the Friday brain-purge

It’s been a weird month.  That week-long cold knocked my entire family on its ass, and even now I’m still finding it difficult to get back into my usual rhythms.  The day job has been busier, and my continuing lack of easy access to personal email and social media means I’m feeling a bit more isolated than usual.  (It doesn’t help matters that my iPhone 6 is starting to crap out; I’m tempted to upgrade to the 7, but I also know that the 8 is coming later this year, and – wait, who am I kidding?  I’m broke as hell.)

Oh, and that shitbag is still President.

Oh, and even though February is RPM month, I haven’t done a single bit of music work.

I had a bit of an eye-opening epiphany earlier this week.  We met with our tax accountant dude yesterday, and in preparation for our meeting I tallied up all of my video game purchases, as well as my Kindle purchases – as I did make a tiny amount of money from writing, and I could deduct all that stuff as “research materials.”  Point being, I spent a FUCKLOAD of money on games and books last year, and while I sort-of intuitively knew that at the time, it wasn’t until I saw the actual dollar amount that the realization fully hit home.

This out-of-control spending is not sustainable, is what I’m trying to say.  Even with a rental account, I can’t be spending nearly $2000 on games this year.  Considering that it’s only mid-February and I’ve already dropped $600 on PSVR stuff alone, and that I’ve got my eye on Microsoft’s forthcoming Project Scorpio, I’m already in trouble.  For whatever it’s worth, there’s only two new games that I can think of off the top of my head that I’m considering must-owns – Red Dead 2 and the new Mass Effect – and so everything else can, for all intents and purposes, wait.

Before you ask: no, I’m not planning on getting a Nintendo Switch.

I did just read an excellent book – Ben Winters’ Underground Airlines, and I immediately purchased his Last Policeman trilogy upon finishing it.  And I’m currently reading George Saunders’ Lincoln in the Bardo, which is… I don’t know even know where to begin describing it, except to say that if this is what he can do in novel form, then I’ll read literally anything he writes from here on out.

Game-wise, I’ve been kinda slack lately.  I’m kinda dicking around in Yakuza 0, which is (fortunately) built to be dicked around with; the thing is, I’m really quite impressed with it.  The cut-scene writing is far better than I expected it to be, and the in-between silliness kinda works, in its own strange way.  And beating the shit out of random gangs on the street is weirdly fulfilling and satisfying.  It’s a very odd game, and yet it’s compelling.  I don’t know if I’ll have the patience or the time to finish it, but I’ve enjoyed the time I’ve spent with it so far.

I also rented Resident Evil 7, and while I’ve only played the first hour or so, I can already tell that (a) it’s very scary and (b) I probably won’t finish it.  I may give it one last look this weekend before sending it back.

Hopefully it won’t be two weeks until my next post.  But who knows.  I’m kinda operating under the assumption that as long as 45 is in charge, we could all die at any moment, and so I’m just going to enjoy myself while I can.

 

gluttony

1. Good news:  I may have figured out how to finish my album!  Let me rephrase that:  I may have figured out how to get myself properly motivated and energized so that I can finish this album.  Until I actually do get re-started, though, there’s nothing really here to discuss, and I get that.  But it’s gonna happen.  I’ve signed up for the RPM Challenge, again, but this time I actually have: (a) a plan, (b) some actual material to work with, and (c) 10 cover songs to work on in case something goes wrong.  Considering that the last RPM Challenge I signed up for is the one that started this album in the first place, there’s a pleasing symmetry in the idea that I could finish this where it all began.

2. I don’t necessarily like to spend my time shitting on things I don’t like – at least, not as much as I used to – but I do feel obligated to mention that I just finished reading one of the worst books I’ve ever read, and I’ve read a few Dan Brown books.  I bring up Dan Brown because the book in question, Kubrick’s Game, is basically a Dan Brown book, but for Stanley Kubrick film nerds.  I am a Kubrick nerd, and I’m also a sucker for secret society nonsense.  In any event, I read this i09 review, saw that it was available for $1.99, and downloaded it immediately.  And I feel compelled to warn you, now, to save your money and avoid this piece of shit at all costs.  What a colossally stupid waste of time.   Everything about it is dumb and contrived and poorly written and just… ugh, I don’t want to talk about it any more.  Avoid it.

3. Speaking of bummers, I just want to point out that in this 2nd week of 2017 – in these fragile days before possible nuclear apocalypse because someone said a mean thing about Donald Trump – I am now 0-for-2 in terms of finding keepers from Spotify’s weekly Discovery playlist.  Considering that last year’s Discovery playlists caused me to fall madly in love with 140 songs from bands that I’d never even heard of before, this does not bode well.

4.  Can we talk about this new season of Sherlock?  And how, while it’s still problematic in certain ways, it’s far more watchable than anything that happened in Season 3?  And that last night’s episode was, for lack of a better word, fucking insane, with an epilogue that legitimately caught me completely off guard?

5.  As mentioned previously, I went on a bit of a gaming-purchase bender in mid-December.  I bought a whole bunch of new stuff, I bought even more stuff that I’ve already played (and beaten) on other consoles, and then I somehow managed to score a PSVR unit and then felt obligated to buy a whole bunch of shit for that.  This is all to say that I now have a bit of a backlog – which is fine, considering that there only probably only 2 games that I can think of off the top of my head that are definitely coming out in 2017 that I legitimately give a shit about (e.g.Mass Effect Andromeda and Red Dead Redemption 2).

I bring this up because I spent last week replaying Diablo 3 for a 3rd time.  I played as a female Monk, for the third time.  And I had a fucking blast with it, and I find it maybe a little odd that I found it as enjoyable as I did.  I don’t know what the current critical consensus is w/r/t Diablo 3 – I know that for me, when I first played it on PC, it took a loooooong time before it started to click with me, whereas I clicked with the PS4 version nearly immediately.  I will admit that I bought it for the Xbox One purely because it was on sale and because of the ‘cheevos, but I also found myself drawn to it far more than a bunch of new games that I’ve not yet finished (i.e., Watch Dogs 2Dishonored 2Final Fantasy XV).

This could be because I’m pretty goddamned great as a Monk in Diablo 3.  It’s interesting (to me, at any rate); normally whenever I play a game – regardless of genre – if I walk into a room full of baddies, I tend to pause and consider what to do.  Not so in D3 – if I’m wandering around and see dozens of bad guys in the corner, I will buff my shit up and saunter over there and just straight-up wreck shit quickly, and it’s incredibly satisfying and it doesn’t even matter if anything good drops.  There is something so very pleasing about landing a gigantic kill combo that just won’t stop because my monk is quick enough to draw other mobs towards me before the combo meter collapses.  I have a strategy, and that strategy works, and even after a 3rd playthrough it’s still fun as hell.

Not all games work this way, as it happens.  I also bought some other older games that were on sale that I thought I might replay and get some ‘cheevos out of, and some of those games are much more difficult to re-enjoy.  Case in point:  Assassin’s Creed Syndicate, which I very much enjoyed on PS4.  Coming back to it now on Xbox One, it feels… antiquated?  And it’s not even really that old, honestly.  Maybe it’s just that I’ve switched between ACS and Watch Dogs 2 of late, and they both have just enough shared DNA that make it a bit more difficult to jump back and forth.  It’s not as easy for me to go back and revisit as Diablo 3, I guess.

I’m not ashamed of this, by the way; I have bought movies in multiple formats, and I’ve re-bought books in Kindle form when I already own the physical copy and I’m just too lazy to haul it around with me everywhere I go.  (Believe me, Infinite Jest is much more manageable on a Kindle.)  I’ve bought plenty of games on multiple consoles (I think I own Portal 2 for literally everything it ever appeared on), and it’s fun to experience things in slightly different contexts (or, at the very least, with more comfortable controllers).  It might not be the most cost-efficient way of doing things, but I’ve never claimed to be smart when it comes to money.

Anyway: I’m presenting my December backlog, because it’s insane, and because if I ever complain about not having anything to play I’m hoping that one of you will bookmark this blogpost and shove it in my face.

  • Xbox One sale (to play)
    • Dishonored 2
    • Watch Dogs 2
    • Gears of War 4
    • FFXV
    • ReCore
    • Sky Force Reloaded
    • Westerado
    • Stardew Valley
    • Oxenfree
    • Mafia 3
    • Battlefield 1
    • Steep
  • Xbox One sale (to replay for ‘cheevos)
    • Diablo 3  
    • Doom
    • Batman: Arkham Revisited
    • Saints Row 4 / Gat out of Hell
    • Metro Doublepack
    • Rayman Legends
    • Darksiders 2 HD
    • GTA V
    • Deus Ex MD
    • Far Cry 4
    • AC: Syndicate
    • Witcher 3
    • Skyrim HD (why????  why did I do this?)
  • PSVR and PS4 stuff:
    • Thumper
    • Rez Infinite
    • Batman VR
    • Rise of the Tomb Raider
    • The Last Guardian  (I am kinda-sorta waiting for a patch for this one before I get back to it; I am fascinated by it but the controls and camera are distressingly and distractingly bad, and I’d prefer to play it if they actually make it more playable)

comfort food

Some random observations on a super-chilly Monday morning:

1. So yeah, I’m not gonna be finishing my 2016 Year In Review post any time soon.  There’s too much going on, there’s too little time in which to do it, and then there’s stuff like, well, how in the world am I going to have played enough of The Last GuardianFinal Fantasy XVDishonored 2 and the rest of it in order to know how I feel about them?

2. To that last point, let me talk about The Last Guardian for a second.  This is, for me, an exceedingly difficult game to discuss.  On the one hand, it’s totally up my alley; exploration and puzzle solving and a non-combative focus are exactly the sorts of things I like spending time with.  On the other hand, the controls are mind-bogglingly frustrating, the camera is among the worst I’ve experienced in years, and while I’m not necessarily one to complain about frame rate dips all that much, it’s so distracting in TLG that it completely takes me out of the experience.

And yet there was a moment last night that totally blew me away.  I’m still very early in the game, and I’d learned that my giant dog/cat/beast/friend likes eating these glowing blue barrels.  I’d found one tucked away in a corner, and I brought it over to the beast.  And then I watched the beast examine it, sniff it, approach the barrel with its paw, accidentally hit the barrel and then, very convincingly, react to the barrel’s movements (based on the ground’s physics – this was a completely unscripted moment).  It was breathtaking.  I’ve never seen something like that before, and due to the nature of how the moment played out, I may not see it again in this game.  Indeed, had I been looking the other way, I’d have missed it completely; there was no reason for me to look at what happened other than simple curiosity.

And then, shortly after that, I died about a dozen times trying to jump from a ledge to another ledge.  For a game to have been this long in development… I mean, to create the moment that happened in the previous paragraph, I get it – that’s the sort of programming work that would absolutely take years, especially if you want the player to believe it.  But the camera and the controls are so unbelievably and frustratingly broken… it defies belief.  I’m tempted to walk away from it until it gets patched, frankly, because I very much want to continue playing it without all this janky bullshit that’s getting in the way.

On the flip side, I don’t know if FFXV is something I can allow myself to care about.  I finished the very first mission series – I’d made it to the garage, I killed some bug things, I returned, I got my car back, I drove to the next place to return something; it’s all a bit… silly?  Its narrative tone is literally all over the place and I have no idea if I’m supposed to take it seriously or just enjoy the campiness (such as it is) or what.  I’m not a huge Final Fantasy fan, for that matter, so in this specific case I don’t necessarily feel like I’d be missing out if I skipped it.  And yet there’s something about it that’s compelling enough for me to hold on to it a little big longer.  It might be silly, but it’s 100% committed to whatever it is that it’s trying to do, and I kinda find that admirable.

3. To elaborate on my last post – I have finally crossed the 100K Achievement barrier.  The game in question that finally got me there was, of all things, the Sleeping Dogs remaster (which was a free download, and which I’ve already played on 360, PC, and a tiny bit on PS4).

4. As I’ve mentioned recently, I’ve got a ton of games on my to-play list; I also went on a bit of a retail therapy binge on Black Friday/Cyber Monday and bought even more stuff, some of which I’ve already played on other systems; I also went and upgraded my hard drive capacity on both of my consoles.  What this essentially means, now, is that when I head down into the basement for gaming purposes, I am able to feed my wandering attention span at a moment’s notice without having to move.  And sometimes, this means I get to scratch some older itches.  So it’s true that I purposefully picked the Sleeping Dogs remaster in order to crash the 100K gate, because I knew there were ‘cheevos in the early going of that game; but it’s also true that I kinda like that game a lot, and I was in the mood to play it.  Similarly, even though I’ve got that aforementioned ton of new stuff to play, I’ve had a rather strange urge to play through Far Cry 4 again, and who am I to say no, when it’s sitting right there on my hard drive?

5. I truly can’t believe that it’s the week before Christmas.  This is good and bad; on the one hand, time is flying wildly out of control and it’s scary as hell; on the other, well, 2016 was a shitty year and good riddance to it.  But more to the point, I’m basically shit out of luck on scoring a PSVR any time before the end of the year, and that’s totally my fault for not staying on top of it when I had the chance.  (In fairness to myself, I didn’t actually get to try it out until last week, long after it had disappeared off of every shelf; that said, it’s still annoying to want something and not be able to have it.)

 

the fall release calendar

1. I keep waffling on how personal I can allow myself to get on this blog.  But since other social media avenues are closed to me at the present moment, and since it’s been at least a week since I last posted, I might as well explain – I’m on some new head meds, and even though it’s only been a week, I seem to be doing rather well.  So that’s good!  It’s not necessarily an easy thing to admit, but I don’t want to create the impression that I am somehow ashamed of taking prescription medication for depression or anxiety; the quality of my life was not good, for a long time, and it seems to be getting better, and that’s the most important thing.

2.  I am nearly halfway through Nathan Hill’s “The Nix”, and it is amazing.  I’d read reviews that compared the author to both DFW, DeLillo and Pynchon, and so I bought the book almost immediately, like some sort of reflex had just been triggered.  I suppose I can see a bit of that comparison – there are occasional passages in which Hill articulates a particularly neurotic train of thought that covers every conceivable base, in much the same way that Wallace did in “Infinite Jest”, but beyond that the book is very much its own thing.  And while I’m only halfway through, it’s certainly one of the best books I’ve read this year.

3.  I found myself listening to Jane’s Addiction’s “Up The Beach” not too long ago, and I decided to declare it the best opening song on an album post-1985.  (Why 1985?  I don’t know, but I knew that going back farther would make any discussion impossible to reconcile.)  I started a thread on Facebook about it, and got some other very worthwhile candidates, and so I’ve created a Spotify playlist with most of the suggestions that cropped up.  This is by no means definitive (nor is it sequenced in any particular order beyond where they appeared in the original discussion thread), and it is obviously a bit too white-guy heavy, and so if you’ve got further recommendations, by all means send ’em my way.

 

4. I’ve been trying to finish most of the games I play this year, but I decided to give up on finishing Deus Ex: Mankind Divided.  This is mostly due to the fact that I was right near the end of the game and I was suddenly asked to make a choice, and I realized that not only did I not care about either of the options presented to me, but that I had literally no idea what the hell was going on.  I’d been content to find sneaky and non-lethal ways to infiltrate buildings and do whatever task needed to be done, and had stopped paying attention to the why at some arbitrary point that was, I realized, too far back to return from.  There are a lot of interesting critical analyses of why DE:MD’s story is fucked up and/or irresponsible and/or bad and/or misses an opportunity to take current political issues and do something interesting with them, but I never got anywhere close to seeing the game’s story in that sort of detail.  I instead found myself focused on the mechanics, because that was the thing that was enjoyable; the story was never particularly engaging, and then by the time I realized that the story mattered, it was too late.

5.  We are about to enter the fall release schedule, which means shit’s gonna start getting real.  I’d already bought the ultimate edition of Forza Horizon 3, which means I get to start playing it tomorrow.  (Possibly tonight at midnight?  If I’m awake?)  But I’m not sure there are any must-plays that are grabbing my attention more forcefully than others.  I mean, I’ve got a bunch of these upcoming games in my rental queue, and I did pre-order Gears 4, but I’m not quivering with anticipation.  Maybe it’s the meds?

I did stop myself from ordering the Bioshock remasters; I still might get them, but I’m waiting for a Digital Foundry verdict first.  I’m currently replaying Batman: Arkham Knight on Xbox One, because (a) cheevos and (b) procrastination.  That game still holds up, though I can say definitively that the PS4 version looks better.  If that matters.

Anyway, as far as the schedule is concerned, Kotaku posted a release calendar; my personal picks are in bold.

September 23

  • Deus Ex: Mankind Divided System Rift | PC, PS4, Xbox One | Story DLC

September 27

  • FIFA 17 | PC, PS3, PS4, Xbox 360, Xbox One | Sports
  • X-COM 2 | PS4, Xbox One | Strategy
  • Forza Horizon 3 | PC, Xbox One | Driving
  • Dead Rising 2 HD | PS4, Xbox One | Action Adventure
  • Sonic Boom: Fire & Ice | 3DS | Platformer
  • LEGO Dimensions Wave 6 | PS3, PS4, Xbox 360, Xbox One, Wii U | Action Adventure
  • Darkest Dungeon | PS4, Vita | Dungeon Crawler

September 30

  • Yo-Kai Watch 2: Bony Spirits | 3DS | RPG
  • Yo-Kai Watch 2: Fleshy Souls | 3DS | RPG

October 4

  • Warhammer End Times: Vermintide | PS4, Xbox One | Action Adventure

October 7

  • Paper Mario: Color Splash | Wii U | Action Adventure
  • Mafia III | PC, PS4, Xbox One | Action Adventure
  • Five Nights At Freddy’s: Sister Location | PC | Horror

October 10

  • 100ft Robot Golf | PS4, PS4 VR | Robot Sports

October 11

  • Gears of War 4 | PC, Xbox One | Third-Person Shooter
  • Dragon Quest Builders | PS4 | Action RPG, Sandbox
  • WWE 2K17 | PC, PS3, PS4, Xbox 360, Xbox One | Sports
  • Metal Gear Solid V: The Definitive Experience | PS4, Xbox One | Action Adventure
  • Rise of the Tomb Raider | PS4 | Action Adventure
  • Rise of the Tomb Raider Blood Ties/Lara’s Nightmare | PC, Xbox One | DLC
  • Duke Nukem 3D 30th Anniversary World Tour | PC, PS4, Xbox One | Memories

October 13

  • PlayStation VR | PS4 | Hardware  [I will obviously need to read some reviews and/or determine if I need to upgrade my OG PS4 to the Slim or the Pro before plunking down any money on this.  People appear to be having cathartic, out-of-body experiences with Rez Infinite, though, and who am I to say no to something like that?]
  • Batman: Arkham VR | PS4 VR | Action Adventure
  • PlayStation VR Worlds | PS4 VR | Action
  • Battlezone | PS4 VR | Action
  • Harmonix Music VR | PS4 VR | Music
  • Hustle Kings | PS4 VR | Pool
  • Rez Infinite | PS4 VR | Music Action
  • Shadow Warrior 2 | PC | First-Person Shooter

October 16

  • Skylanders Imaginators | PS3, PS4, Xbox 360, Xbox One, Wii U | Action Adventure

October 18

  • Batman: Return To Arkham | PS4, Xbox One | Action Adventure
  • Lego Harry Potter Collection | PS4 | Action Adventure

October 21

  • Battlefield 1 | PC, PS4, Xbox One | Horse Simulator
  • Sid Meier’s Civilization VI | PC | Strategy

October 25

  • Dark Souls III: Ashes Of Ariandel | PC, PS4, Xbox One | DLC

October 27

  • Just Dance 2017 | PS3, PS4, Xbox 360, Xbox One, Wii, Wii U | Dancing
  • Dragon Ball Xenoverse 2 | PC, PS4, Xbox One | Fighting
  • World of Final Fantasy | PS4, Vita | RPG
  • Harvest Moon: Skytree Village | 3DS | Simulation

October 28

  • Titanfall 2 | PC, PS4, Xbox One | Third-Person Shooter
  • The Elder Scrolls V: Skyrim Special Edition | PC, PS4, Xbox One | RPG

November 1

  • Shantae: Half-Genie Hero | PC, PS4, Xbox One, Wii U, Vita | 2D Platformer

November 4

  • Call of Duty: Infinite Warfare | PC, PS4, Xbox One | First-Person Shooter
  • Mario Party Star Rush | 3DS | Party

November 7

  • Lego Dimensions Wave 7 | PS3, PS4, Xbox 360, Xbox One, Wii U | Action Adventure

November 10

  • PlayStation 4 Pro | PS4 | Hardware

November 11

  • NES Mini | Nintendo | Retro Console
  • Dishonored 2 | PC, PS4, Xbox One | Action Adventure

November 15

  • Watch Dogs 2 | PC, PS4, Xbox One | Action Adventure
  • Road Rage | PS4, Xbox One | Racing
  • Assassin’s Creed: The Ezio Collection | PS4, Xbox One | Action Adventure

November 18

  • Pokémon Sun | 3DS | RPG
  • Pokémon Moon | 3DS | RPG
  • Killing Floor 2 | PC, PS4 | Survival Shooter

November 29

  • Final Fantasy XV | PS4, Xbox One | RPG
  • Star Trek Bridge Crew VR | Oculus, Vive | Simulation

December 1

  • Syberia 3 | PC | Adventure

December 2

  • Gravity Rush 2 | PS4 | Action Adventure
  • Steep | PC, PS4, Xbox One | Extreme Sports
  • Super Mario Maker 3DS | 3DS | Mario Maker

December 6

  • The Last Guardian | PS4 | Action Adventure
  • Star Trek Bridge Crew VR | PS4 VR | Simulation
  • Dead Rising 4 | Xbox One | Action Adventure

Random Ramblings, Thursday edition

Today’s song of the day:

It’s been a while, so let’s get caught up.

1. The more I think about it, the more underwhelmed I am by Sony’s reveal of the PS4 Pro.  Let’s leave aside the total lack of anything regarding PSVR – nothing I saw yesterday compelled me to upgrade my current PS4; if anything, I’d rather spend that money on upgrading my PS4’s hard drive.  I mean, if I want to get the most out of the PS4 Pro, I’d need a 4K TV (which I don’t have), and I’d also need to make sure that it supports HDR (which, apparently, not all 4K TVs do).  Fundamentally, the content simply isn’t there yet to necessitate the upgrade, and while HDR is certainly intriguing I’m not sure it’s essential – and in any event, my OG PS4 is getting the HDR upgrade next week anyway.  If I have to shell out money for a console upgrade at this point – and I’m nto sure I do – I’m leaning heavily towards next year’s Microsoft Scorpio.

2. I’ve successfully completed my Goodreads challenge, and am now currently at 37 books finished for the year.  I don’t have a secondary number to hit; I’d rather just take my time and enjoy what I read from here on out.  I’m also probably not going to participate next year; it’s an extra layer of stress that I definitely don’t need, and as far as record-keeping is concerned I’m already tracking what I read in a GoogleDoc, because I’m ridiculous.

2a. My end-of-year “Favorite Sentences of 2016” post might end up being on the short side of things; while I’ve enjoyed a lot of what I’ve read, I haven’t found myself highlighting a lot of beautiful phrases.  To wit: I just finished reading Ted Chiangs’ “Stories Of Your Life and Others”, a rather remarkable collection of speculative science-fiction-ish stories (mostly because the title story is the source of the upcoming film “Arrival“, which I very much want to see); each story is incredibly fascinating and certainly very well written, but I never found myself lingering over a particularly affecting phrase.  This is not an indictment of the book at all, but rather just something I’ve noticed in terms of my own reading.  I think it’s fair to say that in order to meet my Goodreads Challenge number, I opted to read shorter books with heavy genre trappings, and while those kinds of books are highly enjoyable, they don’t necessarily feature poetic prose.

3. I’ve hit something of a wall with respect to Deus Ex: Mankind Divided, and I’m not sure if I’m going to stick with it.  There’s a sudden difficulty spike at my current stage of the game – all of Prague is on lockdown, which makes getting around town incredibly difficult, at least in terms of my current character build – and I’m so far removed from the narrative’s motivations that I’m tempted to call it a day.  While I do enjoy some of the gameplay loops – i.e., enter an area, scout out hidden pathways, sneak around, hack stuff, get out without being seen – I’m struggling to stay invested in the story, which is just this side of Kojima-esque silliness.

4. On the flipside, I am thoroughly addicted to Picross 3D: Round 2, which is the first thing I’ve used my 3DS for in maybe 2 years.  It is a little strange that you’re not actually solving the puzzle on the 3D screen – that is, in fact, what I’d been hoping to do – but whatever; I love it anyway.  Solving a puzzle feels like sculpting a figure out of marble, in much the same way that playing Rock Band feels like playing music – it’s not 1:1, obviously, but it produces the same creative euphoria.  I worry that if I continue to bring my 3DS to work, I will get fired.

5. I’ve also been playing some indie games on XB1, as I continue in my quest to hit 100K.  I finished Valley, which I don’t really know how to talk about – there are parts of it that are wondrously exhilarating, and other parts that are a bit of a slog, and the ending – such as it is – felt a bit underwhelming.  I’m also about halfway through The Turing Test, a first-person puzzler not unlike Portal or The Talos Principle; the narrative is a bit clumsy in its execution but the puzzles themselves are satisfying to solve (at the moment, at least).


I’m continuing to feel somewhat withdrawn and hermit-like – this is something I’m working on, privately – so please bear with me if it gets even more quiet around here than usual.

Random Ramblings: Wednesday Edition

Sometimes I sit down at my computer and open up a blank post and just sit there staring at the screen, hoping something pops into my head.  And then other times I’ll be doing something else and 600 different ideas start showing up and I have to stop whatever it is I’m doing so that I can write them down.  This doesn’t mean that any of these ideas are interesting, of course, but I’d rather write something down than nothing.  (This is how I tend to write lyrics these days, also, which is why it’s taken me over a year to work on this album, and even after all this time I’m still not where I want to be on that front.  But that’s another story.)

Anyway: last night I headed down to the basement to decompress and play something that wasn’t No Man’s Sky, and my brain went bananas.

My train of thought went something like this:

– It’s 8:30pm; the kid’s asleep, the wife is upstairs.   My rental copy of Deus Ex probably won’t show up until Thursday, but I really want to play it now.  But it’s 40GB+… even if I bought it, I still wouldn’t be able to play it until tomorrow night.  Maybe it’s a good thing that my poor impulse control and need for instant gratification has been trumped by my slow internet.

– So, then, let me get back into that Witcher 3 DLC that I’d put down a few months ago.  Oh, wait, shit, it’s been a few months and my hands are still used to No Man’s Sky‘s control scheme.  How do I play this game again?  And is this a thing that’s going to keep happening as I continue to get older, that I forget how to play games with complicated-ish controls?

– The difference between No Man’s Sky and The Witcher 3 in terms of how they handle their open world exploration could not be more different.

– I still adore The Witcher 3 – it’s one of my favorite games of all time, probably – but it’s not the sort of game that I can just dip in and out of.  I feel like I need to set aside a full day without interruptions in order to play it the way I’d like.

– Shit, I’m not enjoying Witcher 3 as much as I’d like.  Let me switch gears.  Do I want to restart Fallout 4, which is something I’ve had in the back of my mind for a few weeks?  Is it even worth it, considering the influx of new stuff that’s about to land?  Can I allow myself to get into it, considering that I’d originally thought it one of the most disappointing games I’d ever played?  Or is it simply that Witcher 3 has completely ruined Bethesda’s RPGs for me?

– I’m gonna go back to No Man’s Sky.  Oh, shit, here’s a kick-ass ship that I can actually afford!  Hey, all right.  Whoops, it’s 11:30pm!  I should probably go to sleep.

* * *

Nathan Grayson’s piece over at Kotaku story about “The Guy With The Lowest Possible Rank In Overwatch” is wonderful.

“What I found was that the people in the 40s were much more willing to try and still work together because these are probably people like me who are winning some but losing more,” Brown said. “Then when I got into the 30s, I was starting to see people who still have vague hope.”

Overwatch’s season one skill rating system was never intended to be a straightforward progression. Through hard work and diligence, you could slowly, painstakingly gain a fraction of a rank, but if you lost even a couple times in a row, you’d almost certainly take a nasty spill down the skill rating ladder. Ultimately, the system was meant to balance out. You were supposed to move up and down within a general ballpark of numbers. Blizzard didn’t do a super great job of making that apparent, though. As Brown observed, that led to players with chips on their shoulders and burning mounds of salt in their hearts.

“In the mid-30s, I met the angriest people in the world,” Brown said. “It’s somewhere in that mid-30s and upper 20s [area], these are just the angriest people in the world. They think they should be doing better and they’re really not good enough, or these are just people stuck on really bad streaks.”

* * *

Confession: I thought I’d gotten over it, but apparently I miss Achievements.  Especially since it appears I’m within striking distance of 100K.  I could almost certainly break 100K this year if I played all multi-platform games on XB1 (or at least the ones where I wouldn’t necessarily notice a graphical downgrade – like South Park).

I wish the major outlets would go back to including console comparisons in their reviews the way they used to in previous generations – or even at the beginning of this one; I feel like I can’t make an informed decision until Digital Foundry does their analysis, and they almost never have one out before the release day of a significant title.  (i.e., Deus Ex.)

* * *

I have given up on my 2nd book so far this year.  The first was “Girl On The Train”, and now I’m adding “A Brave Man Seven Storeys Tall”.  I’m not sure if my being 1 book away from completing my Goodreads challenge has anything to do with it, but I ran out of patience far earlier than usual.  I’m willing to put up with an awful lot of pretension, but this was too much.

 

 

that thing where everything sucks

1. First thing’s fuckin’ last:  my first piece in Videodame’s Co-op Campaign is up, in which me and my buddy Sara start our discussion about Uncharted 4.  I’d deliberately avoided talking about U4 in these pages because I knew this thing was going to start up, so go on and give it a spin, why don’t you?

2. I’m in a weird place, gaming-wise.  I’m not playing anything with any enthusiasm.  Work has been killing me and my three-year-old is a vortex of I’m exhausted, for one thing, and so if I do end up playing anything it’s not for very long; I’m inching along in Witcher 3: Blood and Wine for this very reason.  (Also, I appear to be wildly under-levelled for some of the sidequests, and so I’m kinda just treading water.)  I gave up on Mirror’s Edge Catalyst, because it was hopelessly dumb; one particular side quest has a broken Runner’s Vision thing which kept sending me off a ledge too high for me to survive, and it’s not like I particularly cared about what I was doing.  I’ve more or less given up on Trials of the Blood Dragon, because the off-bike stuff is soooooo bad.  My rental copy of Lego Star Wars: The Force Awakens should be arriving next week, but if the demo is any indication, it’s still the same old broken platforming bullshit that’s been plaguing this series for years.

I honestly can’t remember what else is on my plate at the moment.  I beat the new Gauntlet mode in Swapperoo, my current iOS GOTY candidate; woo-hoo.

3. I’ve read a hell of a lot of books lately, though.  Of note:

  • I finished Justin Cronin’s “City of Mirrors”.  Among the few friends of mine who’ve also read it, I probably have the highest opinion of it; I think, if nothing else, that it ends quite well.
  • Victor LaVelle’s “The Ballad of Black Tom” is a very short Lovecraftian novella that inverts Lovecraft’s latent racist attitudes into something much more powerful.
  • Joe Hill’s “The Fireman” is a really interesting premise and an absorbing read, though I wouldn’t call it a horror novel.
  • Daniel O’Malley’s “Stiletto” is the 2nd installment of his Rook series, and it’s arguably more entertaining than the first entry; the premise is essentially if the X-Men were running the British Secret Service and defending the country from other supernatural forces.  Very witty, very clever, and this 2nd book is very exciting indeed.
  • Sylvain Neuvel’s “Sleeping Giants” had been popping up in my periphery for a while, and I started it last night on the train and finished it this morning.  If this is the beginning of a new franchise (there is at least one more book coming next year), consider me signed on.
  • And now I just started Emma Straub’s “Modern Lovers”, which is very much NOT action/sci-fi.

4.  This eulogy for Other Music is hitting me in the feels. I might as well have written it myself.

…My scramble for self-identity was tied up in records, and Other Music was where I went to get myself sorted out. What did I like? What did I want? Which section did I want to start flipping through first, and what did that say about me? The classification of a person via her cultural preferences and proclivities—maybe that’s something we should be glad to wave goodbye to. One is no longer either a punk or a goth, In or Out; one merely is.

But it’s also why I think of Other Music as an integral player in my making, and why witnessing its end feels especially personal. We all experience some version of this dissociation a million times in a life: a drawbridge being raised behind you. The sense that you couldn’t re-create yourself now if you tried. When I needed it to, Other Music turned the whole notion of “Other” into something prideful—it forced me to make a choice about who I thought I was, or could be—and for that I’ll always be grateful, beholden.

And just like that, the day job is busy again.  Until next time!  [Exits, pursued by a bear]

Weekend Recap: Dividing Together

1. I believe I’ve said this already about a million times, but on the off-chance that this is your first visit to this site (welcome!) it bears repeating if only so that this post makes sense:  I have been making an effort to not buy so many full-price games this year.  Barring some surprise announcements at E3, there’s not a whole hell of a lot that I feel compelled to own, and certainly nothing that I need to pre-order.

That being said, I did kinda sorta end up buying Hitman over the weekend, and I’m still not sure why.  I have never been very good at Hitman games; while I can certainly appreciate how free-form they are and how they encourage creativity and improvisation – there’s any number of ways you can take out your target and all that ultimately matters is that you escape – I always feel like I’m missing a crucial piece of the game’s vocabulary when I sit down and play.  I came to the series late, I guess, and maybe that’s why it doesn’t occur to me to try all sorts of things; I tend to be very basic, which means my schemes are generally somewhat rudimentary, and so when I pull off a hit successfully I don’t feel any particular satisfaction.  But then I’ll hear or read about or watch some spectacular methods of assassination, and I’ll once again realize that I’ve barely scratched the surface.

I did enjoy Hitman Sniper on iOS, though, which is maybe why I’m predisposed to giving this new Hitman a shot.  Specifically, the iPhone Sniper game (which is itself an iteration of Hitman Sniper Challenge on PC, which was a sort-of demo that came with Absolution) was simply one level, which you played a zillion times, but each time you had different targets and challenges; with each successive playthrough, you’d begin to recognize guard patterns, and with each new challenge you’d learn certain tricks you could perform – as an example, you could lure a cluster of targets near a furnace, which you could then explode with a well-aimed shot; you could wait for a few minutes for a target to lean against a glass railing, which you could then shoot out and have the body fall off the cliffside below – and so even though the game fundamentally remained one of endless repetition, you’d begin to dive deep and develop a microscopic understanding of the level’s design.

So the idea that the new Hitman game would be episodic, and that each level would have these similar abstractions that you could explore, so that you’d never be replaying the same level the same way – well, I understand the appeal of that in a way that I definitely would not have, had I not spent a significant amount of time with those sniper challenges.

I finished the first tutorial level, but only once, and I didn’t do such a great job of it, and I’m anxious to give it several more tries before moving on to the next level; while the game has gotten somewhat mixed reviews, the people who like it really like it and even if I’m coming at the game from a completely different perspective, I think I can understand the appeal of this game and, specifically, the way it’s being delivered.

2.  I also finally got to do some online co-op in The Division, and that is definitely how this game should be played.  I continue to enjoy the single-player experience (if only because I’m content to play it mindlessly, instead of actually paying attention to how seriously fucked up it is), but playing with a friend is infinitely more fun and engaging.  My character is around 10 levels higher than my buddy’s, so we were able to pretty much wreck havoc and managed to unlock all three wings of his Ops Base relatively quickly, and so even though I’d already played these missions before, and even though none of the gear that dropped for me was useful, it was still fun to strategize and call out enemy locations while also experimenting with new abilities and talents (since only one of us needed to use Pulse, I started playing around with the medic abilities, which ended up coming in handy, actually).

Side note: I’ve been debating whether or not to buy my rental copy of The Division.  On the one hand, it’s only $45 to keep my copy; on the other hand, there’s the lazy-ass part of me that’s gotten used to the idea of not having discs, even though my PS4’s hard drive was filled up many months ago.  Speaking of which, my co-op buddy recently upgraded his PS4’s hard drive to 2TB, which I was also tempted to do… and then, literally the next day, Kotaku reported that there might be a PS4.5.  I’m already trying to figure out if I’m going to get the PSVR bundle… if there’s a VR bundle that comes out alongside the PS4.5?  Can I trade my PS4 in towards the new one?  Do I even need a 4K TV?

3.  I’d whined a little while ago that Spotify’s weekly discovery playlists felt a bit lackluster this year, at least compared to last year; this week’s playlist, though, is among the best I’ve ever received.  I keep a separate playlist of my faves from each week; usually I’ll keep one or two, but I think kept, like, 8 or 9 from this week’s list.  (Should you be interested, my 2016 list is here, and also should be in the sidebar to the right.)

I was hoping to write a bit more here – about some of the new Irish whiskey I bought over the weekend, and a little about books and such – but it’s suddenly gotten a little bananas over here at work, so I’m gonna put this up while I still have a second.

surrounded

1. Achievement Unlocked:  we have a surround-sound system in our living room.  We don’t have to worry about annoying our downstairs neighbors, because the downstairs is still our house.  I’ve been wanting some sort of surround-sound thing for maybe 20 years, and now I have one.  Have I actually watched anything with it turned on?  No, not yet – we just got everything hooked up yesterday.  But it does work with Bluetooth and so I’ve been able to listen to rough drafts of my album with it via my phone, and that’s awesome, so, there’s that.  (As for what we got, we got this, which was in an Amazon Gold Box deal a little while ago for around $180.)

2. Books: the best part about not posting frequently is that when I do, I can suddenly recap a whole bunch of stuff instead of just one thing at a time.  I have finished Cixin Liu’s “The Dark Forest”, which moved the trilogy along in some very interesting and intriguing ways, and this morning I finished Samantha Hunt’s “Mr. Splitfoot”, which is a rather eerie and unsettling ghost story (and whose biggest reveal sent literally chills all over my body, on the train, which would’ve been even more awkward had I not been bundled up).  I’m about to start Christopher Buckley’s “The Relic Master”, which I’d heard good things about; I’m really mostly just treading water until John Wray’s “The Lost Time Accidents” comes out next week.  I don’t know why I’m so excited for that one, but I’ve been looking forward to it for many months now.

3.  Games:  I think I’m done with the Lego games.  I may have already said this.  I had to take a sick day yesterday and I ended up finishing the campaign for the newest one, Lego Marvel Avengers, and I’m fully OD’d on both Lego and Marvel, which is not a great feeling at all.  This game feels particularly uninspired in nearly every respect; if you’d never seen the movies, you’d have no idea what’s going on – but if you’d never seen the movies, why would you even be playing this?  The voice acting is mostly taken from the movies, except each line reading feels strangely sleepy and deadened in its delivery; the action is relentlessly tedious, endless waves of enemies descending out of nowhere, for no particular reason except to pad everything out.  Plenty of bugs.  A whole bunch of puzzles that do not explain themselves at all, which is all the more frustrating because the game does go out of its way to explain the dumbest shit in agonizing unskippable camera swoops.  I know, I know – I’m 40 years old, I’m at least 25 years past the target demographic, etc.  This doesn’t stop a shitty game from being a shitty game.  Remind me that I said all of this when Lego: Star Wars: The Force Awakens comes out in a few months.

That’s it and that’s all.

The First Few Hours: Rise of The Tomb Raider

There’s something about November, man.  Last year around this same time – in fact, if Facebook’s memory feature is correct, it’s almost to the day – I was beginning work on a NaNoWriMo memoir and took a deep dive into my college diary for some research, and emerged into a huge whirlpool of regret and depression, and I spent the next few weeks/months under a haze of the sort of wistful, melancholic nostalgia that is, for me, very difficult to shake off.  And now here we are, a full year later, and I’m finally getting back to work on the album that evolved from that failed memoir experience, and because I’m trying to write lyrics – and because I’ve had to forcibly remove myself from friendships that have proven very difficult to handle, emotionally, I’m once again drowning, aching, feeling bad.  I’m writing good music again, but most of my waking hours are spent under that haze of sadness and regret and I can feel myself withdrawing from everyone and the whole thing just sucks.


Yesterday was ridiculous.  These two things showed up at the same time.

image image

I kept Fallout 4 running just long enough to make sure that my PipBoy app was connected to my PS4; I didn’t start creating a character or anything else.  I think I said this the other day, but in any event I’ll repeat myself:  until the first wave of patches starts coming in, I’m going to concentrate on other things.

As for the Steam Link and Controller; I have mixed results.  I hooked up the Link to my gaming TV in my basement, which is on the opposite side of the room from my PC, both of which are one floor below my wi-fi router.  The streaming reception isn’t all that great, unfortunately, and I’m not sure how to fix it easily without using hundred-foot-long wires.  The controller is… interesting.  The ABXY buttons aren’t located where my right thumb wants them to be, which can be confusing.  I only used the controller to move around the menu screens, and so I haven’t yet put them through any sort of gaming duress, but even just moving around the Big Picture menu took a tiny bit of adjustment.  I still have a rather ridiculous Steam backlog to get caught up on; I suppose I’ll be going back to my PC for that, until I can get the Link interference issue straightened out.


This is all moot, anyway, since my primary gaming focus for the foreseeable future will be with Rise of the Tomb Raider.  I played for about 2 and a half hours last night; I put it down when I got to the second campsite.

My initial gut reaction is very positive indeed.   For starters, it looks terrific – the ice walls that Lara climbs in the beginning sections look particularly stunning.  (I already know I’m going to play this again when it eventually comes out on the PS4, though; I can’t help but feel that the PS4 version will look even better.)

It’s also taken the crafting and hunting and resource gathering of the first game and multiplied it by an exponential amount; but instead of being annoying or anxiety-inducing, the way that hidden collectibles in Assassin’s Creed games can be, everything you find here is useful in some way, which also adds the bonus of making sure you cover every available inch of the map – there’s tons of hidden stuff, and it’s all super-fun to find and use.

I’ve still only seen a tiny fraction of what’s on offer, but even at this early stage I can confidently say that it basically feels like a bigger, better version of the last game, and that’s exactly the kind of thing I want to be playing right now.  And so I shall.