SFTC Mach II: Jazz Odyssey

1.  Since I decided to shut up the other day, I’ve been doing a lot of thinking.  And one of the things I’ve been considering is to widen the scope of this blog to cover books, films and music.  (Well, film not as much, as I don’t get that much of an opportunity to see new films in theaters, what with the kid and all – but perhaps looking at older movies that have been on my to-do list for some time.)   I’m interesting in doing this if only because sometimes (like right now, actually) I get down on games, and when I’m down I tend not to write, and I’d much rather be writing than not.  Like:  I’d much rather talk about how much I enjoyed reading Whiskey Tango Foxtrot instead of how much I’m not enjoying playing Shadow of Mordor.

I’ll also be posting recommended reading links more often, rather than hoarding them in a GoogleDoc for the end of the year.  I ran across 2 necessary links yesterday, for example, that I highly recommend:

2.  Regarding the aforementioned Whiskey Tango Foxtrot:  I can’t recall how it was recommended to me, but in any event I’m really glad I picked it up.  It’s ostensibly a paranoid sci-fi thriller about espionage, secret knowledge and post-government corporate cabals gathering all of our private data, but it’s also quite charmingly written and features 3 broken protagonists that I related to a lot more strongly than I’d anticipated.  It’s not necessarily poetically written, but I did get a lot of mileage out of my Kindle’s “highlight” feature – there’s a bunch of really wonderful, insightful, deeply resonating passages that struck me deeply.  From descriptions of ceiling fans:

“There was a ceiling fan in her two-room flat; it was on now. But it whorled and kerchonked around at such an unstable and idiotic rate that what it gave in breeze it took back in worry.”

to descriptions of regret:

There is a club for these people, the people who have waited outside the burning houses knowing that they will not go back in and knowing that the not-going-back-in will ruin them.

to achingly heartbreaking professions of love:

How long do you think a weak-minded addict will stay on the shelf? Because that day you walked in? That day I saw you? I swear, my heart slowed and my breath came easier. All that rabbiting I do—it just stopped. Not stopped by like magic, but stopped with reason. You are as strange and amazing as anything my stupid little brain has ever come up with, and you are from outside of it. You have no idea what great news that is. And I’m going to lift some copy here, but there is a time for everything, that day and night here you were the still point of the turning world, and I knew for sure that I had a place in it. That place is next to you…

I really am quite sure that there is something we’re supposed to do together, that there is more that is supposed to go on between us. Aren’t you? Isn’t there a held breath in your life right now? I’ve missed a few boats already, and I really don’t want to miss this one too. I realize that in that metaphor or analogy or whatever, you are a boat. That doesn’t really quite get what I mean, because I am also a boat. We are both boats and we are both passengers. We should not miss each other.

3.  As for music:  I highly, highly recommend the new Flying Lotus album “You’re Dead”.  I don’t yet know how to fully articulate my feelings about it; it has a density and depth that defies my attempts to describe it, which really just means I need another few dozen listens before I can wrap my head around it.  But if you’re already predisposed to what Flying Lotus does, then you’ve probably already picked it up.

4.  As we approach the end of 2014, I’m no longer as intimidated by the game release schedule as I thought I’d be.  By my count, there’s really only 4 AAA must-plays left on my list, a few indie/downloadable things I’m most likely buying close to day one, and a bunch of curiosities that I may or may not get to in an expedient fashion.

The Must-Plays:

  • Civilization: Beyond Earth
  • Assassin’s Creed Unity (heretofore named AssUnit)
  • Far Cry 4
  • Dragon Age Inquisition

The Indies/Downloadables:

  • Geometry Wars 3
  • Lara Croft and the Temple of Osiris

The Curiosities:

  • Evil Within
  • Vib Ribbon (almost bought this the other day for the Vita, actually)
  • Costume Quest 2
  • The Vanishing of Ethan Carter (which I’m almost certainly buying if it’s in a Steam Sale)
  • Driveclub (whenever the PS+ version is finally out, at any rate)
  • Little Big Planet 3 (if my kid likes watching it, I might keep it)
  • The Crew

It also should be noted that if Sunset Overdrive reviews well, and if the Halo boxset isn’t terrible, then I’m probably getting an Xbox One.  I’m still kinda tempted to maybe wait a little longer and see if Microsoft comes out with a redesign – considering that they’ve already cut out the Kinect, it’s not totally unreasonable to think that they might come out with a newer box featuring better optimized specs – but I probably won’t be able to wait that long.  I’m still itching to play Forza Horizon 2 and I’d like to be able to try it while there’s still a strong player base.

Here’s to Shutting Up

I’m back in the world, more or less, after 4-5 days away from everything.  And I have to admit that it was kinda wonderful to be away from the internet; to just focus on being with my family, and enjoying the outdoors, and watching my son explore the world around him.

And now I’m back, and I’m getting caught up on what I missed in the eternity that is 4-5 days of internet time, and I’m feeling kinda gross, to be honest.  I wanted to write a bit more about Shadow of Mordor, but all I can think about is “Trouble At the Koolaid Point“, which makes writing impressions of videogames feel awfully trite.

Seriously:  read that link.  It’s the latest of many similar stories that I’ve been collecting this year, and it’s still just as devastating as the rest.

So rather than blathering about a game that I haven’t even finished (but which has significant problems that make me question whether I should even bother), I’m just going to shut up for a while, and figure out how to write about the thing I love in a way that actually matters.

The First Few Hours: Shadow of Mordor

This is all true:  tomorrow morning we’re getting the heck outta Dodge for a few days, but my brain is already there.  I’m unplugging from the internet, Twitter, social media, gaming, Clicker Heroes, and just thinking about it is making me impatient.  I’m even debating keeping my phone in airplane mode (even though we’re driving).  The only technology I’m considering packing is my Kindle and maybe my iPad (and the latter is mostly for the kid’s sake).

I’m gonna try to write about Shadow of Mordor anyway.

The title of this post is misleading, I should say right off the bat – I’m probably only an hour into it at most.  Per the advice of reviews/Twitfriends, I’m sticking to the main story and maintaining a stealthy approach, so I’ve only done the first 3 missions and nothing on the side.  I’m glad I took that advice, because the game doesn’t really present itself as necessitating a stealth-first approach (regardless of the tutorial where you press [] to kiss your wife ).

SoM_Kiss

 

If anything, the game’s first impression immediately brings both Assassin’s Creed and the Batman: Arkham games to mind, where you want to dive into a group of orcs and lay waste (all while carefully pressing the counter button when prompted).  Doing so in the early going promptly gets you killed, though, and getting killed makes the orc who killed you more powerful, and at this point we’ve all heard about the Nemesis system.  I very quickly stopped jumping into the fray and started switching up my tactics, and the game is pleasant enough at handling that sort of recon/stealth action, and so once I realized how I was supposed to play it, I started relaxing a bit.

There’s a lot to focus on in the early going.  There’s the nemesis system; there’s the main story but also side quests; there’s hidden artifacts (which you have to be in elf-form to discover, which took me a while to figure out); there’s orcs you can brand to gain intel (I accidentally stealth killed one of them by mistake… oops); there’s a weapon upgrade system (which involves runes you only get from killing enemies) and an ability upgrade system; there’s also flower picking (?!) and various environmental quests that go along with the flower picking (!?); and by a certain point I was feeling overwhelmed with all the stuff I had to learn, all on top of each other.  It’s the sort of situation where I know I’ll understand all this stuff in a few more hours of playtime, when the tutorials slow down, but it feels rather hasty and almost clumsy in the early going.

That being said, I’m grateful for a number of things that I’d forgotten I’d missed after spending so many hours with Destiny:

  • the ability to pause at any given moment
  • the ability to keep playing if my internet (or if PSN) goes down
  • the ability to read game lore WITHOUT HAVING TO USE A GODDAMNED iPHONE APP OMGWTFBBQ

I’m looking forward to getting back to it; I just hope I haven’t forgotten everything by the time I get back online.

 

 

Random Ramblings: October edition

1.  What I’m about to write may very well turn you off from reading this site for the rest of your internet-using life, but it’s the honest-to-goodness truth:  I have never been a fan of Halloween.  I love fall foliage, I love the baseball playoffs, I love wearing warm sweaters, I love that it’s finally decorative gourd season, I really love candy, and I am hopeful that I will finally find a halfway decent gluten-free pumpkin pie this year.  But Halloween has never been my bag.

There are two reasons for this.  The first is that the older kids in my suburban neighborhood really got into the pre-Halloween vandalism routine, and even as a little kid it kinda pissed me off to find eggs and toilet paper all over the trees, driveways and mailboxes of my street.  Halloween is “scary”, sure, but this felt legitimately dangerous and personal.  This eventually put me off trick-or-treating altogether, and the honest truth is that I was happier handing candy out than I was going out and begging for it.

The second is that I was terrible at costumes.  Had no brain for it, no passion for it, and while my mom tried her darnedest, I never quite got the hang of it.

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All this being said, I am determined to prevent my curmudgeonly attitude from rubbing off on my kid.  If he wants to enjoy Halloween, I will put my big-boy pants on and make sure he has as much fun as he can.

2.  I got impatient and decided to buy the digital download version of Shadow of Mordor yesterday afternoon, but it had only downloaded about 68% of itself when I finally got a chance to turn on my PS4.  This ultimately meant that I could only play the first 10 minutes – the early tutorial, right up to the delayed title screen – before the game kicked me back to the main menu.  Obviously I can’t offer much in the way of impressions, though I will echo Carolyn Petit’s annoyed and astute observation that, yet again, a woman has to die so that the (male) hero has something to do.  Someone else on twitter also pointed out (and I’m sorry I can’t remember who) that it’s only the wife whose death is shown on screen – the camera moves away from the necks of the son and the father.

3.  So I ended up going back to Destiny, where I puttered around for an hour or two; ran some patrols, cashed in quite a few bounties, and finally started 2 exotic weapon quests.  (One quest requires me to visit the weekend merchant; as I’m away this weekend, that’ll have to be postponed for another week.)  As it’d been a while since my last visit, I wasn’t consumed with any particular feeling towards it (beyond impatience at SoM’s slow download progress – and I’m sure that being online in Destiny held up the works considerably, too), and so I was able to turn off my brain for a bit and just shoot things to death.  Destiny is a much better experience when you have no expectations and don’t care that nothing makes any narrative, logical sense.  Indeed, this is why it can be pleasurable to zone out to Diablo 3, too; you relax and elect to simply concentrate on your mechanics and technique and before you know it a few hours have gone by.  The bummer of it all is that even after the few hours I sunk in, I still didn’t pick up any gear with keeping, which is why it can be hard to not feel like I’m literally killing time.

4.  Speaking of mindless grinding and killing time, it’s been 3 days and I am fully addicted to Clicker Heroes, this year’s edition of Cookie Clicker.  I urge you to be careful of clicking that link.   If you have already clicked that link and are in the throes of paralysis as I am, well:  I’ve gotten to level 100 and ascended, and now I’m already up to level 50 on my second run, and the whole goddamned thing is absurd and I don’t understand why it’s so compelling and I need to switch my tab over to make sure I’m properly leveled up please god help

On The Outside, Looking In

far side dog

I’m in a weird head space today, where I’m wanting to write about games and such but I haven’t turned on any of my consoles since the middle of last week.  It’s not just that I’ve been busy, or out of town (both of which are true); it’s also simply that I’ve been exhausted.  I’d thought about popping in Destiny for a little while last night, but the day had already run pretty long by the time I had access to the TV, and I ended up passing out before 9:00 pm.  (Here’s an oft-repeated but still you-don’t-understand-until-it-happens-to-you truth about parenting:  there is no such thing as sleeping in.  At this point, I’d honestly consider waking up at 7:00 am a goddamned tropical vacation.)

And truth be told, I’m still in a weird head space about Destiny, too.  I’m stuck at level 21 and by this point I’d imagine that most of the people on my PSN friends list are way beyond me; I was already 2-3 levels behind when I was playing on a regular basis, and by now I’m sure they’re at 27-29, which means that I can’t run strikes with them with any hope of being effective, and I’m afraid that they won’t bother running strikes with me unless they’re feeling extra generous with their time; I mean, why bother doing level 20 strikes when you can get better gear playing at your own level?  This is why Destiny’s post-20 leveling system bums me out, at least when compared to Diablo 3 – I can take my level 70 Monk into a friend’s low-level game and still pick up decent gear at a steady clip (even if it’s all ultimately salvage), whereas in Destiny, even shooting at a Loot Cave for an hour doesn’t necessarily give you a strong return on your time investment.

And yet, given the absence of something else to play right now*, I still kinda want to jump in and play.  Before I left this past weekend I’d manage to finish 2 of those limited-time Queen bounties, and I’d like to be able to do a few more (and maybe even cash in a Queen Mission) before the event closes.  Even if I can’t get that far, though, there’s still a part of me that would like to be able to do a few strikes, hopefully get lucky with some drops, and gain a level or two before finally giving up in favor of the rest of the fall release schedule.  There’s just enough in Destiny’s post-cap endgame that makes me want to stay engaged.

That said, a larger part of this pull I’m feeling is that Destiny is still what most of my gaming friends and the community at large are talking about.  For better and/or worse, it’s dominated the Twitterverse ever since its release, and with each passing hour that I’m offline, I’m feeling further and further removed from the conversation.

As Patrick Klepek wrote in this weekend’s GB column, “Social Gaming and the Fear of Missing Out“:

With an hour to spare last week, I hopped online and started completing some bounties, one of the easiest ways to stack experience while playing. Two friends joined up, and helped me grind through what amounted to little more than fetch quests and shooting galleries for an hour. Even though our actions were hardly engaging, the act of doing them together was tremendous fun, if only a glorified chat room.

Once the bounties were cashed in, though, my friends were debating the next move. All of them were well past level 20, though, which meant the content I was playing through couldn’t help them meaningfully advance their equipment. Even though I was the party leader, I was the one who had to leave, forced to venture out on my own again. I hopped into a nearby strike, got myself assigned to a few random players, and went to it. We won. Some stuff dropped. But it wasn’t the same. There was only silence.

Granted, none of this is Destiny’s fault. To the contrary, it’s what Bungie wants, what these games thrive on. You could argue the existence of a loot vault, a void in which players shot mindlessly for hours, says more about what Destiny gets wrong than what it gets right. But that would be missing the point. These collective experiences, even when driven by exploitations of code, are entirely the point. These marks in time wouldn’t be possible in single-player. Individualized watercooler moments from the night discussed at the office the next day become shared experiences given more power from the group ownership.

I’ve been struggling with managing this Fear of Missing Out for a long time, I think.  It’s probably the primary force behind this blog; if I can’t get paid to write about the games I play, well, I still want to play as much as I can and write about it and talk about it with other people who are in on the conversation.  I love games, I love thinking about games, and when a game this huge is out and occupying so much of our collective brains, I want to be able to dive in to the conversation and contribute in a meaningful way.  It’s no fun being on the outside looking in.

Ironically, it’s this same Fear of Missing Out that will make it a bit easier for me to pull myself away from Destiny once I get my hands on Shadow of Mordor, even if, due to Gamefly’s mailing schedule, I won’t get my hands on it until Thursday (and, because of family stuff, won’t get any meaningful playtime with it until next Monday night, post-Gotham).  Hell, I’m even tempted to just say fuck it and order the digital version of SoM so I can at least get some quality time with it before I leave town this weekend.

It is what it is, I suppose.  In the meantime I’ve got Clicker Heroes running in the background and I suppose the less said about that the better.


*  Even given my aforementioned lack of free time and a relative shortage of expendable income, I nearly pulled the trigger on The Vanishing of Ethan Carter yesterday.  But then I learned that there’s a PS4 version due next year.  Now, my PC is a few years old and can make certain games look quite nice – and it passes the minimum specs according to Can You Run It? – but everything I’ve heard about VoEC is that it’s one of the most gorgeous games ever made.  So as much as it hurts to wait, I’m tempted to hold out for the PS4 version, which I know will look better than what my PC can currently do.  There’s no current date on the PS4 version beyond a vague “some point in 2015“, though, so you can probably guess that this will come down to a rigged coin flip.

Random Ramblings of a Sad Bastard

1.  For various reasons, but mostly due to utter exhaustion, I’ve not played much of anything this week, and thus I’ve not written anything here.  But it should be noted that my day job has sort-of put me on notice that I spend too much time on the internet, and so you should know that this blog be somewhat dark for the foreseeable future.  The timing is terrible, of course, given that this gaming year is finally about to get interesting, and I’ll do what I can to keep writing; but a man’s gotta pay his bills, and The Man takes precedence in this case.

2.  Everything I said above is true (about why I’ve not played anything), but I’ll also say that ever since I hit the level cap in Destiny – and then saw what I had to do to level beyond – I must admit to feeling a bit repelled.  I’ll cop to putting in some time at the Loot Cave; and I’ll also cop to feeling a slight twinge of something when I heard that Bungie patched it out; and I’ll even admit that there’s a part of me that kinda wants to check out the new one.  But it’s a hollow sort of feeling, at the end of the day; I’m not being rewarded for any acts of heroism or prowess, but because I had the stamina to fire bullets into a cave for an hour without having to pause.  I’d much rather play strike playlists and get rewarded that way, but the results speak for themselves; I got more quality loot from 45 minutes at the Cave than I did in 2 hours worth of strikes.  And if the goal of the endgame is loot, then why not shoot at a cave?  Eh, the whole thing just makes me tired and angry.

3.  I almost bought an Xbox One earlier this week; Microsoft had sent me a special email that offered me 50,000 Reward Points if I bought one within a certain time period.  Beyond not knowing what Reward Points are (as I thought Microsoft had moved beyond their proprietary currency in favor of real US money), I didn’t, and I’m still not sure if I will or not – the jury’s still out on Sunset Overdrive, and that’s probably the bundle I’d buy.  But there’s a part of me that’s really itching to play Forza Horizon 2.  Furthermore,  I’m a little peeved that nobody seems to be reviewing the 360 version.  I’m getting the 360 version via Gamefly next week, but I’m almost positive that I’ll be playing it alone; I’m pretty sure that almost all of my 360 friends have upgraded to the One.  Oh well.

4.  Speaking of next week, I’ll also be receiving a rental copy of Shadow of Mordor, which is getting surprisingly great reviews.  Unfortunately, the way Gamefly works, I probably won’t be receiving it until Thursday, and I’ll be out of town until the following Monday, so basically I won’t be playing anything interesting until the week of October 7.

5.  I also really really really want to check out The Vanishing of Ethan Carter, but due to money/time issues, I probably can’t get to it as soon as I’d like.

This has been your weekly sad bastard update.

Also:  I’m on Ello as jervonyc.  But, as mentioned in #1 above, I don’t know how much I’ll actually be there.  Still, if you happen to get an invite, look me up.

The Last Few Hours: Destiny

Current Status:  Story complete; level 21.


Destiny_BG

I finished Destiny‘s story and hit level 20 on Thursday night, and then sloooooooowly grinded my way up to level 21 by Sunday night.  Did a lot of strikes, co-op missions/patrols, a few rounds in the Crucible.   (I am terrible at the Crucible.)  I’ll even cop to spending 20-30 minutes shooting at the Cave of Loot (though I didn’t get all that much for my efforts).

I am more or less done with it, though, I think.  While it’s true that the next big game doesn’t come out until 9/30 (Shadow of Mordor), I’m not really feeling the pull to keep coming back.  Destiny’s endgame is similar to Diablo III in many respects – you’re basically just doing the exact same stuff over and over and over again, grinding away for better gear, BUT Diablo III has several big advantages over Destiny, even if it’s similarly tedious after a while:  there’s far more to do in Diablo right now, the loot is far more generous, and you can also hit the pause button if you need to take a bathroom break or if your kid is crying or if your aging TV decides to suddenly switch itself off.

Now, to be fair, the launch version of Diablo III on PC had a similarly lackluster endgame and barely resembles its current form.  And as Bungie has repeatedly said that they’re playing the long game with Destiny, I fully expect new content to roll out over the next few months, and I might even come back to check it out every once in a while (though I expect I’ll be woefully outclassed when I do).

But even as Destiny’s gameplay remains mechanically solid – and it is, there’s no question about it – there’s almost nothing else that’s compelling me to stick with it.  Leveling past 20 is arduous and arbitrary (as @LegendaryEngram is so cruelly brilliant in pointing out).  The Strike playlist consists of maybe 4 missions – maybe there’s more, but it certainly feels like there’s only 4 – and I’ve done them all to death.  I’m done with final bosses that sponge up 15 minutes’ worth of shooting, and I’m even more done with final bosses that are bullet sponges AND teleport, because teleporting is bullshit.  Few things feel as cheap as when you only get one grenade that takes minutes to recharge, and then the boss vanishes mid-throw.

I’ve said before that it can be a bit of a critical cop-out to compare one game to another, and so it would be hypocritical of me to compare Destiny to its most obvious influences and contemporary titles – Mass EffectBorderlandsDiablo III, Halo.  But if I’m being honest with myself – and therefore with you – I have to admit that the game that Destiny most reminded me of is this year’s Watch Dogs.  Both games were hyped beyond all rational measure, and they both appeared to look like phenomenal games during their preview stretch.  And then they came out… and left so much to be desired.  Both games featured solidly designed mechanics and impressive-looking graphics, both games eventually grew somewhat tedious and tiresome and repetitive, and both were saddled with dreadfully poor writing and voice performances (though it should be noted that each game’s writing is bad for much different reasons).  I think there’s obviously still plenty of time for Destiny to right the ship, and as said above Bungie’s playing the long game here, but as of right now, these two games are battling for my Biggest Disappointment of 2014 award.

The Next Few Hours: Destiny

Current Status:  Hit level 17 last night after finishing the first mission on Mars and having a successful Crucible run with some new friends.


A week after its release, my feelings about Destiny have become rather complex.  On the one hand, the things that are bad about it continue to be bad – laughably, horribly, stupifyingly bad.

On the other hand, well; I’ve spent the last 11 hours of my all-too-brief free time feeling more and more drawn to it, discovering the harmony within its gameplay rhythms, enjoying the slow but steady pull of new weapons and armor, exploring what there is to explore of Venus and Mars, and even dipping my toes into the PvP.

There’s no kind way to say this, and if you’re playing it you undoubtedly know this to be true:  the missions are dumb.  Go to point X, run the gauntlet, deploy the Ghost, fight off wave after wave after wave until the Ghost is finished.  (Indeed, the only way the missions could be worse is if your Ghost took damage.)  The reasons for doing any of this stuff are never explained – and if your answer is “But it’s in the app!” or “But it’s on Bungie.net!”, then you’re missing the entire point.  You can’t expect me to remain immersed in your game’s world if I have to have my iPhone next to me while I’m playing it – and when the only time I can read it is when I’m not actually playing.  I’d rather the use of audiologs, frankly, than having to read about what I’m doing and why I’m doing it on my iPhone when I’m in the bathroom.

And the game is also weirdly slavish to classic fantasy RPG conventions, even right down to the names of your enemies.  Why are the Vex – a robotic race of enemies – named Goblins, Harpies and Minotaurs?  Why are the Hive – insectoid-looking things – named Knights, Acolytes, Ogres and Wizards?   This is supposedly a sci-fi space opera – why am I fighting dragons?

Speaking of the Vex, and speaking of the shitty writing, here’s a case in point:  the very first mission on Venus leads you to a library; as your Ghost is analyzing this weird white digital tree thing, it suddenly cries out “Oh no!  The Vex are here!  Take cover!”  Who are the Vex?  It is not explained.  The fight isn’t particularly difficult as compared to previous firefights, but it is unnecessarily long and frustrating, being that the Vex keep teleporting in from elsewhere.  Why do they present more of a threat than any of the other murderous alien beings I’ve been fighting for the last 10 hours or so?  That is not explained either, until after the fight is over; and even then, it’s not explained in a clear, unambiguous way.

Later, you are told to go to the Rift to seek out how to enter the Black Garden.  (I could be mistaken in those names, but honestly – they’re so generic.)  After some weird bluster by some dude doing his best Tom-Hiddleston-as-Loki routine, he says that he’ll grant you access if you bring back the head of a Vex captain.  Your response (and keep in mind this is one of the only lines of dialogue your character says in the entire game thus far) is:  “Why do you need a Vex head?”  And faux-Loki replies – and I’m paraphrasing, but this is more or less the gist – “Oh, we don’t.  But you’re going to do it anyway.”

As I continue to unlock planets, I feel myself wanting to explore and poke around in various nooks and crannies, but more often than not (and by that I mean 90% of the time) those nooks and crannies are literally empty, and usually cut-and-pasted from other, similarly empty locations.  Every once in a while I’ll find a chest or a dead Ghost, but the rewards for doing so are minimal.

I could go on, but after a while it feels both like nit-picking and kicking a fallen horse.  The writing is simply terrible; this has been evident since the alpha.  It’s unfortunate.  One could argue that at least it’s not racially tone-deaf or sexually insensitive the way dozens of other AAA games are, and I suppose that’s true, but that’s very faint praise.

I continue to come back, though, because despite the lack of any compelling context, the shooting is enormously fun.  I’ve become rather adept at the scout rifle, and pulling off a string of precision kills is incredibly satisfying.  (It’s a useless weapon in PvP, given that everything in the Crucible happens 100x faster than in the story, which is probably why I’m so terrible.)

And it goes without saying that doing this all with friends makes the overall experience infinitely more enjoyable.  Joking with buddies instead of slogging through P-Dink’s endless mono-drone is definitely my preferred soundtrack, and having a full fireteam makes the story’s missions far less tedious.

There is potential here, to be sure.  I certainly aim to finish the story, and I presume I’ll hit level 20 before I see the credits.  I’m not sure how much longer I’ll stick with it after that, given that Shadow of Mordor drops in less than 2 weeks, and the flood of fall releases ensues shortly thereafter, but for the time being I’m having a rather pleasant go of it, and maybe I am starting to feel like I’ve gotten my money’s worth after all.

(Shooter Of The Year still belongs to Wolfenstein, though.)

The Perils of Critical Thinking

This is an excerpt from a comment left on the G+ reposting of last week’s first impressions of Destiny.  (Speaking of which, updated impressions are forthcoming, but I wanted to get this out of the way first.)

Maybe I’m a shitty gamer but it seems like a lot of gamers these days have unrealistic expectations. I game under the following premise does the game make me want to game more if yes then win if no then fail. I realize people think that critical reviews have a place in pop culture. For me they take away from the simple joy that music, movies, and gaming give me.

I’ve read any number of variations on this theme over the last dozen years or so, almost always written as comments to an overhyped AAA game that got a lower-than-expected review.  The commenter wants to justify their enjoyment of a poorly-received game, and so anyone attempting to explain why that game is bad is taking away from the fun.

In the wake of GamerGate, it takes on a slightly different meaning, however – if you dare to explain why you don’t like something, you are not only wrong but you’re corrupt, you are biased, you have an agenda and you’re shoving it down people’s throats, you are part of the problem.  A game is either good or bad, and understanding why is not relevant.  You see this a lot on Twitter these days, that game journalists aren’t objective enough and therefore can’t ever be trusted.

There is a twisted anti-logic to people who get up-in-arms over negative remarks in game reviews.  Let’s remember that the general consumer public – i.e., the people who aren’t pirating ahead of a game’s release date but are instead buying new, unsealed copies – are forming opinions based on preview coverage.  This preview coverage – and any hands-on experience at events like PAX or E3 – is why any of us ever hear about the games we play.

Point being – this general consumer public hasn’t even played the game yet when the reviews finally come out, but they’re freaking out because it’s not getting the scores they expected it to receive.  (I refer, yet again, to the 20,000 comments that followed Gamespot’s 9/10 review of GTA V, because it dared to say that the game – which, again, received a 9/10 (which, in hindsight, is probably pretty generous) –  is “politically muddled and profoundly misogynistic”.  Please note that the review was posted on September 16, 2013, and the game wasn’t released until September 17, 2013.)

One can only presume that the reasoning behind this hysteria is as follows:  critics for big sites examine and point out the ways in which a game is problematic -> less people buy the game as a result -> the franchise dies and there are no more games made ever again.  Alternately, if a game like Gone Home also gets a 9/10, and critics sing its praises about having, for example, strongly written female protagonists, then those are the only games that are ever going to get made.

(Let’s conveniently ignore that GTA V famously made one capital-b Billion dollars in 3 days, and that Gone Home… didn’t.)

Destiny was the most pre-ordered game of all time and that was solely because of manufactured hype.  And I freely admit that I succumbed to the hype, too!  I bought the Digital Guardian edition of Destiny months ago, long before the reviews came out!  And I’m not even that big a Bungie/Halo fan, either!  But what I’d seen and heard of Destiny made it sound like a sure-fire, can’t-miss, awesome game – the best parts of Mass Effect, Borderlands and Halo all rolled into one.

And so when the game finally came out, I went into it with the best of intentions.  I’d spent $70, after all, and all I was expecting was that the reality would live up to the hype.  I was told of the game’s incredible ambition, and I was ready to surrender to its glory.

But the game has problems that are impossible for me to ignore.  Nor am I the only person saying so.  Now, I haven’t finished it, of course; I’m still only at level 14, only two missions into Venus, and so when my other post goes up I’ll explain that I’m starting to understand and appreciate its rhythm a bit more, and that there is a fun game buried beneath the game’s horrendously inept narrative.  But even if the shooting mechanics are solid, I still maintain that what I wanted – or, rather, what I was told I would be getting – is not at all what I have received.

My pointing this out should not affect your opinion, whether you agree with me or not.  I’m not trying to convert you; I’m trying to explain where the game is falling short for me.  Doing so helps me better understand what it is I do like; it helps me better appreciate the thing I’m experiencing.  As I grow older, and as my perspective of the world changes, I find that my tastes change and evolve.  I don’t necessarily like the same music that I did when I was 12, and some of the films I adored when I was younger don’t necessarily hold up now.  That doesn’t negate my earlier feelings; it just means I’m not that same person any more.

But you’d better believe that when I was 12 and obsessed over the stuff I was obsessed with, I’d listen and analyze and tear that stuff apart to understand why I liked it so much.  Yes, there is a simple joy to be had in not constantly thinking about a game or an album or a film; but there is also a different, complex (and arguably more rewarding) joy in deconstructing the stuff you like and discovering what it is that pleases you.  You not only better understand the thing itself, but you learn things about yourself as well.

Look – you can start your own blog if you want and explain why Destiny is the greatest game ever made.  Indeed, I’d much prefer you explain why you think so, rather than just saying I’m wrong.

The First Few Hours: Destiny

Current Status: approximately 6-8 hours in, rolling a level 8 female Titan.  I’ve ventured beyond the content from the beta, and am currently stuck in the 2nd story mission on the Moon.


I know, I know – just a few days ago I said I probably wouldn’t end up writing one of these posts for Destiny.  But I was out sick yesterday, and ended up spending a bit more time with it than I’d anticipated.

Before I get started, I suppose it’s only fair to get my biases out of the way:  I have played and finished Halo 1-3 and Reach, but did not finish ODST.  (I didn’t finish Halo 4, either, but that’s a 343 Studios title.)  I have always found the Halo games – specifically the single-player campaigns – to be competent console shooters; fun in parts, frustrating in others, saddled with narratives that take themselves far too seriously.  Yes, Halo is important for making shooters viable and playable on consoles; but while the action is certainly capable, I’ve always found the stuff that surrounds it to be lacking.

I’ve dabbled in the multiplayer here and there, but I’m simply not good enough to compete in any meaningful way (at least with strangers), and so I don’t pay that much attention to it.

I didn’t play the Destiny alpha, but I did play the beta, and I thought the beta was pretty remarkable; it was gorgeous, the moment-to-moment action felt quite good, even if the missions weren’t terribly innovative; the narrative was a bit opaque, but I wasn’t necessarily paying attention to it, as that wasn’t what the beta was about.  Ultimately, while I’d already pre-ordered the game, the beta made me feel like I’d spent my money wisely.


“You can hear every penny that went into making this thing so oppressively shiny, but you can’t hear any of the force of passion that supposedly caused those songs to come into being in the first place.”

The above quote is taken from Stereogum’s Premature Evaluation of U2’s “Songs of Innocence”, the album that Apple gave away for free to every iTunes member just a few days ago.   It also happens to sum up my feelings about Destiny pretty accurately; Destiny is jaw-droppingly beautiful, and it’s clear that a tremendous amount of hard work went into making this thing a true AAA blockbuster, but it’s also utterly devoid of soul.

You will traverse through meticulously detailed environments which, for all their minute graphical touches, feel uncannily empty.  You will engage in missions that ultimately boil down to “kill this many enemies” or “kill enough enemies to pick up this many collectibles” or “kill enemies until a certain amount of time has passed” or “kill all the enemies, and then the boss.”

It’s a good thing that the shooting feels as good as it does, because it goes a very long way towards making this stuff feel less tedious than it ordinarily would.

Part of the tedium is due to the writing, which is bad and/or bland and/or lazy.  I reiterate my earlier comments about Peter Dinklage – yes, his performance is startlingly bad, but his dialogue is dreadful, and there’s only so much you can do with what ultimately boils down to badly written exposition.  Why would you hire an actor of Dinklage’s considerable talents to speak such boring drivel?  Why would you constrain him to such a limited range?   I noted this bad writing during the beta, but it also didn’t necessarily bother me all that much because I wasn’t really paying attention to it.  Here, though, in its final retail form, I have to pay attention to it because it gives me the context to do whatever it is I’m doing, and I simply don’t care.

The Darkness is the enemy.  But there’s also the Hive, and the Fallen, which may or may not be the same thing?  It’s not really explained.  I don’t know why I’m shooting these things other than that they generally shoot at me first.

Then again, who am I?  In Halo, I was Master Chief, a not-nearly-as-enigmatic-as-they-intended soldier with an iconic uniform and a purpose.  In Destiny, I am… a long-dead (but fully customizable) person who is resurrected at the beginning of the game (without any context) and who is tasked with being a Guardian to attempt to ward off the Darkness’ inevitable victory.  Yes – in the beginning of the game, you are told that the Darkness will win.  I will bet you one shiny nickel that at the end of the campaign, the Darkness will not have achieved victory.

Narrative incoherence aside, the game is just kinda weird.  It’s ostensibly a sci-fi shooter with RPG elements.  You’re not doing any role-playing, though – indeed, you hardly speak, even in cutscenes; and as far as loot goes, well, take it from a dude who just finished Diablo III for the second time – the loot is barely there.  You’ll pick up slightly better weapons and armor as you play, but you won’t necessarily notice any real difference.  (And yet there are all sorts of cosmetic changes you can make to your armor, even though this is a first-person shooter and you can’t actually see any of it.)

Perhaps my biggest pet peeve – and this is something that was highly relevant yesterday, when I was home, feeling dreadfully ill and frequently needing to get off the couch – is that you can’t pause gameplay.  If you need to stop playing for any reason, your only options are to either hide in a corner and hope that no enemies respawn near you, or to summon a menu that removes you from the playing field and puts you “in orbit”, which is essentially a pre-mission lobby.  If you’re in a story mission, you have to restart it from the beginning.  This is all because the game really wants you to play online, but unless you’re doing multiplayer stuff, why can’t you pause and enter some sort of safe, invisible place?  In single-player/coop, you can’t grief anybody (as far as I can tell), nor is there any friendly fire.   It doesn’t make any sense, and it can be incredibly inconvenient.

Ultimately, what we have here is a highly polished shooter without a heart or soul.  There is nothing controversial about it; it takes no risks.  You’re on a desperate mission to save Earth; but we’ve done this before, and the game’s fiction is barely explained.  Sure, you can create your own character, but “you” have no personality, you make no choices, you have no literal voice except for the grunting you do when you jump.  Your enemies are bland and generic in appearance, calling to mind enemy design in both Halo and Mass Effect (in the latter, I refer specifically to the Thrall, who are basically fast-moving Husks).  Your own weaponry is largely familiar (even in the future, you’re still firing bullets) – and the enemy arsenal is also familiar (especially as some of the enemies are essentially using Halo’s Needler).

What’s worrisome about Destiny is what it represents; this is the sort of mindless AAA blockbuster that #GamerGate purports to want, a game ostensibly free from gender and race politics, a game that you play instead of talk about.  As it happens, there’s very little about Destiny that warrants any discussion.