The Perils of Critical Thinking

This is an excerpt from a comment left on the G+ reposting of last week’s first impressions of Destiny.  (Speaking of which, updated impressions are forthcoming, but I wanted to get this out of the way first.)

Maybe I’m a shitty gamer but it seems like a lot of gamers these days have unrealistic expectations. I game under the following premise does the game make me want to game more if yes then win if no then fail. I realize people think that critical reviews have a place in pop culture. For me they take away from the simple joy that music, movies, and gaming give me.

I’ve read any number of variations on this theme over the last dozen years or so, almost always written as comments to an overhyped AAA game that got a lower-than-expected review.  The commenter wants to justify their enjoyment of a poorly-received game, and so anyone attempting to explain why that game is bad is taking away from the fun.

In the wake of GamerGate, it takes on a slightly different meaning, however – if you dare to explain why you don’t like something, you are not only wrong but you’re corrupt, you are biased, you have an agenda and you’re shoving it down people’s throats, you are part of the problem.  A game is either good or bad, and understanding why is not relevant.  You see this a lot on Twitter these days, that game journalists aren’t objective enough and therefore can’t ever be trusted.

There is a twisted anti-logic to people who get up-in-arms over negative remarks in game reviews.  Let’s remember that the general consumer public – i.e., the people who aren’t pirating ahead of a game’s release date but are instead buying new, unsealed copies – are forming opinions based on preview coverage.  This preview coverage – and any hands-on experience at events like PAX or E3 – is why any of us ever hear about the games we play.

Point being – this general consumer public hasn’t even played the game yet when the reviews finally come out, but they’re freaking out because it’s not getting the scores they expected it to receive.  (I refer, yet again, to the 20,000 comments that followed Gamespot’s 9/10 review of GTA V, because it dared to say that the game – which, again, received a 9/10 (which, in hindsight, is probably pretty generous) –  is “politically muddled and profoundly misogynistic”.  Please note that the review was posted on September 16, 2013, and the game wasn’t released until September 17, 2013.)

One can only presume that the reasoning behind this hysteria is as follows:  critics for big sites examine and point out the ways in which a game is problematic -> less people buy the game as a result -> the franchise dies and there are no more games made ever again.  Alternately, if a game like Gone Home also gets a 9/10, and critics sing its praises about having, for example, strongly written female protagonists, then those are the only games that are ever going to get made.

(Let’s conveniently ignore that GTA V famously made one capital-b Billion dollars in 3 days, and that Gone Home… didn’t.)

Destiny was the most pre-ordered game of all time and that was solely because of manufactured hype.  And I freely admit that I succumbed to the hype, too!  I bought the Digital Guardian edition of Destiny months ago, long before the reviews came out!  And I’m not even that big a Bungie/Halo fan, either!  But what I’d seen and heard of Destiny made it sound like a sure-fire, can’t-miss, awesome game – the best parts of Mass Effect, Borderlands and Halo all rolled into one.

And so when the game finally came out, I went into it with the best of intentions.  I’d spent $70, after all, and all I was expecting was that the reality would live up to the hype.  I was told of the game’s incredible ambition, and I was ready to surrender to its glory.

But the game has problems that are impossible for me to ignore.  Nor am I the only person saying so.  Now, I haven’t finished it, of course; I’m still only at level 14, only two missions into Venus, and so when my other post goes up I’ll explain that I’m starting to understand and appreciate its rhythm a bit more, and that there is a fun game buried beneath the game’s horrendously inept narrative.  But even if the shooting mechanics are solid, I still maintain that what I wanted – or, rather, what I was told I would be getting – is not at all what I have received.

My pointing this out should not affect your opinion, whether you agree with me or not.  I’m not trying to convert you; I’m trying to explain where the game is falling short for me.  Doing so helps me better understand what it is I do like; it helps me better appreciate the thing I’m experiencing.  As I grow older, and as my perspective of the world changes, I find that my tastes change and evolve.  I don’t necessarily like the same music that I did when I was 12, and some of the films I adored when I was younger don’t necessarily hold up now.  That doesn’t negate my earlier feelings; it just means I’m not that same person any more.

But you’d better believe that when I was 12 and obsessed over the stuff I was obsessed with, I’d listen and analyze and tear that stuff apart to understand why I liked it so much.  Yes, there is a simple joy to be had in not constantly thinking about a game or an album or a film; but there is also a different, complex (and arguably more rewarding) joy in deconstructing the stuff you like and discovering what it is that pleases you.  You not only better understand the thing itself, but you learn things about yourself as well.

Look – you can start your own blog if you want and explain why Destiny is the greatest game ever made.  Indeed, I’d much prefer you explain why you think so, rather than just saying I’m wrong.

The First Few Hours: Destiny

Current Status: approximately 6-8 hours in, rolling a level 8 female Titan.  I’ve ventured beyond the content from the beta, and am currently stuck in the 2nd story mission on the Moon.


I know, I know – just a few days ago I said I probably wouldn’t end up writing one of these posts for Destiny.  But I was out sick yesterday, and ended up spending a bit more time with it than I’d anticipated.

Before I get started, I suppose it’s only fair to get my biases out of the way:  I have played and finished Halo 1-3 and Reach, but did not finish ODST.  (I didn’t finish Halo 4, either, but that’s a 343 Studios title.)  I have always found the Halo games – specifically the single-player campaigns – to be competent console shooters; fun in parts, frustrating in others, saddled with narratives that take themselves far too seriously.  Yes, Halo is important for making shooters viable and playable on consoles; but while the action is certainly capable, I’ve always found the stuff that surrounds it to be lacking.

I’ve dabbled in the multiplayer here and there, but I’m simply not good enough to compete in any meaningful way (at least with strangers), and so I don’t pay that much attention to it.

I didn’t play the Destiny alpha, but I did play the beta, and I thought the beta was pretty remarkable; it was gorgeous, the moment-to-moment action felt quite good, even if the missions weren’t terribly innovative; the narrative was a bit opaque, but I wasn’t necessarily paying attention to it, as that wasn’t what the beta was about.  Ultimately, while I’d already pre-ordered the game, the beta made me feel like I’d spent my money wisely.


“You can hear every penny that went into making this thing so oppressively shiny, but you can’t hear any of the force of passion that supposedly caused those songs to come into being in the first place.”

The above quote is taken from Stereogum’s Premature Evaluation of U2’s “Songs of Innocence”, the album that Apple gave away for free to every iTunes member just a few days ago.   It also happens to sum up my feelings about Destiny pretty accurately; Destiny is jaw-droppingly beautiful, and it’s clear that a tremendous amount of hard work went into making this thing a true AAA blockbuster, but it’s also utterly devoid of soul.

You will traverse through meticulously detailed environments which, for all their minute graphical touches, feel uncannily empty.  You will engage in missions that ultimately boil down to “kill this many enemies” or “kill enough enemies to pick up this many collectibles” or “kill enemies until a certain amount of time has passed” or “kill all the enemies, and then the boss.”

It’s a good thing that the shooting feels as good as it does, because it goes a very long way towards making this stuff feel less tedious than it ordinarily would.

Part of the tedium is due to the writing, which is bad and/or bland and/or lazy.  I reiterate my earlier comments about Peter Dinklage – yes, his performance is startlingly bad, but his dialogue is dreadful, and there’s only so much you can do with what ultimately boils down to badly written exposition.  Why would you hire an actor of Dinklage’s considerable talents to speak such boring drivel?  Why would you constrain him to such a limited range?   I noted this bad writing during the beta, but it also didn’t necessarily bother me all that much because I wasn’t really paying attention to it.  Here, though, in its final retail form, I have to pay attention to it because it gives me the context to do whatever it is I’m doing, and I simply don’t care.

The Darkness is the enemy.  But there’s also the Hive, and the Fallen, which may or may not be the same thing?  It’s not really explained.  I don’t know why I’m shooting these things other than that they generally shoot at me first.

Then again, who am I?  In Halo, I was Master Chief, a not-nearly-as-enigmatic-as-they-intended soldier with an iconic uniform and a purpose.  In Destiny, I am… a long-dead (but fully customizable) person who is resurrected at the beginning of the game (without any context) and who is tasked with being a Guardian to attempt to ward off the Darkness’ inevitable victory.  Yes – in the beginning of the game, you are told that the Darkness will win.  I will bet you one shiny nickel that at the end of the campaign, the Darkness will not have achieved victory.

Narrative incoherence aside, the game is just kinda weird.  It’s ostensibly a sci-fi shooter with RPG elements.  You’re not doing any role-playing, though – indeed, you hardly speak, even in cutscenes; and as far as loot goes, well, take it from a dude who just finished Diablo III for the second time – the loot is barely there.  You’ll pick up slightly better weapons and armor as you play, but you won’t necessarily notice any real difference.  (And yet there are all sorts of cosmetic changes you can make to your armor, even though this is a first-person shooter and you can’t actually see any of it.)

Perhaps my biggest pet peeve – and this is something that was highly relevant yesterday, when I was home, feeling dreadfully ill and frequently needing to get off the couch – is that you can’t pause gameplay.  If you need to stop playing for any reason, your only options are to either hide in a corner and hope that no enemies respawn near you, or to summon a menu that removes you from the playing field and puts you “in orbit”, which is essentially a pre-mission lobby.  If you’re in a story mission, you have to restart it from the beginning.  This is all because the game really wants you to play online, but unless you’re doing multiplayer stuff, why can’t you pause and enter some sort of safe, invisible place?  In single-player/coop, you can’t grief anybody (as far as I can tell), nor is there any friendly fire.   It doesn’t make any sense, and it can be incredibly inconvenient.

Ultimately, what we have here is a highly polished shooter without a heart or soul.  There is nothing controversial about it; it takes no risks.  You’re on a desperate mission to save Earth; but we’ve done this before, and the game’s fiction is barely explained.  Sure, you can create your own character, but “you” have no personality, you make no choices, you have no literal voice except for the grunting you do when you jump.  Your enemies are bland and generic in appearance, calling to mind enemy design in both Halo and Mass Effect (in the latter, I refer specifically to the Thrall, who are basically fast-moving Husks).  Your own weaponry is largely familiar (even in the future, you’re still firing bullets) – and the enemy arsenal is also familiar (especially as some of the enemies are essentially using Halo’s Needler).

What’s worrisome about Destiny is what it represents; this is the sort of mindless AAA blockbuster that #GamerGate purports to want, a game ostensibly free from gender and race politics, a game that you play instead of talk about.  As it happens, there’s very little about Destiny that warrants any discussion.

Hypothetical: The Inevitable HD Remake List

My digital copy of Destiny finished pre-loading over the weekend.  I have a thing tomorrow night, though, and I’m not sure if I’ll be awake enough when I get home to do much more than create a character and go through the first 1-2 levels before hitting the hay; therefore, being that anyone reading this will likely have already played through what I wouldn’t get to until Wednesday at the earliest, there probably won’t be a “First Few Hours” post.  And, ultimately, I expect the opening hours to be more or less what we played in the beta, albeit with some additional graphical spit-shining (and (hopefully) some new Dinklage VO).

In the meantime, I think I’ve burned myself out on Diablo III.  (Speaking of which:  if you haven’t yet read Carolyn Petit’s take on Diablo 3 and Dark Souls 2, you should fix that ASAP.)  I find that, these days, I can really only play it for about 30-45 minutes these days before feeling restless and bored; coincidentally, 30-45 minutes is actually just enough time to run some bounties and/or run a Nephalem Rift, get some new gear, and log out.   The bounties don’t seem to change, though; every time I log in it’s the same stuff.  Do I have to finish all 5 bounties in all 5 Acts before they refresh?  That seems… kinda dumb.

So, in order to keep the ol’ wheels turning here at SFTC, and because I’m in a somewhat cynical mood, I’ve spent the last few days guessing what the next inevitable HD remakes are going to be.

We already know about these AAA re-releases, which have either already come out or have been announced as forthcoming.

  • Tomb Raider
  • The Last of Us
  • Metro Redux
  • GTA V
  • Sleeping Dogs
  • Saints Row 4
  • Halo 1-4 box set

By the way, the AAA designation is specific and necessary to this discussion.  I’m well aware of stuff like Fez,  Minecraft, Abe’s Oddysee, Hotline Miami, Journey/Flow/Flower and other such indies getting ported to the new consoles; I’m also going to be the first person to buy the Grim Fandango restoration as soon as it’s released.  But I’m specifically talking about AAA titles from the 360/PS3 generation, as those games seem to generate the most press from the big sites – and porting those games also serves as valuable experience for the developers in terms of learning how their existing tech works on the new systems.  (I believe Naughty Dog talked about this specific idea when they ported The Last of Us to PS4 – it helped them learn how to best tweak their engine before getting Uncharted 4 off the ground.)

So, then, what other AAA franchises from the last console era might we expect to see in the future?

  • Beyond: Two Souls is almost certainly getting a PS4 port, according to a number of sources (1, 2, 3).
  • Mass Effect trilogy.  I’ve heard this rumored more than a few times, and it’s not necessarily a bad idea (though it’s asking quite a lot for people who sunk hundreds of hours already to do it again in a higher resolution).  That being said, the boring bits in ME1 would still be boring in 1080p, and the ending in ME3 would still be the ending.  I don’t think Bioware would spend the energy tweaking that stuff when they’d rather work on the new ME game.
  • Bioshock 1, 2, Infinite.  The more I think about it, this seems like a no-brainer.  Consider: the recent iOS port of Bioshock 1; Irrational Studios is all but shut down; TakeTwo surely considers Bioshock a formidable IP that they don’t want to lose.  Just imagine what Bioshock 1 would look like on new hardware.
  • Uncharted 1-3.  Probably a long shot, given that Naughty Dog is already working on Uncharted 4 (and that, as said above, that they learned what they needed to learn about their engine through porting The Last of Us), but it wouldn’t surprise me if Sony outsourced this to another dev house.  Sony’s stated reason for re-releasing last year’s TLOU was because a lot of people who bought a PS4 never owned a PS3; it stands to reason that those same people have never played what is arguably Sony’s biggest exclusive franchise.
  • Gears of War 1-3.  Probably less of a long shot, given that Microsoft needs anything they can get their hands on to get the Xbox One into more living rooms, and given that the Halo box set is a thing that’s already happening.  But this might depend more on Epic and Unreal Engine 4.
  • This most certainly won’t happen, but I personally wouldn’t mind seeing Rockstar come out with their own Orange Box, with Max Payne 3, L.A. Noire, and Red Dead Redemption in one HD package.  For me, personally, that would be my birthday and Christmas every day for the rest of my life.  Hell, I’d just be happy with Red Dead.  It will be a sad day when my 360 dies; RDR is the only reason why I haven’t yet pulled the plug myself.
  • Similarly, I would be very, very surprised to see Bethesda do ports of OblivionSkyrim or Fallout 3/New Vegas.  I’d be inclined to check those out, certainly, but the amount of work necessary to properly port those games seems far too excessive, and it’s all but certain that work on Elder Scrolls VI and Fallout 4 are well underway already.  (And, of course, the PC modding community is also doing a bang-up job as far as those games are concerned.)

What would you like to see?  Or are you done with HD remasters?

Weekend Recap: Destiny, Sword & Poker

Firstly, some housekeeping:  I wrote an essay for the most recent issue of Unwinnable Weekly.  I’m a big fan of Unwinnable, and I helped to fund their Kickstarter, and to be featured in their pages is kind of a dream come true.  It’s not available for free, so I can’t pass out any links, but it’s a great magazine and worth your $$ if you’re into terrific writing about games and comics and such.

Secondly, today’s Gamemoir column is about something I’ve talked about at great length here – about hoping that games will find a way to evolve past the act of shooting things.  And I say all this as someone who played the hell out of the Destiny beta this weekend, too.

Speaking of which: my understanding is that the Destiny beta is temporarily offline for the next few days while they clean up some stuff and get it ready for the Xbox side of things.  This is fine; I could probably use a break.  (Especially since Oddworld: New & Tasty comes out on Tuesday!)

I got my lady Titan to level 8, and got a dude Warlock up to level 3.  Dabbled a little bit in the Crucible (aka the multiplayer), but I am profoundly terrible at online shooting; all I’m really good for is to help neutralize/capture control points and maybe wheedle off someone’s health a little bit before getting destroyed.

The singleplayer, though, is fantastic.  Narrative quibbles and Peter Dinklage’s lackluster performance aside, I am totally, utterly hooked.  And running through difficult gauntlets with strangers is surprisingly easy and fun, and those massive player events (where an overpowered enemy suddenly appears in an open-access area) can be exhilarating to pull off; it makes me wish there was an option for giving high-fives.  (As of now, you can dance, point and wave.)

I don’t know that they’re going to be adding any more single-player content to the beta; I wish they would, but I understand why they wouldn’t.  I suspect most people will be playing the Crucible stuff long after they finish the game (or, rather, before they even start it), and making sure the Crucible works is more than likely the beta’s primary reason for existing, so… I may take the opportunity to get all three classes fully leveled, because it’s still fun to go through that stuff, and I think that there’ll be some tangible benefit in doing so when the final retail version is available in September.

In other news, Sword & Poker is back in a big way on iOS.  On the one hand, this is terrific news; I was (and still am) a huge fan of the first two games.  And why not?  An RPG where the combat mechanic is to make the best 5-card poker hand?  Absolutely.  Those first two games have been in and out of the iTunes store over the last few years, leading some of us to wonder if they’d ever return with a sequel; now our wishes have been granted.  Retina graphics, all new weapons and enemies and a customizable magic system!  This is all great, right?

Except… it’s a free-to-play model, and the in-game purchases are gross, and grossly overpriced, and the customizable magic system is a sham, and the whole thing is depressing as hell.  I’m still addicted to it, and I even paid to get rid of the energy timer (because OF COURSE there’s an energy timer, because when I get going with S&P I can’t put it down), and so I feel tremendous shame.  It’s hard to recommend unless you are a true and depraved addict like me.

This week:  Oddworld on Tuesday!  Oh boy oh boy oh boy.

The First Few Hours: Destiny beta

Status:  2 hours in, logged off after finishing the Level 4 story mission (which also got me to Level 5).

It turns out that all my bluster and panic about not receiving a Destiny beta activation code, even though I’d pre-ordered the game back in May, was all for naught.  After freaking out for hours, I finally went to the online version of the PSN Store and quickly discovered that the Beta was in my to-download queue, and so I simply hit the button and it downloaded to my sleeping PS4 while I was at work.  When I finally got home, it was ready and waiting.

So.  Let me say right up front that I didn’t play the alpha.  I figured the alpha was really more of a polished public demo meant to capitalize on the momentum following E3; but even if I had gotten access, I don’t think I would’ve had any time to really sit down and put it through its paces.  I’d watched enough YouTube clips to feel that Peter “Moon Wizard” Dinklage’s performance, while kinda shitty, wasn’t totally his fault, but that’s about the extent of what I knew.

First thing’s first, then:  the game makes a pretty astounding first impression from a technological standpoint.  Graphics are truly impressive in every facet, from the animation to the lighting engine to the art direction to the choice of color palette to the friggin’ fonts in the UI.  More importantly, the shooting feels great – I might even go so far as to say it feels better here than it ever did in Halo, which is saying something.

The best way to sum up my experience is that I sat down to play at around 7:45, and the next thing I knew it was 10:00, and all I wanted to do today was call in sick and keep playing.

As for the RPG elements and the loot… well, as far as the loot is concerned, this is definitely not Borderlands.  After 2 hours and 5 levels, I only found 2 guns – neither of which were a marked improvement over what I’d already equipped – and a similar number of useless armor pieces.  (After the first 2 hours of Borderlands, I’d probably have more guns than I had inventory space for.)  I received better weaponry and armor when I’d return to the Tower after each mission, so that was something, but even after finding a bunch of hidden chests, I never picked up anything particularly useful.  I’m not sure that’s a bad thing, necessarily, but it does make exploring an area after clearing it out of baddies feel a bit useless.

Also:  Peter Dinklage’s character actually uses the word “loot” to describe a chest.  This is akin to someone saying the word “zombie” in a zombie movie; it’s just not done.

Yeah, I suppose I should probably address the Dinklage VO at this point.  I still think the writing is kinda bad – and I’ll say more about that in a second – but even with the new robo-filter on his voice, he still sounds like he’s phoning it in.  (Actually, the filter now makes it sound like he’s literally phoning in a phoned-in performance.)  He sounds like he doesn’t understand what he’s talking about, and nobody bothered to explain to him what it meant, and because the dialogue is so silly and refers to things and people that we simply don’t know, he’s kinda just half-assing it in the vocal booth.  Maybe it’s just that Stephen Merchant’s performance as Wheatley in Portal 2 is the gold standard for floating orb robot helpers; whatever the case, Dinklage clearly doesn’t care.  So I apologize to Ben Kuchera – regardless of the quality of the script, he’s absolutely right.

But let’s get to the narrative, because that’s really my biggest concern.  It’s unclear if the beta’s beginning is the actual beginning of the final game, but let’s leave that aside; the beta’s beginning sure feels like the beginning of the final game.  In this introduction, you hear voiceover explaining the current situation; then you see Dinklage’s floating robot searching for something… then you see some enemies in the distance, closing in… then, suddenly, you’ve been resurrected from the dead?  And the first thing the robot wants you to do, after getting you under cover, is get you a gun?

I get it, that the beta wants to get you shooting bad guys as quickly as possible, but I can’t help but feel like something’s missing… like, namely, WHAT THE HELL IS GOING ON.  It’s not actually explained who you are until after the first series of missions, and even then I didn’t quite get it; it’s glossed over in light of the more pressing concern, which is that the ultimate forces of darkness are closing in.  Still, if I were suddenly resurrected from the dead, I’d at least like a glass of water and maybe a newspaper before being asked to kill things.

Maybe I’m nitpicking.

I still had a total blast with it, and I’m going to play as much of it as possible.  I’m currently rolling a female Titan (who looks a lot like my FemShep, actually); the Titan seems like the best class for people who want to solo.  I’d like to eventually try the other two classes, but those seem better fits for team-play; the Titan does everything well enough to not really need outside assistance.  So that’s something.

If you’re online, my PSN ID is JervoNYC; look me up!

On Comments

The first rule of Internet Club is (sing along with me) DON’T READ THE COMMENTS.  (The second rule of Internet Club is don’t ever go to WebMD, regardless of what symptoms you might be feeling, and third rule is to simply be yourself and have a good time.)

That being said, when the comments are starting to go apeshit over something that you’ve written, sometimes you can’t help but wonder what it is they’re getting so upset about.

Which brings me to the startling realization that, apparently, nobody actually reads the article they’re commenting on, or even (in this specific case) the actual headline.  They see what they want to see, and comment and yell and scream about how the article disagrees with their perception of what was written.

To wit:  I wrote a piece about No Man’s Sky for Gamemoir yesterday that seems to be doing quite well, as far as generating traffic is concerned.  It’s a bit of a relief, to be honest, because a lot of the posts I’ve written over there lately have more or less died right on the vine.

It’s not the best thing I’ve written, nor is it a deliberate, transparent attempt at click-bait.  The premise of the article is that for all the new games on the new console systems, the only game that actually seems to be “genuinely new” and “different” and “something impossible to achieve on previous generations of hardware” is No Man’s Sky, and therefore it’s the first “real” Next-Gen game.  That’s all I was trying to say.  Nothing particularly controversial, nothing particularly noteworthy.

But apparently I did generate some controversy, because on one of the portal sites the article was linked to, there’s a lively bunch of comments from people who have obviously not read the article or even read the headline fully.  The article’s headline is “Why No Man’s Sky Is The First ‘Real’ Next-Gen Game”.  The angry people are saying no, Infamous Second Son and Killzone SF were the first next-gen console games; those are the ones who seem to have glazed over the emphasis on the word Real.  Other angry people are saying that because NMS is an “indie” game, it doesn’t really count as a “real” game.  I guess their premise is that because the game isn’t being developed by 1000 people in multiple time zones with a gigantic budget, it can’t possibly be any good.

Here’s the thing – there is every reason to wonder if NMS is actually going to be fun to play.  For all its majesty and wonder and jaw-dropping vastness, the actual moment-to-moment gameplay is still very mysterious.  But even if the moment-to-moment experience is fun and engaging, there’s also the very real possibility that the game could be horrendously boring and tedious after a time, if the universe is as big as they claim it to be.

But that’s neither here nor there.  I’m excited for NMS because it’s different.  While I’m sometimes intimidated by truly open-ended games like Minecraft, I have a very easy time losing myself completely in open worlds like Skyrim and GTA, and as such I can see myself being totally immersed in exploring the vastness of NMS’s galaxy.  Moreover, it appears to be not only something I’ve never played before, but also something I’ve been wanting to play for as long as I can remember.  I’ve been wanting to explore the universe since I was a little kid wearing Star Wars underpants.   The Mass Effect games have come the closest to giving me that feeling, but the exploration was severely limited and very tightly scripted.  NMS is a completely different ballgame.


 

I did end up finishing A Story About My Uncle last week.  I sat in front of that aforementioned gauntlet, set up a timer on my iPhone, and said to myself – if I can’t get past this gauntlet in 15 minutes, I’m quitting, deleting the game from my hard drive, and moving on with the rest of my life.  I ended up getting past it in 10, and as it turned out it was the 2nd-to-last challenge in the entire game; the credits rolled about 10 minutes after I finally reached that elusive checkpoint.  Can I recommend it?  Sure, if it goes on Steam Sale again.  It’s got charm, and it’s certainly doing something different, and it’s nice to not kill anything for a few hours.  The difficulty does tend to spike unevenly at times, though, and it can be incredibly frustrating.  I am glad that I finished it, though I almost certainly won’t return to it.

I also gave Sniper Elite III a quick look-see over the weekend, and saw enough of it to know that it’s not my bag.

I’m mostly playing Stealth Inc. on my Vita, which I’m enjoying the hell out of – I’m at the beginning of Stage 8, which means I’m near the end, and it’s getting very difficult.  But it’s also a lot of fun, and it’s a perfect puzzler to play in short increments.

Speaking of the Vita, I still haven’t decided which Final Fantasy to commit to.  I’ve already played the first 6 hours of VII (though I think I’d have to start from scratch), I’ve played the first hour or so of X (and found it kinda meh), and also gave the first 20 minutes of IX a whirl (but couldn’t find a save point quickly enough).  As it happens, I’m probably not going to play any of them any time soon, being that I rented Persona 4 Golden.  I haven’t started that one yet, but I figure I might as well give it a shot first.

The Destiny beta comes out on the 17th.  I pre-ordered the game digitally a while ago on the PS4 but haven’t yet received my beta code; supposedly they’re arriving via email any minute now.  If you get in, look me up on PSN – I’m JervoNYC.