>This post is a few days old already (which means it’s ancient history) but it’s a very fascinating read about architecture in videogames – specifically, where the bad guys live. Evil Lair: On the Architecture of the Enemy in Videogame Worlds

>The Vitals: 8-9 hours, level 16. I’ve always kinda enjoyed hack-and-slash RPGs; they’re relatively mindless but if the combat is satisfying and the environments are interesting it’s pretty easy to find that a few hours have mysteriously vanished, and dealing with loot is a fun, diverting meta-game in and of itself. For my money, Baldur’s …

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