E3 2013: super-quick EA impressions

  • Hooray:  Peggle 2, Mirror’s Edge 2
  • Fingers crossed:  Dragon Age 3
  • Curious:  Need for Speed
  • Whatever:  everything else
  • To fix for next year:  give the off-screen guy a lozenge and maybe turn his mic off, stop with the on-stage gameplay banter, the celebrities/athletes are out of place, Dana White scares the shit out of me.

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I will probably miss the Ubi presser as I think it’s during my evening commute, and my ability to react to the Sony presser is wholly dependent on my kid going to sleep at a reasonable hour and my wife being willing to wait another day for DVR catch-up (i.e., Mad Men / Game of Thrones).   Still, I’ll do my best.

E3 2013: Microsoft impressions

Unfortunately, work got crazy at the exact moment that Microsoft’s press conference started, so as a result I didn’t get a chance to watch much of the livestream, and so I missed a lot of the shittiness (1, 2).

General reaction on Twitter seems to be almost comically negative, even more so than during the initial reveal of the Xbox One (which was already pretty negative).  The disappointment during that first conference seemed focused on two things:  1) there were no games being revealed, and 2) the general ambiguousness and/or perceived awfulness about MS’s policies regarding DRM/always online/privacy/used games/etc.

Microsoft does not appear to have made any appreciable upswing in their PR messaging during the interim between that first conference and today, either.   I can’t speak to any of that, though; almost none of their quote-unquote “disastrous” policies appear to conflict with my personal gaming habits, as I generally only buy new games and my consoles are always connected to my router.  (Of course, the used-games business makes my Gamefly account look pretty worthless, which is a bummer).

As for today’s news, well:  the biggest news (for me, at any rate) is that Microsoft is FINALLY adding value to an XBL Gold membership by giving away two free games every month (which is, of course, what PSN has been doing for a while  now).  The bigger question is:  will any of those free games on the 360 re-appear on the Xbox One?  Since the Xbox One comes out in November (at $500, which, yikes), this “free game” business doesn’t necessarily have that long a life cycle.

And as for the games?  Here’s what they talked about today (some 360, some One):

  • World of Tanks
  • Metal Gear Solid V
  • Dark Souls 2
  • Ryse
  • Killer Instinct
  • Sunset Overdrive (Insomniac)
  • Max: Curse of Brotherhood
  • Forza 5
  • Minecraft (?!!!)
  • D4
  • Below
  • Witcher 3
  • Battlefield 4
  • Quantum Break
  • Dead Rising 3
  • Crimson Dragon (no audio, but still looks really good?)
  • Halo… something
  • Titanfall (Respawn)

Well, that’s some games, and – to be fair – a decent amount of new IP.  But mostly lots of shooting and guns.  The only bit of the livestream that I was able to catch was of Ryse, which looked boooooooooring.  QTEs?  Really?  Ugh.   I’m reluctantly intrigued by the open-world MGS5, and I’m very curious to see what Sunset Overdrive is about.  Below might be the title I’m most interested in, being that it’s made by the Swords & Sworcery people.

Still:  $500 is no joke, and there’s nothing here that I feel like I need to have on launch day.  So I’m inclined to wait it out a bit longer.

I’m very, very curious to see what Sony has up its sleeves.  I’ve seen some Twitter comments that basically amount to Sony only needing to come out, not tell any rape jokes, and announce a launch price of $400 in order to “win” E3.  I’m not sure that Sony is in any sort of financial situation to be able to do that, however, and they certainly need to do some clarification of their own with respect to those same DRM issues that have dogged Microsoft.

Honestly, it’s the third-party press conferences (EA, Ubi, etc.) that I’m mostly concerned about.  I’m hoping we can see some stuff that doesn’t involve shooting FOR ONCE.

Backwards Compatibility

The Gameological Society has a brilliant column today in which the games industry is shooting itself in the foot by not embracing its past and enabling backwards compatibility on the next generation of consoles.

As far as I’m concerned, there are only two arguments against backwards compatibility that make any sense:

  1. The technology and methodology required to make old software work on new/different hardware is too expensive to justify; and
  2. Old games – even the best of them – can look and feel incredibly dated.

I don’t know enough about #1 to make any sort of coherent argument for or against it; I’m probably only repeating it here since it’s pretty much what the console manufacturers have said about it.

#2 is something I can understand, I suppose.  If you play GTA3 right after playing GTA4, the differences between the two games are so profound that GTA3 becomes almost unplayable.  Similarly, while System Shock 2 might be an incredible game, it’s also incredibly archaic and unintuitive in terms of its mechanics; there’s a reason why those older games had lengthy tutorials that explicitly showed you how everything worked.

But to throw out an entire generation’s worth of content simply because the format has changed?

Imagine if you couldn’t listen to the Beatles anymore simply because the world had moved on from vinyl to CD and the record companies found it too cost-prohibitive to transfer their libraries over.   Or if movie companies decided that transferring VHS movies to DVD was, to paraphrase Microsoft’s Don Mattrick, “backwards-thinking”.

Here’s the key section from the GS article linked to above:

…Sony’s PlayStation 3 launched in 2006 with full backward compatibility for all previous PlayStation formats. PS2 compatibility was achieved through specialized hardware on the PS3 circuit board. 2008 saw the removal of PS2 compatibility from all future PS3 revisions as a cost-cutting measure, with a cheaper software-only solution being deemed [unfeasible] by Sony. Yet in 2011 Sony began selling PS2 games digitally on PS3. Hackers have since discovered that these games are running via a surprisingly robust backward compatibility solution that could be applied to old PS2 discs, but is not.

I have to surmise from all of this that backward compatibility for games would be possible but expensive. Sony and Microsoft could have been faced with a choice between two expensive forms of backward compatibility, and they chose to support one medium, video, but not the other, games.

This sends a clear message that these companies consider the medium of film and television to be more important than the medium of games. Why would two companies with such enormous investments in games make such a seemingly skewed judgment call? Well, they would probably argue that the culture has made it for them, by giving film and television pride of place in society, and relegating games as a lesser medium. And this may be the case. But when gaming’s industry leaders buy into that broader belief, it hurts the long-term health of the art form.

I hate to keep bringing up Red Dead Redemption – I feel like it’s been in every post I’ve written lately – but it’s a key example of the legacy we’d be losing without backwards compatibility.  I’ve been starting to work on my BEST GAMES OF THIS GENERATION post, and RDR is most likely right up at the top of my Top 10 list.  For me, RDR is Rockstar’s finest hour – a masterpiece top to bottom, and one of the finest games ever made.  And once the new consoles arrive, there will only be two ways I can continue to play it – either Rockstar re-releases it to work on the XB1 and the PS4 (which seems unlikely, given that they never even gave it a PC port), or I continue to hold on to my dying 360 and hope it doesn’t completely break (since I wouldn’t be able to replace it).

 

 

the first hour: Call of Juarez Gunslinger

I knew that my life would change dramatically after my son was born, but I’m still occasionally surprised as to how far-reaching that change actually is.  As far as this blog is concerned, I knew I’d have less time to write, because I also knew that I’d have less time to play.  But while I also knew I’d be sleep deprived, I wasn’t necessarily prepared for my brain’s sudden inability to engage in critical thinking – or even coherent thinking.  When I try to come up with topics to write about, or even just opinions about games I might be playing, I generally get about as far as “I think this is pretty good” and then I just shut down.  Consequently, I often find myself sitting at my desk, staring at an empty post, feeling bad.

(I suddenly find it very strange to think that just a few months ago I was preparing to make some major career moves/concessions in an attempt to kickstart a professional videogame journalism career.  Considering my meager output of late and the lazy quality of what I’ve actually managed to publish over the last few months, I’d have been justifiably fired long ago.)

But I’m also feeling a bit disconnected from games in general.  I’m not sure if that’s because of the baby and my dramatically reduced availability for playtime, or if it’s simply that the release calendar is so dead right now.  My consoles are gathering dust because it’s exceedingly difficult to secure any alone time in the living room, but it’s not like my PC is getting much action either.  As I’d mentioned a few posts ago, I was able to successfully install a new hard drive in my PC, and I’d spent a lot of the last few weeks re-downloading stuff from my Steam library that felt “essential”, or that at least would be fun for a few free minutes while the kid was taking a nap.  But even the “essential” stuff  isn’t quite grabbing me the way it used to.   I’ve been sorta tooling around in Sleeping Dogs again (because I lost my save file when my old hard drive crashed), but that’s pretty much it.

This is more or less why I bought Call of Juarez Gunslinger last night – I needed something new, and when I’d read a few things that said that it wasn’t terrible, that was enough for me to pull the trigger (so to speak).   And I’m delighted to report that even though I’m only 2 missions in, I’m having a pretty great time.  It’s kind of a perfect game for me right now, in that it’s gorgeous-looking, the action is solid and enjoyable, and – most importantly – each mission is relatively short and self-contained, which is ideal for someone in my current (i.e., limited time) situation.

I have no familiarity with the CoJ franchise, and in any event Red Dead Redemption set the bar so high for games set in the Old West that I never bothered with anything else.  (Let me say, once again, that the lack of a PC version of RDR is, perhaps, the biggest bummer of this current generation.)  But as long as I’m making comparisons, the game it most reminds me of is Bastion; the game is narrated as you play it, and in a neat twist the narrator will occasionally switch up how the story is being told, so the action will rewind for a few seconds and then something different will happen.  It’s a novel touch and it keeps you on your toes and engaged in the story.

Action-wise, it’s more or less standard first-person shooting but with an arcade feel – you get XP with every shot that hits an enemy, and the XP changes depending on the quality of the hit – headshots score more than bodyshots, running enemies score more than stationary targets.    This is all to say that when you shoot an enemy, numbers fly out in a very satisfying manner.  There’s almost no enemy AI to speak of – outlaws will occasionally duck behind cover, but they generally stay in one place.  This is all fine, though.  It’s meant to be a shooting gallery, and the action is quickly paced – you’re constantly on the move, running through startlingly pretty environments, shooting your way out of trouble.

And then there are duels, which would appear to be a sort of boss battle mini-game.  You and your enemy size each other up, and as you do so your left thumbstick controls how far away your hand is from your gun, and your right thumbstick controls your “focus” – which has something to do with accuracy, although once you actually start the duel proper you suddenly have to aim again.  I’ve only done two of these, and so I’m still a little hazy on how to do them well, but they’re tense and exciting and pulling them off is very satisfying indeed.

disconnection and reconnection

So I replaced my broken hard drive over the weekend.

I’ve never been a fixer.   I’ve never had a mechanically-inclined mind.  When I played with Legos as a child, I never created things – I gained intense pleasure from building the thing that was on the cover of the box, following the instructions to the letter, and that was the extent of my creativity with physical objects.   (This is, I think, a reason why Minecraft holds no appeal for me.)

So, yeah; I had a busted hard drive and absolutely no idea how to fix it, and even less desire to learn.   The broken hard drive was a $100 problem; if I tried to fix it and ended up breaking something else, I’d then have a $1000 problem, and that’s just not something I can deal with right now.   So early last week I’d asked my Facebook friends for advice, and a friend of mine who lives in the neighborhood offered to fix it, but at the last minute he had to cancel and wouldn’t be able to help until next week, and I knew I’d start to go insane if I had to go that long without a working PC.

So I put on my big-boy pants, sent the manual to my iPad (since our wireless printer is on the fritz, which is a problem I have NO idea how to solve), got myself a screwdriver, and prepared for the worst.

And 5 minutes later, my new hard drive was in place, and I was installing Windows 7 again, and now everything seems to be working quite well – better, in fact, than it was before the old hard drive failed.  (The PC had been having very weird problems for quite a while, actually – so, in a way, this was a boon.)

The new PC is strictly a gaming machine now – the only applications it’s running are Google Chrome, Spotify, and Steam.   (Previously it had also been running ProTools… until, for some strange reason, it couldn’t run it anymore.)

Let me interrupt myself here to say this:  I love the cloud.  I finally get the cloud.  There wasn’t really all that much on my PC that I needed to save, and it was backed up on an external hard drive anyway, but truth be told everything I’d be using on this PC is either in Google Drive, Spotify, or Steam, and I didn’t need my external hard drive for any of that stuff.

The only real pain in the ass is rebuilding my Steam library, and it’s only a pain in the ass to the extent that my download speeds aren’t where I want them to be.  (They generally average around 2.5 MPS, but sometimes they just conk out completely.)  But I’ve also realized that I don’t need to download everything.  Before my old hard drive failed, I had over 100 games installed.  This time around I’m just going to stick to the essentials, the stuff I may have already beaten but still enjoy wandering around in.  (Cloud saves are great, by the way.  I’m finding that I’m less inclined to re-download stuff where there are no cloud saves – Far Cry 3, for example.)

I have more to say, specifically about being disappointed by Metro Last Light and about feeling disconnected from gaming in general, but the XBOX event is about to happen and I suspect my tune may change considerably once that’s over with, for some reason.

and now a brief bit of self-promotion

I’m very excited to announce that my very first solo album, “UNTRUE SONGS”, is now available for purchase, should that be something you wish to do.

http://jeremyvoss.bandcamp.com/

UntrueSongscover1

This is a collection of songs, sketches and loops written and recorded over the last 8 years or so; I picked the best 15 out of, say, 100 or so… cleaned them up a bit, trimmed a little fat, tried to put them in some sort of order that made sense, and, well, here you go.  I hope you enjoy it.

yet another interruption

I know posting’s been light around here lately, and so this post is here to explain that, unfortunately, it’s going to be light for considerably longer than I’d anticipated, as I woke up Sunday morning to see an error message on my PC indicating that my hard drive failed, and that I needed to back my shit up IMMEDIATELY and then turn everything off and don’t come back until a new hard drive is ready to be installed.  I then spent around an hour with Dell customer support in an attempt to get a second opinion, and, well, yes – my hard drive is toast.  Now, they tell me I ordered a new hard drive and some free Windows 7 installation discs, but I haven’t yet seen an email confirming any of this.  So either my new drive shows up on the 20th, or else… it doesn’t, and I have to start paying attention to my newborn son on a more regular basis.  (Joke.)

As the PC was becoming my primary – well, only – gaming hub, this is a real kick in the balls.  My 3DS isn’t doing much for me, I still don’t have a lot of console time, and my iPhone 4 is dying a very slow death and running everything verrrrrrrry slow, which renders it pretty much useless as far as subway gaming goes.

Not that I was doing a tremendous amount of gaming anyway, to be honest.  I’d mostly been dabbling in a bunch of things – the PC port of Fez (which I still love, but which is a weird game to replay after over a year), a few mid-game missions in Saints Row the Third (because I needed a little bit of mindless fun to suit my sleep-deprived state), the first level in Metro 2033 (because I’m curious about this week’s sequel and realized I’d never played the first one even though it was sitting in my Steam library all this time), and a little bit of Monaco (which I want to like a lot more than I actually am).  I guess the biggest thing that I ought to mention is that I picked up System Shock 2 when it came out on Steam last week, and I played it for around 30 minutes or so – long enough to sorta get the hang of it, while also being confronted with the sad reality that even the best games of yesteryear do not age very well.

Anyhoo.  My rental copy of Metro Last Light for the 360 should be arriving later this week, and I’ll see if I can fit that in during the wait between twilight feedings of the wee one.  But that’s pretty much it, as far as gaming goes, here at SFTC HQ.

apologies and eulogies

I was going to start this post by apologizing to Dishonored, but before I do I must address this news item that just appeared on my Twitter feed – Kotaku is reporting that as a consequence of the EA layoffs, there is no Tiger Woods game in production for next year, and that the franchise’s future is in doubt:

I have learned, from persons with knowledge of the series’ development, that Tiger Woods PGA Tour 15 is not happening. On any platform. EA’s plan was to outsource that edition of the game, to give the in-house team two years to make Tiger Woods 16, taking advantage of all the PS4 and the next Xbox would have to offer. When CEO John Riccitiello gave his resignation last month, that plan was scrapped as a cost-saving move. The game hasn’t been reassigned to the Tiger Woods team, either. Some of its personnel already have been sent to other teams in the EA Tiburon studio for the time being.

I went to an EA Sports spokesman with that rumor and was told they wouldn’t comment on it, which is not surprising. The latest game came out only a month ago, and publicly traded video game companies have investor relations divisions that don’t want people chattering about unannounced products, especially ones that have been unofficially canceled.

Tiger Woods PGA Tour is a 16-year-old annual series, one that presumably pays royalties to two parties—Augusta National Golf Club and Tiger Woods himself. It’s admirable that the development team got a two-year window to put out a game that would be truly distinctive, rather than incrementally updating or porting over something after publishing three titles in 33 months. But if EA Sports really does put it the series on ice for a year, that is a remarkable decision.

On the one hand, I think the Tiger franchise could actually use a year off, especially so as to really impress when it finally debuts on next-gen systems.  I distinctly remember Tiger’s first appearance on the 360, which was, to put it incredibly mildly, a half-baked piece of shit.  And while I’m enjoying this year’s edition – to the extent I’ve actually had a chance to play it, which admittedly isn’t much – it does feel a little stale.  But on the other hand, HOLY SHIT.  This is unprecedented.  This isn’t like the NBA Live fiasco, where the games themselves were utterly broken and the franchise needed to be shut down to get its shit together; Tiger might be stale but the game still fundamentally works.   If the franchise is being put on hiatus as a cost-cutting move… man.  That doesn’t bode well.

*       *       *       *       *

Last October, I had to put Dishonored away.   In this blog post, I went off a little bit.   I’d gotten frustrated by a late-game mission, and that was right after I’d finished the previous mission in a hilariously stupid, inept fashion:

The mission required me to attend a masked ball being hosted by 3 sisters, one of whom I needed to kill/abduct.  The recon work in determining which sister to nab was enormously fun, and the mansion itself was a wonder to explore and examine.  But then I actually had to do the deed, and it must be noted that the manner in which I knocked out the sister and carried her to her waiting boatman/captor resulted in one of the most unintentionally hilarious chase sequences I’ve ever had the misfortune of participating in.  Here’s the point, ultimately: while the poor execution in the woman’s abduction was undoubtedly my fault, it was the game’s reaction to what I did that made me wonder why I’d bothered being so careful and stealthy in the first place.   It’s actually a bit difficult to describe just what happened, except to say that in a game that at that point had been remarkably graceful and poised, the game suddenly became very artless and charmless and basically just turned into very obvious AI routines that ultimately were defeated with comically swift decapitations of startled guards.  I’m doing a terrible job describing what happened, I know.  The result, though, is the important thing – all the grace and skill I performed in my stealthy preparation were rendered moot; once everything went to shit I bulldozed my way to the ending and achieved the exact same result, since my mark was never killed.  So why even bother being stealthy?  Why bother performing well?  Suddenly the rich, detailed world of Dunwall instantly transformed into a clunky collection of polygons and AI scripts.

I didn’t actually explain what I’d done, of course; I set up the mission for you and then tried to explain how clumsy I was and how stupidly the game reacted to me, but I never got into the clumsiness.  Now that I’ve finished the game – and specifically completed that particular mission in a much less ridiculous fashion – I don’t think the game was prepared for how stupid I was.  Indeed, I give the game credit for at least letting me finish it in the clumsiest way possible.

So, then, let me explain what I’d done wrong, and then what I did right.  Slight spoilers ahead, but only slight – it’s less about the plot and more about the actual mission.  Think of this as less of a spoiler and more of a walkthrough / what-not-to-do.

As noted above, the mission asks you to attend a masked ball that is being held in a very elegant mansion.  Your task is to find one of three sisters who has committed certain nefarious deeds; as you don’t know what the sister looks like, and since they’re all wearing masks anyway, it is up to you to figure out which sister is the guilty one, and then dispatch her without being caught.  As with all missions, there is also a non-lethal way to solve this puzzle – the sister in question has a secret admirer who is also at the party, and he asks you to knock her out and deliver her unconscious body to her in the basement, where he will ferry her out on a boat, never to be seen again.

Now, the first time I’d done this mission, I’d done some recon work in the upstairs of the house, and I’d been able to figure out which of the three sisters I needed to nab.  And I’d also decided to knock her out and give her to the admirer, rather than just killing her.  But I didn’t quite know how to get her alone, and so, in my haste and growing frustration, I simply put a choke-hold on her in the corner of a dark room and then – hilariously – ran through the house, carrying her, fellow party-goers shrieking in panic, guards chasing me and shooting at me, until I somehow escaped capture and made it to the basement.  It was completely absurd and stupid and I felt dumb when I somehow managed to get credit for finishing the mission.

So this second time, I still did my recon work in the upstairs of the house, but this time I also managed to find (and actually read) the chosen sister’s diary, wherein she revealed her growing paranoia that someone was after her.  And so when I approached her at the party, a dialogue option appeared that wasn’t there before, and I managed to convince her to go with me to the basement so as to avoid being assassinated.  This, as you might imagine, resulted in a much more elegant solution; there was no panic, there was no comedy of errors.  We simply walked downstairs, and when we were alone, I knocked her out and brought her to the boat.  Easy-peasy-lemon-squeezy.

The rest of the game, at that point, was uncharted territory, but I was able to see it with a fresher perspective and much better mastery of my skills.  (And, it should be noted, I didn’t care as much if I had to kill someone.  I still stopped/reloaded if I found myself in a situation where stealth was not an option; I always prefer sneaking around to out-and-out combat, as combat rarely stays one-on-one – inevitably a swarm of guards arrives, and there’s just not much you can do at that point.)  The plot twist wasn’t terribly surprising, though, and the end of the game was actually quite anticlimactic – I sort of assumed that there’d be a big boss fight or something, but in the end I simply snuck around a room, opened a door, and then the game was over.

All in all I enjoyed the game – the art style is impeccable and “Blink” remains one of my all-time favorite modes of videogame traversal.  The story wasn’t as good, and some of the voice acting felt a little dull, but it was never distracting.  Steam usually has it on sale every other month; if you haven’t picked it up yet, it’s an easy recommendation at 50% off.

I am now very excited to play the recently released DLC, “The Knife of Dunwall” – indeed, that was one of the primary reasons why I wanted to finally finish the main game in the first place.   And now that I know who this main character is… well, that’s all the more reason to give it a go.

a few words on intimidation, over-compensation, and apathy

This post might be a little rambly and random; last night the baby had, to put it kindly, an “uneven night’s sleep.”  I keep thinking I’m getting used to his sleeping patterns, but then every other day those patterns change into something totally different, and I get totally derailed.  It’s funny; I used to complain that I didn’t have enough hours in the day to do all the stuff I need to do; but now it feels like each 24-hour day actually lasts for, say, 72 hours, and yet I feel more and more incapacitated.

As always, Steve Martin says it a lot better:

*     *     *     *     *

A few nights ago I attended a small, informal meeting of the NYVCC.  It was a very pleasant evening and I met some super cool people and I might be getting involved in some interesting-sounding future projects, and so this is all wonderful… but to be honest I was just happy that I didn’t totally chicken out and not go.  Social anxiety is still a very real pain in my ass, and even though I’ve gone to great lengths to overcome it (thank you, Ativan!), it’s still a source of frustration and agitation.  Still:  I showed up, which counts as a victory of sorts.

Of course, I should also mention that among the attendees were people who write for sites and outlets that I actually read on a semi-regular basis, and so I found myself engaged in this weird sort of social anxiety dance in which I was  somewhat intimidated by the pedigree of my fellow peers and thus desperately over-compensating by spewing forth opinions that may or may not have been a little half-baked.  It is an exceedingly strange phenomenon to find oneself pontificating about certain issues in front of the very people who provided one with the information in the first place, and so I am glad that I was a little drunk so as to dull the vertigo a bit, even if it loosened my tongue a bit too much.  Maybe next time I’ll remember to eat something first.

 *     *     *     *     *

It came out yesterday that Microsoft will be revealing its new console in less than a month.  Why don’t I care?

I’m not necessarily an Xbox fanboy, but the truth is that at least 80% of my game time this generation was spent on the 360, primarily because that’s where the bulk of my friends were.  And so I figured I’d get a bit more excited about hearing what’s next… but I’m finding myself surprisingly apathetic about what the big reveal will be.

I’m not sure it’s Microsoft’s fault, actually, even if Sony’s made tremendous strides of late in terms of courting and supporting indie developers (which is the very thing that XboxLive used to pride itself on).

I suppose it’s really just me and how my life has changed in the last few weeks.  Having a baby – and the financial repercussions that follow from such an event – means that I’m not sure I’m going to be acquiring both a PS4 and a new Xbox, and if I can only pick one, then I need to pick the one that will offer the most bang for the buck.  (And if we’re being brutally honest here, my choice between the Xbox and the PS4 becomes more or less null and void if the much-rumored Steam Box is actually a real thing and is sold at a reasonable price point.)

And I’m not even sure I know how to define “the most bang for the buck”, either.  I presume that both devices will continue to offer streaming video services, and that the new Xbox will come with a Blu-ray drive.  I also presume that both devices will have some sort of cloud-based storage system, and also that each will have a digital storefront that would allow me to download new games instead of buying discs.

Once again, it comes down to content.  And Sony’s been terrific lately in terms of offering exclusive, high-quality content.  And if the rumors are true and the PS4 is as easy to program for as the PS3 was difficult, then maybe the PS4 version of a multi-console release won’t be the “shitty” one.

But – again – if we’re talking about content, then what’s better than Steam right now?

If I look at my play habits over the last 6 months, I think it’s safe to say I’ve turned into a PC gamer almost exclusively; I’ve barely touched either of my consoles.  The living room of my apartment is too busy a place these days for me to effectively kick everybody out; whereas my PC is in the office, where I don’t bother anyone and nobody bothers me.  My aging PC still runs AAA games quite nicely, and Steam sales make acquiring those AAA games rather affordable.

And you know what else?  I don’t quite care about Xbox Achievements the way I used to, which is a huge psychological burden that I don’t have to worry about anymore.  It’s stupid, right?  And yet I always felt obligated to get big Achievement scores so as to be able to prove (to whom?!) that I was hardcore, or something.  Even if Steam has achievements, I don’t really care – there’s no “score”, and they don’t get all up in my face about it.  I still appreciate how Achievements fundamentally changed the way I play games – in terms of really diving in and exploring certain facets of a game that I might have otherwise overlooked – but I’m not hyper-competitive about the actual number anymore.

I suppose I reserve the right to completely change my opinion once the new Xbox is revealed, and then after E3 rolls around and the actual list of upcoming games comes out – because by the time the new consoles are actually released, I expect my son to have established some more regular sleeping habits, and so I won’t feel so guilty about claiming the living room again.

a to-do list of sorts

It should sort of go without saying that posting here is going to be pretty light for the next few weeks.  Taking care of my newborn son takes up a fair amount of time, and the time I have that’s left over is generally spent trying to get back to sleep as quickly as possible.   There’s just not a whole hell of a lot of gaming going on.

But I think that would be the case even if I weren’t changing diapers and trying to stay awake.  The release calendar is light, and will continue to be so for the foreseeable future.  The only real must-have on my schedule for the rest of the year is GTA5, which doesn’t come out until September.  Certainly I’m intrigued by Metro Last Light, and that Far Cry 3: Blood Dragon or whatever the hell it’s called looks pretty amazing, and I guess there’s some neat-looking 3DS stuff coming out over the next few months, but the pickings for fresh content are slim.

So I’m thinking that this is a marvelous opportunity – when I can carve out a few hours – to get back into games that I never finished.  As there’s no real grand critical conversation that I feel that I’m missing out on, and since there’s no rush to finish something new before it gets spoiled, I feel like I could take my time and finish the games that, for whatever reason, I needed to put down.

Tops on this to-do list is Dishonored, especially as the new DLC that came out this week looks pretty great.    I’d gotten pretty close to the end on the 360, but I think I’d gotten turned off by how rote the violence was getting.  And yet my memories of it now are quite fond, actually, especially in light of all the things about Bioshock Infinite that turned me off.  I’d already picked it up on the PC during a holiday Steam sale, so that’s as good a reason as any to give it another ago.

Also, for some reason, I’ve been thinking more and more about getting back into my PC save of Skyrim.  A friend of mine has been playing it pretty continuously since it came out – he’s level 81 or something by now – and I’d asked him if, after all that time, there was still stuff he hadn’t yet done.  Turns out there was plenty he hadn’t done, and in the meantime he was still enjoying doing the non-mission stuff, too.  Now, I’d put that game down on the 360 in a fit of disgust, after sinking over 80 hours into it; too many quests were bugged, too many glitches broke my immersion, and I just stopped giving a shit about the stuff I hadn’t yet done.  I’d given my 360 copy to a friend and to be honest I don’t really care if I ever get it back.  But now, having been away from it for so long, and figuring that at least some of the bugs ought to have been squashed by now, and knowing that it looks pretty goddamned spectacular on my PC… well, I’m curious to give it another ago.   And maybe I’ll make a conscious effort to stay away from the critical path and try doing some of the stuff I know I’d been putting off on the 360.

And I’d like to see if I could finish Antichamber.  I can’t remember where I left off with it, so I might as well start over and try to brute-force my way back to where I’d gotten stuck.

I’m also pretty curious about Starseed Pilgrim, even though it’s brand new.  I suppose I’m curious about it also because I’m thinking about getting Fez again once it comes out on Steam in a few weeks, and for some reason the two games remind me of each other.  I’d gotten over 100% in Fez on the 360, but apparently I hadn’t truly finished it, and I was afraid to go back and dive in once Polytron decided to not patch certain game-breaking bugs.

On the 3DS side, I’ve put Etrian Odyssey 4 to the side – I’m in this weird limbo where I don’t have any quests but I’ve clearly got a long ways to go before the game ends, so I’m kinda just grinding, which isn’t all that interesting – and have fully invested myself in Super Mario 3D Land.  I’m in the last level of World 8, which, as I understand it, means that I’m only 50% of the way through.  That game is pretty goddamned terrific, even if it’s occasionally frustrating.

I’m sure there’s other titles that should go on this list, but I can’t remember what they are.  I can’t remember much of anything these days, to be honest; it’s a wonder I can put matching socks on my feet before I walk out the door.  In any event, I’m too annoyed with Bioshock Infinite right now to give it a proper second run-through, anyway, so I might as well try to have some fun.