I don’t know what I wanted out of Microsoft’s E3 presser today. I barely touch my Xbox One these days as it is. Nearly everything that looked halfway interesting had a 2017 date attached to it, and there wasn’t necessarily all that much that looked halfway interesting.
In this frightening post-Burnout world we live in, Forza Horizon has become my favorite driving franchise, and Forza Horizon 3 looks pretty spectacular – I’ll definitely be picking that up in September.
I was hoping for some Crackdown 3 news or footage, and we got absolutely nothing on that front, and I’m not sure if that means I should be worried. And I suppose I’d also hoped for some big-name 360 games to become backward-compatible (*cough cough* Red Dead *cough cough*). There were other, obvious things that I figured we’d see – Gears 4 (which looks very Gears-y) and Halo Wars 2 (which isn’t my thing, but whatever).
The Xbox One Slim is a nice deal, but who in their right mind would buy it if the Scorpio – “the most powerful console ever built” with the “highest quality pixels” – is coming next year? And will developers have a collective nervous breakdown if they have to develop across all Xbox SKUs?
As per usual, the most interesting part of the press conference was the “indie showcase”, which is merely a montage of all the legitimately cool-looking games that I’m actually looking forward to checking out. Hard to get a feel for any of them with that quick-fire editing, though.
I can’t tell if I’m disappointed, jaded, or distracted. But I’m definitely not feeling as gung-ho as I’d like to be feeling right now.
As in E3s past, I will most likely miss the Ubisoft presser, just because of my evening commute. But I’m certainly very interested to see what Sony’s got up their sleeve. I’ll most likely be live-tweeting when that starts happening, and a more detailed impressions post will follow shortly thereafter.