the dummy

So I am a dumb-dumb.

I’ve been complaining for months now that I haven’t been able to get to any of the Witcher 3 DLC, because I started a New Game + and need to be at least level 60 in order to start the last episode, Hearts of Stone.  And even though I’d downloaded the newest installment yesterday morning before leaving for work, it didn’t appear to be available when I started my NG+ save.

So I decided to back out, close out, and see about starting a New Game from scratch.  And lo and behold, there’s an option to play just the DLC (as well as any non-main-storyline quests) as a level 32 character, with properly leveled equipment.

I could’ve been playing the DLC this whole time, in other words, except I didn’t realize it was an option.  Or maybe I did, but ignored it (and then forgot about it), figuring I’d want to get there on my own via NG+ and such.

Unlike other RPGs where I’d find myself attached to my specific character build, Geralt is such a well-defined character in his own right that it seems completely unnecessary to bring my previous hundreds of hours along with him for a stand-alone adventure.  I’m certainly not attached to any of my weaponry or armor, and I have to figure that the DLC content would drop new stuff soon enough anyway.

So, as I said before, I’m a dumb-dumb.  I’ll be playing the Hearts of Stone and Blood & Wine DLCs now, and that’s pretty much all there is to it.


I don’t write about music nearly enough on this blog, and so I’d be remiss if I didn’t point out my current front-runner for Album of the Year: King Gizzard and the Lizard Wizard’s ridiculously awesome “Nonagon Infinity”.  One of their songs had shown up in my Spotify Discovery playlist a few weeks back and I’d thought it pretty good, and for whatever reason I decided to give the rest of the album a listen, and NOW I CAN’T STOP.  Which is helpful, because the album is designed to be listened to on repeat – the last song leads directly into the opening seconds of the first song.  The whole thing kicks a tremendous amount of ass and now I’m finding myself falling down a garage-rock-psychedelic-prog rabbit hole; I’ll be listening to this and Thee Oh Sees for the next month, at least.



I’m about 2/3rds of the way through Justin Cronin’s “The City of Mirrors”, aka the final installment in the Passage trilogy, and it’s… hmm.  I’m enjoying it very much, though it’s paced a little too deliberately – there’s lots of short chapters with cliffhanger endings.  I appreciate that he’s trying to build momentum and tension, but it feels a little artificial to me.

On the other hand, it’s very interesting to see earlier events from the previous books told through different points of view – my favorite sequence in the entire trilogy, Amy’s visit to the zoo (from the first book), is now seen through Amy’s own POV, which adds an illuminating layer of intrigue to an already spectacular set-piece.  And there’s also a very long sequence detailing Subject Zero’s personal history, which contains some of the best pure writing in the whole series.

Obviously, if you’ve read the first two, you’re probably already reading this one.  I’ll be looking forward to talking it over with people once I finish.

preposterous architecture

First thing’s first:  regular readers of this blog know that I have a tendency to post somewhat irregularly.  Unfortunately, due to events beyond my control (i.e., my day job just moved to a new location and my computer monitor is now far more visible than it ever was at the old location), this is probably only going to get worse before it gets better.


I’ve been stressed out about the Goodreads challenge.  I am still 2 books ahead of schedule, but I don’t like only being 2 books ahead of schedule; there’s not a lot of breathing room.  But more to the point, I don’t like feeling like I need to read quickly just to hit some arbitrary number that I selected at the end of last year.

In any event, I finished David Means’ excellent and very trippy meta-Vietnam-memoir “Hystopia” this morning, which means I can now jump to “The City of Mirrors”, the just-released and final installment in Justin Cronin’s wonderful Passage trilogy.  I recently re-read the first two in order to get better prepared; I’d always adored the first book, but wasn’t quite as hot on the second.  After this re-read, though, I thought the 2nd book was much better – possibly because the first book was still fresh in my mind, and also possibly because I wasn’t rushing through the ending and so I found myself better able to follow what was happening.  I still think he’s better at writing about people than he is at constructing elaborate action set-pieces, and to that end the 2nd book is still problematic, but it’s still engaging.



As for games:  I’m finding myself having conflicting thoughts about Uncharted 4, the longer I stay away from it.  It’s tricky.  While I was playing it, I was thoroughly enraptured by it; the pacing is so fucking good and I always felt involved and invested in what was happening.  But now that it’s over, and I’ve read some more critical appraisals, I’m starting to wonder if it’s “THE BEST GAME EVER MADE.”  I certainly wouldn’t go quite as far as, say, David Shimomura’s disemboweling of it in Unwinnable, but there are some interesting points raised therein.

I had planned on replaying it, but as it happens, I’ve found myself more and more entranced by the new Doom.  It started off very slow, almost alarmingly slow – though I concede that this might’ve been because my initial hour or so was spent in that post-Uncharted 4 haze.  But it’s become quite enjoyable.

I don’t have the same relationship with Doom that most people do; I played the first few levels back in the day but I don’t think I ever beat it.   Same thing with Castle Wolfenstein.  The only games I had access to in those years, for whatever reason, were Duke Nukem 3D and then Quake 2.  I’m sure I bought the Xbox Arcade version of Doom, just to have it, but I don’t know that I did anything with it.

Point being, even in my limited experience, I’m familiar with the old Doom enough to recognize that this new Doom feels like it’s coming from the same place.  Certainly the movement feels similar.  The momentum through a combat arena feels the same – constant movement, jumping all over the place, nonstop action, and then a very pleasing break after that last kill, when the music calms down, and then you can begin to explore for hidden stuff (most of which I can’t find, even though I do look for it – even with my recon upgrades, I’m still missing things all the time).  It has the same confounding first-person platforming bits on preposterous architecture.   My first visit to Hell felt… well, not particularly hellish the way a more modern horror game might depict it, but it certainly felt like a Doom version of Hell should, which is appropriate.

I don’t give a shit about the narrative and, refreshingly, the game knows it.  It gives you just enough to point you in the right direction, but doesn’t overplay its hand; nobody’s playing this for the story.  (Which, again, is an interesting thing to experience after playing Uncharted 4, a game in which there are several different levels specifically dedicated to wandering around a person’s private residence, where every single item is part of a larger character study.)


So, yes:  it’s going to be quiet-ish around here for a little bit, until I can better figure out how to write without making it profoundly obvious that I’m not doing actual work-work.  Bear with me.

tidying up before a brief intermission

Just a note that I’m going to be pretty quiet this week, if I post here at all; the wife is going to be out of town, and so I’m going to be at home, working on music and hanging out with my kid and, yeah, probably just finishing up the various odds and ends in The Division.  If I post at all, it’s going to be elsewhere.*

Regarding The Division:  last week I wrote that I was struggling to stay motivated, and also that I will eventually need this game to end.  I kept assigning various goalposts to reach, just to give myself something to look forward to, and I’ve pretty much ticked off all the items on the to-do list:  I’ve seen where my office is supposed to be (as I expected, it bears absolutely no resemblance to the real thing); I hit level 30; I’m almost done with all the main story missions (I wiped out on the final boss in the final mission a few too many times last night, and it got too frustrating and the hour grew late, and so I turned it off).  All I plan to do now is to get all the wings in my main base up to 100%, which most likely means I just have to finish all the side missions and encounters (since I finished all of the main missions, save that last one).  I might screw around in the Dark Zone, too, but I don’t particularly care for PvP, which is not news to anyone.

I’m about halfway through Matt Ruff’s “Lovecraft Country“.  It’s got an interesting structure; it’s less of a novel and more of a connected set of short stories that are arranged in chronological order and contain the same characters, though each story is from a different POV.  With a title like Lovecraft Country, you’d expect there to be a fair amount of dreadful, otherworldly weirdness – and there certainly is, though it pales in comparison to the real, true horror that is American Racism.  I get far more terrified by that stuff than I do the occult business, and I suppose that’s because (a) the racism stuff is true, and feels very real, and as such (b) it works much better than the Lovecraftian stuff that exists within it.  Again – I’m only halfway through, and so I’m still not quite sure where it’s going.  But I’m enjoying it quite a bit.

Finally:  even though we bought the BluRay, we couldn’t help ourselves; and so, because our families were in town this weekend for our son’s 3rd birthday party, we watched the digital download version of Star Wars: The Force Awakens, and GODDAMN I will never get tired of that movie.  I don’t care that it’s basically A New Hope retold, because it’s done so goddamned well.  (And if you haven’t already seen this shot-for-shot comparison of Eps 4 and 7, well, you should fix that.)

EDIT:  I knew I was forgetting something:  I played that Final Fantasy XV demo this weekend, and… was it supposed to be totally underwhelming and janky and kinda shitty?  Because it was totally underwhelming and super-janky and definitely kinda shitty.

Also downloaded the Doom beta, and attempted to get into a match (which took about 10 minutes just to find a lobby), but then I remembered I don’t give a shit about multiplayer, and so I deleted it, and that’s that.


 

* I started a new, personal, private blog last week.  I’m not going out of my way to publicize it, though I suppose even mentioning it here is doing the exact opposite of not publicizing it, but, I mean, look: blogging is weird.  If you want to read it, contact me privately and I’ll email you an invitation; no hard feelings if you’re not interested, though.

 

friday lists: distraction edition

Games I Should Be Playing, Apparently, According to Twitter:

  1. Undertale, which is somehow already old news thanks to
  2. Stardew Valley.

To be fair to both of these games, it’s not their fault.  It’s mine.  I have a PC that’s barely holding itself together, and I’m also missing the part of my childhood that has any nostalgia for retro graphics and/or Harvest Moon.*   (This is also why I’m finding myself somewhat immune to the charms of the (currently free for PS+ members) Broforce.)

Games I’m Playing, Not Quite Begrudgingly, But Mostly Just Because They’re There:

  1. Far Cry Primal.  It’s not bad!  And while it’s more or less the same game as the last two, I find that I do prefer the emphasis on stealth.  And certainly ever since Elder Scrolls: Oblivion I’ve always found myself in open-world RPGs gathering plants obsessively, and it’s nice to finally have a real, legitimately important use of them.  Do I care about what I’m doing?  No, but that’s never really stopped me before, as far as Far Cry games go.  Will I finish the game?  Probably not, since The Division is coming next week.
  2. Train Conductor World, which just hit iOS this week and is the third (and best) iteration of the Train Conductor formula.  Also, I’ve been using it as a negotiating ploy with my son; if he stays in bed, he gets to play it on my iPad in the morning.  (He is obsessed with trains.)  (He is also getting somewhat better about staying in bed.)

Books I’m Currently Reading:

  1. A Constellation of Vital Phenomena, by Anthony Marra, which has been on my to-do list for a while.  The problem is, I’m not really in the mood for it right now; I do want to get to it, but I’m finding myself unwilling to stay with it.  So I’m putting it aside for the moment and instead I’m reading
  2. Songs of a Dead Dreamer / Grimscribe, by Thomas Ligotti, which is ABSOLUTELY my speed right now.  Why is my current speed that of super-creepy dread that gets under my skin and stays there all day?  I don’t know, but it’s what’s happening.  I’d previously read Ligotti’s Teatro Grottesco, which was similarly creepy and dreadful; I’m still in the beginning of this collection but I’m ready to say that it’s far superior already, for whatever that’s worth.

Things I’m Currently In Denial About:

  1. that there’s $11 in my checking account
  2. the Republican party
  3. that I’ve had Cookie Clicker running in my browser for two weeks
  4. that I’m still no closer to getting my album done, even though I’m taking off a week from work in early April with the specific purpose of finally finishing this goddamned thing
  5. the impending NJ Transit strike

(Normally I’m very much pro-union, and I hate Chris Christie with the fire of a thousand suns, and if Christie is the sort of shitbag who’s willing to fuck up the George Washington Bridge just out of spite, I have little to no faith that he’s going to be a reasonable negotiator at these talks.  That being said, have you ridden NJ Transit lately?  It’s a fucking joke.  The morning train has been overcrowded and inexplicably late all week this week, and Penn Station during the evening rush is the living embodiment of a panic attack, and I only wish it were possible for me to work from home.  It is literally impossible for me to work from home.)

 


* I know I’ve said this before, but if you’re just joining us for the first time, I went from the Atari 2600 to my younger brother’s Sega Genesis, and then only had cursory knowledge of the PS1, and my first console that I bought with my own money was the Dreamcast.  Actually, that’s not even true; the Dreamcast was a birthday gift from an ex-girlfriend.

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further adventures in sleeplessness

This post will be somewhat random.  I am tired.  The boy’s sleep habits are continuing to evolve and change; last night it took him about 45 minutes to stop getting out of bed, which is better than most nights, but then he climbed into our bed at around 2:00am, and he does not necessarily sleep lengthwise.  (Funnily enough, when our alarms went off at 6:00am and we turned our lights on, he very slowly climbed out of our bed and very sleepily walked back into his room and climbed back into his own bed.)

There is also a faint, weird smell in my office, hovering near my desk.  The engineers have been here all morning; nothing’s on fire, but it has that dusty heat smell, like a space heater kicking on after a long period of dormancy.  I am distracted.


 

I would love to offer up some insightful comments after playing bits of both Superhot and Far Cry Primal, but I can’t.  The above-mentioned issues with my kid’s bedtime are interfering with my evening free time, and by the time he does finally go to bed I’m usually too exhausted to do anything.  If I’m repeating myself, well, what can I say?  It is what it is.

Superhot is awesome, and I am also not very good at it.  I’ve tried playing it with the Steam controller (which is very, very bad), with mouse and keyboard (which is better), and with the good ol’ 360 gamepad (which is probably best), and I continue to get killed very quickly.  I am tempted to wait on it until the XB1 version comes out, which is supposedly coming in a few weeks; I’m wondering if perhaps my couch and big TV might at least make the experience more comfortable.

Far Cry Primal, on the other hand… well, it’s basically Far Cry 3 and 4, but in the Stone Age.  So it’s not exactly the same game – there are no guns, cars or gyrocopters, obviously, and you’re speaking in caveman gibberish – but in nearly every other respect it’s the same game I’ve played over the last 2-3 years.  I appreciate the novelty of the game’s setting, and the game looks fantastic… but I really don’t know if I care enough to keep pushing through.  It’s not like the game’s story is all that interesting, and in the meantime the game suffers from that ubiquitous Ubisoft-ness where the map is covered with so many different things to do that it’s nearly impossible to know what’s actually important.  Mostly I gather flowers and light bonfires.  I’m holding onto it for at least a few more weeks, because there’s nothing else on my radar until The Division, but I’m not feeling pulled toward it with any urgency.


 

I’m kinda racing through Foucault’s Pendulum, now, which I don’t like doing.  It’s a book that I still have very fond feelings for, but it’s also somewhat tedious in its digressions; I didn’t mind that so much in my previous readings, but for whatever reason I’m finding it tedious now.

I’m wondering if part of this feeling of urgency is tied to the Goodreads challenge.  I’m still 4 books ahead of schedule, but I don’t particularly like feeling rushed.  And I’m reluctant to read some of the longer books in my to-read list for that specific reason; I don’t want to get bogged down in something enormous if I start feeling like I’m falling behind.  I’m fully aware that this is a ridiculous, self-imposed neurosis; I don’t win a prize for beating the challenge.  That doesn’t stop me from succumbing to it.


Two good reads to recommend:

  1. Holly Green wrote an absolute stunner of a piece about Firewatch and unrequited love; I only wish I felt as strongly about the game itself as I do about this essay.
  2. John Biggs wrote a pretty great piece about writing 11,000 blog posts.  That essay is why I’m writing this particular post right now, even though I feel like I have very little to say.

I need to get back to the album.  I took a little break from thinking about it, and that break got extended thanks to the boy’s recent adventures in stretching out his bedtime boundaries, but honestly I could come up with a dozen more excuses (Trump!  Thinking about getting a new car!  My day job’s impending office move!) and none of them would change the simple and obvious fact that if I wanted to find time to write, I’d make the time to write.  Well, I need to make that time happen.  So I’m logging off now.

 

 

sleepless in suburbia

Before I begin, a word of warning:  I am tired.  This is a different tired from the usual exhaustion of a busy week at work and parental duties.  This is the tired that comes from our almost-3-year-old son, who now refuses to go to bed.  Since the day we brought him home from the hospital he’d always been a terrific sleeper, but for the last two nights he’s completely changed his ways.  We get him into his jimmy-jams, we brush his teeth, we read three books, we tuck him into bed, we turn on his night lights and his little sound machine, we turn off the light, we close the door… and then, 5 seconds later, he tear-asses out of bed, opens the door, and looks at us, giggling.  We lead him back to bed, tuck him in wordlessly, close the door.  He gets up.  Last night this went from 8:00 until around 9:30.  In the grand scheme of things, that isn’t terrible; we’ve had friends whose children refused to sleep, and to his credit our son does eventually conk out.  But it is exhausting, especially since my wife and I are both a little under the weather, and we both have stuff to do after he goes to sleep.

So, yeah; between Henry’s late night antics and the barrage of work-related stuff, there’s been (a) little opportunity to write, and (b) not much of an opportunity to gather topics to write about.  But I’m gonna do my best here.

1.  I started and finished Firewatch last weekend.  I’ve read a number of illuminating and insightful pieces about it (Brendan Keogh, Emily Short, Ed Smith, among others), which have helped me piece together my own opinion about it, though I’m still not 100% sure I know what I want to say about it.  It feels less like a “walking simulator” and rather very much like an interactive short story, with wonderful dialogue and terrific voice casting.  And of course, given that the player character’s name is Henry (as is my son’s), I felt even more connected to him than I otherwise would have.

All this being said, there’s a part of me that feels somewhat disconnected from it; that all the decision-making I did in the conversation trees didn’t necessarily matter.  While Henry and Delilah have their own crosses to bear and work through, the larger story of Firewatch is about something else, and so at the end of the game I felt a little hollow.  (Maybe now I understand why everybody was so up in arms about the original ending to Mass Effect 3; you can feel a bit like the rug got pulled out from under you when 180+ hours worth of choice-making feels like it ultimately doesn’t matter all that much.)

The ending – such as it is – is bittersweet, and I suppose it’s the right way to end this sort of story.  But it also makes it somewhat difficult to return to, I think.

2.  I played about an hour’s worth of The Division beta on Xbox One last night, and I’m hoping to play it again on the PS4 tonight (just to compare/contrast, in terms of graphics).  My original impression of The Division upon its E3 reveal was that (a) I’m growing tired of this type of apocalyptic scenario, (b) it was very pretty and there’s simply no way it’s going to end up looking like that at retail, and (c) I don’t know if I need to play this.  But then, just a few weeks ago, it was revealed to be an RPG, and now that I’ve gotten my hands on it, it’s now become something I’m very, very interested in.

Making a Tom Clancys’ game an RPG is a very interesting decision, as far as these things go.  While all the Clancys’ games have had some very “game-y” aspects to them, there’s an additional level of abstraction that happens when you’re playing an RPG; leveling up, adding perks, comparing weapon pickups, etc.  You don’t necessarily notice this in the moment-to-moment gunplay (which, actually, reminded me a great deal of Mass Effect, come to think of it), but you can’t help but confront it after each battle when you’re running around looting corpses and lockboxes.  Any attempt at gritty realism and immersion kinda sails out the window when bright green columns of loot start glowing on the ground.  This is not necessarily a bad thing, mind you; if anything, I’m all for it.

The problem, though, is that the writing – at least in the beta’s abbreviated levels – is kinda terrible.  I don’t know if it’s Destiny-level terrible, but it’s certainly not Bioware, or even Bethesda.  Maybe terrible is too strong a word; basically, I didn’t really care why I was doing what I was doing, and I was content to simply follow the arrow to my destination.  The game also, sadly, features the classic Ubisoft trademark of having over-complicated controls; after an hour, I still couldn’t reliably get my grenades equipped and ready.  This is a third-person cover-based shooter, Ubisoft; most of us know how these games are supposed to feel in our hands, and it’s simply bizarre that Ubi feels compelled to arbitrarily change the formula to make it twice as complicated as it needs to be.

Still, I’m intrigued, if only because I’ve got nothing else on my gaming plate at the moment.  Tonight I test the PS4 version, and then I’ll run some sort of poll to figure out which of my gaming friends are picking it up, and on which system.  That said, I played what I played solo, and it wasn’t necessarily that lonely an experience; I think it’ll be more fun in co-op, obviously, but what isn’t?

3. I’ve finished a few books since my last post.

  • The Lost Time Accidents” – I loved this book, even if some of the more scientific stuff flew over my head.  Marvelously written, fantastically drawn characters, a pure pleasure to read from cover to cover.
  • Childhood’s End” – Apparently they’re making a TV show out of this?  Interesting, though I’ve got no desire to watch it.  I’ve actually read very little Arthur C. Clarke – until this one, I think I’d only read “Rendezvous With Rama“, and even though I’ve watched “2001” a bazillion times it’s not quite the same thing.  In any event – I can certainly understand why this is considered an all-time classic sci-fi book, and it’s remarkable to see how close Clarke was to imagining current technology from the 1950s.
  • Sudden Death” – OK, I haven’t technically finished this one, but it’s very short, and I’ll probably finish it by Monday.  I don’t have any idea how to describe this one, but it’s certainly very readable.

Hey, I managed to poop out 1000+ words!  Even if none of them have any thought behind them.  Have a wonderful weekend, everybody, and may you all get some sleep.

 

Good books! Good games! Good times!

1. I’m only about a third of the way into John Wray’s “The Lost Time Accidents“, but let me say this: if the rest of the book is just half as brilliant as what I’ve already been through, it’ll still be one of the best books I’ll have read in 2016.  I’m reluctant to discuss anything so far, if only because I clearly have so much more to get through, but MAN – this is a great, great book.  What a great feeling it is to be incredibly excited for something and then have it be just as good, if not better, than one had hoped.

2.  I played through the first day of Firewatch last night.  It’s quite something, I’ll say that; the prologue, a text-driven series of events that sets up your character’s motivation for taking the park ranger job, is far more emotionally heavy than I was prepared for.  I’m thinking I might wait for the much-needed frame-rate patch to land before I continue.  The frame-rate hitching isn’t necessarily a deal-breaker, but given that the game is so beautiful and the atmosphere is so intoxicating, I’d rather experience it without being unnecessarily distracted.

3.  Also played through a little bit of Klaus, a very stylish 2D platformer that uses the PS4’s touch screen to great effect.  I can see that this one is going to break my brain in short order.

4.  Also, for some reason, I’ve been playing through the Batman: Arkham Knight Season of Infamy DLC, which is far better than any of the side-story stuff that had previously been released.  It’s short, but it’s well-written and visually striking, and there’s some pretty heavy-duty stuff that happens along the way.

I thought I’d had enough for a #5; I guess I didn’t.

weekend recap: everywhere but here

In years past, the wife and I would go all-out for the Superbowl; we’d set up a big spread (even if nobody was coming over), we’d get drunk, we’d feel like crap and then Monday morning we’d be hungover and gross.  Not so, this year!  The secret to not feeling like shit on the Monday after the Superbowl is to (a) not give a shit about the Superbowl, and (b) go to bed mid-way through the 3rd quarter.  This gives you a much smaller window of opportunity to injure yourself with onion dip and/or scotch.

OK, let’s run this weekend down:

1. I am still itching to play XCOM 2, but I will have to wait until I either get a new PC, or a console version is released.  I know I said this last week, but even when I got home on Friday I was still curious, and so I ran some benchmarking tools and found that my PC simply can’t run it; it’s not even a question of running it slowly, but rather my graphics card can’t even meet the minimum requirements.  I’ve been debating whether or not to get a gaming PC for a long time now, or maybe just a Steam Machine.  I’m still not sure if XCOM2 is the game that makes me pull the trigger, especially since I already know that I’ll never be good enough at it to finish it.  But that doesn’t stop me from wanting it, anyway.

2. All things considered, I’ve barely touched anything gaming related over the last few days.  The weekend was busy; toddler birthday party at a bounce-house in Brooklyn on Saturday, and then a trip up to Grammo’s house for her birthday yesterday.  My son didn’t nap, even if he did a lot of running around.  This is why we went to bed early.  We did watch the first hour or so of Spectre, if only to experience the new surround sound system in its proper context – and, yeah, it sounds pretty great – but that was about it.  Tomorrow, of course, is the release day for both Unravel and Firewatch; the reviews for Unravel have been fairly positive, but since I already bought it I might as well play it.  (I showed it to my son yesterday for a few minutes; he loved making Yarny jump.)  I’m very curious about Firewatch; can’t wait to get my hands on that one.

3. I finished Christopher Buckley’s The Relic Master on Saturday; the best way to describe it is “Umberto Eco-lite”.  It’s an entertaining yarn about a relic hunter in the mid 1500s, sent to steal Jesus’ burial shroud, and features a whole bunch of famous people from the period; it’s clearly very well researched in terms of getting period detail correct, and yet is also pleasingly modern in its dialogue; ultimately, though, the book is somewhat forgettable.  I am now in book purgatory until tomorrow.

Tomorrow night is the NY Game Awards, and it would figure that it’s going to be ridiculously amazing while I can’t be there.  Wyclef Jean is presenting; Joshua Cohen (who wrote “Book of Numbers“, among others) is presenting; a whole slew of other fun people are going to be presenting.  Ah well; ‘burb life strikes again.  I’ll be checking it out on Twitch.

Tonight, though, I’m meeting with my old buddy / label guy to talk about the album, next steps, release date, etc.  (I feel weird talking about this stuff here; but if not here, where?)  I am optimistic that I can get this thing out the door by Spring.

surrounded

1. Achievement Unlocked:  we have a surround-sound system in our living room.  We don’t have to worry about annoying our downstairs neighbors, because the downstairs is still our house.  I’ve been wanting some sort of surround-sound thing for maybe 20 years, and now I have one.  Have I actually watched anything with it turned on?  No, not yet – we just got everything hooked up yesterday.  But it does work with Bluetooth and so I’ve been able to listen to rough drafts of my album with it via my phone, and that’s awesome, so, there’s that.  (As for what we got, we got this, which was in an Amazon Gold Box deal a little while ago for around $180.)

2. Books: the best part about not posting frequently is that when I do, I can suddenly recap a whole bunch of stuff instead of just one thing at a time.  I have finished Cixin Liu’s “The Dark Forest”, which moved the trilogy along in some very interesting and intriguing ways, and this morning I finished Samantha Hunt’s “Mr. Splitfoot”, which is a rather eerie and unsettling ghost story (and whose biggest reveal sent literally chills all over my body, on the train, which would’ve been even more awkward had I not been bundled up).  I’m about to start Christopher Buckley’s “The Relic Master”, which I’d heard good things about; I’m really mostly just treading water until John Wray’s “The Lost Time Accidents” comes out next week.  I don’t know why I’m so excited for that one, but I’ve been looking forward to it for many months now.

3.  Games:  I think I’m done with the Lego games.  I may have already said this.  I had to take a sick day yesterday and I ended up finishing the campaign for the newest one, Lego Marvel Avengers, and I’m fully OD’d on both Lego and Marvel, which is not a great feeling at all.  This game feels particularly uninspired in nearly every respect; if you’d never seen the movies, you’d have no idea what’s going on – but if you’d never seen the movies, why would you even be playing this?  The voice acting is mostly taken from the movies, except each line reading feels strangely sleepy and deadened in its delivery; the action is relentlessly tedious, endless waves of enemies descending out of nowhere, for no particular reason except to pad everything out.  Plenty of bugs.  A whole bunch of puzzles that do not explain themselves at all, which is all the more frustrating because the game does go out of its way to explain the dumbest shit in agonizing unskippable camera swoops.  I know, I know – I’m 40 years old, I’m at least 25 years past the target demographic, etc.  This doesn’t stop a shitty game from being a shitty game.  Remind me that I said all of this when Lego: Star Wars: The Force Awakens comes out in a few months.

That’s it and that’s all.

where did monday go

1. I feel like I’ve been out of the general loop of things for a few days now; my son was sick for most of last week, and I stayed home with him twice, and between that and having yesterday off, I’ve simply lost track of time and space.  And all I can offer in response is a quote from one of the more haunting tracks on Blackstar:  “Where the fuck did Monday go?”

2.  I don’t like abandoning books; there’s something about the act of giving up that makes me feel guilty in ways that I don’t feel with regards to music, movies, games.  But I gave up on Paula Hawkins’ “Girl On The Train” over the weekend (for reasons I’m still struggling to articulate), and the only reason why I haven’t yet given up on China Mieville’s new novella “This Census Taker” is because it’s very very short, and I could probably finish it on the evening commute.  (I’m very hit or miss with respect to China Mieville – I’ve given several of his books a try and the only one I finished was “The City and the City”; there’s something about his prose that makes my scalp itch, I have to read and re-read every sentence 4 or 5 times because I don’t know what the fuck he’s talking about.)

3. Work continues (at a glacially slow pace) on the new album.  I need time to finish lyrics, but I don’t have the time; and when I do carve out the time, I don’t have the inspiration.  Even now, when work is somewhat slow, I’m simply not feeling it.  I’m tempted to sign up for this year’s RPM Challenge just as a way to kick myself in the ass and finish what I started last year.  I do have some friends who have been politely kicking me in the ass, too, but I think I need to stare a deadline in the face and deal with it head-on.

4.  Oh, but distractions continue to haunt me.  For example, the new iOS game, “Swapperoo“, which is maybe the best and most novel use of the match-3 template since Bejeweled.  I’m helplessly addicted and I’m just hoping that’s because it’s brand-new, and that I won’t be playing this until 3 in the morning for the next month.

5.  Some movies of note:  the wife and I finally saw “Ex Machina” over the weekend, and WHOA.  Absolutely fantastic; terrific screenplay, great cast (and it was especially neat to see Domhnall Gleeson and Oscar Isaac together in a non-Star Wars context), hauntingly evocative cinematography, incredible soundtrack (co-written by Geoff Barrow, of Portishead fame).  I’m a little troubled by an element of the plot that I’d rather not discuss unless we’re OK talking about spoilers, and I’m not sure that too many people who’ve read this have seen it, so maybe we’ll talk about that in the comments.  But man.  GO SEE THIS MOVIE.  It’s free on Amazon Prime, if you have that, and it’s totally worth it.

And the wife and I also finally got to see the new Star Wars together; it was my second time, her third.  It’s arguably even better the second time, now that I wasn’t distracted by my foreknowledge of spoilers and such.  I think Rey is the best, and I can not fucking wait for Episode 8.