>Just Because It’s Free Doesn’t Mean It Can’t Suck

>Penny Arcade’s Tycho says all that needs to be said about Home.

There’s one line in particular that really stands out:

There is already a growing school of Home apologetics, fostered by the same Order of Perpetual Masochists who lauded the rumble-free Sixaxis at launch and suggested, hilariously, that Lair and Heavenly Sword were videogames. They’re under the impression that because something is free, this places it on some golden dais beyond censure. It’s no virtue to give away something that no-one in their right mind would buy. They have no idea what this world is for, and that ambiguity infuses every simulated millimeter of it. (emphasis added)

There were similar debates going on over all over the place; I saw it first-hand in the comments to Giant Bomb’s article about Home’s impending release earlier this week, at least when I first went over there to check on what people were saying. Tons of fanboys were running to Home’s defense without having actually used it, and when people who had used it (like me) said that it’s pointless, they inevitably retorted “But it’s free! How can you complain about freebies that you never have to use?”

It’s very simple, actually. Home sucks. And I’m never going to use it. And the reason why I’m complaining about it is that I’d very much like to use my PS3 for something other than watching BluRays, and I was hoping that Home would be something cool and useful and offer an invaluable and unique experience that would enhance my enjoyment of both the Playstation and the games I play on it. Sony has been struggling in 3rd place for this entire generation and I’m sure many people were looking to Home as the thing that would help differentiate the PS3 from the 360. I guess, in a way, it has – it’s proven that Sony has absolutely no idea what they’re doing.

>Brutal Legend Update!

>EA is publishing Brutal Legend; will be released Fall 2009.

I’ve given EA a lot of shit over the years, but they turned it around in 2008; they worked with a lot of great developers and put out a ton of new, interesting and unique IP. (Of course, they’re getting killed financially as a result, because consumers are stupid.) And EA is well aware that they’re taking a bit of a risk here; Tim Schafer’s games, as we all know, have been critically lauded and have incredibly devoted fans, but almost none of them have ever been breakout hits.

Still – this is great news for Schafer fans, and now I can start setting up the template for the 2009 GOTYs.