on managing expectations

In last week’s entry, I sounded pessimistic about the Fall 2015 videogame release schedule.  Not much has changed since then; unfortunately.  We had company on Saturday and I was laid up with a nasty head cold on Sunday, and so I only had a few hours of game time, and yet I was still kinda non-plussed at the end of it.  I played an hour or so of the remastered Dishonored; it looked fine – about on par with my PC – but I’d already played those first few missions a lot, and I wasn’t feeling particularly inclined to play them once more, Achievements notwithstanding.  I also played an hour or so of the remastered Gears of War, and it looks very much like how I remember it looking, which is probably the best you can hope for in a remastered port; it’s just that, as with Dishonored, I’m not really sure I feel like playing through the rest of it.  Calvino Noir has gotten fair-to-middling reviews in the few outlets that have bothered to write anything about it, which is a bit disappointing, and Madden 16 simply isn’t my cup of tea.  So there’s that.

This week is Metal Gear Solid V and Mad Max.  I’m going to take a wild guess and presume that the release date review embargo for Mad Max probably means that it’s not going to score all that well, and also that launching it on the same day as MGSV probably means that its publisher isn’t expecting that much of a return.

Review scores are not necessarily the be-all end-all for me, of course; I have been mystified by the Metal Gear franchise at every turn and even though this latest installment has gotten impossibly high scores from nearly every outfit that’s looked at it, I can’t help but feel incredibly skeptical about it.  I didn’t particularly care for Ground Zeroes, and if this is simply a much larger version of that, with a plot even more ludicrous and ridiculous, well… let’s just say I’m glad I’m not buying it.

Here’s the thing, though, and it’s maybe a point that I should probably have emphasized a lot more during this last year or so of general gaming apathy; I’d love to be proven wrong.  I’d love to sit down with either one of these games and get sucked in and have a good time.  That’s why I still write here, that’s why this blog exists.  I have precious little time for gaming these days, and so I’d like the time I do get to play to be well spent.  I genuinely hope that I can sit down later this week and rip open my rental copy of MGSV and get sucked in – if not to the impossibly ridiculous story, then at least into the moment-to-moment experience of exploring the environment.


Not all is doom and gloom as far as games are concerned, and I’d be remiss if I didn’t throw some love towards some iPhone games that have been kicking serious ass of late.  To wit:

  • Lara Croft GO, which is a strategy-action-board-game hybrid that feels far more accessible and interesting than Hitman GO, the game that preceded it; I was able to finish the entire thing without needing any help, which was very rewarding.  I’d recommend playing it on an iPad as opposed to an iPhone (if only because the larger screen makes it considerably easier to find the hidden collectibles), though my iPad 3 did not run it particularly well.
  • PAC-MAN 256, which is a novel combination of both Pac-Man and Crossy Road, and which works far better than you might expect; and
  • Sage Solitaire, which is a poker-ish solitaire game built by the guy who made the excellent SpellTower, and which is fiendishly addictive and maddeningly frustrating.

While we’re on the topic of enjoying the moment-to-moment experience of a carefully crafted world, I want to pour one out for the dearly departed Hannibal, one of my all-time favorite television shows and which featured as thorough of a mic drop in its finale as one could’ve hoped for.  Nobody else watched this show, which is why it only lasted three seasons, but they were three of the most gorgeously photographed and exquisitely acted and straight-up BOLD seasons of network television I’ve ever seen in my life.  Not since Twin Peaks have I been so genuinely unnerved by something on a major network; there are images from nearly every episode of this show that I will never be able to get out of my head (the totem pole, the angel wings, the mushroom garden, the increasingly horrible fate of poor Dr. Chilton, etc.).  It’s been a hell of a ride, and I hope they can secure financing for a filmed version of the 4th season’s arc.  If Wet Hot American Summer can come back as a serialized Netflix show, then anything’s possible.


I’m currently reading Nick Harkaway’s Angelmaker, which I’m enjoying, though not nearly as much as I enjoyed his debut novel, The Gone-Away World, which is one of the most fun books I’ve had the pleasure of reading in quite some time.  I loved that book so much that I ended up buying the rest of his published output, and I suppose I should’ve expected a bit of a letdown after Gone-Away World’s brilliance; I’m not done yet, of course, and there’s still plenty of book left for me to get knocked out by – he has a remarkable way with words, of course, and even if the plot isn’t quite as riveting, his prose is still genuinely fun to absorb.


of zombies, peaches, and time

I’ve had very little game-playing time in the last week or so.

This is actually a good thing, as far as The Last of Us is concerned; its relentlessly grim atmosphere can start to feel suffocating after a while.  I’m not sure how far I am into it, actually, because my time with it has been so stuttered; if you’ve already played the game, then you’ll know where I am when I tell you that I just recently picked up the bow and arrow for the first time, and am in that booby-trapped town, trying to help this guy find auto parts so that he can build us a car.

It’s weird how I can binge-watch a show like Hannibal and have a really great time (even if I end up having trouble sleeping), but that I can’t play TLoU for more than 30 minutes at a time without feeling restless and agitated.  Of course, I’m also having trouble enjoying TLoU.  It’s an incredibly well-crafted experience; it’s probably the best-looking game on the PS3 (which is no mean feat; how Naughty Dog managed to top its own Uncharted 2/3 is beyond me).  But aside from the oppressive atmosphere and the overwhelming sadness that pervades every inch of this apocalyptic wasteland, it also suffers from the same kinda-shitty combat that plagued the Uncharted games.  To be fair, the body count thus far is much, much lower than in Uncharted, and the stakes feel much higher – the violence actually means something this time around.  But it still feels awkward, and I die an awful lot (even on Normal), and one-hit kills stop being devastating after you’ve been one-hit killed 20 times in a row.   I feel compelled to push on, as it’s one of the last truly significant games of this generation, but I can’t honestly say I ever look forward to playing it.

I suppose I’ve also reached my saturation point with zombies.  In the mid-’00s, I was getting tired of killing Nazis; now it’s zombies.  They’re a very convenient enemy – you don’t feel bad killing them, you won’t offend anybody by making them the bad guys, and it’s easy enough (if you want) to drape your own morality tale over whatever metaphor you want the zombies to represent.  I get it.  And zombies are still a hot commodity right now, and if there’s anything you can do to get a new IP off the ground, zombies have a proven, successful track record.  But how many more goddamned zombies are we going to have to kill before the industry feels comfortable inventing something new?

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The having-no-time thing is a bit of a drag, though, with respect to Animal Crossing: New Leaf.  Ordinarily I’d appreciate the slow pace and the do-what-you-want gameplay, but because my time is so limited, I feel this weird sort of pressure to try and finish all the town maintenance stuff I need to do as quickly as possible.  Now, to be fair, it’s not the game’s fault; it doesn’t necessarily punish you for not staying on top of things all the time (though it does mean there’s more weeds that need to be picked up, and sometimes you’ll end up missing on certain special events).  I fully acknowledge that my previous addictions to stupid timer-based town-maintenance shit like Farmville have informed my approach to AC:NL.  Still, though, it is what it is, and my weirdness about not having any time is making the game less fun to experience.  Which is a drag, because it’s clearly something that everyone else on my twitter feed is madly in love with.