the fall release calendar

1. I keep waffling on how personal I can allow myself to get on this blog.  But since other social media avenues are closed to me at the present moment, and since it’s been at least a week since I last posted, I might as well explain – I’m on some new head meds, and even though it’s only been a week, I seem to be doing rather well.  So that’s good!  It’s not necessarily an easy thing to admit, but I don’t want to create the impression that I am somehow ashamed of taking prescription medication for depression or anxiety; the quality of my life was not good, for a long time, and it seems to be getting better, and that’s the most important thing.

2.  I am nearly halfway through Nathan Hill’s “The Nix”, and it is amazing.  I’d read reviews that compared the author to both DFW, DeLillo and Pynchon, and so I bought the book almost immediately, like some sort of reflex had just been triggered.  I suppose I can see a bit of that comparison – there are occasional passages in which Hill articulates a particularly neurotic train of thought that covers every conceivable base, in much the same way that Wallace did in “Infinite Jest”, but beyond that the book is very much its own thing.  And while I’m only halfway through, it’s certainly one of the best books I’ve read this year.

3.  I found myself listening to Jane’s Addiction’s “Up The Beach” not too long ago, and I decided to declare it the best opening song on an album post-1985.  (Why 1985?  I don’t know, but I knew that going back farther would make any discussion impossible to reconcile.)  I started a thread on Facebook about it, and got some other very worthwhile candidates, and so I’ve created a Spotify playlist with most of the suggestions that cropped up.  This is by no means definitive (nor is it sequenced in any particular order beyond where they appeared in the original discussion thread), and it is obviously a bit too white-guy heavy, and so if you’ve got further recommendations, by all means send ’em my way.

 

4. I’ve been trying to finish most of the games I play this year, but I decided to give up on finishing Deus Ex: Mankind Divided.  This is mostly due to the fact that I was right near the end of the game and I was suddenly asked to make a choice, and I realized that not only did I not care about either of the options presented to me, but that I had literally no idea what the hell was going on.  I’d been content to find sneaky and non-lethal ways to infiltrate buildings and do whatever task needed to be done, and had stopped paying attention to the why at some arbitrary point that was, I realized, too far back to return from.  There are a lot of interesting critical analyses of why DE:MD’s story is fucked up and/or irresponsible and/or bad and/or misses an opportunity to take current political issues and do something interesting with them, but I never got anywhere close to seeing the game’s story in that sort of detail.  I instead found myself focused on the mechanics, because that was the thing that was enjoyable; the story was never particularly engaging, and then by the time I realized that the story mattered, it was too late.

5.  We are about to enter the fall release schedule, which means shit’s gonna start getting real.  I’d already bought the ultimate edition of Forza Horizon 3, which means I get to start playing it tomorrow.  (Possibly tonight at midnight?  If I’m awake?)  But I’m not sure there are any must-plays that are grabbing my attention more forcefully than others.  I mean, I’ve got a bunch of these upcoming games in my rental queue, and I did pre-order Gears 4, but I’m not quivering with anticipation.  Maybe it’s the meds?

I did stop myself from ordering the Bioshock remasters; I still might get them, but I’m waiting for a Digital Foundry verdict first.  I’m currently replaying Batman: Arkham Knight on Xbox One, because (a) cheevos and (b) procrastination.  That game still holds up, though I can say definitively that the PS4 version looks better.  If that matters.

Anyway, as far as the schedule is concerned, Kotaku posted a release calendar; my personal picks are in bold.

September 23

  • Deus Ex: Mankind Divided System Rift | PC, PS4, Xbox One | Story DLC

September 27

  • FIFA 17 | PC, PS3, PS4, Xbox 360, Xbox One | Sports
  • X-COM 2 | PS4, Xbox One | Strategy
  • Forza Horizon 3 | PC, Xbox One | Driving
  • Dead Rising 2 HD | PS4, Xbox One | Action Adventure
  • Sonic Boom: Fire & Ice | 3DS | Platformer
  • LEGO Dimensions Wave 6 | PS3, PS4, Xbox 360, Xbox One, Wii U | Action Adventure
  • Darkest Dungeon | PS4, Vita | Dungeon Crawler

September 30

  • Yo-Kai Watch 2: Bony Spirits | 3DS | RPG
  • Yo-Kai Watch 2: Fleshy Souls | 3DS | RPG

October 4

  • Warhammer End Times: Vermintide | PS4, Xbox One | Action Adventure

October 7

  • Paper Mario: Color Splash | Wii U | Action Adventure
  • Mafia III | PC, PS4, Xbox One | Action Adventure
  • Five Nights At Freddy’s: Sister Location | PC | Horror

October 10

  • 100ft Robot Golf | PS4, PS4 VR | Robot Sports

October 11

  • Gears of War 4 | PC, Xbox One | Third-Person Shooter
  • Dragon Quest Builders | PS4 | Action RPG, Sandbox
  • WWE 2K17 | PC, PS3, PS4, Xbox 360, Xbox One | Sports
  • Metal Gear Solid V: The Definitive Experience | PS4, Xbox One | Action Adventure
  • Rise of the Tomb Raider | PS4 | Action Adventure
  • Rise of the Tomb Raider Blood Ties/Lara’s Nightmare | PC, Xbox One | DLC
  • Duke Nukem 3D 30th Anniversary World Tour | PC, PS4, Xbox One | Memories

October 13

  • PlayStation VR | PS4 | Hardware  [I will obviously need to read some reviews and/or determine if I need to upgrade my OG PS4 to the Slim or the Pro before plunking down any money on this.  People appear to be having cathartic, out-of-body experiences with Rez Infinite, though, and who am I to say no to something like that?]
  • Batman: Arkham VR | PS4 VR | Action Adventure
  • PlayStation VR Worlds | PS4 VR | Action
  • Battlezone | PS4 VR | Action
  • Harmonix Music VR | PS4 VR | Music
  • Hustle Kings | PS4 VR | Pool
  • Rez Infinite | PS4 VR | Music Action
  • Shadow Warrior 2 | PC | First-Person Shooter

October 16

  • Skylanders Imaginators | PS3, PS4, Xbox 360, Xbox One, Wii U | Action Adventure

October 18

  • Batman: Return To Arkham | PS4, Xbox One | Action Adventure
  • Lego Harry Potter Collection | PS4 | Action Adventure

October 21

  • Battlefield 1 | PC, PS4, Xbox One | Horse Simulator
  • Sid Meier’s Civilization VI | PC | Strategy

October 25

  • Dark Souls III: Ashes Of Ariandel | PC, PS4, Xbox One | DLC

October 27

  • Just Dance 2017 | PS3, PS4, Xbox 360, Xbox One, Wii, Wii U | Dancing
  • Dragon Ball Xenoverse 2 | PC, PS4, Xbox One | Fighting
  • World of Final Fantasy | PS4, Vita | RPG
  • Harvest Moon: Skytree Village | 3DS | Simulation

October 28

  • Titanfall 2 | PC, PS4, Xbox One | Third-Person Shooter
  • The Elder Scrolls V: Skyrim Special Edition | PC, PS4, Xbox One | RPG

November 1

  • Shantae: Half-Genie Hero | PC, PS4, Xbox One, Wii U, Vita | 2D Platformer

November 4

  • Call of Duty: Infinite Warfare | PC, PS4, Xbox One | First-Person Shooter
  • Mario Party Star Rush | 3DS | Party

November 7

  • Lego Dimensions Wave 7 | PS3, PS4, Xbox 360, Xbox One, Wii U | Action Adventure

November 10

  • PlayStation 4 Pro | PS4 | Hardware

November 11

  • NES Mini | Nintendo | Retro Console
  • Dishonored 2 | PC, PS4, Xbox One | Action Adventure

November 15

  • Watch Dogs 2 | PC, PS4, Xbox One | Action Adventure
  • Road Rage | PS4, Xbox One | Racing
  • Assassin’s Creed: The Ezio Collection | PS4, Xbox One | Action Adventure

November 18

  • Pokémon Sun | 3DS | RPG
  • Pokémon Moon | 3DS | RPG
  • Killing Floor 2 | PC, PS4 | Survival Shooter

November 29

  • Final Fantasy XV | PS4, Xbox One | RPG
  • Star Trek Bridge Crew VR | Oculus, Vive | Simulation

December 1

  • Syberia 3 | PC | Adventure

December 2

  • Gravity Rush 2 | PS4 | Action Adventure
  • Steep | PC, PS4, Xbox One | Extreme Sports
  • Super Mario Maker 3DS | 3DS | Mario Maker

December 6

  • The Last Guardian | PS4 | Action Adventure
  • Star Trek Bridge Crew VR | PS4 VR | Simulation
  • Dead Rising 4 | Xbox One | Action Adventure

Midweek Meanderings: Witcher v Fallout, Picross Praise

(Props to my buddy Greg for helping me find a temporary alternative to Random Ramblings.)

1. My future as a professional games journalist is, obviously, going nowhere.  So I’m grateful that Patrick Klepek keeps saying what I’m thinking, and saying it much better than I can – in this case, about how The Witcher 3 has ruined Bethesda RPGs for us both.  As he notes, I think the biggest reason why I couldn’t get into Fallout 4 – a game I’d been anticipating like crazy, a game I was so excited about I spent an extra $50 or whatever for the special Pip-Boy edition, which I’ve used exactly once – was because Witcher 3 raised the bar for open-world RPGs so incredibly high that FO4 was doomed to be a disappointment from the get-go.  Fallout 4 doesn’t feel particularly different from Skyrim or Fallout 3 or anything – nor does it even look that different, for that matter – and it suffers for it, I think.  I never felt the pull to just go in a random direction and explore the way I did in previous Bethesda games, and I think it’s because, for whatever reason, Fallout 4 felt particularly uninspired.  The whole thing looks and feels very last-gen – which is not necessarily a bad thing, given how much I adore Fallout 3 and Oblivion – but I couldn’t help wanting something new and fresh.  Bethesda owns iD, right?  Shouldn’t it be able to use their graphics tech?

2. I am reminded, yet again, that I need to get back to Witcher 3 and finish Blood and Wine.

3. OK, so have I mentioned yet that Picross 3D – Round Two is one of my favorite games of the year?  I have only two complaints, and neither of them are necessarily the game’s fault:

  • I’m about 180 puzzles into it, and I’m playing on the hardest difficulty, and I’m usually able to finish every puzzle with 1 error at most.  And that 1 error is, 99.9999% of the time, because I hit the wrong button, not because I made a mistake in deduction.
  • The 3DS is murder on the wrists after more than 20 minutes, especially when lying down in bed.

Other than that, it’s easily in my top 3 for GOTY.

4. For the bulk of this current console generation, my platform of choice has been the PS4.  As I’ve mentioned, however, I’ve been hoping to crack 100K on the ol’ Achievements by year’s end, and so I’ve been mostly playing Xbox One games of late.  And I must say – while it’s true that multi-platform games look better on the PS4, I really like the Xbox One experience.  For starters – the Elite controller is, bar none, the best controller I’ve ever used.  The Xbox One’s interface is so much more enjoyable to navigate – sure, the store could use some work, and neither of the two consoles has quite figured out the ideal way to look at your cloud-stored games – but, by and large, I’ve really enjoyed using the Xbox One over the last few weeks.

Remind me of this paragraph when the PS4 Pro comes out in a few weeks, by the way.  I don’t have an HDR-enabled 4K TV, nor do I have any inclination towards getting one at this particular moment in time, so there’s literally no reason why I should get the PS4 Pro beyond having a marginally better experience with PSVR (assuming that PSVR is worth picking up in the first place); and so if Microsoft’s upcoming Scorpio console is as amazing as they’re touting it to be, I kinda feel like that’s the upgrade I should continue saving for.

5. My 3-year-old has started being interested in games.  And I’ve been struggling to figure out what to let him play that he could actually make sense of.  I bought Minecraft: Xbox One edition because I figure that’s an inevitability, and he liked chopping down trees and such, though he can’t figure out the controls.  So I’m opening up the floor here:  are there any good games for 3-year-olds with super-simple control schemes, where he wouldn’t necessarily need my help in terms of moving around?  Is 3 too young to expect that sort of thing?  Do I have to buy a Nintendo console?

Random Ramblings, Thursday edition

Today’s song of the day:

It’s been a while, so let’s get caught up.

1. The more I think about it, the more underwhelmed I am by Sony’s reveal of the PS4 Pro.  Let’s leave aside the total lack of anything regarding PSVR – nothing I saw yesterday compelled me to upgrade my current PS4; if anything, I’d rather spend that money on upgrading my PS4’s hard drive.  I mean, if I want to get the most out of the PS4 Pro, I’d need a 4K TV (which I don’t have), and I’d also need to make sure that it supports HDR (which, apparently, not all 4K TVs do).  Fundamentally, the content simply isn’t there yet to necessitate the upgrade, and while HDR is certainly intriguing I’m not sure it’s essential – and in any event, my OG PS4 is getting the HDR upgrade next week anyway.  If I have to shell out money for a console upgrade at this point – and I’m nto sure I do – I’m leaning heavily towards next year’s Microsoft Scorpio.

2. I’ve successfully completed my Goodreads challenge, and am now currently at 37 books finished for the year.  I don’t have a secondary number to hit; I’d rather just take my time and enjoy what I read from here on out.  I’m also probably not going to participate next year; it’s an extra layer of stress that I definitely don’t need, and as far as record-keeping is concerned I’m already tracking what I read in a GoogleDoc, because I’m ridiculous.

2a. My end-of-year “Favorite Sentences of 2016” post might end up being on the short side of things; while I’ve enjoyed a lot of what I’ve read, I haven’t found myself highlighting a lot of beautiful phrases.  To wit: I just finished reading Ted Chiangs’ “Stories Of Your Life and Others”, a rather remarkable collection of speculative science-fiction-ish stories (mostly because the title story is the source of the upcoming film “Arrival“, which I very much want to see); each story is incredibly fascinating and certainly very well written, but I never found myself lingering over a particularly affecting phrase.  This is not an indictment of the book at all, but rather just something I’ve noticed in terms of my own reading.  I think it’s fair to say that in order to meet my Goodreads Challenge number, I opted to read shorter books with heavy genre trappings, and while those kinds of books are highly enjoyable, they don’t necessarily feature poetic prose.

3. I’ve hit something of a wall with respect to Deus Ex: Mankind Divided, and I’m not sure if I’m going to stick with it.  There’s a sudden difficulty spike at my current stage of the game – all of Prague is on lockdown, which makes getting around town incredibly difficult, at least in terms of my current character build – and I’m so far removed from the narrative’s motivations that I’m tempted to call it a day.  While I do enjoy some of the gameplay loops – i.e., enter an area, scout out hidden pathways, sneak around, hack stuff, get out without being seen – I’m struggling to stay invested in the story, which is just this side of Kojima-esque silliness.

4. On the flipside, I am thoroughly addicted to Picross 3D: Round 2, which is the first thing I’ve used my 3DS for in maybe 2 years.  It is a little strange that you’re not actually solving the puzzle on the 3D screen – that is, in fact, what I’d been hoping to do – but whatever; I love it anyway.  Solving a puzzle feels like sculpting a figure out of marble, in much the same way that playing Rock Band feels like playing music – it’s not 1:1, obviously, but it produces the same creative euphoria.  I worry that if I continue to bring my 3DS to work, I will get fired.

5. I’ve also been playing some indie games on XB1, as I continue in my quest to hit 100K.  I finished Valley, which I don’t really know how to talk about – there are parts of it that are wondrously exhilarating, and other parts that are a bit of a slog, and the ending – such as it is – felt a bit underwhelming.  I’m also about halfway through The Turing Test, a first-person puzzler not unlike Portal or The Talos Principle; the narrative is a bit clumsy in its execution but the puzzles themselves are satisfying to solve (at the moment, at least).


I’m continuing to feel somewhat withdrawn and hermit-like – this is something I’m working on, privately – so please bear with me if it gets even more quiet around here than usual.

The First Few Hours: Deus Ex Mankind Divided

Current Status:  Let’s say about 5-6 hours.  I’ve done 3 or 4 main missions, 2-3 side missions.  I am attempting to play as stealthily and non-lethally as possible; in other words, I’m mostly just crawling through ducts.

I have some conflicting thoughts about  Deus Ex: Mankind Divided, but first I need to provide some context.

I have vague memories of playing the first Deus Ex game on my roommate’s PC.  I know I finished it, because I remember using a walkthrough in order to see all the endings (I also remember printing the walkthrough out at work and having it be this absolutely gigantic document); I remember certain levels better than others (i.e., the Statue of Liberty); I mostly remember the feeling of intense intimidation.  Deus Ex was billed as “the thinking man’s shooter/RPG”, which to me really just meant that it was incredibly complicated to learn how to play; you couldn’t simply WASD your way through a level.  And I dimly recall hearing that there were multiple ways to approach each objective, though I’m pretty sure I just killed everybody I saw, because the stealth controls were complicated and I always got spotted without knowing why or how.

I played Invisible War on console, and made it about 2/3rds of the way through before getting stuck.  All I remember about that game were its obscenely long loading times (which felt very much at odds with the relative smallness of each new zone) and that I had a little bit more success playing stealthily, though – again – I got stuck towards the end because I was pinned between some massive robot enemies and I had almost nothing useful in my inventory that could help me get un-stuck.

I played and finished Human Revolution, and enjoyed it (for the most part).  I was glad to see the franchise revived and treated not simply as a cash cow, but as an attempt to modernize the gameplay and keep it relevant.  The ending(s) were junk and the boss fights were awful, but I did enjoy sneaking around.

So, then: I am coming to this new game with the casual familiarity of someone who’s played the previous games but can’t necessarily remember if there’s any relationship between JC Denton and Adam Jensen; who is aware of the storied history of the franchise (or, rather, the high regard of the first game) but who isn’t necessarily going into this one with high expectations; and mostly as someone who desperately needed a palate cleansing after the existential, solipsistic despair of No Man’s Sky.

To that end, I am of two minds regarding Mankind Divided at this early stage of the game:

I do not feel that it’s necessary to have played any other DE game in order to enjoy this one; but I also feel that it’s ABSOLUTELY necessary to have played at least one other DE game in order to know what’s possible in this one.

If I’m being honest, most of what I know about how to play this current DE is from my previous experience, coupled with what I’ve read in pre-release previews and final-release reviews about the game. The game itself is not particularly explicit in letting you know how much freedom you have.  The tutorial level is heavily combat-focused, and while it teaches you about non-lethal takedowns and certain stealth mechanics, it doesn’t necessarily do the best job of showing you that you can sneak through vents and bypass rooms of enemies entirely, and that it’s often more beneficial to do it that way.  More to the point, I get the sense that there’s an expectation of the player to already know this stuff, and that the tutorial is mostly there to acclimate you to the controls, rather than the game’s philosophy.

And I should also point out here that by the phrase “game’s philosophy” I’m talking about the thought process that guides each individual player through their own individual gameplay experience, rather than the game’s narrative.  Because as far as the story goes, I mean, whatever.  Mankind Divided‘s plot is convoluted and ridiculous and the main takeaway so far is that Jensen acts like he’s auditioning to be in a Kojima Metal Gear Solid game.*

Which is not to say that I’m not enjoying myself.  I’m making my own fun.  At this early stage in the game, I’m largely avoiding the main storyline and simply exploring this future vision of Prague, which reminds me an awful lot of Half-Life 2‘s City 17.  Any time I see a vent cover, I open it and sneak around just to see where it takes me, because invariably it leads me to a secret stash of something worthwhile and at the very least I get a few XP points.  Any time I see a locked door, regardless of where I am, I immediately hack the shit out of it or I start looking for an alternate route in, because there’s almost always an alternate route, whether it’s a structural weakness in an adjacent wall, or even just hopping out onto a window ledge and sneaking in that way (you will learn, if you choose to, that while people might have complicated locks on their doors, their windows are almost always unlocked).

The world is super janky in that regard.  Half a dozen people might be milling about in front of a coffee shop, and they do not react at all to me opening up a manhole cover and jumping into the sewer.  Then again, considering how many people hang out in the sewer, I guess they wouldn’t necessarily be surprised.  It is unclear why there are so many people hanging out in the sewer, for that matter – there’s obviously some sort of conflict going on that’s making the citizenry uneasy, but I’m not entirely sure why they’re hanging out belowground.

The only other thing I can offer is that… I kinda wish I was playing this on PS4.  I think I’d mentioned last week that I’m aiming to break 100K in Achievements by the end of the year, and so I’m choosing to play most of the rest of the year’s multi-console releases on the XB1 in order to make that happen.  The XB1 experience is largely OK, though there’s a bit of slowdown here and there and I know the PS4 version would look a bit crisper and cleaner.  (Facial animation and lip-syncing are awful, though, and I hear that’s the case across all three platforms.)  Nothing about the XB1 version makes it unplayable, of course; but it’s clear that it’s bringing up the rear in terms of smoothness and fidelity.

More to come later this week.


* I would ordinarily link here to my Unwinnable essay about MGSV, but I don’t think it’s online.  I’ll see what I can do about that.  In the meantime, it’s available in issue 70/71.

Random Ramblings: Wednesday Edition

Sometimes I sit down at my computer and open up a blank post and just sit there staring at the screen, hoping something pops into my head.  And then other times I’ll be doing something else and 600 different ideas start showing up and I have to stop whatever it is I’m doing so that I can write them down.  This doesn’t mean that any of these ideas are interesting, of course, but I’d rather write something down than nothing.  (This is how I tend to write lyrics these days, also, which is why it’s taken me over a year to work on this album, and even after all this time I’m still not where I want to be on that front.  But that’s another story.)

Anyway: last night I headed down to the basement to decompress and play something that wasn’t No Man’s Sky, and my brain went bananas.

My train of thought went something like this:

– It’s 8:30pm; the kid’s asleep, the wife is upstairs.   My rental copy of Deus Ex probably won’t show up until Thursday, but I really want to play it now.  But it’s 40GB+… even if I bought it, I still wouldn’t be able to play it until tomorrow night.  Maybe it’s a good thing that my poor impulse control and need for instant gratification has been trumped by my slow internet.

– So, then, let me get back into that Witcher 3 DLC that I’d put down a few months ago.  Oh, wait, shit, it’s been a few months and my hands are still used to No Man’s Sky‘s control scheme.  How do I play this game again?  And is this a thing that’s going to keep happening as I continue to get older, that I forget how to play games with complicated-ish controls?

– The difference between No Man’s Sky and The Witcher 3 in terms of how they handle their open world exploration could not be more different.

– I still adore The Witcher 3 – it’s one of my favorite games of all time, probably – but it’s not the sort of game that I can just dip in and out of.  I feel like I need to set aside a full day without interruptions in order to play it the way I’d like.

– Shit, I’m not enjoying Witcher 3 as much as I’d like.  Let me switch gears.  Do I want to restart Fallout 4, which is something I’ve had in the back of my mind for a few weeks?  Is it even worth it, considering the influx of new stuff that’s about to land?  Can I allow myself to get into it, considering that I’d originally thought it one of the most disappointing games I’d ever played?  Or is it simply that Witcher 3 has completely ruined Bethesda’s RPGs for me?

– I’m gonna go back to No Man’s Sky.  Oh, shit, here’s a kick-ass ship that I can actually afford!  Hey, all right.  Whoops, it’s 11:30pm!  I should probably go to sleep.

* * *

Nathan Grayson’s piece over at Kotaku story about “The Guy With The Lowest Possible Rank In Overwatch” is wonderful.

“What I found was that the people in the 40s were much more willing to try and still work together because these are probably people like me who are winning some but losing more,” Brown said. “Then when I got into the 30s, I was starting to see people who still have vague hope.”

Overwatch’s season one skill rating system was never intended to be a straightforward progression. Through hard work and diligence, you could slowly, painstakingly gain a fraction of a rank, but if you lost even a couple times in a row, you’d almost certainly take a nasty spill down the skill rating ladder. Ultimately, the system was meant to balance out. You were supposed to move up and down within a general ballpark of numbers. Blizzard didn’t do a super great job of making that apparent, though. As Brown observed, that led to players with chips on their shoulders and burning mounds of salt in their hearts.

“In the mid-30s, I met the angriest people in the world,” Brown said. “It’s somewhere in that mid-30s and upper 20s [area], these are just the angriest people in the world. They think they should be doing better and they’re really not good enough, or these are just people stuck on really bad streaks.”

* * *

Confession: I thought I’d gotten over it, but apparently I miss Achievements.  Especially since it appears I’m within striking distance of 100K.  I could almost certainly break 100K this year if I played all multi-platform games on XB1 (or at least the ones where I wouldn’t necessarily notice a graphical downgrade – like South Park).

I wish the major outlets would go back to including console comparisons in their reviews the way they used to in previous generations – or even at the beginning of this one; I feel like I can’t make an informed decision until Digital Foundry does their analysis, and they almost never have one out before the release day of a significant title.  (i.e., Deus Ex.)

* * *

I have given up on my 2nd book so far this year.  The first was “Girl On The Train”, and now I’m adding “A Brave Man Seven Storeys Tall”.  I’m not sure if my being 1 book away from completing my Goodreads challenge has anything to do with it, but I ran out of patience far earlier than usual.  I’m willing to put up with an awful lot of pretension, but this was too much.

 

 

No Man’s Blues

The new Deus Ex comes out this week and let me tell you, I don’t think I’ve looked forward to having something new to play in a really long time, even if it’s something I’m only marginally interested in as that new Deus Ex game.  No Man’s Sky is starting to break me down.

I don’t talk about myself much in this blog.  I mean, not really.  I write in the first person nearly exclusively and the word “I” shows up at least a dozen times in every entry, but that doesn’t necessarily mean I’m speaking my innermost thoughts and feelings.  I write here because I like talking about games and I don’t really know that many people that I can talk about them with outside of one or two close friends.

Well, let me rephrase that, since I’m apparently in the mood for being brutally honest: I have, one way or the other, removed myself from the possibility of having those conversations in real life and online.  It’s one thing to have social anxiety (which I do, and which I take medication for, though I’m still not quite where I want to be); it’s quite another when that anxiety of human interaction starts to bleed into my internet life (which is starting to happen more and more often).  And. as I mentioned last week, my availability to be present on the internet is now, due to forces far beyond my control, dramatically lower than it’s been in maybe 20 years.*

To put it another way: I’m 40 years old and I feel like I’ve forgotten how to talk to people.  Even with my friends, I feel like I can’t put words together.  Or I’ll say something and it totally comes out wrong.  Or I’ll try to reach out to someone that I thought I was friends with and I get total silence in return, and while total silence can be interpreted in any number of ways, I almost always tend to lean towards the most depressing interpretation.

I bring this up because, as I said at the top – I don’t think I can play No Man’s Sky any more.  I don’t care about reaching the “end”, as it were, if it means I’m simply continuing to do the same 5-6 actions I am currently doing for another 10-20 hours.  The game is becoming heartbreaking in its soul-crushing loneliness.  And it’s not just that my interactions with the game’s NPCs are meaningless.

My biggest question with respect to NMS after all this time is:  why?  Why is this universe so absurdly big?  What do we as players get out of this incomprehensible vastness that we couldn’t have gotten out of a more hand-crafted experience?

Furthermore – why do we have to be online, if we can’t interact with each other?  Last night I found myself on someone else’s path, which may or may not mean I’m starting to get close to the center; I presume that if we all started at the same distance from the center, eventually we’d have to cross paths.  But even though someone else was there before me, it’s not like there was any connection made.  I saw no traces of this random person (they didn’t re-name the galaxy or land on any planets) and it’s doubtful that I ever would.  I initially thought it would be neat to be able to cross paths like this, but it’s utterly meaningless in a game where one could stay on the same planet for 20 hours without needing to move on.

I find myself sinking into a depressive mood as my time in the game progresses.  I don’t really know what I’m doing anymore.  The vastness of the universe is no longer awe-inspiring, but is instead becoming oppressive and intimidating.  I land on a planet, destroy its resources, take photos (that nobody will ever see) of animals (that nobody will ever see) to gain a miniscule amount of currency that can’t begin to help me afford the things I’d want to buy.  I see no other traces of anyone or anything beyond the same 5 or 6 pre-fab outposts that I see on every other planet.

I don’t know what awaits me at the center of the galaxy, but at this point I’d settle for a hug.

And so this is, probably, the point where I should say goodbye to this game.  Maybe I’ll pick it back up after a few content patches arrive; or maybe I’ll just let it be.

[There’s been quite a lot of good writing about NMS, much of which has been curated here.  I’d particularly like to single out Brendan Keogh’s piece, which I thought was fantastic.]

 


* Short of getting a new job, and I’m not going to start looking for a new job just so that I can screw around on Facebook during idle hours.

The (Possibly) Final Few Hours: No Man’s Sky

I very nearly beat No Man’s Sky last night, except for one stupid thing I did 20+ hours ago.

Let me back up for a sec, though.  Firstly, don’t necessarily take my completion time as an average: I was specifically on the Atlas questline, which supposedly gets you to the center much more quickly than the regular way; secondly, I did finally upgrade my warp drive, which makes a huge difference when it comes to warping – I was jumping 4-5 star systems at a time, rather than just 1.  And honestly, at this point, I kinda just want to wrap things up and see what happens; there’s not enough meat here to keep me satiated, and meanwhile there’s still that Witcher 3: Blood & Wine DLC I keep meaning to finish.

So, then:  if you were to look at any NMS guides right now, one of the first things they’ll tell you is don’t sell your Atlas Stones, no matter what – doesn’t matter if you need the inventory space OR the copious amounts of money.  As you might imagine, then, my particular problem is that when I started playing the game, this wasn’t common knowledge.  I needed money and saw that a Stone was selling for something absolutely absurd on the Galactic Trade market, and so I went for it.

You need 10 Atlas Stones to get the Atlas ending; I currently have 9.

I’m in a bit of a dilemma, in other words.  I don’t want to start over from scratch.  I’m not particularly interested in farming 2M units’ worth of materials in order to buy a Stone off the market – and I don’t even know if my current star system’s market is even selling them.  And I’m very reluctant to leave this system until I can resolve this situation, as I’m not sure if I’ll run into any more Atlas Waypoints – and I foolishly forgot to rename the system so that I could easily find it again if I got too far ahead.

So the way I see it, I’ve got two viable choices.  I can either use that item-duping glitch and get myself the 10th stone as soon as possible (i.e., before they patch it out), or… I sell all 9 stones and buy myself the sweetest ship I can find, and continue on my merry way through the galaxy… doing the exact same shit I’ve already been doing since I started.  I’m not necessarily in favor of using glitches and exploits, but in this specific case I can’t help but feel like it’s the right answer, since I didn’t know I was supposed to hold on to them when I first got one.  And, well… I’m starting to get a little bored.  I don’t really know what else there is for me to do beyond getting all my “Journey Milestones” up to level 10 – and as it currently stands, I’m mostly there on that score anyway.

I should also admit that I looked at the 10 Atlas Stones ending on YouTube – just because I needed to know if it was worth it.  I’m not going to spoil it here, but I will say this:  if the ending I saw is indeed the real ending (since it might’ve been filmed pre-Day One Patch), then HOLY SHIT what a colossally stupid waste of time this has been.

I don’t mean to sound so angry.  The game’s ambition is staggering to behold and I certainly don’t regret my purchase, even if I’m ultimately disappointed in my experience – the lethal combination of infinite monotony and incessant crashing would do that to anyone.  And I can certainly see Hello Games patching in a whole mess of interesting content down the line, and I’d be legitimately curious to see what they have to offer.  I’d love to see some hand-crafted planets with some new questlines; or, at least, some new variations in the planet-forming algorithms.  The game doesn’t take up that much space on my PS4, anyway, so it’s not like I’m going to delete it.

But I do wish that there was a bit more there, there.

image

here / not here

1. [cross-posting from my secret blog, but bear with me]

So every once in a while I get overwhelmed by whatever it is that overwhelms me about people, and so I publicly announce that I’m taking a Facebook hiatus, and each time I do the hiatus never lasts, and I feel like a hypocrite.  I’ll hit the “post” button announcing my farewell, and then I’ll be lurking on FB within 20 minutes of my initial post.  I acknowledge that this is ridiculous.

However: as I may or may not have mentioned, my day job has instituted these new draconian internet firewalls, and so not only can I not use my work PC to access my personal email, but I’m also completely shut out of Facebook.

And this means that, if I do want to use Facebook during normal business hours, I have to use my iPhone.  And the iPhone FB experience is a fucking dumpster fire.  It doesn’t matter how many times I ask it to stay in chronological order; it straight-up refuses to work in the way that I want it to.  Which means I invariably always miss something.  And since a lot of the reason why I used to spend so much time on FB is that weird “fear of missing out”, I kinda have no choice but to confront that particular fear head-on.

And so the oft-threatened hiatus is actually starting to stick.  I don’t really check it all that frequently any more, because I know the experience will suck when I do, and there’s nothing I can do to fix something that refuses to stay fixed.

Instead, I’m now on Twitter like a motherfucker.  (@couchshouts, if you didn’t already know.  If you knew me as @jervonyc, that account is long dormant.)  My twitter account is mostly political retweets and announcements of blog posts, so, you know, keep your expectations in check.

At least WordPress still works – for the time being, at least.  I don’t expect this to last forever, either, but there’s nothing I can do about that now.

2. We are all agreed that Portal 2 is one of the best games ever made, yes?  Yes, of course.  It was recently made backward-compatible on the ol’ Xbox One, which is great news, because I very much like that game and would like to continue to play it.  Especially the online co-op mode, because that mode is SUPER AWESOME and it’s been a long time since the last time I played it and I’ve forgotten all the solutions.  HOWEVAH, the online co-op doesn’t seem to work anymore?  Possibly?  I’d like some external confirmation about this, actually, because me and my buddy tried to do a bit of the co-op campaign over the weekend and we couldn’t keep a session together for more than 10 minutes.  ALSO, Portal 2’s online interface, as designed and intended for the 360, does not work at all with respect to the XB1, which is a bit of a problem.

tl,dr version: remaster Portal 1 and 2 for next-gen consoles and, hey, why not include Portal 3 while you’re at it.

3. I was feeling pretty good about No Man’s sky again, especially in light of yesterday’s post.  So last night I fired up the game, struggled to find the one element I was looking for in order to complete my super-mega warp drive for about 90 minutes, and then the game crashed. Again.  So, yeah.  Maybe I’ll keep that one on the shelf until the next patch.

 

The Next Few Hours: No Man’s Sky

I’m in a weird place with respect to No Man’s Sky.  There’s been an ongoing critical discussion with respect to what NMS actually is, and how the reality of what NMS presents may or may not conflict with what people wanted NMS to be, and whether the hype that NMS generated was warranted (even if, from my point of view, the “hype” was mostly about people’s self-generated expectations based on the very vague statements that Hello Games was willing to impart), and that’s a fine discussion to have.  But the reality is that, well, I spent $60 on this thing and I’m trying to figure out how to have fun with it.

I am not terribly attracted to truly open sandboxes.  Minecraft, as the most obvious example, has never been my cup of tea; I was always the sort of kid who followed the build instructions that came with my Lego sets, and so I always felt a bit at sea without a guiding hand pointing me in some sort of direction. Even the Hitman franchise is somewhat impenetrable, if only because I never feel like I have enough of an opportunity to improvise before everything falls apart.

NMS is a bit more guided than I originally thought, though it wasn’t until I had a quasi-epiphany about how to play it that I figured it out.  We’ve always been told that our primary goal is to get to the center of the galaxy.  And I’ve read enough stuff online that strongly urges you to follow the Atlas questline in order to get there more quickly that I’ve opted to go that route (even though those Atlas stones are killing my ability to properly manage my inventory – would it be too much to ask for some sort of Village Chest analog, where I could safely store the stuff I wanted to keep and it would automatically be available at each space station?  I suspect, actually, that it might).

But even those two arrows are still a bit too open-ended – getting to the center of the galaxy could very well take years unless I pay proper attention to what I’m doing.  And so, to that end, I’ve decided that each play session will be devoted to accomplishing one specific task.  Last night I wanted to finally buy a new ship.  So first I decided to suck it up and fully discover each of this particular planet’s species, which netted me a cool 325,000.  I then mined the hell out of as much expensive shit as I could find (keeping the starred inventory items at the Galactic Trade Portals in the back of my mind), and eventually I happened to find a ship at a spaceport that (a) represented a decent inventory upgrade (22 slots, up from 19), (b) had better built-in upgrades than my current ship (more effective shields and cannons), and (c) hit my price range.  This took about 2 hours or so, and now I’m feeling like I accomplished something.

Tonight’s goal is to upgrade my warp drive, which means I need to farm certain specific elements and buy a Dynamic Resonator or whatever it’s called (I do have the recipe to craft it, but in terms of managing inventory space I’d rather just have it already so I can mine the other stuff).  And once I do that, I’ll be able to push a bit farther along each time I enter warp.

(I’ve read some hints as to how to get better versions of those Atlas Passes; I may try to do that, too, since apparently the v3 passes open up doors that contain warp materials.)

So I’ve managed to turn the unstructured chaos into something manageable and do-able, and so that’s something.  The problem is that I don’t know how much longer I’ll find it interesting.

The bummer with respect to such a gigantic universe as NMS is that I can’t really tell you about any exciting adventures I’ve had.  If I were to describe my average session, it would almost certainly sound a lot like yours.  There’s no real possibilities for emergent narratives to form, because there’s almost nothing to interact with.  The creatures all look a bit different but they don’t necessarily do anything particularly interesting; the sentinels either attack you or they ignore you; sometimes there will be space battles, but you won’t necessarily reap any rewards if you didn’t have any open inventory space on your ship before you got started.  Unlike The Witcher or the Elder Scrolls games, there’s not much of a reason to explore neat-looking caves, because aside from mining materials there’s nothing to find.  The algorithm that created this universe is certainly impressive, but nothing feels hand-crafted.

In a way, though, NMS also reminds me of what I’d hoped there’d be more of in Destiny, which had a much smaller universe that I only saw tiny portions of, and which provided almost no incentive to venture off the beaten path.  Perhaps it’s just because a lot of NMS’s UI feels like a straight-up clone.

I remain intrigued, and I suppose I’m glad there’s something of a lull in the release window at the moment.  I do not know if I’ll make to the end.

The First Few Hours: No Man’s Sky

Current Status:  I probably should’ve written this down – I think I’m about 10 hours in, approximately 10 systems visited.  I’m on my 3rd ship, my first exosuit is maxed out in terms of inventory slots, and my gun/multi-tool is built for mining, not for combat, which has proven to be somewhat of a problem of late (I’ll get to this in a bit).

Like most people, I had no idea what No Man’s Sky was going to be.  And now that I’ve spent some time with it, it turns out that it is more or less exactly what I’d hoped it might be, which is a more in-depth version of the free-form exploration bits of the first Mass Effect.

Now, look: I knew that the free-form stuff in ME1 was dumb as hell, but I did it anyway; I visited every goddamned planet and finished every goddamned thing there was to do, because it made for decent XP.  And I also did it because I felt that I understood what Bioware was attempting to do, and I gave it the benefit of the doubt on that score because I loved everything else, and ultimately I also knew that it would only take 30-45 minutes per planet.

NMS is a different beast entirely.

The size of this game cannot be overstated.  Which is hilarious, because the game’s size has been the single-biggest selling point since it was first announced.  But I truly couldn’t comprehend just how big the game is until I realized that each individual planet is bigger than every other open-world game ever made, times x10000.  And considering that there are 18,446,744,073,709,551,616 planets, well, you get the idea.

This being said, the game’s size can be overwhelming – and a bit frustrating.  As an example, let’s say you forget to stock up on plutonium before you land in the middle of an unexplored planet.  And then, after you finish whatever task you set out to do, you realize you can’t take off because not only are you out of plutonium, but there’s no plutonium to be found within a literal 5-minute walk in any direction – which is especially daunting considering how slow your default movement speed is;  well, at that moment, you can be tempted to junk the whole thing, delete your save file, and start over from scratch.

There are also some technical issues that have been frustrating, to say the least.  I crashed to the PS4’s dashboard at least 4 times yesterday, even after deleting and re-installing twice.  The game does do a somewhat decent job at checkpointing, but sometimes it crashes at very unfortunate moments – like after a 10-minute jaunt to find language stones.

Speaking of technical issues, my current task may possibly be bugged – or simply impossible.  I’ve veered off the main path and am following some Atlas quests – I really want to open up all those locked doors – and my current task is to find something in an abandoned building.  The building in question is about 50m underwater, and – like the other Abandoned Buildings I’ve run across – there’s no obvious way to enter them.  And if I need to blow something up in order to gain access, well, I’m totally screwed because I focused my multi-tool on mining as opposed to combat/explosives, and while I’ve discovered dozens of multi-tool blueprints, I haven’t come across a new multi-tool with upgraded slots in hours, which means I have no idea what to do.  Similarly, I’ve entered more than a few star systems that have Distress Signals in outer space, but I have no idea what to do when I find them; there’s nothing attached to the signal icon, and hitting L3 to search/locate brings up nothing.

Nonetheless, I am compelled by the overall experience.  I’ve long expressed a desire to explore strange new worlds at my own pace and with a more-or-less pacifist bent, and that’s literally what this game is.  I’m maybe not as crazy about the constant mining/survival aspect of the game, but it’s usually not that big a deal – there’s almost always something lying about that will fix whatever is breaking down.

The game’s rhythms, while repetitive, are enjoyable.  And every once in a while I happen to discover something unexpected, and those moments are really fun and rewarding.  The game’s mysteries are tantalizing, but I’m also just enjoying the scenery; I’m not necessarily worried about getting to the end as much as I am simply getting better stuff and hoping that something cool is around the corner.

And, well, that’s the thing, isn’t it:  there are so many corners.