weekend recap: saying goodbye to 2012

1.  As promised, the wife and I finally finished The Walking Dead.  What a hell of a thing that was.  There’s a part of me that wants to nitpick a little bit, that sometimes a character will suddenly change their entire outlook in a matter of seconds, as if there was a transitional scene that was cut, or as if a different writer took over the scene without looking at the previous pages; or that, all things considered, the “game” part of it could’ve used a little work; or that, at least on the 360, there are a lot of weird graphical hiccups and frame-rate stutters that are somewhat jarring.  But all that aside, it tells one hell of a story, and we were fully invested from the very beginning.  And that ending!  Oh God.  Gred, my SFTC podcast co-host, said it’s his favorite ending since Red Dead Redemption, and I’m inclined to agree with him.

2.  I am also replaying Mass Effect 3, now that I’ve got the DLC installed and a renegade mindset.  Finished the Omega DLC last night, actually, and being a renegade was kinda awesome – Aria T’Loak very much appreciated it.  But, man… it’s hard to be a renegade all the time.  Granted, the choices I’ve had to make aren’t anywhere near as devastating and as ethically dubious as the ones in Walking Dead, but sometimes it’s just rough.  I have to remind myself that I already went through the game as a paragon, and part of the reason why I’m doing this again is to see all the stuff I didn’t see last time.  Still, though… it’s tough.  I’m very much enjoying the game, though, even if all the stuff on the Citadel bores me to death.  

3.  If any game developers are out there reading this, please make a true GTA in space for the next-gen consoles.  That is the game I want to play.  I’d do it myself except I can’t code, draw, or design.   (One of my new year’s resolutions that I’m coming up with right at this very moment is to teach myself Unity, but who knows if that will stick once the baby arrives.)

4.  The Steam Sale continues to torment me.  I’ve managed to be pretty good, for the most part, although I did pick up three things last night:  Little InfernoRochard, and Closure.  I haven’t yet tried the latter two, but Little Inferno is an interesting little puzzler that is threatening to get subversive.  And a few days ago I picked up Retro City Rampage and Mark of the Ninja, which looks absolutely gorgeous on my PC monitor.  I’ve been slowly going through it again; it’s even better than I remember it being.

5.  I was going to do a big “Predictions for 2013” post, but I’m not really feeling it.  Honestly, there’s not a hell of a lot to say about 2013 – there’s not very much coming out that’s all that exciting besides 2 or 3 big titles, and in any event, once the baby comes in April I’m sure that my gaming time will decrease dramatically.  Basically, I’m just hoping my 360 survives long enough to get me through GTA5, and then I’ll take it week-to-week until the new consoles come out.  I’m still toying with the idea of getting a 3DS; I’m also toying with the idea of upgrading my iPhone 4 to a 5, but also perhaps waiting until they announce the 6 (or the 5* or whatever).

In non-game news, I might do a Books post here later today (or later this week, depending on time).  I’m currently reading Brandon Sanderson’s The Way of Kings, which came highly recommended from a million different people.  I’m normally not very big on fantasy novels, but this one’s particularly good, and I might be checking out his earlier stuff – I’m not sure I’m prepared to dive into the Wheel of Time series, though.

I will not be doing a Music post, though.  I haven’t done a music post in a few years, actually, and this year I felt particularly out of touch with the music scene.  That being said, I have been keeping a Spotify playlist of my favorite 2012 songs, and while it’s not as thorough as I’d prefer it to be, it’s still pretty good:

weekend recap: the christmas splurge

It would figure that I’d need to make some serious additions and edits to my Games of 2012 post, because not 24 hours after that post went up, Steam had another sale.

Those fuckers.

I’ve gone and done foolish things.

  • Retro City Rampage
  • Mark of the Ninja (which I’ve already beaten on 360, but GODDAMN that game is amazing, and I’m happy to support the developer wherever possible)
  • Civ V – Gods and Kings
  • Dark Souls: Prepare to Die edition
  • Solar 2
  • Unmechanical
  • FTL

I’ve managed to avoid buying both Borderlands 2 and Hitman: Absolution, even though they’ve both been 50% off several times over the course of this sale.  (Leaving aside that I’ve already beaten Borderlands 2 and bought its DLC Season Pass on the 360;  didn’t I already say that I wasn’t ever going to play Hitman, because that marketing campaign was so hideous and because I’m tired of gratuitous violence?  Why am I even still considering it?  Am I that much of a slave to sales?)

The only other thing I’d like to pick up is Little Inferno, which has been holding steady at 33%.  If that goes down to 50+, it’s mine.

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And in spite of all these new pickups, I’ve been playing a bunch of old stuff, actually.

On the PC, I’ve been playing Batman: Arkham City, which I’m enjoying possibly even more than I did the first time around.  I’m not really paying attention to every single Riddler challenge unless it’s something I remember the solution for and/or currently have the right equipment to solve, but I am doing all the side missions, which are fun and involving and interesting.  And GODDAMN, that game looks incredible.  I’d been playing Far Cry 3 at high resolution but with a somewhat shaky framerate; Batman:AC, on the other hand, is at a high resolution and is at a blazing 60+ FPS.  The difference is striking.

On the 360, I bought some of the DLC for Trials Evolution, and was instantly reminded of 2 things:  (1) that game is really, really fun, and (2) that game can be really, really difficult.  But my main focus has been on doing a Renegade playthrough of Mass Effect 3.  I guess I’d been thinking about it lately, and I’d heard good things about the DLC, and since I hadn’t even thought about the game since I first beat it in March, I figured it’d be a (somewhat) fresh experience.  And it is, it really is.  That game is still excellent.  And porting over my completed save – where my FemShep was at level 58 – means I’ve got crazy powers right from the get-go.  I’m not quite yet at the part where I have full control over the Normandy and can go wherever I want to go, but I’m pretty close, I think, and I’m very much looking forward to checking out the new DLC.

And on iOS, I picked up Poker Knight and Gua-Le-Ni.  Poker Knight is a puzzle/RPG where your attacks are based on creating poker hands – it pushes a lot of very good buttons.  And Gua-Le-Ni is something I heard about earlier today from SlideDB – it’s a really unique puzzle game for the iPad with a fantastic art style and a very neat gameplay hook, somewhat akin to a set of children’s letter blocks.

Here’s hoping you all had a lovely holiday.  Did you get everything you wanted?

the beginning of the end

I’m currently re-reading Justin Cronin’s excellent “The Passage“, primarily to get reacquainted with the world and the characters and the story before diving into the sequel.  But I’m also just totally in love with the book itself, and I’m probably enjoying it even more the second time around.  Cronin is a masterful storyteller, to be sure, but I think I’m most impressed by his words.  The man just knows how to write a sentence; no detail is superfluous, no word feels out of place, and every paragraph has a perfect rhythm that sweeps you along to the next one.  For me, there are few pleasures like being sucked into a great book.

I say this only because my experience playing Assassin’s Creed 3 is very much the opposite of what I’m feeling when I’m reading The Passage.  AC3 feels like a depressing slog; the already-tenuous narrative is now fraying and starting to make very little sense, both in Connor-time and (especially) in Desmond-time, where the cutscenes between Desmond and that weird ghost lady are just flat-out dreadful – the ghost lady’s dialogue is flowery and pretentious and desperately trying to sound important and mean something, even though it sounds like nonsense.  I suppose I could try to see past this if the gameplay was still holding up, but it’s not.  I just escaped from a New York City prison, and while that sounds interesting in theory, in practice it was dreadfully dull and I just wanted the damned thing to be over with.  I’m not sure I’m going to keep playing, and while a part of this makes me a little sad (as I really want to care about this franchise again), the truth is that I don’t like feeling that I’m wasting my time.

So, while I wait for Gamefly copies of Lego LOTR, Hitman and Far Cry 3 to arrive, I’ll probably start diving into my Steam Sale purchases.  I didn’t go too nuts this year, but I did buy enough to keep me busy for a few months:

  • Tropico 4
  • Yesterday
  • Thirty Flights of Loving
  • Resonance
  • Batman Arkham City GOTY
  • Dishonored

Those last 2 require some explanation, I guess.  I’d already played Arkham City on the 360, and I’d found over 300 of the Riddler’s challenges, too, but I’ve found myself thinking about it lately and figured I couldn’t go wrong for $7, especially since my PC makes it look really, really nice.  Similarly, I guess I kinda felt bad about quitting on Dishonored, and since it was 50% off, I figured I’d give it another ago, now that at least I know how to play it a lot better than I did, previously.

In all, I spent less than $40 on 6 games, most of which have gotten great reviews, and since as far as I’m concerned there’s nothing worth playing until either Bioshock Infinite or GTA5, whichever comes first, I might as well dig in.

too soon, too much

I’d love nothing more than to write a “First Few Hours” post about Borderlands 2, but, ironically enough, I feel like I haven’t played enough of it yet.

I mean, the whole point of a First Few Hours post is to specifically relay first impressions, gut instincts, surface-level observations about how the game looks, moves and feels, without getting into larger-scale topics like narrative and overall value.   And since Tuesday, I’ve played around 2 hours of Borderlands 2; my soldier is now level 7, I’ve killed a whole bunch of monsters and people, I’ve collected dozens of guns (and left dozens more where they lay, as my backpack is too small to carry them all), I’ve completed some challenges and cashed in some Badass Tokens (yielding results similar to Fallout’s “perks”).  I’ve also died a whole bunch, and I’ve run out of ammunition more times than I feel comfortable admitting.

About the only real thing I can definitively say at this point is that the game feels absolutely massive.  And I’ve only seen a tiny, tiny slice of it.

I think that once I get to Sanctuary, the first real town/hub, I’ll have a bit more to chew on.

In the meantime, iOS has been killing it this week.  Rayman Jungle Run is, sadly, not a port of Rayman Origins, but you wouldn’t necessarily know that from seeing the game in motion – it looks absolutely gorgeous.  Instead, it’s a one-button auto-runner, where your objective is simply to catch all 100 lums in a level.  It’s got a steep difficulty curve, but each level is so short that you hardly notice how many times you’ve died.  That sentence sounds like a slam, but it’s really not – it highlights the quick reloading and the addictive quality of the action.

Also out this week is The Room for iPad, which – thank GOD – is not based on the Tommy Wiseau “masterpiece” but is instead an absolutely gorgeous puzzle game.  It’s been compared to those “escape the room” flash puzzles that were all the rage a few years ago, but to me it reminds me a bit more of the adventure game Syberia, in that the puzzles you solve are less about making non-intuitive inventory combinations and rather about figuring out how to open locked doors using intricate mechanisms.  I finished Chapter 3 last night (each chapter is its own locked box), and I’m not quite sure how much is left, but I’m really enjoying what I’ve seen thus far.

And, also, the long-awaited Lili is out, though I haven’t yet played it.  And Horn, from the people who made The Meadow, received a hefty price drop this week, so I picked that up too.

Tonight, I may give Torchlight 2 a try – if I can pull myself away from either Borderlands 2 or my iPad.

the week’s agenda

Busy week for games!  My 360 copy of Borderlands 2 just arrived, but so did the Indiana Jones bluray boxset.  And while we watch Raiders tonight, I will be downloading the Resident Evil 6 demo on my 360.  Then, on Thursday, Torchlight 2 unlocks on Steam.  In the meantime, I’m playing the shit out of Fieldrunners 2 HD on my iPad, which is highly enjoyable (even if I’m still somewhat afraid of it).

The wife is away from Thursday to Sunday, so there will be lots of gaming time in my future.  If you want to get into some online co-op with me (in either Borderlands 2 or Torchlight 2), drop me a line – my 360 tag is JervoNYC, and my Steam tag is jervonyc, and I will be ready.  (And I’ll most likely be trying Torchlight 2 in Big Picture Mode, which I can’t wait to try.)

random ramblings

1.  As mentioned a few posts back, I’m in something of a spending freeze for the foreseeable future.  That being said, I must admit that I’ve started to notice a subtle but stubborn itch in my brain that’s making me want to maybe get a Nintendo 3DS.  There are a couple reasons for this.  For one thing, the software library isn’t totally terrible anymore, and there are a few games coming up that I really want to play (Paper Mario, Professor Layton, etc.).  For another, I’m finding that I’m having a hard time staying engrossed in my iOS games.  I’ve bought a few RPGs for my iPhone but I almost never play them, and I find that if a game doesn’t let me listen to my own music (or podcasts or Spotify or whatever), I tend to ignore them, too.  Whereas back when my DS was in regular rotation, I’d absolutely plug in my headphones and allow myself to be fully engaged in the whole experience.  (Obviously, puzzle games like Picross don’t really need sound, but you get my point.)  Of course, yesterday’s announcement of the iPhone 5, coupled with my eligibility for a free upgrade in December, means that given my budgetary restraints, I can only choose one, and I am MOST DEFINITELY getting that new iPhone.  (And I’m still not ever getting a Vita.)

1a.  As I was writing the paragraph you just read, Lifehacker came out with a relevant article titled “How To Get Off The Upgrade Treadmill.”  So, there’s that.  (Still getting an iPhone 5, though, so there.)

2.  Speaking of Nintendo (and upgrading technology), I do not give a FUCK about the WiiU.

3.  My wife goes out of town next weekend, and I think I’m going to take that opportunity to move my PC tower into the living room, hook it up to my 40″ HDTV, and give Steam’s Big Picture Mode a workout.  I’m kind of afraid that I’m going to love the shit out of it, because there’s no way I can keep my PC in the living room without making my wife and my dogs very unhappy.

4.  Mark of the Ninja continues to impress.  Last night I figured out whatever the hell it was I was doing wrong and got past the figurative wall I’d run up against, getting a new ability in the process that will MOST DEFINITELY come in handy when I go back and try to ace the previous levels.  Goddamn, that game is great.

5.  Speaking of stealth games, I have a question:  do people actually enjoy the cutscenes in Metal Gear games, or do they enjoy them ironically, like they would with, say, The Room?  I bring this up because the Giant Bomb crew talked about the upcoming Metal Gear Solid: Ground Zeroes on last week’s Bombcast and they all seemed to acknowledge that the franchise as a whole is fucking insane, but enjoyably so, but the key phrase is still:  “fucking insane.”  Which it is.  (Feel free to read my posts about MGS4 which break down that game’s specific insanity in much greater detail.)   And yet I’ve come across plenty of people – fans, journalists, etc. – who take that franchise very seriously, and who get very, very defensive when people point out how ridiculous it is.   Ultimately, I found myself enjoying the gameplay of MGS 4 quite a lot, and was genuinely awed at the graphics and presentation, but I was also in utter disbelief that anybody could take that game’s narrative even remotely seriously.  Kojima is an enigma to me – I have no idea if he has any self-awareness, which is why I don’t know if I’m supposed to enjoy his stories as the camp that they clearly are, or if he’s actually sincere about this craziness.

rent / buy / steal

“It’s a question of ethics.”

Here is my dilemma.  (Which, admittedly, as far as dilemmas go, isn’t really anything to get terribly concerned about.)

As previously alluded to, for reasons that I’ll reveal in a future post, I am trying to keep my spending habits down.  I’m not buying any Blu-Rays, but the wife and I are known to spend $5 on an On-Demand movie; I’m not buying any music, but I am a premium Spotify user (which has probably saved me at least $1000 dollars since I signed up last year); and I’m not buying any video games, so I’ve been using Gamefly’s rental service.

These are all legal, paying services; I’m not getting anything for free, and I’m working under the assumption that, at the end of the day, the right people are getting my money.  (I’m aware that Spotify’s rate-of-return for the artist is absurdly low, but it’s still better than outright piracy.)

Still, though, there’s a part of me that likes to own things.  And, also, I like to support the things I like.

So, in the case of Darksiders 2 – a game that I am enjoying the shit out of, and which, if I were to enjoy the full breadth of what it has to offer, would need to own a new copy of the game in order to validate certain codes and thus unlock certain content – I am tempted to buy it outright.  I want to support the developer, as I imagine DS3 on the next generation of consoles will look fucking amazing, and I want them to know that I am interested in such a product.  I also want to throw THQ a bone, a publisher in dire financial straits that nevertheless has still put out some truly compelling IP in the last few months (i.e.Saints Row 3).

Here’s the question, then.

I can buy my Gamefly copy for $44 – the disc has never been used by anyone but me since I got it on launch day, so it’s not technically “pre-owned” or “used”.  But I’m not sure that THQ or the developer will see any of that money (though it’s entirely possible that they’ve already received it through Gamefly’s purchase of the original game, although who knows).

Or I can buy a new copy on Amazon for $53.

Or, I can suck it up and just enjoy my rental copy, knowing that I have other things that I’ll need to be able to afford.

approaching austerity; fun with bullet points

It’s been busy times here at SFTC HQ, though not for any particularly good reason.   I spent the bulk of my free time last week working on a quasi-review of Quantum Conundrum, one of my (too) many pickups from the Steam Summer Sale, and the piece itself (as I worked on it) became intensely negative, which might’ve been a bit unfair since the game is not, in fact, a piece of shit, but in any event I didn’t want to suddenly appear here after a long silence  with 1000 words of bile.

Speaking of which, since I realize that it’s been almost 3 weeks since the last post, here’s my complete haul from the Steam Summer Sale:

  • Galactic Civilizations II (super pack) – [why did I even bother?  I saw “turn-based strategy in space” for under $8 and couldn’t help myself.  have I played it yet?  of course not!]
  • Bulletstorm [#10 on my Best-of-2011 List.  looks AMAZING on my PC.  I’ve been playing this a lot over the last few weeks, actually, and I think I like it even better the second time.  A real shame the sequel got cancelled.]
  • Alan Wake (complete pack) – [I played and sort-of liked the first game on the 360.  I tried the first few minutes of American Nightmare on the PC; it’s a little ridiculous.]
  • Quantum Conundrum – [half of me is really appreciative that there are first-person puzzle games still being made; the other half of me hates first-person platforming.  this game could’ve used a bit more focus testing, a bit more polish on the narrative (and maybe a different voice actor entirely, or at least one who bothered to show up and not just phone it in), and maybe it didn’t even need to be 1st person.  I’m still glad I finished it – despite the many frustrating bits, there are some glorious “eureka” moments, too – though I won’t be playing it again.]
  • SOL: Exodus – [This space combat-ish game got a lot of talk earlier in the year on various podcasts, which is how I presume it wound up on my wishlist.  I tried the first 10 minutes or so; it’s promising.]
  • Legend of Grimrock – [I was sorta hoping to wait for the iPad version, but the sale price was too good to pass up.  I played the first few minutes; I need to spend some serious time with a tutorial to figure out just what the hell I’m doing.]
  • Saints Row the Third [which I’ve already finished on the 360 – but how could I pass it up for 75% off?  I’ve been playing this and Bulletstorm over the last few weeks; they’re both so good, though they’re a bit confusing to play side-by-side – I keep wanting to do Bulletstorm-type stuff in SR3, which usually ends up getting me killed.]
  • Indie Bundle 2 (Botanicula, EYE, Universe Sandbox, Oil Rush, Splice) – [bought this only for Botanicula, which I haven’t yet played.]
  • Anno 2770 – [as with GalCiv2 above, I have no idea why I bought this.  I opened it up and played the first 5 minutes and didn’t know how to do anything.]

This splurge is likely to be my last for the foreseeable future, for reasons I’m not quite yet prepared to get into.  (It’s a good reason, is all I’ll say at this time.)  It is nice to have all this stuff to play, though, considering just how shitty 2012 has been so far in the quality-new-release department.  (It’s true that next week sees the release of both Darksiders 2 and Sleeping Dogs, but I only have high-ish hopes for one of those games.)

Splurge aside, my iOS devices have been getting quite a workout lately, too – and for not a lot of money, either:

  • Agent Dash is a free-to-play endless runner (similar to Temple Run), which looks fucking incredible (and is also quite difficult – I’ve installed it on both my iPad 3 and my iPhone 4, and the iPad version is superior if only because you can see future obstacles a bit easier).
  • 10,000,000 is a simple, fun puzzle RPG thing – I’ve beaten it already on my iPhone and so now I’m playing it again on the iPad.  Hoping there’ll be future content updates; this could use some new objectives and such.
  • Wizorb is a Breakout clone done as if it were an SNES RPG that first surfaced in the Xbox Indie Game library; it’s a perfect iOS title (again – it plays better on the iPad, because you can actually see what you’re doing.)
  • Orc: Vengeance is a frankly gorgeous Diablo-ish adventure, which I haven’t spent nearly enough time with.
  • Nihilumbra is a gorgeous puzzle/adventure game – reminds me a little bit of Okami, in a vague way.
  • Finally, the classic game Another World was on sale for $0.99 (down from $5), and I figured I should give that a shot at that price.

Looking back at that last post, I see that I was just days away from playing Tony Hawk Pro Skater HD.  I ended up spending quite a bit of time with it, and I came away from it with mixed reactions.  It does indeed look great, though ironically it now feels really empty;  the level designs (while pleasingly familiar) seem a bit sparse, and the level selections themselves are hit-or-miss.  (Seriously – the shopping mall and the downhill jam are levels I never needed to see again.)  Ultimately, while I am not nearly as good at it as I thought I was, I am somewhat relieved to see that I’m not noticeably worse.

So, yeah.  I know this post is far from substantive, but it’s a hell of lot cheerier than the depressing QC review I ended up not posting.  (Though, if you really want my in-depth thoughts on that game, I suppose I can be persuaded to whip it into publishable shape.)

Murder, Mayhem and the Matching of Colored Spheres

Couple things to talk about today:

1.  I think I’m done with Diablo 3.  Haven’t touched it in over a week.  It’s basically come down to this choice:  I can either keep re-running Act 3/4 of Hell difficulty until I scrounge up enough gold to buy the equipment I’d need to survive Inferno, or I can just move on with my life.  Starting over with new characters is not really all that appealing to me, either; I’ve played every level so many goddamned times now, and being a wizard or a witch doctor instead of a monk won’t make left-clicking any more interesting.  Ultimately, I definitely got my money’s worth, even if I’m still unsure about how much I actually enjoyed the experience.

2.  My shift from the PC back to the couch meant that I got to play (and finish) Spec Ops: The Line over the weekend.  I wasn’t really planning on playing it;  I only rented after listening to a bunch of Giant Bombcasts.  It’s a hard game to recommend based purely on its gameplay – it’s a third-person action shooter in a military setting, and it’s not like that’s an empty genre that needs filling.  That being said, it takes some very bold moves with its storytelling, and it asks you to do some pretty unsavory things, the repercussions of which are somewhat hard to swallow.  It’s an ambitious game, even if it doesn’t really appear to be at first glance.  It’s also gruesomely, spectacularly violent, and if it makes you feel guilty about all the murdering you’re doing, it also makes sure you see it in slow-motion, where a well-placed head shot literally makes your target’s head explode.  Also, Nolan North says “fuck” a lot and gradually goes insane, which is in many ways the proper response after killing hundreds and hundreds of people (unlike, say, Nathan Drake, who manages to stay calm, cool and collected after killing hundreds and hundreds of people).   As usual, I highly recommend checking out Tom Bissell’s piece in Grantland for further, better-written insight.  (And I’ll probably do a more spoiler-heavy write-up later this week; while the game’s story is based on Heart of Darkness, and while it wears its Apocalypse Now influence proudly on its sleeves (perhaps too proudly – the 60’s soundtrack feels downright anachronistic), there’s another movie whose influence on the story – particularly the ending – is perhaps even more obvious, but to say it basically gives it away.)

3.  Speaking of incredibly dark videogames, I am now fully caught up with The Walking Dead.  I don’t watch the TV show, but my wife is a big fan, and so we’re playing the game together – I drive, she makes the decisions.  Both episodes thus far are quite good – great writing, great voice acting, great art direction.  Tough choices.  And I love the touch at the end, where the game shows you how your decisions compare with everyone else who’s played.   It seems that Episode 1 was pretty even-handed, with the general public mostly split around 50/50 – Episode 2’s results, on the other hand, seemed to be pretty one-sided.  Curious to see how that’ll affect Episode 3’s beats.

4.  All this grisly murder requires an occasional cleansing of the palate, and to that end I am profoundly grateful for last week’s XBLA release of Zuma’s Revenge.  Nothing feels so refreshing after slaughtering thousands of virtual people quite like the matching of brightly colored spheres.  Similarly, I am very much looking forward to this week’s release of Tony Hawk Pro Skater HD.

5.  I’m not the Achievement Whore that I used to be, but I guess it’s worth noting that at some point last week I crossed 80,000.

6.  Finally, I just want to give Valve’s Steam Summer Sale a hearty “fuck you.”  I’ve bought too much already, and we’re not even a week into this thing:

  • SOL: Exodus
  • Legend of Grimrock
  • Saints Row the Third (which I’ve already finished on the 360 – but how could I pass it up for 75% off?)
  • Indie Bundle 2 (Botanicula, EYE, Universe Sandbox, Oil Rush, Splice)
  • Anno 2770

 

 

 

 

The Anticlimactic Return of the Subway Gamer

The thing about the new iPad is that, for all its awesome qualities, it’s not something I feel 100% OK about using on the subway.  First and foremost, there’s been lots of reports lately about iPad thefts in the subway system, and while I’m generally a very careful subway passenger, you can never be too careful.  Furthermore, my iPad is wi-fi only, which makes playing stuff like Draw Something or Words With Friends impossible.  Lastly, the new iPad is, well, not as portable as an iPhone; and so the act of making swiping gestures occupies more physical real estate and makes you look a little sillier, and tilting the thing is not a particularly subtle act, and so the basic thing to come away from this is that if you’re trying to not draw attention to yourself on the subway, don’t use your iPad to play games on it.

So, then, the gaming that I do with it is mostly spent either at home or during idle hours at work.  (Hours = 5 minute bursts.)  This change in venue is worthwhile, though – it means that I’m 100% focused on the game, rather than trying to also maintain my balance on a crowded train or what have you.  And any excuse I can get to gaze upon that retina display without being interrupted is something I’ll gladly accept.

Here, then, are some quick impressions of everything I’ve bought since I picked up the new iPad a few weeks ago, in chronological order of purchase.

Zuma’s Revenge HD – I’ve played this on the iPad and the iPhone, and it’s more or less ruined the iPhone version for me as a result.  Not that the iPhone version is bad, but the screen is so goddamned small in comparison, and I find it much harder to be accurate with my fat fingers flying all around the screen.  The game itself is still the same ol’ Zuma, so it’s familiar and colorful and fun, although I’m not that big a fan of the soundtrack or voices.  (iTunes)

Waking Mars – This had been getting some rave reviews, and so I felt compelled to pick it up, sight unseen.  I’ve not yet spent enough time with this one to have something noteworthy to say about it, but I’m flying to Chicago in a few weeks and this will be at the top of my to-do list.  (iTunes)

Azkend 2 HD – I was somewhat of a fan of the first one, and the promise of HD graphics made this an easy impulse purchase.  But I have to admit that I’m a little disappointed in this one, mostly because it’s really, really difficult – unfairly difficult, right off the bat.  It’s not a hard game to play conceptually, but some of the first few objectives are frustratingly difficult to achieve, mostly due to the unfairness of the random tile selection you’re given.  I’d stay away until a patch addresses this, although who knows if such a thing is even in the works.    (iTunes)

SpaceChem Mobile – See Waking Mars, above.  People had been talking about this game for what felt like eons, so I felt compelled to buy it.  People have also said that it’s the sort of game that can make you feel really stupid, and I’m inclined to agree, which is why I haven’t played more more than the tutorial, which left me just as confused as I was when I loaded it up.  (iTunes)

Draw Something  – Chances are pretty good that if you’re reading this, you probably already own this, so there’s not much for me to explain.  My favorite part of the game is being able to see both how people draw, and how people guess, in quasi-real time.  This has actually come in handy in terms of drawing clues – you can use that quasi-real time nature to “animate” your drawings, which is awesome to see.  (iTunes)

Angry Birds Space – See Draw Something, above.  I think I’d played all of the previous Angry Birds games to death, and didn’t really think there’s be much to offer in a new game, but it can’t be overstated enough how fucking brilliant  the new gravity mechanic is, and how devious  the resulting puzzles have become.  Speaking of overstating, this looks absolutely incredible on the iPad’s retina display.  (iTunes)

rComplex – Another in the “endless runner” genre, a genre that I’m quite fond of, actually, and while it’s got a rather nifty graphical look to it, I’m not really finding it all that interesting to play.  (iTunes)

The Hunger Games – Speaking of endless runners, this movie-tie-in was apparently co-designed by the guy behind Canabalt, so it’s not total crap.  That said, I haven’t found it particularly engaging, either, so, yeah.  It’s free, though!  (iTunes)

MotoHeroz / Bike Baron – Two totally different developers, but they both fill the Trials HD -shaped hole in my heart.  (Being that the sequel to Trials HD is arriving on Xbox Live in a few months, I’ll probably put these down in order to play the real thing.  But it’s nice to see other people making these sorts of motorcycle/platform games.  Motoheroz: (iTunes)   Bike Baron: (iTunes)

Hunters 2 – One for the upcoming plane ride, I think.  It seems to be some sort of turn-based strategy/RPG thing, which has its proper time and place in my life.  Looks pretty enough, though. (iTunes)

Swordigo – Super Mario meets Zelda, with ugly graphics but compelling gameplay.  I’ve had quite a bit of fun with this, although, yeah, it really could use a graphical upgrade.  (iTunes)

Fibble HD – So Crytek decided to make a casual iOS game that’s a weird hybrid between platforming, coin collecting and physics manipulation?  That also looks incredible?  OK!  (iTunes)

Madcoaster – Another endless runner, sort of, except with a roller coaster.  Takes some inspiration from Jetpack Joyride and Tiny Wings, too, in terms of its meta-game objectives (which help you upgrade your coaster, although to what practical effect is as yet a mystery to me).  (iTunes)

Rinth Island – I bought this mostly because it reminded me a little bit of the upcoming XBL platformer, Fez, which I am absolutely foaming at the mouth for.  This game isn’t quite at Fez’s level, but it’s still interesting and different from most other platformers I’ve played.  There are two different control schemes on offer, and both of them are kind of wonky, so your mileage may vary.  (iTunes)

Light the Flower – Chillingo’s latest reminds me a little bit of Helsing’s Fire, in that you’re manipulating beams of light in order to accomplish your goal.  In this case, you’re not vanquishing ghouls, but instead giving flowers much-needed light in order to grow.  Awww. (iTunes)

Chaos Rings 2 – I was kinda hoping that I’d have enough sense to not spend $20 on a turn-based JRPG that I didn’t even know if I’d like.  And yet, here we are.   These are the times we live in.  One for the plane, most likely. (iTunes)

In terms of other, non-gaming iPad apps, I’ve been enjoying the GarageBand app – which can do quite a lot more than I ever expected.  Zite is a really interesting newsreader that adapts its content to fit your preferences – it’s like a Tivo for your Google Reader.