The First 33 Hours: MGS V

One of the reasons why it’s been so quiet around here lately is that I’ve been working on a gigantic freelance thing about Metal Gear Solid V.  I handed in my draft last night; it clocks in at a little over 3800 words, which makes it somewhat long-winded, but also appropriate given the subject matter.  The article is ostensibly about my long, sordid history of active loathing and befuddlement of the Metal Gear franchise, trying to figure out just what it is about these games that gets under my skin the way no other game seems to do.

In the meantime, though, I’ve been playing the shit out of MGS V, and I have lots of comments about it that weren’t particularly appropriate for the article I was writing.

Current status:

  • 33 hours
  • 23% overall completion
  • 31% mission completion (16 missions completed)
  • 19% Side Ops completion

One of the reasons why I was able to finish my draft yesterday is because I’ve hit a bit of a wall in the most recent story mission, one where I have to extract a moving vehicle out of a convoy of tanks.  The game’s checkpoint system kinda sucks, which is why I’m a bit frustrated at the moment.  The mission starts by putting you a short distance from a guard post; you take over the post and discover the convoy’s route.  At that point you can do whatever you want, and after some trial and error I decided to take a shortcut and head to a camp towards the end of the route, which would give me plenty of time to clear out the camp and prepare to lay siege to the convoy.  The problem is, I’m able to clear out the camp with no problem, but the convoy destroys me, and when I restart at the last checkpoint, it puts me all the way back at the beginning of that second camp’s stakeout – which means I’ve lost at least 30 minutes of progress, and which also means that I’ll be a bit more aggressive the second time around because I’ve lost patience.

As far as stealth games go, MGS V is remarkably free of the usual trial-and-error routine – except in situations like this one, where I’ve yet to figure out how to solve the convoy issue, and where I’ll continue to butt my head against the puzzle until I eventually figure it out.  It just becomes less fun the 5th or 6th time around, especially since the game doesn’t let you keep all the collectible stuff you’ve found if you restart.

Beyond that particular bit of frustration, I have to admit – I’m having a really good time with it.  I mean, 33 hours is nothing to sneeze at, and now that I’m done with the article I might actually be able to relax a bit more and stop hyper-analyzing every single pixel.  I’m grateful that the game makes the exposition stuff optional and relatively unobtrusive, especially since the few cassette tapes that I’ve bothered to listen to are dull and awful and absurd in all the usual Kojima-esque ways that normally drive me insane.

I suppose I should start mixing up the times of day a bit more; I usually do my sneaking around at night (because if the game’s going to give me that option, why the hell not), and so there’s only one dark gray color scheme that I get to see.  I’m sure the deserts of Afghanistan and the savanna plains of Africa would be a bit more vibrant in the day.

In any event – yes, I’m enjoying it.  Normally I get a little annoyed if the game isn’t clear about why I have to get from Point A to Point B, but in this case the instant objective is simple enough to understand, and since I don’t give a shit about the larger soap opera, I can stay focused on the task at hand.  And even though the general infiltration techniques that I use remain largely the same from mission to mission, the game still manages to feel quite fresh; each situation is just different enough that it keeps me on my toes.  In the early going I felt that the “open world” was a bit misleading, because while there is a gigantic open world, there’s almost nothing to actually do in between each mission area.  There’s a lot of running around over empty space, in other words, which can get tedious (until I remember that I can call for a vehicle via supply-drop).

I will never get over the stupid dialogue and the endless, meaningless acronyms; there’s no way around it for me.  I get that the melodrama is part of the attraction to fans of the game, and that this franchise wouldn’t be what it is if people didn’t find this sort of absurdity enormously entertaining.  It’s not my cup of tea, and it never will be; I’ve accepted that, and I’ve decided to move on.  (That’s the ultimate thesis of the other article – spoiler alert!)

In other news, I’m kinda heartbroken about how terrible the new Tony Hawk game appears to be.  I had little faith that it would be as good as the original games, but I really hoped that this new one wouldn’t be a giant piece of shit.  Alas, it’s a giant piece of shit, and I’m sending back my rental copy as soon as it arrives in the mail.

What else, what else… I finished Paul Tremblay’s A Head Full of Ghosts, and promptly started Nick Harkaway’s Tigerman.  The Tremblay is… good, not great; everything happens so quickly that it’s hard to get absorbed in anything, but it is awfully creepy, and the ending is somewhat horrifying.  I’m still too early in Tigerman to give it any sort of impression, other than to say it seems a bit more serious and a lot less whimsical than his other two novels.  That said, once I finish it, I’ll have met my Goodreads goal of reading 30 books in one year, which is awesome.

And speaking of which:  this past weekend the family and I headed into Maplewood Village for an “Art Walk”, and we walked into the local bookstore, and before I could even blink, my 2.5 year old son found a Thomas the Train book, and so of course I had to buy it for him, and also a Team Umizoomi activity book, and then I found a bunch of books that I’d actually had my eye on, and suddenly I walked out of the store with a whole bunch o’ stuff under my arm.

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Weekend Recap: Before the Storm

Some quick ramblings while the snow starts to accumulate:

1.  I’m roughly 14.5 hours into Far Cry 4.  The front splash screen tells me I’m only 36% complete.  I clutch my head in despair.  I find myself pressing on in spite of everything telling me to stop, including the game itself.  For example:  I’m in the mood to do some of the propaganda missions, so I open up my map, set a waypoint to the nearest one, and then find a car.  5 seconds after I start driving, I get a radio message telling me that the camp I just left is under attack, and so if I don’t immediately turn around and defend it, I lose the camp again.  This doesn’t feel like dynamic, organic gameplay in a living, breathing world; this feels like the game yelling at me to do a chore that I already did.  And yet, as I said, I’m compelled to keep playing.  In addition to the numerous side activities, I did quite a few campaign missions over the weekend; I visited Shangri-La for the first time; I conquered my first fortress; I upgraded my homestead.  I do appreciate that I can make a 15-minute session as productive as a 4-hour binge, if I so choose.  But it’s hard to get past the underlying blandness that permeates everything.

Speaking of which:

2.  The last FC4 campaign mission I finished before checking out for the weekend involved me taking over a “brick factory” / opium den, and once I was inside my character started hallucinating (i.e., things changing colors, weapons changing at whim, enemies exploding into colorful chalkdust).  This reminded me quite a bit of Saints Row 4, and then I remembered – oh yeah, I rented the Xbox One version that just came out last week, why not check that out?  And, um, it’s pretty underwhelming.  I’d finished the original game on my PC, and while my PC is not a powerhouse by any standard it still looks better there than in this XB1 version.  I can forgive that to a certain extent, but more troubling was that the combat/shooting felt kinda terrible, too; maybe it’s because I’ve been playing a lot of FC4 and GTA5 lately, where the combat feels quite good (or maybe it’s just the lock-on targeting in those games is a bit more pronounced and I know how to use it well), but I felt wildly inaccurate when shooting in SR4’s opening missions; and I’d be remiss not to mention that the combat didn’t feel particularly powerful or meaningful.  Granted, I know full-well that you have to play SR4 for more than 10 minutes before it starts getting meaningfully insane, but given that I’ve already played it… I’m not sure I need to continue.  As far as HD remasters go, this one is pretty disappointing.

3.  Surprise surprise, I splurged a little bit in the weekend PSN Flash Sale / 10% Discount.  Among the haul:

  • Super Mega Baseball
  • Costume Quest 2
  • Guacamelee
  • Shadow Warrior
  • Geometry Wars 3

And, separately, I pre-ordered Grim Fandango Remastered.  Yes, I know I said I wouldn’t pre-order anything this year, but Grim is a special case.  And given that NYC might be under 12 feet of snow tomorrow, I’d rather have that shit already downloaded before I need to worry about power outages.  (Which is to say – I’d like to have the Vita version downloaded as well, so that I can actually play it in the event of a power outage.)

4.  I’m about to finish reading Your Face Tomorrow, Volume 1.  I’m enjoying it, and I’m looking forward to the next one, but it’s a very hard book to recommend; for a 380+ page book that I was given to understand is a postmodern spy novel, very little actually happens – it’s mostly a series of endless paragraphs filled with laconic, obsessively detailed observations about human nature.  There is value in such a thing, and I’ve been highlighting quite a few passages that resonate with me very strongly, and it’s because the writing is so unique that it doesn’t often get tedious.  But I’ve found that it can be difficult to stay engaged with it when I’m in bed.

I thought I had enough for a 5th bullet point, but I guess not.  If you’re in the Northeastern US, stay safe and warm and indoors.

2015 Resolutions and Anticipations

A Preface in Three Parts:

1:  I finished the Forza Horizon 2 Finale race last night.  I’ve apparently still got more to do, as the credits didn’t roll, but that was the big one.  If I were still keeping track of Achievements, and if I still had a category for “Favorite Achievement of the Year”, I suspect the 50 points I picked up for winning that 20-minute gauntlet would rank right up there with anything else I did this year.  After soaking in that victory for a bit, I then headed over to race in Storm Island, and WHOA, that shit is crazy.  Extreme weather, terrain, lighting and visibility – total madness, a complete 180 from the relatively calm and serene mainland campaign.  I’m not sure what the rest of the island is like, but that first race makes one hell of a first impression, and it shakes up the already-excellent formula enough to make it worth spending some more time in.

2:  I hemmed and hawed about whether or not I should buy it; I’d already sunk in a fair amount of time, and felt like I’d seen what I needed to see even if I only got halfway through…. but I also felt like I needed to finish it for real.  And so, in the end, Alien Isolation was on sale for $30 on PSN, and I picked it up, and it remembered my last save point from October.  So that’s something to look forward to.

3: I want to join the chorus in wishing Patrick Klepek the best of luck in his future endeavors.  His is a necessary, vital voice in this business, and I can’t wait to see what he does next.  On a purely personal level, he’s also single-handedly responsible for the biggest spike in traffic this site’s ever gotten (scroll down to #3), and so if nothing else I’m indebted to him for keeping this site visible, however marginally that visibility may be.


 

Pop Culture Consumption Resolutions for 2015:

  1. No more pre-ordering.  As you’ll see below, my “must-have” list of games for 2015 is relatively small, and given what we’ve been through in 2014 with nearly every significant AAA release bogged down by serious issues on release day, I don’t necessarily have any faith that these future releases will be released in an acceptable shape.  I can wait; I can rent.
  2. Along those lines, I’m going to try and beef up my commentary skills this year.  Maybe I’m being overly hard on myself, but most of my analysis is pretty superficial, and doesn’t necessarily get to the core of what’s actually going on.  Even this Cameron Kunzelman piece about how he doesn’t know how to describe Super Time Force Ultra still explains more about his experience playing it than I do on an average day.  I’m always aiming to be a better writer, but now I think I have a better idea of what “being a better writer” actually means (for the purposes of this blog, at least).
  3. I am going to stop.  playing.  Clicker Heroes.
  4. The backlogs are getting dealt with.  And if it means that I’m going to start keeping widgets on the sidebar to further shame myself into finishing stuff that needs finishing, then that’s what it means.
    • As far as my PC goes, I’m rapidly approaching the point where it’s not really capable of performing on par with my PS4 and XB1, but I still have a frighteningly large backlog to address on Steam that it can handle, and I’m gonna have to deal with that at some point.
    • And I still have a bunch of games on my PS4 that I haven’t finished – Shadow of Mordor and Far Cry 4 perhaps being the largest omissions, though there’s also Transistor, Valiant Hearts, and Oddworld New & Tasty.  (And also Sunset Overdrive on the XB1.)
    • Regarding my Kindle backlog – I’m cutting myself off and not buying any more books until I finish my to-read pile, which at this point is probably 20+ titles deep.  (I did end up buying the Your Face Tomorrow trilogy, but that’s it.)

I also further resolve to SPEAK UP and SPEAK OUT when stupid bullshit is happening out there in the world.  I can’t call myself an ally if I’m not doing anything to back that up.  I sincerely hope that 2015 provides less opportunities for shouting, but if it doesn’t, then I aim to shout as purposefully and effectively as I can.

Game Anticipations for 2015:  (with special assistance from this handy Game Informer page)
* denotes a game that I’m not 100% convinced will be coming out in 2015

THE MUST-HAVES

  • Batman: Arkham Knight
  • No Man’s Sky
  • Witcher 3
  • Uncharted 4 *
  • Rise of the Tomb Raider *
  • Firewatch *
  • Superhot
  • Below

THE RENTALS, AT THE VERY LEAST

  • PGA Tour Golf (EA’s first without Tiger, after a year-long hiatus)
  • Crackdown 3 *
  • Everybody’s Gone To The Rapture
  • Final Fantasy XV *
  • Mad Max *
  • Inside (from the makers of Limbo)

THE CURIOSITIES

  • The Order 1886
  • Bloodborne
  • Halo 5
  • Star Wars Battlefront
  • Metal Gear Solid V: Phantom Pain
  • Silent Hills *

Here’s hoping we all have a safe and happy New Year’s, and may 2015 be everything that 2014 wasn’t.  Cheers.

 

Further Adventures in Steam Sales and Self-Loathing

1.  I am an idiot.  I complain that I have too much on my plate, that there’s not enough time to play all the stuff I want to play, and then the Steam “Exploration Sale” starts and within one (1) hour I go out and buy 5 games on my wishlist.  Now, to be fair, those 5 games were all on sale, and the total came out to less than $43.  BUT.  That’s 5 more games that I have no idea when I’m going to get to.

For the record, those games are:

  • The Vanishing of Ethan Carter (and I’ve just learned, literally minutes after finally buying this, that the developer is apparently somewhat pro-GamerGate, which is annoying)
  • NaissancE
  • Lifeless Planet
  • Neverending Nightmares
  • Munin

2.  I’m now 8 hours into Dragon Age Inquisition and I love it to pieces.  My female warrior is now at level 7; I have moved beyond the Hinterlands; I have explored lost dungeons; I have acquired a horse (which I do not use); I have solved quite a few of those constellation puzzles, which are kinda neat; I have watched (from a safe distance) a dragon battle a giant; I have sort-of figured out the crafting system; I have decided to go for it with Cassandra.

3.  Considering that Ubisoft has now issued an official apology for the absurdly horrible launch of Assassin’s Creed Unity, I now wonder if I’m ever going to bother getting back to it.  With every day that passes with me not playing it, I think about it less and less – especially now that I’m fully engaged with DA:I.  For whatever it’s worth, the next game in my rental queue is Evolve, which comes out in February, so it’s not like I’m in any rush to send Unity back; I may yet try to finish it in a few weeks’ time, once more patches have come out.  In any event, I remain forever grateful that Sony let me cancel my digital pre-order (especially given that I’d ordered the deluxe edition).  And I’ve also now learned my lesson:  I’m never pre-ordering again.

4.  Over the last day or two, after finishing a lengthy DA:I session and needing to cleanse the palate, I’ve found myself playing more GTA V and less Far Cry 4, which directly contradicts what I said I was going to be doing.  I don’t know.  I’m finding myself annoyed with Far Cry, for reasons I can’t yet articulate fully.  On the other hand, while GTA V is still relatively fresh in my memory after spending 50+ hours with it just last summer, I’m finding myself drawn to it again.  And I know I’m repeating myself here, but it’s worth repeating anyway – everyone’s talking about the first person camera, but for my money the best improvement is that you can raise the height of the driving camera, which makes all the goddamned difference in the world.  No longer do I have to constantly pull back on the right thumbstick as I steer, which makes driving 100% easier.

5.  Unless we get snowed in and driving up to my mom’s house becomes impossible, there will be little to no gaming over the next few days.  So, then, let me take the opportunity to wish you all a very happy, healthy and safe holiday, and I’ll see you all next week.

De-Stuffed: finally digging deep into Far Cry and Dragon Age

In my last post, I wrote that I was feeling both (a) overwhelmed by all the games I felt that I had to play, and (b) I was having trouble enjoying any of them because I wasn’t giving myself enough time to get sucked in to them.

What I didn’t say was that even in the midst of this frustration and chaos, I still knew this would only be a temporary feeling; after a certain inevitable point I knew I’d end up weeding out the ones that I knew I wouldn’t enjoy, and that I’d save some games for later, and then I’d be left with the stuff that I still felt some degree of urgency about, all the while knowing that 1 or 2 is far more manageable than 6 or 7.

So then:  we can cross the Halo Master Chief Collection off the list entirely.  I played about 10 minutes of Halo 2’s “Outskirts” level, just enough to see the improved graphics, A/B them with the original graphics, and then remember that I’ve never liked the Halo games as much as I felt like I should’ve.  I was curious about the remastering package, and wanted to at least make sure I saw it so that I could keep it in mind for my HD Remake section in my 2014 GOTY post; now I’ve seen it, and that’s that.  It’s hard to know who that package is for, really, beyond die-hard Halo fans who want access to every single multiplayer map.  And as of this writing, I’m still not sure if the multiplayer is working correctly.  It is a tremendous value proposition, but for me it does not feel necessary.

(Let me now reiterate my desire for a Rockstar Collection, including HD remasters of Red Dead, Max Payne 3, L.A. Noire and possibly GTA4.)

Assassin’s Creed Unity is on the cusp between getting saved for later and getting sent back to Gamefly.  On the one hand, I’ve already sunk far more hours into it than I expected to, and I’m past the halfway mark as far as the story goes.  On the other hand, I’ve not thought about it at all since last week, and I’m only reminded of it because the PS4’s menu screen automatically keeps it at the front of my stack, given that it’s on disc.

In the “Saved for Later” category, I’m putting Sunset OverdriveForza Horizon 2, and GTA V.  And in the specific case of GTA V, I’m putting that into a special “Saving for Much Later” category, because I’ve not necessarily blown away by the remaster.

So, then, what’s left?  As I suspected, it’s Far Cry 4 and Dragon Age Inquisition.  And also Rollers of the Realm for Vita.  Regarding Rollers, that’s still a fun portable game and it doesn’t really impact my attention span, so let’s also put that aside for the purposes of this discussion.  And speaking of fun portable games, stop what you’re doing and get your hands on Crossy Road for iOS; it’s an endless Frogger clone and it’s got a fantastic visual design and it’s wonderful and it’s free.


Far Cry 4 is a bit disappointing, I think.  The Far Cry franchise is notable for, among other things, completely throwing out the rule book and radically reinventing itself with each subsequent iteration.  Far Cry 4, on the other hand, is almost completely identical to Far Cry 3 in every respect that matters – as well as being conceptually identical to both Assassin’s Creed and Watch Dogs – and so I don’t feel all that compelled to go and explore, given that nothing feels particularly unique.  The only real change I’ve spotted thus far is that every once in a while you’ll have to choose between two competing leaders on the same team, but it’s hard to know what those choices mean just yet, given that I barely know the two people I’m ostensibly trying to help.

Moreover, the game feels a lot more difficult from the get go, which means that unlocking the map and crafting is far more important in the early going; my loot bag is constantly full, I’m not holding enough weapons, I don’t have enough ammo, and so I have to do this “optional” stuff in order to hold my own in the campaign.  But, again – I’ve already done this stuff to death in Far Cry 3, so it feels more compulsory than anything else.  I liked Far Cry 3 (up to a point), and I suspect I’d like Far Cry 4, but I don’t feel pulled to it.  It’s good for short bursts; if I only have 30 minutes or so, I’ll unlock a tower or an outpost, craft something, and then sign out.  (One more note about crafting – it’s annoying as hell that the crafting system doesn’t expand to let you see what you might need for later crafting levels.  Which is to say:  I’ve got a bunch of skins in my bag that I can’t do anything with just yet, but I don’t want to get rid of them if I’ll need them later.  Will I need demon fish scales at some point?  Can’t I just store that stuff in a hideout until I’m ready to use it?)


I’m now around 6+ hours into Dragon Age Inquisition, and I’m loving the hell out of it.  It took me a while to get the hang of it; the opening tutorial mission is a bit slow, and learning how to manage the inventory and how to craft weaponry and armor was a bit intimidating, but once I made it out to the Hinterlands and started questing?  Oh, baby.  Yes.  YES.  YAAAASSSSS.

It’s Skyrim but with BioWare-quality writing, and the writing and characters are great.  Even if I’m not as up on my DA lore as I’d like to be, I still feel like I understand the broader strokes of the current situation.  But more specifically, BioWare really emphasizes the role playing part of RPGs, and I always feel well-represented when a dialogue option comes up; I’m playing my female human warrior very much like myself, I guess, and so it pleases me greatly that I’m almost always given the option of asking the questions that I actually want to ask, and that I can answer questions in a way that almost always reflects my personal opinion – even if I’m being cagey by answering it strategically.

And it also should go without saying that BioWare’s attitudes towards gender and race are really quite extraordinary in this post-GamerGate era, specifically because gender and race aren’t that big a deal.  In my game, as in Susan Arendt’s in the link I just posted, 4 out of the 5 people at my war council are female, and it’s not commented upon or addressed; it simply is.  What GamerGate doesn’t seem to understand is that this is the whole point of wanting equal representation; it’s not about drawing attention to the fact that Dragon Age is full of women, but rather that it is full of women and it doesn’t change the experience at all.

I’m not necessarily pursuing a romance in DA just yet, though I do like it whenever I see a notification that “Cassandra slightly approves” whatever it is I just said.  Still, while I appreciate that BioWare goes to great lengths to let you romance whoever you want, that’s not why I play these games.  I like that it’s there; it’s just not important for me.  I’ve not yet been drawn to any particular character anyway, though – as I said – Cassandra is a tough nut to crack, and it’s nice to feel like she’s warming up to me.

I still feel a bit out of my depth in terms of the mechanics; I’m not crazy about the combat, though perhaps that’s because my warrior is wielding a very powerful but very slow two-handed weapon.  But there’s always the option of switching over to my party’s rogue or mage, and seeing how they work, and so that’s something I keep in mind if I’m ever feeling out of touch.

But this is all ancillary to the larger point, which is that I’m loving the hell out of it.  Now that I’ve sunk some quality time into it, and now that my to-do list is really, really long, I’m exploring and questing and doing all the things that BioWare games do so well, and it’s awesome, and all I want to do is go home and play some more.

Stuffed

Capture

You may or may not have noticed that I keep a widget of what I’m currently playing.  I do my best to keep it accurate and timely, though sometimes I miss a few things here and there.  In any event, I’m marking this specific moment in time here because, if for some strange reason you’re reading this particular post in future weeks/months, it won’t look like that.  The current rotation widget may not look like that ever again.  Such a thing is simply unsustainable, because (i) unless I’m suddenly unemployed and (ii) I am also no longer required to be a parent, there can be no time to play all these games, and (iii) if everything in (i) and (ii) is (god forbid) true, then there’s certainly no money to purchase them.

More than that:  having this sort of to-do list is incredibly intimidating, and we’re not even taking into account my Steam backlog.   I’ve spoken before of the weird need to be part of the conversation, or to at least to have an understanding of what the current conversation is about, and this pathological need to be “up” on as many possible games as my brain can allow is basically a recipe for disappointment.  In my mad rush to dip my toes into all of these games, I’m resistant to letting myself get sucked into any particular one, and so I’m not having nearly as much fun with the fall blockbuster releases as I’d like.

I used to be this way with music.  I’d go to the record store and buy 5-10 CDs all at once (I realize that there might be some of you who are totally unfamiliar with this experience, and for that I pity you – to be fair, I also did this same sort of binging on iTunes and Amazon MP3) and listen to them all, only eventually sticking with the one that I liked the most.   It took two things to get me to stop acting this way:  the first was the realization that taste-making sites like Pitchfork, which I’d been relying upon since a few months after it launched, were no longer in sync with my own personal tastes (this 6.6 for the self-titled Forms album, for example – one of my favorite albums of all time – was the final straw), and the second was Spotify, which I was more than happy to spend $10/month on, considering how much listening I was doing (and continue to do).  (And yes, I do wish Spotify would modify their method of distributing revenue to artists – this Medium article has a much fairer and better approach.)  I still devour new albums and catch up on older ones I’ve missed, but I’m no longer putting self-applied pressure to absorb them into my bloodstream as quickly as possible.

I do still binge on books, but I can only read one thing at a time.  I have a good friend who’s constantly reading 2-3 books at once (while also writing her own novel and poetry), and I have no idea how her brain doesn’t explode.  As far as books go, though, the idea of a book backlog is comforting as opposed to intimidating; I generally read rather quickly, so I know I can get to stuff, but I also like knowing that I have a new book for nearly any mood that might strike.

Games, though… there’s this pressure to play them all, as soon as possible, and the pressure comes from all different angles.  If you’re into multiplayer, you more or less have to start from Day One – I just bought an Xbox One but I can’t possibly imagine jumping into Titanfall right now, since none of my friends are still playing it and I’d have to guess that only the hardest of hard-core fans are still around, which also implies that there’s absolutely no possibility for survival for a noob.  On the flip side, if you’re into single-player, you have to start early, too, so that you’re not accidentally spoiler’d.

There’s also the long-term pressure of simply staying current with the hardware you’re using.  If I’d never gotten around to playing, say, Red Dead Redemption, I’d be totally screwed now – my PS3 is in our bedroom, and my 360 is basically dead.  Sure, the PC is a bit better in terms of legacy titles, but by the same token – why would I want to start Baldur’s Gate 2 right now when I could instead start Divinity: Original Sin, which is itself already a few months old by this point?  And why would I play either of those when I have Dragon Age Inquisition on my PS4 right this very minute?

At some point I know I’ll get over this pressure to be on top of everything, especially since I’m currently under no professional obligations to actually be on top of everything.  But in the meantime, it’s driving me insane.  I think I said this yesterday – wanting to play all these games at the same time means I can’t actually allow myself to get sucked in to any of them.  I was telling a friend this morning – playing the new GTA V right now is an exercise in absurdity, because I’m too used to the first-person controls of Far Cry 4 to be able to deal with the changes in GTA’s 1st person scheme (even if you can change them), and similarly I’ve got Assassin’s Creed Unity in my fingers, which makes moving in GTA’s 3rd person scheme tricky, too (I keep hitting R2 to run, and I end up punching people in the face).  And having all three of those games in my hands means that the aforementioned Dragon Age Inquisition – the one game I genuinely want to play more than any of these others – is basically impossible.


In that list above you’ll also notice I’m currently playing Rollers of the Realm.  It’s a pinball/RPG hybrid, and it’s on the Vita, and it’s everything you could ever want a pinball/RPG hybrid to be.  (Here, let Kotaku’s Leo Wichtowski tell you about it.)  I played it during this morning’s commute and was charmed immensely; the dialogue is unexpectedly sharp and well-written thus far, but the pinball itself is solid and fun, and will be my go-to commute game for the foreseeable future.

I don’t know if this is true for all Vita owners or if it’s just my own particular experience, but my Vita’s download speeds are so ridiculously slow that it defies logic and reason.  Rollers of the Realm is 350 MB.  I started downloading it at 8:00 pm last night.  It didn’t finish until 7:00 this morning.  That’s 11 hours to download 350 MB.  The only reason why a 350 MB download should take 11 hours is because the current year is 1997.

Analysis / Paralysis

I knew this would happen; I’d be unable to choose between Far Cry 4 and Dragon Age Inquisition while still keeping Assassin’s Creed Unity and Forza Horizon 2 in the rotation (side note – originally typed that as Forizon, and I might end up keeping that for shorthand purposes) with periodic messings-about in GTA V and Sunset Overdrive.  And so I kinda just move from one to the other, primarily spending an hour each with both Far Cry and Dragon Age, and those specific two games are so completely different that my brain ends up getting scrambled.

What can I offer in the way of impressions?  Hmm.  After 90 minutes with Far Cry 4, it is essentially Far Cry 3 in a new locale, and while that’s not necessarily a bad thing, it’s not necessarily a new thing.  FC3 felt new and refreshing and daring, and 4 is essentially a refinement of what worked in 3 with a better-looking engine, an absurdly charismatic villain, and a player character so bland and uninteresting that I’d forget his name if everyone in the game didn’t constantly gasp with amazement when I walked into a room.  It’s more of the same, but what made FC3 so good (relatively speaking) was how surprisingly vital it felt, how clearly it was designed with a purpose.  Sure, I’m still very early, and I’m already in an especially cynical mood, but thus far in my time with it FC4’s primary purpose for existing seems to be so that Ubisoft can say they had a robust and diverse holiday release calendar.  This is not to say that FC4 isn’t strikingly pretty, or even fun – it is both of those things – but it’s also relatively mindless, which is a disappointment.

Dragon Age, on the other hand, feels absolutely vital, lovingly crafted and cared for and built by a team that has something to prove, to make up for DA2’s inadequacies and the original’s limited reach.  So that’s wonderful!  BUT: it feels awfully weird in my hands.  This is not necessarily DA’s fault, of course – I’ve still got the Assassin’s Creed Unity controls scheme very much in my fingers, and so every third-person experience is going to take some getting used to (this is also true of my time with GTA V, a game that I’ve already spend 50+ hours with).  That said, BioWare RPGs are almost always magnificent experiences that have kinda clunky combat, and so there’s some precedent here.  Once I decide to remain focused on it, and only it, I suspect I’ll get over my clumsiness quickly.


In BOOKS:  I finished Steven Galloway’s “The Confabulist” yesterday, which is a book I’m not even sure I knew about until just a few days ago.  It presents itself as a magician’s odyssey, the intertwining tales of Harry Houdini and the man who killed him “twice”.  I expected it to feel much like Glen David Gold’s splendid “Carter Beats the Devil”, a similar story about magicians in the early 1900s.  Instead, it’s a book about memory, loss, loneliness and regret, and so while I might have been disappointed that I didn’t get the adventure/mystery I’d thought I was getting, I ended up relating a lot more strongly than I anticipated to the “killer”, Martin Strauss.   Galloway’s prose is unremarkable, and yet in its plainness there are some moving passages that resonated very strongly with me (particularly in light of my own recent bout of memory-induced panic/regret):

It’s inexplicable what causes a person to love someone. It is a feeling so irrational that it allows you to believe that the person you love has qualities they don’t actually possess. And when someone loves you back, it’s nearly impossible not to feel you must never let them see what you are really like, because you know deep inside that you are not worthy of their love.

We talked in a roundabout way about nothing in particular: school, people we knew, things we liked and didn’t like. It was the sort of conversation people who haven’t known each other long but understand they will have many more conversations have, uncomplicated and almost lazy but also anticipatory.

What do you do when the best you have is not very good? I had always been paralyzed by my own inadequacy.

Being a parent is a monumental thing. You shape reality for another person. You cannot be an illusion. You cannot be paralyzed by the fear that you are an illusion. If you have done a bad job, or no job at all, what remains of you is proof that the world is an unfeeling place. If you have done a good job, what remains is the part of you that was magical.

It’s not the sort of must-have book that I’d heartily and eagerly recommend, but it’s certainly an interesting way to spend a few days, and I found myself unexpectedly moved by a reveal that I even sorta saw coming at a certain point.

The Rest Of The Year

I seem to have picked up a number of new followers over the last few weeks, ever since I decided to expand the scope of this blog’s subject matter.  For those of you new to the blog, hello!  I’m glad to have you here.  That being said, today’s post is probably going to be of very little interest to you; for today is, more or less, the beginning of the fall videogame release deluge, and you might as well know what you’re going to be in for, if you’re coming here on a regular basis.

I’ve said this before, and I’m saying it again because, well, why not:  I am not a professional game journalist, and the readership of this blog is relatively small, and yet despite all this I still feel compelled to play as many of the big game releases as I can, if only so that I can talk about everything in short bursts that are not nearly as insightful and helpful as if I actually sat down and focused on one thing at a time; this comes out of a desire to be part of the larger conversation about games, even if I am but a tiny voice in the throng of much more well-informed speakers.

As it happens, I’d originally started writing this post yesterday afternoon, listing (in order of priority) the games I planned on playing for the rest of 2014. This list, of course, contains no critical insight; I’m putting it here so that (a) I can remember what’s coming up, and (b) you might have an idea of what I’m going to be writing about over the coming weeks.

But after this morning’s astonishingly good reviews for Dragon Age Inquisition and this afternoon’s equally astonishingly disappointing reviews for Assassin’s Creed Unity, the list has gone all sideways on me.

So, then:  here’s what’s coming up.

  1. Assassin’s Creed Unity (PS4) – Thank God I was able to successfully cancel my pre-order – of the super-deluxe edition, no less.  That being said, the rental copy is still on its way, and so I’m probably going to at least try it out for a few hours, time permitting.  I am wary of this franchise; it was a slow and steady climb that peaked for me with Brotherhood, fell apart completely between Revelations and AC3, and somehow was built back up with last year’s Black Flag.  I’m glad to hear that the last-gen Rogue is getting better reviews, though my 360 is dead and my PS3 is in a similarly unplayable state.
  2. Dragon Age: Inquisition (PS4) – Meanwhile, holy shit, have you seen the reviews this has been getting?  I was a bit on the fence about this one – the first game didn’t really appeal to me, and the second one played a bit better but had some very significant and unfortunate flaws – but WOW.  When I need a long, deep RPG to sink my teeth into this winter, I’ll be very grateful to have this one around.
  3. Grand Theft Auto V (PS4) – I felt conflicted buying the HD conversion, because I find the story abhorrent and – well, look, I’ve already written about it.  But at the end of the day, I still have a greater affection for the world than I do for the narrative, and so being able to explore it again on my own terms is a far more appealing prospect.  Maybe I’ll even muck around with the online side of things a bit more, who knows.  And some of the forthcoming single-player content sounds intriguing – like that murder mystery bit, which is a nice knowing nod to L.A. Noire.
  4. Far Cry 4 (PS4) – Given Ubisoft’s worrying track record when it comes to next-gen AAA titles this year, I’m not necessarily holding my breath.  But I already pre-ordered it, so, I guess I’m stuck with it.  I’m not necessarily feeling as conflicted about it as I was with Far Cry 3 (which coupled my already-heavy shooter fatigue with the heavy, sorrowful feelings I had regarding the Newtown massacre), but I haven’t been paying a great deal of attention to the preview coverage, either.   
  5. Little Big Planet 3 (PS4) – I’m renting this one, and this might very well mark the first time I let my 19-month-old son put his hands on a game controller.  I have a fondness for the franchise because how can you not, it’s the cutest goddamned thing you’ve ever seen, but let’s be honest – the platforming can be a bit fussy and floaty, and I’ve never really given the creation tools much of a go.
  6. continue playing Forza Horizon 2 (XBO) – I don’t know that I’ll ever 100% it, but I plan on keeping this in the rotation for as long as it continues to be entertaining, and given that I’ve been putting 2-3 hours into it every day without getting tired of it, it’s going to stay in the rotation.
  7. continue Sunset Overdrive (XBO) – This has taken a back seat to Forza, obviously.  I haven’t forgotten about it, but I don’t know that it’ll be high on my to-do list, either.  (Ironic, too, given that the Sunset Overdrive bundle is the Xbox One bundle I’d had my eye on in the first place.)
  8. try to finish Shadow of Mordor (PS4) – I expect this game to rank pretty high on the various GOTY lists that will start going up at the end of the year, but it never quite did anything for me.  I don’t want to give up on it, necessarily, but I had a hard time staying with it and it’s been so long since I picked it up that I may just have to start over from scratch.
  9. try to finish Mind: Path of Thalamus (PC)
  10. try to finish The Talos Principle (PC) – These two are very enjoyable (though somewhat obtuse) puzzle games, but I’ve gotten to the point in both of them where I’m just not quite smart enough to advance.
  11. maybe try the Halo collection (XBO) – You can’t beat the price, but:  I was never the biggest fan of the campaigns, and I’d wager that the main reason this is coming out at all is so that hard-core Halo fans can continue to play their favorite maps on their new console.  I suck at competitive Halo, so the pull isn’t quite there.

The To-Read Pile

Seeking opinions on the following books, all on my to-read-but-haven’t-yet-purchased file:

1. Orfeo, Richard Powers
2. Dhalgren, Samuel Delaney
3. Your Face Tomorrow trilogy, Javier Marias (finally on Kindle!)
4. Station Eleven, Emily St. John Mandel
5. Mr. Gwyn, Alessandro Baricco
6. A Constellation of Vital Phenomena, Anthony Marra
7. The Last Policeman trilogy, Ben Winters
8. The Three, Sarah Lotz
9. anything by László Krasznahorka
10. The Gone-Away World, Nick Harkaway 

Hello (Xbox One), Goodbye (Xbox 360)

A moment of silence, if you please.  (Press X to remain silent.)  My Xbox One is now installed in my living room’s entertainment cabinet, but to make room for it, my beloved Xbox 360 had to die.

I’m kinda not kidding; it was already making horrible, wheezing, grinding sounds when I was playing South Park: The Stick of Truth earlier this year, and I hadn’t turned it on in months.  Before I unplugged it last night, I switched it on to make sure there were no discs in the tray, and the sounds it made… let me put it this way:  if my dog was making those sounds, I’d have taken it to the vet and I’d probably have said my goodbyes in the car on the way there.

I’m reluctant to throw it away, being that, among other things, it’s still the only way I can currently play Red Dead Redemption (which is a possibility that I never entirely rule out).  And getting rid of it means that I also have to get rid of the few HD-DVDs I haven’t bothered to replace (of which there are actually quite a few, as it turns out).  But our apartment has grown smaller as our toddler has gotten bigger, and at some point it’s gonna have to go.

As for the Xbox One itself?  Can’t quite talk about it just yet, if for no other reason than IT DOES NOT FEATURE BACKGROUND DOWNLOADING, which is mind-boggling.  You’d think it would, right?  I mean, the 360 had it, and the PS4 has it, and it’s just common sense, right?  And one of the two power options – “Instant On” – indicates that the Xbox One is more or less in the PS4’s rest mode, and can continue downloading stuff in that state?  Nope.  Instant On only means it can accept updates, but it does not actually continue downloading.  And I can verify this first hand, in that I was up at 4:00 – again – and wanted to see if I’d made any progress in downloading Sunset Overdrive, and nothing had changed at all since 10:00, when I’d turned it off.  I left it on before I left for work, and so hopefully when I come home tonight both Sunset and Forza Horizon 2 will have finished downloading, and then I can actually talk about the damned thing.

If I’m wrong about the background downloading, by the way, PLEASE let me know.  As slick as the Xbox One appears to be at first glance – and it certainly puts the PS4’s dashboard to shame – I was actually kind of surprised at how non-intuitive some of the Xbox One’s dashboard features are (especially as I don’t have the new Kinect, which means I couldn’t just say “Xbox Settings” and find what I was looking for).