on David Mitchell, writing lyrics, and celebrity deaths

Between Bowie and Rickman alone, I’m just shredded to bits.  I have work to do, and I can’t focus.  I have emails to respond to, and I don’t know what to say.  I’m writing this post if only so that I can remember how to put words together.

I have completed my chronological journey through David Mitchell’s work, tidying up my second read of “Bone Clocks” during this morning’s commute.  Even though I’m a little sad that this “project” is over, and that there’s nothing of his imminently appearing on the horizon (even if there are a ton of things coming out eventually), I’m glad that I took the opportunity to read it all.  In fact, I think it’s safe to say that he’s become my new favorite author.  I haven’t felt so overwhelmingly book-nerdy since finishing “Infinite Jest” back in college.  Certainly my 2nd reading of “Cloud Atlas” was much more enjoyable than the first, if only because I now have a much better sense of the grander scale that Mitchell is working in.  And seeing familiar characters pop up in different contexts is always neat, and yet it never felt particularly gimmicky; given that all these books are connected, it really just makes them feel somehow truer.  For example:  you already get a really thorough sense of Hugo Lamb when you read his chapter in Bone Clocks, but when you read Black Swan Green, you see him as a teenager through the worshipful eyes of his cousin, and suddenly you have a greater sense of how deep Hugo’s charm is (as well as a brief glimpse of his cunning manipulations).  Similarly, it’s only once you read everything that you see how deep a character like Marinus actually is; it’s one thing to hear him recount his history in Bone Clocks, but it’s quite another to actually be with him in the 1800s in “Thousand Autumns of Jacob de Zoet”.  And it’s also interesting to see how larger-scale events correspond throughout his work – one can suddenly see that the futuristic, very troubled Earth presented in the two late sections of Cloud Atlas are part of the same cataclysm that takes place in the coda of Bone Clocks.

Speaking of which – against the recommendations of all my Facebook friends who are also hard-core Mitchell nerds, the wife and I ended up watching the filmed version of “Cloud Atlas“.  Although, if I’m being honest, we only made it through the first hour or so, before we both started fading out.  I have seen enough of it to know that I probably don’t have to finish it, and my wife (who hasn’t read the book) had little to no idea what the hell was going on, and so I don’t think she’s inclined to finish it either.  That being said, I don’t outright hate it, though there’s plenty of things to be intensely disappointed by.  Yes, the chopping up of the book’s structure is terrible – though I suppose I can understand why the filmmakers felt that they had to do it, given that the book is not necessarily jam-packed with excitement and that fitting this entire book into a 3-hour package is going to mean you need to amp up the pacing a bit.  I suppose I can even get behind the idea of having actors playing multiple roles, although that’s not really what the book is about, and it also means that Tom Hanks is horrendously miscast in nearly every role he steps into.  (To be fair to Tom Hanks, though, I’m also dangerously close to overdosing on him, because my son is obsessed with “The Polar Express“, another film in which Tom Hanks plays multiple roles; I think I’ve seen Polar Express at least 30 times since Christmas.)  And to the film’s credit, I am somewhat astonished at how closely some of the film’s visuals matched my own imagined set design – the Frobisher segment in particular is nearly note for note.  Indeed, for all the film’s flaws, you can’t say that the filmmakers weren’t passionate about the project; this is clearly a labor of love.

The problem, really, is that the book’s most visceral appeal (for me, at least) is in its use of language, and in seeing how language evolves in each of the story’s eras, and in the futuristic sections of the film the viewer is never really given an opportunity to let the language’s evolution sink in.  This is most notable in the post-apocalyptic future, which is damn near unintelligible without subtitles.  If I were scoring this using Nathan Rabin’s “World Of Flops” system, I might feel generous enough to give it a “Fiasco”… but I haven’t finished the film, and it’s probably best if I don’t.  But in reading Rabin’s WoF column about the Wachowski’s “Jupiter Ascending“, this paragraph seems pretty close to capturing what’s up with Cloud Atlas:

…the Wachowskis are auteurs whose failures are as audacious, ambitious, heroically sincere, and achingly romantic as their extraordinary early successes.

As far as filmed adaptations of David Mitchell go, though, I would very highly recommend checking out the 13-minute short film “The Voorman Problem“, which is an adapted excerpt from Mitchell’s second novel, “number9dream” (and which is also later referenced in “Bone Clocks”, as a matter of fact).  It’s very short, excellently cast, exceedingly faithful to the source material, and feels very much like some sort of Twilight Zone nightmare.


 

I was home with my son on Tuesday – he had a bit of a fever – and during his nap I downloaded and started playing Assassin’s Creed Chronicles: India.   I’m playing it on XB1 instead of PS4, if only because, for whatever reason, it was available for download on XB1 several hours before it was on PS4, and I needed something to do.  (I suppose I also bought it there because I needed to further justify my purchase of the XB1’s Elite Controller, which is, without a doubt, the greatest game controller ever made.)  I like these sorts of 2.5D stealth platformers, and I just wish I wasn’t so goddamned terrible at this particular one; I can’t tell if the game is really difficult, or if I’m just very bad at it.  It could be both, frankly, for all I know.  It’s certainly very pretty to look at.  If nothing else, it makes me very hungry for Mark of the Ninja 2, which I very much hope is a thing that exists.

I’m not really playing anything else, though, which I’m strangely OK with.  Like I said at the top of this post – I’ve been very much a book nerd for the last few weeks/months, and I haven’t felt so excited about reading in years, and it’s a really pleasant feeling to have.


I’m hell-bent on getting some lyric-writing done, because once I have lyrics I’ll be able to finish this album, and I need to get it out the door while I still like the music.  Have I talked about my struggles with writing lyrics here?  I might have, which is why I’m reluctant to repeat myself.  In any event, the album was conceived under some heavy-duty emotional stress, and even as I’ve managed to extricate myself from within all that baggage, I still have to look at it in order to write about it.  And it’s hard to write about parts of your past when you’re not particularly proud of yourself.  I feel like I need to apologize to everyone I know, which is difficult when the two people I most need to apologize to won’t respond.  (This is actually true; last year I sent out some emails which were quite difficult to write, and never ended up hearing back.)  That said, it’s still gotta get done, and so I’m pleading with whoever’s in charge of this stuff to PLEASE STOP WITH THE DEATHS OF IMPORTANT PEOPLE.  This is hard enough as it is.

 

starman

Of all my many musical blind spots (i.e., musicians that I really ought to have listened to and studied before now), none sting quite so forcefully as David Bowie.  This was as true yesterday, only a few days after the release of “Blackstar”, as it was this morning, when I woke up and looked at my phone and saw the news.  I couldn’t believe it, didn’t want to believe it, somehow thought it must be a hoax.

I have long been an appreciator of Bowie’s cultural influence, even if I never really got into his music.  Indeed, you didn’t even necessarily have to know his music to appreciate his massive cultural impact and influence.  My first exposure to David Bowie as cultural icon was the quote that led off “Breakfast Club”.

bowiebreakfastclub-1426005686

When Derek Zoolander and Hansel are about to have a “walk-off”, of course David Bowie would be the judge; when Christopher Nolan directed his first post-Batman movie and needed someone to play Nikolai Tesla, of course he’d use David Bowie; when Ricky Gervais needed someone to deliver the ultimate piss-take, David Bowie fucking destroyed him.   David Bowie has been the de facto coolest person on the planet for nearly 50 years.

It’s a shame that I never heard his music during those formative years when he would’ve done the most good.  When I was in my early teens and going to performing arts summer camp, I was getting introduced to prog bands and other stuff like Zeppelin, Rush… and from there it was a short hop skip and jump to jam bands like Phish (who, of course, have a song called “David Bowie“).  I of course had heard his ubiquitous hits – “Let’s Dance”, the “Dancing In the Streets” thing with Mick – but I didn’t necessarily know that Vanilla Ice had committed blasphemy by ruining the bassline from “Under Pressure”.  It really wasn’t until a few years ago that I started trying to correct my Bowie deficiency; I’d bought the 30-year anniversary reissue of Ziggy Stardust, and then a little later I took a crash course in the Berlin trilogy on Spotify, but it was a little too obtuse for me; I can be somewhat of a stubborn curmudgeon as far as my musical tastes go, and Bowie was just too weird for me.  (It also drove me crazy that his bandmates’ instruments never seemed to be in tune – Exhibit A is the bassline in “Suffragette City“.)

Still and all, though, I grieve today as most of the world grieves.  Bowie was a singular talent, a visionary, a man seemingly not of this Earth.  His loss cannot be overstated.  He will be missed.  We are fortunate to have had him in our lives, in whatever capacity that might have been.

The stars look very different today.

[See also this collection of tributes.]

Weekend Recap: The New Year

1. In case you missed it, I wrote up some quick off-the-cuff thoughts about Star Wars: The Force Awakens last night.  Now that I’ve slept on it, I can say with confidence that I still feel the same; it’s a very good Star Wars movie, and as far as rankings go I’d put it in my top 2 along with Empire.  In fairness, that isn’t necessarily saying all that much; the prequels are garbage, and both New Hope and RotJ have moments that we’d all rather forget.  Even if Episode 7 is simply a reboot of Episode 4, it’s really well done, and I feel like it’s OK to be excited for Episode 8 now.

2. My wife had attempted to buy me the Xbox One Elite Controller via Amazon, but even 3 weeks later there was no sign of it shipping any time soon.  As it happens, though, I was running some errands over the weekend and happened to be in a Best Buy and – lo and behold – there were three (3) Elite Controllers just hanging out, ready to be bought.  I bought one.  I had a tough time justifying the expense, especially since the XB1 isn’t my primary console, but.. I mean.. goddamn, once you hold this thing in your hands it makes as strong a case for itself as you can imagine.  It’s pleasantly heavy, the buttons and triggers have a remarkably more pleasing feel, and even if I never use the alternate buttons and back-panel triggers, I’m happy to know they’re there if I change my mind.

2a.  On a related note, I now feel contractually obligated to get back into Halo 5.

3.  I also bought Rock Band 4 for the XB1, and my old drumset and 1 of my 2 guitars still work, so there’s that.  I’m happy to have Rock Band back in my life, but HOLY SHIT the game feels barely half-built at this point.  How is it that in 2016, I can’t program my own setlist?  And the process of re-downloading songs I already own is beyond tedious; thankfully, I only have to do it once.

4.  I’ve read all the David Mitchell novels now, and so I’m back to re-reading Cloud Atlas, which was the first one of his that I’d read.  I didn’t necessarily see what all the fuss was about the first time out; I could certainly recognize his talent as a writer, and I appreciated how each story tied into the next one, but I didn’t really understand the point.  (I also felt similarly about Ghostwritten, his first novel, although the interconnected stories in that novel at least have a vague sort of butterfly-effect thing happening.)  This second time through, however, I’m feeling much more at home with it – and I also recognize many more of the characters from other novels, so that stuff makes it a bit more interesting.  All that aside, I feel like I need to read Bone Clocks again, and immediately.  I know I’m one of the few people on Earth who prefers Bone Clocks to Cloud Atlas, but what can I say?  That book affected me in a deeply profound way that few books ever have before.

5.  I’d been meaning to put up a Music of 2015 post – I even have a draft here, but I’m not particularly happy about it, and in any event all the navel-gazing I was doing about it is probably less interesting than all the other navel-gazing I do here as it is.  So, instead, I’ll cut to the chase and post two Spotify playlists:

 

 

2015: My Year in Games

It’s December 28 as I write these particular words, which means I’m beyond late in terms of getting this thing out the door.  And if I’m being honest, I should admit that I’ve barely started it.  Usually at this point I at least have my GoogleDoc template filled out with rough ideas of what I want to say, nominees for categories, etc., but it’s practically empty.  Indeed, it’s only because I’ve had to make some Top 10 lists for other people that I have even the slightest idea of what I might write here at all.

It’s hard for me to come to grips with this, but here it is:  my apathy towards games is starting to become less of an abstract threat and more like a very real thing.  I feel like I have more or less checked out in terms of keeping tabs on the “scene” as far as things like Twitter.  Nothing in my to-play pile is holding my interest.  I look at what I played this year and can only identify one true masterpiece, two better-than-expected games, two out-of-nowhere surprises, and the rest of my Top 10 is really just me scraping the barrel.  I look ahead to 2016 and while there’s certainly more than a few games I’m looking forward to, I can’t necessarily pick any that would cause me to call in sick.*


* For the record, the announced-for-2016 games that I’m looking forward to are as follows:

  • The Witness
  • XCOM 2 (especially if it eventually comes to consoles, and I don’t see why it wouldn’t)
  • Far Cry Primal (maybe?)
  • Uncharted 4 (though I worry that this game’s emphasis will be far more focused on action than exploration)
  • Mirror’s Edge Catalyst
  • Deus Ex: Mankind Divided
  • No Man’s Sky
  • Mass Effect: Andromeda (50/50 this comes out in 2016)
  • Crackdown 3 (see ME:A)
  • Dishonored 2
  • FF15 (50/50 for a 2016 release is very optimistic, I think)
  • Gears of War 4 (if only to give my Xbox One something to do)

What would I like to see in 2016?  I don’t even know.  I’d love to hear something about Red Dead Redemption 2, if only that it exists.  I’d obviously love to hear something about Portal 3, though that seems even less likely than Half Life 3.  I’m curious to know if the new Mass Effect will incorporate any save data from the original trilogy – if only in terms of the end-of-game state.  (This would also impact what platform I play it on, as I played the original trilogy twice on Xbox 360.)


In previous editions of this post, this would be the point where I’d spend a few thousand words recapping all the games I didn’t finish, all the games I barely started, all the games I consciously ignored; my favorite gameplay mechanic, my most irksome glitch.  But it’s too depressing to revisit some of that stuff, and in any event if I went through all the disappointments this post would be 10,000 words long, and not even I can bother with that sort of nonsense.  So I’m cutting to the chase.

I give 2015 a big fat “meh”, but – as with many things these days – I don’t know if that “meh” is directed at the games I played, or at myself for not getting into them.   In any event,  I humbly present my Top 10 Games of 2015.

10.  You Must Build A Boat (iOS)
An expansion on, and an excellent refinement of, the sliding-tile-based 10000000 from a few years back.  The recent addition of a new daily dungeon has brought this one back into my daily rotation.

9.  Alto’s Adventure (iOS)
I can’t speak for anyone else’s apathy as far as endless runners/scrollers go, but I’m still a fan of ’em; there’s a bunch more that came out this year that I still play regularly that didn’t make this list, actually.  Alto’s Adventure is a side-scrolling skiing game with an absolutely gorgeous graphical style and atmosphere, and I only wish I hadn’t gotten so terribly stuck on two of the three level goals at level 38; there’s still more to see and do, and I simply never got there.

8.  The Room Three (iOS)
I love the Room games; they’re magnificent showpieces for what mobile games are capable of.  More to the point, though, the puzzles are almost always fair; they might be tricky and obscure, but they ultimately make logical sense in order to proceed.  This edition is bigger and more complex than the previous two combined; I’ve only been able to solve one of the four endings, and the only reason why I’ve not been able to continue is that my iPhone’s low on available hard drive space.

7.  Lara Croft GO (iOS)
Yes, you read that correctly; this is the 4th iPhone game to appear in my top 10.  This is a puzzle game in the vein of Hitman GO, except that it’s a bit less frustrating to solve, and the art style is actually quite complementary to the Tomb Raider aesthetic.  I’m currently picking my way through the recently released DLC episode; it’s much trickier, but no less fun to work through.

6.  Batman: Arkham Knight (PS4)
If this is the end of Rocksteady’s Batman run, they certainly did a bang-up job.  I’m not sure that anything will ever top their first one (Asylum), but I still had a great deal of fun with this one; I certainly enjoyed it a lot more than I recall the common critical consensus indicated I would.  The introduction of the Batmobile was surprisingly great, even if I still preferred to grapple/wingsuit my way around the city.  And it looked absolutely stunning; the decision to stay current-gen only was clearly a good one.  (Well, maybe not as far as the PC was concerned, but that’s a different story.)  It was exhausting, eventually – I can’t claim to have come anywhere close to solving all of Riddler’s challenges, nor did I feel any desire to try – but everything else was quite satisfying.

5.  Assassin’s Creed Syndicate (PS4)
Here’s maybe the feel-good story of the year, as far as AAA development goes; fresh off the utter disaster of last year’s Unity, Syndicate turned out to be one of the best games in the whole franchise – and starred my favorite protagonist yet.  Evie Frye is a bad-ass, and more than redeemed her douchebag of a brother.  I should probably go back and check out that newly released Jack the Ripper DLC, actually…

4.  The Beginner’s Guide (PC)
I absolutely adored Davey Wedren’s Stanley Parable, and found this a uniquely compelling and emotionally involving follow-up.  To say more would spoil it; the game itself only takes about an hour or so to experience, and so I’d simply suggest you run out and pick it up.  (I’d also very strongly recommend picking up “Dr. Langeskov, The Tiger And The Terribly Cursed Emerald: A Whirlwind Heist“, which is free and 20-minutes long and works as a very interesting companion piece to Beginner’s Guide, as it was created by one of the Stanley Parable’s other developers.  It too has quite a lot to say about game development, but from a much different angle.  Literally.)

3.  Rise of the Tomb Raider (Xbox One)
Like a lot of people I was initially irked that this was an Xbox-only release, especially since at the time of that announcement I hadn’t yet bought one.  All that said, I’ve grown to appreciate that the decision to concentrate development on one console was the correct decision; this game looks fantastic and runs incredibly smooth, and is an excellent showcase for what the Xbox One is capable of… even if I have no doubts that the eventual PS4 release will look even better.  Deeper analyses of the game’s narrative might reveal some unfortunate developments in terms of Lara’s character arc, but as far as the moment-to-moment experience of playing it I found it quite wonderful.  It’s got everything I like in these sorts of 3rd person action/adventure/exploration games, especially with regards to the exploration/combat ratio; I spent far more time exploring than killing, which is exactly how I like it.  (And which, as noted earlier, is why I’m more than a little nervous about Uncharted 4.)

2.  Rocket League (PS4)
The feel-good story of the year, bar none; this little indie game came out of nowhere and became one of the most addictive multiplayer experiences I’ve had since the days of Burnout 3.  There was a stretch earlier this summer when I could do nothing but play Rocket League; it didn’t matter whether I was good or not, even just touching the ball was fun in and of itself.  It’s been so long since I picked it up that I’m probably too rusty to be an effective teammate… but a lack of skill didn’t stop me from having a blast earlier this summer, either, so there’s no reason why I shouldn’t go back as soon as possible.

1.  The Witcher 3 (PS4)
This was hands down the best game I played in 2015, and maybe one of the best games I’ve played in years.  Hell, I should probably revisit my all-time top 10 and see if I can’t fit this one in somewhere.  I’d dallied about in the first two Witchers but wasn’t at all familiar with the world or the lore, and it hardly mattered; each and every character was incredibly well-written and presented, and nearly every mission and side-quest was interesting, no matter how small or trivial; the attention to detail is second to none.  This game scratched all the itches I had from Red Dead Redemption, and so if we’re not getting Red Dead Redemption 2 any time soon, this is as worthy a substitute as we’re likely to get; and if anything I might’ve enjoyed this one even more.  An absolute masterpiece, and without a doubt my favorite game of 2015.

 

weekend recap: principles, portals, and other p-words

Some scattered thoughts while I have a few seconds:

1. I picked up The Talos Principle for PS4 a few days ago, as it’s currently on sale for $20.  (Yes, I own it on PC, but my PC is falling apart, and as it happens the PS4 version runs incredibly well.)  That game is pretty good!  Tricky puzzles that give that pleasant euphoric rush once you finally piece it together, all tied together with a very subtle sci-fi / metaphysical narrative.  I think my only real issue with it is one of jarring textural elements – I know there’s a better way to phrase to it, but the words aren’t coming to me at the moment.  Essentially, each puzzle involves you trying to unlock a gate to pick up a puzzle piece; unlocking the gates requires manipulating certain things in the environment.  The disconnect is that the worlds each take place in very specific environments – the first hub world could be Ancient Greece (but with red brick), the second could be Ancient Egypt – but the puzzle elements are strikingly modern (laser-sighted machine gun turrets, light-beams guided by prisms mounted on industrial-grade tripods, etc.  Maybe there’s a narrative reason for this?  I’m about as far into the PS4 version as I was on the PC – maybe a little further along, actually, since I’m using a walkthrough when I get truly stuck (which is happening a bit more than I’d like).

2. So among the Xbox 360 games recently announced by Microsoft as now being backwards-compatible is Portal: Still Alive, a stand-alone digital-download version that came out maybe a year or so after The Orange Box was released.  Of course I bought it, even though I’d already beaten Portal a dozen times on both 360 and PC, and of course I immediately downloaded it for my Xbox One, because come on.  Portal is one of the best games ever made.  I mention this only because this past Saturday night my living room TV happened to be free, and my PS3 is hooked up to it as our blu-ray player, and I decided to give Portal 2 a whirl, as I hadn’t played it in a long time.  You know what?  Portal 2 is a perfect game.  I appreciate the argument that the first Portal might be a better game if only because it was so completely unexpected and that the narrative twist was (as my friend Greg put it) that it had a narrative in the first place.  Portal 2, though, is bigger and funnier, and the puzzles are just as inventive, and Cave motherfucking Johnson, and Glados is a potato, and Stephen Merchant as Wheatley is, bar none, my favorite voice performance in any game I’ve ever played.  My save game put me in place to finish the final third, and now that I’ve experienced the ending again I can certainly see why a Portal 3 might be difficult to pull off (from a narrative standpoint, at any rate), but that doesn’t stop me from wanting more Portal in my life.

3. Harmonix has announced a U2 DLC bundle for Rock Band 4, which means I have to now buy Rock Band 4.  It’s only 8 songs, and not the 40-song bundle that I’d hoped for many years ago, but it’ll do.

4. Still haven’t started my Games of the Year post; still not sure when I’m going to get to it, or if I’ll even be able to fill out a top 10.

5.  I’m actually more interested in working on a Music of the Year post, even though I haven’t written one in years, and even though I don’t really listen on an album-by-album basis.  My music consumption process has changed so radically in the last few years that it’s barely recognizable to me; the me that posted ridiculous lists on LiveJournal would be hard-pressed to wonder what the hell has happened to me.  It’s something I’m very much wanting to explore, at any rate, so… look forward to that, eventually.

Further Adventures in Paralysis

I’m writing this without having anything meaningful to say, really; I have a very brief window of opportunity to write, so I’m here.

The day job continues to be insanely busy and stressful – but in a good way, by which I mean that the stress is due to having an insane amount of work to do in a very short amount of time, rather than having a sociopathic boss trying to belittle and emotionally manipulate me.  One of these is much better than the other.

Ordinarily I’d be deep into my GOTY post by now, which is usually my favorite post to write.  But I’m completely unmotivated to get to it.  I filled out a Top 10 ballot for Unwinnable’s year-end poll and I did it so half-assedly that I’m contemplating taking it back until I can actually do it for real.  I can’t tell if my apathy is due to the utter lack of emotional investment I have in anything I’m currently playing, or if it’s just that when I look back on 2015, very little stands out.  I have a top 3 that I could give you right now, and maybe a top 5 if I thought about it for a little longer (and expanded the category to include iPhone games), but beyond that I’ve got nothing.

I’ve been thinking about doing a Year in Music post, except that I couldn’t really do it by album anymore.  Spotify has so utterly changed the way that I listen to (and discover) music that my old criteria simply doesn’t apply, and I’m just not listening to albums as much as I’m listening to my own curated playlists.  I have a Favorite Songs of 2015 playlist; a Favorite Songs From the Weekly Discovery playlist; and I also have a playlist which is full of songs that are what I want my forthcoming album to sound like.  I don’t know if anybody else besides me is interested in that stuff, though; it’s so hyper-specific that it probably doesn’t mean anything to anyone.  If you were to listen to these playlists, you’d have a pretty good map of my emotional geography over the last 12 months; but that’s not really the same thing as a critical analysis.

(Speaking of which: I’m currently trying to work on lyrics for this album, and ugh.  It’s tough.  Lyrics have always been the weakest link in my songwriting chain, so much so that for years I abandoned them entirely.  It’s doubly tough because this album has an actual theme, which kinda needs words in order to properly articulate.  Ultimately, I’m very afraid of someone writing something like this.)

I’m around 2/3 of the way through “number9dream“, aka the second David Mitchell novel.  I’m not necessarily seeing any parallels to the larger Mitchell universe, though the book itself is still very enjoyable on its own merits.  It’s closer to “Thousand Autumns” than his other work if only because it’s following one character very closely, rather than jumping from person to person, location to location, era to era the way his other books do.  If nothing else, this exercise is simply reinforcing the notion that he’s my favorite author out there right now.

Anyway; that’s what’s up, in case it gets quiet here again over the next few days.

The Last Weekend of my 30s

1. I had an epiphany the other day.  I’ve been reading “The Monster at the end of this Book” to my son for the last week or so – he loves it, and I love reading it to him.  It’s the sort of book that I can’t help but act out; I immediately hear it in my brain in Grover’s voice, for one thing, and certain words are drawn in such a way that I instinctively react to them as I say them out loud.

The epiphany part of this is that, as I continue to read this book every night, and re-live my own childhood as I read it to my son, I’ve realized that the book’s emphasis on conversational rhythm has had a profound effect on my own writing style.  I know I’m prone to excessive hyperbole, but I’m also prone to italics and digression and I have a very informal writing style; I try to write as if I were talking, or at least as if I were transcribing my thoughts in the way that I think about them.  (I hope that makes sense.)  There are plenty of books that I’ve read in my life that I’ve unconsciously absorbed into my writing style, but I’m not sure that any of them ever had the same sort of influence that this one did.  I mean, look at those pages!

2. The wife and I finished Jessica Jones last night; wow wow wow, is all I can say.  I don’t really watch that much TV these days, but I’d heard too much good stuff about JJ to ignore it, and my wife is as big a Marvel fan as anybody, so it seemed like a no-brainer for us to watch it together, and I’m so glad we did.  At the pivotal moment of the finale, I literally jumped off the couch, did a touchdown dance, and high-fived my wife.  There’s so much to be said for the show’s unconventional casting, and feminist point-of-view, and this and that and the other – which is a terrific achievement in and of itself, and better critics than I can explain why; at the end of the day, it’s a rich world with (mostly) well-drawn and well-acted characters, and David Tennant is possibly the best villain in the entire Marvel Cinematic Universe.  Very excited for the forthcoming Luke Cage show, and in the meantime I’ll probably have to go back and watch Daredevil now.

3. I was going to do a “first few hours” post about Just Cause 3, but I honestly don’t even know where to begin with it.  Yes, wing-gliding is amazing, and once you get the hang of the traversal system there’s really nothing quite like it.  And yeah, shit blows up real good.  But it’s abundantly clear that it’s not a finished game, and it’s lacking some sorely-needed optimizations; loading times are atrocious – hell, even the in-game map doesn’t load all that well, frames drop all the goddamned time which greatly diminish the impact of all those awesome explosions, and I often have no idea what I’m supposed to do next.  But there’s also a weird tone issue, where I can’t tell if the game is meant to be super-ridiculous and over-the-top (Saints Row), over-the-top but also maybe a bit grounded in some subtle geo-political observational satire (Crackdown), or just a playground where it doesn’t really matter what you’re doing or why you’re doing it (fucking around in GTA).  It’s clearly ridiculous, but it also feels like it’s lacking purpose beyond simply blowing shit up.  Which makes the experience feel a bit more shallow than I’d like.  I’m not saying I need this game to mean anything; I’m just observing that without any real narrative motivation, I’m finding it hard to stay interested in it.

4.  I’m not necessarily ready to give up on Fallout 4 just yet, but I haven’t played in a couple days and I haven’t found myself missing it.  I’m going to get to Diamond City, which appears to be the first real “hub”, and if the game opens up in a pleasing way, then I might find myself drawn in.  Otherwise, I’ll have a PS4 Pip-Boy Edition for sale, if anybody’s interested.

5.  I’m going to be 40 tomorrow.  I’m not as freaked out by that as I thought I might be; I think turning 30 was a bigger deal, if only because I distinctly remember waking up on my 30th birthday and having my entire body ache for no particular reason.  Frankly, I’m in better health now than I was back then; my hair is grayer, of course, but I’ve gotten a lot of my various physical and mental health issues dealt with and as such I’m able to enjoy myself, my family and my life a lot better than I’d been able to.  So it’s all good.

The Post-Turkey Blues

Here’s hoping you all had a lovely holiday; we certainly did.  Lovely extended family hang time, minimal traffic, and then we got home and did our holiday decorating.  Life is good.  Even though I’m turning 40 in just over a week.

1. As of this morning’s commute, I am 76% into City On Fire, which I am very much enjoying after somewhat of a slow start.  All of the disparate narrative arcs and character threads are suddenly converging with extreme haste, and I feel like I could probably knock out the remaining ~200 pages in an hour or so (if I could find an hour to spare).  I may have said this before, but it bears repeating in any case – for a 900+ page book, City on Fire is paced incredibly well; you don’t often think of these sorts of massive tomes as “page-turners”, but, well, there you go.

I won’t be finalizing my Books Of the Year posts until I finish this one, especially given that it’s got some of my favorite sentences tucked away in its corners.

2. I’m a few more hours into Fallout 4 and my disappointment grows with each step I take.  As my available gaming time shrinks over the next few weeks (my wife and I have been devouring Jessica Jones of late, which is excellent; I’ve also gotta get my ass in gear and start finishing this album), I find myself becoming less and less forgiving of games that make me feel like I’m wasting time, and unfortunately that’s where I kinda am as far as FO4 is concerned.

I will concede that this might be my fault, somehow.  That my expectations for a Bethesda open-world RPG on new hardware might have been asking too much; similarly, it could be that my recent experiences playing other open-world RPGs like Witcher 3 – and also having just finished the finely polished Rise of the Tomb Raider – might have influenced my thinking and judgment.

Still, though, there’s something somewhat… hmm… amateurish about Fallout 4.  It’s ugly, it’s buggy, it doesn’t explain itself well (even when it’s tutorializing), and its UI is fucking horrendous.

I recall reading something, somewhere (it might have been this?), about how Bethesda’s teams are small on purpose, that they are willing to sacrifice certain things (bug squashing, graphical fidelity, etc.) in order to better focus on other things (atmosphere, narrative, etc.).   I suppose that’s admirable in certain respects.  But it doesn’t make me less inclined to give it the benefit of the doubt.  Again – I know I’m repeating myself here – I’ve spent hundreds upon hundreds of hours playing Bethesda games, and there’s a certain amount of jank that I know I should be expecting when I play these things.  But I’m finding the lack of polish more and more distracting, and it makes the stuff I do like that much more frustrating.  I want to explore – Bethesda still creates that feeling, that yearning to see what’s behind the next corner, better than anybody else – but I don’t want to be miserable while I’m doing it.

3. The irony in my disappointment about Fallout 4 is that I’m now finding myself really, really, really wanting to play Just Cause 3.  For all the times I’ve whined about how tired I’m getting of having to kill things in order to advance, I’m finding myself in the perverse position of sitting on my gaming couch and, more than anything else, wanting to explode the shit out of everything I possibly can, and JC3 would appear to be the answer to this desire.  As of this moment – 1:30pm – there aren’t any reviews out that I’ve seen, though the early scuttlebutt on Twitter is that there are some atrociously awful loading times.  This isn’t necessarily a dealbreaker, though, as long as it’s the sort of thing that can get patched quickly.

 

 

Shameless Plugs, Raiding Tombs, GOTY prep

1. OK – first thing’s first, my gigantic essay about my history with the Metal Gear Solid franchise is finally available in this similarly gigantic Unwinnable double issue.  It’s one of the longest things I’ve ever written, and if you’re a big fan of MGS then (a) you’ll probably hate it, although it also follows that (b) you’re probably not reading my blog.  But anyway, if you want to read 3000+ words about me v. Kojima, get to it!  There’s a ton of other great stuff in this issue, and I’m pleased as punch to be in it.

2.  As it turns out, I was correct after all – I only had a little bit left in Rise of the Tomb Raider, and it went pretty much as I expected it to.  After the credits rolled, I went back into the story (where there’s an additional coda before you regain control), finished the last Challenge Tomb, and now I’m at 91% completion.  That’s not bad for a first run!  That remaining 9% is still pretty substantial/time-consuming, and it’s not really all that impossible to achieve, either, so I may end up going for 100% if I get overwhelmed by Fallout 4.

My quibbles with RotTR’s story aside, I think it’s an excellent sequel to an already excellent first game, and I’m very happy indeed with where the franchise currently stands.  I think the move to make it a timed console exclusive probably did wonders in terms of focusing development; there’s a level of polish here that really shines through, and it’s abundantly clear that a lot of love and care went into building this thing.

And while I’m still a little “meh” as far as the combat goes – especially as everything else is really, really good – the game doesn’t feel as grotesque about murder as, say, Uncharted.*   There’s still too much killing, and I’m not sure that any of these kinds of games will ever be able to avoid it – even the first 3D Prince of Persia had too much of it and didn’t really know what to do with it.  But at least there’s a LOT more non-combat stuff to do here, and I’m all for it.

3.  So here’s what the rest of the gaming year is looking like:  I’m gonna be starting Fallout 4, possibly tonight.  There’s gonna be some Battlefront, and maybe my buddy and I will continue to slog through Halo 5 in online co-op.  I’m going to give Just Cause 3 a rental, just ‘cuz.  And… I think that’s it, as far as new stuff goes.  I do kinda want to get back to some of the Witcher 3 DLC, even though the New Game + mode was kicking my ass in ways that were not all that pleasurable.

Which means that I guess I can start working on GOTY stuff in earnest, or at least once I get 10-20 hours of Fallout under my belt.


* Indeed, after having recently replayed the first halves of all three of the original PS3 games, I’m a little concerned about the upcoming Uncharted 4; the parts that I love of those games do not appear to be the same parts that everyone else does, and I suspect that U4 will be far more combat- and action-heavy than I’d like.

 

The Next Few Hours: Rise of the Tomb Raider

It’s mid-November, which means that I’m already starting to consider my various year-end posts.  It also means that I’m just a few weeks away from my birthday – and this year I’m turning 40, which means that I’m also doing a lot of navel-gazing and fretting and such.

Some things never change.  My greatest anxiety as a little kid is, for the most part, still my greatest anxiety now – that the people I care about the most do not necessarily feel the same way; that if we were to list the 10 most important people in our lives, that I would not appear in the various Venn diagrams that I could draw from my own list.  It’s pointless to get anxious over things that you can’t control, and in any event I have no idea of proving that any of this is true (even though I actually do happen to know one specific instance in which this is, in fact, true), and yet… it bothers me, it worries me, I get bent out of shape all too easily over this sort of thing.

I bring this up only because if it starts to get a little moody in here over the next few weeks, you’ll have a better idea as to why.


I think I’m approaching the end of Rise of the Tomb Raider‘s campaign; given the relatively by-the-numbers plot rhythms, I’m almost positive that the end is but a few hours away.  The MacGuffin is relatively close by, and the inevitable tug-of-war-followed-by-the-boss fight will surely take place shortly thereafter.  (I was totally right about the identity of one of Lara’s allies, by the way, and the actual reveal was so anticlimactic given the circumstances that I’m now wondering if (a) I missed something, (b) it was supposed to be obvious, or (c) somebody fucked up.)

I feel obligated to acknowledge that it makes me feel weird to be so dismissive of the game’s story.  I don’t know why that is; it’s not like I have any personal stake in the game beyond the time I’ve spent playing it.  I suppose there’s a part of me that feels shitty to be criticizing Rhianna Pratchett’s writing, given that the story of Lara Croft and the loss of her father (as Lara follows in her father’s footsteps) must have been written while Rhianna was herself mourning the loss of her own father, the great writer Terry Pratchett.  Which is to say – you can’t help but notice the similarities, whether or not they’re intentional.  I know nothing of Rhianna’s relationship with her own father, and I’m reluctant to make any presumptions in that direction – she’s an incredibly talented writer anyway, surely she’d be able to write about this topic regardless of her own personal situation.

I suppose another way of looking at the Tomb Raider narratives is that they’ve always been secondary to the action.  The recent reboot wasn’t even really about the MacGuffin as much as it was about Lara Croft becoming and evolving into the iconic character that we already know.  In this second game, she’s certainly far less squeamish about killin’ dudes, and she’s never seriously injured in the way that she was in the first; her emotional character arc is about avenging her father’s death, and then switches over to helping some local villagers who live near and guard the MacGuffin, and I suspect that in the end, she’ll defeat the bad guys and do whatever the morally correct thing is with the object she’s been searching for.

It’s window dressing, ultimately, because everything else is really enjoyable.

I can’t emphasize enough how much I enjoy Rise of the Tomb Raider’s challenge tombs and how much I appreciate and respect the amount of time and care that went into building them.  The tombs in the first game were so short – one tiny room, one 5-minute puzzle – that they felt like afterthoughts.  In this game, the designers really do commit to them, for the most part; each tomb is big and multi-layered and the puzzles present a really pleasing level of challenge, and the levels themselves are just flat-out gorgeous and atmospheric and feel suitably epic.  And the rewards you get for solving them are neat little special powers – like having herbs and craftable items automatically glow and appear on the map, etc.

The last game that I can think of that took these puzzle/platforming levels this seriously and with this much care would probably be Assassin’s Creed Brotherhood, which had those ‘Lairs of Romulus’, and which were similarly my favorite parts in those games.


 

Lastly, a word about the upcoming publishing schedule here at SFTC HQ:  the day job is about to get super-ridiculously-busy, so there’s probably not going to be a lot going on here.  I’ll post some impressions of Battlefront soon, and once I’m done with Tomb Raider I will finally get settled into Fallout 4, and that’ll be that.  I’m also getting started on my Year in Reading posts, and I’m really looking forward to finishing my Favorite Sentences of 2015 post; that’s going to be a fun recurring feature in the years to come.

And eventually I’ll be getting around to the inevitable Game Of The Year post, though I can tell you right now that it’s probably going to be a little sad.  I look at my spreadsheet and it looks miniscule compared to years past.  Oh well.