Remastered Memories – on Uncharted

I’m having a lot of trouble concentrating on writing this post today, to be honest with you.  This morning was my son’s first day at a new pre-school, and… it didn’t go so well.  Now, this is a common thing among toddlers, and it’s a process that he’s already been through a few times, and I should’ve been better prepared for it.  But… man.  I can’t get his face out of my head.  I’ve seen him cry before, but I’m not sure I’ve ever had my heart broken by it the way it broke this morning.  He held on to us as tightly as he ever had; he wasn’t full-out bawling, but rather clenching his jaw and trying to not full-out bawl; I have to stop describing it.  It took all we could to not run back in and take him home and give him hugs and never let him out of our sight for the rest of our lives.  I’m sure he’ll be OK.  Hell, last night he had a tantrum in the bathtub because of some stupid thing and yet within 30 seconds he was happily making towers out of Team UmiZoomi shapes; I know he’ll be OK when my wife picks him up later this afternoon.

But still.  It’s awfully hard to focus on anything when the last image of your child’s face is of a desperate pout, sniffling and sobbing, as you close the door behind you because you have to.

*  *  *

I suspect that one of the many reasons why I’ve never been able to land any games writing gigs is that 99% of my writing samples probably include some sort of personal preamble.  I know that I can write about games and music and books and stuff without adding those sorts of details, but I like it when the writer adds a bit of extraneous context.  It helps me better understand where the person’s coming from; it helps me understand what informs their opinions.  Almost nobody in a professional capacity does it this way, and I totally get that, but it’s become a stylistic tic for me that I can’t shake.  And in any event, I’ve long since resigned myself to the knowledge that I will never have a full-time job writing about games or music or books, so: fuck it.  I’m going to be talking about the Uncharted: Nathan Drake Collection today, because I’ve played quite a lot of it over the last week, even if that wasn’t my original intention.

The original plan for the last week was to spend my free time working on new music (and fixing old music while I was at it).  Alas, I ran into some technical problems that, among other things, made doing any sort of music work impossible.*  So I resigned myself to play Uncharted instead.

Which isn’t a bad thing; I like those games a lot.  And the remasters are about as well-executed as one could hope for, which is saying quite a bit considering that both Uncharted 2 and 3 are among the best-looking games of the previous generation.  I’m not sure that you’d mistake them for current-gen games, especially during the cut-scenes – the faces look a bit plastic and not-quite-but-almost-uncanny-valley-ish – but by and large everything looks fantastic, and the PS4 controller makes the actual playing of these games 1000x less frustrating than they were with the Dualshock 3.

I’ve been bouncing around between all three games, with a primary emphasis on 1 and 3 (since I know 2 the best), and I’ll switch up either during a story break or when I run into a frustrating enemy gauntlet.

Speaking of which – one can’t help but notice how Naughty Dog’s approach changed between each game, even if I feel that they still ultimately paid too much attention to the wrong things – specifically, the combat.  I’m certainly not the first to make the observation (nor is this even my first time making it) that the disconnect between Nathan Drake’s scruffy charm and his murdering of hundreds of enemy soldiers becomes awfully distracting with each successive chapter break, and it’s only because Nolan North’s performance is so disarmingly charming that they can even begin to get away with it.  Still, it feels very much like Naughty Dog threw in as much combat as they could because they weren’t fully confident that the platforming and the exploration would be enough to sustain the kind of massive audience that Sony was hoping for.  Uncharted is primarily a combat game with some platforming thrown in every now and then, and even with some fun set pieces (like the cliff-side machine gun car chase) it gets tedious.

U2 changed this up considerably by putting much more emphasis on the characters and the narrative and integrating the platforming and puzzle-solving a bit more, and even if the game is still over-reliant on combat as the main meat of the experience, it at least makes the combat more spectacular, specifically through some still-extraordinary set pieces.  I mean, the train sequence remains as jaw-dropping as ever; I’m still not 100% sure how they managed to pull off that sequence’s pacing.  (Like: if you start that sequence and simply don’t move for 20 minutes, will you still end up facing off against the helicopter at the end?)

U3, if anything, suffers from a bit of over-confidence, making everything a spectacular set piece at the expense of a coherent narrative.  The character work is still charming, yet it feels obligatory rather than necessary – yes, it’s kinda neat to see how young Nathan Drake met his mentor, Sully, though the relic linking the past and the present is a bit of a stretch in terms of narrative justification.

*  *  *

I just re-read those paragraphs and they make it sound like I’m not enjoying myself; I am picking nits, I guess.  These are extraordinarily well-made games, and they do what they do exceedingly well, and if you haven’t played those games, this is the best way to play them.

Are they as good as I remember them being?  Well… what’s interesting is that they are still very much what I remember them being.  (Also, I keep dying in the same spots, which is either a sign that my blind spots haven’t changed, or that the games have difficulty spikes that can sometimes be overwhelming.)  Uncharted 1 is a promising debut that’s marred by an over-reliance on gunplay, Uncharted 3 is an astonishing technological experience without any real heart or soul, and Uncharted 2 is still one of my favorite games of the last generation.

But if I’m being honest with myself, I think I’m going to enjoy the upcoming Rise of the Tomb Raider a bit more.  I like what that reboot is doing with this genre, specifically how it approaches combat and why combat is necessary.  The first of these reboots handled it quite well; Lara only killed because she had to kill, and it wasn’t something she ever enjoyed doing even as she got better at it.  But the literal very first thing you do in Uncharted 1 is kill a bunch of pirates that are attempting to board your illegally parked boat; you already have your gun, you’re kinda already expecting it, and killing dudes ain’t no thang.  Drake wisecracks his way through hundreds of headshots per game, and I suppose you’d sorta have to in order to not completely lose your humanity.  Even so, the body count becomes absurd, and there’s really no way around that fact.  It is what it is, I guess, and I can only hope that next year’s finale finds a better balance between all its elements.

*  *  *

Earlier this afternoon I managed to snag a Pip-Boy edition of Fallout 4 for the PS4, which ended up answering two questions in one go – (1) which system I was going to get it for, and (2) that I wasn’t nearly as done with pre-ordering as I keep saying I am.  Considering that the XBone is still getting the short end of the technological stick as far as multi-console games go, I couldn’t help but err on the side of the PS4 being a better way to go.  And, I mean, look; the Pip-Boy is maybe the only tangible pre-order bonus I’ve cared about in at least a dozen years.  So, there you go.


* “Impossible” is not necessarily an overstatement, even if it really looks like one.  While it’s true that I’ve written lots of music without having a computer, it’s not really how I work any more, and a lot of the editing work I needed to do required being able to re-record parts, which I simply couldn’t do.  There’s a longer post I could write about my music-writing process – and someday I’ll write it, because frankly I’d like to figure it out – but this is not the time or place for that.

Some quick Battlefront Beta impressions

I am lucky enough to have both a PS4 and an Xbox One, which means I got to try out the Star Wars Battlefront Beta twice last night.  I didn’t have a ton of time last night to devote to it, so I just did the single-player mission on Tattooine.  My intention had always been to get this game for the Xbox One, since I know more people on that system who might potentially play it, but I figured I might as well compare the two systems just to see what’s what.

And, um.  The PS4 version kicks the shit out of the Xbox One version.  It’s a direct hit from a laser blaster to the nuts.  Digital Foundry will give you a more thorough examination of this if you’d like the hard data, but even my untrained eye could see drastic differences in image quality; the XB1 is jaggy all over the place, has an inconsistent frame rate, and makes far-off enemies much harder to spot since everything that’s far-off is somewhat jumbled together.  The PS4, on the other hand, is buttery smooth and looks absolutely gorgeous.  And I think I actually prefer the PS4’s controller over the XB1, which is not something I’m used to saying out loud.  So, there it is.  I’ll be playing Battlefront on the PS4.


I also got the new Xbox One dashboard last night, and, well… I kinda hate it?  It took me several minutes to figure out where my actual games are located, which is the whole point of the device – and when I finally found their location (which is below the main homepage stuff), I felt a bit stupid.  The rest of the redesign just seems unnecessary.  I’ve never really minded previous Xbox dashboard updates, because they at least made some sense.  This one seems to be there for the sake of being there, and it doesn’t have any coherent purpose as far as I can tell.  It’s also a bit sluggish, especially if you click the left menu from the main homepage; hopefully that will get fixed soon.


In other news, I’ve completed my 2015 Goodreads challenge, which was to read 30 books.  And it’s only the beginning of October!  Hell, at this rate, I might very well get past 40, unless I decide to only read gigantic stuff (like the forthcoming City on Fire and any further volumes of Karl Ove Knausgard’s My Struggle memoirs).  I finished Nick Harkaway’s Tigerman, which I liked very much; he’s a hell of a writer, and his dialogue is so good it makes me want to start acting again just so that I can adapt his books into screenplays and then say this stuff out loud.  I’m now about halfway through Daniel O’Malley’s The Rook, which I can’t recall buying, but which is pretty good – sort of a supernatural James Bond sort of thing.  Apparently it’s book one of a larger series; the second one comes out in January, I think.


This weekend is primarily about recuperating from this relentless headcold/stomach thing I’ve had all week.  There may be some Uncharted, and there really ought to be some serious music stuff happening; I’ve got 5 songs that are, like, this close to being finished, and my buddy and I really want to get this stuff out before too long.  So that’s the plan.  Lay low, get healthy, get busy.

Weekend Recap: the lovely outdoors

With every passing day I become more and more happy that we made the move out of the city and into the ‘burbs.  I know our house isn’t in the most desirable part of town, and there’s a lack of kids Henry’s age that live near us… but it’s only a 3-minute drive to get to the nearest park, and any time we go to a playground we end up meeting parents with kids around his age, and in any case it’s just nice to be able to do things again.  Something in me has changed since we moved; I’m not paralyzed with the same sort of anxiety that made it so difficult to leave the house back when we lived in the city, and so we as a family can go out and do stuff that we couldn’t necessarily do as easily (or as willingly) before.


I don’t know if it’s my memory that’s shot, or if it’s simply that I keep thinking I’ve written something here but didn’t (you should know that even if I’m not posting here every day, I usually spend have a “new post” tab open for most of my available computer time, and more often than not I’ll trash whatever it is I’ve written) but in any event please forgive me if I’ve already said this:  Spofity’s personalized “Discover Weekly” playlist has turned me on to more good music since it started than I can possibly hope to count.

As a musician, I suppose I ought to be more conflicted about using Spotify as my primary music service.  I used to spend between $600-$1000 a year on new music; now I spend $120/year for my monthly subscription.  I know that the artists earn a tiny, tiny fraction on each stream instead of what they’d get in a straight-up album purchase, and that Spotify’s equity disbursements are not actually doled out the way they ought to be (i.e., you’d think that the artist you listen to gets paid based on what you stream, but instead “Spotify doesn’t pay on a “per song stream” model, exactly: the total royalty pie is split among all rights holders based on the percentage of total Spotify streams their songs garner“, and this royalty rate is not necessarily split equally between artists and the labels, and it’s certainly more favorable to big artists instead of indie bands), and if I wanted to make any money from my album, I’d rather people bought it outright than stream it.  Of course, at this point in my life – approaching 40, with a wife and a child and a mortgage and a day job I can’t realistically quit to go on tour, especially since I can’t pay a band and nobody wants to see a 40-year-old man with social anxiety on tour – I’d simply be happy if people listened to it, and I know that if I put “Untrue Songs” on Spotify, a great many more people would listen to it.  That album sold enough for me to recover my sunk costs and get a few cups of coffee afterwards, but I’m not sure anyone else bothered to track it down besides those initial sales.

Regardless – that’s not even the point.  The point of this section is that Spotify’s algorithms are better at finding good music than I was prepared to give them credit for.  I now look forward to each Monday’s playlist refresh, and I’ve even started a separate playlist with my favorites because there’s at least 4-5 songs in each week’s list that are keepers.

I bring this up also because some of the stuff I’ve been listening to has been so fucking good that it’s causing me to rethink my own music-making approach.  Like I said a few weeks ago – I have a bit of a creative inertia problem; when I’m rolling, I can’t be stopped… but when I stop, I stop, and it takes me forever to get moving again.  Sure, I could blame some of that on the move, but we’re all moved in now, and all my stuff is set up, and yet I’m still not quite back in the swing of things.  That said, there’s three albums that I’ve discovered this week that are fucking my brain up – in a really good way – and I’m back to wishing I had more available hours in the day.

Maybe I need to find a collaborator.  When I can’t get my shit together on my own, it’s often useful to have someone else to bounce ideas off of, and to feed on that collaborative energy to make something brand new.  There was a music festival in town last weekend, and it was some of the first live music I’ve seen in… years?… and the bands were quite good, and now I’ve got an itch to play with other people again.  This is usually a good sign that my creative gears are starting to turn again, so even if I don’t end up starting a new band, I’m hopeful that at the very least I’ll start writing new music again (or at least finishing the stuff I recorded earlier this year).


I’m already about 1000 words into this Metal Gear Solid V piece and I’ve only put, like, 6-7 hours into the game itself.  I can’t say much about the piece – or the game, for that matter – but I can say that I do not hate it, and indeed there are parts of it that I quite like – not the least of which is the ability to play one mission and then turn the game off without dealing with a 45-minute unskippable cutscene.

That said, I do find that I need to cleanse the palate every once in a while, and so I’m very glad to have Forza 6 in my life again.  I’d been a Forza loyalist through the first 4 installments, and then I fell madly in love with the Horizon offshoots, and didn’t really feel bad about skipping out on Forza 5 since I had other stuff on my plate at the time.

I’m not a car enthusiast by any stretch of the imagination; I own a car out of necessity and it’s a hand-me-down at that.  I like driving games for the same reason I like golf games – they’re usually very pretty, they require minimal focus, and the feeling of executing something well is just rewarding enough to keep on going.  This is a way of saying that I don’t come to Forza for the cars as much as I come for the tracks.  The first 3 or 4 Forza games reused a lot of the same tracks, so much so that I’d sometimes think I’d put the wrong disc in the tray.  Forza 6 feels a lot more fresh in this respect; the tracks aren’t the same old, same old.  Indeed, some of the tracks remind me of other games I haven’t thought about in a while – there’s a track in Prague that reminds me of Project Gotham Racing for some reason, and some of the new rain/fog effects make me think of DiRT.  (We need a new DiRT game, by the way.)

Alive And Well And All Moved In (almost)

So I was hoping to write up a big thing here talking about the events of the last few weeks – specifically, the move – but today’s been so absurdly busy that there simply hasn’t been any time.  It’s 3:19 as I type these words and this is literally the first time all day I’ve had more than 10 consecutive non-interrupted seconds to write.

Given that I’m not 100% sure what’s in store for the rest of the afternoon, let me make this quick:

1.  The new house is awesome.  The move itself went very smoothly (aside from a guy crashing his car directly into the back of the moving truck without hitting his brakes, and it’s amazing nobody got hurt), and the kid was a champion (although the poor dogs were locked in bathroom doors so as to avoid antagonizing the movers / pee on everything), and we even got the bulk of the necessary repairs fixed while we were both off work last week, which is a huge weight off our shoulders.  Really, all that’s left at this point is a few miscellaneous boxes in the office and the hanging of pictures and artwork.

1a. Also the mancave needs a new thing for the TV, but that’s not something I need to get right away.

2. Also we bought new HDTVs.  Let me tell you – we bought two Vizio 48″ LED HDTVs and the mere fact that both of them, combined, cost less than $1000 is astounding, considering that I’d bought my old 40″ Samsung about 8 or 9 years ago for over $2000.  But the TVs themselves are pretty great, too.  There’s a part of me that’s curious about 4K, but the more realistic part of me knows that we don’t really have any 4K content right now, and it seems silly to shell out that much money when a 48″ TV for less than $500 is already getting the job done.

3. Given how busy the last two weeks have been, there’s not been that much opportunity for gaming/reading/watching things.  That said, of course we found time to watch Wet Hot American Summer – First Day of Camp, which we loved.  It’s true that the transformation of a 90 minute movie into 8 30-minute episodes means that it’s not as easily digestible as a whole, and it requires more work on our part to absorb it in the same way that we did the film, but it should also be said that it was also a really funny and silly way to spend a few evenings when we were exhausted from unpacking.  I don’t really understand why anybody would watch this that hasn’t seen the original film, especially since so much of the show is surreptitiously designed to show how the film’s events and characters got to where they are, and when I think about it now there’s a few not-quite plot holes that don’t necessarily add up (like how, given the events of the Netflix show, Gene would already know about the talking vegetable soup can, whereas in the film it comes totally out of left field – as it should, when you think about it), but whatever – it’s an inspired bit of silliness, and everybody gets more screen time, and at the end of the day I’m honestly just glad it actually exists.

4. The little gaming I’ve done has mostly been cleaning up various contracts and side quests in Witcher 3, if only to be as fully prepared for the New Game + mode, whenever that starts.  But I’ve also been kinda helplessly devoted to Rocket League on PS4, which is maybe the most fun I’ve had in multiplayer since Burnout 3 (no joke).  I don’t even care that I’m not particularly good at it, or that if I’m hanging back on defense and the ball comes my way I start feeling the same sort of anxiety I used to feel when I was 6 years old playing soccer, and I’ve started getting used to and accepting that certain feeling of inevitability that comes when I miss the open ball or accidentally re-direct it to the opposing team who immediately scores.  I can live with that; I can live with myself.  (I also play online without headphones, so I can’t hear if any of my teammates are calling me names, which is highly recommended.)

Beyond that – I gotta say, I like the train in the morning.  I’ve yet to take the train home, so who knows how that’s going to work, but this morning’s commute was downright pleasant.  I even got to sit down, which hasn’t happened in maybe 20 years.

I can’t yet speak to the suburban pace, given that I’ve only been there a week and that first week was largely spend indoors, dealing with cardboard boxes and tape.  I can say that our town has a ton of cute little parks, and our son is INFATUATED with playgrounds, and so it’s really nice to be only a 5-minute drive from any number of them, none of which are filled with hundreds of people.

In any event – you are all invited to our backyard, as soon as I learn how to grill.  Also I need to buy a grill first.

Tomorrow is the release of Everybody’s Gone to the Rapture, which has been high on my to-play list all year, and so I’m hoping to play that and write something up later this week.

Limbo / Endings and Beginnings

I have so many things I need to talk about, and (of course) I have no idea where to begin.  The following image series is more or less what I’ve been doing here for the last few weeks.

1.  One of the many reasons why I’ve been silent here of late is that there’s a BIG BIG THING that is still not 100% finished yet, and I don’t want to jinx it by spilling the beans, but at this point we’re getting pretty close to knowing for sure if this is going to happen or not, and so (since my wife says it’s OK) here’s the news:  It looks like we’re moving out of the city and into the ‘burbs.  We put an offer on a perfect (for us) house in Maplewood, New Jersey; they accepted our offer; we’re already out of attorney review; we’re getting the house inspected tomorrow (while we also examine potential day care solutions); the mortgage application has been filed; the tentative closing date is June 19.  THIS IS HAPPENING SO VERY FAST.

As you might imagine, this has more or less completely taken over my life.  My wife and I aren’t sleeping; we fret about monthly expenses, we worry about day care, we have absolutely no idea what the morning commute is going to look like (before we get on the train, that is; once we’re on the train it’s easy-peasy).  I suddenly have to get a NJ driver’s license and get the car re-registered and inspected and the dogs need to get re-registered and licensed and we need homeowner’s insurance and new car insurance and we have to find a pediatrician and we also know maybe 2 people who live in the town and and and

It’s super-exciting because the house is amazing and the town itself is amazing and we can’t wait to move in, but it’s also terrifying because HOLY SHIT IT’S A HOUSE AND WHAT IF A TREE FALLS ON THE HOUSE AND HOW MUCH WILL A REPUTABLE PLUMBER COST AND HOW WILL WE PAY FOR ANYTHING IF ANYTHING BREAKS.

2.  One of the other reasons why I’ve been silent here – and I’ve probably said this before, during similar lulls – is that it’s hard for me to talk about games when I’m not actively playing anything.  It’s true that I’ve picked up a few things here and there over the last few weeks but nothing’s held my interest; to the extent I’m playing anything at all (besides a few excellent time-wasters on my iPhone), I’ve been wrapping up old side quests in Dragon Age Inquisition since that’s at least something that I’ve already spend a considerable amount of time with.  Most of my evenings of late have been spent with both the consoles and the gaming PC turned off, though, and I haven’t felt much of a pull to get back

But if I’m being honest here, I’ve been starting to wonder how much longer I’m going to talk about games at all.

I’m starting to feel disconnected from gaming.  I’ve talked about this before, I know, but it’s different this time.  I know that I’m distracted right now, what with the house and the album and my kid and everything else, but even the eye-popping advance reviews for The Witcher 3 aren’t necessarily getting me as excited as I might’ve been only a few years ago – and if The Witcher 3 isn’t gonna do it, I honestly have no idea what would.

I had an interesting conversation with David Wolinsky yesterday over twitter.  He’d written a rather breath-taking piece for Unwinnable (which you should read right now) and I felt compelled to thank him, and then I saw his pinned tweet:

I responded that I think I might be in the middle of that specific transition, and it bothered me a little bit.  I’ve been playing games since I was 5 or 6 years old, and with the exception of my college years, I’ve been a dedicated gamer the whole time.  Within the last few years, though, I’ve been feeling myself slowly slip away from it – not just from games themselves, but from reading Twitter, from engaging with the community, from writing about games on other sites, even from delivering soliloquies such as this on this very site, where I’m free from editorial oversight and advertising pressure.  I’m feeling alienated from the culture.  Most AAA games simply aren’t made for 39-year-olds, and that’s a weird thing to wrap my head around.

I’ll end this with something I’ve quoted here before but which bears repeating in light of this feeling of alienation and disengagement – the last 3 paragraphs of Tom Bissell’s Grantland piece about GTA V, which says this so much better than I ever could:

…I have a full Xbox Live friends list, 100 people strong, and last night 25 percent of them were playing GTA V — something I’ve never seen before. The texts and messages started flying: So, what do you think? How far are you? Very few of my friends had good words to say about GTA V, even as the game’s Metacritic score holds firm at a mind-boggling 97. Then I got a text message from a game-dev friend who happens to be one of the smartest, most aesthetically sophisticated people I’ve ever met in games. He wasn’t enjoying the game, and he seemed puzzled by that. We texted for a while. Then he sent this: “I guess I’m mourning the admittance that I’m no longer the target audience of my own work.”

One of GTA V‘s characters admits at the end of the game, “I’m getting too old for this nonsense.” And you know what? I felt the same thing numerous times while playing GTA V, even though I continue to admire the hell out of much of what it accomplishes. So if I sound ambivalent, Niko, I think it’s because I’m part of a generation of gamers who just realized we’re no longer the intended audience of modern gaming’s most iconic franchise. Three steps past that realization, of course, is anticipation of one’s private, desperate hurtle into galactic heat death. I’m left wondering when I, or any of us, express a wish for GTA to grow up, what are we actually saying? What would it even mean for something like GTA to “grow up”? Our most satirically daring, adult-themed game is also our most defiantly puerile game. Maybe the biggest sin of the GTA games is the cheerful, spiteful way they rub our faces in what video games make us willing to do, in what video games are.

Playing GTA used to feel like sneaking out behind school for a quick, illicit smoke. The smoke still tastes good, Niko; the nicotine still nicely javelins into your system. But when you look up, you have to wonder what you’re actually doing here. Everyone is so young, way younger than you, with the notable exception of the guy handing out the cigarettes, and he’s smiling like he just made a billion dollars.

Back in the saddle, more or less

(blows dust off blog)

OK, so: I was on vacation last week, but given certain recent events both personal and professional, I apparently needed to unplug from the internet for quite a bit longer.

i am still here, in my mind.

It’s hard to write about games when you’re not playing anything; it’s hard to write about music when you’d rather have people actually hear what you’re doing instead of poorly describing the process of creating it.  Also it’s hard to write, in general, when certain professional obligations make it impossible to do so.

But:  I’m back from vacation now, with my batteries somewhat recharged (it’s hard to fully relax when you have a two-year-old who’s favorite words are “No!” and “Stop!”), and I’ve returned to a day job that is considerably less stressful now than it was before I left.  These are good things!  Hopefully this means I’ll be writing here a bit more frequently than in recent weeks.


I’ve been thinking a lot about loops lately.  I’ve been watching my two-year-old son get into these “fun loops” at the local playground; he’ll climb up a ladder, run over a bridge, climb some steps, go down a slide, and then run back to the ladder and do the whole thing over and over and over again; he will not be deterred; if a kid gets in his way he either waits for them to pass (if they’re bigger) or steps around them (if they’re smaller) and then continues along his path; he’ll accept a brief respite for me to wipe his nose but that’s the only interruption that’s allowed, and he screams bloody murder if it’s time to go.

Maybe he gets it from me.  I’ve had a thing about loops ever since I can remember.  Not just in terms of games or playing, either.  I remember when I was first getting into music – like, really getting into music, during endless adolescent afternoons, when I would just tune out the entire world and get thoroughly absorbed in a cassette tape – I’d get to a favorite part in a song, and as soon as it was over I’d have to rewind and hear it again, and I’d do this over and over again until I memorized exactly how long I needed to rewind before getting to the beginning of the section.  (I still do this, of course, but instead of memorizing rewind time, I’m now memorizing timestamps.)

The point being:  that famous Halo quote about “30 seconds of fun” would appear to be something that’s hard-wired into our brains from an early age.  Speaking of which, that link above gives that quote a bit more context, in that the guy who said it didn’t mean to imply that in Halo you’re doing the exact same thing over and over again, but instead they’re switching the context on you so that the 30-second rush is constantly new and fresh.  This applies to the music analogy, though, too – if I get caught up in a favorite music section, I’ll listen to something once and then focus on a specific part, and then rewind and focus on a different part, each successive time my brain holding on to something new and different.


I did play some games on vacation – and on my Vita, too, which is nice.  I’d bought a few things before we left – Shovel Knight and Titan Souls, while also still staying heavily engaged with Stealth Inc. 2 – but as it turns out I ended up getting sucked back into SteamWorld Dig, for some reason.  That game is pretty neat, I think.  I’m still very early on, but it seems to be doing this very neat open-world Dig-Dug thing, which I find very pleasing and enjoyable.

I beat the first boss in Shovel Knight, and that game is fun, but – as I’ve said elsewhere – I don’t have that much nostalgic fondness for the 16-bit era that it’s clearly emulating, and so I’m finding that while I appreciate its slavish devotion, I’m not necessarily hungry for it the way everybody else is.  (Same thing goes for Axiom Verge, too – and where’s the Vita version of that, I wonder?)

I’m not sure Titan Souls is for me, though I don’t want to dismiss it out of hand so quickly, given that I’ve only actually beaten the very first boss.

Last night I felt a bit restless (for reasons I’ll explain at a later date, if all goes well) and downloaded Assassin’s Creed Chronicles: China for the PS4.  It’s an absolutely gorgeous 2.5-D stealth platformer that makes me really wish I was playing Mark of the Ninja 2; it’s still very Assassin’s Creed-ish, which means the controls don’t always work the way I expect them to, and the UI is still very crowded (which is annoying, given the aforementioned graphical beauty).  But it’s at least not the same old thing, as far as the AC franchise is concerned, and so I’ll try to stick with it for the time being.


Over the vacation I finished the Valis trilogy by Philip K. Dick.  That’s the first PKD I’ve ever read, by the way, and I’d probably guess that it’s not the best way to start off with him, especially since I’m not what you’d call a religious person by any means.  It’s certainly very interesting and thought-provoking, of course, and after reading VALIS I’m certainly interested in at least thumbing through PKD’s Exegesis, though I know that’s probably a bit too much for me to chew right now.

I did end up breaking my “no new books until I finish the backlog” rule.  (Look – when I go on vacation, I tend to splurge – and given the sort of emotional stress I was going through before we left, I maybe went a bit overboard.)  I bought a bunch of stuff, all of which I really want to get to, but I ended up going with Arthur Phillips’ “The Song is You”, which is exactly what i’d hoped it would be (I really liked his “Egyptologist“, and when I’d read the description of this book I knew I had to read it as soon as humanly possible), and it’s also feeding me lots and lots of lyric ideas, which is useful, given that I really need to get back to work on the album.


OK, so, that’s it – I’m alive, I’m well, I’m getting back to work.  (And if you can, please cross your fingers for me; I’ll explain later.  It’s good news, if the finger-crossing works out, is all I’ll say.)

My Work With John

It’s strange to think that there are no photographs of John and I together, though it occurs to me that most of our collaborations in recent years was through email; constant back and forth, with me submitting sketches and him sending back rough edits and then me sending back music composed to his edits and then him tweaking and sending back, etc.  Every email he ever sent me was always positive and warm and encouraging; and any time I ever made him happy, I knew I’d succeeded, because I always wanted to give him my best work.  I only wish we could have kept on going.

Johnny Rocks.  Always.  (And please continue to give, if you can.)




Please Help.

A caring, attentive friend; a doting husband and adoring father to three beautiful children; an immensely talented filmmaker (who, I now realize, directed almost half of the short films on my reel)… these are but a few of the many ways to describe the one and only John Des Roches.

My heart is breaking, as are the hearts of everyone who knows him; he’s in hospice care right now, and…

I don’t know how to continue this.  As I said, my heart is breaking.

John’s family needs all the support we can give them.  If you can contribute anything – anything at all – it would help immensely.

Weekend Recap: Noodling Around

MUSIC:  If we’re judging the new album’s progress solely by how much I’m uploading to my Google Drive folder every week, then obviously I’ve slowed down rather considerably since February.  But I’m still working / thinking / contemplating / scribbling down lyrics whenever they pop into my head, nearly every day.

My beta listeners might disagree with my analysis, but as of right now, out of the 20-odd demos I’ve uploaded, I’ve narrowed my attentions down to 10 of them.  One of those 10 is a brand-new thing I recorded the other night, which I was tempted to upload and share immediately after I bounced it to mp3, even though I probably shouldn’t.  I really like it, but I also am fully aware that it’s a nearly 5-minute-long guitar noodle, similar to the looping stuff I was doing about 15 years ago; and if it were to actually make the cut and appear on the album, I’d be doing some drastic edits in order make it a bit less self-indulgent.   (Ironically, this is why I’m tempted to post the original version in all its noodle-tastic glory, given that it’s almost certainly not remaining in its current form.)

I’ve also reached the inevitable crippling self-doubt phase, which is what happens when I listen to these demos too many times and end up either (a) hating them or (b) getting too attached to their rough-draft imperfections and wanting to keep them as is.  That second part is also why it’s hard to make second drafts out of these things sometimes; even though it’s a relatively minor thing to simply cut/paste sections over a few measures to insert some extra time for a verse or whatever, I’ve gotten so used to how these things already sound that even though the adjustment makes the song better, I don’t like it as much.

I might need to take some time away from the demos and simply listen to this stuff in my head for a while.

I also might go ahead and post this new thing anyway, or at least a little snippet of it.


BOOKS:  I realize I haven’t talked about what I’m reading in a while; I’ve been slowly going through David Mitchell’s The Thousand Autumns of Jacob de Zoet for the last few weeks; last night I started Part 3.  I was always apprehensive about starting it (which is why it’s been in my backlog for as long as it’s been), given that I’m not particularly drawn towards historical fiction, especially in an era that I have absolutely no prior knowledge of (in this book’s case, the Dutch/Japanese trade of the very late 1700s).  But Mitchell is still a hell of a writer, and I suspect that his reasons for setting this book in this very specific period and place will make sense, and in any event it’s very cool to see characters from his other books show up in this one.


FILM:  I don’t usually talk about movies in this blog, if only because I simply don’t have the time to consume film the way I used to.  But I did want to take a few minutes to talk about Interstellar, which the wife and I finally saw over the weekend.  I’ve been a devout Christopher Nolan fan ever since Memento exploded my brain – that’s one of the few films I’ve bothered to see in a theater twice – and I’ve enjoyed everything he’s made ever since, despite their varied flaws.  (My biggest problem with Inception, besides the fact that it gave me a panic attack when I saw it in the theater, is that there’s no character development in any line of dialogue; everything’s flat and expository and it’s a credit to his actors that you feel anything at all towards them; a similar line of attack could be levied towards the Batman films, too.)  In any case, I’d heard mixed things towards “Interstellar” but I knew I had to see it for myself anyway, and so I did, and I absolutely loved it.  It’s not without its flaws (though I wouldn’t dream of taking issue with its science; it’s out of my depth anyway, and whether or not it’s 100% scientifically accurate is somewhat besides the point, I think) and I saw certain twists coming, but I still gasped at their reveal, and I can’t help but admit that Matthew McConaughey (an actor I’m not terribly fond of) was really, really, really good.

Side note:  in the wake of the Marvin Gaye/Robin Thicke lawsuit and the troubling precedent it could set, I can’t help but think that Philip Glass could sue the pants off of Hans Zimmer for essentially ripping off Glass’s soundtrack for Koyaanisqatsi.  Which is not to say that I didn’t enjoy the “Interstellar” soundtrack immensely; it just sounded somewhat familiar to me, and then I listened to it on Spotify and realized why.


GAMES:  Lots to talk about.

1.  I finished The Order: 1886.  I stand by my earlier faint praise, though now that it’s all over I can see why people would be disappointed:

  • The game’s premise is still very intriguing – the Knights of the Round Table are quasi-immortal knights currently engaged in a war with vampires – but nothing particularly interesting is done with that premise.
  • For all the game’s cinematic aspirations, it doesn’t stick the landing at all.
  • Any game, film or book that contains a scene between adversaries that has a variation of the line “We’re not so different, you and I” is now getting docked a full point in my arbitrary and non-existent rating system.
  • The combat system never really evolves.  You mostly fight human soldiers, usually head on although there are some stealth sequences here and there; maybe three or four times you fight some beasties, who have a much different attack pattern; and then I think there are two “boss” fights against these monsters which are mostly QTE-enhanced.  I don’t hate QTEs as much as most people, but I don’t necessarily like them all that much either; I don’t mind them here, but that’s also because they don’t pop up all that often.  (That said, the very last shot in the game has a QTE prompt in the dead center of the screen, which robs the moment of whatever gravitas it was aiming for.)
  • The “hidden collectible” aspect of the game is dumb and underdeveloped and a waste of time.

But:  it is absolutely gorgeous, and it’s relatively bug-free (which is very impressive in today’s AAA space), and I think a sequel could be something truly special, if it’s done right.

2.  During this weekend’s 2K sale on Steam, I ended up buying both Civilization Beyond Earth and Sid Meier’s Starships.  I keep forgetting that I need to be in certain moods in order to really get into Civ games, and I was not in those moods this weekend.

3.  On a whim, I decided to get back into Shadow of Mordor, which I’d put aside a few months back.  Decided to start over, from the very beginning, to remember how to play it properly.  Lo and behold, I’m enjoying it about a thousand times more than I did the first time; I don’t know what happened to my brain between then and now, but something about it finally clicked, and now I’m really enjoying it.  I’m also much better at it this time around, for whatever reason; the first time I was getting my ass kicked left and right, but in this second go-round I’m holding my own much better.

4.  My almost-2-year-old son is infatuated with the Lego Movie – and given that I enjoy it as well, I don’t mind him watching it over and over again.  So I decided that this would be as good a time as any to replay the game again, if only so that he could control Emmet directly.  The game is still buggy as hell, but whatever – if Henry wants Emmet to jump, Emmet jumps, and he gets quite a kick out of it.  (Also, my dog Lily is an expert-level photobomber.)

press x for ethics in game journalism
press x for ethics in game journalism

New Album Progress Report

MUSIC:  So:  I’ve been busy.  audioThe attached .jpg represents almost everything I’ve uploaded for my beta listeners since I started this recording project in late-January; there’s still a few more sketches on my hard drive that I haven’t uploaded yet, mostly because there’s not much to them.

I’m working on a bunch of things at once; I’m writing brand-new stuff, and also revisiting some much older stuff that’s never been properly recorded, and I’m also now starting to examine everything as a whole, and am beginning the process of separating the keepers from the b-sides.  And at some point I need to start working on lyrics.

All things considered, this is as productive and prolific as I’ve been in years.  For the longest time – like, the last 20 years – I was too complacent and lazy to ever get my ass in gear.  I’ve always wanted to record an album, but couldn’t be bothered to actually write anything, or let myself get into a songwriting routine – I was focused on other things, or just simply too unmotivated to get off the couch.  Hell, I have a hard time even calling “Untrue Songs” a real solo album – it was recorded over the course of 8 years and I wasn’t ever sure if any of it was going to see the light of day at all, and basically I put it out because I wanted my newborn son to know what all the instruments in the office sounded like.

For whatever reason, though, this time is different.  This time I’m genuinely excited to get home and start working.  Even on nights where I say to myself, “you know what, it’s been a long day, let’s take it easy tonight and switch off”, I still end up going into the studio and start tinkering with something.

So even if I technically failed the RPM Challenge, the overall experience has been nothing short of a fantastic success; I’m making music again, and I’m as happy about it as I’ve ever been.  I don’t necessarily have a timeline for finishing this thing, but believe me when I say that I’m as excited to get this new stuff out into the world as anything else I’ve worked on, possibly ever.

GAMES:  Because I’ve been so music-focused lately, games have obviously taken a bit of a back seat.  Obviously, given the current release calendar, I haven’t necessarily been missing all that much.  I treated myself to a bunch of well-regarded indie games last week but haven’t really given myself any time to play them:

  • I did the opening tutorial for Helldivers, and I think that’ll be a lot of fun in co-op.
  • I did the first 3 levels in Pneuma: Breath of Life; it’s an interesting (and beautiful) 1st person puzzler that’s trying just a little bit too hard to be self-aware and meta, taking inspiration from something like Stanley Parable as an obvious example.  It also offers up achievement points like CRAZY; even though that’s a thing I’m not really paying attention to anymore, I couldn’t help but point out that finishing the first 3 levels gave me a whopping 300 points.
  • I played about 30 minutes of the very stylish noir adventure White Night, but can’t offer any insightful commentary beyond its graphics.
  • I bought Never Alone but haven’t yet fired it up.
  • I downloaded OlliOlli2 because it’s free for PS+ members, but I must admit I was afraid to get started on it, because the first one was so fiendishly difficult.  And yet, for whatever reason, I’ve figured this one out, and even though I’ll never be a Jedi master at it, I can get all 5 stars on the early levels, and I’m enjoying it immensely.  It could be simply that there’s no narrative to get lost in; all I have to focus on is level geometry and the proper timing of button presses, and after a while it’s very easy to zone out.

I did end up renting The Order 1886, though it hasn’t arrived yet; I also rented the DmC HD remake, if only because I really like that game and would like to see how it could look even better than it did on my aging PC.

Side note – I am still kinda curious about those upcoming Steam Machines, and if I can get one with great specs for a relatively reasonable price, I very well might buy one and have it replace my PC.

BOOKS:  I finished Charlie Huston’s Skinner this morning.  I liked it, I think?  I don’t know.  It moves quickly, and some of the action set pieces are pretty exciting, but for an action-spy-techno thriller I never felt any danger, and the main characters are impossible to relate to (given their very plot-necessary personality quirks).  Now I’m finally reading David Mitchell’s The Thousand Autumns of Jacob de Zoet, which I’ve been meaning to get to (and yet was very intimidated by, for reason I can’t explain).