more FC3 prattle; some amateur rumination on game design

I’m having one of those days where I’m super-stressed out because of work and I’d like nothing more than to sink some quality brain-time into a post, but I’m having trouble thinking of anything to talk about other than “ZOMG Far Cry 3 is amazing.”

I sunk a fair amount of time in it last night –

  • first, taking care of some busywork (i.e., doing some Path of the Hunter missions in order to max out certain crafting paths – I can’t remember all the ones I’ve finished, but I know as of last night I’ve at least got the biggest wallet, the biggest syringe kit and maybe the biggest ammo pouch, which were the 3 most important things on my to-do list);
  • second, trying a few of the assassination missions (which are a bit contrived and probably not something I’ll keep pursuing – I haven’t found any tangible rewards beyond money and XP, unlike the Hunting missions which are the only ways to get certain crafting material);
  • third, getting distracted from the first and second tasks above by checking out some happened-upon ruins and picking up some relics (which aren’t necessarily all that rewarding, either, but these ruins scratch that Skyrim itch of pure exploration for exploration’s sake, which is something I’ll get to in a bit); and then
  • finally, diving into some actual story missions.  I’ve posted some screenshots from those missions below – I’m not sure if they constitute spoilers, since there aren’t any map locations or enemies, but they do show places that you can’t see on the actual island.  I’m close to the end of Chapter 5 – Buck’s sent me on something of a treasure hunt.

Buck (the character) is a disgusting, vile human being (who’s acted phenomenally well, by the way), and I certainly hope he gets what’s coming to him at the end of this particular mission arc, but these missions are among the most fun I’ve had in the game.  You’re off in these hidden underground ruins, looking for a mystical object; you’ll start off by doing some relatively painless first-person platforming, then you’ll encounter a group of enemies who are trying to open a locked door; you’ll dispatch those enemies, open the door they couldn’t unlock… and then it’s just you and these places, no enemies in sight (save for a few snakes and komodo dragons here and there), exploring without consequence, free from external pressure.  Even if the ruins themselves are extremely linear, and even if the “puzzles” barely qualify to be identified as such, it’s still a rush.  (They feel like extremely simplified (but gorgeous) versions of the catacombs in Assassin’s Creed Brotherhood, now that I think about it.)

I love that this stuff is in the game.  I love that while this is a big-budget, AAA first person shooter, that the game has the balls to take the shooting out of the equation entirely (even if it can’t remove your guns from your field of vision, as in the screenshots above).  I love that just as much as how much I love how truly dynamic this world actually is – how you can spend 10 minutes silently sneaking around an outpost, tagging enemies, plotting your attack, only to have a fucking grizzly bear run into camp and maul everything to death.

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In my post the other day I attempted to make the case that there’s too much killing in games.  Or, rather – that most games require the elimination of enemies (whether by gunfire, swordplay, magic, jumping on a turtle’s head, etc.) in order to achieve a win-state; that this has become, more or less, the default concept in contemporary game design.   There are certainly notable examples where this is not the case (PortalJourney, and Fez come to mind), but those examples are few and far between, and they certainly don’t sell nearly as well.   

After that post, I had an enlightening Twitter conversation with @WGP_Josh, and we hypothesized about how awesome a combat-free Tomb Raider or Uncharted would be.  I’m guessing that a lot of  game designers – well, rather, game publishers – are frightened by the silence of pure exploration, and so they feel that it’s necessary that in between the truly free-form stuff like puzzle solving and narrative development there’s gotta be a lot of BANG and BOOM and rag-doll physics and basically anything that can justify a multiplayer suite.

I’ve been thinking about this problem ever since.  I know nothing about game design, and so I have no idea what comes first – the narrative?  the art?  the main character?  the marketing budget?  the gameplay hook?  the desired player experience?   I feel, in my gut, that those last two are probably the most important, but I truly don’t know.

If I were to design a game, I think I’d probably focus on that last bit – the desired player experience – and then try to figure out what sort of action the player would have to do in order to best achieve that experience.*  But I’d also want to make sure there was a compelling reason for the player to want to continue, and so I’d develop some sort of narrative thrust, however basic, to keep the player engaged.   Weirdly, I think art and sound come last in this equation.  I mean, I’m a graphics whore through and through, and I’d want my game to look and sound great, but I do think you need to keep the player engaged first by making sure the game’s primary action is compelling.

And here’s where the problem lies.  What is that primary action?  What is the hook?  What is the way from Point A to Point B – even if it’s the player, not the level designer, who ultimately determines that path?  Judging from the vast majority of the games that have been released over the last 10 years, it seems that the easiest answer is “combat.”  When those games then actually focus on the combat and make sure it’s something special in and of itself – i.e., Bulletstorm, the Rocksteady Batman games, even (dare I say) Gears of War – well, that works.  But then there’s something like Portal, which removes combat from the game completely, and yet is still incredibly gripping and absorbing and engaging.

I sincerely hope that someday I can find out the answers to these questions first-hand.

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Also: check out this amazing behind-the-scenes piece about Double Fine from Polygon.  And this interesting piece from Chris Dahlen over at Unwinnable about the undeserved anonymity of game design.

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*And when I think about my favorite games of the last 10 years, and I think about my favorite bits in each of those games, I realize that they all have several things in common.  And then I really start thinking about learning how to code.

moving past murder

I’m in the beginning stages of working on the 2012 GOTY post, which is normally a fun and exciting thing to work on.  This year’s edition is a bit tougher to put together than years past, though; it wasn’t a particularly strong year, for one thing, and I’ve been hard-pressed to find one title standing head and shoulders above the rest.  My top 10 feels very flimsy to me – I’ve tried several different orders and none of them feel right.  In previous years, there’d at least be a clear top 3-5 to choose from, with the bottom of the order eventually settling into place.  Right now, I’ve maybe got a clear top 2, but I haven’t even finished one of them yet.  (Hint hint.)

As I think about what I played this year, though, I’m a little troubled.  And maybe it’s because I’m going to be a father in the spring, and I’m suddenly going to have to be very aware of what I play and what I let my little boy see – I mean, I’m going to be changing diapers and getting 2 hours of sleep right when Bioshock Infinite and GTA5 come out; and maybe it’s because “shooter fatigue” is a real problem for me, even if I’m loving the hell out of Far Cry 3.

I guess I’m just concerned about how much virtual murder I’ve committed this year.  If I have the time (and I probably won’t), I’d like to check out the stats of each game I played and see just how many people, aliens and animals I killed.  Even if I just take into account that I hardly did any multiplayer gaming this year, and even if I also take into account that there were quite a few games that I didn’t even finish, I’m guessing I killed at least 10,000 things.  I’m pulling that number out of my ass, to be sure, but I did kill over 700 people just in Uncharted 3 last year, and this year I played Diablo 3 to completion 3 times – I might’ve killed 10,000 things in that game alone.

And of all the games I played, only Spec Ops: The Line had the flat-out balls to ask if all that killing was fun.

New consoles are probably coming out next year*, which means, among other things, that AAA games will be much more expensive to produce in order to look as good as they’re expected to; and as such, there’s probably not going to be a whole lot of risk-taking in the development of new IP.  And the truth of the matter is that shooting still sells better than anything else.  Sure, there’s always Madden, and there’s lots of non-murdering happening in the downloadable spaces like PSN and XBLA and iOS.  But nothing’s making money like Halo and Call of Duty, and you’d better believe that this console generation’s swan song, GTA5, is going to sell at least 20-40 gazillion units next year.   That’s a lot of virtual bullets yet to be fired.

I hope, though, that there will be developers courageous enough to create game experiences that are not focused around killing.  (The Mass Effect franchise, which I adore, is certainly not only about killing, but most of the missions involve killing in order to get from point A to point B.  I might also add that my favorite ME missions have almost always been the ones that don’t involve killing, but rather focus on exploration – if only because they’re such a refreshing change of pace.)   Games like Journey and Fez had no death, no end-state, no obliteration – only you and the environment and a goal to achieve, and they were magical experiences unlike anything else I’d played this year.  I’ve played the hell out a bunch of games on my iPhone and iPad this year, and almost none of them involved the firing of a gun, and they were all, for the most part, absorbing and interesting.  

It CAN be done, is the thing.  There is an audience for this kind of game experience.  It might not be as large as the millions of people who play shooters all the time, but it’s certainly there, and I think it’d really be something if game designers could evolve along with the technology they’re working with to create experiences where winning doesn’t necessarily have to mean killing.

 

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* There’s rumors now that a Steam Box is actually happening, and if it is, that might very well end up being my console of choice.  If it comes with a blu-ray drive?  Sold.

weekend recap – birthday boy makes good

I’m having a tough time getting words to come out of my brain today.  I started writing this post around 4 hours ago, and between constant work interruption and my utter inability to maintain any semblance of focus, I’ve made it no further than this introduction.

It’s not that I went all wild and crazy for my birthday this weekend; far from it, in fact.  But it is true that I’ve not been sleeping well lately, and when my alarm clock went off this morning I felt very much like I was dead.  I took one of those mindless 20 minute shower-trances where I would stare off into space and then suddenly wonder if I had already put shampoo in my hair, or if I was simply waiting the required 3-5 minutes before I could rinse.

Anyway, here I am, in a quiet moment at work, with my mind (when it’s working) far away in the land of Far Cry 3.

I suppose it’s good that I can’t really think right now, because even though I’m having an enormous amount of fun with FC3, it’s the sort of game where I’m afraid that over-analyzing it will ruin it.  It’s like, yes, it was enormously astute of some critics to point out how bizarre it was that eating years-old potato chips in Bioshock actually granted health bonuses instead of taking them away, but the game was still awesome; likewise, if I spend too much time thinking that even though the protagonist in FC3 goes from “I’m afraid of even looking at a gun” to “Holy shit this flamethrower is fucking amazing!” in a very short amount of time, killing human beings by the dozens along the way, he still says “Ewww…..” while skinning his hundredth animal.

I mean, look – there’s a certain amount of willing suspension of disbelief that any gamer needs to have while playing a game with guns.  Leaving aside mechanical tropes like regenerating health and the ability to take more than one bullet hit and not immediately fall down dead, there’s lots of things that gamers need to ignore in order for a game’s narrative logic to not completely fall apart.  I’ve talked before about Uncharted‘s Nathan Drake and the dizzying amount of cognitive disassociation necessary for the gamer to accept that Drake isn’t a serial-murdering psychopath (who, according to my stats, murdered over 700 people in Uncharted 3) but rather a fun, charming ruffian who gets in and out of “scrapes.”   This is all to say that while I appreciate FC3’s writers trying to make the player character less of a mutant super-soldier and more of a normal dude, they either need to fully commit to the premise and have him get used to skinning animals, or just leave it alone altogether.

As for the game itself.

I’d finally gotten to the point where I’d done so much dicking around (exploring, ascending radio towers, reclaiming outposts, hunting and crafting, etc.) that I actually had too much XP – i.e., it seems that a lot of the skill tree is locked until you do more story missions.   And while screwing around is fun in and of itself, it turns out that you can have more fun if you have access to some of those locked skills.  So, I turned back to the story last night and decided to see what’s what.

Whaddya know, the story missions are also pretty awesome.  I escaped from a burning building and rescued my girlfriend, and now I’m on some sort of vision quest for the island’s high priestess, where I’ve made my way to a shanty village called “Badtown” and hooked up with some far-out CIA dude who’s having me run errands for him.

The narrative is still taking shape; there’s now apparently a super-villain that even the psychopathic Vaas must answer to, and I’m not quite sure where this high priestess / jungle mysticism thing is going, but as long as I get to continue running around and do the things I’m already doing, I’ll be happy.

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I also finished the story mode in Lego Lord of the Rings, which was a lot of fun (albeit with the same stupid platforming bullshit that has plagued the Lego games since the beginning), and I’m slowly going through the game again with the intent of getting 100%.  My wife is a huge LOTR fan, too, and she’s been having fun watching the strange incongruities that can happen in the post-completion phase of the game, like having Sauron and Frodo run around together solving puzzles.

3 amazing things

I don’t know what this says about me as a person, but I find that I’m generally much happier when the books I’m reading and the music I’m listening to and the games I’m playing are really good.  As it happens, I’m reading a great book,* and I’ve been getting back into some old music I’d forgotten about,** and after the crushing disappointments of both Need For Speed Most Wanted and Assassin’s Creed 3, I’m fully invested in at least 3 great games.

 

1.  Let me continue to sing the praises of Far Cry 3, for starters.  I hereby fully apologize for any disparaging comments/thoughts/opinions I might have had pre-release.  I never really cared about the earlier games, and the E3 presentation didn’t do all that much to impress me, but MAN.  Now that I have it in my hands?  It’s giving Borderlands 2 a serious run for its money for Game of the Year.

I spent 2 hours last night in the game, not even doing any story missions – just hunting and crafting, liberating outposts and climbing radio towers.  It’s quite shocking to see how pretty much everything AC3 got wrong, FC3 is getting right – starting with those radio towers.  In AC3, you basically climbed the same 2 or 3 buildings, or the same 1 (one) tree.  In FC3, though, each radio tower is its own mini-platforming puzzle.  It’s nothing terribly difficult to figure out (at least, not yet – I’ve only unlocked 4 or 5), but it keeps the experience fresh each time – not to mention, of course, that some radio towers are also festooned with assorted wildlife.  I managed to climb one tower last night before almost getting eaten by a fucking leopard, who jumped out of nowhere – and by the time I got up to the second floor, the leopard was being stalked by 3 fucking gila monsters.

There are real, tangible incentives for doing at least some of this side stuff – the hunting in particular is actually pretty necessary as the amount of stuff you can carry at the beginning of the game is barely enough to keep you alive.  I haven’t done any of the assassination missions, and I’ve only done one of the Great Hunt missions, but I’ve also been plenty busy as it is just exploring and opening up the map.  I’m almost a little reluctant to truly dive into the story until I’ve crafted enough stuff, actually – and it’s just as well, since I’m still having a blast.

2.  I’ve mostly found the Lego games to be quite charming and fun and playfully respectful of their respective franchises, if also occasionally stuffed with maddeningly frustrating platforming elements.  But I’ve gotta hand it to Traveler’s Tales – Lego LOTR is one hell of a package.  The Lego formula works to absolute perfection with this IP, and the improvements they’ve made – to the camera, to the hubworld, to pretty much everything – are quite staggering.  The trademark Legoese has been replaced with actual dialogue from the movies, which is a little odd at first, but it generally works quite well.  Precision jumping is still shitty, but thankfully there’s not a tremendous amount of it.  If you’re a fan of either Lego or the LOTR movies, there is absolutely no excuse not to play this game – this is a guilty pleasure that’s 100% guilt-free.

3.  I’ve made no secret of my fanboy status with respect to the Grand Theft Auto franchise, and so I gobbled up yesterday’s iPad release of GTA Vice City before I got out of bed.  Ironically – and I know this is a somewhat controversial thing to admit, given that I’m most certainly in the minority – Vice City is probably my least favorite entry of the post-III-era console games. ***   Still, that said, it’s obvious that there’s still a tremendous amount to love, and the fact that I can play it on my iPad – and the fact that it looks and sounds as good as it does – is nothing short of amazing.  The iPad controls are about as good as they can be, given the nature of the touchscreen – they make sense, and it’s pretty easy to get up and running in a short amount of time.  I don’t know how much time I’m going to spend actually playing it – I didn’t really play all that much of the iOS version of GTA3, either – but I love knowing that I have it on my iPad.  (It stands to reason that San Andreas is in the works, right?  I would definitely play the hell out of that one.)

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* Justin Cronin’s “The Twelve“, which is perhaps not quite as good as “The Passage” but it’s still pretty great.  Also, I can’t say enough good things about the new Kindle Paperwhite – it’s totally worth the upgrade.  And the X-Ray feature is indispensable.

** including stuff like Cornelius, Tony Allen, and especially Ali Farka Toure & Toumani Diabate’s “In The Heart of the Moon”

*** This is something I’ll most likely have to address when I get around to the inevitable GTA5 wishlist post, which is most assuredly in the works.

ch-ch-ch-changes; the first few hours of Far Cry 3

[Before I get into today’s post, I must link to this newly leaked footage of Ruffian’s cancelled Streets of Rage reboot.  Streets of Rage was one of my JAMS back in the Sega Genesis days; my brother and I played all 3 games for hours and hours and hours.  I’ve been wanting an HD remake for years, and Ruffian seemed like just the right developer to pull it off (even if Crackdown 2 was a shitshow), and so this is very much the epitome of a happy/sad thing.]

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I’d be hard-pressed to explain just what’s happened to me over the last few weeks; it could be that the anxiety medications are finally kicking in, or it could be my shift from trepidation to acceptance and now genuine excitement about being a new father, or it could be the simple act of driving a car into New York City and thereby kicking a deeply-held fear square in the teeth.  I suppose it’s some combination of all of those things, but whatever it is, I’ve been feeling like a new, changed man.  And it feels good.

(It feels good even though I turn 37 on Saturday, which is a weird, crooked number that is much closer to 40 than I feel comfortable with.)

In terms of gaming, this feeling of change has manifested itself already, without me even realizing it.  For one thing, as my friend Gred correctly pointed out, I feel a huge weight has been lifted off of my shoulders now that I’ve given up on Assassin’s Creed 3.  Ever since I started this blog as my half-hearted attempt at breaking into professional game criticism,  I’ve felt compelled to play (and try to finish) as much as I can get my hands on, even if only so that I can be part of the conversation – even if that conversation is really just me listening to podcasts and reading smart people on Twitter.  The reality, of course, is that I am not a professional game critic, and I just don’t have the time to spend playing stuff I don’t enjoy just for the sake of being an observer of other people’s conversations.  And now that I can accept that, I kinda like it.

Continuing in that vein, I will not be playing Hitman: Absolution.  I’ve never been able to get into that franchise in previous entries, and their horrendously ill-conceived Facebook ad campaign (covered here with the usual great aplomb by Leigh Alexander) turned me off completely.  I don’t want anything to do with that game or that franchise ever again.

Switching back to the “changed-man” vein, I am playing Far Cry 3.  This is notable (for me, anyway) for three specific reasons:

  • I had absolutely no intention of ever playing this game until the reviews starting coming in;
  • I’m playing it on my PC, instead of the 360; and
  • I’m willingly playing a first-person shooter, even though I’ve been bitching endlessly about shooter fatigue.

And since I’m into bullet points today, I’ve chosen to play FC3 on my PC because, among other things:

  • my 360 has been making terrible sounds lately and I’d really like it to last until GTA5 (unless there’s a PC port; this also goes for Bioshock Infinite);
  • because I don’t want to kick my pregnant wife off the living room couch if she’s comfortable;
  • because the game probably looks better on my medium-grade PC than it would on my 360; and because… drumroll…. 
  • I kinda don’t give a shit about Achievements anymore.

As for the game itself… I’ve heard it described as “Skyrim in the jungle with guns”, and even though I’ve only played for an hour or so, I certainly can see how that description makes sense.  This is one of the most dynamic open worlds I’ve ever seen; things are happening around you constantly, and not just necessarily to you but to your enemies as well.  As an example, I was wandering around hunting for boar when a group of pirates happened to drive up and began attacking me; but then a pack of rabid dogs started attacking them, whereupon I just hung back, patched myself up, and made sure I was ready for whoever survived.  This was not a scripted sequence – this is just something that happened.

And even though I only played for a short time, my shooter fatigue never kicked in.  This is partially because the game is absolutely gorgeous, and it’s really easy to get lost in the scenery.  It’s also partially because there is SO MUCH TO DO.  It’s not just shooting enemies; it’s hunting animals and gathering plants, and about using the materials you get in those hunts and gatherings to craft materials that you absolutely need in order to survive.  There are radio towers you must ascend and disable – which, as in Assassin’s Creed, opens up an area of the world map.  There are pirate outposts you must reclaim for the natives, which turn into fast-travel points.  There are these Trials, which are essentially shooting gallery mini-games, which reward you with points and XP.  Yes, there’s XP – this is just as much an RPG as it is a shooter, with skill trees and abilities and such.

I can only give the game two knocks thus far.  The first is that the main bad guy’s name is alarmingly close to my own last name – they’re not spelled the same, but they’re pronounced almost identically, and he’s a scary motherfucker, and more than a little intimidating.  (The opening sequence of FC3 is absolutely outstanding, and the bad guy’s performance is a particular stand-out.)  The second, more problematic issue is that the game’s display never shuts up.  The game is constantly reminding you of your primary objective, even if you’re deliberately doing a side objective; it is also constantly telling you every time it updates its in-game encyclopedia/codex/whatever, which is unnecessary and annoying and requires too many button presses to get rid of.  This can be frustrating, in that the developers have crafted this amazing, immaculate world for you to explore, which you are constantly being interrupted from exploring.  They won’t just let you be.  Granted, there are wild animals and forest fires and pirates pretty much everywhere, so it’s not like you’d ever truly be at peace in the world – but at least you can be immersed in that experience without constantly being reminded that there’s other stuff you need to be doing.

 

weekend recap – hello goodbye

1.  I gave up on Assassin’s Creed 3 over the weekend; I went about as far as I could go before accepting that I just.  didn’t.  care.  And it’s a shame, too, I suppose, because even though the overall narrative was ridiculous, I was getting to a point in the story where there was some actual, insightful perspective on what the American Revolution was really about.  And certain relationships between characters – specifically, that of a father and son, newly reacquainted – had the potential to get quite interesting.  But the game itself is broken, undercooked, with a thousand extraneous things to do and none of them particularly interesting or designed.  The Homestead mechanic – a variant on the mechanic in AC2 / Brotherhood where Ezio built up his mansion and ancestral city / his band of assassins, and in which I spent a lot of time working on and developing in those games – is barely taught, its benefits utterly unexplained.  The hunting mechanic felt tedious and without any sort of tangible reward – yes, you can sell what you scavenge, but I never found myself hurting for money mostly because I never bought anything, because there was nothing of interest to buy.  You do precious little assassinating for an Assassin in a game called Assassin’s Creed, too, but you do find yourself getting chased by the British for no particular reason at all, in chase sequences that last anywhere between 5 and 20 minutes, and which GOD JUST MAKE IT STOP.  Ubisoft:  I implore you.  TAKE A YEAR OFF.  We know you won’t, as you like to be all over console launches, but WE DO NOT NEED A NEW ASSASSIN’S CREED GAME NEXT YEAR.

2.  Besides giving up on AC3, I didn’t really do all that much gaming this weekend, as I was busy with some music stuff I’m working on.  But when I did get my game on, I found myself getting pulled back into Batman: Arkham City, which I bought during the Thanksgiving Steam Sale.  The similarities between Batman and Assassin’s Creed are many, as it turns out, but Batman does everything so much better.  Even though I’ve already beaten it, I’m still enjoying it just as much this second time around.

Do you guys do this, too?  Do you ever find yourself replaying old games?  I do this every once in a while, especially if an old game kinda keeps popping up in my memory – for me, it’s almost the same feeling as re-reading a favorite book; I get to live in that world again, and often times it’s just as good (if not better) the second time around, because you get to pay attention to details that you missed the first time, and you can skim over the parts you don’t like.  

I think I mentioned the other day that I’ve already started work on my “BEST GAMES OF THIS CONSOLE GENERATION” post, and as such I’ve had a jones to play a bunch of old favorites again – Uncharted 2 (and maybe even 3), BioshockRed Dead Redemption.  (For whatever it’s worth, Portal 1/2 will be on my list, but I’ve played both of those games too many times for me to feel nostalgic about them right now.)  This even though I still need to finish XCOM, and even though I’m now suddenly looking forward to Far Cry 3, what with all the amazing reviews it’s been getting…

3.  I turn 37 on Saturday, and I’ve been toying with the idea of getting myself a 3DS (or the XL version) as a birthday present.  I don’t really know why, though – it’s not like the game library has suddenly, dramatically improved.  And while I’ve heard amazing things about Pushmo, and while I’d certainly like to check out OoT and the new Professor Layton, that’s not really enough to sink $250 on, especially with a baby on the way in April.   And especially since my iPhone 4’s home button is becoming very unreliable, and I’m eligible to upgrade to the 5 in a few weeks anyway.  Still, it’s something I’m thinking about.

That’s it, and that’s all.

shame

I wasn’t sure if I was going to comment on this #1reasonwhy thing.   Still not sure, frankly; I might very well not publish this post.  To be honest, I’m just not sure what to say about it.  This should not be confused with me being apathetic or disinterested or complacent or anything of the sort, however.  I’ve got very strong feelings about it, actually, the strongest one being that it’s incredibly disheartening that this sort of protest needs to exist in the first place.

The behavior of “gamers” – not all of them, but the loudest of them – is one that’s incredibly tough to swallow.  The racist, sexist, misogynist crap that spews forth from Xbox Live multiplayer sessions and Youtube videos and website comment threads – for better or worse, this is how gamers are being defined by society.  This is why Fox News can continue to talk about violent videogames and the downfall of culture and still get away with it, while the good stuff like Child’s Play and other charitable and well-intended works get largely ignored in the mainstream media.

I don’t want to be identified with these assholes; I don’t want anything to do with them.  I don’t play multiplayer with randoms, I very rarely read comment threads.   What I love about videogames has absolutely nothing to do with what these idiots bring to the table.   I mean, I’m a gamer, one week away from turning 37, and you know what?  It’s still a little embarrassing to admit it out loud, for fear that I’ll be branded as one of these scumbags.  When my wife says that she’s done with the DVR and that I can have the living room to play games, there’s still a part of me that cringes a little, as if I’m about to do something infantile.   (This isn’t my wife’s fault – this is me just reflexively being embarrassed.)

I have this blog, I’m a member of some private forums, and I email a few friends to discuss what we’re playing.  The farther I wade into the cesspool that is general games discussion, the faster I want to back out.

That women have been treated like shit in and around the gaming community is not news; it’s always been this way.  Let’s leave aside the gratuitous character designs of female characters in games themselves and talk about real, actual women.  Remember when the dominant story in a lot of the legitimate gaming press around the first Assassin’s Creed game was, for the most part, how hot Jade Raymond was – not that she was the creative lead on a major new intellectual property?  Do we need to discuss Booth Babes?

Hell, it’s not just women – it’s anybody who isn’t a straight white male.  My friend Caro is a senior critic for Gamespot, who also happens to be transgender.  She loves and knows more about games than pretty much anybody I know, and she’s also a marvelous writer with a tremendous mind for analysis and critical thinking; she’s largely the reason why I want to get into this business, to be honest.  But any time she posts a review for her site, my heart breaks every time I see the comments – comments that have nothing to do with her words, or her insight, but about the sound of her voice.

I’m very tired of this shit, and I don’t know what to do about it.  I am neither a professional critic, nor a programmer, nor anything other than an avid consumer and enthusiast; I am a straight white male with a blog that is about to have its biggest month ever – at slightly over 400 hits.  While my reach is limited, my aim is true.  I very much look forward to a time when being a “gamer” isn’t something to be embarrassed about.  In the meantime, I guess, all I can do is support the people I respect, and try to drown out the idiots.

EDIT:  Here’s a fantastic post from Rock Paper Shotgun.  http://www.rockpapershotgun.com/2012/11/29/1reasonwhy-we-are-all-responsible/

And here’s Patrick Klepek at Giant Bomb.  http://www.giantbomb.com/news/from-1reasonwhy-to-1reasontobe-and-1600-comments-in-between/4462/

And here’s Leigh Alexander, who’s been all over this for a long time:  http://www.gamasutra.com/view/news/174145/Opinion_In_the_sexism_discussion_lets_look_at_game_culture.php#.ULehR-RWxI5

weekend recap – conquering fears, one drive at at time

Here’s hoping all of you (whoever you are) had a wonderful holiday break.  I can’t necessarily say that my break was relaxing, but I can say that I’ve come through the other side feeling almost like a changed man.

See, Thanksgiving is simultaneously the holiday I look forward to the most (since I get to see all of my family), and also the holiday I end up getting the most stressed out over.  There’s lots of travelling (which can stress me out), lots of food I can’t eat very much of (as I’ve got some annoying food allergies and a pretty sensitive GI system, generally speaking), the requisite family drama (which I’m sure everyone else has, too), and my day-to-day schedule is usually so busy that there’s hardly any time to chill out and relax and digest.   (I’ve got 3 different family units to visit, is the thing.)

This year’s edition was doubly stressful because I was also picking up my first car, a process that had already been stressing me out for the last 2 weeks as I dealt with epic DMV hassles and endless forms and insurance companies and such, and this car-acquiring process was going to end with me driving this car back to my apartment in Brooklyn, a process that necessarily involves driving through New York City.  I have lived in NYC since 1993, and the prospect of driving here has never ceased to freak me out.  (I have, in fact, driven in the city a few times, and even had a shitty moving van stall out and die – three times! – on a crowded, uphill onramp to the Queensborough Bridge, and I am still alive.)

And yet, even though the holiday was busy (as predicted) and there was drama (unfortunate), the food I did eat was quite delicious and didn’t kill me, and in general my stomach was quite cooperative, and it was wonderful to see everyone, and the drive back to the city on Saturday night was shockingly easy and stress-free, and we even had time to build a bureau for the baby’s room on Sunday AND go bowling in the afternoon with friends AND watch the first half of the Giants game before totally passing out from exhaustion.  This was a good weekend.

Conquering the drive, though; that was big.   That was the thing that was stressing me out more than anything else, and it turned out to be easy-peasy-lemon-squeezy.   I’m already dealing with general anxiety disorder, which has made me somewhat of a recluse in recent years.*   Medications have helped drag me out of my apartment, but sometimes you just have to face your fears head-on if you’re ever going to conquer them.  And let me tell you, when I finally pulled into our parking space, a part of me really wanted to hear the Achievement Unlocked! sound.

In any event, I’m back in town.

Not a lot of gaming stuff to report.  I’ve been more or less successful in avoiding the Steam sale, though I did buy a few things last night on steep discount (including Hotline Miami).  (And, as I write this, I see that there’s a Flash Sale where Tropico 4 is 80% off.  I suck at strategy games, and yet I’m close to pulling the trigger on this.)

One other bit of non-gaming news to report:  the Kindle Paperwhite is fantastic.  My previous Kindle was old and losing its charge pretty quickly, and the Kindle iPad app can be hard on the eyes at night (and is also too full of distractions to be truly useful as a reading device).  The Paperwhite, though, is super-easy on the eyes, rests very easy in the hands, and has gotten me back into a heavy reading rotation.  (I may end up doing a little Books of 2012 post here, as a matter of fact; my personal blog, where I usually post stuff like this, is more or less defunct these days, and I’ve been thinking about expanding this blog’s topical range anyway.  Hope that’s OK with you!)

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* That being said, being a semi-agoraphobe has also meant that I play a lot of videogames, and is a large reason why this blog even exists in the first place.

pre-Thanksgiving status report

Just a quick status report:

1.  There will be little to no posting over the holiday weekend, as I’ll be away from my consoles and PC and there’s only so much I can say about Chip Chain, other than that I’d love it if they patched in an “Undo” button.

2.  Has that mega-patch for Assassin’s Creed 3 landed yet?  I thought it hit yesterday, but I didn’t get an update prompt when I fired it up last night.  That game is really starting to try my patience.  If there was only a way where I could turn off the meta-challenges, that might make it easier to deal with in the moment-to-moment gameplay.  But every single major historical event that I’ve run into has been downright farcical in its execution; this does not bode particularly well for the rest of the game.

3.  Downloaded the new Borderlands 2 DLC last night, also, but couldn’t seem to find how to start it.

4.  Downloaded the new Marvel Civil War table for Pinball FX2 this morning; my wife is a huge Marvel fan and an even bigger Civil War fan, and so this was a no-brainer.  It’s kind of a bland table, at least when compared to the Avengers table, but still:  it’s incredible how well they’ve supported that title.  When all is said and done, that might be my most-played game of this console generation.

5.  I sent Halo 4 and CODBLOPS2 back to Gamefly today.  I suppose I feel bad for not giving them more of a shot, but I just don’t think I’d ever see myself really digging in and getting into them; I just don’t have that kind of time anymore.  But I also feel obligated to at least try Hitman Absolution and Lego LOTR, too, as those are next in my queue.

6.  Speaking of not giving things a fair shot, I don’t see myself getting a WiiU any time soon, if ever.  If I were to suddenly get a job as a games critic (anyone?), I suppose I’d get a system and check it out, if only to fulfill my professional obligations.  But I’m not a games critic, and I have a baby on the way, and the WiiU seems like a waste of money right now.  (I’m not the most objective person when it comes to Nintendo, though.)

7.  Since the year is more or less over as far as compelling new releases go (Far Cry 3 notwithstanding), today I started doing the preliminary work on my GOTY post.  I used to have a bunch of zany categories in previous GOTY posts, but the first thing I noticed as I looked over everything I’ve played is that this was a pretty un-zany year.  No real risks, apart from some pretty amazing arcade stuff that surfaced on PSN in the 2nd half of the year, some of which I’ve yet to play (i.e., Tokyo Jungle and Unfinished Swan).  I’m not sure this was a bad year, but it certainly wasn’t great.

Here’s hoping you all have a wonderful Thanksgiving.

 

weekend recap: so many bullets

[This recap is a day late, and edited to reflect yesterday evening; my entire Monday was spent at the DMV, which was about as awesome as you might expect.  I’m just going to leave it at that, because I really don’t want to think about it any more.  It’s not like you need to hear about how miserable the DMV is, anyway; we’ve all been there, we’ve all experienced purgatory on earth.]

Here are some stray observations from a dissatisfied weekend:

  • I was a bit reluctant to get back into Assassin’s Creed 3 until that mega-patch landed (I think it lands today [Tuesday], as a matter of fact).  But when I got back from the hellish experience that was the DMV, I decided to give it a go and see what else was in store.  As it turns out, this may have been a bad decision.  I’d written the other day about how underwhelming the Boston Tea Party mission was; well, you also get to experience Paul Revere’s Ride, which very well might win my 2012 award for the Most Poorly Conceived and Poorly Executed Mission Of The Year.  Instead of a lengthy chase sequence on horseback, which is what I was expecting, Paul Revere sat behind me on a horse and yelled out directions in which I should turn, and we had to do this quite slowly so as not to attract attention (even though Paul Revere was still shouting “I THINK IT’S THIS WAY!” every 20 seconds), and we only ended up knocking on 3 or 4 houses (in which the same NPC answered the door).  I’m not really sure why I’m continuing to bother, to be honest.  This franchise started losing its way last year, when it started to confuse ambition for enjoyment.

 

  • I haven’t necessarily forgiven Halo 4 for its teleportation sins, but I’m still slowly forging through the campaign.  I’m impressed with the graphics – this is easily the best looking Halo game in the franchise – and I certainly appreciate 343’s attempts to mix up the action and pacing with vehicle and turret segments.  (Also, flying a pelican is pretty neat.)  Still, I think my biggest problem with the game now is that none of my objectives are particularly interesting; I’m clearing landing zones, I’m shutting down 2 or 3 towers to open up a new thing or whatever.  It’s grunt work, basically.  And a lot of the enemies are bullet sponges (or, at least, they are when I’m shooting), and that can get dull.  

 

  • I forgot to mention that I’m also playing Call of Duty: Black Ops 2.  Totally forgot I’d put it on the rental queue.  Shooter fatigue notwithstanding, it’s actually pretty fun, even if I don’t really care about these characters.  I think the biggest thing I’ve noticed is that there’s a huge difference in feel between Halo 4 and CODBLOPS2.  In Halo 4, enemies take lots of damage before going down; whereas in COD, everything is more or less a one-hit kill, and so you feel like you’re moving through the game a lot faster.  Similarly, in Halo 4 you run out of ammo pretty quick, so you’re constantly picking up and experimenting with new weapons.  In COD, your first gun will pretty much get you through the whole mission, and as such there’s no real need to experiment with found weaponry (unless it’s clearly given to you because you’re going to need it.)

CODBLOPS 2 is pretty fun, I guess, although I’m currently up to my first Strike Force mission, which is a weird not-quite-tower-defense / real time strategy sort of mission, where I’m defending 3 different points on a base, alternating between an eye-in-the-sky, a weird mech-tank-dog, and individual soldiers.  I have no idea what this has to do with the story; nor do I know why the designers thought that radically changing the action would be a good idea, especially since the friendly AI is incredibly stupid and useless, and the only way to really accomplish anything is simply to make yourself one of the soldiers and kill everyone, the way you’d normallyplay.   Still haven’t finished that mission, either; I was getting my ass kicked quite thoroughly and had retreated all the way so that I was defending the last point on the map, whereupon I got killed, and then the game crashed.   Haven’t felt compelled to give it another go since.

As much as I’d like to finish these three big games before the end of the year, I’m not sure I’m going to; all of them are driving me a bit crazy, and I can’t say I’m truly enjoying myself in any of them.  Nor am I sure there’s anything else coming out before the end of the year that I really need to get my hands on – I don’t care about Far Cry 3, and I’ve never been good at previous Hitman games, so Absolution doesn’t really sound all that appealing.  I do want to finish the last 2 episodes in The Walking Dead, and I must confess to wanting to give Lego Lord of the Rings a try, since the wife might enjoy playing that with me in co-op.  The second bit of DLC for Borderlands 2 came out today as well, although it’s getting somewhat weak reviews.  I suppose I could always go back and play some more XCOM

Still, expect a GOTY post sometime in December.