>Impressions: Sacred 2

>The Vitals: 8-9 hours, level 16.

I’ve always kinda enjoyed hack-and-slash RPGs; they’re relatively mindless but if the combat is satisfying and the environments are interesting it’s pretty easy to find that a few hours have mysteriously vanished, and dealing with loot is a fun, diverting meta-game in and of itself. For my money, Baldur’s Gate: Dark Alliance is the finest console iteration of the genre – that game kicked an insane amount of ass. I always felt bad that I kept playing these so-called Diablo clones without having played the actual Diablo games – I picked up the Diablo battlechest a few years ago and, well, they haven’t aged well. I mean, you can see why they’re awesome but they’re still pretty dated.

Anyway, I’ve put in a non-inconsiderable amount of time into my first Sacred 2 campaign – 8-9 hours is usually the entirety of most console games – and yet I feel like even though I can give you a pretty good idea of what you’d be in for should you decide to try it, it’s still too early for me to speak to certain elements of the experience. I have absolutely no idea where the story is going, or what it even is, for starters, and I’ve only seen a tiny part of the world map; everything I’ve seen is standard-issue midevil forestry and small towns, with some unexplained and conspicuous steampunk architecture dotting the countryside. I’d love for the environments to be a bit more varied; I’m not ruling that possibility out just yet. I’m reminded a little bit of Titan Quest, actually, in terms of the graphics. Make of that what you will.

Sacred 2 debuted on the PC last year I believe, but you’d never know it – the controls on the Xbox360 are remarkably intuitive and easy to manage. My only real problem with the interface is probably a bug – when looking through loot, there’s a “Compare” button mapped to the LB, but it doesn’t seem to actually perform that task. This isn’t really that big a deal, but I suppose it may turn into one later, when the quality of loot improves.

Combat isn’t quite as responsive as I’d like it to be – it can occaisonally feel like it’s lagging, like playing WoW on a shitty connection. I’ve been doing a lot of sidequests, so generally speaking I’m getting one or two-hit kills, but when I get mobbed and my character isn’t responding to my button presses, it can get frustrating. It’s not a deal-breaker yet, but since games like this pretty much live or die based on how much the player can ignore the repetitiveness of pressing the attack button over and over again, I can see myself getting annoyed after a while.

The biggest problem in the game, by far, is the voice acting – this game very well might feature the worst voice acting I’ve ever encountered. I’m playing as a female Seraphim (which is what the game defaulted to when I first started it), and every time she opens her mouth (which is never necessary in the first place), I want to jump into the game and punch her in the face. This sin could maybe be forgiveable if it was just her, but the townspeople and questgivers are also this same, paradoxical mix of being too wooden and too expressive. It’s so bad that I’m tempted to say you should rent the game just to hear how bad it is. Jesus Christ. Of course, you don’t really need to play this game with the sound on anyway – so if you can’t handle it, you won’t be missing anything.

I guess I’m enjoying it, overall – in this dry season, it’s just nice to be playing something – and I’m certainly going to be keeping it in the tray for the forseeable future. But it’s got problems, and I’m not sure I’ll miss it if something else comes along.

>DNF In Memoriam / A Confession

>I have a confession to make, but before I do I would like to pour out a proverbial 40 on the grave of the apparently deceased Duke Nukem Forever, if this story and others are to be believed. There’s not much that can be said that hasn’t already been said about DNF – heavy anticipation gave way to disbelief, which turned into exasperation – and this was about 8 years ago; the jokes about the development time never stopped, and yet people still cared enough to make them. We all wanted DNF to come out, really, and to have it die at this stage in the development – when prominent industry-types had actually seen it in motion and proclaimed that it looked pretty cool – well, it’s hard not to be disappointed.

I can’t even really say anymore what I was expecting out of DNF, to be honest; the FPS genre has evolved so many times since it was first announced that it was bound to feel dated anyway. But feeling dated doesn’t necessarily mean that it wouldn’t still be fun; last year’s XBLA re-release of Duke Nukem 3D was still totally awesome and it was still possible to appreciate just how far ahead of its time that game really was.

Maybe it’ll get picked up by another publisher, and maybe it will actually see the light of day; in this economy, however, it’s hard to be optomistic about a publisher willing to take on even more development cost for a product this steeped in controversy. In any event, good luck and godspeed to the 3D Realms cast and crew.

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I’m not even sure why I feel the need to confess that I purchased Wii Fit 2 weeks ago. The truth of the matter is that I’ve been feeling like a fat fuck lately, and I happened to be in a Gamestop that happened to have Wii Fit in stock, and as I was in a perfect storm of self-pity and desire for self-improvement due to a shocking, sudden death in the family, and since I had access to a car, and my wife wasn’t totally opposed to the idea, I decided to pull the trigger and go for it.

I’ve been using it for 2 weeks now; I’ve skipped a couple days due to hangovers. I do 20-30 minutes in the morning – yoga to start, some strength exercises to warm up, and then some aerobics to get the blood pumping. I’m not entirely sure I’m making any progress, though; everything is pretty low-impact. But at least it’s a start; I knew I was going to have to trick myself into getting into shape somehow, and this is certainly better than nothing.

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The release calendar doldrums continues, so much so that even the shitty games in my GameFly queue are mostly unavailable. I tried Wheelman last weekend, and gave up a few hours in; the game is actually better than I was expecting, but the missions are really repetitive, ridiculous, and agonizingly long. I got stuck on a mission that still hadn’t ended after 30 minutes of driving around and fending off endless hordes of henchmen, and decided to pack it in. Last night I tried out Ninja Blade, which I rented only because I’d heard that the Achievements were pretty easy to come by; beyond that, it is exactly as dumb as I’d prepared myself for.

The next big game on my want-list is Codemaster’s upcoming driving game Fuel, but the total lack of PR up to this point makes me a little nervous…

>Dusting off the cobwebs, is this thing still on, etc.

>It’s times like these when I’m glad that I’m not a professional games journalist. The release schedule is all but dead; most developers are saving their announcements for E3 so there’s very little in the way of interesting water-cooler talk; and the 3 games I’ve been playing the most lately are:

  1. Uno Rush
  2. Outrun Online Arcade
  3. Lode Runner

Granted, I downloaded Lode Runner this morning and I’ve only played it for about 5 minutes, but even so, that should give you some indication of why I haven’t been posting all that much lately.

I was debating putting up a Release Calendar post, but then I looked over my Gamefly queue and got a little depressed. 2007 and 2008 were absurdly good years in terms of both quality and quantity, and right now 2009 looks pretty dry in comparison. Most of the AAA titles currently in development that I’m really looking forward to are probably not going to be released this year, and as such there’s not a whole lot to get excited about (aside from Brutal Legend).

I will say this – I recently dusted off my Wii and gave House of the Dead: Overkill a spin, and while my wrist got tired after a while, that game is pretty goddamned hilarious; they’ve put a super-Grindhouse spin on the presentation/dialogue/story and it makes for a much more engaging experience than I was expecting. Considering how long it’s been since I played a Wii title that didn’t involve bowling, I must admit I was pleasantly surprised. My wife and I will probably go a few more rounds with it, and then send it back from whence it came.

>Still Alive

>”You don’t know what it’s like out there. I’ve worked in the private sector–they expect results.” – Ray Stantz, PhD

Dangit, have I (Gred) been busy! Sneaking in a little gaming here and there, and barely able to read the GDC headlines. (I can’t imagine OnLive will ever work, but I would love to see them prove me wrong!)

I’ll get a brief reprieve from work due to the Passover/Easter holidays, but the bitter tragedy is that I will be parted from my consoles while I “celebrate” with family out of town. Thank God RockStar invented portable GTA. I think I’ll be playing lots of Chinatown Wars this weekend. (Note to self: Do not forget to pack your DS charger; Note to Self II: If you do forget your DS charger, do not forget to pack your cyanide pill!)

As of Sunday, though, I’ll be a bachelor for a little while since my spouse and kiddo will be staying on with the in-laws for an extra week. There will be gaming. Oh yes, there will be gaming. And blogging.

Now if you’ll excuse me, I have science to do.

>Mass Effect; PS2 Price Cut

>I was insanely busy last week and so I wasn’t as on top of the news coming out of GDC as I wanted to be, but GDC isn’t really a news-generating event as much as it is a conference for game developers (I think that’s why they call it “Game Developers Conference”). That said, there were a few companies touting their wares, and while most gamers are probably foaming at the mouth over Modern Warfare 2, the games I was most excited to hear about were Bioware’s Dragon Age: Origins and Mass Effect 2.

I’m not even sure there was any specific ME2 news, other than some leaked shakycam footage and the revelation that it will feature faster loading times (which (in my opinion) has been the only really consistent problem in Bioware’s console RPG catalog – KOTOR and Jade Empire were annoying in that regard as well). But Mass Effect was part of 2007’s holy trinity of awesome (alongside Bioshock and Portal)*, and I sunk around 50 hours over two (2!) playthroughs, and the thought of a new and improved sequel started getting me giddy…

…and now I’m sorta playing it again, for the third time. I’ve not really been able to really sit down and dig in, though, since I’ve been busy; I raced through the first planet and am kinda speeding through the first visit to the Citadel, and I’m even skimming through conversations. I don’t have any particular agenda this time, either, except to keep the story fresh in my mind and hopefully hit level 60.

My original write-ups on my old GS blog (#1, #2, #3, #4) are pretty badly written, but they provide some context.

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Sony announced yesterday that they were dropping the PS2’s price point to $99, and lemme tell you – I’m sorta considering it. There’s a handful of PS2 games that I’m kinda bummed I never got to play – FFX, Ico, Shadow of the Colossus, the first two God of War games, and I’m sure I’m forgetting a few others – and $99 for access to the PS2’s gargantuan library is pretty tempting, I must admit.

* I still can’t quite believe that Mass Effect, Bioshock and Portal all came out in the six-month period. And to think that Super Mario Galaxy was also in that mix? Jesus Christ. I defy anyone to say that there was a better year in gaming than 2007.

>a shameless plug

>I ordinarily try to keep this blog as narrowly focused as possible, but I’ll make an exception every now and then when the situation calls for it.

Below is a short film written and directed by some good friends of mine, and which I composed the music for; it turned out pretty well, I think. Please check it out and vote for it (if you’re so inclined); if we win this round, we get a bigger budget and we get to make something else.

Humilikey

>Weekend Recap: RE5 and 50 Cent, together at last

>Ordinarily you wouldn’t put Resident Evil 5 and 50 Cent: Blood on the Sand in the same sentence, but we’re edgy risk-takers here at SFTC, and so: that just happened. I finished both of these games over the weekend, and I was a little surprised at how much they have in common; certainly it was a little disorientating when switching between the two.

Consider:

  • 3rd person shooter
  • crazy-ass story that doesn’t make a lot of sense
  • many enemies take lots of bullets before going down
  • crate smashing galore
  • hidden targets that yield bonus items
  • campaign can be played co-op, which I didn’t try but it would definitely enhance both experiences

Of course, 50 Cent: Blood on the Sand lets you move while shooting, and if you want to destroy a crate, you just have to hit “B”, instead of “LB + RT”. Most importantly, your AI partner in 50C:BotS can handle his own inventory, thank you very much, and is much more vocal in giving encouragement and pointing out objects of interest. Advantage: 50 Cent.

I kid, of course. 50C:BotS has been compared to Gears of War quite a lot, mostly because they both have cover systems, but the last level is a blatant and bizarre “homage” to both Halo 1 and Halo 3, and it completely rips off has quite a bit more in common with Bizarre Creations’ conceptually interesting but underwhelming arcade shooter The Club, where you fulfill disbarred attorney Jack Thompson’s wildest fantasies by literally getting points for killing people, plus bonus points for killing people in quick succession, and where there also are hidden targets to shoot.*

50C:BotS is better than I expected it to be; indeed, it’s better than it has any right to be. But that’s not to say that it’s a great game, or that I would recommend that you purchase it. Quite frankly, the biggest thing going for it is that it might be the most unintentionally hilarious game I’ve ever played. When I wrote earlier that 50’s AI partner is very encouraging, I’m not screwing around – every 10-15 seconds, your fellow G-Unit possemember is saying shit like “Hey 50 – over here, man!” or “Yo 50 – here they come!” or, my personal favorite during the obligatory driving level, “Yo 50 – hit that ramp!” The game is utterly ridiculous; the story makes absolutely no sense; when a character warns you in the game’s first chapter to “trust no one”, it goes without saying that everybody you’re going to meet in this game will double-cross you, but it’s not especially clear why they would be helping you in the first place. There are more than a few cutscenes that appear to have been edited for some reason so that they now function as nothing more than non-sequiturs, featuring evil people that you’ve not yet met conspiring to do things that have nothing to do with you – or, rather, finishing up their conspiring and walking away as the image fades to black. It’s very strange stuff indeed. I will concede that the unintentional hilarity was my primary motivation in finishing the game; I got all the Points I cared to get out of it and promptly sent it back to GameFly.

As for Resident Evil 5, it is much better than Blood on the Sand. I am obviously uncertain as to where it would stack up in my 2009 GOTY voting, but I think I can safely put it in the top 10; and if I were to play 10 new games that were demonstrably better than RE5 before the end of the year, I think it’s safe to say that we are all in for a real treat.

The controls in the RE5 demo frustrated me to no end, and I was fully prepared to hate RE5 to death. They do indeed remain archaic and strange in the full game (as does the inventory management, which gets its own paragraph) but they somehow work in the game’s context. If you were able to move and shoot at the same time, with your aim being the center of the screen, the suspension of disbelief would be utterly shattered; you’d have more than enough time, then, to actually see how ridiculous it all is. There’d be no tension, there’d be no cathartic release; the game succeeds because of its control scheme. You hit the left trigger to aim and your focus instantly narrows, and each infected thing you kill becomes its own tiny individual battle; you are forced to look at what is attacking you and, then, you are forced to look at what you have done to it. And just when you’ve seen enough of the same type of enemy, another one comes along with slightly different tactics or weapons or, eventually, it becomes something entirely different that you have to kill again. I’m not sure if that qualifies as genius, but it becomes pretty compelling and it’s only at the very end of the game where it stops being, well, fun.

The inventory management is a little wonky and clunky, and while it adheres to standard RE conventions while giving it its own twist, it could probably be done a little better. I read something last week – maybe it was in Zero Punctuation? – that decried the utter lunacy that a bazooka took up the same amount of inventory space as a first-aid kit, and that first-aid kits don’t stack. Again, I didn’t find it much of a problem until near the end of the game, when ammo management becomes both essential and ridiculous. The nice part about the game’s design is that you maintain your inventory and money at all times, so if you die, you can at least get a free, untimed re-organization and contemplation and you can buy whatever supplies you may need.

That’s really my favorite part about RE5 – it’s not necessarily the single-player campaign, but the entire package that arrives on the disc. The game is clearly designed to be played more than once, and there is a tremendous incentive for doing so; there’s a lot of cool stuff to unlock, for one thing, and as I said before the game lets you carry over your inventory so that you can replay chapters with new and advanced weaponry. You can also upgrade your weapons, which is its own meta-game; do you continue to put money into upgrading your basic weaponry, or do you start from scratch with a potentially better weapon that will be less powerful when you acquire it than the one you upgraded?** In addition to goofy costumes and graphics filters (which I haven’t really messed with yet), beating the campaign unlocks the Mercenaries mode, which is a fun diversion (and which I’m not very good at yet).

I’ve said this before and I’ll say it again: while I was playing RE5, my mind kept coming back to Metal Gear Solid 4. They are both set up as the conclusions to their respective mega-franchises, although Kojima hinted at future MGS games at last week’s GDC, and Capcom has already said that RE5 is a conclusion of the current storyline and that RE6 will be a dramatic reinvention. They are both graphical show-stoppers; I might even say that RE5 is better-looking than MGS4 if only because there’s a wider color palette. They’re both very quirky and are somewhat insular, even as they’re accessible for people unfamiliar with the larger story. They both take themselves very seriously, even though they’re also high in camp. And they are both ultimately love letters to their adoring fanbases; they are absolutely loaded with special treats that long-time fans of the series will no doubt enjoy. I was not a die-hard fan of either franchise, and I wound up really enjoying both of these titles, even through their faults. I’m not sure I’m going to run out and play any of the earlier MGS titles, but you’d better believe I’m going to dust off the Wii this week and see if I can’t finally get into Resident Evil 4.

* The hidden targets might even be the same color, now that I think about it. I would insert screenshots to back up my point, but Google isn’t being helpful and I don’t have the time.

** I think I read somewhere that when you fully upgrade a weapon, you then have the ability to have unlimited ammo for that particular weapon; fully upgrading a weapon is very expensive, however, and in the meantime you could be messing around with other things to buy.

>Fez Update!

>New trailer has been released for one of my most anticipated games of 2009!

http://vimeo.com/moogaloop.swf?clip_id=3841540&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1
FEZ TRAILER 2 from fish on Vimeo.

>Be Sure to Drink Your Ovaltine

>The small part of my soul that is not yet tainted by cynicism is somewhat a-flutter this morning, now that I’ve read this official PSBlog post revealing the launch of an ARG for Home.

Of course, the problem here is that the most successful and engaging ARGs don’t come right out and tell you that they’re ARGs; the idea is that you discover them without knowing you’re looking for them. I’ve only really been invested in 2 of them, but they’re the ones you’ve heard of: the A.I. game, and the I Love Bees game; both times I happened to stumble across them, and both times I got totally sucked in, even if I didn’t actually go out and do any field work. It’s true that I knew that it was just advertising, but it was advertising that was actually more interesting than the product it was selling. (Did I just say that I Love Bees was more absorbing than Halo 2?)

The other problem, of course, is that I haven’t used Home – or, indeed, even thought about it – since my initial, less than thrilling experience with the beta a bazillion years ago.

But here’s the thing – if I were using Home, and I happened to stumble across this strange grafitti, and then crazy things started happening, I’d totally love it.

I might just fire up the ol’ PS3 tonight and check it out. I just hope I don’t end up totally hating myself as a result.

>Announcement

>I fucking LOVE Resident Evil 5. It makes no sense to me that I should love it so; but there it is. I just finished Chapter 4-1 a short while ago and the only reason why I’m calling it a night is so that I can keep going back to it during the week.

As much as the game is ass-backwards in so many respects, there’s something about how it all comes together that is wonderful.

That is all.