A Light In the Darkness

Happy Eclipse Day, everyone.  Just remember, this afternoon’s darkness is only temporary; the political and social climate of the country will remain darkened for (at least) the remainder of 45’s term.

I’m sure I’ve mentioned that I occasionally have trouble getting motivated to continue writing here.  Sometimes it’s just because I don’t have time; sometimes it’s because I don’t feel like I have anything important to say; most of the time it’s because I’m well aware that there are far more important things to be paying attention to than whatever I might write, especially since what I write here is about rather trivial stuff.  That being said, sometimes I find that I need to concentrate on the trivial stuff, if only because it’s a necessary reprieve from the crushing Sisyphean despair that comes from constantly refreshing Twitter to see if the world is still falling apart.  And, also, my mom is back in the hospital for the third time this year and while she’s in much better spirits this time around, it’s still emotionally draining and stressful to be worried about her, especially since there’s not much I can do beyond visiting.

So, then, allow me to indulge in some nonsense.

1. My glasses finally arrived!  A week and a half after they were supposed to arrive, but still!  New specs!  That’s the old look on the left, and the new look on the right.  (Yes, I’m wearing the same shirt.)  Similar-ish style, to be sure, but the new prescription is finally up-to-date and features lenses that are both progressive and transition[al].  I’m still getting used to them, but they’re already making a big difference.

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2.  Yes, I pre-ordered the super-special Project Scorpio edition of Xbox One X.  Don’t judge me.  I think I’ve mentioned this before, but bear with me just in case I haven’t – ever since I went on my quest to break the 100K Achievement barrier late last year, I’ve more or less made the Xbox One my main console of choice, despite knowing that the PS4 is more powerful.  Yes, I’ve played the same games on both consoles; yes, I can see the difference.  Nevertheless, I like the Xbox One’s UI a lot more, and the Elite Controller is by far the best controller I’ve ever used, and since I knew I’d be getting this new Xbox anyway, I figured I’d be able to put up with some performance issues since they’d get patched down the road.  And I have, for the most part.  I don’t have a 4K TV, nor do I feel like I need one, but at least now I’ll be able to justify getting one in a year or two.

3.  I’ve rented and have played a few hours of Agents of Mayhem, the new Saints Row-adjacent 3rd person shooter from Volition, and I think I love the hell out of it?  It’s this weird hybrid that lies somewhere between a single-player Overwatch (in its multiple hero system), Crackdown (in its visual style, as well as its super-powerful characters who defy the laws of physics), and Saints Row (obviously).  But there’s also something…. I can’t find the right word for it, but I want to say that it feels sincere.  That’s a weird thing to feel for an over-the-top open world game where everything blows up all the time, but it’s also true – I get the sense from playing it that the developers were really excited to work on something new, even if Saints Row’s DNA is heavily embedded in it; instead of having to try and out-do the off-the-wall insanity of Saints Row 3 and 4, they just went in a completely different direction.  I don’t know if I’m going to finish it – my backlog is INSANE at the moment and there’s some new stuff arriving shortly that I’m eager to try out, but for the time being it’s a very pleasant diversion.

4.  Regarding that backlog – yeah, it’s rough.  To wit:

  • Sonic Mania (looks and feels so much like the original Genesis games that it’s almost scary)
  • Tacoma (I’ve only played the first 30 minutes, but I’m always down for a Gone Home-in-space thing)
  • Observer (bought this because of some very intriguing word-of-mouth recommendations; I’ve only played the first 30 minutes or so but I’m still very much intrigued)
  • Undertale (Vita)
  • Hellblade
  • Pyre
  • Superhot VR (need to get back to this now that there’s been a few patches; when I first tried it my hands were glitching out all over the place and the game was near-unplayable)
  • a replay of the new and improved No Man’s Sky (I don’t know how much time I’m going to sink into this but I’ve already visited a few planets in a brand-new playthrough and it might as well be a completely new game – if you bought this and gave up on it when it first came out, I’d suggest giving it a look now)
  • Vostok Inc. (I am, as noted, a weird sucker for idle clickers – this is an idle clicker hidden within a twin-stick shooter, which is a pretty interesting hybrid)
  • a replay of Headlander (strictly for Xbox ‘cheevos)
  • Halo Wars 2 (why did I even bother getting this in the first place, I’m allergic to RTS games)
  • FF15 and FF12 

Plus:  this week sees the release of the Uncharted thing, and then there’s also the Horizon Zero Dawn DLC shortly thereafter.

5.  At some point I’m going to write a thing about my fascination with / addiction to the idle clicker genre.  But I did want to at least mention that I have “finished” Crazy Taxi Gazillionaire, in that I’ve gotten every driver up to their maximum level and now there’s nothing else left to do.

 

Subterranean Fallout Shelter Blues

1. Remember last week, when I was excited about getting new glasses and we weren’t living in a constant state of anxiety wondering if our President was gonna livetweet about Crooked Hillary in an attempt to distract us from the coming nuclear apocalypse with North Korea?  Well, my new specs still haven’t shown up, and at this point I’m actually kinda hoping everything goes to shit so that I don’t have to pay off my credit card debt.

Seriously, though, now might be a good time to reach out and say hello to people you haven’t talked to in a while.  Even if we aren’t about to die in a blaze of hellfire, you should touch base with people you might’ve lost contact with.  I’ve been trying to get back into lyric writing, and it occurs to me that an idea I’ve been toying with for years – songs as letters I never got around to sending – might be the key to finishing this goddamned thing sooner rather than later.

2. I’m not as up on current TV as everyone else, but I am happy to report that the wife and I were able to finish the new Wet Hot American Summer: Ten Years Later thing.  And we loved the shit out of it.  It is weird and random and breaks the 4th wall all over the place and Chris Meloni is fucking AMAZING.

3. I’d love to be writing about Tacoma right now, but I appear to be one of the people affected by a nasty bug in which I can’t get past the “Press A to Start” screen.  So instead I’ll offer some very brief first impressions of Hellblade: Senua’s Sacrifice, which I can load properly.  I am intrigued by it, certainly; I’m a fan of Ninja Theory’s previous work and would give them the benefit of the doubt anyway, and at first glance the game’s presentation is outstanding – both visually and aurally.  The idea of exploring psychosis and mental illness through gameplay is novel, to be sure, and while I’m still only in the game’s opening hour I’ve already seen some subtle yet mind-bending things.  Tonight I hope to get to it while wearing headphones.

4. Hey, whaddya know, Spotify is now available on Xbox One, and it’s about goddamned time.  Now I can feel a little less sad about continuing to play Clicker Heroes, because I no longer have to play it in silence.

5. Kotaku says there is no longer a best time to play a video game, and I agree with most of the points in that link even if my primary concern (Fear of Missing Out / Fear of Being Out of the Loop on Twitter) is still valid.  In any event, ever since I finished Watch Dogs 2 I’ve been in an open-world state of mind, and I’ve been revisiting some older open-world games just to stay with that vibe.  GTA V continues to be the best open world I’ve ever seen, even as the story continues to be repellent and repugnant; Assassin’s Creed: Syndicate continues to be my 2nd or 3rd favorite game in the franchise (while also being a useful refresher for the upcoming Origins) and I’m also finally getting around to giving Mafia III more of a real look.  That game is pretty good, even if all the controls feel backwards.

6. I’ve also had a strange pull towards revisiting Headlander, of all things; I wrote about it briefly last year and while I haven’t gotten far enough to encounter those boss fights, I am still loving the hell out of that game.

7.  I finished Patti Smith’s “M Train”, although I should admit that I kinda skimmed through the back half, as it mostly seemed to be the same as the first half.  I’m happy to read about a real person’s idle hours, watching detective shows and drinking coffee and taking naps, but there wasn’t much more to it than that, and even though her prose remained gorgeous it just lingered on and and on and on, like a very slowly deflating balloon.  Not sure I would recommend it to anyone that isn’t a die-hard Patti Smith fan, though if you’ve got a library card you could do worse than read the first third of it or so.

Where Is My Mind?

Again with the vanishing act, I know, I know…

1. Just a short while ago I’d mentioned that I was feeling pressure to complete my self-imposed Goodreads challenge.  I’d go through my backlog and purposely pick shorter books, and read them a bit quicker than I’d prefer, just to stay ahead of the pace.  As it currently stands, though, I’ve finished 29 of 35, and so I think I’m in pretty good shape.  The last 5 books I’ve read since the last time I wrote this down:

  • A Doubter’s Almanac, Ethan Canin.  Some phenomenally good writing here tracing the generational lines of a tortured mathematical genius, though I must admit that this Goodreads comment is spot on:  “Deliver me from art about troubled men whose genius is used as an excuse for them to be assholes.”
  • The Last Painting of Sara de Vos, Dominic Smith.  Very good prose, but the plot ran out of steam for me and I had trouble staying engaged with it.
  • The Fisherman, John Langan.  Picked this up (among several others) on the advice of Unwinnable’s EIC Stu Horvath, and I’m very glad I did; this is a really well-written bit of cosmic horror that I couldn’t put down.
  • The Fugitives, Christopher Sorrentino.  This is, according to my GoogleDoc, the second-least-enjoyable book I’ve finished this year.  (The least-enjoyable book that I finished would be China Mieville’s This Census Taker, which was short enough for me to finish but long enough for me to swear off his books for the rest of my life.  I also attempted to read Girl On The Train but gave up about a third of the way into it.)  Anyway, there’s some marvelous writing here, but there’s also a ton of bullshit, and the final third is so confusing and messy and aggravating that I found myself incredibly relieved when I finished it.
  • Between the World and Me, Ta-Nehisi Coates.  I can’t believe it took me this long to get to this.  This ought to be essential reading for literally every person on the planet.

I’m currently reading Paul Tremblay’s Disappearance at Devil’s Rock, also from that Unwinnable list, and it’s certainly doing the same sorts of things to my brain that Stranger Things did, though I suspect this is going to not have as happy an ending.

2. I am very close to finishing Double Fine’s VHS homage to Metroidvania, Headlander, and I’m torn between really loving the hell out of it and also wanting to break my controller in half during some of the boss battles.  Double Fine games are a tough thing for me to objectively critique; my love for Tim Schafer’s early work blinds me a bit, and so I’m willing to overlook a lot of issues.  A lot of recent DF games are marvelously clever and beautiful and charming and whimsical, but they don’t necessarily play all that well?  Headlander, on the other hand, is possibly the most game-y game they’ve made since Psychonauts, where the emphasis is very much on the actual gameplay and less on the writing.  Of course, the writing remains very good, and the game’s audio/visual aesthetic is top-notch, as always; it’s just that this is (for the most part) actually, legitimately fun to play.  (Except for some of the boss battles, which… aaaaaaaaaaaaa)

3. So, yeah; I’m still in somewhat of a cocooning phase, though I’m starting to feel better.  It’s going to remain somewhat quiet around here, though, as the day job has installed some rather heavy-duty internet firewall stuff, and so I don’t really know how much I can get away with (and it’s a line that I’m not particularly willing to cross at this point in time).  I’ll do my best to keep a somewhat regular presence here, of course.

 

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