Weekend Recap: Good Times

I’ve been really enjoying fatherhood lately. I don’t mean to sound like I’m surprised by that; it’s just that, well, my kid is awesome and super-sweet and we’ve been hanging out a lot together over the last few months, and it’s been wonderful.

The two of us started and finished Luigi’s Mansion 3 this weekend, in fact, and while I did most of the controller work it was he who ultimately figured out how to beat the last boss, and when the credits rolled he gave me a huge hug and it was all I could do to not just start crying all over the place.

And then we started recording a rap album, as you do, and that was also awesome. I’ve written here recently about how I’ve been in a creative rut, and yet I was able to turn out 3 or 4 beats for him in a very short amount of time, and he was so happy to be shouting into a microphone.

Anyway. It was a busy weekend.

Finished: Luigi’s Mansion 3, Outer Worlds.
Started: Jedi Fallen Order
Bailed: Death Stranding
Continuing: Dragon Quest 11

Regarding LM3: one of the first “real” reviews I got to write was about Luigi’s Mansion: Dark Moon on the 3DS, which I was pretty lukewarm about. (Indeed, I never finished it, which made me feel even more sheepish than usual about submitting my final copy.) I’m happy to say that LM3 is a much, much better game in every respect; it’s generous with checkpoints, you never get lost, it’s absolutely gorgeous and chock full of tiny details, and the game feels great to play. There’s nothing quite like sucking up a ghost in the Poltergust 2000 and whomping it all over the place, breaking everything in sight. (Plus: no bullshit tilt controls to worry about.) My kid loved it; I loved it; it’s the second game on the Switch that we’ve played through to completion (after Super Mario Odyssey), and he’s already started a second playthrough (where he’s doing most of the controlling this time around, letting me handle boss fights).

Regarding Outer Worlds: yeah, that game is excellent. Not nearly as janky as these sorts of Elder Scrolls-esque RPGs tend to be, which is probably because the game is wildly reduced in scope; I beat the campaign and finished just about every side mission I could find in maybe 12-15 hours, which is exactly the right amount of time for someone who loves open-world games but doesn’t have a lot of time. There’s no filler; just great writing up and down, lots of interesting people to meet, relatively satisfying combat (though there’s plenty of non-violent options to get through encounters as well, which was in line with how I like playing anyway).

Regarding Jedi Fallen Order: I was skeptical, as everyone was, because there hasn’t been a good Star Wars game in years and I hadn’t been following any coverage. Well, color me surprised, because the reviews were positive and I ended up downloading it and I’m having an absolute blast with it. It’s scratching the much-needed Uncharted/Assassin’s Creed/Tomb Raider third-person action platformer itch that I’ve been having all year. I’m still very early on so I’m not going to heap any more superlatives on it just yet – it could certainly use a performance patch, as the frame rate can hitch up – but I’ve very much enjoyed what I’ve seen so far.

Regarding Death Stranding: I wrote a gigantic thing about my attempts to get through MGS5 for Unwinnable a few years back, and my opinions on Hideo Kojima remain unchanged. My rental copy of DS arrived late last week and so I played the first hour or so of it and while it’s visually stunning, it’s also fucking ridiculous, and life is too short to sit through that much bullshit. (Or even that much absurd in-game advertising for Monster Energy Drinks.) The Twitter discourse seems to agree that the game really picks up speed about 10 hours in, and that is 10 hours that I don’t feel like wasting. You’re all aware that the world is currently on fire, yes? Spend your time wisely.

I also finished Colson Whitehead’s Nickel Boys on Friday, and my GOD, what a book. What a writer. What a horrible, terrible, true story he tells. I’ll have more to say about it when I get my Year of Books post online.

The First Few Hours: Outer Worlds

CURRENT STATUS: Around 12 hours in. Level 16. Running around on Monarch, all companions unlocked.

As much as I love classic BioWare RPGs, they’ve instilled some gameplay habits that I’ve found hard to shake. From KOTOR to Dragon Age to Mass Effect, I always do the same thing; my first time through, I err on the side of good, always picking the supportive/positive dialogue option, always being a good guy. THEN, 60 hours later, I’ll start a New Game + and pick all the bad guy options. I didn’t necessarily feel the urgency of my choices; I only wanted to achieve maximum virtue.

The Outer Worlds has, thankfully, broken me out of this loop, and I couldn’t be happier about it.

To begin with, the world you find yourself stumbling into is essentially a sci-fi capitalist dystopian nightmare; and like the good socialist I am, I try to help people break free from their corporate shackles. And sometimes those people don’t want to be free. They don’t know how to live independently. In short, doing the “right” thing isn’t always doing the “best” thing. Which means that you have a bit more emotional investment in the choices you end up making, because there is no clear “Paragon” path to follow. You do what you think feels right, and then you react to the repercussions.

Freedom of choice is, in essence, what the game is about. And even when I leave the main narrative aside, I’m still very much playing it in my own style. I’ve talked a lot here about trying to move away from playing violent shooters, and as such I’m opting out of combat when possible, just because I’d rather explore my way through something than kill everything. And the game respects this choice, and rewards you just as easily; you can gain plenty of XP from lockpicking and hacking and dialogue options, not just headshots. (This is helpful also because the combat is not quite as satisfying as other, similar shooters.)

That said, my crew and I are fully prepared to wreck shit when necessary. I do try to stay off the main roads whenever possible and sneak around and explore, but if I accidentally catch an enemy’s attention, well, that sucks for them. My companions and I are well-prepared to end threats.

I don’t really know how far into the story I am, and I’m not feeling particularly inclined towards picking up a walkthrough and finding out. For the first time in a long time, I’m allowing myself to truly role-play. (It is for this reason specifically that I wish there was a third-person view, because I’d love to see my character in this world.)

All things considered, The Outer Worlds was the last “big” game on my personal radar for the year. (Everything else either got pushed back to 2020, or is Death Stranding, which I remain extremely skeptical about; I’m sure there might be one or two more indie gems that pop up, too, though I don’t yet know what they are.) It’s certainly one of the best.

And on that note, I’m gonna start putting together my 2019 lists… and then I guess I also have to start putting together my decade lists. Hoo-boy.