[Note: this post may be a bit rambly and incoherent; I’ve got a bad head cold and I’m working under maybe an hour of unrestful sleep (though I also did eventually have one of the most hilariously frustrating dreams I’ve ever had). I did make it into work for some reason, though, so if this post does get rambly, it may also get distracted.]
Things to talk about today:
- Had to put Dishonored down due to a weird, game-breaking bug. May take the opportunity to start over from scratch.
- Gave up on Resident Evil 6.
- Spent some quality time with XCOM Enemy Unknown.
- The difference between bad video games and bad movies.
1. I was finally starting to get into Dishonored‘s groove. At first I was incredibly intimidated by it (as I sort of am with most stealth games), as I wanted to try to be as stealthy as possible and not kill anyone, but I kept accidentally screwing up and suddenly finding myself in sword fights (that I often lost). After a while, though, I decided that if the object of the game is to have fun, and if the game does in fact give you options for killing people in spectacular ways in addition to making it easier to sneak around, then, dammit, I was going to play it however the hell I wanted to. To wit: mostly stealthy, but if push came to shove, then dudes were getting shivved. No muss, no fuss. And so everything was going great. I was around 45 minutes into the third mission, doing a sidequest for Slackjaw who was going to help me gain entry into the Cat Parlor (or whatever it’s called). I completed Slackjaw’s quest, and was on my way to head back to his distillery to turn it in, when the game suddenly told me I’d failed the quest, and even though none of his men were trying to kill me, he certainly was. I didn’t understand what I’d done wrong. Tried re-loading several times, tried entering stealthily as opposed to waltzing right in – but no matter how I entered the zone, as soon as I’d crossed some invisible barrier, the game decided I’d failed. This was very, very frustrating (as you might imagine), and since I didn’t see any solution (beyond waiting for a patch), I decided to take it out of the 360’s tray and leave it alone for a little while. Some quick googling revealed that a lot of people are having the same problem – not everyone, but enough for me to feel like it’s not just my own peculiar problem. That being said, since I don’t know when the patch is coming (if indeed it’s coming at all), I might just take the opportunity to start over from scratch, now that I actually know what I’m doing. (I’m still terrible at the melee combat, but I’m much better now at stealth.)
2. In my annoyance at having to put Dishonored to the side, I decided to give Resident Evil 6 one last concerted push before sending it back. To that end, I played a little bit more of Jake’s questline – his is the most action-oriented, he runs quickly, and it’s not so methodical as the other two. Started running into weird problems early on, though, where Jake would only pick up certain objects. In a game like RE6 where ammo is always scarce, it is INCREDIBLY FRUSTRATING when you’re completely out of ammunition and there’s 3 boxes RIGHT IN FRONT OF YOU that for whatever reason the game won’t let you pick up. (And not just that it wouldn’t register a button press – it seemed to imply that I couldn’t carry any more, which was the exact opposite of my problem.) Now, between the Dishonored bug and this apparent bug, and the fact that my 360’s been making some loud noises when I start it up, I started wondering if there was a larger issue at work, even though I don’t know how a hardware issue would affect lines of code on a disc. Still, though, I continued to push on until HOLY SHIT THE SAME ENEMY THAT I’VE BEEN FIGHTING FOR THE ENTIRE GAME SHOWED UP AGAIN. When even your poorly-written characters are incredulous about the shit that’s happening to them, to the point where they actually say out loud how goddamned ridiculous it is that they have to keep fighting the same monster over and over again, MAYBE IT’S TIME TO DO SOMETHING ELSE.
3. So, what with Dishonored’s unfortunate glitch, and RE6’s bullshit, and the aforementioned loud noises that my 360’s been making lately, I decided to go back to my PC and spend some time with XCOM Enemy Unknown, which had been getting short shrift of late. I am very pleased to report that unlike some games I could mention, XCOM actually works as advertised. And even on the easiest difficulty setting, it is still challenging – there’s nothing more terrifying than moving your guys into what you think is appropriate cover, only to have a bunch of thin men show up and move to your un-covered flank, blasting you into smithereens. I lost one of my best soldiers in such a manner, as it happens, and while I exacted a swift and merciless revenge on his killers, I’m still a little bummed about it. That this feeling is the game’s intention is what makes the game special, and that it’s executed so well is what makes it remarkable.
4. The wife and I re-watched Prometheus this weekend. We’d seen it in the theater, and I can’t speak for my wife but I found it to be one of the most disappointing movie experiences I’d ever had. Part of this is certainly because my own expectations were sky-high – those trailers looked absolutely amazing, and I was very much looking forward to what was appearing to be a well-made, hard science fiction / horror movie. Instead, what I got was an exquisitely photographed piece of shit, with plot holes larger than the actual movie, stock characters that were loathsome when they weren’t being mind-bogglingly stupid, and Guy Pearce in some of the worst old-man makeup in cinema history. I am not surprised (but still disappointed) to report that it’s even worse upon a second viewing. Frankly, it was the sort of terrible that is normally associated with video game storytelling – indeed, one might make an apt comparison here to Resident Evil 6, another highly-anticipated game that ended up being a piece of shit in part because of its awful approach to narrative. At least with Prometheus, the movie ends, eventually, thankfully, and I never felt like it was my fault that it was so terrible; it’s not like I could ever get better at watching it. Whereas with RE6, I’m sure I could get better at shooting enemies, even if the game is maddeningly inconsistent at telling me if I’m doing any damage; I could also scour every nook and cranny of every level in order to find hidden skill point packages, and then replay every level over and over again to find those same skill point packages, and then eventually have enough points so that I can level up my characters with more powerful weaponry, higher ammunition counts, better defensive skills, etc. This, in turn, might make the combat a little less dreary (if only because I could get through it a lot faster). The game’s narrative problems, though; that’s not something I can improve with skill points.
Categories: weekend recap