Prelude to the 2014 GOTY Post

Ordinarily this is my favorite time of year, where I spend most of my free time preparing my Game of the Year post.  I compile thousands of words devoted to dozens of categories, in an attempt to single-handedly out-write all the GOTY posts from all the major sites, while also attempting to justify and rationalize the hundreds of dollars I spend on games (and the hundreds of hours I spend playing them).  SFTC is a one-man operation, after all, and since I’m operating in a vacuum, I try to be as comprehensive as I possibly can.  It’s a labor of love that I’ve always looked forward to.

Until this year.

This year sucked.

Between the increasingly toxic nature of the gaming community’s worst elements, and the fact that quite a lot of this year’s AAA blockbusters were either HD remasters of games I played last year or games that were straight-up broken, I’m looking at my Google spreadsheets and categories and I’m mostly just shaking my head.  I’m not even 100% sure that I can compile a rock-solid Top 10; I don’t know that there were 10 games that I enjoyed that much.  I have a pretty solid top 3, and after that it’s mostly just clutter.

So look forward to reading a few thousand words about sadness, coming maybe next week?


I’m 35 hours into Dragon Age Inquisition.  I’m around level 14 and kinda just biding my time, leveling up and grinding until I’m ready to take on the next main story mission.  I have successfully romanced Sera, so there’s that.

I still wish the game was clearer as to what the recommended level was for each area you enter; I’ve been spending the last few hours traipsing around the Emerald Graves, and for the most part I’ve been handling myself quite well although there are a few Fade Rifts that are straight up impossible, and I also stumbled across a gigantic dragon that happened to be looking the other way, and there were also some giants that were chasing me around for a bit.

You know what game it reminds me of, more than anything else?  I mean, besides other BioWare games?  Kingdoms of Amalur: Reckoning, the ill-fated action RPG from a few years back.  The writing in DAI is much better, of course, but the general vibe of the experience feels very much the same; the environments are similarly varied, the sidequests are stumbled upon in similar ways.  I liked KoA:R, too, even if it was beyond massive and I never came close to finishing it; indeed, I think I liked KoA’s combat system more than I do DAI.


Getting back to the GOTY post – I feel like I can’t start writing it in earnest until I finish a few more things, or at least spend some more time with them.  I’ve had Danganronpa in my Vita for a week and a half and I haven’t had a chance to even turn the thing on, let alone play it.  Meanwhile, now that there’s this new patch for Alien Isolation that tweaks the difficulty a bit, I’m wondering if I should go back to it and try to finish it.  I still want to give Shadow of Mordor the benefit of the doubt, though I suspect I’ve been away from it for too long; I also want to give Sunset Overdrive another go before I totally forget how to play it.  And I also want to go back and revisit some games from earlier this year, just to make sure I still feel as strongly about them now as I did then (i.e.Wolfenstein).  Will you notice the difference if I don’t?  Does anything matter?

To borrow from today’s AV Club article about Top 10 lists:

Sometimes, we get so focused on our lists and defining ourselves that we forget to take a moment and think about what all of these pieces of pop culture mean to us and to others. TV shows, films, video games, and books aren’t something to be categorized like manila envelopes at an insurance firm. They’re art; and art, at its best, is an experience, and it’s best shared with others.

Failure, And Moving On

I turn 39 on Monday.  And as such, I’m feeling particularly reflective and ruminative today, with all the attendant melancholy that such navel-gazing generally brings.

This is probably as good a time as any to mention that I failed this year’s NaNoWriMo, and it was a pretty spectacular failure – I think I topped out at just under 7,000 words.  What started as a memoir-ish chronicle of a person I used to know ended up with a deep dive into my college journal and an inadvertent re-opening of a lot of old wounds that I thought I’d closed, and so I’m in this weird paralytic state where I can’t finish the project because I desperately want to reach out to people that I’ve lost, all the while knowing that some of those people probably don’t want anything to do with me.

I was emailing with an old friend yesterday about this:

I get hung up on a lot of stuff in my past, which sucks, because aside from [one specific thing that I’m redacting for purposes of this public blog] I’m very much in love with my present.  But the thing is, I still recognize a lot of my darker moments in my journal, and that’s the part that’s disconcerting, because it would appear that I haven’t changed nearly as much as I think I have.

So anyway, there’s that.


On the gaming front, this weekend is primarily focused on progressing through Dragon Age Inquisition, and I suspect that’ll be the case until I’m done with it.  If I need a break, I’ll go back to Assassin’s Creed Unity, because (a) I hate myself and (b) I’m almost done with the campaign.


On the TV front – and yes, every once a while I watch TV – the wife and I watched the first two episodes of Black Mirror on Netflix last night, and holy shit that show is incredible.  The Brits know how to make really good TV, people, that’s the lesson to be learned here.


I finished reading Emily St. John Mandel’s Station Eleven last night; I liked it, but it was the third post-apocalyptic novel I’d read in a row, and so as such I was probably a little burned out on the subject matter.  I’ve since started Thomas Ligotti’s Teatro Grottesco, which is really creepy and unnerving and good.  I came across his name the other day in a piece about True Detective and plagiarism; I haven’t watched the show but I’d obviously heard a lot about it, and Ligotti’s work is cited quite often as a direct influence on the show.  So I figured, hey, why not.


I’m not necessarily done with this just yet, but I figure I might as well start putting it out – here’s my Favorite Songs of 2014 playlist.

[spotify https://play.spotify.com/user/jervonyc/playlist/1qUgxbGW7oZehDejNwFsUk]

In Which A Whole Bunch of Navel-Gazing Ensues

1.  My rental copy of Assassin’s Creed Unity has not yet arrived – it might come tonight, it might come tomorrow – and yet considering the spectacular number of glitches and game-crashing bugs that are dominating my Twitter feed, I’m not sure I want to start it until the first wave of patches arrive (and that those patches don’t further break the game).  And by that point, when enough patches have come out so that the game is in a playable state, I could very well be knee-deep in Dragon Age Inquisition and might not want to bother.  The larger problem is that the code isn’t the only thing that appears to be half-baked; Assassin’s Creed games have always been tough nuts to crack from a narrative point of view, and I keep hearing that Unity’s story is bland, boring and nonsensically enigmatic, the way it’s always been.  No amount of patching can fix a busted story.  Do I want to spend 40+ hours of my life wrestling with something this problematic?  I mean, I’ve played pretty much every AC game there is (except the Vita game and Rogue) but I haven’t been afraid to leave them unfinished (i.e., Revelations, AC3).

Furthermore, regarding Ubisoft’s actions with respect to Unity’s release – specifically, the bizarre 12-hour post-release review embargo – well, it smacks of bullshit and corporate shenanigans, a desperate flailing to reduce the number of cancelled pre-orders once the word got out that Unity was straight-up broken.  And considering how the pre-release hype failed to live up to the post-release reality of Watch Dogs, I can’t help but feel very nervous about Far Cry 4.

2.  And speaking of broken stuff, I must admit that I’ve stalled a bit on my NaNo project.  Honestly?  The subject matter started sending me into a very inward-facing, navel-gazing spiral of depression – which was exacerbated by re-reading my college diary – and so I’ve been mired in this weird melancholic funk of nostalgia and regret for the last week (which itself has been exacerbated by a nasty cold that my family has been passing around to each other for the last month or so, as well as some day-job-related stress that I can’t talk about here).  Indeed, this morning I listened to the first half of Marc Maron’s WTF interview with Allie Brosh (of Hyperbole and a Half fame) and what I heard hit me square in the face.  I go through these depressive cycles every once in a while, and they’re a real pain in the ass; I get apathetic, and then I get mad at myself for being apathetic, and then I get mad that I’d rather get mad at myself than stop being apathetic, and so on and so forth.  So, yeah – writing about one of my college friends and collaborators has turned into something a bit uglier.  That doesn’t mean I intend to give up on it, though; it means that I need to approach it in a different way.

3.  Switching back over to games: I beg your forgiveness for all the Xbox One bashing I’ve done this year.  I’ve been playing Sunset Overdrive and Forza Horizon 2 just about every night since I bought the damned thing, and I’ve become rather enamored with it.  So much so that I haven’t decided which platform to play Dragon Age on; frankly, I’m waiting for the Digital Foundry people to get their hands on it (especially once the PS4 patch is in place that supposedly fixes a lot of what was broken during the review period).  Because unless the PS4 version is noticeably and markedly better-looking and performing, I might just stick with the XB1 – even though I have a $15 credit on the PSN store.

4.  And now switching back to books:  I’m trying to keep my good-book-reading streak alive, and so I’m still trying to figure out what to read next.  In addition to the list of 10 as-yet-unpurchased books I put up the other day (as well as the countless already-purchased-and-still-unread books on my Kindle), I’m now tremendously intrigued by Michel Faber, who I’d never heard of until yesterday, when I flipped through this week’s New Yorker and saw his newest book mentioned in their Briefly Noted section.  David Mitchell, writer of this year’s “Bone Clocks” (which is my personal Book of the Year and might end up in my all-time Top 10), calls Faber’s new book “his second masterpiece”, and so I had to find out what the first masterpiece was, which is “The Crimson Petal and the White”, which a few Facebook friends also raved about; and it turns out that he also wrote “Under the Skin”, which is also a movie I’ve been wanting to see all year.  So, then:  if you’ve got anything to say about him, please let me know.

The First Few Hours (for real): Xbox One, Sunset Overdrive, Forza Horizon 2

1.  Before I get into the topic at hand, a confession:  I haven’t written for NaNo in 2 days.  Nor am I sure I’m going to pick up where I left off, if in fact I do decide to keep going; the subject matter is a bit more emotionally loaded and intense than I’d thought.  If I’m going to successfully fictionalize it, I need to understand it first, and boy oh boy am I not emotionally prepared to do that at this present moment in time.

2.  And in keeping with things that make me feel depressed, I can’t help but notice that my writing just sucks these days.  Even just emails to friends, FB status updates, and twitter replies – they all feel like they’re coming out wrong.  I’m feeling very much like Salieri; I have a tremendous passion for writing, but I feel that I lack the natural ability to do it as well as I’d like.  I may very well end up taking more classes.

This is all to say that trying to write a novel about super-intense emotional stuff when I’m feeling like I can’t even write a simple declarative sentence that’s enjoyable to read is discouraging, and depressing, and ugh.

3.  It’s November, which means that it’s time to start getting to work on year-end Top 10 lists.  To that end, I’ve been making it a priority to listen to all the 2014 albums I’ve saved on Spotify that I’ve never actually got around to listening to.  I’ll be putting out a playlist of my favorite songs soon enough; but there are also some albums that I’m loving the hell out of that don’t necessarily have one stand-out song.  Case in point:  Adult Jazz, “Gist Is”, which is (to me) a beautiful, melodic mixture of the avant-garde songwriting structures of Dirty Projectors and the latent melancholy that dwells within certain Vampire Weekend songs.  I can see why some listeners might find it incredibly pretentious and off-putting, but it’s been hitting me really deep of late.  Another case in point: the new Deerhoof album, “La Isla Bonita”, which might be the best (and most accessible) album they’ve put out since “The Runners Four.”  Likewise, Run The Jewels 2 and Flying Lotus’ “You’re Dead” are both utterly amazing headtrips, and near-impossible to pick just one or two tracks that stand out from the rest.

4.  So:  when I got home last night, both Sunset Overdrive and Forza Horizon 2 had finished downloading.  I’m enjoying both of them, but it’s also entirely possible that my current weird, depressive mind-state is making it difficult for me to fully engage with either game.

I appreciate Sunset Overdrive’s over-the-top lunacy, it’s vibrant color palette, and that it’s breaking the fourth wall at every possible opportunity, just to show you that it’s not taking itself too seriously.  To that end, it’s also possible that being self-aware of how un-self-aware you are is also a form of overt self-awareness, and so the more bananas it tries to be, the more silly and toy-like it becomes.   It reminds me a great deal of Crackdown – it’s similarly graphically vibrant, non-linear, and you basically jump and soar and fly and blow shit up, but I don’t feel like I’m moving as quickly as I’d like (I suppose that’s something I’ll be leveling up at some point); it also reminds me a great deal of Sony’s Infamous games (especially the grinding and other traversal maneuvers), except that the traversal in Sunset Overdrive feels a bit more convoluted and non-intuitive – two button presses to grind, plus shooting?  I get the hang of it, but I don’t feel like I’ve mastered the controls as quickly as I should.

I’ve only dabbled with one or two events in Forza Horizon 2.  It’s astonishingly gorgeous – far better-looking than I expected – and I’m also really happy with how the Xbox One controller feels while driving.  The rumble is pleasingly intense, the buttons are well-placed, the triggers feel responsive; unlike in Sunset, I felt in control the entire time.  I may end up spending more time with this one, which is fine with me; I loved the first game, and this one looks like a bigger and better model.

As for the Xbox One itself?  I like it.  I like the system.  The dashboard is overwhelming at first but it does make sense, and it’s fun to engage with in ways that the PS4 isn’t.  My wife and I got rid of cable and we have a Roku3, so I don’t think I’ll be using the TV functionality all that much, but that’s fine.  I will still more than likely continue to use the PS4 as my primary console (especially as long as multi-platform releases continue to perform better on it), but I’m glad to be back in Xbox land, and I kinda forgot how much I liked earning Achievements.  (Sorry, Sony – trophies just aren’t the same.)

Here’s to Shutting Up

I’m back in the world, more or less, after 4-5 days away from everything.  And I have to admit that it was kinda wonderful to be away from the internet; to just focus on being with my family, and enjoying the outdoors, and watching my son explore the world around him.

And now I’m back, and I’m getting caught up on what I missed in the eternity that is 4-5 days of internet time, and I’m feeling kinda gross, to be honest.  I wanted to write a bit more about Shadow of Mordor, but all I can think about is “Trouble At the Koolaid Point“, which makes writing impressions of videogames feel awfully trite.

Seriously:  read that link.  It’s the latest of many similar stories that I’ve been collecting this year, and it’s still just as devastating as the rest.

So rather than blathering about a game that I haven’t even finished (but which has significant problems that make me question whether I should even bother), I’m just going to shut up for a while, and figure out how to write about the thing I love in a way that actually matters.

Random Ramblings: October edition

1.  What I’m about to write may very well turn you off from reading this site for the rest of your internet-using life, but it’s the honest-to-goodness truth:  I have never been a fan of Halloween.  I love fall foliage, I love the baseball playoffs, I love wearing warm sweaters, I love that it’s finally decorative gourd season, I really love candy, and I am hopeful that I will finally find a halfway decent gluten-free pumpkin pie this year.  But Halloween has never been my bag.

There are two reasons for this.  The first is that the older kids in my suburban neighborhood really got into the pre-Halloween vandalism routine, and even as a little kid it kinda pissed me off to find eggs and toilet paper all over the trees, driveways and mailboxes of my street.  Halloween is “scary”, sure, but this felt legitimately dangerous and personal.  This eventually put me off trick-or-treating altogether, and the honest truth is that I was happier handing candy out than I was going out and begging for it.

The second is that I was terrible at costumes.  Had no brain for it, no passion for it, and while my mom tried her darnedest, I never quite got the hang of it.

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All this being said, I am determined to prevent my curmudgeonly attitude from rubbing off on my kid.  If he wants to enjoy Halloween, I will put my big-boy pants on and make sure he has as much fun as he can.

2.  I got impatient and decided to buy the digital download version of Shadow of Mordor yesterday afternoon, but it had only downloaded about 68% of itself when I finally got a chance to turn on my PS4.  This ultimately meant that I could only play the first 10 minutes – the early tutorial, right up to the delayed title screen – before the game kicked me back to the main menu.  Obviously I can’t offer much in the way of impressions, though I will echo Carolyn Petit’s annoyed and astute observation that, yet again, a woman has to die so that the (male) hero has something to do.  Someone else on twitter also pointed out (and I’m sorry I can’t remember who) that it’s only the wife whose death is shown on screen – the camera moves away from the necks of the son and the father.

3.  So I ended up going back to Destiny, where I puttered around for an hour or two; ran some patrols, cashed in quite a few bounties, and finally started 2 exotic weapon quests.  (One quest requires me to visit the weekend merchant; as I’m away this weekend, that’ll have to be postponed for another week.)  As it’d been a while since my last visit, I wasn’t consumed with any particular feeling towards it (beyond impatience at SoM’s slow download progress – and I’m sure that being online in Destiny held up the works considerably, too), and so I was able to turn off my brain for a bit and just shoot things to death.  Destiny is a much better experience when you have no expectations and don’t care that nothing makes any narrative, logical sense.  Indeed, this is why it can be pleasurable to zone out to Diablo 3, too; you relax and elect to simply concentrate on your mechanics and technique and before you know it a few hours have gone by.  The bummer of it all is that even after the few hours I sunk in, I still didn’t pick up any gear with keeping, which is why it can be hard to not feel like I’m literally killing time.

4.  Speaking of mindless grinding and killing time, it’s been 3 days and I am fully addicted to Clicker Heroes, this year’s edition of Cookie Clicker.  I urge you to be careful of clicking that link.   If you have already clicked that link and are in the throes of paralysis as I am, well:  I’ve gotten to level 100 and ascended, and now I’m already up to level 50 on my second run, and the whole goddamned thing is absurd and I don’t understand why it’s so compelling and I need to switch my tab over to make sure I’m properly leveled up please god help

On The Outside, Looking In

far side dog

I’m in a weird head space today, where I’m wanting to write about games and such but I haven’t turned on any of my consoles since the middle of last week.  It’s not just that I’ve been busy, or out of town (both of which are true); it’s also simply that I’ve been exhausted.  I’d thought about popping in Destiny for a little while last night, but the day had already run pretty long by the time I had access to the TV, and I ended up passing out before 9:00 pm.  (Here’s an oft-repeated but still you-don’t-understand-until-it-happens-to-you truth about parenting:  there is no such thing as sleeping in.  At this point, I’d honestly consider waking up at 7:00 am a goddamned tropical vacation.)

And truth be told, I’m still in a weird head space about Destiny, too.  I’m stuck at level 21 and by this point I’d imagine that most of the people on my PSN friends list are way beyond me; I was already 2-3 levels behind when I was playing on a regular basis, and by now I’m sure they’re at 27-29, which means that I can’t run strikes with them with any hope of being effective, and I’m afraid that they won’t bother running strikes with me unless they’re feeling extra generous with their time; I mean, why bother doing level 20 strikes when you can get better gear playing at your own level?  This is why Destiny’s post-20 leveling system bums me out, at least when compared to Diablo 3 – I can take my level 70 Monk into a friend’s low-level game and still pick up decent gear at a steady clip (even if it’s all ultimately salvage), whereas in Destiny, even shooting at a Loot Cave for an hour doesn’t necessarily give you a strong return on your time investment.

And yet, given the absence of something else to play right now*, I still kinda want to jump in and play.  Before I left this past weekend I’d manage to finish 2 of those limited-time Queen bounties, and I’d like to be able to do a few more (and maybe even cash in a Queen Mission) before the event closes.  Even if I can’t get that far, though, there’s still a part of me that would like to be able to do a few strikes, hopefully get lucky with some drops, and gain a level or two before finally giving up in favor of the rest of the fall release schedule.  There’s just enough in Destiny’s post-cap endgame that makes me want to stay engaged.

That said, a larger part of this pull I’m feeling is that Destiny is still what most of my gaming friends and the community at large are talking about.  For better and/or worse, it’s dominated the Twitterverse ever since its release, and with each passing hour that I’m offline, I’m feeling further and further removed from the conversation.

As Patrick Klepek wrote in this weekend’s GB column, “Social Gaming and the Fear of Missing Out“:

With an hour to spare last week, I hopped online and started completing some bounties, one of the easiest ways to stack experience while playing. Two friends joined up, and helped me grind through what amounted to little more than fetch quests and shooting galleries for an hour. Even though our actions were hardly engaging, the act of doing them together was tremendous fun, if only a glorified chat room.

Once the bounties were cashed in, though, my friends were debating the next move. All of them were well past level 20, though, which meant the content I was playing through couldn’t help them meaningfully advance their equipment. Even though I was the party leader, I was the one who had to leave, forced to venture out on my own again. I hopped into a nearby strike, got myself assigned to a few random players, and went to it. We won. Some stuff dropped. But it wasn’t the same. There was only silence.

Granted, none of this is Destiny’s fault. To the contrary, it’s what Bungie wants, what these games thrive on. You could argue the existence of a loot vault, a void in which players shot mindlessly for hours, says more about what Destiny gets wrong than what it gets right. But that would be missing the point. These collective experiences, even when driven by exploitations of code, are entirely the point. These marks in time wouldn’t be possible in single-player. Individualized watercooler moments from the night discussed at the office the next day become shared experiences given more power from the group ownership.

I’ve been struggling with managing this Fear of Missing Out for a long time, I think.  It’s probably the primary force behind this blog; if I can’t get paid to write about the games I play, well, I still want to play as much as I can and write about it and talk about it with other people who are in on the conversation.  I love games, I love thinking about games, and when a game this huge is out and occupying so much of our collective brains, I want to be able to dive in to the conversation and contribute in a meaningful way.  It’s no fun being on the outside looking in.

Ironically, it’s this same Fear of Missing Out that will make it a bit easier for me to pull myself away from Destiny once I get my hands on Shadow of Mordor, even if, due to Gamefly’s mailing schedule, I won’t get my hands on it until Thursday (and, because of family stuff, won’t get any meaningful playtime with it until next Monday night, post-Gotham).  Hell, I’m even tempted to just say fuck it and order the digital version of SoM so I can at least get some quality time with it before I leave town this weekend.

It is what it is, I suppose.  In the meantime I’ve got Clicker Heroes running in the background and I suppose the less said about that the better.


*  Even given my aforementioned lack of free time and a relative shortage of expendable income, I nearly pulled the trigger on The Vanishing of Ethan Carter yesterday.  But then I learned that there’s a PS4 version due next year.  Now, my PC is a few years old and can make certain games look quite nice – and it passes the minimum specs according to Can You Run It? – but everything I’ve heard about VoEC is that it’s one of the most gorgeous games ever made.  So as much as it hurts to wait, I’m tempted to hold out for the PS4 version, which I know will look better than what my PC can currently do.  There’s no current date on the PS4 version beyond a vague “some point in 2015“, though, so you can probably guess that this will come down to a rigged coin flip.

Random Ramblings of a Sad Bastard

1.  For various reasons, but mostly due to utter exhaustion, I’ve not played much of anything this week, and thus I’ve not written anything here.  But it should be noted that my day job has sort-of put me on notice that I spend too much time on the internet, and so you should know that this blog be somewhat dark for the foreseeable future.  The timing is terrible, of course, given that this gaming year is finally about to get interesting, and I’ll do what I can to keep writing; but a man’s gotta pay his bills, and The Man takes precedence in this case.

2.  Everything I said above is true (about why I’ve not played anything), but I’ll also say that ever since I hit the level cap in Destiny – and then saw what I had to do to level beyond – I must admit to feeling a bit repelled.  I’ll cop to putting in some time at the Loot Cave; and I’ll also cop to feeling a slight twinge of something when I heard that Bungie patched it out; and I’ll even admit that there’s a part of me that kinda wants to check out the new one.  But it’s a hollow sort of feeling, at the end of the day; I’m not being rewarded for any acts of heroism or prowess, but because I had the stamina to fire bullets into a cave for an hour without having to pause.  I’d much rather play strike playlists and get rewarded that way, but the results speak for themselves; I got more quality loot from 45 minutes at the Cave than I did in 2 hours worth of strikes.  And if the goal of the endgame is loot, then why not shoot at a cave?  Eh, the whole thing just makes me tired and angry.

3.  I almost bought an Xbox One earlier this week; Microsoft had sent me a special email that offered me 50,000 Reward Points if I bought one within a certain time period.  Beyond not knowing what Reward Points are (as I thought Microsoft had moved beyond their proprietary currency in favor of real US money), I didn’t, and I’m still not sure if I will or not – the jury’s still out on Sunset Overdrive, and that’s probably the bundle I’d buy.  But there’s a part of me that’s really itching to play Forza Horizon 2.  Furthermore,  I’m a little peeved that nobody seems to be reviewing the 360 version.  I’m getting the 360 version via Gamefly next week, but I’m almost positive that I’ll be playing it alone; I’m pretty sure that almost all of my 360 friends have upgraded to the One.  Oh well.

4.  Speaking of next week, I’ll also be receiving a rental copy of Shadow of Mordor, which is getting surprisingly great reviews.  Unfortunately, the way Gamefly works, I probably won’t be receiving it until Thursday, and I’ll be out of town until the following Monday, so basically I won’t be playing anything interesting until the week of October 7.

5.  I also really really really want to check out The Vanishing of Ethan Carter, but due to money/time issues, I probably can’t get to it as soon as I’d like.

This has been your weekly sad bastard update.

Also:  I’m on Ello as jervonyc.  But, as mentioned in #1 above, I don’t know how much I’ll actually be there.  Still, if you happen to get an invite, look me up.

The Perils of Critical Thinking

This is an excerpt from a comment left on the G+ reposting of last week’s first impressions of Destiny.  (Speaking of which, updated impressions are forthcoming, but I wanted to get this out of the way first.)

Maybe I’m a shitty gamer but it seems like a lot of gamers these days have unrealistic expectations. I game under the following premise does the game make me want to game more if yes then win if no then fail. I realize people think that critical reviews have a place in pop culture. For me they take away from the simple joy that music, movies, and gaming give me.

I’ve read any number of variations on this theme over the last dozen years or so, almost always written as comments to an overhyped AAA game that got a lower-than-expected review.  The commenter wants to justify their enjoyment of a poorly-received game, and so anyone attempting to explain why that game is bad is taking away from the fun.

In the wake of GamerGate, it takes on a slightly different meaning, however – if you dare to explain why you don’t like something, you are not only wrong but you’re corrupt, you are biased, you have an agenda and you’re shoving it down people’s throats, you are part of the problem.  A game is either good or bad, and understanding why is not relevant.  You see this a lot on Twitter these days, that game journalists aren’t objective enough and therefore can’t ever be trusted.

There is a twisted anti-logic to people who get up-in-arms over negative remarks in game reviews.  Let’s remember that the general consumer public – i.e., the people who aren’t pirating ahead of a game’s release date but are instead buying new, unsealed copies – are forming opinions based on preview coverage.  This preview coverage – and any hands-on experience at events like PAX or E3 – is why any of us ever hear about the games we play.

Point being – this general consumer public hasn’t even played the game yet when the reviews finally come out, but they’re freaking out because it’s not getting the scores they expected it to receive.  (I refer, yet again, to the 20,000 comments that followed Gamespot’s 9/10 review of GTA V, because it dared to say that the game – which, again, received a 9/10 (which, in hindsight, is probably pretty generous) –  is “politically muddled and profoundly misogynistic”.  Please note that the review was posted on September 16, 2013, and the game wasn’t released until September 17, 2013.)

One can only presume that the reasoning behind this hysteria is as follows:  critics for big sites examine and point out the ways in which a game is problematic -> less people buy the game as a result -> the franchise dies and there are no more games made ever again.  Alternately, if a game like Gone Home also gets a 9/10, and critics sing its praises about having, for example, strongly written female protagonists, then those are the only games that are ever going to get made.

(Let’s conveniently ignore that GTA V famously made one capital-b Billion dollars in 3 days, and that Gone Home… didn’t.)

Destiny was the most pre-ordered game of all time and that was solely because of manufactured hype.  And I freely admit that I succumbed to the hype, too!  I bought the Digital Guardian edition of Destiny months ago, long before the reviews came out!  And I’m not even that big a Bungie/Halo fan, either!  But what I’d seen and heard of Destiny made it sound like a sure-fire, can’t-miss, awesome game – the best parts of Mass Effect, Borderlands and Halo all rolled into one.

And so when the game finally came out, I went into it with the best of intentions.  I’d spent $70, after all, and all I was expecting was that the reality would live up to the hype.  I was told of the game’s incredible ambition, and I was ready to surrender to its glory.

But the game has problems that are impossible for me to ignore.  Nor am I the only person saying so.  Now, I haven’t finished it, of course; I’m still only at level 14, only two missions into Venus, and so when my other post goes up I’ll explain that I’m starting to understand and appreciate its rhythm a bit more, and that there is a fun game buried beneath the game’s horrendously inept narrative.  But even if the shooting mechanics are solid, I still maintain that what I wanted – or, rather, what I was told I would be getting – is not at all what I have received.

My pointing this out should not affect your opinion, whether you agree with me or not.  I’m not trying to convert you; I’m trying to explain where the game is falling short for me.  Doing so helps me better understand what it is I do like; it helps me better appreciate the thing I’m experiencing.  As I grow older, and as my perspective of the world changes, I find that my tastes change and evolve.  I don’t necessarily like the same music that I did when I was 12, and some of the films I adored when I was younger don’t necessarily hold up now.  That doesn’t negate my earlier feelings; it just means I’m not that same person any more.

But you’d better believe that when I was 12 and obsessed over the stuff I was obsessed with, I’d listen and analyze and tear that stuff apart to understand why I liked it so much.  Yes, there is a simple joy to be had in not constantly thinking about a game or an album or a film; but there is also a different, complex (and arguably more rewarding) joy in deconstructing the stuff you like and discovering what it is that pleases you.  You not only better understand the thing itself, but you learn things about yourself as well.

Look – you can start your own blog if you want and explain why Destiny is the greatest game ever made.  Indeed, I’d much prefer you explain why you think so, rather than just saying I’m wrong.

How The Mighty Have Fallen

Jervo:
so: the new Microsoft promotion for next week is that if you buy an Xbox One, you get one free game – ANY game – to go along with it.
i’m hard-pressed to know what game I’d even want, given that i still don’t give a shit about Titanfall, and that every other game that’s out I’ve already played on PS4.
*maybe* Forza5, or Dead Rising 3.

Greg:
they are aggressively trying to play catchup, which makes sense even if it costs them a ton of money. if they can’t get a good install base early, it’ll be awfully tempting for some devs to forego publishing on XBO altogether, i would think.
Jervo: well, they did buy exclusivity for Tomb Raider 2
Greg:
yes
Jervo: and i’m sure they’ll continue to be aggressive with that
Greg:
can you get a pre-order with this promotion?
ie could you reserve TR2?
Jervo:
no preorders

existing games only

I’d reserve Horizon 2, if that were the case
even Peggle 2 is coming to PS4 pretty soon

Greg:
wikipedia says crackdown 3 is going to be
XBO exclusive? i don’t think i knew that?

i would consider that a “wait for the reviews” game,
but if it’s a return to form you can’t sit that out.
Jervo:
it was always an Xbox franchise; makes sense it would stay that way. problem is, Crackdown 1 was brilliant but Crackdown 2 was a fucking disaster

Sunset Overdrive and Forza Horizon 2 are the only 2 real big games that look appealing to me on the XBO, and neither one of them are available in this promotion.

you’ve got an XBO, are you using it at all?
Greg:
i haven’t played a game on my xbone in a long time.

 i’m sure i’ll play a ton of horizon and probably
sunset overdrive, but ps4 remains my primary
game console by a large margin
Jervo:

(shakes head)
man, how the mighty have fallen.