On Comments

The first rule of Internet Club is (sing along with me) DON’T READ THE COMMENTS.  (The second rule of Internet Club is don’t ever go to WebMD, regardless of what symptoms you might be feeling, and third rule is to simply be yourself and have a good time.)

That being said, when the comments are starting to go apeshit over something that you’ve written, sometimes you can’t help but wonder what it is they’re getting so upset about.

Which brings me to the startling realization that, apparently, nobody actually reads the article they’re commenting on, or even (in this specific case) the actual headline.  They see what they want to see, and comment and yell and scream about how the article disagrees with their perception of what was written.

To wit:  I wrote a piece about No Man’s Sky for Gamemoir yesterday that seems to be doing quite well, as far as generating traffic is concerned.  It’s a bit of a relief, to be honest, because a lot of the posts I’ve written over there lately have more or less died right on the vine.

It’s not the best thing I’ve written, nor is it a deliberate, transparent attempt at click-bait.  The premise of the article is that for all the new games on the new console systems, the only game that actually seems to be “genuinely new” and “different” and “something impossible to achieve on previous generations of hardware” is No Man’s Sky, and therefore it’s the first “real” Next-Gen game.  That’s all I was trying to say.  Nothing particularly controversial, nothing particularly noteworthy.

But apparently I did generate some controversy, because on one of the portal sites the article was linked to, there’s a lively bunch of comments from people who have obviously not read the article or even read the headline fully.  The article’s headline is “Why No Man’s Sky Is The First ‘Real’ Next-Gen Game”.  The angry people are saying no, Infamous Second Son and Killzone SF were the first next-gen console games; those are the ones who seem to have glazed over the emphasis on the word Real.  Other angry people are saying that because NMS is an “indie” game, it doesn’t really count as a “real” game.  I guess their premise is that because the game isn’t being developed by 1000 people in multiple time zones with a gigantic budget, it can’t possibly be any good.

Here’s the thing – there is every reason to wonder if NMS is actually going to be fun to play.  For all its majesty and wonder and jaw-dropping vastness, the actual moment-to-moment gameplay is still very mysterious.  But even if the moment-to-moment experience is fun and engaging, there’s also the very real possibility that the game could be horrendously boring and tedious after a time, if the universe is as big as they claim it to be.

But that’s neither here nor there.  I’m excited for NMS because it’s different.  While I’m sometimes intimidated by truly open-ended games like Minecraft, I have a very easy time losing myself completely in open worlds like Skyrim and GTA, and as such I can see myself being totally immersed in exploring the vastness of NMS’s galaxy.  Moreover, it appears to be not only something I’ve never played before, but also something I’ve been wanting to play for as long as I can remember.  I’ve been wanting to explore the universe since I was a little kid wearing Star Wars underpants.   The Mass Effect games have come the closest to giving me that feeling, but the exploration was severely limited and very tightly scripted.  NMS is a completely different ballgame.


 

I did end up finishing A Story About My Uncle last week.  I sat in front of that aforementioned gauntlet, set up a timer on my iPhone, and said to myself – if I can’t get past this gauntlet in 15 minutes, I’m quitting, deleting the game from my hard drive, and moving on with the rest of my life.  I ended up getting past it in 10, and as it turned out it was the 2nd-to-last challenge in the entire game; the credits rolled about 10 minutes after I finally reached that elusive checkpoint.  Can I recommend it?  Sure, if it goes on Steam Sale again.  It’s got charm, and it’s certainly doing something different, and it’s nice to not kill anything for a few hours.  The difficulty does tend to spike unevenly at times, though, and it can be incredibly frustrating.  I am glad that I finished it, though I almost certainly won’t return to it.

I also gave Sniper Elite III a quick look-see over the weekend, and saw enough of it to know that it’s not my bag.

I’m mostly playing Stealth Inc. on my Vita, which I’m enjoying the hell out of – I’m at the beginning of Stage 8, which means I’m near the end, and it’s getting very difficult.  But it’s also a lot of fun, and it’s a perfect puzzler to play in short increments.

Speaking of the Vita, I still haven’t decided which Final Fantasy to commit to.  I’ve already played the first 6 hours of VII (though I think I’d have to start from scratch), I’ve played the first hour or so of X (and found it kinda meh), and also gave the first 20 minutes of IX a whirl (but couldn’t find a save point quickly enough).  As it happens, I’m probably not going to play any of them any time soon, being that I rented Persona 4 Golden.  I haven’t started that one yet, but I figure I might as well give it a shot first.

The Destiny beta comes out on the 17th.  I pre-ordered the game digitally a while ago on the PS4 but haven’t yet received my beta code; supposedly they’re arriving via email any minute now.  If you get in, look me up on PSN – I’m JervoNYC.

500

So this is, apparently, my 500th post here at Shouts From the Couch.  True, some of them are imported from the old Blogger URL, but still – 500 random acts of blathering under one brand name!

I wish I’d known this was coming a bit sooner than I did; it wasn’t until shortly after I finished the last post that I looked at the number in the WordPress dashboard and actually recognized where I was, and I’d have liked to have done something special to mark the occasion.  (It doesn’t help that I was listening to Marc Maron’s 500th episode of WTF at the very same time I made the connection.)

The most popular post I’ve written here is this little thing I wrote earlier this year about collectibles, which blew up only because it was a response to Patrick Klepek’s tumblr, which he happened to retweet.  That post received more traffic than this entire site did in all of 2013, to give you some idea; indeed, the traffic I got the day after his tweet was still larger than anything I’d ever gotten before.

The second most popular post is this one, and I’m guessing that the only reason why it comes up so often is because a lot of people do Google searches for “god mode dark souls”.  This is hilarious, because I’m obviously all for god mode, and yet the whole point of the Souls franchise is their extreme difficulty.  What is the point of playing those games without the challenge?

Still, all the same, I’m thrilled that you’re reading this, that you’ve been here with me for however long you’ve been here, and that you’ve read whatever it is I’ve had to say.  Writing about games – especially as an amateur – is a weird experience, and I’m trying to get better at it, and I’m grateful for your patience as well as your patronage.

Next week I’ll have some expanded thoughts on my Gamemoir column that’ll also be going up on Monday, and I’ll also talk about Wolfenstein: The New Order (which I finished last night), and Watch Dogs (which I’ll hopefully have played a little bit more of).  Watch Dogs made an absolutely horrific first impression on me; now that I’ve seen a little more, I’m getting a better grasp on it – well, rather, I’m recognizing how similar it is to Assassin’s Creed, so I at least have some context with which to explore.  Still, I’m a lot more sour about it than I’d wanted to be, and that’s purely on a mechanical level.  I’ve seen almost nothing of the plot, but if this amazing, absolutely vital Cameron Kunzelman piece is any indication, I’m probably not going to feel much better about it.

Once again:  thank you so much for being here.

EDIT:  yet another milestone fell down today; SFTC has officially crossed 10,000 pageviews.  !!!

on writing for other people

1.  My living nightmare has come to an apparent end; my new PS Vita Slim arrived yesterday, and it actually appears to work.  I haven’t had a chance to do much of anything with it yet, though, as its download speeds are still as dreadfully slow as they were before – Borderlands 2 is maybe 30% downloaded and I’ve had the thing continually running since last night at 8pm – but I’ve held it in my hands and configured settings and such, and it feels… better, somehow.  My memories of my original Vita are dim, as you might imagine, being that in my 4 weeks of ownership I only actually had it working for 48 hours.  In any event, the new Slim feels nice in the hand; it’s a little light, but that’s probably OK over the long haul.  I look forward to the day when I can actually talk about playing games on it.

(Oh – I did manage to import my PS4 save of Fez over to the Vita, and that’s just a super-cool thing to be able to do.  I also tried using the Vita as the PS4’s second screen, and that kinda looked a little janky – it looked like a very poorly compressed YouTube video.  So I’m not sure how much mileage I’m going to get out of that feature.  But, still, hey.  Maybe I can use it as a BluRay remote for the time being.)

2.  I have a column due on Monday for Gamemoir; it’s a rebuttal to an opinion piece about “The Shame of Playing on Easy Mode” and it ought to be a slam dunk, and yet for some reason I’m having a much more difficult time than I anticipated in making it work.  The most important thing for me is that I don’t want to be mean; I mean, I’m writing a column, I don’t want it to read like it belongs in a comment thread.  But I have very strong feelings on that topic and I’m afraid that I’m going to screw it up somehow by either throwing too much into the post, or else not throwing in enough, or else dwelling on minutia and rushing through the points I actually want to make.

It’s strange, what writing for other sites is doing to my brain.  I mean, I’ve only written 2 pieces for Gamemoir so far (and in the meantime I’ve gone 0-for-2 for pitches to other, bigger sites), but those pieces have reached far bigger audiences than almost anything I’ve written here, and as such I’ve had to craft those pieces a bit differently than how I normally write.  I also get a week to write those pieces, so I have a bit more time to think about them and figure out how to say what I want to say.

The stuff I write here is generally pretty quick; I’ve gotten quite good at not self-censoring myself the way I used to (even on my personal LiveJournal account), but I’m also very informal here, and I have a tendency to fully indulge all the weird linguistic tics and tricks I’ve developed over the years as a writer without a formal editing process.  Like:  this piece is already over 500 words and it’s taken me only about 15 minutes to write.  But it’s also more than likely that this post will be forgotten by everyone (and me, too) about 15 minutes after they’re done with it.  I’m not necessarily crafting anything here; I’m just putting my thoughts up as quickly and as coherently as I can.

If I want to get better as a writer – indeed, if I ever hope to get some freelance work – I need to get better at the craft.  So it’s probably a good thing, then, that I’m struggling with this piece; it means I’m learning something.

3.  There’s not going to be much gaming this weekend; the wife and kid and dogs and I are going out of town for the weekend, to hang out with both of Henry’s grandmothers.  I keep thinking about maybe bringing the Vita along, but I also know that any free time I manage to wrangle will most likely have to be spent in front of my laptop, writing that post.

on Tokyo Police Club, regret, nostalgia, etc.

I need to switch gears here for a moment, if you’ll indulge me.

Notwithstanding my day job, which has nothing to do with anything:  in my other life I’m a musician, though I haven’t been doing a whole hell of a lot of that these days.  I’m way closer to 40 than I care to admit, I’m tired, I have a baby, I live in an apartment with very thin walls, etc.  I still write and record every once in a while, but I’m certainly not doing it with the gusto that I once did.

Indeed, my relationship with music – not just how I write it, but how I listen to it and consume it – has evolved considerably over the years.  I didn’t know that then, necessarily, but I can certainly see it now.  My parents were classical musicians, so I grew up mostly listening to classical music and whatever current pop music I felt they’d permit.  (It’s no wonder that Paul was my favorite Beatle; out of all of them, he was the most classically melodic.)  When I was 11 and started going a sleepaway performing arts camp, I was introduced to classic rock and – specifically – prog rock; a few years later, my stepbrother introduced me to what was then known as “college music”, or what would soon be seen on 120 Minutes

I could continue retracing my history of musical influences, but the ultimate point I’m arriving at is that I no longer care where the music I like comes from, and that I no longer care if the music I like is considered “cool.”  I haven’t been cool for quite some time now, and I’m no longer interested in impressing anyone with my eclectic musical taste, because nobody cares.  And frankly, I’m not nearly as fluent in what’s currently happening as I would be if I did still care.  Pitchfork used to be the be-all, end-all in terms of what to listen to, but I find that I really don’t care for most of the stuff they give great scores to, and I also find that they tend to give middling scores to the stuff I genuinely love (like this 6.6 for one of my all-time favorite albums).

I’m bringing this up because yesterday was a pretty rough day for me, emotionally at any rate, and on my way home from work I found myself listening to the absolutely epic first song “Argentina (Parts I, II and III)” on the new Tokyo Police Club album over and over and over again, and it was glorious and beautiful and heartbreaking and uplifting all at once.

Tokyo Police Club is a band that I’ve had a particular fondness for, for quite some time now.  I can’t quite recall where I’d first heard them, but in any event I eventually heard “Nature of the Experiment” off of their first album and it absolutely slayed me.  It was young and dance-y, to be sure, but there was also something very subtly melancholic about it; those open guitar lines in the verses feel wistful to me, and yet by the time the coda arrives the energy of the song is positively euphoric.  Notice, also, that there’s absolutely no wasted space – it’s a 2-minute song that leaves just as quickly as it arrives, with every second meaning something.

The new album “Forcefield” is a long time coming; their previous album “Champ” came out 4 years ago, which was somewhat underwhelming when compared to the great “Elephant Shell” in ’08 – which itself was somewhat underwhelming when compared to 06’s “A Lesson in Crime” and 07’s “Smith” EP.  Upon first listen, this new album feels very slick and produced, and very precisely calibrated and engineered to deliver the goods.  The second song, “Hot Tonight”, sounds like it’s designed to be a classic Summer Jam – it’s a shame, then, that the album was released on a very cold day in March.

The charm in a song like “Nature of the Experiment” – to me, at any rate – is that it feels raw and sincere, and also sounds like it was recorded live, in one or two takes.  This new album – while still very listenable and enjoyable – sounds a bit more manufactured.

AND YET.

“Argentina” is an absolute knock-out, and might be my favorite thing they’ve ever recorded.  It’s nearly 9 minutes long and there’s still not one second wasted, every note feeling vital and necessary.  And while I’m not necessarily enthused about how slick the rest of the album sounds, I adore the production aesthetic here.

And even though I’m not necessarily a lyrics-first listener, there’s something about certain lines in this song that hit me square in the face.  I am suddenly reminded of myself at a much younger age, feeling unsure of myself (“How many kinds of people do you think there really are for me?“); people I haven’t thought of in years, of people I might have wronged and that I wish I’d treated better (“‘Cause if I’d had known that you were only in for the weekend / ’cause if I had only known what you were thinking I would’ve been so so so so much nicer“), of people whose smiles I haven’t seen in far too long (“and when you smile with all your teeth / yeah, I’m done“), of doomed crushes and unrequited love (“I don’t want to want you like I want you“)…

These guys are far too young to make me feel this goddamned old and wistful and regretful and everything else.  And yet I’m eternally grateful that I’m not yet cynical enough to stop getting affected by a truly great pop song.

Below is a Spotify playlist entitled “Many Feels Per Minute”, which is specifically made up of songs in major keys and fast tempos that also make me feel pleasantly wistful.  That’s a tricky thing to pull off, and maybe this list is too long for its own good.  But in any event, I got punched in the face by a song yesterday, and now I’m sharing it with you.

On Political Agendas and Bad Stomachs

[Note:  This post may get a bit rambly.  I’m on some new medications and they make me a little drowsy/loopy.]

From my friend Caro’s Tumblr:

An example of obliviousness: on a recent piece I wrote for work in which I praised a game for the monumental act of simply portraying a relationship between women who aren’t presented as sex objects and who matter as individuals, in and of themselves and because of what they mean to each other and not just in relation to a male figure, one commenter said that games should be something we do to escape from such political agendas.

The subtle irony here is that the act of being willfully ignorant and keeping one’s mind closed is also an agenda, whether that person wants to admit it or not.  I haven’t actually played the Last of Us DLC that Caro is referencing, but my understanding of it is simply what Caro says it is – the player isn’t beaten over the head with this relationship, it simply is, and it’s entirely possible that the commenter might not even have noticed it until it was pointed out to them.  Or, alternately, now that it has been pointed out, the   commenter will refuse to play it on some bizarre “principle”, and thus a new cycle of willful ignorance will begin.

Moreover, the idea that games shouldn’t be about anything beyond shooting things is profoundly sad to me.  Frankly, one of the reasons why I’ve been sour on games lately is precisely because of the amount of virtual murder I have to commit in order to have the story play out.  I like to rag on Uncharted, another of Naughty Dog’s franchises, specifically because of all the murder I have to commit; and yet in Bravely Default, I’ve probably killed at least twice as many monsters as I did in Uncharted 3 and I’m only a third of the way through it.

TANGENT:  Speaking of which, I’ve more or less given up on Bravely Default.  I can’t remember if I mentioned that or not, but whatever.  My worst fear did in fact come to light; after clearing the map and awakening all 4 crystals, an unexplained event “reset” the game world and now I have to do the whole goddamned thing again, and I really don’t care to anymore.  I had fun enough the first time around, but I’ve got better things to do than retrace my footsteps.

TANGENT:  And speaking of giving up on things, I sent back Thief this morning, after finishing the insane asylum mission last night.  Insane asylums are as obvious a trope as anything in videogames, but it’s doubly bizarre here because for the first 90% of the mission, you’re the only person in the building.  The game actually does create a palpable atmosphere of dread, except there’s nothing chasing you, and nobody’s looking for you, and so the tension eventually fades.  But then, at the end, the game pulls a series of left turns that render the narrative – which was already pretty obscure at this point – completely incoherent and dumb.  And then, also, I picked up a series of thirteen (13!) side jobs, literally all at the same time, which says about as much as one can say about the game’s sense of pacing.

Getting back to the topic of agendas:  as a straight white male, most games are written with me as their targeted audience (or someone like me, but much younger).  Except:  I have certain anxieties and physical setbacks that are hardly ever shown in games, or movies, or books.  Remember at the top of this post, where I said I was on some new medications?  Right, well:  I don’t talk about this much, for reasons that will soon become obvious, but I’ve been suffering from IBS for the last 14 years or so.  In recent years I’ve taken great strides at getting better – I’ve made radical changes to my diet, I’m on a custom-designed (and very expensive) vitamin supplement regimen, I’ve started going to therapy, I’ve started taking anti-anxiety medication (and that took a lot of convincing, too).  And now I’m taking new medication specifically for my GI tract, and I’m hoping that’ll help further straighten things out.

The point of all this is that while I’ve certainly gotten better over the last few years, I’m still not yet out of the woods, and this specific ailment has been a source of personal embarrassment for years.  (As well you might imagine; I have not actually had any accidents, but I’ve felt like one is imminent nearly every morning commute for the last dozen years.)  I’ve missed any number of social obligations because of this, and I’ve been reluctant to travel long distances because of this, and I’m mostly just grateful that my wife hasn’t left me because of this.

What does this have to do with videogames and agendas?  Well, how many videogame characters can you think of that have anxiety disorders?  Or bad stomachs?  I can think of only one, and even then I can’t remember in which game – possibly MGS4, possibly Bayonetta – some small side character whose intense gastric distress is used as a point of bizarre comic relief.  It might’ve been funny for most 13-year-old boys (or people who think public diarrhea is hilarious), but for me it felt like a kick in the balls.

Now, I understand perfectly well why videogames and films don’t often feature characters like this – people with this sort of condition have a hard time leaving the house (and, in my case, can further complicate social anxiety issues and eventually lead to mild agoraphobia), and so it is hard to make a game starring someone who can’t go out and save the world.  And on the rare occasion when characters like this do show up in films and games, they are, more often than not, punchlines (or, worse, punching bags).  And this sort of thing does not really help to improve my outlook.  It might inspire me to get healthier, but it’s inspiration borne from shame.

This is a long way of saying that when, in South Park: The Stick of Truth, an enemy casts a spell on you in battle that causes you to shit your pants, well, my heart breaks a little bit.

TANGENT:  I am around 6 and a half hours into South Park (probably about mid-way through Day Two), and I like it quite a lot.  Even though I’m not the world’s most rabid South Park fan, I still appreciate the game’s sense of humor, but I’m just as appreciative of the actual game design.  I love how approachable the systems are; I love how deep the modification systems can go (and that you can re-modify new weapons without losing the old ones).  Hell, I kinda just love wandering around the town and seeing what there is to see, picking up random side quests for no reason other than they’re there, and that there’s usually a decent comedic payoff at the end.  I love that you can use the environment to end a random battle before it even starts.  I love the game’s commentary on the ridiculousness and overuse of audio logs and Nazi zombies.  I especially love that tacos are the game’s version of revive potions.

In other news, it’s true that the big game this week is Titanfall, but as you’ve probably guessed this is not the place for discussion about that game; I don’t own an Xbox One and I don’t care about multiplayer shooters, no matter how good they might be.

TANGENT:  I am kinda surprised at how many of my 360 friends own an Xbox One; I am also a little surprised that they stayed Xbox-centric and didn’t migrate to the PS4.  I’m still not sure what it’s going to take to get me to buy one, to be honest; and I might as well admit that at this point, if I had to buy more game hardware, I’m most likely to get a Vita.

But the other big game this week is Dark Souls II, which is arriving later this week, and which I feel compelled to at least try, if only so that even if I can’t necessarily participate in the larger conversation, I can at least understand the gist of it.  I’ve had brief, 30-minute tastes of the previous 2 games – enough to get the general idea, and enough to know that I’d probably not get very far given my current time constraints – and while I still am intimidated by it (and while I’m still under similar time constraints), I’m also still intensely curious about it, and at least want to give it the ol’ college try.  My understanding is that the game has been made a bit more approachable for people like me, while still being brutally difficult and opaque, and so I’m willing to try to meet it halfway.

on social anxiety, solitude, and multiplayer shooters

I’ve said that I’m not really into multiplayer a number of times, but it wasn’t until this weekend that I started to figure out why.

This was a rough weekend, personally speaking.

Saturday in particular was a busy day – a morning playdate at the first of many 1-year birthday parties we’ll be attending this year, and then, in the evening, a housewarming party at the astoundingly beautiful home of some college friends.  Both of these events were fun, in and of themselves – and it was nice to be out and about as a family, the three of us moving about the city with ease – but at the end of the day I was emotionally spent.  Sunday was decidedly less busy – an afternoon trek out to the local department store for baby supplies and foodstuffs – but it also required driving, which is almost always a source of anxiety (especially in Brooklyn).  When I went to bed, I did end up sleeping soundly, but not necessarily restfully.

A year ago, I’m not sure I’d have made it to even one of these things, let alone all three.  So the fact that I was able to do all these things, and spend quality time out and about with my family – this should be a good thing, right?  And it is; it’s absolutely a good thing.

Except: I’m drained.  I feel hollowed out, exhausted, melancholic.  I feel adrift, really; I feel like I just want to curl away somewhere, where the world can’t hurt me (and where I can’t hurt it back, however unintentionally).

As for why I’m writing about this here?  Well, as I think about all this, it occurs to me that my social anxiety issues are probably the main reason why I’m generally reluctant to participate in multiplayer games.

Case in point.  On Friday, my rental copy of Battlefield 4 for the PS4 showed up.  My good buddy Gred, who’d been hounding me for weeks to get it, wasn’t going to be able to jump on until later Friday night, so I figured I’d take the early part of the evening to play through the campaign while the rest of the disc installed itself.  I lost interest in the campaign quickly enough (specifically in the 2nd mission, the one where you have to rescue two people from the top of a hotel; I ultimately bailed when, after I finally succeeded in destroying a tank with a land mine, I had to destroy another tank with a land mine), but fortunately Gred was available by that point.

Gred was a wonderful tour guide, showing me how the game worked, which of the classes was best suited to my playstyle, how this particular map was laid out (I can’t remember the name, but there’s islands and sunken aircraft carriers and a giant hurricane eventually sweeps through the map towards the end of the session), etc. etc.  And it all looked incredible; 64 people in a session yields some pretty spectacular sights, even from far away – I’m dodging sniper fire while watching two airplanes dogfighting on the other side of the map, blowing the hell out of buildings and radio towers, 10-foot waves slamming jetskis into the rocky island shore, helicopters blitzing strafing fire on either side of the building I’m taking cover in, all hell breaking loose for 60 full minutes.

In a weird way, it was kinda refreshing that the session was so big – it meant that my failings as a player didn’t stand out quite so obviously.  I was a bit of a wallflower, to be honest – I’d tag along behind Gred, occasionally firing wildly at enemies, but mostly getting headshotted from unseen snipers.  I was there really just as a visitor, a tourist, seeing what all the fuss was about, trying not to hurt my team too badly.  And I’m happy to say that in spite of my dreadful K/D ratio, our team ending up winning.

This is, more or less, my approach in real-life situations, too; I’ll attach myself to one person for most of the night, taking in the sights, listening to the music, gradually getting drunk and hoping that the buzz takes some of the anxiety’s edge off a little, and generally just hoping against hope that I don’t embarrass myself in front of a room full of strangers.

I was grateful to have Gred there, is the thing.  Because without him, I would’ve been completely at sea; overwhelmed by the madness of 63 other strangers with guns, or else simply retreating to a corner of the map, watching but not participating, afraid of screwing everything up.

I tend to handle life much better when I’m alone.  I can experience a thing on my own terms, at my own pace, and be alone with my own thoughts.  Solitude can get lonely at times, to be sure, but there can be profound meaning in a solitary experience.  I am (again) reminded of something Tom Bissell wrote in his review of GTA V:

Almost everyone I know who loves video games — myself included — is broken in some fundamental way. With their ceaseless activity and risk-reward compulsion loops, games also soothe broken people. This is not a criticism. Fanatical readers tend to be broken people. The type of person who goes to see four movies a week alone is a broken person.  Any medium that allows someone to spend monastic amounts of time by him- or herself, wandering the gloaming of imagination and reality, is doomed to be adored by lost, lonely people. But let’s be honest: Spending the weekend in bed reading the collected works of Joan Didion is doing different things to your mind than spending the weekend on the couch racing cars around Los Santos. Again, not a criticism. The human mind contains enough room for both types of experience…

For me, the single-player experience is, by and large, comforting.  And with a good game the experience can often times feel more engrossing than books or films, because it’s an experience that I get to directly participate in; I get to literally inject myself into the narrative and have a direct influence on the story.  I can’t be judged by other people (until after the fact, I guess, if they’re looking at my gamerscore), I can’t offend anyone, I can’t embarrass myself.  If I need to go to the bathroom, I can pause the game and not annoy anyone; if I need a break, I can walk away and not get teabagged by some douchebag on a camp-out kill spree.

I don’t play games to win; I play just to play.

I suppose that, when it comes to the real world, my social anxiety kicks in because I don’t want to “lose”, whatever that might mean.  It’s been a difficult struggle to acknowledge that the vast majority of social situations don’t actually have this win/loss structure, and that I can have a good time simply by being present in the moment, surrounded by friends (or strangers, as the case may be), and allowing the experience to simply happen, and to just be.

It’s not so cut-and-dry in the game world, though.

Weekend Recap: Nintendo, Broken Age, a lack of fantastic newness

1.  The big news story on Friday was Nintendo’s horrible, no-good, very bad earnings report, and the subsequent discussion, hair-pulling and gnashing of teeth on the big sites and Twitter was more or less focused on how Nintendo can turn things around.  I sometimes feel like I’m the wrong person to comment about anything Nintendo related, being that I never had a Nintendo system as a kid and so I don’t feel any particular pull towards the company; and yet, now that I think about it, I think I might very well be the perfect person to comment about what Nintendo needs to do.

*  This sounds insane, I know, but the first Nintendo-built hardware I ever owned was not an NES, SNES, Gameboy, Super Gameboy, N64 or Gamecube – it was, in fact, a DS.  And I mainly bought it for Nintendogs, thinking that my wife might get a kick out of it – we were dog-less at the time, and I thought it might help scratch that itch.  The DS was a great system by the time I got my hands on it – it had a really diverse lineup of games, and those games seemed to take full advantage of the DS’s strange setup (which, ironically, made the system feel less strange the more you played with it; in fact, the DS probably helped pave the way for the acceptance of the “second screen”).

I bought (and then regretted buying) a Wii; I bought (and enjoy, sorta) a 3DS; I have absolutely no desire to buy a WiiU.  I have no desire to buy a WiiU because: (1) there hasn’t been any significant new first-party IP in years, which means that if you buy a new Nintendo console you know exactly what you’re going to get, which is a bunch of Mario-themed games, a Zelda, maybe a Metroid, a Super Smash Brothers, and that’s more or less it, and so if you don’t really care about those franchises, there’s nothing to look forward to; and (2) there is no third-party support at all, which makes the prospect of owning just a Nintendo console incredibly limiting.

New IP is a risky business, of course, and considering that there are still rabid fans for their existing franchises, it seems like the best thing for Nintendo to do is stay the course, continue iterating and reiterating on what the fans already know and love, and hope that one of them does really well.

The lack of third-party support, though… that’s the killer.  (That’s what ultimately led to the death of the Dreamcast – once EA stopped putting out Madden and the rest of its sports titles, that pretty much ended other third-party prospects.)  Because if you (like me) don’t particularly care about Mario or Zelda, there’s literally no reason to own a Nintendo console – nobody’s porting their games over, and the ones that do don’t really know how to take advantage of the WiiU’s peculiar hardware.  (With the notable exception of ZombiiU, of course, which is a game I haven’t played.)

I won’t pretend to know anything about game development, but even I can see that Nintendo seems to be operating in some sort of tech bubble, wholly unaware of the innovations made by its competitors.  One only needs to look at Nintendo’s online services to figure out just how behind the times they are.  This Eurogamer feature written by an anonymous third-party developer goes into some pretty jaw-dropping detail about how difficult it is to develop a WiiU title, from a wide variety of angles – there’s one quote in particular, though, that’s been attracting a great deal of attention:

The discussion started off well enough and covered off our experiences with the hardware and (slow) toolchain and then we steered them towards discussing when the online features might be available. We were told that the features, and the OS updates to support them, would be available before the hardware launch, but only just. There were apparently issues with setting up a large networking infrastructure to rival Sony and Microsoft that they hadn’t envisaged.

This was surprising to hear, as we would have thought that they had plenty of time to work on these features as it had been announced months before, so we probed a little deeper and asked how certain scenarios might work with the Mii friends and networking, all the time referencing how Xbox Live and PSN achieve the same thing. At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in their development teams used those systems (!) so could we provide more detailed explanations for them?

That’s bad enough.  The developer’s conclusions about the WiiU’s failure, though, seem to mirror my own:

[…]I’d like to highlight some interesting points that have been on my mind recently. Firstly, third-party support. Do you remember all the hype surrounding the Wii U launch? All those third parties showing videos of existing games that they were going to bring to the Wii U? Whatever happened to a lot of those games?

After the initial flurry of game titles a lot of the studios quietly backed away from their initial statements and announced, with minimal press, that they were in fact not going to make a Wii U version. The reasons behind a particular title not appearing on the Wii U are all pure speculation, but I personally think that a combination of:

  • Previous development experience using the toolchain and hardware put off development teams from making another title on Wii U.
  • The technical and feature support from Nintendo were lacking for third-party studios. There was a feeling internally that if you weren’t a first-party development studio, you were largely ignored by Nintendo, as we were superficial to their profits. Internally developed titles would save Nintendo and we were just there to add depth to the games catalogue.
  • The sales figures for the Wii U console were not looking that good soon after launch. There was a lot of confusion in the general population around the launch as most people thought that the Wii U was some kind of add-on to the Wii, they didn’t know that it was a new console. This lack of awareness probably contributed to the console not getting off to the start that Nintendo would have hoped and put off studio from developing on the hardware.
  • Nintendo also fell victim to bad timing. A few months after the console launched the next-gen hype train stepped up a gear as Sony announced the PlayStation 4, with Microsoft joining the fray a few months later. Don’t forget that many of the larger studios would have known about the hardware months before it was announced, well before the Wii U hardware actually launched.

So, these larger studios had a choice. Would they develop a port of an existing game to a console with limited capabilities and limited market penetration? Or put their teams to work on developing new features and concepts for the “real” next-gen consoles that were going to be launched that year? When you look at it this way, the choice isn’t that hard.

[…]

Doubtless, the first-party developers at Nintendo will make the hardware sing – they always do – but the situation looks grim for those of us in third-party development, with the opportunity to progress on the hardware held back by both the quality of the tools and the lack of financial reward for tailoring our code to the strengths of the hardware. So where does that leave the Wii U?

I didn’t mean to quote so much!  The whole article is worth a good read and does a great job of articulating the myriad of problems the WiiU faces, if reading about such things is something you’re interested in.

2.  As for me:  not a lot of gaming for a 3-day weekend.  I basically inched along in Broken Age and sped through a bunch more AC4 on the PS4.

I am… having trouble staying engaged in Broken Age, sorry to say.  It’s beautiful and charming and witty and very sweet, of course, and so that’s all wonderful, but… I don’t know if it’s the game, or if it’s me, or what, but I’m just not feeling all that inclined towards staying with it.  I’ve reached a point in both stories where the path for each story has become somewhat non-linear, and I suppose not knowing what to do next is a little intimidating.  (I felt the same way at various points in Grim Fandango, for what it’s worth, and I love the hell out of that game.)

I’ve only supported 3 things on Kickstarter; a friend’s film project, a second sequel to one of my favorite films of all time (Hal Hartley’s Henry Fool), and Broken Age.  There’s been lots written about Kickstarter and the psychology of donations and the service’s various up- and down-sides (this Kotaku feature is but the latest), and that’s all well and good; I supported the things I supported because I’m fans of the creators and wanted to see their work succeed.  I don’t necessarily feel “ownership” over these projects; in the specific case of Broken Age, I didn’t want to watch the making-of stuff, or see anything about the game’s development, because I wanted the experience to be unspoiled.  All I did was to give them the money I’d have given them anyway, except that in this case I was helping the game actually get made.

So I don’t necessarily come to the game with unusual expectations, is what I’m trying to say.  That being said, I have high expectations for anything that has Tim Schafer’s name on it, because I’m a huge fan of his and most of everything he’s ever made has been something I’ve enjoyed greatly; funding the game on Kickstarter wouldn’t have changed that.  Getting a chance to play a new game in Tim’s old creative wheelhouse should be something special and celebrated.

Perhaps it’s simply that I don’t enjoy old school point-and-click adventure games the way I used to, no matter how lovingly crafted they appear to be.  Even with Telltale’s recent resurgence in games like The Walking Dead and the Fables game, I’m not drawn to them the way I might’ve been a few years ago; I can’t explain why, other than that I start to get fidgety and anxious after a while.  I suppose I should explore this in depth at some point.

In any event, yeah – I’m a little over an hour into Broken Age.  The girl is in the cloud town; the boy has escaped his room and is making further plans with the wolf guy.  Normally I’d feel OK in writing a “First Few Hours” post at this point in a game, but where Broken Age is concerned I feel like I should play through this first half before making any formal declarations.  And like I said above, right now I’m having trouble staying involved in the game, and I don’t know if that’s my fault or the game’s.

As for AC4… well, I’m playing it primarily because I want to feel like I didn’t waste my money buying a PS4.  I kept almost downloading Battlefield 4 and Need For Speed Rivals and then chickening out at the last minute, mostly because I don’t want to spend $120 on games that I’m playing simply to have something to play.  Fortunately, AC4 looks and feels so much better on the PS4 than it did on my PC that the experience is largely positive; and if it feels repetitive, well, I am finding that I’m going through it a lot faster (because I know what I’m doing).

My rental copy of Battlefield 4 shipped today; that should arrive by Thursday, and so I’ve saved $60.  I’m not sure if I’m going to wait for Need for Speed, or keep my rental queue clear for Tomb Raider: Definitive Edition.  I’m maybe inclined towards waiting for Tomb Raider, because (as with AC4), it’s a game I like a lot, but more prettier.

on crowdfunding for writers

I’ve been struggling for the last few days on this piece I want to write about game journalists and crowdfunding; I’ve had a terrible head cold, for one thing, and that’s made it difficult to think about anything besides wishing I had softer tissues at my work desk, and also a pillow and a blanket, and maybe wishing I’d simply called in sick and stayed in bed.

And in those moments when I do have some relative clarity, I find myself unsure of what to say about it.  Ultimately, I suppose I find it distressing that these prominent writers feel it necessary to supplement their income by crowdfunding at all – not that they shouldn’t do whatever they want to do, but rather that nobody’s already paying them to do it.  These are not amateur hacks like me – these are professional writers, articulate, experienced, insightful and enjoyable to read, and yet in order for them to do the work they really want to do, they need our help.

I sometimes wonder if there’s even a sizable audience for this kind of work; or, alternately, if there are enough games to support this kind of analysis.  For every Gone Home or Journey, games that can’t help but inspire insightful and beautiful writing, there are at least thirty mindless shooters with narratives so dumb and hackneyed they might as well not even be there.  The indie game scene is where all the interesting things seem to be happening these days, and that’s where all the good writing seems to be flowing, too… but the audience for those things is, by definition, small.  And when a major outlet gives one of these games a glowing review (i.e., Gamespot giving Gone Home a 9), 80% of the comments are completely incredulous that Gone Home can even be considered a real “game”.

I don’t mean to sound snobbish about this, but look at this Q&A, from Patrick Klepek’s tumblr (again):

Q:  I have nothing against you as a person (I can’t, I don’t know you). But I consider you to be literally everything wrong with games journalism, you pick up some minuscule point then decide to sensationalize it to gain views.

A:  You don’t get to show up to this argument without examples, son.

There are so many amazing things about this question – like the fact that it was asked anonymously, and that (as PK notes) there are no examples (and, indeed, PK does not generally write hard criticism), but the most amazing thing is the idea that anyone would “pick up some minuscule point” in an effort to “gain views.”  It seems to me that most people who “read” reviews basically skip to the number in order to confirm that their preconceived notion of a game that they haven’t played was correct.

I suppose I’m also feeling a little distressed because, for some strange reason, I’ve decided that this is the field I’d like to enter; this is the job I feel called to, even if I came to it very late, and I’m old-ish, and I also have a baby and I’m trying to save money to buy a house next year.  If the best writers need crowdfunding to help support themselves in their efforts to write, I’m fucked.

Here are some further links to check out:

2014: the battle between old and new

You know, I can be full of shit sometimes.

I just wrote this 800-word post about 2014, and how I feel strange because for the first time in a long time I feel like I have absolutely no handle on what’s happening this coming year, and how I’m feeling a little cut off since I don’t have either of the new consoles just yet, and how I’m still not even sure if I should get one or wait for the Steam Machine or just buy a new graphics card for my PC, and how all of this is ridiculous since I have an absurd backlog of games to get through…

… and then, to prove my point, I listed the 27 games in my Steam library that I would like to get through, games which I either never finished or barely started, and which I was posting so that, later in the year when I inevitably start whining about not having anything to play, one of you could call me out and say, well, what about that gigantic backlog, and I could say, OH YEAH, right, the backlog…

… and then, after taking a brief moment to clear my head and open a new browser tab, I decided to check out the latest offerings in the Steam sale, and for some bizarre reason I actually came this close to buying Metro: Last Light, which is a game that I’m not even sure I liked all that much when I rented it on the 360 earlier this year.

NOT EVEN 5 MINUTES HAD PASSED SINCE I’D FINISHED PUTTING THAT LIST TOGETHER, PEOPLE, before I almost spent $10 on a game that I was only interested in buying because it was on sale.

I am an idiot.

Here’s the original post, and the backlog list, and a formal request – please punch me in the face, either in person, on this blog or on twitter (@couchshouts), if I do any whining about not having enough to play next year.  THAT’S my new year’s resolution – to finally get punched in the face.

(Please do not literally punch me in the face.)

*     *     *

I don’t “do” resolutions, but two things I’d like to start doing in 2014 – or, rather, stop doing – are (1) apologizing for taking long-ish breaks at this blog (i.e., anything less than one post a week – it should be understood by now that my available blogging time is in short supply these days) and (2) apologizing in general, but specifically if I let real-life intrude into this space.  This is a game blog, and I try to keep this blog focused on that topic… but it’s also my only blog at the moment (since my tumblr page is simply a place where I re-blog other people’s stuff and/or repost stuff from this blog).

I’d like to do a “What I’m Looking Forward To in 2014” post, but the truth is that this is the first time in a really, really long time where I feel like I have absolutely no idea what’s happening in terms of upcoming software.  I don’t have either of the new consoles yet (though I sorta came close to buying an Xbox One this past weekend, even though I’d still rather get a PS4 first), and so I’m not quite yet invested in either of their forthcoming lineups beyond obvious stuff like Watch Dogs and Destiny (and indie stuff like The Witness and Transistor).  I’m also still kinda waiting to see what the Steam Machine is all about, and I’m also wondering if I should just forgo new consoles entirely and just invest in a new graphics card for my PC.

(From my outsiders perspective, I’m starting to feel like this year’s E3 will be the first E3 in a long time that will actually matter; the new consoles are already in people’s homes, and everybody wants to know what’s coming next.  And it’s not even just about continuing older franchises – this is the best possible time to show off new IP, now that we’re all hungry for something to really put these consoles through their paces.)  

And yet, and yet, and yet… the truth is, all of this prognosticating is silly, as far as I’m personally concerned; I simply can’t afford to play all this new stuff.  I can only realistically afford one (1) console next year, and unless I start getting my freelancing career in order and can get review copies of games without having to pay for them, I will have to start being a lot more selective in terms of what I end up playing, Gamefly notwithstanding.

Moreover, I’ve got an absolutely absurd backlog of games in my Steam library, and I can’t keep ignoring it or pretending it’s not there.  I’ve said this before, of course, but it bears repeating if only so that I can remind myself that it’s out there.

If I start to bitch and moan that I don’t have anything to play, I want one of you to remind me of the list that I’m about to post below.  This isn’t everything that’s unplayed in my Steam library, but this is the stuff that I intended to play but never got around to finishing.

  1. Amnesia: A Machine for Pigs (played the first 30 minutes or so)
  2. Antichamber (I’ve already played quite a lot of it, but I never finished it)
  3. Dishonored DLC (I got halfway through the first one, never started the second one)
  4. Far Cry 3: Blood Dragon (did the first 15 minutes and then got distracted.)
  5. Guacamelee!
  6. Gunpoint
  7. Hitman: Absolution (I’m maybe halfway through this one.  I found it somewhat distasteful, but I’m also compelled to stay with it, for some bizarre reason.)
  8. Kentucky Route Zero
  9. Lego Marvel Superheroes (which I was enjoying quite thoroughly until AC4 came along)
  10. Magrunner: Dark Pulse
  11. Outlast (which I just bought yesterday, for some reason, I don’t know why)
  12. Papo & Yo (which I played a bit of on the PS3, but never finished)
  13. Path of Exile (in case I need a free-to-play Diablo fix)
  14. Rayman Legends
  15. Resonance (which I have literally no memory of downloading, but I’m glad to see it’s in my library)
  16. Rochard
  17. Rogue Legacy
  18. Shadowrun Returns
  19. Shadow Warrior
  20. Spelunky (which I also just bought yesterday, and which I’m afraid of, if that amazing Polygon eggplant run story is to be believed)
  21. System Shock 2
  22. The Incredible Adventures of Van Helsing
  23. The Last Remnant (these last 2 were picked up during a summer Steam sale)
  24. The Swapper (need to finish)
  25. The Witcher 2 (which I need to re-start and get back into)
  26. Torchlight 2
  27. XCOM: Enemy Within

That’s 27 games of generally excellent quality that I’ve not finished – and in some cases, have barely started.  This is ridiculous.  This is financially irresponsible.  This is why I have no business buying a new console any time soon, and why I should maybe not worry so much about trying to stay on top of all the new stuff.  Until I put myself in a position where I can play new stuff and get paid to offer written opinions about them, I have more than enough to keep myself occupied for the time being.

*     *     *

I also finished Batman Arkham Origins over the weekend, though “finished” is a relative term, of course – there’s so much side stuff left to do, and I’ve already done a great deal of it, but I don’t think I can do any more.

The game itself is… OK.  A little disappointing, and certainly very exhausting, but I sorta knew going into it that I should keep my expectations low, and so in that respect I feel like I got my money’s worth.  I guess it’s just that I love these Batman games, and even if I knew this was a B-team effort, I can’t help getting excited for them.  The combat just got to be too much after a while – there’s combat involved in nearly every single part of the game, and like I said in an earlier post it gets to be ridiculous.

There’s also some annoying technical problems, at least on the PC; while the game looks terrific for the most part, it did lock up and crash on multiple occasions, and there’s one boss fight near the end where the frame rate got very, very jittery (where you’re fighting Bane (and minions) with your shock-gloves turned on) – and in a game where combat is very much timing-based, my constant deaths in that sequence felt very, very cheap.

From a narrative perspective, it’s certainly conceptually interesting to see a prequel with these characters, but it feels like wasted potential.  The voice acting is woefully uneven – the new Batman and Joker voices are certainly good enough, but Jim Gordon couldn’t have sounded more bored and stiff if he tried.  Moreover, Joker’s character arc does not make any sense to me.  ***SPOILERS*** Joker and Batman have that post-Bane standoff at the hotel; Joker falls out of the building (can’t remember how) and Batman saves him; Joker, now incarcerated and being interviewed by the future Harlequin, appears to have some sort of epiphany about his relationship with Batman; but in the game’s final confrontation, nothing about his epiphany appears to have affected his plan AT ALL.  And I’m still confused about the bounty and Black Mask’s part in all this, and how if Joker was Black Mask all along, why was he trying to kill Batman in the beginning of the game?  Especially since Batman appears to be relatively new to the scene, and this game is where he originally learns about Joker in the first place?  ***END SPOILERS***

All that aside, there’s nothing quite like entering a room filled with bad guys and taking them all out without ever being spotted.  And even then, the difficulty on those particular challenge rooms is very, very uneven; I had a beast of a time in the early game because the room layouts made for very crowded enemy AI paths, but towards the end I was clearing them with ease because the room designs meant that enemies generally walked alone a lot more often.  I’m not complaining, necessarily, because it’s still a rush to clear those rooms regardless, but it’s odd.

I am now trying to figure out what to play next.  And before you remind me that I’m also playing Zelda on the 3DS, let me retort that I’m not having nearly as much fun with it as I’d hoped.  I may try some of the shorter games in that backlog above; Kentucky Route Zero has been on my mind a lot lately, and I wouldn’t mind getting deeper into both Lego Marvel and Rayman Legends.  And also Shadow Warrior.

Have a very happy new year, everybody!

a trip through the archives

Before I get into whatever this post is about, I must make mention of three excellent iOS games that I’ve picked up this week.  Firstly, there’s Rayman Fiesta Run which came out on iOS last night.  It’s absolutely fantastic, and probably somehow better than its excellent predecessor Jungle Run, and if you have $2.99 lying around you should pick it up.

Secondly, I should also mention that Tiny Death Star is out, being a Star Wars-themed version of Tiny Tower, and I’m kinda glad that I burned out on Tiny Tower so that I don’t have to succumb to Tiny Death Star, even though it’s adorable, and I need to remember to adjust my iPhone’s notification settings or else I’ll never see my loved ones again, even if we’re sitting in the same room.

Thirdly, I’m also kinda heavily addicted to the new (and free) Deadly Bullet, which has an art style very reminiscent of Hotline Miami and which has you playing as the titular bullet, mowing down gangsters, and using a control scheme that takes a bit of time to master but is quite engaging once you get the hang of it.

 *     *     *

I’m now officially working on my “farewell to this console generation” post, which will most likely need to be broken into at least 2 posts, because I have a lot of navel gazing to do as far as this generation is concerned, dammit, and I intend to do it.

Anyway:  in preparation for this epic post, I’ve been going through my old Gamespot blog, which is where this blog originally lived (back in 2004) (?!).

I’ve always gotten a little kick rummaging through my blog archives, even though the writing was worse than it is now (which is not to say that my writing now is where I want it to be).  Those old entries remind me not just of forgotten games, but of who I used to be and what I used to think about.  They tell me where I’ve come from, which also helps me figure out where I seem to have gone off to.  (They also show that I’ve probably started at least 80% of my posts with apologies for not posting, so I clearly haven’t changed all that much.)

I’m a little bummed, though, because there’s an unexplained hiatus between 2005 and 2006, and so it seems that I never wrote about the purchase of my (first) 360.  But I did find my original reactions to that Chuck Klosterman piece about the lack of a Lester Bangs of video game criticism, which can be found here (1, 2).  It would appear that I’m still in disagreement with good ol’ CK, even if my reasons have changed.

I do miss those Gamespot days.  I was part of a tight community there, and I made a lot of great friends in the forums, and it’s where I started figuring out what I wanted to say and how I wanted to say it.  I haven’t really found anything like it in the years since I left, though it’s not for lack of trying.  I’m happy to be an independent voice, for sure, but I miss the feeling of being in a community.  To be sure, there’s a number of great WordPress game blogs that I follow and engage with, but WordPress doesn’t quite do the “community” thing the way a dedicated game site does.  I suppose this should be my call to arms to start a WordPress game blog group, though I suspect I’ve probably got the smallest audience out of the blogs I’d want to court, and so who am I to lead?

Anyway, I’m suddenly full of nostalgia for the mid-00’s, which is a weird era to be nostalgic for, and so that’s what’s going on with me.  I have no idea when this farewell post will go up.  It seems silly to me to feel like I need to rush it out, though, considering that I’m not buying a new console until next spring, and I want to make sure that it’s not redundant with my Best of 2013 post, and I kinda also want to make sure that Assassin’s Creed 4 isn’t the best game of the generation before I start making lists and such.  (Oh, did I forget to mention that I directly contradicted my previous post, and ended up pre-ordering the PC version?  With a Season Pass, to boot?  Have I mentioned that I have no willpower?)