Backlogs and futurelogs

1.  I finished Lara Croft and the Temple of Osiris last night.  I’m not sure that “underwhelmed” is the right word to describe my experience with it, though I’m having trouble finding something more apt.  The original game felt really fresh and new, and this feels very much like a safe treading over the same ground; there’s no flash or spark of inspired design.  The single-player campaign was surprisingly short, too, and even though I’ve still got some side stuff to do, it’s not all that much.  I’d still like to kick the tires on online co-op; I’ve heard that some of the puzzles change when there’s more than one person involved, and so maybe that would keep things from getting stale.  Nevertheless, I’m not feeling pulled back to beat my high scores the way I was the last time around.

2.  After finishing LC, I wanted to give Far Cry 4 another go, but for some reason I was having trouble logging in.  I’m not sure that the PS4 was having the same problems that Xbox One owners were, but the Ubisoft servers were taking a really, really, abnormally long time to get going, so I put it aside and went back to Dragon Age Inquisition to take a look at some sidequests.  Man, that game is hard to go back to once the campaign is over; suddenly all these quests seem frivolous and padded out.  I was able to overlook that when I was playing the campaign – if only because I was mostly just grinding, and the grinding was relatively fun to do – but now that there’s nothing big to work towards, I’m having a really hard time staying invested.

3.  I’m also kinda dabbling again in the PS4 version of GTA V; I’m far enough now where I’ve finished the first heist and I’ve unlocked Trevor.  Get ready for some hyperbole:  Michael is one of the worst “protagonists” in the history of the medium.  He’s such an obnoxious asshole; every word out of his mouth makes me cringe.  This is partly because the dialogue is so rotten and riddled with misogyny and condescension, but it’s also because the voice actor thinks he’s in Goodfellas or the Sopranos.  Even playing as the psychotic Trevor seems like a breath of fresh air.  I had a hard time with the game the first time around; it’s really excruciating to get through this second time, and I’m not sure I’m going to play much more of the campaign.  I don’t really know what the current state of the online side of things is; if you’re there, is it worth checking out?  I’d gotten my character to level 10 on the 360 before getting distracted with other things, and I’ve synced it up on the PS4, but… I’m not really interested in getting shot at while walking down the street.

4.  Switching gears:  I’m a little more than halfway through Andy Weir’s The Martian, which is something of a frustrating read.  On the one hand, it’s a fantastic premise for a realistic science fiction story, in that it’s about an astronaut stranded on the surface of Mars and his attempts at surviving and getting back to Earth, and all of his methods seem rooted in real-world tactics – as if the author interviewed a bunch of NASA people and asked them what someone could actually do.  On the other hand, a lot of that stuff ends up being a bit dry.  Furthermore, while the stranded astronaut is rather chipper and funny and is doing his damnedest to keep a smile on his face, there’s really no arc to him; he doesn’t have any feelings or emotions beyond finishing his next task.  The book seems to be much more about making his ordeal (and his attempts to rectify it) as realistic as possible, and I suppose the only way he could survive is if he didn’t stop to take stock about how fucked he is – and even though he does actually, literally say “I’m fucked” an awful lot, he generally manages to get un-fucked within a paragraph or two.  So there’s no real terror or dread to his predicament; he seems resigned to his fate, whether or not he’s successful at fixing it.  That’s an awfully good way to handle his predicament, of course, but it doesn’t make the book particularly moving.

5.  I’ve been trying to stop apologizing for not posting on a regular basis; I do my best to post at least 3 times a week, but sometimes it just doesn’t work out that way – for any number of reasons, none of which I can get into here.  But I suppose I should say that if it does get a little dark here in the next few weeks, it’s only because I’m working on some other projects which I am hoping to share with everyone soon enough.  I’ll keep you all posted on that stuff as it progresses, but in the meantime I’m trying to actually work, as opposed to talking about working (which is what I usually end up doing).

De-Stuffed: finally digging deep into Far Cry and Dragon Age

In my last post, I wrote that I was feeling both (a) overwhelmed by all the games I felt that I had to play, and (b) I was having trouble enjoying any of them because I wasn’t giving myself enough time to get sucked in to them.

What I didn’t say was that even in the midst of this frustration and chaos, I still knew this would only be a temporary feeling; after a certain inevitable point I knew I’d end up weeding out the ones that I knew I wouldn’t enjoy, and that I’d save some games for later, and then I’d be left with the stuff that I still felt some degree of urgency about, all the while knowing that 1 or 2 is far more manageable than 6 or 7.

So then:  we can cross the Halo Master Chief Collection off the list entirely.  I played about 10 minutes of Halo 2’s “Outskirts” level, just enough to see the improved graphics, A/B them with the original graphics, and then remember that I’ve never liked the Halo games as much as I felt like I should’ve.  I was curious about the remastering package, and wanted to at least make sure I saw it so that I could keep it in mind for my HD Remake section in my 2014 GOTY post; now I’ve seen it, and that’s that.  It’s hard to know who that package is for, really, beyond die-hard Halo fans who want access to every single multiplayer map.  And as of this writing, I’m still not sure if the multiplayer is working correctly.  It is a tremendous value proposition, but for me it does not feel necessary.

(Let me now reiterate my desire for a Rockstar Collection, including HD remasters of Red Dead, Max Payne 3, L.A. Noire and possibly GTA4.)

Assassin’s Creed Unity is on the cusp between getting saved for later and getting sent back to Gamefly.  On the one hand, I’ve already sunk far more hours into it than I expected to, and I’m past the halfway mark as far as the story goes.  On the other hand, I’ve not thought about it at all since last week, and I’m only reminded of it because the PS4’s menu screen automatically keeps it at the front of my stack, given that it’s on disc.

In the “Saved for Later” category, I’m putting Sunset OverdriveForza Horizon 2, and GTA V.  And in the specific case of GTA V, I’m putting that into a special “Saving for Much Later” category, because I’ve not necessarily blown away by the remaster.

So, then, what’s left?  As I suspected, it’s Far Cry 4 and Dragon Age Inquisition.  And also Rollers of the Realm for Vita.  Regarding Rollers, that’s still a fun portable game and it doesn’t really impact my attention span, so let’s also put that aside for the purposes of this discussion.  And speaking of fun portable games, stop what you’re doing and get your hands on Crossy Road for iOS; it’s an endless Frogger clone and it’s got a fantastic visual design and it’s wonderful and it’s free.


Far Cry 4 is a bit disappointing, I think.  The Far Cry franchise is notable for, among other things, completely throwing out the rule book and radically reinventing itself with each subsequent iteration.  Far Cry 4, on the other hand, is almost completely identical to Far Cry 3 in every respect that matters – as well as being conceptually identical to both Assassin’s Creed and Watch Dogs – and so I don’t feel all that compelled to go and explore, given that nothing feels particularly unique.  The only real change I’ve spotted thus far is that every once in a while you’ll have to choose between two competing leaders on the same team, but it’s hard to know what those choices mean just yet, given that I barely know the two people I’m ostensibly trying to help.

Moreover, the game feels a lot more difficult from the get go, which means that unlocking the map and crafting is far more important in the early going; my loot bag is constantly full, I’m not holding enough weapons, I don’t have enough ammo, and so I have to do this “optional” stuff in order to hold my own in the campaign.  But, again – I’ve already done this stuff to death in Far Cry 3, so it feels more compulsory than anything else.  I liked Far Cry 3 (up to a point), and I suspect I’d like Far Cry 4, but I don’t feel pulled to it.  It’s good for short bursts; if I only have 30 minutes or so, I’ll unlock a tower or an outpost, craft something, and then sign out.  (One more note about crafting – it’s annoying as hell that the crafting system doesn’t expand to let you see what you might need for later crafting levels.  Which is to say:  I’ve got a bunch of skins in my bag that I can’t do anything with just yet, but I don’t want to get rid of them if I’ll need them later.  Will I need demon fish scales at some point?  Can’t I just store that stuff in a hideout until I’m ready to use it?)


I’m now around 6+ hours into Dragon Age Inquisition, and I’m loving the hell out of it.  It took me a while to get the hang of it; the opening tutorial mission is a bit slow, and learning how to manage the inventory and how to craft weaponry and armor was a bit intimidating, but once I made it out to the Hinterlands and started questing?  Oh, baby.  Yes.  YES.  YAAAASSSSS.

It’s Skyrim but with BioWare-quality writing, and the writing and characters are great.  Even if I’m not as up on my DA lore as I’d like to be, I still feel like I understand the broader strokes of the current situation.  But more specifically, BioWare really emphasizes the role playing part of RPGs, and I always feel well-represented when a dialogue option comes up; I’m playing my female human warrior very much like myself, I guess, and so it pleases me greatly that I’m almost always given the option of asking the questions that I actually want to ask, and that I can answer questions in a way that almost always reflects my personal opinion – even if I’m being cagey by answering it strategically.

And it also should go without saying that BioWare’s attitudes towards gender and race are really quite extraordinary in this post-GamerGate era, specifically because gender and race aren’t that big a deal.  In my game, as in Susan Arendt’s in the link I just posted, 4 out of the 5 people at my war council are female, and it’s not commented upon or addressed; it simply is.  What GamerGate doesn’t seem to understand is that this is the whole point of wanting equal representation; it’s not about drawing attention to the fact that Dragon Age is full of women, but rather that it is full of women and it doesn’t change the experience at all.

I’m not necessarily pursuing a romance in DA just yet, though I do like it whenever I see a notification that “Cassandra slightly approves” whatever it is I just said.  Still, while I appreciate that BioWare goes to great lengths to let you romance whoever you want, that’s not why I play these games.  I like that it’s there; it’s just not important for me.  I’ve not yet been drawn to any particular character anyway, though – as I said – Cassandra is a tough nut to crack, and it’s nice to feel like she’s warming up to me.

I still feel a bit out of my depth in terms of the mechanics; I’m not crazy about the combat, though perhaps that’s because my warrior is wielding a very powerful but very slow two-handed weapon.  But there’s always the option of switching over to my party’s rogue or mage, and seeing how they work, and so that’s something I keep in mind if I’m ever feeling out of touch.

But this is all ancillary to the larger point, which is that I’m loving the hell out of it.  Now that I’ve sunk some quality time into it, and now that my to-do list is really, really long, I’m exploring and questing and doing all the things that BioWare games do so well, and it’s awesome, and all I want to do is go home and play some more.

Stuffed

Capture

You may or may not have noticed that I keep a widget of what I’m currently playing.  I do my best to keep it accurate and timely, though sometimes I miss a few things here and there.  In any event, I’m marking this specific moment in time here because, if for some strange reason you’re reading this particular post in future weeks/months, it won’t look like that.  The current rotation widget may not look like that ever again.  Such a thing is simply unsustainable, because (i) unless I’m suddenly unemployed and (ii) I am also no longer required to be a parent, there can be no time to play all these games, and (iii) if everything in (i) and (ii) is (god forbid) true, then there’s certainly no money to purchase them.

More than that:  having this sort of to-do list is incredibly intimidating, and we’re not even taking into account my Steam backlog.   I’ve spoken before of the weird need to be part of the conversation, or to at least to have an understanding of what the current conversation is about, and this pathological need to be “up” on as many possible games as my brain can allow is basically a recipe for disappointment.  In my mad rush to dip my toes into all of these games, I’m resistant to letting myself get sucked into any particular one, and so I’m not having nearly as much fun with the fall blockbuster releases as I’d like.

I used to be this way with music.  I’d go to the record store and buy 5-10 CDs all at once (I realize that there might be some of you who are totally unfamiliar with this experience, and for that I pity you – to be fair, I also did this same sort of binging on iTunes and Amazon MP3) and listen to them all, only eventually sticking with the one that I liked the most.   It took two things to get me to stop acting this way:  the first was the realization that taste-making sites like Pitchfork, which I’d been relying upon since a few months after it launched, were no longer in sync with my own personal tastes (this 6.6 for the self-titled Forms album, for example – one of my favorite albums of all time – was the final straw), and the second was Spotify, which I was more than happy to spend $10/month on, considering how much listening I was doing (and continue to do).  (And yes, I do wish Spotify would modify their method of distributing revenue to artists – this Medium article has a much fairer and better approach.)  I still devour new albums and catch up on older ones I’ve missed, but I’m no longer putting self-applied pressure to absorb them into my bloodstream as quickly as possible.

I do still binge on books, but I can only read one thing at a time.  I have a good friend who’s constantly reading 2-3 books at once (while also writing her own novel and poetry), and I have no idea how her brain doesn’t explode.  As far as books go, though, the idea of a book backlog is comforting as opposed to intimidating; I generally read rather quickly, so I know I can get to stuff, but I also like knowing that I have a new book for nearly any mood that might strike.

Games, though… there’s this pressure to play them all, as soon as possible, and the pressure comes from all different angles.  If you’re into multiplayer, you more or less have to start from Day One – I just bought an Xbox One but I can’t possibly imagine jumping into Titanfall right now, since none of my friends are still playing it and I’d have to guess that only the hardest of hard-core fans are still around, which also implies that there’s absolutely no possibility for survival for a noob.  On the flip side, if you’re into single-player, you have to start early, too, so that you’re not accidentally spoiler’d.

There’s also the long-term pressure of simply staying current with the hardware you’re using.  If I’d never gotten around to playing, say, Red Dead Redemption, I’d be totally screwed now – my PS3 is in our bedroom, and my 360 is basically dead.  Sure, the PC is a bit better in terms of legacy titles, but by the same token – why would I want to start Baldur’s Gate 2 right now when I could instead start Divinity: Original Sin, which is itself already a few months old by this point?  And why would I play either of those when I have Dragon Age Inquisition on my PS4 right this very minute?

At some point I know I’ll get over this pressure to be on top of everything, especially since I’m currently under no professional obligations to actually be on top of everything.  But in the meantime, it’s driving me insane.  I think I said this yesterday – wanting to play all these games at the same time means I can’t actually allow myself to get sucked in to any of them.  I was telling a friend this morning – playing the new GTA V right now is an exercise in absurdity, because I’m too used to the first-person controls of Far Cry 4 to be able to deal with the changes in GTA’s 1st person scheme (even if you can change them), and similarly I’ve got Assassin’s Creed Unity in my fingers, which makes moving in GTA’s 3rd person scheme tricky, too (I keep hitting R2 to run, and I end up punching people in the face).  And having all three of those games in my hands means that the aforementioned Dragon Age Inquisition – the one game I genuinely want to play more than any of these others – is basically impossible.


In that list above you’ll also notice I’m currently playing Rollers of the Realm.  It’s a pinball/RPG hybrid, and it’s on the Vita, and it’s everything you could ever want a pinball/RPG hybrid to be.  (Here, let Kotaku’s Leo Wichtowski tell you about it.)  I played it during this morning’s commute and was charmed immensely; the dialogue is unexpectedly sharp and well-written thus far, but the pinball itself is solid and fun, and will be my go-to commute game for the foreseeable future.

I don’t know if this is true for all Vita owners or if it’s just my own particular experience, but my Vita’s download speeds are so ridiculously slow that it defies logic and reason.  Rollers of the Realm is 350 MB.  I started downloading it at 8:00 pm last night.  It didn’t finish until 7:00 this morning.  That’s 11 hours to download 350 MB.  The only reason why a 350 MB download should take 11 hours is because the current year is 1997.

Analysis / Paralysis

I knew this would happen; I’d be unable to choose between Far Cry 4 and Dragon Age Inquisition while still keeping Assassin’s Creed Unity and Forza Horizon 2 in the rotation (side note – originally typed that as Forizon, and I might end up keeping that for shorthand purposes) with periodic messings-about in GTA V and Sunset Overdrive.  And so I kinda just move from one to the other, primarily spending an hour each with both Far Cry and Dragon Age, and those specific two games are so completely different that my brain ends up getting scrambled.

What can I offer in the way of impressions?  Hmm.  After 90 minutes with Far Cry 4, it is essentially Far Cry 3 in a new locale, and while that’s not necessarily a bad thing, it’s not necessarily a new thing.  FC3 felt new and refreshing and daring, and 4 is essentially a refinement of what worked in 3 with a better-looking engine, an absurdly charismatic villain, and a player character so bland and uninteresting that I’d forget his name if everyone in the game didn’t constantly gasp with amazement when I walked into a room.  It’s more of the same, but what made FC3 so good (relatively speaking) was how surprisingly vital it felt, how clearly it was designed with a purpose.  Sure, I’m still very early, and I’m already in an especially cynical mood, but thus far in my time with it FC4’s primary purpose for existing seems to be so that Ubisoft can say they had a robust and diverse holiday release calendar.  This is not to say that FC4 isn’t strikingly pretty, or even fun – it is both of those things – but it’s also relatively mindless, which is a disappointment.

Dragon Age, on the other hand, feels absolutely vital, lovingly crafted and cared for and built by a team that has something to prove, to make up for DA2’s inadequacies and the original’s limited reach.  So that’s wonderful!  BUT: it feels awfully weird in my hands.  This is not necessarily DA’s fault, of course – I’ve still got the Assassin’s Creed Unity controls scheme very much in my fingers, and so every third-person experience is going to take some getting used to (this is also true of my time with GTA V, a game that I’ve already spend 50+ hours with).  That said, BioWare RPGs are almost always magnificent experiences that have kinda clunky combat, and so there’s some precedent here.  Once I decide to remain focused on it, and only it, I suspect I’ll get over my clumsiness quickly.


In BOOKS:  I finished Steven Galloway’s “The Confabulist” yesterday, which is a book I’m not even sure I knew about until just a few days ago.  It presents itself as a magician’s odyssey, the intertwining tales of Harry Houdini and the man who killed him “twice”.  I expected it to feel much like Glen David Gold’s splendid “Carter Beats the Devil”, a similar story about magicians in the early 1900s.  Instead, it’s a book about memory, loss, loneliness and regret, and so while I might have been disappointed that I didn’t get the adventure/mystery I’d thought I was getting, I ended up relating a lot more strongly than I anticipated to the “killer”, Martin Strauss.   Galloway’s prose is unremarkable, and yet in its plainness there are some moving passages that resonated very strongly with me (particularly in light of my own recent bout of memory-induced panic/regret):

It’s inexplicable what causes a person to love someone. It is a feeling so irrational that it allows you to believe that the person you love has qualities they don’t actually possess. And when someone loves you back, it’s nearly impossible not to feel you must never let them see what you are really like, because you know deep inside that you are not worthy of their love.

We talked in a roundabout way about nothing in particular: school, people we knew, things we liked and didn’t like. It was the sort of conversation people who haven’t known each other long but understand they will have many more conversations have, uncomplicated and almost lazy but also anticipatory.

What do you do when the best you have is not very good? I had always been paralyzed by my own inadequacy.

Being a parent is a monumental thing. You shape reality for another person. You cannot be an illusion. You cannot be paralyzed by the fear that you are an illusion. If you have done a bad job, or no job at all, what remains of you is proof that the world is an unfeeling place. If you have done a good job, what remains is the part of you that was magical.

It’s not the sort of must-have book that I’d heartily and eagerly recommend, but it’s certainly an interesting way to spend a few days, and I found myself unexpectedly moved by a reveal that I even sorta saw coming at a certain point.

The Rest Of The Year

I seem to have picked up a number of new followers over the last few weeks, ever since I decided to expand the scope of this blog’s subject matter.  For those of you new to the blog, hello!  I’m glad to have you here.  That being said, today’s post is probably going to be of very little interest to you; for today is, more or less, the beginning of the fall videogame release deluge, and you might as well know what you’re going to be in for, if you’re coming here on a regular basis.

I’ve said this before, and I’m saying it again because, well, why not:  I am not a professional game journalist, and the readership of this blog is relatively small, and yet despite all this I still feel compelled to play as many of the big game releases as I can, if only so that I can talk about everything in short bursts that are not nearly as insightful and helpful as if I actually sat down and focused on one thing at a time; this comes out of a desire to be part of the larger conversation about games, even if I am but a tiny voice in the throng of much more well-informed speakers.

As it happens, I’d originally started writing this post yesterday afternoon, listing (in order of priority) the games I planned on playing for the rest of 2014. This list, of course, contains no critical insight; I’m putting it here so that (a) I can remember what’s coming up, and (b) you might have an idea of what I’m going to be writing about over the coming weeks.

But after this morning’s astonishingly good reviews for Dragon Age Inquisition and this afternoon’s equally astonishingly disappointing reviews for Assassin’s Creed Unity, the list has gone all sideways on me.

So, then:  here’s what’s coming up.

  1. Assassin’s Creed Unity (PS4) – Thank God I was able to successfully cancel my pre-order – of the super-deluxe edition, no less.  That being said, the rental copy is still on its way, and so I’m probably going to at least try it out for a few hours, time permitting.  I am wary of this franchise; it was a slow and steady climb that peaked for me with Brotherhood, fell apart completely between Revelations and AC3, and somehow was built back up with last year’s Black Flag.  I’m glad to hear that the last-gen Rogue is getting better reviews, though my 360 is dead and my PS3 is in a similarly unplayable state.
  2. Dragon Age: Inquisition (PS4) – Meanwhile, holy shit, have you seen the reviews this has been getting?  I was a bit on the fence about this one – the first game didn’t really appeal to me, and the second one played a bit better but had some very significant and unfortunate flaws – but WOW.  When I need a long, deep RPG to sink my teeth into this winter, I’ll be very grateful to have this one around.
  3. Grand Theft Auto V (PS4) – I felt conflicted buying the HD conversion, because I find the story abhorrent and – well, look, I’ve already written about it.  But at the end of the day, I still have a greater affection for the world than I do for the narrative, and so being able to explore it again on my own terms is a far more appealing prospect.  Maybe I’ll even muck around with the online side of things a bit more, who knows.  And some of the forthcoming single-player content sounds intriguing – like that murder mystery bit, which is a nice knowing nod to L.A. Noire.
  4. Far Cry 4 (PS4) – Given Ubisoft’s worrying track record when it comes to next-gen AAA titles this year, I’m not necessarily holding my breath.  But I already pre-ordered it, so, I guess I’m stuck with it.  I’m not necessarily feeling as conflicted about it as I was with Far Cry 3 (which coupled my already-heavy shooter fatigue with the heavy, sorrowful feelings I had regarding the Newtown massacre), but I haven’t been paying a great deal of attention to the preview coverage, either.   
  5. Little Big Planet 3 (PS4) – I’m renting this one, and this might very well mark the first time I let my 19-month-old son put his hands on a game controller.  I have a fondness for the franchise because how can you not, it’s the cutest goddamned thing you’ve ever seen, but let’s be honest – the platforming can be a bit fussy and floaty, and I’ve never really given the creation tools much of a go.
  6. continue playing Forza Horizon 2 (XBO) – I don’t know that I’ll ever 100% it, but I plan on keeping this in the rotation for as long as it continues to be entertaining, and given that I’ve been putting 2-3 hours into it every day without getting tired of it, it’s going to stay in the rotation.
  7. continue Sunset Overdrive (XBO) – This has taken a back seat to Forza, obviously.  I haven’t forgotten about it, but I don’t know that it’ll be high on my to-do list, either.  (Ironic, too, given that the Sunset Overdrive bundle is the Xbox One bundle I’d had my eye on in the first place.)
  8. try to finish Shadow of Mordor (PS4) – I expect this game to rank pretty high on the various GOTY lists that will start going up at the end of the year, but it never quite did anything for me.  I don’t want to give up on it, necessarily, but I had a hard time staying with it and it’s been so long since I picked it up that I may just have to start over from scratch.
  9. try to finish Mind: Path of Thalamus (PC)
  10. try to finish The Talos Principle (PC) – These two are very enjoyable (though somewhat obtuse) puzzle games, but I’ve gotten to the point in both of them where I’m just not quite smart enough to advance.
  11. maybe try the Halo collection (XBO) – You can’t beat the price, but:  I was never the biggest fan of the campaigns, and I’d wager that the main reason this is coming out at all is so that hard-core Halo fans can continue to play their favorite maps on their new console.  I suck at competitive Halo, so the pull isn’t quite there.