Backwards Compatibility

The Gameological Society has a brilliant column today in which the games industry is shooting itself in the foot by not embracing its past and enabling backwards compatibility on the next generation of consoles.

As far as I’m concerned, there are only two arguments against backwards compatibility that make any sense:

  1. The technology and methodology required to make old software work on new/different hardware is too expensive to justify; and
  2. Old games – even the best of them – can look and feel incredibly dated.

I don’t know enough about #1 to make any sort of coherent argument for or against it; I’m probably only repeating it here since it’s pretty much what the console manufacturers have said about it.

#2 is something I can understand, I suppose.  If you play GTA3 right after playing GTA4, the differences between the two games are so profound that GTA3 becomes almost unplayable.  Similarly, while System Shock 2 might be an incredible game, it’s also incredibly archaic and unintuitive in terms of its mechanics; there’s a reason why those older games had lengthy tutorials that explicitly showed you how everything worked.

But to throw out an entire generation’s worth of content simply because the format has changed?

Imagine if you couldn’t listen to the Beatles anymore simply because the world had moved on from vinyl to CD and the record companies found it too cost-prohibitive to transfer their libraries over.   Or if movie companies decided that transferring VHS movies to DVD was, to paraphrase Microsoft’s Don Mattrick, “backwards-thinking”.

Here’s the key section from the GS article linked to above:

…Sony’s PlayStation 3 launched in 2006 with full backward compatibility for all previous PlayStation formats. PS2 compatibility was achieved through specialized hardware on the PS3 circuit board. 2008 saw the removal of PS2 compatibility from all future PS3 revisions as a cost-cutting measure, with a cheaper software-only solution being deemed [unfeasible] by Sony. Yet in 2011 Sony began selling PS2 games digitally on PS3. Hackers have since discovered that these games are running via a surprisingly robust backward compatibility solution that could be applied to old PS2 discs, but is not.

I have to surmise from all of this that backward compatibility for games would be possible but expensive. Sony and Microsoft could have been faced with a choice between two expensive forms of backward compatibility, and they chose to support one medium, video, but not the other, games.

This sends a clear message that these companies consider the medium of film and television to be more important than the medium of games. Why would two companies with such enormous investments in games make such a seemingly skewed judgment call? Well, they would probably argue that the culture has made it for them, by giving film and television pride of place in society, and relegating games as a lesser medium. And this may be the case. But when gaming’s industry leaders buy into that broader belief, it hurts the long-term health of the art form.

I hate to keep bringing up Red Dead Redemption – I feel like it’s been in every post I’ve written lately – but it’s a key example of the legacy we’d be losing without backwards compatibility.  I’ve been starting to work on my BEST GAMES OF THIS GENERATION post, and RDR is most likely right up at the top of my Top 10 list.  For me, RDR is Rockstar’s finest hour – a masterpiece top to bottom, and one of the finest games ever made.  And once the new consoles arrive, there will only be two ways I can continue to play it – either Rockstar re-releases it to work on the XB1 and the PS4 (which seems unlikely, given that they never even gave it a PC port), or I continue to hold on to my dying 360 and hope it doesn’t completely break (since I wouldn’t be able to replace it).

 

 

the first hour: Call of Juarez Gunslinger

I knew that my life would change dramatically after my son was born, but I’m still occasionally surprised as to how far-reaching that change actually is.  As far as this blog is concerned, I knew I’d have less time to write, because I also knew that I’d have less time to play.  But while I also knew I’d be sleep deprived, I wasn’t necessarily prepared for my brain’s sudden inability to engage in critical thinking – or even coherent thinking.  When I try to come up with topics to write about, or even just opinions about games I might be playing, I generally get about as far as “I think this is pretty good” and then I just shut down.  Consequently, I often find myself sitting at my desk, staring at an empty post, feeling bad.

(I suddenly find it very strange to think that just a few months ago I was preparing to make some major career moves/concessions in an attempt to kickstart a professional videogame journalism career.  Considering my meager output of late and the lazy quality of what I’ve actually managed to publish over the last few months, I’d have been justifiably fired long ago.)

But I’m also feeling a bit disconnected from games in general.  I’m not sure if that’s because of the baby and my dramatically reduced availability for playtime, or if it’s simply that the release calendar is so dead right now.  My consoles are gathering dust because it’s exceedingly difficult to secure any alone time in the living room, but it’s not like my PC is getting much action either.  As I’d mentioned a few posts ago, I was able to successfully install a new hard drive in my PC, and I’d spent a lot of the last few weeks re-downloading stuff from my Steam library that felt “essential”, or that at least would be fun for a few free minutes while the kid was taking a nap.  But even the “essential” stuff  isn’t quite grabbing me the way it used to.   I’ve been sorta tooling around in Sleeping Dogs again (because I lost my save file when my old hard drive crashed), but that’s pretty much it.

This is more or less why I bought Call of Juarez Gunslinger last night – I needed something new, and when I’d read a few things that said that it wasn’t terrible, that was enough for me to pull the trigger (so to speak).   And I’m delighted to report that even though I’m only 2 missions in, I’m having a pretty great time.  It’s kind of a perfect game for me right now, in that it’s gorgeous-looking, the action is solid and enjoyable, and – most importantly – each mission is relatively short and self-contained, which is ideal for someone in my current (i.e., limited time) situation.

I have no familiarity with the CoJ franchise, and in any event Red Dead Redemption set the bar so high for games set in the Old West that I never bothered with anything else.  (Let me say, once again, that the lack of a PC version of RDR is, perhaps, the biggest bummer of this current generation.)  But as long as I’m making comparisons, the game it most reminds me of is Bastion; the game is narrated as you play it, and in a neat twist the narrator will occasionally switch up how the story is being told, so the action will rewind for a few seconds and then something different will happen.  It’s a novel touch and it keeps you on your toes and engaged in the story.

Action-wise, it’s more or less standard first-person shooting but with an arcade feel – you get XP with every shot that hits an enemy, and the XP changes depending on the quality of the hit – headshots score more than bodyshots, running enemies score more than stationary targets.    This is all to say that when you shoot an enemy, numbers fly out in a very satisfying manner.  There’s almost no enemy AI to speak of – outlaws will occasionally duck behind cover, but they generally stay in one place.  This is all fine, though.  It’s meant to be a shooting gallery, and the action is quickly paced – you’re constantly on the move, running through startlingly pretty environments, shooting your way out of trouble.

And then there are duels, which would appear to be a sort of boss battle mini-game.  You and your enemy size each other up, and as you do so your left thumbstick controls how far away your hand is from your gun, and your right thumbstick controls your “focus” – which has something to do with accuracy, although once you actually start the duel proper you suddenly have to aim again.  I’ve only done two of these, and so I’m still a little hazy on how to do them well, but they’re tense and exciting and pulling them off is very satisfying indeed.

apologies and eulogies

I was going to start this post by apologizing to Dishonored, but before I do I must address this news item that just appeared on my Twitter feed – Kotaku is reporting that as a consequence of the EA layoffs, there is no Tiger Woods game in production for next year, and that the franchise’s future is in doubt:

I have learned, from persons with knowledge of the series’ development, that Tiger Woods PGA Tour 15 is not happening. On any platform. EA’s plan was to outsource that edition of the game, to give the in-house team two years to make Tiger Woods 16, taking advantage of all the PS4 and the next Xbox would have to offer. When CEO John Riccitiello gave his resignation last month, that plan was scrapped as a cost-saving move. The game hasn’t been reassigned to the Tiger Woods team, either. Some of its personnel already have been sent to other teams in the EA Tiburon studio for the time being.

I went to an EA Sports spokesman with that rumor and was told they wouldn’t comment on it, which is not surprising. The latest game came out only a month ago, and publicly traded video game companies have investor relations divisions that don’t want people chattering about unannounced products, especially ones that have been unofficially canceled.

Tiger Woods PGA Tour is a 16-year-old annual series, one that presumably pays royalties to two parties—Augusta National Golf Club and Tiger Woods himself. It’s admirable that the development team got a two-year window to put out a game that would be truly distinctive, rather than incrementally updating or porting over something after publishing three titles in 33 months. But if EA Sports really does put it the series on ice for a year, that is a remarkable decision.

On the one hand, I think the Tiger franchise could actually use a year off, especially so as to really impress when it finally debuts on next-gen systems.  I distinctly remember Tiger’s first appearance on the 360, which was, to put it incredibly mildly, a half-baked piece of shit.  And while I’m enjoying this year’s edition – to the extent I’ve actually had a chance to play it, which admittedly isn’t much – it does feel a little stale.  But on the other hand, HOLY SHIT.  This is unprecedented.  This isn’t like the NBA Live fiasco, where the games themselves were utterly broken and the franchise needed to be shut down to get its shit together; Tiger might be stale but the game still fundamentally works.   If the franchise is being put on hiatus as a cost-cutting move… man.  That doesn’t bode well.

*       *       *       *       *

Last October, I had to put Dishonored away.   In this blog post, I went off a little bit.   I’d gotten frustrated by a late-game mission, and that was right after I’d finished the previous mission in a hilariously stupid, inept fashion:

The mission required me to attend a masked ball being hosted by 3 sisters, one of whom I needed to kill/abduct.  The recon work in determining which sister to nab was enormously fun, and the mansion itself was a wonder to explore and examine.  But then I actually had to do the deed, and it must be noted that the manner in which I knocked out the sister and carried her to her waiting boatman/captor resulted in one of the most unintentionally hilarious chase sequences I’ve ever had the misfortune of participating in.  Here’s the point, ultimately: while the poor execution in the woman’s abduction was undoubtedly my fault, it was the game’s reaction to what I did that made me wonder why I’d bothered being so careful and stealthy in the first place.   It’s actually a bit difficult to describe just what happened, except to say that in a game that at that point had been remarkably graceful and poised, the game suddenly became very artless and charmless and basically just turned into very obvious AI routines that ultimately were defeated with comically swift decapitations of startled guards.  I’m doing a terrible job describing what happened, I know.  The result, though, is the important thing – all the grace and skill I performed in my stealthy preparation were rendered moot; once everything went to shit I bulldozed my way to the ending and achieved the exact same result, since my mark was never killed.  So why even bother being stealthy?  Why bother performing well?  Suddenly the rich, detailed world of Dunwall instantly transformed into a clunky collection of polygons and AI scripts.

I didn’t actually explain what I’d done, of course; I set up the mission for you and then tried to explain how clumsy I was and how stupidly the game reacted to me, but I never got into the clumsiness.  Now that I’ve finished the game – and specifically completed that particular mission in a much less ridiculous fashion – I don’t think the game was prepared for how stupid I was.  Indeed, I give the game credit for at least letting me finish it in the clumsiest way possible.

So, then, let me explain what I’d done wrong, and then what I did right.  Slight spoilers ahead, but only slight – it’s less about the plot and more about the actual mission.  Think of this as less of a spoiler and more of a walkthrough / what-not-to-do.

As noted above, the mission asks you to attend a masked ball that is being held in a very elegant mansion.  Your task is to find one of three sisters who has committed certain nefarious deeds; as you don’t know what the sister looks like, and since they’re all wearing masks anyway, it is up to you to figure out which sister is the guilty one, and then dispatch her without being caught.  As with all missions, there is also a non-lethal way to solve this puzzle – the sister in question has a secret admirer who is also at the party, and he asks you to knock her out and deliver her unconscious body to her in the basement, where he will ferry her out on a boat, never to be seen again.

Now, the first time I’d done this mission, I’d done some recon work in the upstairs of the house, and I’d been able to figure out which of the three sisters I needed to nab.  And I’d also decided to knock her out and give her to the admirer, rather than just killing her.  But I didn’t quite know how to get her alone, and so, in my haste and growing frustration, I simply put a choke-hold on her in the corner of a dark room and then – hilariously – ran through the house, carrying her, fellow party-goers shrieking in panic, guards chasing me and shooting at me, until I somehow escaped capture and made it to the basement.  It was completely absurd and stupid and I felt dumb when I somehow managed to get credit for finishing the mission.

So this second time, I still did my recon work in the upstairs of the house, but this time I also managed to find (and actually read) the chosen sister’s diary, wherein she revealed her growing paranoia that someone was after her.  And so when I approached her at the party, a dialogue option appeared that wasn’t there before, and I managed to convince her to go with me to the basement so as to avoid being assassinated.  This, as you might imagine, resulted in a much more elegant solution; there was no panic, there was no comedy of errors.  We simply walked downstairs, and when we were alone, I knocked her out and brought her to the boat.  Easy-peasy-lemon-squeezy.

The rest of the game, at that point, was uncharted territory, but I was able to see it with a fresher perspective and much better mastery of my skills.  (And, it should be noted, I didn’t care as much if I had to kill someone.  I still stopped/reloaded if I found myself in a situation where stealth was not an option; I always prefer sneaking around to out-and-out combat, as combat rarely stays one-on-one – inevitably a swarm of guards arrives, and there’s just not much you can do at that point.)  The plot twist wasn’t terribly surprising, though, and the end of the game was actually quite anticlimactic – I sort of assumed that there’d be a big boss fight or something, but in the end I simply snuck around a room, opened a door, and then the game was over.

All in all I enjoyed the game – the art style is impeccable and “Blink” remains one of my all-time favorite modes of videogame traversal.  The story wasn’t as good, and some of the voice acting felt a little dull, but it was never distracting.  Steam usually has it on sale every other month; if you haven’t picked it up yet, it’s an easy recommendation at 50% off.

I am now very excited to play the recently released DLC, “The Knife of Dunwall” – indeed, that was one of the primary reasons why I wanted to finally finish the main game in the first place.   And now that I know who this main character is… well, that’s all the more reason to give it a go.

a to-do list of sorts

It should sort of go without saying that posting here is going to be pretty light for the next few weeks.  Taking care of my newborn son takes up a fair amount of time, and the time I have that’s left over is generally spent trying to get back to sleep as quickly as possible.   There’s just not a whole hell of a lot of gaming going on.

But I think that would be the case even if I weren’t changing diapers and trying to stay awake.  The release calendar is light, and will continue to be so for the foreseeable future.  The only real must-have on my schedule for the rest of the year is GTA5, which doesn’t come out until September.  Certainly I’m intrigued by Metro Last Light, and that Far Cry 3: Blood Dragon or whatever the hell it’s called looks pretty amazing, and I guess there’s some neat-looking 3DS stuff coming out over the next few months, but the pickings for fresh content are slim.

So I’m thinking that this is a marvelous opportunity – when I can carve out a few hours – to get back into games that I never finished.  As there’s no real grand critical conversation that I feel that I’m missing out on, and since there’s no rush to finish something new before it gets spoiled, I feel like I could take my time and finish the games that, for whatever reason, I needed to put down.

Tops on this to-do list is Dishonored, especially as the new DLC that came out this week looks pretty great.    I’d gotten pretty close to the end on the 360, but I think I’d gotten turned off by how rote the violence was getting.  And yet my memories of it now are quite fond, actually, especially in light of all the things about Bioshock Infinite that turned me off.  I’d already picked it up on the PC during a holiday Steam sale, so that’s as good a reason as any to give it another ago.

Also, for some reason, I’ve been thinking more and more about getting back into my PC save of Skyrim.  A friend of mine has been playing it pretty continuously since it came out – he’s level 81 or something by now – and I’d asked him if, after all that time, there was still stuff he hadn’t yet done.  Turns out there was plenty he hadn’t done, and in the meantime he was still enjoying doing the non-mission stuff, too.  Now, I’d put that game down on the 360 in a fit of disgust, after sinking over 80 hours into it; too many quests were bugged, too many glitches broke my immersion, and I just stopped giving a shit about the stuff I hadn’t yet done.  I’d given my 360 copy to a friend and to be honest I don’t really care if I ever get it back.  But now, having been away from it for so long, and figuring that at least some of the bugs ought to have been squashed by now, and knowing that it looks pretty goddamned spectacular on my PC… well, I’m curious to give it another ago.   And maybe I’ll make a conscious effort to stay away from the critical path and try doing some of the stuff I know I’d been putting off on the 360.

And I’d like to see if I could finish Antichamber.  I can’t remember where I left off with it, so I might as well start over and try to brute-force my way back to where I’d gotten stuck.

I’m also pretty curious about Starseed Pilgrim, even though it’s brand new.  I suppose I’m curious about it also because I’m thinking about getting Fez again once it comes out on Steam in a few weeks, and for some reason the two games remind me of each other.  I’d gotten over 100% in Fez on the 360, but apparently I hadn’t truly finished it, and I was afraid to go back and dive in once Polytron decided to not patch certain game-breaking bugs.

On the 3DS side, I’ve put Etrian Odyssey 4 to the side – I’m in this weird limbo where I don’t have any quests but I’ve clearly got a long ways to go before the game ends, so I’m kinda just grinding, which isn’t all that interesting – and have fully invested myself in Super Mario 3D Land.  I’m in the last level of World 8, which, as I understand it, means that I’m only 50% of the way through.  That game is pretty goddamned terrific, even if it’s occasionally frustrating.

I’m sure there’s other titles that should go on this list, but I can’t remember what they are.  I can’t remember much of anything these days, to be honest; it’s a wonder I can put matching socks on my feet before I walk out the door.  In any event, I’m too annoyed with Bioshock Infinite right now to give it a proper second run-through, anyway, so I might as well try to have some fun.

weekend recap: all tombs raided

Finished Tomb Raider.  Currently at around 93% completion, and I’m not sure I give a shit about finding the last few things there are to find.  Lara is fully leveled up, as are her weapons (not that there are that many people to fight), and the stuff that’s left (mostly GPS caches) doesn’t have much of a payoff.  Usually when I finish one of these kinds of action/adventure games, I feel compelled to go back and replay one of my favorite levels, if only to really take in the scenery and find all the hidden stuff without the pressure of combat.  But you can’t really do that in this edition of Tomb Raider, as there aren’t really any levels to speak of.  There are certainly different geographic locations on the island, but it’s not quite the same thing.

I think, overall, that it’s a very good game; that the developer’s intentions were clear, and that they were largely successful in achieving what they set out to achieve.  But it’s not perfect; there’s still too much killing (and, let me tell you – for a girl who starts out hesitant and apologetic to kill a deer in order to survive, she ends up kneecapping dudes with pickaxes and spearing dudes in the throat with arrows), and the whole 2nd act is basically one long chase sequence where everything is on fire.

There’s also something else that troubles me a little bit, though it’s a bit more subtle; they go through great lengths to make Lara Croft a real, relatable human being this time around, someone grounded in reality (even if she has an incredibly high tolerance for pain).  But without getting too spoilery, the mystery of the island is, in fact, something supernatural.  I was actually hoping for some scientific, grounded-in-reality explanation to what was going on, being that everything else was meant to evoke a real-world feeling.  The ending isn’t necessarily disappointing, but it did feel a bit… hokey.

I’d also add that some of the systems they introduce in the beginning feel unnecessary and undeveloped – like the whole survivalist thing, about needing to hunt game in order to stay alive.  Actually, once you kill that first deer mentioned above, you don’t need to kill any animals (besides the wolves that attack you) ever again; and if you do, the XP you gain is modest, at best.  I’m not saying I wanted them to introduce a hunger system, but it’s just weird that in the beginning of the game it’s presented as something important, and within 30 minutes it’s an afterthought.

Still, problems aside, I had a really good time with it; I’d give it a solid B+.  I’m just not sure if I’ll ever find myself going back to play it again, the way I have with other, similar titles.

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My 3DS experience continues to be hit-or-miss.  I’ve got 2 games on rental right now – Etrian Odyssey 4 and Castlevania: Lords of Shadow – Mirror of Fate, which, if nothing else, wins the “Most Ridiculous Title of 2013” award.  I gave Castlevania about 30 minutes before sending it back; the screens are too dark to really see what’s going on, and the 3D gives me a splitting headache – even with it turned off.  And the first real boss was a bit of a dick.  I generally like Castlevania games – not necessarily for the fiction, but for the action and the map-filling and such.  But this one kinda felt like it was going nowhere, fast.

Etrian Odyssey, on the other hand, is a bit more interesting, and I’m tempted to stick with it – even if a lot of the mechanics seem needlessly convoluted.  It’s a fairly standard dungeon-crawling turn-based RPG, but there’s also this map-making feature that’s kinda fascinating, where you actually chart your progress through each dungeon’s maze.  Some of your quests actually depend on your cartography skills – you need to be able to point to something on the map in order to show your quest-giver where a given object might be.   The party management system is not very intuitive, and so I’m never sure if I’ve arranged my party correctly or if they’re as well-equipped as they need to be.  It’s tempting to think that a lot of this stuff would be familiar to people who’ve played the earlier 3 games, but I haven’t, and I don’t plan to, and so I’m stuck with a level of obtuseness that is a little intimidating.  But the actual exploring and fighting is fun enough, and the map-making aspect is certainly novel and engaging, and so I’m probably going to hang on to it for a little while longer.

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I was going to write a thing here about being conflicted about what to do about Bioshock Infinite, but it’s a very silly problem to have and I’m not sure it’s all that interesting, either.  But I’ll write it anyway.

The gist of it is that I was always planning on playing it on my 360, but there’s a few snags in that plan.  Firstly,  the release date (March 25) is right at the edge of the baby arrival window, and so if I were to pre-order a copy and the baby arrived before the 25th, then my game would be stuck at my office for 2 weeks (as I can’t really get packages delivered to my apartment).  Not that I’d be playing a game instead of taking care of my newborn child, but you understand what I mean, right?  The baby’s gotta sleep at some point, and when I’m in that weird exhausted half-sleep daze that will be as close as I can get to experiencing actual drug use, I’m going to want to unwind with some Bioshock.    Secondly, when the baby is sleeping, I’m sure my wife will want to unwind as well, and if I’m playing Bioshock on the big TV in the living room, she’s relegated to the bedroom with the smaller TV, and I always feel bad about that.

The reason why this is stupid is that the logical answer is for me to simply download the game on Steam, which is how I’ve been playing most of my games lately anyway  including Tomb Raider, actually.  I have kick-ass PC headphones which will prevent the baby from hearing all the strange noises, and the PC is in the office, which means my wife can relax in the living room.  My only concern, really, is that while my PC can run Bioshock, it can’t necessarily run it as well as it could, and so it may not look as fantastic as I’d hope.  Still, Tomb Raider looked more than OK on my PC, and so I’m sure Bioshock’s performance will suffice.