a few words on intimidation, over-compensation, and apathy

This post might be a little rambly and random; last night the baby had, to put it kindly, an “uneven night’s sleep.”  I keep thinking I’m getting used to his sleeping patterns, but then every other day those patterns change into something totally different, and I get totally derailed.  It’s funny; I used to complain that I didn’t have enough hours in the day to do all the stuff I need to do; but now it feels like each 24-hour day actually lasts for, say, 72 hours, and yet I feel more and more incapacitated.

As always, Steve Martin says it a lot better:

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A few nights ago I attended a small, informal meeting of the NYVCC.  It was a very pleasant evening and I met some super cool people and I might be getting involved in some interesting-sounding future projects, and so this is all wonderful… but to be honest I was just happy that I didn’t totally chicken out and not go.  Social anxiety is still a very real pain in my ass, and even though I’ve gone to great lengths to overcome it (thank you, Ativan!), it’s still a source of frustration and agitation.  Still:  I showed up, which counts as a victory of sorts.

Of course, I should also mention that among the attendees were people who write for sites and outlets that I actually read on a semi-regular basis, and so I found myself engaged in this weird sort of social anxiety dance in which I was  somewhat intimidated by the pedigree of my fellow peers and thus desperately over-compensating by spewing forth opinions that may or may not have been a little half-baked.  It is an exceedingly strange phenomenon to find oneself pontificating about certain issues in front of the very people who provided one with the information in the first place, and so I am glad that I was a little drunk so as to dull the vertigo a bit, even if it loosened my tongue a bit too much.  Maybe next time I’ll remember to eat something first.

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It came out yesterday that Microsoft will be revealing its new console in less than a month.  Why don’t I care?

I’m not necessarily an Xbox fanboy, but the truth is that at least 80% of my game time this generation was spent on the 360, primarily because that’s where the bulk of my friends were.  And so I figured I’d get a bit more excited about hearing what’s next… but I’m finding myself surprisingly apathetic about what the big reveal will be.

I’m not sure it’s Microsoft’s fault, actually, even if Sony’s made tremendous strides of late in terms of courting and supporting indie developers (which is the very thing that XboxLive used to pride itself on).

I suppose it’s really just me and how my life has changed in the last few weeks.  Having a baby – and the financial repercussions that follow from such an event – means that I’m not sure I’m going to be acquiring both a PS4 and a new Xbox, and if I can only pick one, then I need to pick the one that will offer the most bang for the buck.  (And if we’re being brutally honest here, my choice between the Xbox and the PS4 becomes more or less null and void if the much-rumored Steam Box is actually a real thing and is sold at a reasonable price point.)

And I’m not even sure I know how to define “the most bang for the buck”, either.  I presume that both devices will continue to offer streaming video services, and that the new Xbox will come with a Blu-ray drive.  I also presume that both devices will have some sort of cloud-based storage system, and also that each will have a digital storefront that would allow me to download new games instead of buying discs.

Once again, it comes down to content.  And Sony’s been terrific lately in terms of offering exclusive, high-quality content.  And if the rumors are true and the PS4 is as easy to program for as the PS3 was difficult, then maybe the PS4 version of a multi-console release won’t be the “shitty” one.

But – again – if we’re talking about content, then what’s better than Steam right now?

If I look at my play habits over the last 6 months, I think it’s safe to say I’ve turned into a PC gamer almost exclusively; I’ve barely touched either of my consoles.  The living room of my apartment is too busy a place these days for me to effectively kick everybody out; whereas my PC is in the office, where I don’t bother anyone and nobody bothers me.  My aging PC still runs AAA games quite nicely, and Steam sales make acquiring those AAA games rather affordable.

And you know what else?  I don’t quite care about Xbox Achievements the way I used to, which is a huge psychological burden that I don’t have to worry about anymore.  It’s stupid, right?  And yet I always felt obligated to get big Achievement scores so as to be able to prove (to whom?!) that I was hardcore, or something.  Even if Steam has achievements, I don’t really care – there’s no “score”, and they don’t get all up in my face about it.  I still appreciate how Achievements fundamentally changed the way I play games – in terms of really diving in and exploring certain facets of a game that I might have otherwise overlooked – but I’m not hyper-competitive about the actual number anymore.

I suppose I reserve the right to completely change my opinion once the new Xbox is revealed, and then after E3 rolls around and the actual list of upcoming games comes out – because by the time the new consoles are actually released, I expect my son to have established some more regular sleeping habits, and so I won’t feel so guilty about claiming the living room again.

the obligatory PS4 post

Now that the apartment move is over, and my life is relatively settled for the moment (i.e., before the baby’s arrival in early April), I am hopeful to return to a more regular posting schedule.  Indeed, I’d hoped to have some sort of liveblog here regarding last night’s Sony announcements, but, alas, the conference took place during the duration of my commute home from work, and so I didn’t get a chance to check out what had transpired until it was already over.

What did we actually learn last night?  We saw the new controller, we learned about Playstation Cloud (and a little bit of how it will impact backwards-compatibility, though not quite enough for my tastes), we saw surface-level specifications, and we saw some launch window games and a list of third parties who’ll be  supporting the PS4.  We did not see the actual PS4, nor did we get a release date or a price.  (I expect those to be released at E3, for whatever that’s worth.)

assume the PS4 will still be using Blu-Ray discs; I’m not sure that was mentioned anywhere, though I can’t imagine they’d be giving up on that format.

Some people were bummed that there was no new Uncharted game announced, but, I mean, come on – Naughty Dog is still in the last stages of development on The Last of Us, and I’d have to imagine that anything Uncharted-related is way too early to show just yet, especially if Sony wants to show us how powerful the PS4 is.

The Diablo 3 announcement shouldn’t have come as a surprise, though I guess I was still surprised that Blizzard was still bothering with it.   I burned myself out on that game last year, and playing it with a controller isn’t going to make me like it again – especially if I can’t carry over my progress from the PC.

Scooping up Jonathan Blow’s The Witness as a timed exclusive did come as a big surprise, however, and that’s the news that I’m most excited about.  Even if it’s also coming to iOS and PC and, presumably, the next Xbox.

As for the other games that Sony announced – I can’t say I’m particularly excited about any of them.  For one thing, I have to imagine that stuff like Capcom’s Deep Down, Bungie’s Destiny and Ubisoft’s Watch Dogs are also coming to Microsoft’s machine.  And as for Sony’s exclusives, well, I’ve never been that big of a Killzone fan, and I found Infamous 2 to be a bit disappointing.  

That being said, I wasn’t particularly wowed by the PS3 when it came out, either.  But although most of what I play is on the Xbox, I’ve really enjoyed Sony’s exclusive PS3 titles, for the most part – I still think Uncharted 2 is one of the best games of this generation.

Your move, Microsoft.

Putts

I guess there is nothing that will get your mind off everything like golf will. I have never been depressed enough to take up the game, but they say you can get so sore at yourself that you forget to hate your enemies.
– Will Rogers

I am trying to enjoy Tiger Woods ’12, but the putting game is making me angry.  Like, literally angry, like I want to throw my controller through the TV angry, like rage-quitting-and-going-to-bed-angry angry.

The more I practice, the luckier I get.
– unknown

I appreciate that in real life, putting is difficult.  I appreciate that in real life, golf in general is difficult, and there are lots of pithy witticisms about golf being a “good walk spoiled” and all that.  But this is not real life.  This is a videogame.  And so when I correctly line up my putt, and pull back on my swing at the correct strength, and when the putt is three goddamned feet away, I expect to make that shot.  And the only reason why it doesn’t go in is because of some arbitrary algorithm that says that my golfer’s putting skills aren’t high enough to make gimme putts.  It doesn’t matter that I’ve been playing Tiger games for 8 years now; it only matters that this year’s edition of Jervo McNervo has weak putting skills.

The least thing upsets him on the links. He missed short putts because of the uproar of butterflies in the adjoining meadows.
– P.G. Wodehouse

Putting business aside, the rest of the game is actually pretty good.  The omnipresent caddy can get annoying, but you can always ignore him.  The career mode is the nicest surprise – it actually makes sense.  You start by trying to get onto the Amateur Tour, and eventually you’ll make your way to the Masters.  You earn XP based on your actual performance in an event, and then you spend that XP on the skills you want to improve.  For what it’s worth, though, I’ve put the vast majority of my XP into making my putting better, and it’s actually gotten worse.

Hopefully this is the last of my Tiger ranting.

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Sony finally offered up an explanation of sorts yesterday, none of which made me feel any better about the state of things over there.  What a goddamned mess.  The Twitter-verse made me feel a lot better, though, and this Tumblr post cracked me up:

Tiger Woods 12: the first 10 minutes

Before I get started on Tiger ’12, I want to add my voice to the growing chorus that is (a) disappointed by the PSN outage and (b) utterly perplexed by Sony’s total lack of transparency and disclosure regarding the outage.

Couple things:

Not to keep bringing the console wars into this, but seriously:  you get what you pay for.   If Xbox Live is down even for an hour, Major Nelson and the rest of the Xbox crew are on top of it, tweeting and blogging and keeping the community as well-informed about what’s going on as possible.  Sure, people are going to bitch and moan, but those people are going to bitch and moan about everything.  The rest of us understand that shit happens; it’s just nice to know what’s going on.  It is a service that a lot of us pay for, and as such it’s nice to know that Microsoft is at least appearing to be concerned on our behalf.

On the other hand, Sony’s been pretty much totally quiet.  All they’ve said is that they suffered an “external intrusion,” which sounds downright naughty, but still it’s pretty goddamned vague.  Then there are other theories involving Anonymous, or, Steam, or some sort of custom firmware hack, or maybe the hamster wheel powering the network went offline.  There’s been some concern that PSN users’ credit card information may have been stolen; Sony hasn’t said a word about that.  They haven’t really said anything, and it’s now been almost a week.

(I’ll tell you what – I was going to buy Portal 2 on the Xbox360 anyway, but I’m really glad I did because if I didn’t, I wouldn’t have been able to play online co-op with anybody.  And if I’d bought Mortal Kombat, or SOCOM 4, I’d be totally screwed.)

I’m not quite ready to be outraged, but that’s probably because I do most of my gaming on the 360, which also has Netflix and all the other online stuff I’d be using.  I’m not a Plus member, so I’m not missing out on whatever I’d be missing out on.  Still, though:  this is embarrassing.

——————–

OK, back to Tiger.

Looking over my previous Tiger Woods posts, it appears that ’09 was my favorite (at least in terms of the current generation – I’m still awfully fond of the original Xbox games in the ’03-’04 era, which were full of crazy courses and had a much more arcade-y sensibility).  ’10 pissed me off right from the very start, and I can’t honestly remember if I played ’11.

In any event, ’12’s biggest change (aside from being slathered in MASTERS-ness, which is apparently a big deal to golf nerds) is the caddy feature, which more or less takes all the challenge out of setting up a shot.  The caddy gives you several shot options to choose from, and then you either pick one of them or set up your own.  I tend to like picking my own, and the problem I’m having is that for the most part, all I want to do is take one of the caddy’s suggestions and move it over a few feet, but if I even so much as gently nudge the thumbstick, I’m suddenly 20 yards away from where I want to be – the “custom” shot defaults to the max yardage for each club, which is a pain in the ass.

I will admit to liking the new caddy putting assist, which removes pretty much all of the challenge of reading the green – not that I don’t want some challenge when I putt, but it’s just that in previous Tiger games the putting game was dreadfully inconsistent in terms of sensitivity and control.  I’ve still muffed a few putts even with this new assist, but I can’t blame the game – one of the putts was messed up because one of my dogs jumped on my stomach during my wind-up and I ended up overshooting a 6-foot gimme by about 20 yards.

Anyway – I’ve played the introductory 9-hole course and went -2, and I’m generally liking the feel of the game so far.  I expect that this will tide me over for the next few weeks, right in time for L.A. Noire.

>Be Sure to Drink Your Ovaltine

>The small part of my soul that is not yet tainted by cynicism is somewhat a-flutter this morning, now that I’ve read this official PSBlog post revealing the launch of an ARG for Home.

Of course, the problem here is that the most successful and engaging ARGs don’t come right out and tell you that they’re ARGs; the idea is that you discover them without knowing you’re looking for them. I’ve only really been invested in 2 of them, but they’re the ones you’ve heard of: the A.I. game, and the I Love Bees game; both times I happened to stumble across them, and both times I got totally sucked in, even if I didn’t actually go out and do any field work. It’s true that I knew that it was just advertising, but it was advertising that was actually more interesting than the product it was selling. (Did I just say that I Love Bees was more absorbing than Halo 2?)

The other problem, of course, is that I haven’t used Home – or, indeed, even thought about it – since my initial, less than thrilling experience with the beta a bazillion years ago.

But here’s the thing – if I were using Home, and I happened to stumble across this strange grafitti, and then crazy things started happening, I’d totally love it.

I might just fire up the ol’ PS3 tonight and check it out. I just hope I don’t end up totally hating myself as a result.

>Sony: I bitch, I praise

>This post was originally intended to be a mini-rant about Sony’s ass-backwards approach to online interactivity, but then I glanced at my RSS feed and they came out with a press release that suddenly makes the PSP instantly relevant again. So: toh-may-toh, toh-mah-toh. I say: why not write about both?

When I bought my Blackberry Storm, it came with a bluetooth headset that I never use – until I realized that I could use it as a headset for the PS3. I don’t really do a lot of online gaming on the PS3, but I do like communicating with the few PS3-owning friends I have, and chatting is easier through speech than with the clunky text interface, and I wasn’t about to spend $50 on a Sony headset or the official chat-pad thing which, speaking of being ass-backwards, look at that thing. So a free solution to the problem seemed awfully appealing…

… except that the process of getting a headset hooked up to the PS3 is not at all intuitive and there was a key thing that I apparently wasn’t doing, and I only figured out what I missed through extensive google searches. (It’s not just enough that you pair your device; you then must dig into another sub-menu on the dashboard and flip a few switches, and I’d never have figured that out on my own.) A lot of fanboys like to point out that PSN is free while XBL is a paid service, but I say you get what you pay for; if you want to use a 360 headset, you put the plug into the controller and that’s it. In any event, I was eventually able to get my headset to work, and so I was finally able to talk with my friend as she kicked my ass in Street Fighter 4 yet again, and I was able to send the game back to Gamefly with a clear conscience, knowing I had tried my best.

As for the PSP news, peep this MTV Multiplayer article for the full press release; the important PSP releases are as follows:

  • LittleBigPlanet (sounds like a port, with added levels and features)
  • Assassin’s Creed (and a themed bundle)
  • Rock Band Unplugged (I’m actually pretty curious about this – it’ll have its own wi-fi store)
  • Madden 10 and Tiger Woods 10 (meh)
  • MotorStorm Arctic Edge
  • Dissidia Final Fantasy

It’s maybe not as jaw-dropping when you look at it like that, but this is a hell of a lot better than the nothing that’s been the PSP’s status quo for the last year or so. I’d certainly like to see a new GTA title on the PSP (as would lots of people, it would seem).

>Everything Old is New Again, Part 1: FFVII

>Again, sorry for the lack of posts lately; I’ve been pretty busy with some music stuff over the last week or so, and there hasn’t been much to play.

That will soon change, however. Today I’m announcing a new, hopefully recurring feature called EVERYTHING OLD IS NEW AGAIN, wherein I (and Gred, if he so chooses) play classic games for the first time. This feature is especially timely because when I get home from work today I’m charging up my long-dead PS3 controller to play a borrowed copy of Final Fantasy VII, which (as you may have guessed) I’ve never played.

I’m doing this because I’m starting to get excited about next year’s FFXIII for reasons I’m not sure I can explain – especially since my experience with FF games is strictly limited to a few hours with III and IV on the DS. For one thing, I’ve been getting a little burnt out on turn-based RPGs, especially since so many of them end up being quite similar. I haven’t even necessarily played that many,* but I’ve played enough to spot an annoying cliche from a mile away. I would imagine that my experience playing FFVII for the first time, in 2009, is going to be quite different than everyone else’s, especially with regard to annoying cliches, but since everyone insists the story is one of the greatest of all time, I’ll do my best to keep everything in the right context.

…It occurs to me that I might not be able to play tonight after all, being that Lost is on (and then my wife will want to watch Top Chef). Hmm…

*JRPGs (and other turn-based non-strategy RPGs) I have played (that I can remember off the top of my head):

  • Skies of Arcadia, Dreamcast (adored it)
  • LOTR: Battle for Middle Earth, Xbox (hated it – the computer cheated all the goddamned time)
  • Blue Dragon, 360 (didn’t finish it, meh)
  • Lost Odyssey, 360 (finished it, was quite impressed)
  • Eternal Sonata, 360 (liked it, but didn’t finish)
  • Eternal Arms, 360 (wanted to like it, but lost interest)
  • Final Fantasy III, DS (didn’t finish… got the general idea and got bored)
  • Final Fantasy IV, DS (see FFIII)
  • Chrono Trigger, DS (still technically playing, although I’m stuck)
  • Star Ocean something, PSP (got insanely bored in about 10 minutes, which probably isn’t fair)

>Things That Make No Sense: The Killzone 2 Demo

>This article from MTV Multiplayer explains Sony’s justification of its bizarre and counter-intuitive Killzone 2 promotion, wherein the Killzone 2 demo is being offered 24 days before the game’s release only for people who pre-order the game from Gamestop.

MTV’s Stephen Totillo asks the relevant question:

Why would Sony do this? Isn’t the practice of selling a demo to people who have already committed to order the game contrary to the logic of why one would release a demo?

And Sony gives the following answer:

“Offering a playable demo to motivate preorders speaks to our confidence in the appeal of a game such as Killzone 2. We take this approach when we are convinced that the experience will cement a consumer’s interest in purchasing. Retailers will then merchandise those demos within their stores and online to maximize their visibility. Through this process, consumers are often times able to reserve their copy of the final game, which provides an incentive to purchase and helps seal the deal. We also offer demos on the PSN, which we have done in the past with great success, and will continue to make that available. Killzone 2, for example, will have a downloadable demo launch in North America the week that the game is launching, for consumers who prefer that option.”

Read the first sentence again. Here, I’ll isolate it and bold it for you:

Offering a playable demo to motivate preorders speaks to our confidence in the appeal of a game such as Killzone 2.

No, no it doesn’t. To the extent that sentence makes any coherent sense at all, it does precisely the opposite. Killzone 2 is one of the most anticipated titles for the PS3 this year – it’s also one of the only exclusive titels for the PS3 this year, but that’s besides the point – and yet Sony’s marketing blitz for it has been, for lack of a better word, non-existent. Which is to say, if you didn’t already know about it, you wouldn’t know anything about it.

Releasing a demo for a highly anticipated game ONLY for people who have already spent money on it tells me that they don’t have a lot of faith in the game; it tells me that if the uneducated and unwashed masses were to get their hands on the demo a few weeks before the game was released, they’d be disappointed and thus less inclined to pre-order.

And really, while we’re at it, what is it about Killzone 2 that makes it so highly anticipated, anyway? The first game supposedly boasted fantastic production values, especially for an aging PS2 system, but didn’t really get great review scores (Metacritic average is 7.0); and if I remember correctly, the first trailer for it – the one that dropped every jaw at E3 a few years ago – turned out to be a “target render” and not actual gameplay.

Sony has been languishing in 3rd place ever since it launched, and doing arrogant, nonsensical, stupid shit like this only reinforces the idea that they truly have no idea what they’re doing. And I say this as a PS3 owner, as someone who really wants the PS3 to succeed and be great and not simply exist as an overpriced Blu-Ray player.

>Home

>If this Gamepolitics article is to be believed, Sony is officially releasing Home tomorrow. Sony previously had been rolling it out in larger and larger numbers, similar to what Microsoft did with the NXE; I somehow got into the beta a few weeks ago.

I’ve maybe checked it out once or twice since I initially installed it, and the experience hasn’t gotten better. It’s still unclear to me what exactly the experience is supposed to be. When I see Sony’s press releases, describing it as…

…a ground-breaking 3D social gaming community available on PS3 that allows users to interact, communicate and share gaming experiences…

…well, I guess that sounds interesting in theory, but in actual practice it’s useless. It’s certainly useless without a headset; the canned responses are not particularly robust, and that assumes that you’re interested in participating in a chat room with a bunch of teenagers. Maybe it’s better with the chatpad thing that’s coming out soon, but that’s not even the point. There’s no real need for a 3D social gaming community; it serves no practical purpose. The gaming community is a robust and diverse many-sided thing but the side that most people end up witnessing, whether in forums or in multiplayer matches, thrives on anonymity and calling each other assholes. You can’t get into virtual fistfights in Home, and you certainly can’t pwn someone in Home because there’s nothing to play other than a few crappy minigames that start to get boring about 20 seconds in.

You can look at advertising, though. And what the press release doesn’t tell you is that Home is slathered in advertising. There are game posters and game trailers all over the place, and I’m sure that non-game-specific branding will soon follow, if it’s not already there. Maybe you can buy a Mountain Dew T-shirt for your virtual dude and then meet up with your similarly-attired “friends” by the bowling alley and watch a trailer for SOCOM. Boy, that sounds like a great time. Meanwhile, I’ll be getting on with the rest of my life.