disconnection

I’m feeling a little disconnected lately, which might explain why I’ve been quiet here.

The biggest problem I mentioned in my last post – that of my almost-3-year-old son refusing to go to bed – is starting to wind down, so that’s something positive, at least.  Of course, my wife is sick, and the kid has a bit of a cough as well, and I’m very much feeling on the verge of catching something, too.  We’re all falling apart, is what I’m saying.

That said, I’m feeling guilty about whining.

I’m trying to tone down the amount of whining I do on social media, which is actually a bit easier than I expected, given that almost all forms of social media are driving me crazy right now and make me far less inclined to post than I normally would be.  Facebook keeps hiding posts from friends; Twitter is a garbage fire; Tumblr is filled with ads and every once in a while a random naked person will show up, unannounced and uncalled for, and so that’s off-limits.

I’m also starting to reach critical mass in terms of the upcoming election.  I’m disgusted and anxious and not at all prepared to move to Canada.


 

And, of course, I’m disconnected from the things I normally talk about here.

Book-wise, I’m re-reading Umberto Eco’s Foucault’s Pendulum, which I’d been thinking about recently (especially after reading Christopher Buckley’s The Relic Master), and which I felt obligated to pick up in light of Eco’s passing.  It’s one of my all-time favorite books, and yet I’m having trouble fully engaging with it this time around for some reason.

Music-wise, I’m still struggling with writing lyrics, and in the meantime I’m not listening to anything particularly inspiring.  On a related note, I have to say that my weekly Spotify Discovery playlists have been awfully lackluster this year; the ratio of hit/miss is way, way off, especially as compared to last year.

Games-wise… I’m a big pile of “meh”.  I’m very much intrigued by The Division, and I’m looking forward to playing it in co-op, but I’m also wary of it; the beta showed off a lot of high points as well as a lot of lows – the writing in particular is just awful, and a lot of the mission designs felt very familiar (i.e., the final encounter in the Subway Morgue is a very typical “hold your ground for an arbitrary length of time”, and I was tired of that kind of mission in Destiny).  I tried playing a little bit of Fallout 4 last night, given that it’s been patched up quite a bit of late, and… yeah, I still don’t give a shit about that game.  I’m inching along in my NG+ of Witcher 3, but the Hearts of Stone expansion is for level 61+, and I’m still only at 43 or so; that’s an awful lot of ground to make up, and as much as I love that game I’m not sure I have it in me to repeat it.  Later this week my rental copy of Far Cry Primal will arrive, and as I’ve been lukewarm on that franchise for the last few iterations, I’m not sure that I’ll be fully engaged with it – even if the Stone Age setting is novel.

So, yeah.  I’m scared of American politics, I’m culturally out of sorts, and I’m physically falling apart.  I hit the trifecta.

some clarity behind a #vaguepost

I was out of commission earlier this week, and that’s maybe not even the right way to say it.  I was run over by a virus, which left me as a barely functioning human being.  My kid had been sick, and then my wife got sick, and between helping them both out and dealing with getting the driveway cleared of 2+ feet of snow, followed by a few too many celebratory glasses of scotch, it was only a matter of time before my immune system collapsed.

There are sick days, and then there are sick days.  Some sick days I can still get some stuff done; I can read, I can sit on the couch and play a game, I can try to do some writing.  But whatever I had earlier this week just completely wrecked me.  I spend most of those days horizontally, unable to keep my eyes open yet also unable to sleep, alternating between freezing and sweating every 20 minutes, just trying to stay comfortable as best I could.

So this is why I have very little to report.

I have.. um.. quite a lot I want to say, but this is probably not the best spot for that sort of thing.  If I could remember my Livejournal password I’d probably talk about it over there.  But the short version is that in December 2014, after going through my college diary for research for a writing project I was about to start, and then crumbling under the weight of 10,000 memories I’d completely misplaced and all these friendships that I’d allowed to wither, and especially all the romantic relationships that ended in something just short of chaos, I’d sent what I thought was a very sincere, heartfelt apology to someone that I’d hurt.  I had no ulterior motive.

Two days ago, I heard back.  And.. the response sorta defies belief.  My apology may have been “self-indulgent” and “masturbatory”… but the response is so bewilderingly inconsistent in its tone and message that it almost doesn’t make sense.  (You can’t write an email this hostile and then say, with a straight face, that you literally don’t care.)  The response also made sure to tell me that my original apology – which was, again, written in December of 2014 – was also apparently used as a stand-up comedy routine, so… there’s that.

I can’t even get mad at the fact that the email was used in a comedy routine, considering that I’m currently trying to finish an album that covers that specific period of my life.  It’s funny, though, because for all this time I was approaching this particular angle in a very specific way, and now, suddenly, the angle has changed utterly and completely.  The door is closed.  That question is answered.

I stopped playing those sorts of games at least 16 years ago.


As for regular pop-culture stuff, again, I don’t have much to say.  Before I got sick I was trying to grind my way up to an appropriate level in Witcher 3 so that I could finally play some of the new DLC, but I’m still a long ways off; then the cold got me, and I knew I didn’t have the motor skills to even pretend to be competent.  On Tuesday I played the first 30 minutes or so of The Witness before getting stumped, but in fairness, my brain was a bowl of cold oatmeal at the time.  I’d like to get back to it shortly.  I did finish the Baba Yaga DLC for Rise of the Tomb Raider, which was 2-3 hours of more Tomb Raider, which I’m happy to have.

I’m around 2/3 of the way through Cixin Liu’s “The Dark Forest“, which is still very absorbing.

I’ve not been listening to much music beyond my own tracks; I’ve been trying to work on lyrics for a bunch of things at once, and I need to focus on them as opposed to listening to outside stuff, which at this point is a distraction.

Anyway: I’m alive.

 

where did monday go

1. I feel like I’ve been out of the general loop of things for a few days now; my son was sick for most of last week, and I stayed home with him twice, and between that and having yesterday off, I’ve simply lost track of time and space.  And all I can offer in response is a quote from one of the more haunting tracks on Blackstar:  “Where the fuck did Monday go?”

2.  I don’t like abandoning books; there’s something about the act of giving up that makes me feel guilty in ways that I don’t feel with regards to music, movies, games.  But I gave up on Paula Hawkins’ “Girl On The Train” over the weekend (for reasons I’m still struggling to articulate), and the only reason why I haven’t yet given up on China Mieville’s new novella “This Census Taker” is because it’s very very short, and I could probably finish it on the evening commute.  (I’m very hit or miss with respect to China Mieville – I’ve given several of his books a try and the only one I finished was “The City and the City”; there’s something about his prose that makes my scalp itch, I have to read and re-read every sentence 4 or 5 times because I don’t know what the fuck he’s talking about.)

3. Work continues (at a glacially slow pace) on the new album.  I need time to finish lyrics, but I don’t have the time; and when I do carve out the time, I don’t have the inspiration.  Even now, when work is somewhat slow, I’m simply not feeling it.  I’m tempted to sign up for this year’s RPM Challenge just as a way to kick myself in the ass and finish what I started last year.  I do have some friends who have been politely kicking me in the ass, too, but I think I need to stare a deadline in the face and deal with it head-on.

4.  Oh, but distractions continue to haunt me.  For example, the new iOS game, “Swapperoo“, which is maybe the best and most novel use of the match-3 template since Bejeweled.  I’m helplessly addicted and I’m just hoping that’s because it’s brand-new, and that I won’t be playing this until 3 in the morning for the next month.

5.  Some movies of note:  the wife and I finally saw “Ex Machina” over the weekend, and WHOA.  Absolutely fantastic; terrific screenplay, great cast (and it was especially neat to see Domhnall Gleeson and Oscar Isaac together in a non-Star Wars context), hauntingly evocative cinematography, incredible soundtrack (co-written by Geoff Barrow, of Portishead fame).  I’m a little troubled by an element of the plot that I’d rather not discuss unless we’re OK talking about spoilers, and I’m not sure that too many people who’ve read this have seen it, so maybe we’ll talk about that in the comments.  But man.  GO SEE THIS MOVIE.  It’s free on Amazon Prime, if you have that, and it’s totally worth it.

And the wife and I also finally got to see the new Star Wars together; it was my second time, her third.  It’s arguably even better the second time, now that I wasn’t distracted by my foreknowledge of spoilers and such.  I think Rey is the best, and I can not fucking wait for Episode 8.

on David Mitchell, writing lyrics, and celebrity deaths

Between Bowie and Rickman alone, I’m just shredded to bits.  I have work to do, and I can’t focus.  I have emails to respond to, and I don’t know what to say.  I’m writing this post if only so that I can remember how to put words together.

I have completed my chronological journey through David Mitchell’s work, tidying up my second read of “Bone Clocks” during this morning’s commute.  Even though I’m a little sad that this “project” is over, and that there’s nothing of his imminently appearing on the horizon (even if there are a ton of things coming out eventually), I’m glad that I took the opportunity to read it all.  In fact, I think it’s safe to say that he’s become my new favorite author.  I haven’t felt so overwhelmingly book-nerdy since finishing “Infinite Jest” back in college.  Certainly my 2nd reading of “Cloud Atlas” was much more enjoyable than the first, if only because I now have a much better sense of the grander scale that Mitchell is working in.  And seeing familiar characters pop up in different contexts is always neat, and yet it never felt particularly gimmicky; given that all these books are connected, it really just makes them feel somehow truer.  For example:  you already get a really thorough sense of Hugo Lamb when you read his chapter in Bone Clocks, but when you read Black Swan Green, you see him as a teenager through the worshipful eyes of his cousin, and suddenly you have a greater sense of how deep Hugo’s charm is (as well as a brief glimpse of his cunning manipulations).  Similarly, it’s only once you read everything that you see how deep a character like Marinus actually is; it’s one thing to hear him recount his history in Bone Clocks, but it’s quite another to actually be with him in the 1800s in “Thousand Autumns of Jacob de Zoet”.  And it’s also interesting to see how larger-scale events correspond throughout his work – one can suddenly see that the futuristic, very troubled Earth presented in the two late sections of Cloud Atlas are part of the same cataclysm that takes place in the coda of Bone Clocks.

Speaking of which – against the recommendations of all my Facebook friends who are also hard-core Mitchell nerds, the wife and I ended up watching the filmed version of “Cloud Atlas“.  Although, if I’m being honest, we only made it through the first hour or so, before we both started fading out.  I have seen enough of it to know that I probably don’t have to finish it, and my wife (who hasn’t read the book) had little to no idea what the hell was going on, and so I don’t think she’s inclined to finish it either.  That being said, I don’t outright hate it, though there’s plenty of things to be intensely disappointed by.  Yes, the chopping up of the book’s structure is terrible – though I suppose I can understand why the filmmakers felt that they had to do it, given that the book is not necessarily jam-packed with excitement and that fitting this entire book into a 3-hour package is going to mean you need to amp up the pacing a bit.  I suppose I can even get behind the idea of having actors playing multiple roles, although that’s not really what the book is about, and it also means that Tom Hanks is horrendously miscast in nearly every role he steps into.  (To be fair to Tom Hanks, though, I’m also dangerously close to overdosing on him, because my son is obsessed with “The Polar Express“, another film in which Tom Hanks plays multiple roles; I think I’ve seen Polar Express at least 30 times since Christmas.)  And to the film’s credit, I am somewhat astonished at how closely some of the film’s visuals matched my own imagined set design – the Frobisher segment in particular is nearly note for note.  Indeed, for all the film’s flaws, you can’t say that the filmmakers weren’t passionate about the project; this is clearly a labor of love.

The problem, really, is that the book’s most visceral appeal (for me, at least) is in its use of language, and in seeing how language evolves in each of the story’s eras, and in the futuristic sections of the film the viewer is never really given an opportunity to let the language’s evolution sink in.  This is most notable in the post-apocalyptic future, which is damn near unintelligible without subtitles.  If I were scoring this using Nathan Rabin’s “World Of Flops” system, I might feel generous enough to give it a “Fiasco”… but I haven’t finished the film, and it’s probably best if I don’t.  But in reading Rabin’s WoF column about the Wachowski’s “Jupiter Ascending“, this paragraph seems pretty close to capturing what’s up with Cloud Atlas:

…the Wachowskis are auteurs whose failures are as audacious, ambitious, heroically sincere, and achingly romantic as their extraordinary early successes.

As far as filmed adaptations of David Mitchell go, though, I would very highly recommend checking out the 13-minute short film “The Voorman Problem“, which is an adapted excerpt from Mitchell’s second novel, “number9dream” (and which is also later referenced in “Bone Clocks”, as a matter of fact).  It’s very short, excellently cast, exceedingly faithful to the source material, and feels very much like some sort of Twilight Zone nightmare.


 

I was home with my son on Tuesday – he had a bit of a fever – and during his nap I downloaded and started playing Assassin’s Creed Chronicles: India.   I’m playing it on XB1 instead of PS4, if only because, for whatever reason, it was available for download on XB1 several hours before it was on PS4, and I needed something to do.  (I suppose I also bought it there because I needed to further justify my purchase of the XB1’s Elite Controller, which is, without a doubt, the greatest game controller ever made.)  I like these sorts of 2.5D stealth platformers, and I just wish I wasn’t so goddamned terrible at this particular one; I can’t tell if the game is really difficult, or if I’m just very bad at it.  It could be both, frankly, for all I know.  It’s certainly very pretty to look at.  If nothing else, it makes me very hungry for Mark of the Ninja 2, which I very much hope is a thing that exists.

I’m not really playing anything else, though, which I’m strangely OK with.  Like I said at the top of this post – I’ve been very much a book nerd for the last few weeks/months, and I haven’t felt so excited about reading in years, and it’s a really pleasant feeling to have.


I’m hell-bent on getting some lyric-writing done, because once I have lyrics I’ll be able to finish this album, and I need to get it out the door while I still like the music.  Have I talked about my struggles with writing lyrics here?  I might have, which is why I’m reluctant to repeat myself.  In any event, the album was conceived under some heavy-duty emotional stress, and even as I’ve managed to extricate myself from within all that baggage, I still have to look at it in order to write about it.  And it’s hard to write about parts of your past when you’re not particularly proud of yourself.  I feel like I need to apologize to everyone I know, which is difficult when the two people I most need to apologize to won’t respond.  (This is actually true; last year I sent out some emails which were quite difficult to write, and never ended up hearing back.)  That said, it’s still gotta get done, and so I’m pleading with whoever’s in charge of this stuff to PLEASE STOP WITH THE DEATHS OF IMPORTANT PEOPLE.  This is hard enough as it is.

 

Resolutions and Reminders for 2016

1. Do not pre-order.

2. Don’t buy everything.  Remember that you have an active Gamefly account.

3.  It’s OK to not finish stuff.  It’s OK to not start stuff.  It’s OK to not want to feel like you’re wasting your time.  Recall #1 and #2 above.

4.  Don’t worry about “missing out on the conversation.”  For starters, the conversation will be happening with or without you.  Recall that at this very moment, the entire world has already seen Star Wars twice by this point, even if you’ve yet to see it once; there’s nothing to be done about it.  For another thing, remember that you kinda hate Twitter.  Take the necessary time to form your own thoughts and then put them into words and then leave it alone.

5. Write when you can write;  read when you can read; listen when you can listen.  Enjoy what you can, and don’t fret about what you can’t.  Try not to be idle, unless you’re looking to achieve stillness, which is another matter entirely.

6.  Set reasonable goals.  You wanted to read 30 books in 2015, you ended up with 41.  Don’t challenge yourself to read 45 books in 2016 when you already know that’s impossible.

7.  GET BACK TO MAKING MUSIC AGAIN.  Don’t procrastinate by playing games you’re not even enjoying.  You like making music; you always have; if you need to fancy up the studio area, do it, but the work is the work is the work, and if you’re not working, there is no work.

8.  Make regular doctor appointments.

9.  Hug and kiss your family every day.  Don’t go to bed angry.  Communicate always.

10.  Be good to yourself.

The Last Weekend of my 30s

1. I had an epiphany the other day.  I’ve been reading “The Monster at the end of this Book” to my son for the last week or so – he loves it, and I love reading it to him.  It’s the sort of book that I can’t help but act out; I immediately hear it in my brain in Grover’s voice, for one thing, and certain words are drawn in such a way that I instinctively react to them as I say them out loud.

The epiphany part of this is that, as I continue to read this book every night, and re-live my own childhood as I read it to my son, I’ve realized that the book’s emphasis on conversational rhythm has had a profound effect on my own writing style.  I know I’m prone to excessive hyperbole, but I’m also prone to italics and digression and I have a very informal writing style; I try to write as if I were talking, or at least as if I were transcribing my thoughts in the way that I think about them.  (I hope that makes sense.)  There are plenty of books that I’ve read in my life that I’ve unconsciously absorbed into my writing style, but I’m not sure that any of them ever had the same sort of influence that this one did.  I mean, look at those pages!

2. The wife and I finished Jessica Jones last night; wow wow wow, is all I can say.  I don’t really watch that much TV these days, but I’d heard too much good stuff about JJ to ignore it, and my wife is as big a Marvel fan as anybody, so it seemed like a no-brainer for us to watch it together, and I’m so glad we did.  At the pivotal moment of the finale, I literally jumped off the couch, did a touchdown dance, and high-fived my wife.  There’s so much to be said for the show’s unconventional casting, and feminist point-of-view, and this and that and the other – which is a terrific achievement in and of itself, and better critics than I can explain why; at the end of the day, it’s a rich world with (mostly) well-drawn and well-acted characters, and David Tennant is possibly the best villain in the entire Marvel Cinematic Universe.  Very excited for the forthcoming Luke Cage show, and in the meantime I’ll probably have to go back and watch Daredevil now.

3. I was going to do a “first few hours” post about Just Cause 3, but I honestly don’t even know where to begin with it.  Yes, wing-gliding is amazing, and once you get the hang of the traversal system there’s really nothing quite like it.  And yeah, shit blows up real good.  But it’s abundantly clear that it’s not a finished game, and it’s lacking some sorely-needed optimizations; loading times are atrocious – hell, even the in-game map doesn’t load all that well, frames drop all the goddamned time which greatly diminish the impact of all those awesome explosions, and I often have no idea what I’m supposed to do next.  But there’s also a weird tone issue, where I can’t tell if the game is meant to be super-ridiculous and over-the-top (Saints Row), over-the-top but also maybe a bit grounded in some subtle geo-political observational satire (Crackdown), or just a playground where it doesn’t really matter what you’re doing or why you’re doing it (fucking around in GTA).  It’s clearly ridiculous, but it also feels like it’s lacking purpose beyond simply blowing shit up.  Which makes the experience feel a bit more shallow than I’d like.  I’m not saying I need this game to mean anything; I’m just observing that without any real narrative motivation, I’m finding it hard to stay interested in it.

4.  I’m not necessarily ready to give up on Fallout 4 just yet, but I haven’t played in a couple days and I haven’t found myself missing it.  I’m going to get to Diamond City, which appears to be the first real “hub”, and if the game opens up in a pleasing way, then I might find myself drawn in.  Otherwise, I’ll have a PS4 Pip-Boy Edition for sale, if anybody’s interested.

5.  I’m going to be 40 tomorrow.  I’m not as freaked out by that as I thought I might be; I think turning 30 was a bigger deal, if only because I distinctly remember waking up on my 30th birthday and having my entire body ache for no particular reason.  Frankly, I’m in better health now than I was back then; my hair is grayer, of course, but I’ve gotten a lot of my various physical and mental health issues dealt with and as such I’m able to enjoy myself, my family and my life a lot better than I’d been able to.  So it’s all good.

The Next Few Hours: Rise of the Tomb Raider

It’s mid-November, which means that I’m already starting to consider my various year-end posts.  It also means that I’m just a few weeks away from my birthday – and this year I’m turning 40, which means that I’m also doing a lot of navel-gazing and fretting and such.

Some things never change.  My greatest anxiety as a little kid is, for the most part, still my greatest anxiety now – that the people I care about the most do not necessarily feel the same way; that if we were to list the 10 most important people in our lives, that I would not appear in the various Venn diagrams that I could draw from my own list.  It’s pointless to get anxious over things that you can’t control, and in any event I have no idea of proving that any of this is true (even though I actually do happen to know one specific instance in which this is, in fact, true), and yet… it bothers me, it worries me, I get bent out of shape all too easily over this sort of thing.

I bring this up only because if it starts to get a little moody in here over the next few weeks, you’ll have a better idea as to why.


I think I’m approaching the end of Rise of the Tomb Raider‘s campaign; given the relatively by-the-numbers plot rhythms, I’m almost positive that the end is but a few hours away.  The MacGuffin is relatively close by, and the inevitable tug-of-war-followed-by-the-boss fight will surely take place shortly thereafter.  (I was totally right about the identity of one of Lara’s allies, by the way, and the actual reveal was so anticlimactic given the circumstances that I’m now wondering if (a) I missed something, (b) it was supposed to be obvious, or (c) somebody fucked up.)

I feel obligated to acknowledge that it makes me feel weird to be so dismissive of the game’s story.  I don’t know why that is; it’s not like I have any personal stake in the game beyond the time I’ve spent playing it.  I suppose there’s a part of me that feels shitty to be criticizing Rhianna Pratchett’s writing, given that the story of Lara Croft and the loss of her father (as Lara follows in her father’s footsteps) must have been written while Rhianna was herself mourning the loss of her own father, the great writer Terry Pratchett.  Which is to say – you can’t help but notice the similarities, whether or not they’re intentional.  I know nothing of Rhianna’s relationship with her own father, and I’m reluctant to make any presumptions in that direction – she’s an incredibly talented writer anyway, surely she’d be able to write about this topic regardless of her own personal situation.

I suppose another way of looking at the Tomb Raider narratives is that they’ve always been secondary to the action.  The recent reboot wasn’t even really about the MacGuffin as much as it was about Lara Croft becoming and evolving into the iconic character that we already know.  In this second game, she’s certainly far less squeamish about killin’ dudes, and she’s never seriously injured in the way that she was in the first; her emotional character arc is about avenging her father’s death, and then switches over to helping some local villagers who live near and guard the MacGuffin, and I suspect that in the end, she’ll defeat the bad guys and do whatever the morally correct thing is with the object she’s been searching for.

It’s window dressing, ultimately, because everything else is really enjoyable.

I can’t emphasize enough how much I enjoy Rise of the Tomb Raider’s challenge tombs and how much I appreciate and respect the amount of time and care that went into building them.  The tombs in the first game were so short – one tiny room, one 5-minute puzzle – that they felt like afterthoughts.  In this game, the designers really do commit to them, for the most part; each tomb is big and multi-layered and the puzzles present a really pleasing level of challenge, and the levels themselves are just flat-out gorgeous and atmospheric and feel suitably epic.  And the rewards you get for solving them are neat little special powers – like having herbs and craftable items automatically glow and appear on the map, etc.

The last game that I can think of that took these puzzle/platforming levels this seriously and with this much care would probably be Assassin’s Creed Brotherhood, which had those ‘Lairs of Romulus’, and which were similarly my favorite parts in those games.


 

Lastly, a word about the upcoming publishing schedule here at SFTC HQ:  the day job is about to get super-ridiculously-busy, so there’s probably not going to be a lot going on here.  I’ll post some impressions of Battlefront soon, and once I’m done with Tomb Raider I will finally get settled into Fallout 4, and that’ll be that.  I’m also getting started on my Year in Reading posts, and I’m really looking forward to finishing my Favorite Sentences of 2015 post; that’s going to be a fun recurring feature in the years to come.

And eventually I’ll be getting around to the inevitable Game Of The Year post, though I can tell you right now that it’s probably going to be a little sad.  I look at my spreadsheet and it looks miniscule compared to years past.  Oh well.

Avoidance

I’ve written here before about the Fear of Missing Out, and my compulsion to play as many of the Hot New Games as soon as possible in order to be a Participating Member in the Larger Conversation, which really just means that I’ll be able to read other people’s essays and Twitter conversations and have at least a passing, baseline understanding of what they’re talking about.

To that end, I should say right now that I have not yet played Fallout 4.  And I’m OK with that, even if it’s ridiculous; after all, I did spend some not-unsubstantial money on the Pip-Boy edition.

I’m rationalizing my decision to wait by saying that (a) I’d rather wait until the bugs are patched out, and (b) hey, I’m really enjoying Rise of the Tomb Raider and I feel like NOBODY’S talking about that one, and so if someone’s going to be talking about it, why not me?

But a larger truth about my reluctance to start Fallout 4 is that I’m a little intimidated by it.  As much as I love Bethesda’s open-world games – and I’ve devoured Oblivion, Skyrim and Fallout 3 to death – they are tough nuts to crack open at the start.  Even just creating a character causes a fair amount of paralysis; if I throw my previous Fallout experience out the window and just start from scratch, I have to agonize over each stat point, and how I want to look, and even the gender I’d like to play.  I don’t want to build someone that sucks; my first time building a character in FO3, I built this incredibly strong melee character (since that’s how I normally roll in the Elder Scrolls games) and it took me 4-5 hours of frustration and constant death to realize that strength and melee toughness is no match for at least basic gun skills.  I want to build the right character, and I don’t know enough about what I’m going to face to know how to get it “right”.

It’s interesting to me that, ordinarily, I like being able to create my own character.  I certainly love it in Bioware’s games; I steered my FemShep through the entirety of the Mass Effect trilogy twice, and I loved my Dragon Age: Inquisition character.

[QUICK TANGENT ALERT]

One thing that I’d like to eventually explore here is the psychological difference between playing your own customized character and playing as a known quantity (i.e., Lara Croft, Nathan Drake, Master Chief, any Assassin’s Creed protagonist, etc.).  Certainly you have a much greater degree of ownership over your own created character than you would with a franchise star like Lara Croft if only because Lara Croft doesn’t have any dialogue trees; her interactions with other people are scripted and filmed and that’s when you get to put the controller down.  And yet part of the experience of playing as Lara is that she is an interesting and compelling character in her own right, and you want to see what happens to her; you’re guiding the adventure, even if you’re not in control of the plot. (If I were to actually pursue this line of thought, obviously I’d have to talk about the Bioshock games, which go to great lengths to subvert whatever sort of autonomy you think you have over your avatar.)

[END TANGENT]

Anyway, so:  I’m playing the hell out of Rise of the Tomb Raider and it’s definitely pushing all the necessary buttons right now.  It’s only when I’m not playing it that the cracks start showing.

Certainly there are nits to pick here and there – shooting feels slow and unresponsive, which might be the game’s subtle reminder to play stealthily because the game rewards you with a hell of a lot more XP that way, and there’s a skill you can unlock that auto-headshots up to three enemies with your bow that essentially clears out rooms faster than they can be re-filled.  But this is hardly that big a deal, in that the combat sequences (thus far, at least) are over with relatively quick (unlike, say, in the Uncharted games, which rely on extended gunplay sequences to their detriment).

The story is… well, I’m trying very hard to give it the benefit of the doubt.  When I’m playing – well, to be more specific, when I’m moving Lara around on the screen – everything is well-paced and exciting and  fun.  The title screen says I’m 53% complete, but I’m not sure if that takes into account all the non-story stuff, which I’ve been doing as much of as possible. I’m very happy to just meander about and collect hidden things and search for challenge tombs and stuff – and even fast travel to previous areas with my newly-aquired gear that allows me to enter previously inaccessible areas – and all this can often feel very much at odds with the urgency of the narrative; but that also implies that I’m paying close attention to it.  I’m not necessarily on board with the story as much as I am the overall experience; the story itself falls apart under close scrutiny.

****SLIGHT STORY SPOILERS FOLLOW FOR THE FIRST HALF OF THE GAME***

Unlike poor Peter Dinklage in Destiny, the dialogue is quite good and well-acted for the most part; but the story is relatively flat and by-the-numbers.  One character (who was only in one or two scenes in the beginning) is revealed to be the enemy (which wasn’t particularly shocking, given the context of the reveal); another “friendly” character is somewhat mysterious, but the only real shock will be if he isn’t who all signs are pointing him to be.

More to the point, though, Lara is asked repeatedly why she’s searching for this game’s Macguffin, the Divine Source (“because my father killed himself over it!”), and what she intends to do with it if she should find it (“I… don’t really have a satisfactory answer for this!”), and how her quest is any different from what the bad guys are doing (“I don’t have an answer for this, either, but I’m the good guy, here, so, gimme”).

I would refer you to Carolyn Petit’s review and commentary for further analysis at this point.  I’d also refer you to it if only because it’s really well written, and includes my number one gripe about internet comments:

Some readers–those, for instance, who attack less-than-glowing reviews of highly anticipated games that haven’t even been released yet and that they haven’t yet had a chance to play–aren’t interested in actual criticism. They are interested in being told that their emotional investment in a particular game, their anticipation of it, the sense of greatness that they have already imbued this particular entertainment product with, are all justified, that the game they have yet to play is indeed going to be fucking awesome.

I’m still enjoying TR, and I certainly plan on finishing it, and I’d like to think that by the time I do, Fallout 4 will have received some of the patches it apparently needs.  I’ll also be squeezing in some Battlefront from time to time; I think it will supplement Rocket League as my quick multiplayer palate cleanser.

A quick peek through the mental fog

I’m in a bit of a blur, and not just because of the allergy medication I had to take a little while ago.  I’ve been so focused on writing this freelance piece – currently at a little over 5600 words, and a bit of a jumbled mess at that – that I’ve totally put all my other creative stuff on hold.  The album I was hoping to finish is still going to be finished at some point, but in the meantime I’m going to be turning some of it into a 5-song EP – and some of those songs still need some tweaking.  Which I need to find time for.  Which is time that I simply don’t have.

I think I’d mentioned that I’ve been able to carve out a bit more reading time of late, which has been nice; the morning/evening trains are very conducive to reading without interruption or distraction.  And so it is that I finally finished My Struggle, Book 1 by Karl Ove Knausgard this morning.  It is not the brilliant, earth-shattering book I’d been expecting, and it does tend to meander and wander from time to time – he (or his translator) is very fond of long sentences separated by commas – but it is insightful at times, and certainly very poignant, and his descriptions of places and times is downright novelistic in its specificity and clarity.  I suspect I will get around to the other volumes at some point, but I think I need a palate cleanser, so now it’s A Head Full of Ghosts by Paul Tremblay.

I won’t talk about Metal Gear Solid V here – because that’s what the freelance piece is about – other than to say that I’m enjoying the moment-to-moment gameplay far more than I thought I would.  The story is still garbage but I find that I don’t particularly care all that much; I’m not paying attention to it.  I don’t find myself needing any particular narrative motivation to get from point A to point B beyond trying to execute a mission as well as I can (though I don’t beat myself up if the stealth falls apart and I have to get physical; and I did resort to wearing the chicken hat just to get past a mission that I was too far into to bother restarting).  Is it the greatest stealth game of all time, as most of the internet seems to think?  I don’t know, and I’m certainly not far along enough to even begin to grasp what my eventual answer might be, but I’ll say this – I do aim to finish it, even if the freelance piece comes first.

I’m very much wanting to play SOMA, though I’m also a bit of a chicken shit and may end up waiting for some sort of PS+ promotion.

Beyond all that, life is good.  My allergies are a mess but everything else is good: the job is busy but not inducing panic; the house is always good to come home to; my son cracks me up every time I see him; my wife is the best.  I feel good.  That’s the important thing.

on managing expectations

In last week’s entry, I sounded pessimistic about the Fall 2015 videogame release schedule.  Not much has changed since then; unfortunately.  We had company on Saturday and I was laid up with a nasty head cold on Sunday, and so I only had a few hours of game time, and yet I was still kinda non-plussed at the end of it.  I played an hour or so of the remastered Dishonored; it looked fine – about on par with my PC – but I’d already played those first few missions a lot, and I wasn’t feeling particularly inclined to play them once more, Achievements notwithstanding.  I also played an hour or so of the remastered Gears of War, and it looks very much like how I remember it looking, which is probably the best you can hope for in a remastered port; it’s just that, as with Dishonored, I’m not really sure I feel like playing through the rest of it.  Calvino Noir has gotten fair-to-middling reviews in the few outlets that have bothered to write anything about it, which is a bit disappointing, and Madden 16 simply isn’t my cup of tea.  So there’s that.

This week is Metal Gear Solid V and Mad Max.  I’m going to take a wild guess and presume that the release date review embargo for Mad Max probably means that it’s not going to score all that well, and also that launching it on the same day as MGSV probably means that its publisher isn’t expecting that much of a return.

Review scores are not necessarily the be-all end-all for me, of course; I have been mystified by the Metal Gear franchise at every turn and even though this latest installment has gotten impossibly high scores from nearly every outfit that’s looked at it, I can’t help but feel incredibly skeptical about it.  I didn’t particularly care for Ground Zeroes, and if this is simply a much larger version of that, with a plot even more ludicrous and ridiculous, well… let’s just say I’m glad I’m not buying it.

Here’s the thing, though, and it’s maybe a point that I should probably have emphasized a lot more during this last year or so of general gaming apathy; I’d love to be proven wrong.  I’d love to sit down with either one of these games and get sucked in and have a good time.  That’s why I still write here, that’s why this blog exists.  I have precious little time for gaming these days, and so I’d like the time I do get to play to be well spent.  I genuinely hope that I can sit down later this week and rip open my rental copy of MGSV and get sucked in – if not to the impossibly ridiculous story, then at least into the moment-to-moment experience of exploring the environment.


Not all is doom and gloom as far as games are concerned, and I’d be remiss if I didn’t throw some love towards some iPhone games that have been kicking serious ass of late.  To wit:

  • Lara Croft GO, which is a strategy-action-board-game hybrid that feels far more accessible and interesting than Hitman GO, the game that preceded it; I was able to finish the entire thing without needing any help, which was very rewarding.  I’d recommend playing it on an iPad as opposed to an iPhone (if only because the larger screen makes it considerably easier to find the hidden collectibles), though my iPad 3 did not run it particularly well.
  • PAC-MAN 256, which is a novel combination of both Pac-Man and Crossy Road, and which works far better than you might expect; and
  • Sage Solitaire, which is a poker-ish solitaire game built by the guy who made the excellent SpellTower, and which is fiendishly addictive and maddeningly frustrating.

While we’re on the topic of enjoying the moment-to-moment experience of a carefully crafted world, I want to pour one out for the dearly departed Hannibal, one of my all-time favorite television shows and which featured as thorough of a mic drop in its finale as one could’ve hoped for.  Nobody else watched this show, which is why it only lasted three seasons, but they were three of the most gorgeously photographed and exquisitely acted and straight-up BOLD seasons of network television I’ve ever seen in my life.  Not since Twin Peaks have I been so genuinely unnerved by something on a major network; there are images from nearly every episode of this show that I will never be able to get out of my head (the totem pole, the angel wings, the mushroom garden, the increasingly horrible fate of poor Dr. Chilton, etc.).  It’s been a hell of a ride, and I hope they can secure financing for a filmed version of the 4th season’s arc.  If Wet Hot American Summer can come back as a serialized Netflix show, then anything’s possible.


I’m currently reading Nick Harkaway’s Angelmaker, which I’m enjoying, though not nearly as much as I enjoyed his debut novel, The Gone-Away World, which is one of the most fun books I’ve had the pleasure of reading in quite some time.  I loved that book so much that I ended up buying the rest of his published output, and I suppose I should’ve expected a bit of a letdown after Gone-Away World’s brilliance; I’m not done yet, of course, and there’s still plenty of book left for me to get knocked out by – he has a remarkable way with words, of course, and even if the plot isn’t quite as riveting, his prose is still genuinely fun to absorb.