember the parts that I liked.  I still may go back and try to find all the stuff I didn’t find in the earlier levels, although I’m still pretty obsessed with Etrian Odyssey IV, and also my copy of Fire Emblem: Awakening just arrived, and that seems pretty awesome, too.

This was also the first time that I’ve written something that ultimately got looked over and edited by a much better writer than myself – and very much for the better, I might add, even if we had to cut out the footnotes.  In any event, I did get to use (and keep) the phrase “core gameplay loop”, which is one of my favorite bits of industry jargon.

It was a pretty neat experience, all things considered.  I hope I get to do it again.

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As for the rest of the weekend, I didn’t really get to play all that much.  I ended up spraining my ankle on Saturday (as part of a story that I’ll feel better telling in a few weeks), and so I was mostly just laid up.  As mentioned above, I’m still pushing along in EO4, and I played the first few levels of Fire Emblem.  Fire Emblem seems pretty great, although I was terrible at the previous game on the DS, and I’m not necessarily all that into turn-based tactical RPGs.  It’s a nice companion to EO4, though; when I get tired of one, the other seems to fill the void quite nicely.

Also, my rental copy of MLB 13: The Show arrived, and I started a Road To The Show career – my pitcher, Jervo McNervo, is 2-1 on the SF Giants Double A team, with 2 complete game shutouts and 34 Ks.  As much as I respect this game franchise – it’s clearly the best in the business – I’ve always been terrible at the hitting part of the game, so being a pitcher makes sense – especially since I’m pretty good at the pitching part.  Normally I tend to rage quit when I do terribly in sports games – if I’m not pitching perfect games and going 6-for-6 with 4 grand slams, then I start over – but I’m trying to keep myself honest this time around.  So, yeah – my first two outings were complete game shutouts, but in my third outing I don’t think I made it out of the fifth inning.  Sometimes your pitches don’t go where you want them to go; such is life.  That being said, the fielding controls for the pitcher are backwards – I fielded a few infield choppers and inadvertently threw to third base each time, not realizing that the pitcher’s controls are inverted.  (That would’ve been nice to tell me, Sony.)

In any event, this will all be moot soon enough; Bioshock Infinite is already preloaded on my PC, and as soon as it goes live, that’s where I’ll be for the rest of the week… unless the baby arrives, of course.

weekend recap: all tombs raided

Finished Tomb Raider.  Currently at around 93% completion, and I’m not sure I give a shit about finding the last few things there are to find.  Lara is fully leveled up, as are her weapons (not that there are that many people to fight), and the stuff that’s left (mostly GPS caches) doesn’t have much of a payoff.  Usually when I finish one of these kinds of action/adventure games, I feel compelled to go back and replay one of my favorite levels, if only to really take in the scenery and find all the hidden stuff without the pressure of combat.  But you can’t really do that in this edition of Tomb Raider, as there aren’t really any levels to speak of.  There are certainly different geographic locations on the island, but it’s not quite the same thing.

I think, overall, that it’s a very good game; that the developer’s intentions were clear, and that they were largely successful in achieving what they set out to achieve.  But it’s not perfect; there’s still too much killing (and, let me tell you – for a girl who starts out hesitant and apologetic to kill a deer in order to survive, she ends up kneecapping dudes with pickaxes and spearing dudes in the throat with arrows), and the whole 2nd act is basically one long chase sequence where everything is on fire.

There’s also something else that troubles me a little bit, though it’s a bit more subtle; they go through great lengths to make Lara Croft a real, relatable human being this time around, someone grounded in reality (even if she has an incredibly high tolerance for pain).  But without getting too spoilery, the mystery of the island is, in fact, something supernatural.  I was actually hoping for some scientific, grounded-in-reality explanation to what was going on, being that everything else was meant to evoke a real-world feeling.  The ending isn’t necessarily disappointing, but it did feel a bit… hokey.

I’d also add that some of the systems they introduce in the beginning feel unnecessary and undeveloped – like the whole survivalist thing, about needing to hunt game in order to stay alive.  Actually, once you kill that first deer mentioned above, you don’t need to kill any animals (besides the wolves that attack you) ever again; and if you do, the XP you gain is modest, at best.  I’m not saying I wanted them to introduce a hunger system, but it’s just weird that in the beginning of the game it’s presented as something important, and within 30 minutes it’s an afterthought.

Still, problems aside, I had a really good time with it; I’d give it a solid B+.  I’m just not sure if I’ll ever find myself going back to play it again, the way I have with other, similar titles.

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My 3DS experience continues to be hit-or-miss.  I’ve got 2 games on rental right now – Etrian Odyssey 4 and Castlevania: Lords of Shadow – Mirror of Fate, which, if nothing else, wins the “Most Ridiculous Title of 2013” award.  I gave Castlevania about 30 minutes before sending it back; the screens are too dark to really see what’s going on, and the 3D gives me a splitting headache – even with it turned off.  And the first real boss was a bit of a dick.  I generally like Castlevania games – not necessarily for the fiction, but for the action and the map-filling and such.  But this one kinda felt like it was going nowhere, fast.

Etrian Odyssey, on the other hand, is a bit more interesting, and I’m tempted to stick with it – even if a lot of the mechanics seem needlessly convoluted.  It’s a fairly standard dungeon-crawling turn-based RPG, but there’s also this map-making feature that’s kinda fascinating, where you actually chart your progress through each dungeon’s maze.  Some of your quests actually depend on your cartography skills – you need to be able to point to something on the map in order to show your quest-giver where a given object might be.   The party management system is not very intuitive, and so I’m never sure if I’ve arranged my party correctly or if they’re as well-equipped as they need to be.  It’s tempting to think that a lot of this stuff would be familiar to people who’ve played the earlier 3 games, but I haven’t, and I don’t plan to, and so I’m stuck with a level of obtuseness that is a little intimidating.  But the actual exploring and fighting is fun enough, and the map-making aspect is certainly novel and engaging, and so I’m probably going to hang on to it for a little while longer.

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I was going to write a thing here about being conflicted about what to do about Bioshock Infinite, but it’s a very silly problem to have and I’m not sure it’s all that interesting, either.  But I’ll write it anyway.

The gist of it is that I was always planning on playing it on my 360, but there’s a few snags in that plan.  Firstly,  the release date (March 25) is right at the edge of the baby arrival window, and so if I were to pre-order a copy and the baby arrived before the 25th, then my game would be stuck at my office for 2 weeks (as I can’t really get packages delivered to my apartment).  Not that I’d be playing a game instead of taking care of my newborn child, but you understand what I mean, right?  The baby’s gotta sleep at some point, and when I’m in that weird exhausted half-sleep daze that will be as close as I can get to experiencing actual drug use, I’m going to want to unwind with some Bioshock.    Secondly, when the baby is sleeping, I’m sure my wife will want to unwind as well, and if I’m playing Bioshock on the big TV in the living room, she’s relegated to the bedroom with the smaller TV, and I always feel bad about that.

The reason why this is stupid is that the logical answer is for me to simply download the game on Steam, which is how I’ve been playing most of my games lately anyway  including Tomb Raider, actually.  I have kick-ass PC headphones which will prevent the baby from hearing all the strange noises, and the PC is in the office, which means my wife can relax in the living room.  My only concern, really, is that while my PC can run Bioshock, it can’t necessarily run it as well as it could, and so it may not look as fantastic as I’d hope.  Still, Tomb Raider looked more than OK on my PC, and so I’m sure Bioshock’s performance will suffice.

weekend recap: hello goodbye wtf

Major developments this weekend!

1.  Said goodbye to Ni No Kuni this morning, as I sent it back to Gamefly.  The game is fine, I suppose, but a few things became very apparent during my last few sessions with it, namely:  (i) I was never going to get 60 hours of TV time with it before the baby arrived, and (ii) I didn’t feel particularly compelled to fight for TV time in order to play it.   If I were 13 years old and had all the time in the world, I suppose I’d be madly in love with it.  But as a 37-year-old with limited time on his hands, it feels a little too cutesy, and the combat system is needlessly tedious and cumbersome, and it’s just not what I’m in the mood for right now.

2.  Said hello to a brand-new Nintendo 3DS XL on Saturday.  This after I wrote up a big long thing (that I didn’t end up publishing) about how I was suddenly seized with this irrational desire to get one, and that even though I have a special savings account that is specifically designed to let me me buy expensive toys without feeling guilty about it, I was still feeling guilty about it.  Maybe I’m nervous about fatherhood, and buying a new toy will help distract me.  I don’t know.

In any event, I bought the thing, as well as Super Mario 3D LandProfessor Layton & the Miracle Mask, and Paper Mario Sticker Star.  (I was hoping to also get Ocarina of Time and Fire Emblem, but they were sold out.  And you know what?  I might simply rent Fire Emblem; I played a Fire Emblem title on the original DS and it stressed the hell out of me.  Turn-based tactical strategy games always tend to freak me out.)  When I got home, I also downloaded Pushmo and Crashmo; not sure what else there is to download that’s worth it – thought about Cave Story, but it’s unclear if the one on the eShop is in 3D or not.

The 3D is pretty spectacular, even if it makes looking at everything else a little weird – like this computer monitor, for example.  I suppose I’d like it even better if it had a higher-resolution display, but everything I’ve got for it right now looks pretty grand, and I can deal with it.  I even took it to work with me today, as I’m curious to see if I picked up any Street Pass activity, but it doesn’t look like it.  This doesn’t surprise me, frankly – since it first came out, I’ve maybe only ever seen 1 or 2 on the subway.  I’ve seen more Playstation Vita’s on the subway, actually, which is very surprising.

As for the games?  3D Land is pretty great, reminding me of a smaller-scale Galaxy.  The Prof. Layton game is also pretty great, even if some of the puzzles feel a bit cheap.  Paper Mario is… OK, I guess.  It’s not Mario & Luigi, which is what I’d prefer, but it’s still interesting.

Those of you with 3DSes – what else would you recommend I check out?

weekend recap: strangeness all around me

I’d started a post last week, but never got around to finishing it; things are still a little weird, and I’m finding very few pockets of idle time these days.  A brief summary of what’s going on in apartment-land can be found here.

As for games & stuff.

To be honest, these days I’ve mostly been playing Dungelot on the iPhone, which recently went free.  Also Pixel People, which is a strange but addictive hybrid of Tiny Tower‘s resource management and Doodle God‘s creation mechanic.

I’ve also been getting very deep into Antichamber;  I’m far enough into it now where I can only play it in short bursts before my brain starts hurting.  I feel like I’m not smart enough to talk about it.  Certainly it’s the closest thing we’ll ever get to living inside an MC Escher drawing.  It’s a very strange game for me to be playing right now, at any rate, because I only find myself with game time very late at night, when I’m exhausted from dealing with apartment stuff, and it’s not really a relaxing experience.

I took a sick day last week, and in doing so I plowed through the end of Devil May Cry (or is it DmC?) yesterday.  I liked it a lot, which is a hell of a lot more than I can say for any of the previous games.   I’m not a DmC fanboy, and I think that this game was made for people like me, and to that end I think they succeeded admirably.  The action was continually satisfying and engaging – and even if I played on the “normal” difficulty setting, so what?  I had a lot of fun with it, which is, again, a lot more than I can say for the previous games.  And the graphics and overall visual design continued to be just as jaw-droppingly insane as they were in the beginning; I’m tempted to buy it on Steam the next time it goes on sale just to be able to see it on my kick-ass monitor at 60 fps.

I’ve been slowly moving further along in Ni No Kuni.  My wife was sitting next to me on the couch, reading, and every once in a while she’d look up and say “This reminds me of a Zelda game.”  I kinda wish this was a Zelda game, to be honest.   JRPGs live and die more or less on their battle systems, and while there’s an awful lot to love about Ni No Kuni, the battle system feels a bit tedious and unnecessarily complicated; I’d much rather just engage in a real-time combat system.  I do like the idea of improving people’s moods by taking/giving heart, but the game (at least in the early going) holds your hand a bit too much, which means you can’t actually solve the puzzle on your own; you have to have this mandatory conversation that’s just long enough to be annoying, since you already know what it is you have to do.  Still, though, I’m only 3-4 hours in, having saved my game after finishing the missions in Ding Dong Dell and moving along to the next city, whose name escapes me.  Somewhere in the desert, I think.

Beyond that, it’s just apartment madness and work busy-ness and impending baby stuff.  Good times all around.

weekend recap: well, that wasn’t so bad

Firstly, some necessary meta-news to report:  the aforementioned apartment drama might very well be resolved, which is, as you might imagine,  a HUGE weight off of my shoulders.  I’m reluctant to say anything further, as we haven’t actually signed any leases or anything, and I don’t want to jinx it.  But the point is that I’m pretty sure we’re OK, and that the logistics of the move itself would be the easiest and least costly move we could possibly undergo, short of actually not having to move at all.

And so, in the midst of continued purging of apartment stuff, and the various frantic callings and emailings and textings of assorted realtors and landlords and such, I found that I needed to blow off some steam.  And so I dabbled in a bunch of games.

First off:  I finished 1 playthrough of The Cave, Ron Gilbert’s long-awaited new adventure joint with DoubleFine.  (My playthrough was with the Knight, the Time Traveler, and the Adventurer.)  Considering the pedigree of those involved in its creation, I feel a little cheap reducing my opinion of it to a 7-word sentence, but what follows sums up the experience pretty accurately:  it is equal parts charming and tedious.  The writing is certainly humorous but very rarely laugh-out-loud hilarious; the puzzles are, for the most part, straightforward and free of old-school obtuseness, but they can be exceedingly tedious to execute, requiring you to move three characters independently, all of whom move just slowly enough for it to become annoying after a while, especially when a puzzle requires frequent backtracking.  I still found the experience worthwhile, and I’m sure I’ll get around to seeing the other characters’ individual stories, but it’s a hard package to heartily recommend.

On the console front, I played a few levels of Devil May Cry.  I don’t really know how to talk about it; I’ve never been much of a DmC fan, and I don’t really know anything about the franchise or the character or the legacy or how radically different this particular reboot is.  I’m not necessarily all that good at these kinds of games, either; I rented it purely based on the review scores, which have been, more or less, exceedingly positive.  But what I can say is that, if nothing else, it features some rather astonishing visual design – some of the levels seems straight out of a Terry Gilliam fever dream, and I mean that as one of the highest compliments I can bestow.   So while I don’t particularly give a shit about what’s going to happen next, I do very much want to see what happens next, if you know what I mean.

I also reconnected my PS3 to my living room TV* so that I could get some time in with Ni No Kuni and The Unfinished Swan, the latter of which is currently only $3 or $4 on PSN for Plus subscribers.

Ni No Kuni is very charming, very beautiful, and very much a JRPG, with all the good/bad that goes along with it – the bad, in this case, specifically referring to a certain pet peeve of mine.  Lots of Japanese games do this particular thing, by the way, not just JRPGs, but JRPGs do it the most – where every single movement of a character, no matter how arduous, is vocalized.  You can be climbing up a mountain, or simply running along a shady lane, but every step of the way is grunted and oomphed and aahed and it’s very distracting and weird.  That aside, the game is as lovely and charming as you might expect a Level 5 / Studio Ghibli collaboration to be.   I can’t yet tell if the battle system is overly complicated or not; there appear to be a lot of mechanics that you need to be paying attention to at any one time, but the game does a rather wonderful job of showing you how it works.  I’m only an hour or two into it, but I’m definitely looking forward to spending more time with it, especially during this pre-baby, slow-release-calendar window we’re currently in.

As for The Unfinished Swan, I’m not sure what to make of it.   It’s an astonishingly well executed visual trick, and I certainly appreciate the attempt at an engaging narrative.   That being said, I’m currently in the blueprint level, and I’m a bit stuck; the controls are kind of terrible, all of a sudden.  I wonder if it’s because I’m not using a Move controller; I certainly hope not, because up until this point the game was controlling just fine.

I’m also sort-of still dabbling in Hitman Absolution; I’ve started to figure out how the game is supposed to work, even though I still find myself getting impatient.  I also find the game rather distasteful; all the characters are horrible (on purpose), and the world is really seedy and disgusting, and it’s a hard world to want to stay engaged in.  I can really only play for, like, 10 or 20 minutes at a time before I need to turn it off and cleanse my palate.  It makes me feel unclean.

 

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* Because my wife was a recent Fringe fan and needed to binge very quickly on the first 4 seasons to get caught up for the current (and last) season, we’d had to move the PS3 into the bedroom and our other Blu-Ray player over to the living room, as the other Blu-Ray player didn’t have a wi-fi connection.   Suffice it to say, I hadn’t really missed the PS3 in the interim until this week.

weekend recap: the stress

I don’t have many rules when it comes to maintaining this site, but I do try to adhere to two primary goals: (1) post on a regular basis, and (2) don’t get overly personal, if it can be avoided.  Rule 1 is mostly in place so that I can keep a consistent audience, even if it’s just a few people, but it’s also just so that I keep my chops (such as they are) from getting rusty.  And Rule 2 is there because, among other things, getting personal can mean getting lazy.  There’s a difference between keeping a personal voice and going over the deep end; that’s what personal blogs are for, and this is not one of them.

I bring this up because I’m going to be violating both of these rules over the next few months; I’m probably not going to be posting all that much, and whatever I do post is probably going to be personal.  It can’t be avoided.  My personal life was already going to be overwhelmed by the impending arrival of a newborn child; but now I have the added (and unforeseen) stress of trying to find a new place to live before the baby arrives, as the owner of our apartment has decided to sell.  (Without telling us, I might add; we found out by accident.)

We found this out on Saturday morning.  The baby’s due date is early April; it is now the second half of January.  The owner of our apartment has not yet found a buyer, but we’re obviously not being kept in the loop on how that’s all shaking out, and so we have to take matters into our own hands.  We would rather move before the baby’s born, so there’s not much time to work with.  We’ve spent the last 48 hours scouring Craigslist, calling brokers, following leads; we’ve already begun purging our clothes, books and DVDs in preparation for packing for an unscheduled move to an as yet unknown destination.

The beauty of New York City is that there are a thousand real estate agents ready and waiting to help us; the soul-crushing tragedy is that the Venn Diagram representing the type of place we want at the price we can afford yields a wafer-thin slice from which to choose, as well as a thousand other people looking at the same apartment.

This is all to say that posting here is going to be light.  You have to understand that any time I spend playing games is time I’m not spending actively trying to secure a new place to live, which makes me feel guilty; and all the stuff that I’d be playing if I weren’t going through this madness – like the stuff I bought during the Steam holiday sale – is all violent and stressful and not necessarily the kind of stuff that takes my mind off the stressful things I’m going through.

Frankly, the only thing I’ve been playing is the newly-released Temple Run 2 on my iPhone, because that’s about the extent of what my nervous system can handle.   And even that sucks, as my poor old iPhone 4 has a hard time running it without stuttering; I’d bet that at least 90% of my deaths are because the phone seized up and didn’t register my finger swipe.

Anyway.  You get the idea.

I will keep this blog updated as much as I can, but, well, the situation is what it is.  Hopefully we’ll find a place sooner rather than later, and we can get set up and unpacked and organized, and THEN have a baby, and then go through the normal, expected stress of being new parents.  That’s a stress that I’ll gladly welcome.  For now, though, it’s going to be a bit of a bumpy ride.

Thanks for bearing with me.

weekend recap: the transformation

I’ve been feeling weird this month.  A little disconnected, perhaps; a little bit untethered.  I haven’t been sleeping particularly well, and it’s entirely possible that my excitement about being a new dad is starting to turn itself into these late-night, staring-at-the-ceiling worry-fests about all the millions of things there are to worry about when you become a parent for the first time – am I making enough money?  Can we actually afford day care, even though we don’t really have a choice?  How much baby poop am I prepared to handle?  Am I going to be a good father?

Consequently, my brain has been all over the place.  My plan for this weekend was supposed to be focused on working on some songwriting for an upcoming project, but everything I did sounded terrible.  This happens, sometimes, and I try not to get too discouraged about it, but I also know that my window for indulging in shitty songwriting sessions is rapidly closing, and so I’m feeling a bit of pressure, now, to get my act together and make something happen.

In any event, I’ve been spending more time in my music room, which is also where my gaming PC happens to be; and, well, it turns out that I’ve turned into a PC gamer.  I haven’t turned my Xbox on since Christmas, when I plowed through the DLC for Mass Effect 3.  My ever-increasing bounty from the winter Steam sale means that I’ve got a ton of great stuff to play, and so I’ve been kinda playing all of it.

Well, that’s not entirely true, I suppose.  FTL intimidates the shit out of me; even the tutorial feels overwhelming.  I suppose I’m glad that I bought it, if only to support the indie developer, but I don’t think I’ll be playing it.

Also, I ended up buying Hitman Absolution even though I said I wasn’t going to; Steam sales trump the weak-willed, even when the weak-willed are taking principled stands on abhorrent marketing campaigns.  I’ve played through the first few levels, and my experience is largely similar to my previous experiences playing the earlier Hitman games; the first tutorial level holds my hand while showing me all my different options and paths to my objective, and everything makes sense; and then I get to my first open-ended mission and suddenly everything goes to hell immediately.  I get suspicious looks from people 50 yards away; bodies that I thought I’d disposed of are found by people who couldn’t possibly have been looking for them; my disguises are largely useless.  I do appreciate that the missions are designed to be played multiple times, trying different tactics and experimenting with different methods, but in my multiple fail-throughs of these missions I do try alternate tactics and methods and I still get found out.  It’s all very frustrating.  (Ironically, the stand-alone Sniper Challenge is a lot more enjoyable, even though it’s only one mission that can be finished in under 3 minutes.  I played that for around an hour or so, finishing a bunch of meta-challenges and killing henchmen in increasingly bizarre ways.)

So, instead, I’ve been playing through a bunch of stuff that I’ve already played through.  I finished Batman: Arkham City again, including the DLC, and I may continue to nibble away at various Riddler challenges over the coming months. I’ve also been replaying Mark of the Ninja, and MAN that game continues to impress.  (It also looks phenomenal on my PC.)  I’ve been giving Bastion another look; I bought it for the iPad a few months back, too, but I’m not crazy about the touch controls.  That game works with a controller; it is what it is.  I’ve been trying out Borderlands 2 as a Gunzerker, though I haven’t yet unlocked his special ability, so I haven’t yet noticed a difference.  And last night I tried Darksiders 2 again; the PC port feels a bit janky, unfortunately – I don’t recall the camera being quite so terrible on the 360.

On the iPhone, I’ve been playing the shit out of Joe Danger Touch, which might be the best version of that game on any platform.  It looks fantastic and utilizes touch controls perfectly – because you’re no longer worried about speed, you can simply focus on obstacle avoidance and stunts, and it just works beautifully.  Also – Hundreds, which has been getting lots of buzz of late.  Word of advice – if you have the option, play it on an iPad; the iPhone’s screen is too small and makes some of the puzzles a lot harder than they need to be.  (Maybe it’s a little easier on the iPhone 5’s wider screen; I’m still rocking an iPhone 4, though.)

You can maybe start to appreciate how weird I’ve been feeling lately by seeing how much different stuff I’ve been playing; I feel like I’m unable to focus on any one particular game.  Or, maybe, I’m anticipating not being able to play anything once the baby arrives, and so I’m trying to play everything?

Daddy needs some sleep.