A shortcut to R&R

In these strange and turbulent times, it is helpful to have an escape route or two.  Sometimes you just need to unplug and disconnect.  Zone out, as it were.

To that end, I would highly recommend partaking of a good-ish amount of your relaxation-inducing substance of choice, put on some good music, and play a bit of Everybody’s Golf, which is essentially candy for your brain.  It is a digital wave of happiness, a gentle endorphin rush flowing over your body.  It’s never too frustrating; the traditional 3-button swing mechanic is easy enough to pick up, and even if you inevitably shank one into the rough, you’ve still got a better-than-good chance of chipping it onto the green.  There’s even a gentle RPG system in place, wherein good performance improves your skills with each club.  A solid thwack off the tee will increase your power with the driver; a close approach will increase your control with an iron.  And so even if you do slice one into the sand, a well-placed shot will improve your wedge skills.  The whole thing is very pleasing and easy to pick up and blissfully stress-free.

I only have two real complaints:  first, I’ve been playing for 2 hours or so and still only have access to the first course.  I don’t actually know how many courses are in the game, but if they unlock this slowly, I might never see them all.  Second, I wish that this game was cross-buy compatible with the Vita; I would love to have this on the go.  (There is a Hot Shots Golf game for the Vita, to be sure, but it’s old, and the new stuff in this game makes the old game more or less obsolete.)


I finished Uncharted: The Lost Legacy yesterday.  Is it good?  Yes, it’s good.  It’s all the best parts of previous Uncharted games tossed into one short campaign.  I mean that quite literally, by the way – remember the train sequence in U2?  It’s revisited here.  The car chases in U3?  Also here.  The gentle banter between two stubborn and strong-willed protagonists, present in every Naughty Dog game since U1?  Here all over the place.  There’s not much that’s new, to be honest; this definitely does feel like DLC rather than a stand-alone game.  That said, it’s nice to play these games with non-Nathan Drake characters, and Chloe and Nadine are a fun team together.


I’ve also finished Pokemon Magikarp Jump, which has been one of the mainstays on my phone for the last few months.  Whenever I get around to my long-ish thing about idle clickers, I’ll write quite a bit about this one; suffice it to say, it’s better than I expected it to be, even if it’s still somewhat aimless.  But that’s the thing with the idle genre; they’re all aimless.  The thing you end up chasing is maximum efficiency, rather than any sort of definitive finish line.

Anyway, look – it’s gonna be quiet here for a little while, and so I just wanted to say hey, I’m alive, and doing my best to hang in there.  Have a lovely holiday weekend, everybody.

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